These items give exclusive temporary gameplay bonuses that are only available via the cashshop or via an amount of grinding that simply can't be classified as reasonable.
Wrong. I had these items by level 12-15 from drops from Mystic Chests. You even get keys for finishing some of your personal story quests. They are not only cash shop items, and progressing through the story is not "unreasonable grinding", especially at such a low level.
Nice try though. Also, these can't be used in PvP, so who cares? If someone is using these items near you, you are benefitting from it as well. That is, if "benefiting" means making the game easier. Personally, I would rather have it be more difficult by not using these items.
Just a few bullet points people seem to be missing:
1.The "chest buffs" can be gotten from normal play....the OP was crying that it's easier for people to buy chests and thus is unfair. It's important to note each chest whether it dropped or was from the shops only has a CHANCE to grant the buffs in question.
2.The "chest buffs" can stack with food buffs. And so is not a replacement or alternative.
3.The "chest buffs" can't be used in sPVP. They CAN be used in PVE/Dungeons/WvW.
Just to say, this kind of minor buff crap doesn't really bother me. If some guild spent 1000's of dollars just to win WvW battles I would just laugh. That being said, it's important to keep a close eye on the cash shop.
I would also like to know Anet's official stance on the "chest buffs" in WvW....is it a bug? An oversight? Or working as intended?
Overall, this situation is a wait and see more then anything....I would bet that if a situation like was mentioned above becomes reality....such as players only letting people in thier dungeon grps that have "chest buffs"....I bet the devs would then just disable the buffs in dungeons as well. Part of the core ideals where making it so that type of crap doesn't happen.
Getting rid of gear treadmill and trinity was so that exact situation doesn't occur.
So the consensus seems to be they do not work in WvW. good that puts this to bed at least until we can confirm this tomorrow night. if we get 100% confirmation it would be great if the OP could change the post to show that the statement is incorrect
A follow up question though. Considering the claimed rarity of the chests (even though my experience says otherwise) and the potency of said buffs, is it really a good idea to have these buffs regardless.
They can severly change the difficulty of completing a difficult encounter. So will we end up with the most difficult encounters being balanced around you using the buffs, making them near impossible otherwise. Or faceroll if your whole party use them.
Wrong. 10% to your stats is nothing in PvP or PvE. My team was using these in a dungeon and didn't fare any better than we did without them. The only time we made it through was when we actually sat back and coordinated strategy, careful pulls, etc. You're basing everything on one large assumption and making yourself look like a troll, whether or not that was your original intention. Further, those drops are NOT available in the cash shop only, they come in mystic key boxes, both the box and the key itself dropping throughout content (and given as rewards for opening up all the waypoints in a map), and they only have a chance to come from the boxes. A low chance, considering I went through tons of boxes, since the gem money would be refunded by launch anyway, and came away with less than I have fingers on my hand. What I mostly got were +exp bonuses, armor fixers and potions to turn me into some animal.
The argument is tired and one brought up many times already. It's no longer front page news because it stopped mattering a long time ago. You're welcomed to hate on it and pull facts from your bum much as you like though, the rest of us will be enjoying the game far too much to care.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
You can't show people something they refuse to see. A 10% increase is 10%, regardless of what the numbers are. 10% is most certainly significant. If it was not significant, major traits wouldn't increase damage by 10%. It doesn't negate player skill, but it does lessen it to some degree.
As far as the "you can't buy it directly in the cash shop" crowd that seem to think Mystic Keys drop at the same rate as Mystic Chests, you're wrong. The ONLY way to drive Mystic Key demand is to make sure significantly more Mystic Chests drop than Mystic Keys. ArenaNet hired a Monetization Director... what do you think her job is?
The ability to spend real currency to obtain more in game power than someone who puts in significant time is pretty much the definition of pay to win. If someone spends a couple hundred dollars on Mystic Keys (and buys the Mystic Chests at 1 or 2 copper each off the trading post), they will most certainly end up with a lot of 10% dmg, 10% dmg reduction, 10% speed boost and regen buffs. This does put them at an advantage over someone who does not spend money, and I would bet even if the one not spending money played GW2 all day long, they would not be able to come close to the hours of buffs the person spending money had. While this may not destroy the game, there is definitely power being bought here. To deny it with what has been presented if equivalent to covering your ears with your hands and repeating "I can't hear you, I can't hear you, I can't hear you!" over and over again.
