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I was wondering this because of the scalable content, everything is relevant to a single character. Other games that don't have this feature, the content becomes irrelevant once you out level it. This feature almost makes gw2 sandboxy in terms of progression because now you can level without following the standard linear theme park funnel model.
So with a game like WoW you would need to play every race to be able to experience the same amount of content that a gw2 character could experience. What do you guys think?
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I don't agree, actually. For one, you're setting people up for disappointment by suggesting ~any~ game at release will have as much content as one that's nearly a decade old at this point. What you might mean is that it has more meaningful content, and while that's subjective, it still makes more sense.
Also a game like GW2 will require you to play all the races/classes as well. In fact, each one, several times, depending on how much you care about the branching storylines.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
I guess you would have to compare WOW's unique quests and dungeons (including raids) per race/class to GW2's DE's, Hearts and Dungeons per race/profession. Catch is, in GW2 there is no "grey"; you can revisit all old content via level scaling, whereas in WOW, as you progress, old content becomes irrelevant and meaningless (speaking about gear/level progression).
Same here ...there sure seems to be a lot of content though ...the 1100 or so De's alone seems to be a feat in itself
I understand that but storylines aside, the fact that i can as a single character level up in every starter zone mean that the content in GW2 means more?
That is exactly my point.
I don't know how you wish to measure the amount of content but if you really think that's important then Everquest and its 18 expansions probably win.
Or EVE, the sandbox that kept adding new content systems year over year.
No I just want people to understand how great a feature this is. It exponentially increases content.
You’ve spoken about dynamic events that will happen in the Guild Wars world, but how many will there be, and whats to stop them from getting monotonous?
We’re looking at having around 1500 events happen, so its going to take people a long time to get through all of them. As for variation, we want each quest to be unique, so that’s why you’ll have specific objectives and tools with which to complete them.
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“We have a live team of designers and artists and gameplay programmers who are going to be flying over the game constantly, dropping content everywhere” Johanson says. “Our goal is that every time you make a new character, you might go back through a map that you played six months ago and you’re going to find completely different content.” New content, he says, will be spread across the whole game rather than concentrated in specific areas. As this happens, the events already in place will be altered to accommodate it.
“You run around Queensdale, the human starter area, and maybe the Brood Mother shows up every X minutes,” Johanson continues. “We’re going to put another event that can happen there, and then slow down how often the Brood Mother happens. Not only are there new events happening, but everything you’ve seen before starts happening less often. The world gets larger and larger. Three years from now, if someone makes a brand new character in the game, a place that has 100 events in it might have 300 by then.”
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In PvE, a character's effective level and attributes are automatically reduced based on the enemy levels immediately around the player, and there can be numerous level scalings per area/zone[1]. They retain access to all of their skills and equipment so the area is easier because of this, but should still be challenging to play.
The benefits of this are:
A scaled down character continues to receive experience and loot that is 'good' for their real level, but it is somewhat less efficient for obtaining experience and items than playing level-appropriate content.[2]
This system also works in dungeons, if your level is higher than the effective level of a dungeon, you are scaled down to the appropriate effective level of the dungeon. Effective levels of story and explorable modes of dungeons are different.
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Personally, I am sure that I've spent close to 150 hours in game across multiple characters, and if I added up all the "map completion" totals I would get to around 10-12%. I have barely scratched the surface.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
I think the game is at least very close to providing as much content, at launch, as WoW did at launch. Very, very few MMOs since WoW have even come close to matching that benchmark, so GW2 outperforms most other MMOs in this regard by appearing to offer at least as much content as Vanilla WoW did.
I tend to agree that the nature of the content actually provides a multiplier to that content. How much of a multiplier and how you would quantify the amount of playability here is more difficult.
I feel comfortable saying the game provides at least as much PvE content, at launch, as vanilla WoW did. That says enough.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Nitpicking but lvl 35 is the highest content that was available. (Gendarren Fields/Ascalonian Catacombs)
You guys are forgetting one important thing - People don't want to experience the lower level content for the sake of experiencing it.
There's a feature in WoW where you can cut off exp gains. If people were really about doing all the content then they would activate this feature to experience every single quest/piece of content possible before outleveling it and having it become irrelevant.
City of Heroes has had this scaling thing for ages now and even still people hardly ever revisit the older content even if they had missed it on their character. It's simply not as appealing as GW2 fans are making it out to be. Guild Wars 1 had TONS of side-quests, but people usually just skipped them all and stuck to the story quests for progression.
A majority of people want to get powerful and then have fun becoming increasingly more powerful.
IF they do it right, I think the only game that might possibly have as much content as WoW (after 4 expansions) at launch could be the Elder Scrolls Online. But again, it's a big IF.
That said, I think that GW2 will have plenty of stuff to keep everyone busy. And Anet has said they will be frequently adding new things. Plus the Dynamic Events are supposed to change after a certain amount of time. So if you outlevel an area and then go back to it to sidekick with a buddy, the Dynamic Events could be completely different than they were the first time you went through.
yep sound just like GW2 NOT!!!!
and why the hell would any one want to turn off getting EXP and then go do quest for ntohing.
the point is if i lvl to 80 say all the the norn area i can got to the char start area and every thing is all new to that char becues i have been level down to the mobs of the area and it will still be fun to do.
so i say as much if not more then WoW
depend what you mean. For example you can say Diablo 3 have inifnit content for people to enjoy. (if that person enjoy killing the same monster over and over and over and over again for a chance to get a good gear drop).
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Im not quite sure, but I don't think we are reffering to hours of content, but to the amount of content available. I've never played WoW so I'm not sure what the dragons are, but I'll go out on a limb and say they're some kind of dungeon of sorts. That is 'one' piece of content. Sure it may take hours and hours to complete, It is still one thing.
And I think we're comparing the TOTAL amount of content available not total amount of hours as that comparison is impossible to make against a game that has yet to clock more than a few days of beta play(and 0 hours of live play).
so GW1 has just as much content as WoW then there is stuff in GW1 that takes hours and hours to do a UW full clear can take up to 5 or more hours to do. so no time does not = Content
Ah gotcha. Well when you think about how easy it is for blizzard to take a set of armor, label it with stats and use almost the exact same armor and change it a bit, you have more content each time you do it. The actual gear content and items in WoW have got to be huge.
Being a huge GW2 and WoW fan (just about any mmorpg fan anyway) I would love to think GW2 has as much actual content as WoW but it just doesn't seem possible.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.