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The Dynamic World of Tyria.. your thoughts on DE's

24

Comments

  • MahavishnuMahavishnu Member Posts: 336

    It is interesting, that the teams of ArenaNet and Mythic had the same idea without knowing of each others plans. This shows, that DEs are the next logical step to improve PvE. My thoughts on DEs:

    1. One of the major reasons, why I will try GW2.
    2. Instead of copying the old EQ-WoW-Scheme (eg SWTOR) they have fresh ideas.
    3. Questing is about what is acutally happening in the world.
    4. Players' actions have an impact.
    5. DEs motivate players to work together (most important aspect of MMOs).
    6. A world that is always changing, where I can just wander around looking for adventure (remember the old days, when you killed some mobs and later you found out, that you had to kill them again for a quest you had not had before?).
    7. Finally a game where all content stays challenging -  thank you ArenaNet!
    8. I prefer open world raid-events, where everybody can join spontaniously. To me this is the true experience of raiding.
    9. There is always room for even better DEs in future expansions (Devs having more experience, seeing what is popular, new ideas, etc.).
    When I saw the manifesto the first time, I thought: 'Did they hear all my complaints about typical MMOs? Did they make this game for me?'

    Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.

  • DistopiaDistopia Member EpicPosts: 21,183

    My thought is, they really don't make PVE any more enticing for a player like myself. DE's felt as I expected them to, as they're exactly as they descibed them. MMO content like kill, gather, grab or etc.. handled in a way that is more lifelike in that they're triggered in a much more realistic way, IE happen upon them.

    I doubt most PVP oriented players will feel much different about them. PVE just isn't the thing that crowd is into.

    I can handle cinematic questing like in TOR/TSW or SP games.

    The personal story segments wouldn't be bad if I found the story intriguing. However that wasn't the case, even considering they were a "work in progres". I doubt it will change at release all that much ( at least for me).

    THe story I was taking part in just didn't grip me in anyway. Which really didn't come as much of a surprise TBH so I can't say I'm disappointed. THat part of the game seems to me to be an addition that was designed to compete with the likes of TOR and TSW with their cinematic approach, yet the budget didn't allow it to be as animated during the cutscenes.

    Still I do like to explore so GW2 offers that outside of decent PVP.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • KrossliteKrosslite Member Posts: 317
    Originally posted by Aerowyn

    i wouldn't say any real spoilers in here just mostly information regarding the system as seen from the people who created it and some examples of players who have played it.

    Not related to your reply just wanted to make sure you read it Aerowyn.

    You need to do like myself and TemperHoof have done.

    Start a blog

    I may not write as good as TemperHoof or you at times. But I feel my blog has helped out and I think you would too if you did one.

    A MMO is like life. It is something to cherish and enjoy upon in it journey. So why race to the end of it. In life at the end you die.

  • aesperusaesperus Member UncommonPosts: 5,135
    [mod edit]

    No; she's just tired of all the bullshit & the 'with us or against us' mentality a lot of people seem to have on these forums. She's not alone.

    Aerowyn, myself, and many others have constantly been stating that GW2 isn't a perfect game, that it does have some flaws, and that we know it's not for everyone. There have been criticisms on the game in threads started by all of us at one point or another. However, we still have a relentless minority of posters who keep playing the 'gw2 is a cult' card as an excuse to ignore any and all logical responses in favor of BS and missinformation. It gets old, it really does.

    Hell, if you even watch the video in the OP's post (TotalBiscuit's beta impressions) you will hear some criticisms in his video. Very few people in the GW2 community are legitimately saying the game is perfect / jesus-like. Out of the ones that are, many of those can be found as a joke (playing off the 'gw2 is a cult' mentallity). It's really not nearly widespread enough to warrant the amount of flaming it's gotten. I've seen more blind fanboyism from games like SWTOR and FFXIV. And yet, neither of those games have been accused of 'having the worst community ever'.