You can't show people something they refuse to see. A 10% increase is 10%, regardless of what the numbers are. 10% is most certainly significant. If it was not significant, major traits wouldn't increase damage by 10%. It doesn't negate player skill, but it does lessen it to some degree.
As far as the "you can't buy it directly in the cash shop" crowd that seem to think Mystic Keys drop at the same rate as Mystic Chests, you're wrong. The ONLY way to drive Mystic Key demand is to make sure significantly more Mystic Chests drop than Mystic Keys. ArenaNet hired a Monetization Director... what do you think her job is?
The ability to spend real currency to obtain more in game power than someone who puts in significant time is pretty much the definition of pay to win. If someone spends a couple hundred dollars on Mystic Keys (and buys the Mystic Chests at 1 or 2 copper each off the trading post), they will most certainly end up with a lot of 10% dmg, 10% dmg reduction, 10% speed boost and regen buffs. This does put them at an advantage over someone who does not spend money, and I would bet even if the one not spending money played GW2 all day long, they would not be able to come close to the hours of buffs the person spending money had. While this may not destroy the game, there is definitely power being bought here. To deny it with what has been presented if equivalent to covering your ears with your hands and repeating "I can't hear you, I can't hear you, I can't hear you!" over and over again.
I agree, you can use money to increase your "power". Now here is the real issue...if you can't use that advantage in PVP why does it matter and what type of advantage does it give you?
Op should definitely have been clearer then. He gives the false impression that those boosts are directly for sale in the cash shop. Which isn't true at all.
Wait, someone on MMORPG.com's forums mis-characterized some aspect of a game, either out of complete 'count of potato" retardedness or because they have a dislike of a particular game, developer or community?
“… it’s never OK for players who spend money to have an unfair advantage over players who spend time."
No, it is very ok.
Market will decide what people want and are ok with, not you or mr. Nobody Mike O'Brian.
Right, I figure most people do no by now GW2 is Pay to win. (seriously those keys are rare enough that you can' say someone can just play more and be on the same playing field aas someone who just buys them) and Most GW2 players ok with the pay 2 win plan. GW2 does have to make its money somehow, and instead of milking their players with subs they will simply milk those that want to win faster or be the best with their cash shop.
Well, is 10% armor bonus in pve really going to help that much? If the boost is so small does it matter?
Another thing is about the key. So people are making comment like well they drop in the game so that's not a problem. Well, 40 hours of grind isn't a problem?
I guess Ill have a little stab at it. I didn't read all 20 pages so if someone posted something like this already my bad.
“… it’s never OK for players who spend money to have an unfair advantage over players who spend time."
Theres the quote. Now here are the two players:
Player A spends money NOT time.
Player B spends time NOT money.
Will player B be at a unfair disadvantage over player A? NO!
Why? because the "advantages" you can gain through the CS do not give him an upper hand over someone who has played more, it might let them catch up a bit which is the whole point. Players that don't have all the time in the world to be able to get caught up with the folks who do have a lot of time.
I think the problem here is many are looking at the scenario as if both players played the same amount of time and one of them spend money. There the player that spent the money will be at an advantage, but that is not what his quote says. I emphasize "unfair" and "players who spend time" in my argument.
seriously those keys are rare enough that you can' say someone can just play more and be on the same playing field aas someone who just buys them) and Most GW2 players ok with the pay 2 win plan. GW2 does have to make its money somehow, and instead of milking their players with subs they will simply milk those that want to win faster or be the best with their cash shop.
I guess Ill have a little stab at it. I didn't read all 20 pages so if someone posted something like this already my bad.
“… it’s never OK for players who spend money to have an unfair advantage over players who spend time."
Theres the quote. Now here are the two players:
Player A spends money NOT time.
Player B spends time NOT money.
Will player B be at a unfair disadvantage over player A? NO!
Why? because the "advantages" you can gain through the CS do not give him an upper hand over someone who has played more, it might let them catch up a bit which is the whole point. Players that don't have all the time in the world to be able to get caught up with the folks who do have a lot of time.
