Originally posted by Deadlyne I haven't read all the posts in this thread. I'm just responding to the OP. No plans on even having one server with full PvP(read:open world), is the reason I have no plans to play GW2. I was extremely excited about the game at first too. It's a big downer for me. I will just keep looking to the future of games, I'm sure one will come out in due time that offers what I really want.
You really want a pve game that has a server that just has a pvp switch flipped? You dont want a game thats designed from the group up to include OPvP?
Not saying there's a game out there like that, but ive never seen a pve game with satisfying pvp. Heck I remember the pvp servers for AoC, people just camping spawn points, and ganking people as they came out of towns.
You might not enjoy it, but I personally have in the past. I loved playing EQ on the Tallon Zek server, Vanguard on the Sartok server and WoW pre battlegrounds. All of those games fit into that category. Granted WoW has changed over time into something else but back then WoW was basically a PvE game with PvP just layered on top. I find it to be exhilerating, and I am not one of those who runs around ganking newbs or anything of that sort. Especially in EQ and Vanguard where the dungeons and raid content isn't instanced and you actually have to fight over it. Tons of fun to me. I don't know why people refuse to believe that somebody can enjoy something that they personally don't.
Just to question the philosophy. Army of Socrates.
Thats the problem,being in a game with open pvp and not enjoying it,so they dont play it. So if you like open world pvp,dont play Guildwars. No use complaining about something that isnt going to happen.
I would enjoy at least one PvP server with FFA like back in DAoC Mordred days, but I don't see it happening for this game, ever.
It's not about ganking lowbies or waiting until someone is down to pixels of health from PvE and swooping in to finish them off. Although that certainly happened, there were server rules that prevented it from being worthwhile even as a form of griefing. Open PvP is really about the excitement that comes from knowing that at any time, during any situation, a fight might break out.
I've actually made some great lasting friendships from this type of gameplay from players who at first began as rivals. Over the course of a few great fights we formed a weird camaraderie and respect for each other, and then just ended up allying against the rest of the server.
It's a bummer that they won't have this feature, but, eh... it's their game to be carebear with if they want. It should still be fun.
So... in W v W there isn't a chance that a fight may break out? Theres no excitement in that style of PvP?
Lets ignore the fact that I lived and breathed UO for over a decade. Lets ignore the fact that after Tram came about I made my home on Siege. Lets ignore the fact that I played DFO. Lets even ignore the fact that for my 20ish years of MMO gaming I've fought against or beside every major PvP clan/guild out there and even lead 1 or 2. Lets say I'm a carebear.
Explain to me in the GW2 setting why Open world PvP would be better than W v W?
Originally posted by Gonzomike Thats the problem,being in a game with open pvp and not enjoying it,so they dont play it. So if you like open world pvp,dont play Guildwars. No use complaining about something that isnt going to happen.
Who posts on mmorpg.com to be useful? I do it because I enjoy it.
Just to question the philosophy. Army of Socrates.
What the hell difference does the MMO type have to do with rules written into the software? There is no reason whatsoever why a flagging and/or opt-in system wouldn't work in a themepark.
If you read my whole post, which I highly doubt, you would have seen that my post was about the merits and methods of World PvP while pointing out that I understand and respect ArenaNet's choice not to use it. I'm not sure why you felt the need to talk to me as if I was arguing that GW2 should have it.
Well count the number of good owpvp themeparks out there. Now the sandboxes with owpvp.
If you don't get why a flagging system is not good enough in a themepark see Tera. Simple as that.
Originally posted by bubaluba It is really not a hate thread and i really purchased gw2. Yes i am wow,eve,swtor fan (well ok maybe not so much swtor anymore). I think it is a big, big mistake to make a game without open world pvp. My adrenaline rush will be so low and i could have 'that pve server feeling. RVR is just another instance or huge bg and i really would like to be able to attack anyone like in aoc. Do you guys miss that option to?
There's no player villain factions to allow owpvp the Charr could have been but they redesigned them to fit the overall story of the game, maybe when GW 3 is in the works they might look at owpvp but I wouldnt hold my breath for it.
Originally posted by bubaluba It is really not a hate thread and i really purchased gw2. Yes i am wow,eve,swtor fan (well ok maybe not so much swtor anymore). I think it is a big, big mistake to make a game without open world pvp. My adrenaline rush will be so low and i could have 'that pve server feeling. RVR is just another instance or huge bg and i really would like to be able to attack anyone like in aoc. Do you guys miss that option to?