    Really, what it all comes down to is GW2 is the most popular MMO on the market atm (it's not the only popular one, but it's the one w/ the most attention). And, for whatever reason, some people just don't like that GW2 is getting so much attention and feel the need to troll it as a result. People really need to ask themselves why they are so bothered by this. Do you think the forums would magically be better with all the GW2 threads abscent from the news feed? No, the forums would be very, very, quiet. We've had a few weeks in the past with no real GW2 discussion going on, and the forums weren't even worth logging into half the time. There wasn't very much activity. With GW2 coming out soon, there's just not a whole lot else to talk about atm. Planetside 2 will get a lot more buzz once it gets closer to launch, as will Archeage, etc. However, they're just too far out. So unless you're pissed off that Mists of Pandaria isn't flooding the news feed, then why all the hate?

  • ZylaxxZylaxx Member Posts: 2,574
    Originally posted by Aerowyn
    Originally posted by eggy08
    Originally posted by Aerowyn
    Originally posted by eggy08
    You forgot to put in a spoiler alert at the top, at least I assume so, wall of text too long to read... attention span too short... maybe another time.

    i wouldn't say any real spoilers in here just mostly information regarding the system as seen from the people who created it and some examples of players who have played it.

    TL:DR it for me, I'll be the judge of that...

    sorry no cliffs notes version of this one my I'm afraid

    Yea TL:DR's and cliffs notes do nothing but  make the lazy lazier.  Take a few minutes to read it, its worth it.

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

    image

  • KrossliteKrosslite Member Posts: 317
    Originally posted by aesperus

    Originally posted by emota
    Is the op a member of the "DoGW2" Cult? Defender's of .GW2!

    No; she's just tired of all the bullshit & the 'with us or against us' mentality a lot of people seem to have on these forums. She's not alone.

    Aerowyn, myself, and many others have constantly been stating that GW2 isn't a perfect game, that it does have some flaws, and that we know it's not for everyone. There have been criticisms on the game in threads started by all of us at one point or another. However, we still have a relentless minority of posters who keep playing the 'gw2 is a cult' card as an excuse to ignore any and all logical responses in favor of BS and missinformation. It gets old, it really does.

    Hell, if you even watch the video in the OP's post (TotalBiscuit's beta impressions) you will hear some criticisms in his video. Very few people in the GW2 community are legitimately saying the game is perfect / jesus-like. Out of the ones that are, many of those can be found as a joke (playing off the 'gw2 is a cult' mentallity). It's really not nearly widespread enough to warrant the amount of flaming it's gotten. I've seen more blind fanboyism from games like SWTOR and FFXIV. And yet, neither of those games have been accused of 'having the worst community ever'.

    Really, what it all comes down to is GW2 is the most popular MMO on the market atm (it's not the only popular one, but it's the one w/ the most attention). And, for whatever reason, some people just don't like that GW2 is getting so much attention and feel the need to troll it as a result. People really need to ask themselves why they are so bothered by this. Do you think the forums would magically be better with all the GW2 threads abscent from the news feed? No, the forums would be very, very, quiet. We've had a few weeks in the past with no real GW2 discussion going on, and the forums weren't even worth logging into half the time. There wasn't very much activity. With GW2 coming out soon, there's just not a whole lot else to talk about atm. Planetside 2 will get a lot more buzz once it gets closer to launch, as will Archeage, etc. However, they're just too far out. So unless you're pissed off that Mists of Pandaria isn't flooding the news feed, then why all the hate?

     

    Totally agree and thank you for taking the time to do it

    A MMO is like life. It is something to cherish and enjoy upon in it journey. So why race to the end of it. In life at the end you die.

  • anandaananda Member UncommonPosts: 45
    Originally posted by Aerowyn

    but like I said in the OP I mostly wanted to try to understand why some people feel this games questing is so similar to other games and wanted to gives some examples of how the dev's and other players feel it's not.

    To be honest my  impression of DE is still not as stellar as how I regard the rest of the game. I suppose that is because I was seriously over-hyped about that one particular feature for a long time before I had the opportunity to play the game myself, and so had developed unrealistic expectations of what DE should be.

