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Map channel ruins the atmosphere

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Comments

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by Masa1
    Originally posted by rodingo
    This just proves that people can find just about anything to complain about.  Has someone complained about having to kill things for certain quests  or having to push buttons to activate skills yet?  Oh who am I kidding?  At this rate someone probably already has.

    I think that social aspect of MMORPG is not such a small problem your post might suggest. If you seriously think that it is, you might as well take RPG out of MMORPG or better yet, go play a singleplayer game.

    Yet you are complaing about people being social.  Just because they are not being social on your terms doesn't mean their conversations in Map has any less meaning.  Consider your own advice about playing a single player game. 

    Which mmo did you come from that didn't have Map/Region channel?  Familiar with the terms "Barrens Chat"?  Have you raised this concern at WoW's forums yet?  That game has been around for much longer.

    "If I offended you, you needed it" -Corey Taylor

  • Bior337Bior337 Member Posts: 25
    Originally posted by Masa1

    In my opinion map channel totally ruins the atmosphere of this game. The game feels more like chat room than a mmorpg.

     

    For example local chat is barely used.. and I think it's mostly thanks to the map channel (the other explanation is that gw2 players are just unsocial). The only time you might see the local channel in use (20% of the time) is when you resurrect other players and they say "thanks".

     

    When you enter the game and don't already have a group to play with, you're going to experience singleplayer experience, not multiplayer one. Everyone around you just keeps doing heart quests and events. Technically they all work together, helping each other by ressing for example, but they don't talk to each other.

     

    Thanks to the map channel the whole game feels really lonely, although it's supposed to be a mmorpg.

     

    PS. if you didn't understand, by local channel I mean the "say" channel.

    I agree 100% with everything you've said, but be warned, all the GW2 fans will roast you alive for saying this.

    It's very hard to ever talk to people around you in GW2, they ignore the local channel almost completely. I tried for a week to get someone to respond while doing events and such, and only ever once got a "ty" for picking someone up.

    Its more social than WoW... but its still an oddly antisocial game.

     

    But, all the folks that never played MMOs before WoW just will not understand how common /say was, and how things like guild and alliance channel filled the role that global chat now does.

  • Masa1Masa1 Member UncommonPosts: 318
    Originally posted by rodingo
    Originally posted by Masa1
    Originally posted by rodingo
    This just proves that people can find just about anything to complain about.  Has someone complained about having to kill things for certain quests  or having to push buttons to activate skills yet?  Oh who am I kidding?  At this rate someone probably already has.

    I think that social aspect of MMORPG is not such a small problem your post might suggest. If you seriously think that it is, you might as well take RPG out of MMORPG or better yet, go play a singleplayer game.

    Yet you are complaing about people being social.  Just because they are not being social on your terms doesn't mean their conversations in Map has any less meaning.  Consider your own advice about playing a single player game. 

    Which mmo did you come from that didn't have Map/Region channel?  Familiar with the terms "Barrens Chat"?  Have you raised this concern at WoW's forums yet?  That game has been around for much longer.

    I know plenty, Runescape, Conquer online (2 years ago, patches ruined it), Ragnarok Online. Need more?

  • teakboisteakbois Member Posts: 2,154

    I find say used a fair amount, the biggest one is people thanking their rezzers.  But often after a big event there will be people saying stuff in say.

     

    Im just thankful that so far 'barrens chat' has been kept to a minimum.  I still see it of course, but thankfully its not persistent and I  havent run into Anal [Spam].  

     

    Overall I find GW2 folks to be somewhat more social than Rift, but maybe thats because the game is so new.  I think the antisocialness is a generational thing sadly and not a game design thing.  People these days stick to their guilds, or their voice chat servers where they interact wth a fraction of people instead of everyone.  

  • MindTriggerMindTrigger Member Posts: 2,596

    The general point I think that is being made is that these games have become completely anti-social and solo-focused.  It's not about standing around and chatting arbitrarily, it's about having game mechanics that encourage people to interact to accomplish goals and solve problems. Most of you have *no clue* how this works, because you probably cut your teeth on WoW and other recent themeparks.