Play W v W a bit more. You may get that "adrenaline rush" feel after some time.
At least i did. *shrug*
Main MMO at the moment: Guild Wars 2 Waiting for: Pathfinder Online
I played WoW on PVE servers. Then when I moved to Rift, I wanted to spice things up and play on a PVP server.
I learned one thing about "OW-PVP". I doen't exist in theme park MMOs. THere is no place for it.
All PVP servers do is create an environment where those who otherwise suck at their game can go feel like they are good at something. Their intent is to purposfully ruin someone else's game experience.
No, instead of having the choice of rolling on a PV server or a PVE server, it should read:
Yes, I wish to be ganked No, I do not wish to be ganked.
Btw another advantage of having WvWvW and not the old owpvp is that after release the forums won't be flooded by ganking and griefing threads.
I guess there will be enough "where are the raids?" thread to fill the forum no need to have more useless threads around.
Bottom line. Yeah the only good argument for classic owpvp is the "feeling of danger" you get while leveling. I guess we can make a sacrifice for that one small thing and enjoy the multiple advantages of the WvWvW
After reading Ghosts of Ascalon i think its only natural that you would expect the game-world to have Open world pvp after all there is a war going on but instead we see Humans and Chaar holding hands being best buddies....
That did make me wonder and i questioned the reason of Ghosts of Ascalon for why would someone release a book which differs greatly from the actual game?
What i am trying to say is that i do not understand why ppl say open world pvp would not fit the Lore if the Lore in the book clearly states otherwise.
Ganking is always a prob but (and correct me if i am wrong) i thought GW2 does scale your lvl to the zone you are in anyway so it is impossible to go kill way lower characters i personally hate the lvl scaling but if it would be in the game to prevent ganking it at least would be somewhat ok....but its not...
The whole argument that it would not fit the game play is somewhat right BUT it would also have been possible to make it fit DE for example could have 2 sides i could either defend the farm form bandits or support the bandits if the bandits would have won i could have taken over the farm (if enough ppl from the opposite faction helped with the takeover) which than could have lead to the Farm becoming an outpost from which raids on other farms could have started and also the home site could get events focusing on taking back the farm.
Thats only one possibility there could have been way more and all of them would have added some real flavor to the DE and make them truly dynamic.
So what we have is a game releasing books with lore that does not seem to be reflected in the game a mechanic that would prevent ganking a big deal already and a possibility to really spice up the DE.
Yet all the arguments from the GW2 fans are that it would not fit the lore it would only lead to ganking and the game mechanics would not work with open world pvp....which is just not true.
Anet did a great job of selling there product it seems that most fans just blindly believe in all the sales pitches and don't even bother to try and see how (in this case) open world pvp would make sense and even could spice up the whole game.
I bought the game and i plan to have as much fun as possible but i will not stop to think for myself and will see some of the decisions for what they really are "just the easy way out" and will not buy into some of the crap Anet did try to sell us (boring quests are in there to make the fun quest more fun and not becoming boring...i mean really who the fuck would buy into that?)
I guess what i am trying to say is that some ppl might want to rethink some of there posts and see that some things GW2 does are not awesome and some things it does not have would be awesome despite Anet trying to tell us otherwise
I played WoW on PVE servers. Then when I moved to Rift, I wanted to spice things up and play on a PVP server.
I learned one thing about "OW-PVP". I doen't exist in theme park MMOs. THere is no place for it.
All PVP servers do is create an environment where those who otherwise suck at their game can go feel like they are good at something. Their intent is to purposfully ruin someone else's game experience.
No, instead of having the choice of rolling on a PV server or a PVE server, it should read:
Yes, I wish to be ganked No, I do not wish to be ganked.
Can't say I agree. I had a blast with it in WoW back in the early days of that game's existence. Depends on the design of the game as to whether it can work or not. Frankly with the way GW2 is designed it simply wouldn't work. The cities would need to be revamped, DEs would be a mess to try and complete, the port points would be whined about, the Asura Gate concept, etc. Simply won't work in this game. Many that say they would want open world PvP would bitch if the game was left in its current state and they allowed for an Open World PvP server.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Yeah. Back in WoW, on PvP servers. I would go around ganking newbies that for some reason turned on PvP in non-PvP zones. And went to barrens and ganked everything. That was the most fun I've had in a open PvP game, because levels mattered so much. I'll greatly miss that here All the rage in chat and private was what really made it great.