     

    I imagined a hundreds-of-events chain that will take weeks before they repeat for each spot in the map...so that a player can stay in one spot to level if they so choose. Just one example, I imagined starting with repelling some centaurs from a village (that they talked about in the manifesto). Then you will have multiple simultanoues gathering quests to help the villagers there rebuild and develop the village into a thriving town, maybe some investigative quests inside the town, helping to plant the fields, minigames, etc. So the first success phase will lead to multiple unrelated quests. And the town would actually grow visually: there will be more npcs, more buildings, more shops, etc as the town grows. There would be some "critical" type of events occasionally  which will level down or even reset the place if failed (attacks from various opposing factions, threat of famine, etc). Eventually, the place grows into a big important city worth attacking by the big dragons and their minions, who will proceed to assault the town in a unique manner...Maybe once the big boss dragon itself shows up, the fight would be essentially unwinnable: even if you beat it, it will unleash some desperation move that destroys the place anyway before running away.

     

    Basically, it would be some sort of a hybrid between sandbox and themepark: if you want you can stay and help to build something and watch it grow, your actions there have a real and noticable impact on the world. Events on neighboring areas would be affected by the state of this area, so that you will have to try really hard to experience the exact same sequence of events twice.

     

    Compared to that, to me what we actually get is very far from the full potential of the DE system. You will repeat the same quest after 3-5 events in a linear chain? The big boss of a meta event will show up every hour or so? That is nothing. I immediately see DEs as just traditional questing in a more streamlined manner: I still do a kill quest, escort quest, collection quest, etc. I just don't have to talk to a person with an exclamation mark before and after the quest. After my wild imaginings, I just can't see the current DE as having a "real effect on the game world", it is far too transient.

     

    And now I'm not really holding my breath over the later zones either, which will supposedly be more complex. I don't think it will fulfill my (admitedly unrealistic) expectations. Anyway, I now realize that what I want would require Anet to over-create content 10 or 100 times over (as in, the average player will probably only ever see a few percent of the total available content). While the result is going to be very awesome imo, that is never going to be a financially viable idea.

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by ananda
    <snip>

    I had the same problem as I was expecting a LOT more from the DE system just like you, however I believe it is an excellent starting point, if more and more games remove the traditional questing and replace it with something similar to DEs, we might see a real live breathing world in a Themepark game. Until then, Guild Wars 2 is the best alternative, sure it's not perfect in any way but it certainly feels a lot more immersive and alive than the competition. 

    There was a post by Colin Johanson who addressed this issue, the "limited" amount of DEs, as he himself admitted that the ideal version of the Dynamic Event system would've been having a limitless amount of events that never, ever, repeat. Given the current technology though, that's impossible, and I don't see it happening any time in the future either, how can you have an "unlimited" amount of something? What they can do, is create so many events that give the illusion of limitless events.

    The scale and size of the game is prohibiting for creating a thousand DEs on each zone, however, the devs stated that they will be adding more and more DEs, even in the lower level zones, over time. The game starts with almost 1500+ DEs, what if those become 3000+ after a year or two? The system might seem rather "primitive" now, but whenever something brand new appears it is always more limited, it takes years of evolution to reach that "amazing" state and Guild Wars 2 and Dynamic Events is a great step forward.

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • helthroshelthros Member UncommonPosts: 1,449
    Originally posted by aesperus
    Originally posted by emota
    Is the op a member of the "DoGW2" Cult? Defender's of .GW2!

    No; she's just tired of all the bullshit & the 'with us or against us' mentality a lot of people seem to have on these forums. She's not alone.

    Aerowyn, myself, and many others have constantly been stating that GW2 isn't a perfect game, that it does have some flaws, and that we know it's not for everyone. There have been criticisms on the game in threads started by all of us at one point or another. However, we still have a relentless minority of posters who keep playing the 'gw2 is a cult' card as an excuse to ignore any and all logical responses in favor of BS and missinformation. It gets old, it really does.

    Hell, if you even watch the video in the OP's post (TotalBiscuit's beta impressions) you will hear some criticisms in his video. Very few people in the GW2 community are legitimately saying the game is perfect / jesus-like. Out of the ones that are, many of those can be found as a joke (playing off the 'gw2 is a cult' mentallity). It's really not nearly widespread enough to warrant the amount of flaming it's gotten. I've seen more blind fanboyism from games like SWTOR and FFXIV. And yet, neither of those games have been accused of 'having the worst community ever'.