I think the problem here is many are looking at the scenario as if both players played the same amount of time and one of them spend money. There the player that spent the money will be at an advantage, but that is not what his quote says. I emphasize "unfair" and "players who spend time" in my argument.
^ THIS. TOTALLY. Very well said.
I plan on buying every buff and as many keys as I can and keep them running simply for the satisfaction that I'm having it a little easier then the joe to my left or right. ;-)
I guess Ill have a little stab at it. I didn't read all 20 pages so if someone posted something like this already my bad.
“… it’s never OK for players who spend money to have an unfair advantage over players who spend time."
Theres the quote. Now here are the two players:
Player A spends money NOT time.
Player B spends time NOT money.
Will player B be at a unfair disadvantage over player A? NO!
Why? because the "advantages" you can gain through the CS do not give him an upper hand over someone who has played more, it might let them catch up a bit which is the whole point. Players that don't have all the time in the world to be able to get caught up with the folks who do have a lot of time.
I think the problem here is many are looking at the scenario as if both players played the same amount of time and one of them spend money. There the player that spent the money will be at an advantage, but that is not what his quote says. I emphasize "unfair" and "players who spend time" in my argument.
That's the stupiest argument I ever heard. I guess from the GW2 developer too.
Player A spend 1000$ to buy godly sword of power and not time
Player B spend 1000 hours grinding to craft godly sword of power and not money
Will player B be at a unfair advantage over Play A? NO!
I guess you dont' know that's how all the f2p asain game works. In most game it's always possible to have the best gear without using cashshop. You just have to grind thousands of hours.
What GW2 done right is the cash shop "gives very minimum advantage" in the cashshop. That's the deciding factor why people isn't bothered by GW2 cashshop.
I guess Ill have a little stab at it. I didn't read all 20 pages so if someone posted something like this already my bad.
“… it’s never OK for players who spend money to have an unfair advantage over players who spend time."
Theres the quote. Now here are the two players:
Player A spends money NOT time.
Player B spends time NOT money.
Will player B be at a unfair disadvantage over player A? NO!
Why? because the "advantages" you can gain through the CS do not give him an upper hand over someone who has played more, it might let them catch up a bit which is the whole point. Players that don't have all the time in the world to be able to get caught up with the folks who do have a lot of time.
I think the problem here is many are looking at the scenario as if both players played the same amount of time and one of them spend money. There the player that spent the money will be at an advantage, but that is not what his quote says. I emphasize "unfair" and "players who spend time" in my argument.
That's the stupiest argument I ever heard. I guess from the GW2 developer too.
Player A spend 1000$ to buy godly sword of power and not time
Player B spend 1000 hours grinding to craft godly sword of power and not money
Will player B be at a unfair advantage over Play A? NO!
I guess you dont' know that's how all the f2p asain game works. In most game it's always possible to have the best gear without using cashshop. You just have to grind thousands of hours.
What GW2 done right is the cash shop "gives very minimum advantage" in the cashshop. That's the deciding factor why people isn't bothered by GW2 cashshop.
Did you mean to say disadvantage? If not I don't understand what ur trying to say.
Originally posted by bcbully Originally posted by heartless
Bully, food gives better buffs and does not require any cash shop purchase.Mystic chest stuff is also randomized, so there is really no way to predict which buff you're going to get. It's hot or miss. You can open 3 chests and get 1 str buff and 2 speed buffs or you can get 3 speed buffs. Food gives you the best bang for your buck. The only place these buffs would matter is in sPvP, where one player can change the outcome of the battle. In WvW, with hundreds of players running around, 1 person with 10% str or damage reduction is meaningless.There will be entire guildS with these buffs.
Not only can I see entire guilds with these buffs, I can see the hardest of hardcore guilds providing the buffs for everyone during WvW, and in order to be a member you will be expected to contribute a quota amount of Chests and Keys between zergs to "stock up" for the next fight. In other words, entire guilds of CS users totally dominating WvW.