But ah well, I'm sure I'll find ways to have fun in GW2
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
Originally posted by Deadlyne I haven't read all the posts in this thread. I'm just responding to the OP. No plans on even having one server with full PvP(read:open world), is the reason I have no plans to play GW2. I was extremely excited about the game at first too. It's a big downer for me. I will just keep looking to the future of games, I'm sure one will come out in due time that offers what I really want.
You really want a pve game that has a server that just has a pvp switch flipped? You dont want a game thats designed from the group up to include OPvP?
Not saying there's a game out there like that, but ive never seen a pve game with satisfying pvp. Heck I remember the pvp servers for AoC, people just camping spawn points, and ganking people as they came out of towns.
You might not enjoy it, but I personally have in the past. I loved playing EQ on the Tallon Zek server, Vanguard on the Sartok server and WoW pre battlegrounds. All of those games fit into that category. Granted WoW has changed over time into something else but back then WoW was basically a PvE game with PvP just layered on top. I find it to be exhilerating, and I am not one of those who runs around ganking newbs or anything of that sort. Especially in EQ and Vanguard where the dungeons and raid content isn't instanced and you actually have to fight over it. Tons of fun to me. I don't know why people refuse to believe that somebody can enjoy something that they personally don't.
Did the whole open pvp thing in WoW on release through BC, Burning blade server. Tauren mill vs southshore was the ONLY good thing about it. Raiding other faction areas? people just logged until you went away and it became pve. questing? better watch out for those pesky lvl 60s in STV roaming around.
Oops they got you, well, all you have to do is res over there no worries dying doesnt hurt, oh wait they are camping your body, res at the GY, oops someones camping the GY too. Call for help? na people dont care about you, other 60s come? the enemy goes away until they leave, log out? still there an hour later.
Honestly, the only game ive played with decent opvp was shadowbane, although i never played ultima or any of the older games. Granted shadowbane was a complete trainwreck, but it had some damn memorable pvp, a decent item loss system to make death sting a bit, and some damn fun sieges.
Originally posted by Wickedjelly Originally posted by GeezerGamerI played WoW on PVE servers. Then when I moved to Rift, I wanted to spice things up and play on a PVP server. I learned one thing about "OW-PVP". I doen't exist in theme park MMOs. THere is no place for it. All PVP servers do is create an environment where those who otherwise suck at their game can go feel like they are good at something. Their intent is to purposfully ruin someone else's game experience.No, instead of having the choice of rolling on a PV server or a PVE server, it should read: Yes, I wish to be ganked No, I do not wish to be ganked.
Can't say I agree. I had a blast with it in WoW back in the early days of that game's existence. Depends on the design of the game as to whether it can work or not. Frankly with the way GW2 is designed it simply wouldn't work. The cities would need to be revamped, DEs would be a mess to try and complete, the port points would be whined about, the Asura Gate concept, etc. Simply won't work in this game. Many that say they would want open world PvP would bitch if the game was left in its current state and they allowed for an Open World PvP server.
For me to ever play in an open PVP system that has some kind of levle or gear progression where low level players have zero chance of fighting back, there needs to be a mechnic in the game that rewards for honrable kills and punnishes for dishonorable kills. So if you are a consistent ganker picking fights with lowbies in their own zones and didn't initiate with you the high level player, then you lose honor. Do it enough and you might find yourself getting attacked by your on factions NPCs or a system where if your neg rep drops to a certain level, you become "wanted" where the game rewards players for hunting you. And now you show up as a Kill On Site target for everyone in the game.
If that isn't present in such a PVP game, I don't think I'll be leveling there.
Again, for the n-th time. oPvP wouldn't work in GW2 without completely re-doing the PvE. PvP servers wouldn't work. There are no factions, all attacks arc, there is plenty of AoE, you wouldn't be able to do a single event without being hit by everyone you are not grouped with constantly.
WvWvW is there for that mass, openish PvP feel.
And no. I do not miss it. World PvP did not work properly in any of the recent MMOs. It only works in EVE, some relaly old ones, and a few indie/niche sandboxy games that are built with open PvP in mind. It was terrible in WoW, it was terrible in AoC and it was completley messed up in WAR in the time I played the game (first 3 months).
Not really for or against the PvP question in this case, but how does sPVP and WvW fit into the lore exactly?
