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GW2 has what mmorpg players want the most...

gessekai332gessekai332 Member UncommonPosts: 861

... TRUST.

It's something that is often overlooked but it is probably the most fundamental aspect that all players subconciously desire. Why do players always ask about longeivity of a game? why do they always speculate about success? or sub numbers? Why are many players wary of f2p or port games? It is because they want to know if they can trust an mmorpg company with their INVESTMENT.

 

when gamers dive into an mmorpg, it is like they are starting an account at a bank. They tell the bank "Hey, i will start this account with you and from now on this is where i will be storing all (virtual) money i make, my achievements, and my time investment for the next few months/years or whatever." What we as the players expect the bank to reply is that "OK, sure. I promise to keep your investment safe, to make sure we use this money to better our services (expansions, patches, balances and not to just pocket everything), to keep it secure (hacks, password stealing, bots, etc), listen to and value your feedback, and to above all, NOT TO JUMP SHIP AND MAKE A RUN FOR IT JUST BECAUSE SUBSCRIBER BASE DIPS by 10%.

 

Instead, nowadays with all the wow clones and console-style themepark games, the traditional expectations of trust has been raped and violated. Companies nowadays lie to us about future updates and patches, never listen to our complaints and concerns, and jump ship as soon as soon as the going gets rough. They tell us that they plan to make a happy home for us for the next few years while in the back of their minds they are already planning for an escape route after their user base discovers that the game is shallow and leaves after the first month. Whats worst is that most big game companies accept this as the current business model: Make your money with the first month, "founders" packs, and the first month subs, and then GTFO as fast as they can.

 

Hopefully arenanet will restore this trust in us gamers. If they can maintain this trust, then they will truly succeed and maybe even topple the aging behemoth that is WoW..

 

 

 

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

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Comments

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    The only MMO game that had this ammount of trust was WoW, and we all know what happened, most players had some fun time with that game.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • EzhaeEzhae Member UncommonPosts: 735
    Originally posted by Lord.Bachus
    The only MMO game that had this ammount of trust was WoW, and we all know what happened, most players had some fun time with that game.

    Plenty of people still trust Blizzard. Else D3 would sell that well. It's just part of us that got disappointed with the direction they took eventually. Can happen to every company out there as it's impossible to please everyone equally. I'm not ashamed nor regretting years I've put into WoW. Got my moneys worth even including sub fee and expac costs. 

     

    The thing is, that so far, Arena Net didn't really disappoint at any major front, and that's a difference from all the recent MMO releases that promised mountains of gold and barely delievered molehills. It's not perfect, but the devs know it, they are open in communicating what will make the releasse and what is reserved for post launch work, they interact, they answer questions, they are present. Which is really rare as of late when it comes to gaming companies in general. If they keep at it, even if part of playerbase will eventually get bored, there will be enough of people to keep them going. 

  • Enok4TwunniEnok4Twunni Member Posts: 207
    Good post. This makes me wonder if ANet should eventually produce authenticators like the ones Blizz made for customers that wanted them for some added protection.
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Ezhae
    Originally posted by Lord.Bachus
    The only MMO game that had this ammount of trust was WoW, and we all know what happened, most players had some fun time with that game.

    Plenty of people still trust Blizzard. Else D3 would sell that well. It's just part of us that got disappointed with the direction they took eventually. Can happen to every company out there as it's impossible to please everyone equally. I'm not ashamed nor regretting years I've put into WoW. Got my moneys worth even including sub fee and expac costs. 

     

    The thing is, that so far, Arena Net didn't really disappoint at any major front, and that's a difference from all the recent MMO releases that promised mountains of gold and barely delievered molehills. It's not perfect, but the devs know it, they are open in communicating what will make the releasse and what is reserved for post launch work, they interact, they answer questions, they are present. Which is really rare as of late when it comes to gaming companies in general. If they keep at it, even if part of playerbase will eventually get bored, there will be enough of people to keep them going. 

    I was talking about the good things that happened when WoW release, we all had a great time, it became the most succesfull MMO ever, and i think GW2 is goign the same road.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • DistopiaDistopia Member EpicPosts: 21,183
    What company has jumped ship and run for it when their player-base dipped by 10%? I can't recall many. Second a shift in plans is different than lying about plans. IF A-net saw the loss many have the last few years would they react (or be allowed to react) any different? I'd think not.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • QuicklyScottQuicklyScott Member Posts: 433
    Originally posted by gessekai332

    Instead, nowadays with all the wow clones and console-style themepark games, the traditional expectations of trust has been raped and violated.

    GW2 is the most console-style MMO ever made.... As for this trust thing, I don't trust any company any more.   I don't know how anyone can put their trust in a MMO developer, especially after the "big" releases of the past 5 years.  Other than fanboyism, what makes A-Net any different?  The game hasn't even been released yet. 

    Also, I do not consider £25-30 box price and £8 a month an investment.  As long as the game is fun, nothing else matters, if it's not fun I won't play it anymore.  I could have as much trust in A-NET as I do with my own father, they could be the anti-EA, I still won't find any enjoyment in GW2. This virtual bank account thing is just nonsense.

    As for you thinking GW2 will topple WoW.  Lmfao.

    image

  • XzenXzen Member UncommonPosts: 2,607
    The last mmorpg company I trusted was Square-Enix. Now I trust none. The only developers I still trust to make good games are Naughtydog and Insomniac Games.
  • NereelNereel Member Posts: 7
    Originally posted by enoch420
    Good post. This makes me wonder if ANet should eventually produce authenticators like the ones Blizz made for customers that wanted them for some added protection.

    I'd be happy with a coin lock feature like Rift has. Works like a charm...

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    I think that all of those fans of SWTOR pre-release had a lot of trust as well. Bioware/way too much money/Star Wars led people to believe they were creating someting truly amazing.

     

    Then... poof! No more trust.

     

    I don't see why the GW2 pre-release "trust" is any different. I personally expect it to be a really good game and I absolutely have enjoyed the BWEs, but I don't think people trusted SWTOR any less than they do GW2.

  • jusomdudejusomdude Member RarePosts: 2,706
    You know who also had a lot of trust? Bioware. Mythic. Both of which had games that fell on their face. Difference is they were subs games... I don't know what evidence there will be to wave around if GW2 doesn't do so well. It'll have a lot of box sales, but so did WAR and SWTOR.
  • just1opinionjust1opinion Member UncommonPosts: 4,641
    Originally posted by Nereel
    Originally posted by enoch420
    Good post. This makes me wonder if ANet should eventually produce authenticators like the ones Blizz made for customers that wanted them for some added protection.

    I'd be happy with a coin lock feature like Rift has. Works like a charm...

     

    I don't want to derail the thread, but....what's "coin lock?"  How does that work?

     

    President of The Marvelously Meowhead Fan Club

  • CrunkJuice2CrunkJuice2 Member Posts: 568

    what mmo players want the most is to complain

     

    i saw it for the 6 months i played swtor and ill probably see it when i play guild wars 2

     

     

  • prpshrtprpshrt Member Posts: 258
    Originally posted by QuicklyScott
    Originally posted by gessekai332

    Instead, nowadays with all the wow clones and console-style themepark games, the traditional expectations of trust has been raped and violated.

    GW2 is the most console-style MMO ever made.... As for this trust thing, I don't trust any company any more.   I don't know how anyone can put their trust in a MMO developer, especially after the "big" releases of the past 5 years.  Other than fanboyism, what makes A-Net any different?  The game hasn't even been released yet. 

    Also, I do not consider £25-30 box price and £8 a month an investment.  As long as the game is fun, nothing else matters, if it's not fun I won't play it anymore.  I could have as much trust in A-NET as I do with my own father, they could be the anti-EA, I still won't find any enjoyment in GW2. This virtual bank account thing is just nonsense.

    As for you thinking GW2 will topple WoW.  Lmfao.

    This. I'd be happy if GW2 did topple WoW but that doesn't seem likely. I hate how GW2 is being looked as the second coming of christ these days with all the "Why GW2 will be successful", "The MMO we've been waiting for", "Reasons why this game is awesome and other MMOS are shit sandwiches". GW2 is a GOOD game. It'll keep people for a while but not for the insane amounts of time vanilla wow would keep a person. Been a huge fan of GW ever since prophecies and was ecstatic when I saw gameplay trailers and all. However when the Beta rolled out, I had fun but I was let down and not sure why. Maybe it's this website cause of all the posts hyping this game. Every single time I've logged on to GW2 for the BWEs, I don't know why but I get this little voice in my head telling me I'm not having as much fun as I had when I first played WoW. Hoping it's just the hype

  • PoufPouf Member Posts: 341

    Yes, like some said, can we please wait for the game to be released before saying such things. 

     

    I would actually think it's the opposite that happens now. A video game says what they are aiming for and where they want to expand, and the second the game doesnt have as much content as Wow. We just all quit after 1 month.. 

     

    Even if you would pick Wow right now, getting to 85 would not be that long, and god they had 7 or more years to put content into the game. I think that the companies are ****** up by players who wants soooooo much content in their game, This is why the whole video gaming industry is sinking IMHO. We want, better bigger with better graphics, more things to do, dynamic events, a lot of "new" things everyday, but still want to pay the same price as before.

     

    God SNES games were around 40$ and now for the same amount of money game companies must make 1000x better games.  I am a programmer and I can tell you that the step between SNES and today's MMO is sooo big that yes, the money sinks somewhere. But hey, they are there to make money and even if activision is messing up COD or Diablo 3 or watever, it's on of the only video game company that isnt going downfall right now, so yea... We ask too much for the money we want to give now...

  • KyleranKyleran Member LegendaryPosts: 44,081

    In God I trust, all others pay cash.  image

    I just play games, for as long as they are fun for me and are worth the money.

    Not really having any great trust issues with the companies I have dealt with, they're in it to make money, and separate me from as much of mine as possible.  image

     

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • CrunkJuice2CrunkJuice2 Member Posts: 568

    " I think that the companies are ****** up by players who wants soooooo much content in their game,"

    not really

     

    its the companys that listen to much to there playerbase that is the problem.swtor is a prime example of this,the game would of did so much better if they would of told the wow community to shut there traps 

     

  • PoufPouf Member Posts: 341
    Originally posted by CrunkJuice2

    " I think that the companies are ****** up by players who wants soooooo much content in their game,"

    not really

     

    its the companys that listen to much to there playerbase that is the problem.swtor is a prime example of this,the game would of did so much better if they would of told the wow community to shut there traps 

     

    I'm not sure exactly what you are talking about. What did the Wow community asked for?

  • CrunkJuice2CrunkJuice2 Member Posts: 568
    Originally posted by Pouf
    Originally posted by CrunkJuice2

    " I think that the companies are ****** up by players who wants soooooo much content in their game,"

    not really

     

    its the companys that listen to much to there playerbase that is the problem.swtor is a prime example of this,the game would of did so much better if they would of told the wow community to shut there traps 

     

    I'm not sure exactly what you are talking about. What did the Wow community asked for?

    pretty much everything thats in world of warcraft.i guess some people never looked at the suggestion part of the star wars the old republic official forums.about 90 percent of the suggestions were things you could find in wow

    not to mention the wow community arent exactly the most mature bunch of people,so that probably was another reason the game tanked cuz all the mature players left because they got tired of the immature kids that came from wow

     

  • BadaboomBadaboom Member UncommonPosts: 2,380
    Blizzard is a bad example in terms of trust.  Blizz lost a lot of customers because of how crappy D3 was/is.  Trust has been broken.  No more free passes for blizz.  I won't buy another game from them unless it has a trial.
  • MephsterMephster Member Posts: 1,188
    Trust in a company that made a theme park weekend getaway ?  No thanks.  Go take a look at mmos like UO, DAOC and FFXI. MMOs like these made players love mmos.

    Grim Dawn, the next great action rpg!

    http://www.grimdawn.com/

  • hikaru77hikaru77 Member UncommonPosts: 1,123
    Originally posted by gessekai332

    ... TRUST.

    It's something that is often overlooked but it is probably the most fundamental aspect that all players subconciously desire. Why do players always ask about longeivity of a game? why do they always speculate about success? or sub numbers? Why are many players wary of f2p or port games? It is because they want to know if they can trust an mmorpg company with their INVESTMENT.

     

    when gamers dive into an mmorpg, it is like they are starting an account at a bank. They tell the bank "Hey, i will start this account with you and from now on this is where i will be storing all (virtual) money i make, my achievements, and my time investment for the next few months/years or whatever." What we as the players expect the bank to reply is that "OK, sure. I promise to keep your investment safe, to make sure we use this money to better our services (expansions, patches, balances and not to just pocket everything), to keep it secure (hacks, password stealing, bots, etc), listen to and value your feedback, and to above all, NOT TO JUMP SHIP AND MAKE A RUN FOR IT JUST BECAUSE SUBSCRIBER BASE DIPS by 10%.

     

    Instead, nowadays with all the wow clones and console-style themepark games, the traditional expectations of trust has been raped and violated. Companies nowadays lie to us about future updates and patches, never listen to our complaints and concerns, and jump ship as soon as soon as the going gets rough. They tell us that they plan to make a happy home for us for the next few years while in the back of their minds they are already planning for an escape route after their user base discovers that the game is shallow and leaves after the first month. Whats worst is that most big game companies accept this as the current business model: Make your money with the first month, "founders" packs, and the first month subs, and then GTFO as fast as they can.

     

    Hopefully arenanet will restore this trust in us gamers. If they can maintain this trust, then they will truly succeed and maybe even topple the aging behemoth that is WoW..

     

     

     

    Sry, but thats naive, maybe you didnt notice it yet, but all the gw2 money come from NCSOFT, and they are even worse than EA, if a game dont work they just shut it down, it wont happen with GW2 i know, but you need to undestand that NCSOFT want money and if after the 1st Month they dont get what they want, they will sell us more thing in the CS, did you remeber skills packs from gw1? . Like it or not, NCSOFT will have the last word on everything about GW2, so be ready to wait 6 months or a year for the 1st content update in gw2. 

  • Grimlock426Grimlock426 Member Posts: 159
    Originally posted by Kyleran

    In God I trust, all others pay cash.  image

    I just play games, for as long as they are fun for me and are worth the money.

    Not really having any great trust issues with the companies I have dealt with, they're in it to make money, and separate me from as much of mine as possible.  image

     

     

    This!  I think the OP is assigning way too much thought into it for most players.  Most people just want to play a fun game.  If the game is fun and well made they'll play,  If it's bug ridden and boring they won't.  I played SWTOR and Diablo 3.  I was disappointed by SWTOR, but I didn't feel my trust was violated.  If Bioware ends up making another game and it's fun I"ll play it.

    The same applies to D3.  I played it and actually enjoyed it for what it was.  Once I had enough I stopped playing.  I'll play another Blizzard game as along as it's fun.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by CrunkJuice2

    pretty much everything thats in world of warcraft.i guess some people never looked at the suggestion part of the star wars the old republic official forums.about 90 percent of the suggestions were things you could find in wow

    not to mention the wow community arent exactly the most mature bunch of people,so that probably was another reason the game tanked cuz all the mature players left because they got tired of the immature kids that came from wow

     

    IF anything, the thing they listened to and shouldn't have, was the idea an MMORPG is all about the journey, endgame doesn't matter. The journey was fine, the destination not so much.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • jusomdudejusomdude Member RarePosts: 2,706
    Originally posted by Distopia
    Originally posted by CrunkJuice2

    pretty much everything thats in world of warcraft.i guess some people never looked at the suggestion part of the star wars the old republic official forums.about 90 percent of the suggestions were things you could find in wow

    not to mention the wow community arent exactly the most mature bunch of people,so that probably was another reason the game tanked cuz all the mature players left because they got tired of the immature kids that came from wow

     

    IF anything, the thing they listened to and shouldn't have, was the idea an MMORPG is all about the journey, endgame doesn't matter. The journey was fine, the destination not so much.

    IMO, the endgame is still part of the journey... Until you defeated the Uber boss of the patch/xpac you haven't reached the final destination.

  • Grimlock426Grimlock426 Member Posts: 159
    Originally posted by Badaboom
    Blizzard is a bad example in terms of trust.  Blizz lost a lot of customers because of how crappy D3 was/is.  Trust has been broken.  No more free passes for blizz.  I won't buy another game from them unless it has a trial.

    You, and those like you, are the vocal minority.  You may see the hundreds, or even thousands, of message posts, twitter rants or blog posts about disgruntled fans and feel that Blizzard has betrayed everyone and Blizzard will fall because of it, but you're wrong.  For every one of you ranting about how bad D3 was there are hundreds who played it, enjoyed it and left it at that.  For them it was a game, they played and when they were done they moved on.  They didn't assign some deep seeded hatred to Blizzard. 

    Heck, D3 has sold what, 10 million copies?!?!  I'm pretty sure Blizzrd has plenty of people ready to line up for their next offering.

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