What you describe is what Realtime Worlds originally planned with All Points Bulletin. APB was originally supposed to be just one of the games you could play. Others were to be added. It was really ambitious and I would like to see something like it completed. I would be equally surprised and excited if it were to be true.
I think it will be a cross platform, the new systems probably not on the ps3 or xbox out now, space game with lobbies where you wait in queues to run instances, raids or bg's. You will be able to play on mobile devices even your phone so you can spend money on the rmah anytime of day all day. It will be F2P because they will make billions off the rmah tax and item store.
I heard a rumour that its going to be some sort of FPS game and I reckon it will be space themed and have nothing to do with any of their previous games.
I heard it will be a MMORPG Link so it's not an FPS. It will be a little bit of everything but a FPS. not much else is known really. all that you hear or hope it to be, is pure speculation. for all we know it could be a MMO based on something we have never would expected.
I wouldn't put much faith in Titan after the release of the crapshoot formerly known as Diablo 3. Couple that with Kung Fu Panda expansion and you get the blizzard QA department taking a fall.
i have been saying it for years.....imo it wil be a MMOFPS...why? Simple, thats the only type of game they dont own yet.
they own MMORPG (wow still lives, does it not?)
they own Hack&slash genre (yeah yeah, you can say how bad D3 failed but it still sold MILLIONS, you prolly bought it asap too so stop bitching about how bad it is)
Next will be the online FPS......they want the big crowd that doesnt like wow but rather plays some COD or MOH or some other FPS.
How easy would the money roll in an FPSmmo huh? buying special camo outfits, cars(mounts), planes (flying mounts), special medic packs that boost your XP, better sniper scopes for those who buy the collectors anyone?? You name it.....there real money AH will idd be in there, they didnt develope this system for just one game.
PS: all this is not sold as the absolute truth but just states my own opinion.
i have been saying it for years.....imo it wil be a MMOFPS...why? Simple, thats the only type of game they dont own yet.
they own MMORPG (wow still lives, does it not?)
they own Hack&slash genre (yeah yeah, you can say how bad D3 failed but it still sold MILLIONS, you prolly bought it asap too so stop bitching about how bad it is)
Next will be the online FPS......they want the big crowd that doesnt like wow but rather plays some COD or MOH or some other FPS.
How easy would the money roll in an FPSmmo huh? buying special camo outfits, cars(mounts), planes (flying mounts), special medic packs that boost your XP, better sniper scopes for those who buy the collectors anyone?? You name it.....there real money AH will idd be in there, they didnt develope this system for just one game.
PS: all this is not sold as the absolute truth but just states my own opinion.
I don't think Blizzard wants to compete in the MMOFPS. PS2 and Tribes have a very large and dedicated fanbase. Trying to get those players would be like trying to get EvE players into WoW.
I just don't think Blizzard has enough creative resources to move to a new genre. Of course I am also talking out of my ass.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
In any game studio preparing a new title, you have to look at the features they try in their current released ones to guess the direction of future games. To test the audience on R&D. Don't expect to see a 100% new code from the ground.
Basically it's risk management, especially for big, long awaited products like that. Especially when it's the only IP that could save Blizzard in the future.
So to guess what Titan will be, just look at some recent game mechanics they added in recent games, and extrapolate.
***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****
what ever titan is it will not live up to the feverd fantasis that most BNet kiddies have dreamt it up to be and they will be very disapointed and scream bloody murder at a level that makes D3 seem like a mild summer wind.
That is a fact.
Ps. Yes you carry your BNet kid tag for ever.. it is like a scar but on your soul. Ds.
I suspect Titan will be Guild Wars 1.9 in space. They're going to try and take all they can from GW2, fail to do it completely (admit it, they're already trying to take aspects of GW2 now into WoW) and put it in space expecting that to draw a non-WoW crowd.
Blizzard CEO Mike Morhaime gave the first tenuous tips about what Titan might be like… not from a plot, but from a gameplay perspective.
“Without giving away any details, we have some of our most experienced MMO developers, people who spent years working on the World of WarCraft team, working on this project,” Morhaime said. “We’re really trying to leverage all the lessons we learned through the years. Some of which we were able to address in World of WarCraft and others that maybe because of the design decisions we’ve made, you just can’t address. So we’re kind of taking a step back with all that knowledge to make something that’s completely new and fresh. We’re not trying to make a WoW sequel.”
He then confirmed that Titan and World of Warcraft would co-exist.
But this is all pretty vague. What about actual gameplay? Morhaime was tight-lipped, but one thing he did stress was that games are more fun when you’re playing against people you know, not strangers.
I heard it will be a MMORPG Link so it's not an FPS. It will be a little bit of everything but a FPS. not much else is known really. all that you hear or hope it to be, is pure speculation. for all we know it could be a MMO based on something we have never would expected.
The only reason I hold out any hope for this game is because of two people -- Rob Pardo and Jeff Kaplan. These two guys understand the genre and were instrumental in the success of World of Warcraft. Unfortunately, the great game design of WoW has gone a bit sour due to the business model.
People talk about World of Warcraft like it wasn't revolutionary--- like it was a fluke or some sort of mass hysteria that caused it to become the most successful MMO of all time. People claimed that Blizzard didn't do anything special besides take what they liked from other games and kind of mash them all together. World of Warcraft may not have been inventive, but it was innovative in the fact that it made the genre accessible. It simplified the concepts of MMO's and delivered it to consumers in a much more digestable fashion than its predecessors.
Now the genre has become so popular and replicated that we take the mechanics and systems of these games for granted. Game designers keep regurgitating the same UI elements, skill systems, and combat/encounter mechanics without actually making them any better (with rare exceptions). WoW created a kind of standard model. It is and probably always be the baseline for MMORPG game systems and mechanics.
My hope for Titan is that Pardo and Kaplan take the maturity of the genre into consideration and break new ground in terms of game systems. I think the time has come to start adding complexity to MMO's and break the trend of designer's desire to increase what they call "accessibilty"
Comments
What you describe is what Realtime Worlds originally planned with All Points Bulletin. APB was originally supposed to be just one of the games you could play. Others were to be added. It was really ambitious and I would like to see something like it completed. I would be equally surprised and excited if it were to be true.
I think it will be a cross platform, the new systems probably not on the ps3 or xbox out now, space game with lobbies where you wait in queues to run instances, raids or bg's. You will be able to play on mobile devices even your phone so you can spend money on the rmah anytime of day all day. It will be F2P because they will make billions off the rmah tax and item store.
I heard a rumour that its going to be some sort of FPS game and I reckon it will be space themed and have nothing to do with any of their previous games.
I heard it will be a MMORPG Link so it's not an FPS. It will be a little bit of everything but a FPS. not much else is known really. all that you hear or hope it to be, is pure speculation. for all we know it could be a MMO based on something we have never would expected.
Its will have real money AH like diablo 3.
my prediction? it will be too much like wow.
Muppits Online: Waka Waka Waka
They have the adults. They have the teens. Now they want the children.
I wouldn't put much faith in Titan after the release of the crapshoot formerly known as Diablo 3. Couple that with Kung Fu Panda expansion and you get the blizzard QA department taking a fall.
"I will not play it nor any other MMO until they make it possible to obtain the best gear without forcing people to group up to do so." SwampRob
I keep telling you it's Warcraft 4 - Warcraft has Titans in the mythos
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
i have been saying it for years.....imo it wil be a MMOFPS...why? Simple, thats the only type of game they dont own yet.
they own MMORPG (wow still lives, does it not?)
they own Hack&slash genre (yeah yeah, you can say how bad D3 failed but it still sold MILLIONS, you prolly bought it asap too so stop bitching about how bad it is)
Next will be the online FPS......they want the big crowd that doesnt like wow but rather plays some COD or MOH or some other FPS.
How easy would the money roll in an FPSmmo huh? buying special camo outfits, cars(mounts), planes (flying mounts), special medic packs that boost your XP, better sniper scopes for those who buy the collectors anyone?? You name it.....there real money AH will idd be in there, they didnt develope this system for just one game.
PS: all this is not sold as the absolute truth but just states my own opinion.