    I personally prefer player interdependence and social features to not having them.  I know some of you couldn't care less, but for those of us looking for more than just casual combat in our MMO games, it sucks.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by teakbois

    I find say used a fair amount, the biggest one is people thanking their rezzers.  But often after a big event there will be people saying stuff in say.

     

    Im just thankful that so far 'barrens chat' has been kept to a minimum.  I still see it of course, but thankfully its not persistent and I  havent run into Anal [Spam].  

     

    Overall I find GW2 folks to be somewhat more social than Rift, but maybe thats because the game is so new.  I think the antisocialness is a generational thing sadly and not a game design thing.  People these days stick to their guilds, or their voice chat servers where they interact wth a fraction of people instead of everyone.  

    this.. i have not seen it any more anti-social than any other MMO of the past decade just how these games are nowadays.. i can say GW2 does the job of bringing players together better than any MMO of recent years imho.. people are there all around you if you want to talk, talk. I noticed many just don't like to start up conversations for whatever reason but if you do I have rarely seen anyone just run away and not say anything

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • Masa1Masa1 Member UncommonPosts: 318
    Originally posted by Bior337
    Originally posted by Masa1

    In my opinion map channel totally ruins the atmosphere of this game. The game feels more like chat room than a mmorpg.

     

    For example local chat is barely used.. and I think it's mostly thanks to the map channel (the other explanation is that gw2 players are just unsocial). The only time you might see the local channel in use (20% of the time) is when you resurrect other players and they say "thanks".

     

    When you enter the game and don't already have a group to play with, you're going to experience singleplayer experience, not multiplayer one. Everyone around you just keeps doing heart quests and events. Technically they all work together, helping each other by ressing for example, but they don't talk to each other.

     

    Thanks to the map channel the whole game feels really lonely, although it's supposed to be a mmorpg.

     

    PS. if you didn't understand, by local channel I mean the "say" channel.

    I agree 100% with everything you've said, but be warned, all the GW2 fans will roast you alive for saying this.

    It's very hard to ever talk to people around you in GW2, they ignore the local channel almost completely. I tried for a week to get someone to respond while doing events and such, and only ever once got a "ty" for picking someone up.

    Its more social than WoW... but its still an oddly antisocial game.

     

    But, all the folks that never played MMOs before WoW just will not understand how common /say was, and how things like guild and alliance channel filled the role that global chat now does.

    Your warning came a bit too late, they are already roasting me alive. Is there any subject they won't get angry about other than praising GW2 or worshipping ArenaNet CEO?

  • MindTriggerMindTrigger Member Posts: 2,596

    It's not the people.  I mean we are a world of text messagers now, so chatting that way is normal.  The issue is that the games have all but removed player interaction.  I've said for a long time that the auction house was one of the biggest social-killing features of all time.  It took away many opportunities for people to meet others, and to make new friends through commerce and trade.

    There's also something to be said about game mechanics that put people in social situations.  I always like the cantinas in Star Wars Galaxies where you could hang out and heal and/or get buffs (depending on the version of the game).  I met a lot of cool people and was invited on a lot of fun adventures through waiting at the shuttleport, or going to a cantina.  I do indeed miss that. 

    Star Wars Galaxies was a game, Pre-CU, where you were just dumped off on a starter planet, and left to figure things out for yourself.  Because of this, people would voluntarily find and help new players get started.  Someone did this for me when I first landed on Talus back in the day, and I went on to do it for several other people, all of whom I was friends with for a couple years while we enjoyed the game.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by Masa1
    Originally posted by rodingo
    Originally posted by Masa1
    Originally posted by rodingo
    This just proves that people can find just about anything to complain about.  Has someone complained about having to kill things for certain quests  or having to push buttons to activate skills yet?  Oh who am I kidding?  At this rate someone probably already has.

    I think that social aspect of MMORPG is not such a small problem your post might suggest. If you seriously think that it is, you might as well take RPG out of MMORPG or better yet, go play a singleplayer game.

    Yet you are complaing about people being social.  Just because they are not being social on your terms doesn't mean their conversations in Map has any less meaning.  Consider your own advice about playing a single player game. 

