"Guild Wars 2 uses a heavily modified Guild Wars game engine which includes support for true 3D environments, more detailed environments and models, better lighting and shadows, new animation and effects systems, plus new audio and cinematics engines and a more flexible combat and skill-casting system.
Gaile Gray has indicated the game supports DirectX 10, but not require it to play. Guild Wars 2 utilises the Havok physics engine to provide ragdoll animation and destructible environments, as well as occlusion culling technology licensed from Umbra Software to optimise 3D object rendering."
The yea core engine is GW1 and Havok dropped on top for 3d rendring and ragdoll and destructible environment.
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
"Guild Wars 2 uses a heavily modified Guild Wars game engine which includes support for true 3D environments, more detailed environments and models, better lighting and shadows, new animation and effects systems, plus new audio and cinematics engines and a more flexible combat and skill-casting system.
Gaile Gray has indicated the game supports DirectX 10, but not require it to play. Guild Wars 2 utilises the Havok physics engine to provide ragdoll animation and destructible environments, as well as occlusion culling technology licensed from Umbra Software to optimise 3D object rendering."
The yea core engine is GW1 and Havok dropped on top for 3d rendring and ragdoll and destructible environment.
You mean core graphics engine.... oh nvm, pointless derailing of the thread. You're right, we're wrong. GW2 uses GW1 engine. /rolleyes
"Guild Wars 2 uses a heavily modified Guild Wars game engine which includes support for true 3D environments, more detailed environments and models, better lighting and shadows, new animation and effects systems, plus new audio and cinematics engines and a more flexible combat and skill-casting system.
Gaile Gray has indicated the game supports DirectX 10, but not require it to play. Guild Wars 2 utilises the Havok physics engine to provide ragdoll animation and destructible environments, as well as occlusion culling technology licensed from Umbra Software to optimise 3D object rendering."
The yea core engine is GW1 and Havok dropped on top for 3d rendring and ragdoll and destructible environment.
You mean core graphics engine.... oh nvm, pointless derailing of the thread. You're right, we're wrong. GW2 uses GW1 engine. /rolleyes
Ahh yes straight from a developer him self right on. /rolleyes
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
So here we go. GW2 has been out a couple of months now. I personally don't think it shattered as many records as ANET hoped. So I am going to ask the question everyone else is afraid to ask.
I think not. The reason for GW2 was GW1 had design issues and rather than continue on with the heavily-instanced MMO, they decided to re-do it from the ground up. So they canceled their 4th update and made Eye of the North instead so they integrate the first MMO, to some extent, into the second.
With GW2 they haven't programmed themselves into a corner. So there's no compelling need to do a complete re-write. They can do what LOTRO did, just update the engine to keep with the times...
Comments
The yea core engine is GW1 and Havok dropped on top for 3d rendring and ragdoll and destructible environment.
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
Carl Sagan-
You mean core graphics engine.... oh nvm, pointless derailing of the thread. You're right, we're wrong. GW2 uses GW1 engine. /rolleyes
Our economy is going downhill and pretty fast. I'd be very very suprised that the box for gw3 isn't done within 4 years.
With only 2 or 3 expnasions to gw2.
Ahh yes straight from a developer him self right on. /rolleyes
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
Carl Sagan-
I think not. The reason for GW2 was GW1 had design issues and rather than continue on with the heavily-instanced MMO, they decided to re-do it from the ground up. So they canceled their 4th update and made Eye of the North instead so they integrate the first MMO, to some extent, into the second.
With GW2 they haven't programmed themselves into a corner. So there's no compelling need to do a complete re-write. They can do what LOTRO did, just update the engine to keep with the times...