Bully, food gives better buffs and does not require any cash shop purchase.Mystic chest stuff is also randomized, so there is really no way to predict which buff you're going to get. It's hot or miss. You can open 3 chests and get 1 str buff and 2 speed buffs or you can get 3 speed buffs. Food gives you the best bang for your buck. The only place these buffs would matter is in sPvP, where one player can change the outcome of the battle. In WvW, with hundreds of players running around, 1 person with 10% str or damage reduction is meaningless.
There will be entire guildS with these buffs.
Not only can I see entire guilds with these buffs, I can see the hardest of hardcore guilds providing the buffs for everyone during WvW, and in order to be a member you will be expected to contribute a quota amount of Chests and Keys between zergs to "stock up" for the next fight. In other words, entire guilds of CS users totally dominating WvW.
Bully, food gives better buffs and does not require any cash shop purchase.Mystic chest stuff is also randomized, so there is really no way to predict which buff you're going to get. It's hot or miss. You can open 3 chests and get 1 str buff and 2 speed buffs or you can get 3 speed buffs. Food gives you the best bang for your buck. The only place these buffs would matter is in sPvP, where one player can change the outcome of the battle. In WvW, with hundreds of players running around, 1 person with 10% str or damage reduction is meaningless.
There will be entire guildS with these buffs.
Not only can I see entire guilds with these buffs, I can see the hardest of hardcore guilds providing the buffs for everyone during WvW, and in order to be a member you will be expected to contribute a quota amount of Chests and Keys between zergs to "stock up" for the next fight. In other words, entire guilds of CS users totally dominating WvW.
Yes, I can see a lot of guilds collectively spending thousands of dollars per week on random buffs.
Second most ridiculous comment I read today. This board is turning into a real comedy goldmine.
Comments
i thought that was Archeage ?
http://www.mmorpg.com/discussion2.cfm/thread/360428/Im-betting-all-my-money-on-this-game.html
EQ2 fan sites
you can get a hp + per sec boost from the pve vendor (bought it for a silver or 2) after doing a heart for that guy...
just saying.... those boost are also in game.
and while i did notice the boost icon while in wvw, i did no notice any hp gain other then normal regen.
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Just a few bullet points people seem to be missing:
1.The "chest buffs" can be gotten from normal play....the OP was crying that it's easier for people to buy chests and thus is unfair. It's important to note each chest whether it dropped or was from the shops only has a CHANCE to grant the buffs in question.
2.The "chest buffs" can stack with food buffs. And so is not a replacement or alternative.
3.The "chest buffs" can't be used in sPVP. They CAN be used in PVE/Dungeons/WvW.
Just to say, this kind of minor buff crap doesn't really bother me. If some guild spent 1000's of dollars just to win WvW battles I would just laugh. That being said, it's important to keep a close eye on the cash shop.
I would also like to know Anet's official stance on the "chest buffs" in WvW....is it a bug? An oversight? Or working as intended?
Overall, this situation is a wait and see more then anything....I would bet that if a situation like was mentioned above becomes reality....such as players only letting people in thier dungeon grps that have "chest buffs"....I bet the devs would then just disable the buffs in dungeons as well. Part of the core ideals where making it so that type of crap doesn't happen.
Getting rid of gear treadmill and trinity was so that exact situation doesn't occur.
Wrong. 10% to your stats is nothing in PvP or PvE. My team was using these in a dungeon and didn't fare any better than we did without them. The only time we made it through was when we actually sat back and coordinated strategy, careful pulls, etc. You're basing everything on one large assumption and making yourself look like a troll, whether or not that was your original intention. Further, those drops are NOT available in the cash shop only, they come in mystic key boxes, both the box and the key itself dropping throughout content (and given as rewards for opening up all the waypoints in a map), and they only have a chance to come from the boxes. A low chance, considering I went through tons of boxes, since the gem money would be refunded by launch anyway, and came away with less than I have fingers on my hand. What I mostly got were +exp bonuses, armor fixers and potions to turn me into some animal.
The argument is tired and one brought up many times already. It's no longer front page news because it stopped mattering a long time ago. You're welcomed to hate on it and pull facts from your bum much as you like though, the rest of us will be enjoying the game far too much to care.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
You can't show people something they refuse to see. A 10% increase is 10%, regardless of what the numbers are. 10% is most certainly significant. If it was not significant, major traits wouldn't increase damage by 10%. It doesn't negate player skill, but it does lessen it to some degree.