    Really, what it all comes down to is GW2 is the most popular MMO on the market atm (it's not the only popular one, but it's the one w/ the most attention). And, for whatever reason, some people just don't like that GW2 is getting so much attention and feel the need to troll it as a result. People really need to ask themselves why they are so bothered by this. Do you think the forums would magically be better with all the GW2 threads abscent from the news feed? No, the forums would be very, very, quiet. We've had a few weeks in the past with no real GW2 discussion going on, and the forums weren't even worth logging into half the time. There wasn't very much activity. With GW2 coming out soon, there's just not a whole lot else to talk about atm. Planetside 2 will get a lot more buzz once it gets closer to launch, as will Archeage, etc. However, they're just too far out. So unless you're pissed off that Mists of Pandaria isn't flooding the news feed, then why all the hate?

     

    This is exactly the kind of hubris people are hating from the GW2 community. Really, the mmorpg.com forums wouldn't be worth logging in to were it not for GW2 discussions???

     

    To the OP - They felt refreshing I suppose. I played WAR and I played Rift for a little so there was nothing new to me. I didn't like how much of a zerg these events were. I could literally just sit back and send a few texts etc without feeling like the zerg really needed my help.

     

    I look forward to seeing the difficulty increase in later DE's, but after making it till around lvl 20 the only times I had died on my mesmer were when I got 1 shot by a random AoE.

     

    I've never liked questing in any game so the new dress on questing doesn't really do much for me. I'm old school so I appreciate setting up a well-balanced group to go out to a nice area with some tough mobs and grind away. I understand this kind of gaming is a lost art so I'm ready to embrace the new age of arcade-mode gameplay.

  • AlotAlot Member Posts: 1,948


    Originally posted by helthros
    Originally posted by aesperus Originally posted by emota Is the op a member of the "DoGW2" Cult? Defender's of .GW2!
    No; she's just tired of all the bullshit & the 'with us or against us' mentality a lot of people seem to have on these forums. She's not alone. Aerowyn, myself, and many others have constantly been stating that GW2 isn't a perfect game, that it does have some flaws, and that we know it's not for everyone. There have been criticisms on the game in threads started by all of us at one point or another. However, we still have a relentless minority of posters who keep playing the 'gw2 is a cult' card as an excuse to ignore any and all logical responses in favor of BS and missinformation. It gets old, it really does. Hell, if you even watch the video in the OP's post (TotalBiscuit's beta impressions) you will hear some criticisms in his video. Very few people in the GW2 community are legitimately saying the game is perfect / jesus-like. Out of the ones that are, many of those can be found as a joke (playing off the 'gw2 is a cult' mentallity). It's really not nearly widespread enough to warrant the amount of flaming it's gotten. I've seen more blind fanboyism from games like SWTOR and FFXIV. And yet, neither of those games have been accused of 'having the worst community ever'. Really, what it all comes down to is GW2 is the most popular MMO on the market atm (it's not the only popular one, but it's the one w/ the most attention). And, for whatever reason, some people just don't like that GW2 is getting so much attention and feel the need to troll it as a result. People really need to ask themselves why they are so bothered by this. Do you think the forums would magically be better with all the GW2 threads abscent from the news feed? No, the forums would be very, very, quiet. We've had a few weeks in the past with no real GW2 discussion going on, and the forums weren't even worth logging into half the time. There wasn't very much activity. With GW2 coming out soon, there's just not a whole lot else to talk about atm. Planetside 2 will get a lot more buzz once it gets closer to launch, as will Archeage, etc. However, they're just too far out. So unless you're pissed off that Mists of Pandaria isn't flooding the news feed, then why all the hate?
     

    This is exactly the kind of hubris people are hating from the GW2 community. Really, the mmorpg.com forums wouldn't be worth logging in to were it not for GW2 discussions???


    You don't really seem to comprehend the fact that a large % of the discussion on these forums is about GW2, if all GW2 discussion was suddenly about to disappear, what would happen? You do the math.