    Which mmo did you come from that didn't have Map/Region channel?  Familiar with the terms "Barrens Chat"?  Have you raised this concern at WoW's forums yet?  That game has been around for much longer.

    I know plenty, Runescape, Conquer online (2 years ago, patches ruined it), Ragnarok Online. Need more?

    Good so you have choices, yet you want GW2 to be the same?   I don't need "more" becuase that wasn't my point.  My point is that the feature you are complaining about is in a lot of mmo's.  Maybe you are on a anti-Map/Region chat channel option crusade and GW2 was just your first stop?  So which mmo's forums are you going to next to complain about this feature?  

    "If I offended you, you needed it" -Corey Taylor

  • teakboisteakbois Member Posts: 2,154
    Originally posted by MindTrigger

    The general point I think that is being made is that these games have become completely anti-social and solo-focused.  It's not about standing around and chatting arbitrarily, it's about having game mechanics that encourage people to interact to accomplish goals and solve problems. Most of you have *no clue* how this works, because you probably cut your teeth on WoW and other recent themeparks.

     

    See I disagree here.  As I said, its the players today and not the games.  

    Everquest was a very group centric game, everyone knows this.  However, in a normal group, there wasnt a need to talk about what you were going to do because people understood the monk would bring a mob for the paladin to pickup, the shaman would slow it while the cleric healed and everyone else dpsed.  Outside of actually forming the group and deciding where to go, socializing wasnt needed, but people did it.

     

    Fast forward to WoW.  When you queue up for a dungeon the tank leads, healer heals, dps does their thing.  the group still needs to work together.  But again, everyone knows their role.  The difference is, no one ever says a damn word.  yeah, the action is faster paced in WoW, but even EQ bards which all now have carpal tunnel most likely managed to chat. 

     

    Its the people, not the games.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by teakbois
    Originally posted by MindTrigger

    The general point I think that is being made is that these games have become completely anti-social and solo-focused.  It's not about standing around and chatting arbitrarily, it's about having game mechanics that encourage people to interact to accomplish goals and solve problems. Most of you have *no clue* how this works, because you probably cut your teeth on WoW and other recent themeparks.

     

    See I disagree here.  As I said, its the players today and not the games.  

    Everquest was a very group centric game, everyone knows this.  However, in a normal group, there wasnt a need to talk about what you were going to do because people understood the monk would bring a mob for the paladin to pickup, the shaman would slow it while the cleric healed and everyone else dpsed.  Outside of actually forming the group and deciding where to go, socializing wasnt needed, but people did it.

     

    Fast forward to WoW.  When you queue up for a dungeon the tank leads, healer heals, dps does their thing.  the group still needs to work together.  But again, everyone knows their role.  The difference is, no one ever says a damn word.  yeah, the action is faster paced in WoW, but even EQ bards which all now have carpal tunnel most likely managed to chat. 

     

    Its the people, not the games.

    had this conversation with some people recently and they asked why play an MMO if you aren't going to talk to people.. then someone said just because I walk down a crowded street I don't stop to greet and chat up everyone around me. I saw it posted on these forums but think it sums up a good bit of the people who play MMOs nowadays.. they said "I don't want to need to interact or talk to others while playing a game, but I like the feeling that they are out there"

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by Masa1
    Originally posted by Bior337
    Originally posted by Masa1

    In my opinion map channel totally ruins the atmosphere of this game. The game feels more like chat room than a mmorpg.

     

    For example local chat is barely used.. and I think it's mostly thanks to the map channel (the other explanation is that gw2 players are just unsocial). The only time you might see the local channel in use (20% of the time) is when you resurrect other players and they say "thanks".

     

    When you enter the game and don't already have a group to play with, you're going to experience singleplayer experience, not multiplayer one. Everyone around you just keeps doing heart quests and events. Technically they all work together, helping each other by ressing for example, but they don't talk to each other.

     

    Thanks to the map channel the whole game feels really lonely, although it's supposed to be a mmorpg.