It happens in Mists. Without getting into details, Mists are the realm between realms. It's like aplane that connects all other planes, the world of mrotals, with various god realms and underworld, etc.
Lore wise, sPvP scenarios are battles of the past that player characters participate in. WvWvW or Eternal Battleground is just one big battleground for heroes to test themselves in the eyes of gods. Neither of them happen on the "mortal" plane of existance.
I would enjoy at least one PvP server with FFA like back in DAoC Mordred days, but I don't see it happening for this game, ever.
It's not about ganking lowbies or waiting until someone is down to pixels of health from PvE and swooping in to finish them off. Although that certainly happened, there were server rules that prevented it from being worthwhile even as a form of griefing. Open PvP is really about the excitement that comes from knowing that at any time, during any situation, a fight might break out.
I've actually made some great lasting friendships from this type of gameplay from players who at first began as rivals. Over the course of a few great fights we formed a weird camaraderie and respect for each other, and then just ended up allying against the rest of the server.
It's a bummer that they won't have this feature, but, eh... it's their game to be carebear with if they want. It should still be fun.
So... in W v W there isn't a chance that a fight may break out? Theres no excitement in that style of PvP?
Lets ignore the fact that I lived and breathed UO for over a decade. Lets ignore the fact that after Tram came about I made my home on Siege. Lets ignore the fact that I played DFO. Lets even ignore the fact that for my 20ish years of MMO gaming I've fought against or beside every major PvP clan/guild out there and even lead 1 or 2. Lets say I'm a carebear.
Explain to me in the GW2 setting why Open world PvP would be better than W v W?
I'll gladly ignore all of your 'credentials', since they're meaningless to this discussion.
I never said there was no excitement in WvW, so let's not go putting words in my mouth and making silly assumptions. This isn't a thread about how exciting or not WvW will be, and I won't be sharing my opinion on that here.
"Explain to me in the GW2 setting why Open world PvP would be better than W v W?"
Because I would enjoy that style more. It's my opinion, and my opinion, unfortunately for you, can't be wrong in this instance. Or do I need to come up with a spreadsheet of facts and numbers to back up why I think one thing would be more fun than another for me specifically?
The whole argument that it would not fit the game play is somewhat right BUT it would also have been possible to make it fit DE for example could have 2 sides i could either defend the farm form bandits or support the bandits if the bandits would have won i could have taken over the farm (if enough ppl from the opposite faction helped with the takeover) which than could have lead to the Farm becoming an outpost from which raids on other farms could have started and also the home site could get events focusing on taking back the farm.
Thats only one possibility there could have been way more and all of them would have added some real flavor to the DE and make them truly dynamic.
You make it sound like it would be really simple when it isn't. Population imbalances would mess that sort of thing up very quickly if you have two factions in the game. If you have it be like flagging yourself, then it hurts the feeling of cooperation and working with others if the other guy could flag himself for PvP. These sorts of things have been tried in games before...and they don't work well. WoW had all sorts of open world PvP stuff in Burning Crusade, but it falls apart when factions are out of whack and it is extremely sensitive to the relative level distribution in factions.
Fundamentally, they designed the main game as a cooperative PvE experience. That was the focus and goal. Tossing in open-world PvP would have messed that goal up. Instead they have PvP in more controlled environments, where it is designed to work.
Lets put Lore aside. Lets put Themeparks and Sandboxes aside. Let's look at the reality of the situation.
Anet have designed a game, from the ground up, to provide a co-operative PvE experience, with no barriers to being included in that content. That's the philosophy of the PvE game, zero barrier participation in co-operative play. Resource nodes vanishing after 1 person gathering them is a barrier - gone. Having to ask for an invite to get a reward for a PvE Event - gone. Having to trudge miles across a map to get to an event - gone.
Having to look over your shoulder in case you get ganked during an event - gone. Not being able to use AoE attacks during play in case you hit someone else and start a big fight, preventing further progress in said event - gone.
The simple fact is that GW2's design philosophy for it's PvE content has no room for open PvP because it creates a barrier to participating in that content. It's at odds with the basic design of the PvE game so it's - GONE.
To provide for the PvP fans you're offered GW style team based contests and for the fans of the old DAoC style of 3 sided large scale warfare we have World v World v World. If this doesn't suit you and your preferrences for the type of game you like, don't play GW2.