  • helthroshelthros Member UncommonPosts: 1,449
    Originally posted by Alot

     


    Originally posted by helthros

    Originally posted by aesperus

    Originally posted by emota Is the op a member of the "DoGW2" Cult? Defender's of .GW2!
    No; she's just tired of all the bullshit & the 'with us or against us' mentality a lot of people seem to have on these forums. She's not alone. Aerowyn, myself, and many others have constantly been stating that GW2 isn't a perfect game, that it does have some flaws, and that we know it's not for everyone. There have been criticisms on the game in threads started by all of us at one point or another. However, we still have a relentless minority of posters who keep playing the 'gw2 is a cult' card as an excuse to ignore any and all logical responses in favor of BS and missinformation. It gets old, it really does. Hell, if you even watch the video in the OP's post (TotalBiscuit's beta impressions) you will hear some criticisms in his video. Very few people in the GW2 community are legitimately saying the game is perfect / jesus-like. Out of the ones that are, many of those can be found as a joke (playing off the 'gw2 is a cult' mentallity). It's really not nearly widespread enough to warrant the amount of flaming it's gotten. I've seen more blind fanboyism from games like SWTOR and FFXIV. And yet, neither of those games have been accused of 'having the worst community ever'. Really, what it all comes down to is GW2 is the most popular MMO on the market atm (it's not the only popular one, but it's the one w/ the most attention). And, for whatever reason, some people just don't like that GW2 is getting so much attention and feel the need to troll it as a result. People really need to ask themselves why they are so bothered by this. Do you think the forums would magically be better with all the GW2 threads abscent from the news feed? No, the forums would be very, very, quiet. We've had a few weeks in the past with no real GW2 discussion going on, and the forums weren't even worth logging into half the time. There wasn't very much activity. With GW2 coming out soon, there's just not a whole lot else to talk about atm. Planetside 2 will get a lot more buzz once it gets closer to launch, as will Archeage, etc. However, they're just too far out. So unless you're pissed off that Mists of Pandaria isn't flooding the news feed, then why all the hate?
     

     

    This is exactly the kind of hubris people are hating from the GW2 community. Really, the mmorpg.com forums wouldn't be worth logging in to were it not for GW2 discussions???


     

    You don't really seem to comprehend the fact that a large % of the discussion on these forums is about GW2, if all GW2 discussion was suddenly about to disappear, what would happen? You do the math.

     

    They would talk about something else... What do you think these forums did before GW2?

  • AlotAlot Member Posts: 1,948


    Originally posted by helthros
    Originally posted by Alot   Originally posted by helthros Originally posted by aesperus Originally posted by emota Is the op a member of the "DoGW2" Cult? Defender's of .GW2!
    No; she's just tired of all the bullshit & the 'with us or against us' mentality a lot of people seem to have on these forums. She's not alone. Aerowyn, myself, and many others have constantly been stating that GW2 isn't a perfect game, that it does have some flaws, and that we know it's not for everyone. There have been criticisms on the game in threads started by all of us at one point or another. However, we still have a relentless minority of posters who keep playing the 'gw2 is a cult' card as an excuse to ignore any and all logical responses in favor of BS and missinformation. It gets old, it really does. Hell, if you even watch the video in the OP's post (TotalBiscuit's beta impressions) you will hear some criticisms in his video. Very few people in the GW2 community are legitimately saying the game is perfect / jesus-like. Out of the ones that are, many of those can be found as a joke (playing off the 'gw2 is a cult' mentallity). It's really not nearly widespread enough to warrant the amount of flaming it's gotten. I've seen more blind fanboyism from games like SWTOR and FFXIV. And yet, neither of those games have been accused of 'having the worst community ever'. Really, what it all comes down to is GW2 is the most popular MMO on the market atm (it's not the only popular one, but it's the one w/ the most attention). And, for whatever reason, some people just don't like that GW2 is getting so much attention and feel the need to troll it as a result. People really need to ask themselves why they are so bothered by this. Do you think the forums would magically be better with all the GW2 threads abscent from the news feed? No, the forums would be very, very, quiet. We've had a few weeks in the past with no real GW2 discussion going on, and the forums weren't even worth logging into half the time. There wasn't very much activity. With GW2 coming out soon, there's just not a whole lot else to talk about atm. Planetside 2 will get a lot more buzz once it gets closer to launch, as will Archeage, etc. However, they're just too far out. So unless you're pissed off that Mists of Pandaria isn't flooding the news feed, then why all the hate?
        This is exactly the kind of hubris people are hating from the GW2 community. Really, the mmorpg.com forums wouldn't be worth logging in to were it not for GW2 discussions???
      You don't really seem to comprehend the fact that a large % of the discussion on these forums is about GW2, if all GW2 discussion was suddenly about to disappear, what would happen? You do the math.
     