     

    PS. if you didn't understand, by local channel I mean the "say" channel.

    I agree 100% with everything you've said, but be warned, all the GW2 fans will roast you alive for saying this.

    It's very hard to ever talk to people around you in GW2, they ignore the local channel almost completely. I tried for a week to get someone to respond while doing events and such, and only ever once got a "ty" for picking someone up.

    Its more social than WoW... but its still an oddly antisocial game.

     

    But, all the folks that never played MMOs before WoW just will not understand how common /say was, and how things like guild and alliance channel filled the role that global chat now does.

    Your warning came a bit too late, they are already roasting me alive. Is there any subject they won't get angry about other than praising GW2 or worshipping ArenaNet CEO?

    Oh woe is you.  People giving you options or asking you questions to further explain your point of view is not roasting you.   If you come onto another game's forums stating that it's features are bad based off of your own opinion, you can't expect for people not to respond.  Grow some thicker skin my friend. 

    "If I offended you, you needed it" -Corey Taylor

  • MindTriggerMindTrigger Member Posts: 2,596
    Originally posted by teakbois
    Originally posted by MindTrigger

    The general point I think that is being made is that these games have become completely anti-social and solo-focused.  It's not about standing around and chatting arbitrarily, it's about having game mechanics that encourage people to interact to accomplish goals and solve problems. Most of you have *no clue* how this works, because you probably cut your teeth on WoW and other recent themeparks.

     

    See I disagree here.  As I said, its the players today and not the games.  

    Everquest was a very group centric game, everyone knows this.  However, in a normal group, there wasnt a need to talk about what you were going to do because people understood the monk would bring a mob for the paladin to pickup, the shaman would slow it while the cleric healed and everyone else dpsed.  Outside of actually forming the group and deciding where to go, socializing wasnt needed, but people did it.

     

    Fast forward to WoW.  When you queue up for a dungeon the tank leads, healer heals, dps does their thing.  the group still needs to work together.  But again, everyone knows their role.  The difference is, no one ever says a damn word.  yeah, the action is faster paced in WoW, but even EQ bards which all now have carpal tunnel most likely managed to chat. 

     

    Its the people, not the games.

    When people are playing games where interaction is required to thrive, they will do so.  Where's the motivation to talk to anyone in today's themeparks?  I know there are plenty of antisocial players out there, but the games foster that style of play as well.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • MindTriggerMindTrigger Member Posts: 2,596
    Originally posted by Aerowyn
    Originally posted by teakbois
    Originally posted by MindTrigger

    The general point I think that is being made is that these games have become completely anti-social and solo-focused.  It's not about standing around and chatting arbitrarily, it's about having game mechanics that encourage people to interact to accomplish goals and solve problems. Most of you have *no clue* how this works, because you probably cut your teeth on WoW and other recent themeparks.

     

    See I disagree here.  As I said, its the players today and not the games.  

    Everquest was a very group centric game, everyone knows this.  However, in a normal group, there wasnt a need to talk about what you were going to do because people understood the monk would bring a mob for the paladin to pickup, the shaman would slow it while the cleric healed and everyone else dpsed.  Outside of actually forming the group and deciding where to go, socializing wasnt needed, but people did it.

     

    Fast forward to WoW.  When you queue up for a dungeon the tank leads, healer heals, dps does their thing.  the group still needs to work together.  But again, everyone knows their role.  The difference is, no one ever says a damn word.  yeah, the action is faster paced in WoW, but even EQ bards which all now have carpal tunnel most likely managed to chat. 

     

    Its the people, not the games.

    had this conversation with some people recently and they asked why play an MMO if you aren't going to talk to people.. then someone said just because I walk down a crowded street I don't stop to greet and chat up everyone around me. I saw it posted on these forums but think it sums up a good bit of the people who play MMOs nowadays.. they said "I don't want to need to interact or talk to others while playing a game, but I like the feeling that they are out there"

    Actually, in the course of going about your business around town, you likely do quite a bit of talking.  Same with going to work, school, bars and other social events. It's often required to get things done. 