As far as the "you can't buy it directly in the cash shop" crowd that seem to think Mystic Keys drop at the same rate as Mystic Chests, you're wrong. The ONLY way to drive Mystic Key demand is to make sure significantly more Mystic Chests drop than Mystic Keys. ArenaNet hired a Monetization Director... what do you think her job is?
The ability to spend real currency to obtain more in game power than someone who puts in significant time is pretty much the definition of pay to win. If someone spends a couple hundred dollars on Mystic Keys (and buys the Mystic Chests at 1 or 2 copper each off the trading post), they will most certainly end up with a lot of 10% dmg, 10% dmg reduction, 10% speed boost and regen buffs. This does put them at an advantage over someone who does not spend money, and I would bet even if the one not spending money played GW2 all day long, they would not be able to come close to the hours of buffs the person spending money had. While this may not destroy the game, there is definitely power being bought here. To deny it with what has been presented if equivalent to covering your ears with your hands and repeating "I can't hear you, I can't hear you, I can't hear you!" over and over again.
You do realize that it works both ways, right?
I agree, you can use money to increase your "power". Now here is the real issue...if you can't use that advantage in PVP why does it matter and what type of advantage does it give you?
would this thread be going if people could?
Probaby not. Good point.
Wait, someone on MMORPG.com's forums mis-characterized some aspect of a game, either out of complete 'count of potato" retardedness or because they have a dislike of a particular game, developer or community?
The hell you say.
Right, I figure most people do no by now GW2 is Pay to win. (seriously those keys are rare enough that you can' say someone can just play more and be on the same playing field aas someone who just buys them) and Most GW2 players ok with the pay 2 win plan. GW2 does have to make its money somehow, and instead of milking their players with subs they will simply milk those that want to win faster or be the best with their cash shop.
Because ninjas. That's why.
Well, is 10% armor bonus in pve really going to help that much? If the boost is so small does it matter?
Another thing is about the key. So people are making comment like well they drop in the game so that's not a problem. Well, 40 hours of grind isn't a problem?
That is 2 things I'm baffled about.
I guess Ill have a little stab at it. I didn't read all 20 pages so if someone posted something like this already my bad.
“… it’s never OK for players who spend money to have an unfair advantage over players who spend time."
Theres the quote. Now here are the two players:
Will player B be at a unfair disadvantage over player A? NO!
Why? because the "advantages" you can gain through the CS do not give him an upper hand over someone who has played more, it might let them catch up a bit which is the whole point. Players that don't have all the time in the world to be able to get caught up with the folks who do have a lot of time.
I think the problem here is many are looking at the scenario as if both players played the same amount of time and one of them spend money. There the player that spent the money will be at an advantage, but that is not what his quote says. I emphasize "unfair" and "players who spend time" in my argument.
opinion - not a fact
EQ2 fan sites
^ THIS. TOTALLY. Very well said.
I plan on buying every buff and as many keys as I can and keep them running simply for the satisfaction that I'm having it a little easier then the joe to my left or right. ;-)
That's the stupiest argument I ever heard. I guess from the GW2 developer too.
Player A spend 1000$ to buy godly sword of power and not time
Player B spend 1000 hours grinding to craft godly sword of power and not money
Will player B be at a unfair advantage over Play A? NO!
I guess you dont' know that's how all the f2p asain game works. In most game it's always possible to have the best gear without using cashshop. You just have to grind thousands of hours.
What GW2 done right is the cash shop "gives very minimum advantage" in the cashshop. That's the deciding factor why people isn't bothered by GW2 cashshop.
Did you mean to say disadvantage? If not I don't understand what ur trying to say.
There will be entire guildS with these buffs.
Not only can I see entire guilds with these buffs, I can see the hardest of hardcore guilds providing the buffs for everyone during WvW, and in order to be a member you will be expected to contribute a quota amount of Chests and Keys between zergs to "stock up" for the next fight. In other words, entire guilds of CS users totally dominating WvW.
Keys aren't tradable.
Yes, I can see a lot of guilds collectively spending thousands of dollars per week on random buffs.
Second most ridiculous comment I read today. This board is turning into a real comedy goldmine.