"Explain to me in the GW2 setting why Open world PvP would be better than W v W?"
Because I would enjoy that style more. It's my opinion, and my opinion, unfortunately for you, can't be wrong in this instance. Or do I need to come up with a spreadsheet of facts and numbers to back up why I think one thing would be more fun than another for me specifically?
Well that's great and all.
Are you going to be complaining that WoW isn't a sandbox next?
That's right ladies and gentlemen, it's time again for the repeated GW2 CRITICISM OF THE DAY!!! The exciting game where we spin the wheel of dislike to see what oft-repeated critcism of GW2 is posted today on the forums!
Will it be no mounts? Will it be no raiding? Your guess is as good as mine, let's find out!
[SPINS WHEEL]
And the winner is....no open world PvP! You heard it here first folks. Come back again tomorrow for the next...
Originally posted by bubaluba It is really not a hate thread and i really purchased gw2. Yes i am wow,eve,swtor fan (well ok maybe not so much swtor anymore). I think it is a big, big mistake to make a game without open world pvp. My adrenaline rush will be so low and i could have 'that pve server feeling. RVR is just another instance or huge bg and i really would like to be able to attack anyone like in aoc. Do you guys miss that option to?
I dont want to put words into your mouth but once you see the WvW content and the sPvP I think your notion of a game must have ganking may pass.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
GW 1 did not have open world pvp and millions played it and were very entertained. GW 2 has improved their pvp systems and made them much more interesting. So, whelp....I have nothing to troll you with DAMNIT!!!!!!!
Originally posted by Arskaaa "when players learned tacticks in dungeon/raids, its bread".
For me to ever play in an open PVP system that has some kind of levle or gear progression where low level players have zero chance of fighting back, there needs to be a mechnic in the game that rewards for honrable kills and punnishes for dishonorable kills. So if you are a consistent ganker picking fights with lowbies in their own zones and didn't initiate with you the high level player, then you lose honor. Do it enough and you might find yourself getting attacked by your on factions NPCs or a system where if your neg rep drops to a certain level, you become "wanted" where the game rewards players for hunting you. And now you show up as a Kill On Site target for everyone in the game.
If that isn't present in such a PVP game, I don't think I'll be leveling there.
I agree. That was one of the few turnoffs for me about open world PvP. I never understood the fascination with some doing that. Never bothered with it myself. Actually got in arguments a few times with folks forming raid parties to go to the lowbie areas to harass players. I just found it lame as fuck. I want a challenge. Not to harass or roll over lowbies.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Because I would enjoy that style more. It's my opinion, and my opinion, unfortunately for you, can't be wrong in this instance. Or do I need to come up with a spreadsheet of facts and numbers to back up why I think one thing would be more fun than another for me specifically?
That's fine. You're more than welcome to play any of the games which do offer open world PvP. GW2 doesn't have open world PvP for a very specific reason and implementing it would require a complete redesign of the game.
Comments
You might not enjoy it, but I personally have in the past. I loved playing EQ on the Tallon Zek server, Vanguard on the Sartok server and WoW pre battlegrounds. All of those games fit into that category. Granted WoW has changed over time into something else but back then WoW was basically a PvE game with PvP just layered on top. I find it to be exhilerating, and I am not one of those who runs around ganking newbs or anything of that sort. Especially in EQ and Vanguard where the dungeons and raid content isn't instanced and you actually have to fight over it. Tons of fun to me. I don't know why people refuse to believe that somebody can enjoy something that they personally don't.
Just to question the philosophy. Army of Socrates.
So... in W v W there isn't a chance that a fight may break out? Theres no excitement in that style of PvP?
Lets ignore the fact that I lived and breathed UO for over a decade. Lets ignore the fact that after Tram came about I made my home on Siege. Lets ignore the fact that I played DFO. Lets even ignore the fact that for my 20ish years of MMO gaming I've fought against or beside every major PvP clan/guild out there and even lead 1 or 2. Lets say I'm a carebear.
Explain to me in the GW2 setting why Open world PvP would be better than W v W?
Who posts on mmorpg.com to be useful? I do it because I enjoy it.
Just to question the philosophy. Army of Socrates.
Well count the number of good owpvp themeparks out there. Now the sandboxes with owpvp.
If you don't get why a flagging system is not good enough in a themepark see Tera. Simple as that.