    They would talk about something else... What do you think these forums did before GW2?


    Discuss, TSW, TERA, SW:TOR, Rift, etc. Fact remains that without a FOTM Game to talk about, these forums die a slow death.

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by helthros
     

     

    They would talk about something else... What do you think these forums did before GW2?

     

    they talked about SWTOR.  the point i think you may be missing is that the largest most popular and talked about game drives much of the traffic on this forum.

    movie theaters don't deny tickets to the top movie in the world because they are too popular.  because those movies drive their business just like right now GW2 is the big bus pulling this forum along.

    its not the only game obviously.. but right now it sustains the vast majority of the forum traffic.

  • NaqajNaqaj Member UncommonPosts: 1,673

    http://www.gdcvault.com/play/1013691/Designing-Guild-Wars-2-Dynamic

    May want to add this link to the OP. It's one of the oldest explanations of Dynamic Events, and also one of the best, as it's aimed at other developers, not players.

  • anandaananda Member UncommonPosts: 45
    Originally posted by seridan
    Originally posted by ananda

    I had the same problem as I was expecting a LOT more from the DE system just like you, however I believe it is an excellent starting point, if more and more games remove the traditional questing and replace it with something similar to DEs, we might see a real live breathing world in a Themepark game. Until then, Guild Wars 2 is the best alternative, sure it's not perfect in any way but it certainly feels a lot more immersive and alive than the competition. 

    There was a post by Colin Johanson who addressed this issue, the "limited" amount of DEs, as he himself admitted that the ideal version of the Dynamic Event system would've been having a limitless amount of events that never, ever, repeat. Given the current technology though, that's impossible, and I don't see it happening any time in the future either, how can you have an "unlimited" amount of something? What they can do, is create so many events that give the illusion of limitless events.

    The scale and size of the game is prohibiting for creating a thousand DEs on each zone, however, the devs stated that they will be adding more and more DEs, even in the lower level zones, over time. The game starts with almost 1500+ DEs, what if those become 3000+ after a year or two? The system might seem rather "primitive" now, but whenever something brand new appears it is always more limited, it takes years of evolution to reach that "amazing" state and Guild Wars 2 and Dynamic Events is a great step forward.

    I agree that this is the correct step forward, and is a definite improvement over the traditional model. I'm not convinced how much they can add with their live content update. I can't see myself going back to the a zone I previously cleared (not just hearts but also a great majority of DEs) to hunt for just one specific DE that was recently added. The whole zone would need to be changed significantly to warrant a re-exploration for me, at least around 40% of the DE in that zone would need to be new/changed.

    I think another game in the future, based on similar DE functionality but with some sort of player-created-content scheme may be able to carry it forward. If the devs give the enthusiatic modders the tools they need, and also implement something so that players will only see or can easily find the quality content, I can see a game having enough DE to satisfy me. Only by utilising those unpaid, rabid fans would such a thing make financial sense, imo.

    But well, its not like I hate even the traditional questing model, so I'll still enjoy what gw2 has to offer. And as I said, the rest of the game is simply superb.

  • ennymithennymith Member UncommonPosts: 121

    MMOs have had scripted branching events forever it seems. 

    DEs are fun and interesting the first time you experience one in a large group, but when the crowd thins out, as it will a few days out after release, DEs become rather blah since they either will not trigger/start for one person, or if they do, they never escalate beyond a rather plain kill x mobs or collect x type quests.

    So stop hyping them like they are the second coming.  They are nice scripted branching events that if enough people are around the event puts on a nice show and drop some nice rewards, but your not going have big mobs of players in one place once the rush is over and the player base spreads out. 

    Lets talk again a month from now and see.

  • dllddlld Member UncommonPosts: 615

    The reasons I like events and think they are a step forward in MMO's is quite detailed in the OP's Dev post.

     

    Personally I don't see any flaws inherent in the DE system such as I can with the traditional wow style quest system, but it still very much depends on the quality and quantity of content put into it, the system just raises the possible quality of the experience not guaranteeing it.

    For an analogy just because you use photoshop doesn't necessarily mean you can make a prettier picture then someone using paint, but the level of quality possible is far higher in photoshop then paint.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Naqaj

    http://www.gdcvault.com/play/1013691/Designing-Guild-Wars-2-Dynamic

    May want to add this link to the OP. It's one of the oldest explanations of Dynamic Events, and also one of the best, as it's aimed at other developers, not players.

    added! great link although don't think many here will actually watch it.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Distopia

    My thought is, they really don't make PVE any more enticing for a player like myself. DE's felt as I expected them to, as they're exactly as they descibed them. MMO content like kill, gather, grab or etc.. handled in a way that is more lifelike in that they're triggered in a much more realistic way, IE happen upon them.

    I doubt most PVP oriented players will feel much different about them. PVE just isn't the thing that crowd is into.

    I can handle cinematic questing like in TOR/TSW or SP games.

    The personal story segments wouldn't be bad if I found the story intriguing. However that wasn't the case, even considering they were a "work in progres". I doubt it will change at release all that much ( at least for me).

    THe story I was taking part in just didn't grip me in anyway. Which really didn't come as much of a surprise TBH so I can't say I'm disappointed. THat part of the game seems to me to be an addition that was designed to compete with the likes of TOR and TSW with their cinematic approach, yet the budget didn't allow it to be as animated during the cutscenes.

    Still I do like to explore so GW2 offers that outside of decent PVP.

     

    I'm a big fan of PVP actually that's all I did in Rift for most of my time there I leveled two chars from pretty much PVP alone.. I just don't understand that mindset as you are playing a RPG. Now if it was a FPS i could see your point but to play a RPG and not take part in 50% of what makes the game doesn't make sense to me. For me the world and how its presented in GW2 is 100 times for immersive than the cinematic presentation of games like swtor because of how you interact with the world. How events take place all over with or without you. The extremly linear and set paths of past games sucks the immersion right out of them and reminds you at every turn you are not playing in anything that represents a living breathing world.

     

    on a side note I feel to many are judging DE's as a whole from the starting zone which is pretty unfair imho.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    More like some refuse to listen because they're set in their opinion and don't want to hear or read differently.

    ...and some simply aren't going to give a fuck or find DEs innovative. Just how it is.

    I got to be honest. As stoked as I am for this game I'm getting sick and tired myself of the fawning over DEs. They're a nice step in the ongoing evolution of PvE content but they aren't near as revolutionary as many make them out to be.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Wickedjelly

    More like some refuse to listen because they're set in their opinion and don't want to hear or read differently.

    ...and some simply aren't going to give a fuck or find DEs innovative. Just how it is.

    i understand that just hoping some people who actually don't really understand or want more information on the DE system and how it is really differn't from the rest will take notice to this post and read/watch the OP

    like poster said earlier and I was victim to it as well many start playing this game by running from heart to heart then wonder "what's all the fuss about"

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Aerowyn
    Originally posted by Distopia

    My thought is, they really don't make PVE any more enticing for a player like myself. DE's felt as I expected them to, as they're exactly as they descibed them. MMO content like kill, gather, grab or etc.. handled in a way that is more lifelike in that they're triggered in a much more realistic way, IE happen upon them.

    I doubt most PVP oriented players will feel much different about them. PVE just isn't the thing that crowd is into.

    I can handle cinematic questing like in TOR/TSW or SP games.

    The personal story segments wouldn't be bad if I found the story intriguing. However that wasn't the case, even considering they were a "work in progres". I doubt it will change at release all that much ( at least for me).

    THe story I was taking part in just didn't grip me in anyway. Which really didn't come as much of a surprise TBH so I can't say I'm disappointed. THat part of the game seems to me to be an addition that was designed to compete with the likes of TOR and TSW with their cinematic approach, yet the budget didn't allow it to be as animated during the cutscenes.

    Still I do like to explore so GW2 offers that outside of decent PVP.

     

    I'm a big fan of PVP actually that's all I did in Rift for most of my time there I leveled two chars from pretty much PVP alone.. I just don't understand that mindset as you are playing a RPG. Now if it was a FPS i could see your point but to play a RPG and not take part in 50% of what makes the game doesn't make sense to me. For me the world and how its presented in GW2 is 100 times for immersive than the cinematic presentation of games like swtor because of how you interact with the world. How events take place all over with or without you. The extremly linear and set paths of past games sucks the immersion right out of them and reminds you at every turn you are not playing in anything that represents a living breathing world.

     

    on a side note I feel to many are judging DE's as a whole from the starting zone which is pretty unfair imho.

    Well that's weird as you just said you did the same thing in another game, yet you don't understand the mindset? It's really simple MMO's just don't have great game-play, by that I'm referring to the limitations of the genre and the sacrifices made to account for so many players in one spot at one time. Simple AI, limited animations, etc.. I play sp games for that as they just do it better. I like FPS's but they do not offer persistance and communities like an MMO does, there's no FPS I know of that has a community orientation like an MMO does. Hence PVP in MMOs is a different experience from FPS's.

    Back in the day PVE was a requirement to take part in end-game PVP, that is no longer the case, so PVE can be skipped which is a huge plus. I'll do it from time to time while exploring but other than that I'll spend most of my time in WvW and SPVP.

    As for immersion, thats a subjective thing, yet what I said had nothing to do with immersion and everything to do with entertainment. I found the stories in TOR and TSW entertaining for the most part anyway, but the problem with those games was, most dev effort was put into that aspect.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Distopia
     

    Well that's weird as you just said you did the same thing in another game, yet you don't understand the mindset? It's really simple MMO's just don't have great game-play, by that I'm referring to the limitations of the genre and the sacrifices made to account for so many players in one spot at one time. Simple AI, limited animations, etc.. I play sp games for that as they just do it better. I like FPS's but they do not offer persistance and communities like an MMO does, there's no FPS I know of that has a community orientation like an MMO does. Hence PVP in MMOs is a different experience from FPS's.

    Back in the day PVE was a requirement to take part in end-game PVP, that is no longer the case, so PVE can be skipped which is a huge plus. I'll do it from time to time while exploring but other than that I'll spend most of my time in WvW and SPVP.

    As for immersion, thats a subjective thing, yet what I said had nothing to do with immersion and everything to do with entertainment. I found the stories in TOR and TSW entertaining for the most part anyway, but the problem with those games was, most dev effort was put into that aspect.

     

    I did PVE with two chars in Rift then straight PVP on the other 2 so I enjoyed all the aspects of the game I'm just saying PVP is my endgame in most MMOs but as a RPG I appreciate both sides.. Also very very few games actually have decent AI even single player ones. 

    Also for me immersion amplifies my enjoyment by a LOT but ymmv

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • MothanosMothanos Member UncommonPosts: 1,910

    People saying shit like game world isnt immersive have no clue whatsover about gaming worlds.

    GW2 has made the most immersive world that any mmo has seen to date.

    Either trolls or haters say shit like that.


    ive play so many mmo's even TSW, while the world looks quite impressive, mobs just stand there....doing nothing.
    In GW2 Mobs attack civillians, burn down houses, attack key locations, or gaurd stuff.
    If that aint immmersive i want to know what is.

    Dynamic Events (not played alot of them) seem to be a whole new way to replace boring quests.
    WoW added 400 daily quests, no thanks ive done around 1000000 daily quests already and iam not going to pay 55 euro + 130 euro again to do them all over again.

    DE's are the future of serious mmo's, and while arenanet aint the 1st who implemented it (warhammer) (Rift) they have implemented them on a whole new level.


    each time i play a mmo and pickup a quest is like putting in that VHS video tape inside a relic piece of machinery.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Mothanos

    People saying shit like game world isnt immersive have no clue whatsover about gaming worlds.

    GW2 has made the most immersive world that any mmo has seen to date.

    Either trolls or haters say shit like that.


    ive play so many mmo's even TSW, while the world looks quite impressive, mobs just stand there....doing nothing.
    In GW2 Mobs attack civillians, burn down houses, attack key locations, or gaurd stuff.
    If that aint immmersive i want to know what is.

     

    Dynamic Events (not played alot of them) seem to be a whole new way to replace boring quests.
    WoW added 400 daily quests, no thanks ive done around 1000000 daily quests already and iam not going to pay 55 euro + 130 euro again to do them all over again.

    DE's are the future of serious mmo's, and while arenanet aint the 1st who implemented it (warhammer) (Rift) they have implemented them on a whole new level.


    each time i play a mmo and pickup a quest is like putting in that VHS video tape inside a relic piece of machinery.

     

    feel the same way

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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