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Masa1

    For example local chat is barely used.. and I think it's mostly thanks to the map channel (the other explanation is that gw2 players are just unsocial).

    I stopped here.

  • teakboisteakbois Member Posts: 2,154
    Originally posted by MindTrigger

    When people are playing games where interaction is required to thrive, they will do so.  Where's the motivation to talk to anyone in today's themeparks?  I know there are plenty of antisocial players out there, but the games foster that style of play as well.

    Lets take a look at SWTOR.

    Every section had group quests that REQUIRED bare minimum one other person to complete.  These quests dropped currency for good gear upgrades, so they had desrable rewards.  As I leveled I made it a point to do every one of them, and rarely had trouble getting someone to come along.  Forced interaction, and no LFG tool to facilitate.  Yet SWTOR seems to go down as this tremendously antisocial game.

    Infact, people were outraged that you had to socialize to try to form groups.  I prefer no goup finder (and Im sure you do too), but we're the minority.  People have changed.

  • DrachasorDrachasor Member Posts: 2,678
    Originally posted by Drachasor

    Eh, I find people more often don't respond to me on these forums.  Seriously, I often exchange a wry comment or two with /say in the game with others.  Sometimes there is no response, but the majority of the time there is.

    The only real difficutly, I think, is that it is hard to fight and type, and events are very busy.  It would be nice if Voice Recognition was to the point that it would type out anything you say.  Or if there was some sort of good voice chat system (though how to get this to work would be a big question).  That way you could type without needing your hands.  A bit annoying, but nothing new.

    I rest my case.

  • Bior337Bior337 Member Posts: 25
    Originally posted by teakbois
    Originally posted by MindTrigger

    When people are playing games where interaction is required to thrive, they will do so.  Where's the motivation to talk to anyone in today's themeparks?  I know there are plenty of antisocial players out there, but the games foster that style of play as well.

    Lets take a look at SWTOR.

    Every section had group quests that REQUIRED bare minimum one other person to complete.  These quests dropped currency for good gear upgrades, so they had desrable rewards.  As I leveled I made it a point to do every one of them, and rarely had trouble getting someone to come along.  Forced interaction, and no LFG tool to facilitate.  Yet SWTOR seems to go down as this tremendously antisocial game.

    It's an antisocial game because there's no game world or player interconnectivity, and almost all the missions are done with NPC companions.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by MindTrigger
    Originally posted by Aerowyn
    Originally posted by teakbois
    Originally posted by MindTrigger

    The general point I think that is being made is that these games have become completely anti-social and solo-focused.  It's not about standing around and chatting arbitrarily, it's about having game mechanics that encourage people to interact to accomplish goals and solve problems. Most of you have *no clue* how this works, because you probably cut your teeth on WoW and other recent themeparks.

     

    See I disagree here.  As I said, its the players today and not the games.  

    Everquest was a very group centric game, everyone knows this.  However, in a normal group, there wasnt a need to talk about what you were going to do because people understood the monk would bring a mob for the paladin to pickup, the shaman would slow it while the cleric healed and everyone else dpsed.  Outside of actually forming the group and deciding where to go, socializing wasnt needed, but people did it.

     

    Fast forward to WoW.  When you queue up for a dungeon the tank leads, healer heals, dps does their thing.  the group still needs to work together.  But again, everyone knows their role.  The difference is, no one ever says a damn word.  yeah, the action is faster paced in WoW, but even EQ bards which all now have carpal tunnel most likely managed to chat. 

     

    Its the people, not the games.

    had this conversation with some people recently and they asked why play an MMO if you aren't going to talk to people.. then someone said just because I walk down a crowded street I don't stop to greet and chat up everyone around me. I saw it posted on these forums but think it sums up a good bit of the people who play MMOs nowadays.. they said "I don't want to need to interact or talk to others while playing a game, but I like the feeling that they are out there"

    Actually, in the course of going about your business around town, you likely do quite a bit of talking.  Same with going to work, school, bars and other social events. It's often required to get things done. 