There's no player villain factions to allow owpvp the Charr could have been but they redesigned them to fit the overall story of the game, maybe when GW 3 is in the works they might look at owpvp but I wouldnt hold my breath for it.
Evil will always triumph because good is dumb....
Play W v W a bit more. You may get that "adrenaline rush" feel after some time.
At least i did. *shrug*
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
I played WoW on PVE servers. Then when I moved to Rift, I wanted to spice things up and play on a PVP server.
I learned one thing about "OW-PVP". I doen't exist in theme park MMOs.
THere is no place for it.
All PVP servers do is create an environment where those who otherwise suck at their game can go feel like they are good at something. Their intent is to purposfully ruin someone else's game experience.
No, instead of having the choice of rolling on a PV server or a PVE server, it should read:
Yes, I wish to be ganked
No, I do not wish to be ganked.
Btw another advantage of having WvWvW and not the old owpvp is that after release the forums won't be flooded by ganking and griefing threads.
I guess there will be enough "where are the raids?" thread to fill the forum no need to have more useless threads around.
Bottom line. Yeah the only good argument for classic owpvp is the "feeling of danger" you get while leveling. I guess we can make a sacrifice for that one small thing and enjoy the multiple advantages of the WvWvW
After reading Ghosts of Ascalon i think its only natural that you would expect the game-world to have Open world pvp after all there is a war going on but instead we see Humans and Chaar holding hands being best buddies....
That did make me wonder and i questioned the reason of Ghosts of Ascalon for why would someone release a book which differs greatly from the actual game?
What i am trying to say is that i do not understand why ppl say open world pvp would not fit the Lore if the Lore in the book clearly states otherwise.
Ganking is always a prob but (and correct me if i am wrong) i thought GW2 does scale your lvl to the zone you are in anyway so it is impossible to go kill way lower characters i personally hate the lvl scaling but if it would be in the game to prevent ganking it at least would be somewhat ok....but its not...
The whole argument that it would not fit the game play is somewhat right BUT it would also have been possible to make it fit DE for example could have 2 sides i could either defend the farm form bandits or support the bandits if the bandits would have won i could have taken over the farm (if enough ppl from the opposite faction helped with the takeover) which than could have lead to the Farm becoming an outpost from which raids on other farms could have started and also the home site could get events focusing on taking back the farm.
Thats only one possibility there could have been way more and all of them would have added some real flavor to the DE and make them truly dynamic.
So what we have is a game releasing books with lore that does not seem to be reflected in the game a mechanic that would prevent ganking a big deal already and a possibility to really spice up the DE.
Yet all the arguments from the GW2 fans are that it would not fit the lore it would only lead to ganking and the game mechanics would not work with open world pvp....which is just not true.
Anet did a great job of selling there product it seems that most fans just blindly believe in all the sales pitches and don't even bother to try and see how (in this case) open world pvp would make sense and even could spice up the whole game.
I bought the game and i plan to have as much fun as possible but i will not stop to think for myself and will see some of the decisions for what they really are "just the easy way out" and will not buy into some of the crap Anet did try to sell us (boring quests are in there to make the fun quest more fun and not becoming boring...i mean really who the fuck would buy into that?)
I guess what i am trying to say is that some ppl might want to rethink some of there posts and see that some things GW2 does are not awesome and some things it does not have would be awesome despite Anet trying to tell us otherwise
Can't say I agree. I had a blast with it in WoW back in the early days of that game's existence. Depends on the design of the game as to whether it can work or not. Frankly with the way GW2 is designed it simply wouldn't work. The cities would need to be revamped, DEs would be a mess to try and complete, the port points would be whined about, the Asura Gate concept, etc. Simply won't work in this game. Many that say they would want open world PvP would bitch if the game was left in its current state and they allowed for an Open World PvP server.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Yeah. Back in WoW, on PvP servers. I would go around ganking newbies that for some reason turned on PvP in non-PvP zones. And went to barrens and ganked everything. That was the most fun I've had in a open PvP game, because levels mattered so much. I'll greatly miss that here All the rage in chat and private was what really made it great.
But ah well, I'm sure I'll find ways to have fun in GW2
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Did the whole open pvp thing in WoW on release through BC, Burning blade server. Tauren mill vs southshore was the ONLY good thing about it. Raiding other faction areas? people just logged until you went away and it became pve. questing? better watch out for those pesky lvl 60s in STV roaming around.