I don't think Blizzard wants to compete in the MMOFPS. PS2 and Tribes have a very large and dedicated fanbase. Trying to get those players would be like trying to get EvE players into WoW.
I just don't think Blizzard has enough creative resources to move to a new genre. Of course I am also talking out of my ass.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
for some reason my gut feeling says blizzard will ruin the game .
my guess?
SciFi / Fantasy setting - similar to Wildstar
casual / minigames: http://massively.joystiq.com/2011/06/29/blizzards-titan-a-casual-mmo/
EQ2 fan sites
In any game studio preparing a new title, you have to look at the features they try in their current released ones to guess the direction of future games. To test the audience on R&D. Don't expect to see a 100% new code from the ground.
Basically it's risk management, especially for big, long awaited products like that. Especially when it's the only IP that could save Blizzard in the future.
So to guess what Titan will be, just look at some recent game mechanics they added in recent games, and extrapolate.
***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****
Titan will be the Halo MMO
Titan will be a F2P crap game with P2W button
what ever titan is it will not live up to the feverd fantasis that most BNet kiddies have dreamt it up to be and they will be very disapointed and scream bloody murder at a level that makes D3 seem like a mild summer wind.
That is a fact.
Ps. Yes you carry your BNet kid tag for ever.. it is like a scar but on your soul. Ds.
This have been a good conversation
I suspect Titan will be Guild Wars 1.9 in space. They're going to try and take all they can from GW2, fail to do it completely (admit it, they're already trying to take aspects of GW2 now into WoW) and put it in space expecting that to draw a non-WoW crowd.
Oderint, dum metuant.
on the contrary, Blizzard expects them to co-exist
from Feb 2011
http://www.geek.com/articles/games/blizzards-titan-mmo-will-co-exist-with-wow-might-integrate-facebook-20110211/
Blizzard CEO Mike Morhaime gave the first tenuous tips about what Titan might be like… not from a plot, but from a gameplay perspective.
“Without giving away any details, we have some of our most experienced MMO developers, people who spent years working on the World of WarCraft team, working on this project,” Morhaime said. “We’re really trying to leverage all the lessons we learned through the years. Some of which we were able to address in World of WarCraft and others that maybe because of the design decisions we’ve made, you just can’t address. So we’re kind of taking a step back with all that knowledge to make something that’s completely new and fresh. We’re not trying to make a WoW sequel.”
He then confirmed that Titan and World of Warcraft would co-exist.
But this is all pretty vague. What about actual gameplay? Morhaime was tight-lipped, but one thing he did stress was that games are more fun when you’re playing against people you know, not strangers.
In other words, social gaming.
EQ2 fan sites
finally someone pointed it out! ty
They should just make a World of Starcraft or Starcraft Universe, name alone will prolly sell billions.
"When you're born you're naked, when you die you're naked again, and in-between all we do is work, eat, and play MMOs." ~Forum Warrior #141
Vaporware. Just like Starcraft: Ghost.
My theme song.
The only reason I hold out any hope for this game is because of two people -- Rob Pardo and Jeff Kaplan. These two guys understand the genre and were instrumental in the success of World of Warcraft. Unfortunately, the great game design of WoW has gone a bit sour due to the business model.
People talk about World of Warcraft like it wasn't revolutionary--- like it was a fluke or some sort of mass hysteria that caused it to become the most successful MMO of all time. People claimed that Blizzard didn't do anything special besides take what they liked from other games and kind of mash them all together. World of Warcraft may not have been inventive, but it was innovative in the fact that it made the genre accessible. It simplified the concepts of MMO's and delivered it to consumers in a much more digestable fashion than its predecessors.
Now the genre has become so popular and replicated that we take the mechanics and systems of these games for granted. Game designers keep regurgitating the same UI elements, skill systems, and combat/encounter mechanics without actually making them any better (with rare exceptions). WoW created a kind of standard model. It is and probably always be the baseline for MMORPG game systems and mechanics.
My hope for Titan is that Pardo and Kaplan take the maturity of the genre into consideration and break new ground in terms of game systems. I think the time has come to start adding complexity to MMO's and break the trend of designer's desire to increase what they call "accessibilty"