    not really depends on the person.. today I went shopping, got gas, walked around the mall, went to the park with my kids.. all public places never did I need to talk to anyone to get anything done.. amount for shopping was right on the credit card machine... i swipped my card and went on my way.. now if I struck up a conversation with the cashier and asked how they were doing or whatever we would talk but it wasn't required to acomplish my task.. many things in life are like this now though.. i could have everything I ever wanted pretty much delivered to my house including groceries... if I want to be social Ill go out and be social no one is forcing me to do so... although work is sort of a differn't thing but I could get by many days without saying a word if I wanted to.. would be boring but possible:)

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by Masa1
    Originally posted by Apropo

    I some what agree.  Trying to get nearly anyone to acknowledge /say chat is horrible.  I watched so many people participate in an event that had a chest at the end and a bunch started running off.  I used /say chat and noone noticed, I switched to /map chat and nearly half came back...  

     

    /say kind of blends in with all other chats but /map chat stands out because its red.  this is one of my issues that I feel ANET needs to address because people just tend to ignore everyone unless they use /map chat. 

    I think that they should remove the whole map channel, except for WvW.

    are you level 80?

    Thats a terrible idea.....

    Philosophy of MMO Game Design

  • IkedaIkeda Member RarePosts: 2,751

    Maybe I don't want to be disturbed by your silly chat?

    Seriously, am I the only one that turned off all chats but guild and local?  If it isn't say, I don't see it.

    Easy peezy.  No barrens chat for me.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Ikeda

    Maybe I don't want to be disturbed by your silly chat?

    Seriously, am I the only one that turned off all chats but guild and local?  If it isn't say, I don't see it.

    Easy peezy.  No barrens chat for me.

    You mean turn off what you don't like in the OPTIONS instead of bitching and moaning on forums?  By golly, technology is keen!

  • Bior337Bior337 Member Posts: 25
    Originally posted by MMOExposed
    Originally posted by Masa1
    Originally posted by Apropo

    I some what agree.  Trying to get nearly anyone to acknowledge /say chat is horrible.  I watched so many people participate in an event that had a chest at the end and a bunch started running off.  I used /say chat and noone noticed, I switched to /map chat and nearly half came back...  

     

    /say kind of blends in with all other chats but /map chat stands out because its red.  this is one of my issues that I feel ANET needs to address because people just tend to ignore everyone unless they use /map chat. 

    I think that they should remove the whole map channel, except for WvW.

    are you level 80?

    Thats a terrible idea.....

    How is that a terrible idea? Most MMOs of the past didn't have global chat channels. And I'd argue they were better off for it.

  • Bior337Bior337 Member Posts: 25
    Originally posted by Eir_S
    Originally posted by Ikeda

    Maybe I don't want to be disturbed by your silly chat?

    Seriously, am I the only one that turned off all chats but guild and local?  If it isn't say, I don't see it.

    Easy peezy.  No barrens chat for me.

    You mean turn off what you don't like in the OPTIONS instead of bitching and moaning on forums?  By golly, technology is keen!

    Turning off the chat won't get people to use /say more, and interact face to face/be more social, which you would understand if you hadn't stopped reading a sentence into the OP.

    But sure, go ahead, keep posting comments in a thread you said yourself you didn't read. It just makes you look stupid.

  • teakboisteakbois Member Posts: 2,154
    Originally posted by Bior337
    Originally posted by MMOExposed
    Originally posted by Masa1
    Originally posted by Apropo

    I some what agree.  Trying to get nearly anyone to acknowledge /say chat is horrible.  I watched so many people participate in an event that had a chest at the end and a bunch started running off.  I used /say chat and noone noticed, I switched to /map chat and nearly half came back...  

     

    /say kind of blends in with all other chats but /map chat stands out because its red.  this is one of my issues that I feel ANET needs to address because people just tend to ignore everyone unless they use /map chat. 

    I think that they should remove the whole map channel, except for WvW.

    are you level 80?

    Thats a terrible idea.....

    How is that a terrible idea? Most MMOs of the past didn't have global chat channels. And I'd argue they were better off for it.

    region chat was a very big part of EQ.  I know some MMOs didnt have them, but its silly to think they were better off for it unless they were RP servers.

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