Oops they got you, well, all you have to do is res over there no worries dying doesnt hurt, oh wait they are camping your body, res at the GY, oops someones camping the GY too. Call for help? na people dont care about you, other 60s come? the enemy goes away until they leave, log out? still there an hour later.
Honestly, the only game ive played with decent opvp was shadowbane, although i never played ultima or any of the older games. Granted shadowbane was a complete trainwreck, but it had some damn memorable pvp, a decent item loss system to make death sting a bit, and some damn fun sieges.
For me to ever play in an open PVP system that has some kind of levle or gear progression where low level players have zero chance of fighting back, there needs to be a mechnic in the game that rewards for honrable kills and punnishes for dishonorable kills. So if you are a consistent ganker picking fights with lowbies in their own zones and didn't initiate with you the high level player, then you lose honor. Do it enough and you might find yourself getting attacked by your on factions NPCs or a system where if your neg rep drops to a certain level, you become "wanted" where the game rewards players for hunting you. And now you show up as a Kill On Site target for everyone in the game.
If that isn't present in such a PVP game, I don't think I'll be leveling there.
It happens in Mists. Without getting into details, Mists are the realm between realms. It's like aplane that connects all other planes, the world of mrotals, with various god realms and underworld, etc.
Lore wise, sPvP scenarios are battles of the past that player characters participate in. WvWvW or Eternal Battleground is just one big battleground for heroes to test themselves in the eyes of gods. Neither of them happen on the "mortal" plane of existance.
I'll gladly ignore all of your 'credentials', since they're meaningless to this discussion.
I never said there was no excitement in WvW, so let's not go putting words in my mouth and making silly assumptions. This isn't a thread about how exciting or not WvW will be, and I won't be sharing my opinion on that here.
"Explain to me in the GW2 setting why Open world PvP would be better than W v W?"
Because I would enjoy that style more. It's my opinion, and my opinion, unfortunately for you, can't be wrong in this instance. Or do I need to come up with a spreadsheet of facts and numbers to back up why I think one thing would be more fun than another for me specifically?
You make it sound like it would be really simple when it isn't. Population imbalances would mess that sort of thing up very quickly if you have two factions in the game. If you have it be like flagging yourself, then it hurts the feeling of cooperation and working with others if the other guy could flag himself for PvP. These sorts of things have been tried in games before...and they don't work well. WoW had all sorts of open world PvP stuff in Burning Crusade, but it falls apart when factions are out of whack and it is extremely sensitive to the relative level distribution in factions.
Fundamentally, they designed the main game as a cooperative PvE experience. That was the focus and goal. Tossing in open-world PvP would have messed that goal up. Instead they have PvP in more controlled environments, where it is designed to work.
Lets put Lore aside. Lets put Themeparks and Sandboxes aside. Let's look at the reality of the situation.
Anet have designed a game, from the ground up, to provide a co-operative PvE experience, with no barriers to being included in that content. That's the philosophy of the PvE game, zero barrier participation in co-operative play. Resource nodes vanishing after 1 person gathering them is a barrier - gone. Having to ask for an invite to get a reward for a PvE Event - gone. Having to trudge miles across a map to get to an event - gone.
Having to look over your shoulder in case you get ganked during an event - gone. Not being able to use AoE attacks during play in case you hit someone else and start a big fight, preventing further progress in said event - gone.
The simple fact is that GW2's design philosophy for it's PvE content has no room for open PvP because it creates a barrier to participating in that content. It's at odds with the basic design of the PvE game so it's - GONE.
To provide for the PvP fans you're offered GW style team based contests and for the fans of the old DAoC style of 3 sided large scale warfare we have World v World v World. If this doesn't suit you and your preferrences for the type of game you like, don't play GW2.
Well that's great and all.
Are you going to be complaining that WoW isn't a sandbox next?
There's no MOUNTS?! WTF
I dont want to put words into your mouth but once you see the WvW content and the sPvP I think your notion of a game must have ganking may pass.
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Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
I agree. That was one of the few turnoffs for me about open world PvP. I never understood the fascination with some doing that. Never bothered with it myself. Actually got in arguments a few times with folks forming raid parties to go to the lowbie areas to harass players. I just found it lame as fuck. I want a challenge. Not to harass or roll over lowbies.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
That's fine. You're more than welcome to play any of the games which do offer open world PvP. GW2 doesn't have open world PvP for a very specific reason and implementing it would require a complete redesign of the game.