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I suggest you go into your control panel and crank up the AA to 32x CSAA, you wont lose that much FPS but damn the game is stunning when you are forcing it, it's crystal clear and make sure you have post processing down to low, its mostly bloom and blurr effect.
Enjoy!
If it's not broken, you are not innovating.
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I discovered this by accident during BWE3. Thanks for the reminder and the shout-out to the community.
I think turning on AF improves ground textures nicely.
maybe your eyes are playing tricks on you because no forced AA works in this game as of now.. I have tested this extensivley. FXAA actually looks preyy good in this game but forcing anything AA wise through nvidia panel does nothing.. here's one way you can tell click off fxaa and look at all the jaggies then click it back on and notice them go away.. shows you are not forcing anything and the ingame AA is the only thing that makes any difference
the supersampling option under render sampling enhances the FXAA effect but overall thats the best AA you can get in this game until a working AA bit can be found
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Dunno the relevance of this post, but is a NVIDIA Geforce 8800 GT too weak for this game? It's better than my old card, but I just want to be certain.
My Wife runs the 8800 gt with Med setting just fine.
FXAA ( Fast Approximate Anti-Aliasing ) is AA but unlike MSAA its essentially an edge blur applied to every pixel on the screen, it produces an equivalent anti aliasing effect at the expense of that it is actually applied to everything including textures which you sometimes dont want, but it is the only way to go, it is much MUCH faster than traditional AA with what I would say negligible differences. There is no reason ( in my opinion ) to use any other anti aliasing technique, it also integrates very nicely with deferred renderers, so its full of win!
Forcing AA on your graphics card will wield little to no results because of FXAA and also GPU AA doesnt play well with deferred renderers if the GW2 engine uses deffered rendering it is also basically just a waste of performance ( negligible as it might be ).
I know all about FXAA.. graphics cards are my specialty:P anyway there IS plenty reasons to want ot force other forms of AA especially transperancy AA which FXAA does not sample transperant textures. You notice it more in certain areas like ones with lots of buildings or stairs or fences you get a shimmer effect which MSAA can clean up a but espeically in combination with TrAA. Now if a game supports proper forcing you can get the best AA avaialble which is SGSSAA which looks incredible. Some graphics engines do not support forcing of any type of AA. Right now games like TSW and GW2 do not offer any support outside the default FXAA. TSW will get the new TXAA added soon(maybe). So if you try overriding or enhancing AA in the nvidia CP no effect will actually show up ingame currently
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I edited my post, it wont matter anyway if GW2 is using a deffered renderer. Because GPU AA can't work on that type of rendering. I will only work on any forward rendered objects if they use forward rendering for transparency and not a G-Buffer technique.
If you have tested is a much as you have sead then im blind totally blind beacuse when I force AA via nvidia panel i get crystal sharp textures,a lot better than the ingame game fxaa.
If it's not broken, you are not innovating.
yup.. TSW same thing.. actually lot of games nowadays are doing this... don't really care for it myself especially in games with TONS of fences and buildings like TSW. In GW2 FXAA does well enough to clean most of it up also with the supersample option ingame now it looks pretty good overall. Also SMAA injector works well also in this game
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
well considering the engine doesn't support this I dunno what magic you are doing to make yourself see this.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Yeah, deferred rendering is incompatible with traditional AA methods in dx9. What's most likely happening is that it's turning off FXAA in game, which does make things sharper.
Yes, just checked to make 100% sure. There's no 32x CSAA going on, just removal of FXAA.
Need to see pictures. Anyone?
yea good point fxaa does blur things up a bit.. so yea Torgrim you probably are just disabling FXAA which will sharpen things up but cause more jaggies. SMAA is good to try it doesn't blur as much
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Cards may vary until release so...
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
MSAA does not affect textures at all.
Super Sampling Anti Aliasing will give very good results but it is very much the brute force method of doing so.
FXAA and MLAA work by, as the poster above noted, by applying a blur-like filter across the entire rendering. For the most part this works ok but it can sometimes have weird effects on text in games. If a game is built to use FXAA specifically then those issues tend to not happen at all.
Forcing AA on through your video card drivers will usually do nothing, at least on most titles I have tried with Nvidia cards (8800GTX and 2x GTX460's). Usually the best way to do it would be to tell the control panel to enhance the settings and have the game set the lowest level of AA possible. The GW2 engine is a bit different though in that it does not use MSAA at all on it's own.
If you want to test SSAA on your card then feel free to do so, but unless they have added that as an option in a relatively new graphics update then you will need to use the tool from the nvidia website here http://nvidia.custhelp.com/app/answers/detail/a_id/2624/~/is-there-a-way-to-get-full-screen-supersampling-in-release-256%3F
For ATI users all you should need to do is seletec Super Sampling AA from the Anti Aliasing Mode slider at the bottom of the control panel, you might need to mess around with the tick boxes on enhance/force depending on the game.
card doesn't matter at all when the game engine itself doesn't support forcing external forms of AA through a graphics card control panel... but you can use SMAA injector which i use now if you don't like how much FXAA blurs
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Torgrim turn off all the forcing in the nvidia control panel then make sure FXAA ingame is OFF. I bet you it will look exactly the same as long as you leave fxaa ingame off. if you want to help with the jaggies and not get as much blur look into the smaa injector and try that. Performance hit on SMAA even with ultra preset is about the same as FXAA
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I find it quite odd that this has turned into a geek debate, I'm not dumb I dont have poor eye sight, I've been playing games since Bomber jack, I know how things work and yes forcing AA thrue nvidia control panel does work, end of story.
If it's not broken, you are not innovating.
it doesn't but okay... unless you solved how to force AA on a game that uses a deffered lighting system
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
The point with this was I did had all the system options at max and it felt like there were no AA at all so I turned off FXAA, put post precessing down to low and did the rest in nvidia panel and I saw and I still do CRYSTAL SHARP TEXTURES.
Is it so hard to grasp, I'm not blind or stupid.
If it's not broken, you are not innovating.
I just tried messing with some settings with my 7970.
Any attempt to force AA on the game was met with a totally black screen. This was with MSAA, Adaptive MSAA and SSAA. Using enchance the in game setting for AA produced no effect. Enabling MLAA screwed with text in game at best and at worst had the same issue as forcing AA (black screen).
The only thing I noticed that was a bit strange was setting AF to application controlled rather than x16 increased my FPS from 40FPS to 50FPS at 5280x1050 with all in game settings maxed (Rendering set to Supersample). I was unable to see any visual difference between having AF forced or not but I didn't get the chance to test that very thoroughly at all.
AGAIN turning OFF FXAA is what sharpended the textures. FXAA casuing a bluring effect but also reduces jaggies. The CSAA you are forcing does nothing in this game. Go ahead and turn off all forcing in the control panel and leave fxaa OFF in game you will get the same sharp effect. Oh also sharp textures does not = AA not sure where you are getting that from.. if you want sharper textures lower your LOD bias but even that doesn't work on all games.
oh also the post processing effect adds a bloom effect that blurs as well I suggest turn that off all the way and keep fxaa off then get the SMAA injector and you can enjoy much less blur with AA for edges.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
You keep talking about textures....
You do know that only MLAA and FXAA actually do anything to 'textures' and essentially the traditional forms of AA only affect the edges of polygons?
had the same argument with someone over AA in TSW a lot of people for whatever reason think CSAA, MSAA, and the likes improves texture quality.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg