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Neverwinter Community: What the hell is going on?...

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  • red_cruiserred_cruiser Member UncommonPosts: 486

    I've done guild runs with four people and one pug and once we get into the dungeon; the pug is the leader of the party.  We didn't have any problems that run; I just found it odd that it was the case, and even running with a mostly guild group is not always a cure. If I'm the leader, I boot people that act like jerks.  They are usually DPS.  Enjoy going back to the end of the 30 minute wait.  Thankfully,  these people point themselves out pretty early, too.  They roll need on everything.  In cases like this, I roll need too, and then if I win, I just give the gear to the person that can use it.  It's funny because they know you are trying to be an anti-jerk, but what can they say to you? Stop rolling on the gear I am trying to ninja?

    I find that the community isn't all that bad for a free to play game.  Usually you can pick up the jerks by their player handles and names.  Gearing up is really so quick and simple that getting worked up over it doesn't seem to be worth it, either.

  • DraGzielDraGziel Member UncommonPosts: 67
    What the OP said is very common in this game. No one speaks in groups and they try to ninja everything. I'm playing with my brother who is a CW and I'm a rogue. In dungeons, we are forced to push "need" for both CW and rogue items in order to increase our chances to get any decent loot. Shame really...
  • witchhammerwitchhammer Member Posts: 7

    Hello OP,

    to be honest, i just logged into my account here to reply to your post and to say that i absolutely feel with you !

    I hate all those needers, pullers and people that dont talk in a group. It seems like most of them doesnt even have the time to say a quick hello. If they say something its always offensive and asocial.

    The best experience i have building a group is by building it via Chat. You can talk to people and get a first glimpse of how they are.

    Ill never ever use the dungeon finder for dungeons again because of that asocial behaviour of random people.

    Its absolutely important that they change the loot system that only the designated class can roll a need on an item. Well that doesnt protect you from someone ninja his class items to sell it but it takes most of the steam out of that.

    Another thing is, if someone of you gets Teamlead, just switch loot-Rules to something like lootmaster. I think that worked in CB quite well. Oh and last but not least , i think all those powergamer kids will reach max level, search some teammates via "Equipcheck Protectors Enclave min GS 100000" and then its getting boring for them and theyll leave the game to the roleplayers, slowmos and people that enjoy foundry missions and cooperative gameplay.

    My hopes are really high ;)

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    This is what you get when dungeon loot isn't bind on pickup. If they can sell it, they'll need it.
    I don't suffer from insanity, I enjoy every minute of it.
  • UkihaUkiha Member Posts: 58
    [mod edit]

    This is what i'm talking about :),you can find how old i am  in my profile.I'm not talking about the game,i don't care if i don't get a SHINY blue dagger,i'm talking about the anti-social behaviour that i found doing dungeons on this game.Read again and get that rusty brain of yours working, mate :D.

    Anyways, i'll just find a guild or ask in general chat as you peeps said,no point doing PUGS when i can avoid them.

  • EmhsterEmhster Member UncommonPosts: 913

    It's a little bit worse in free to play games. I'm all for player tribunals like in League of Legend to cleanse the world of those little POS.

    If you're playing solo, your best bet is to group up while questing. Once you've found a friend or two, ask them to go do a dungeon and you're all set for a much better experience with other socializers. ;)

  • DraemosDraemos Member UncommonPosts: 1,521

    Something else to consider is that everyone from different countries is put into the same player pool.  You'll often play with French, German, Russians, etc that may not even speak English. 

     

    This is while you'll often see notifications and cutscenes in other languages. 

  • FusionFusion Member UncommonPosts: 1,398
    F2P + PUG's. end of story.
    http://neocron-game.com/ - now totally F2P no cash-shops or micro transactions at all.
  • flizzerflizzer Member RarePosts: 2,455

    I wonder if some of this is a cultural thing, as the other poster was hinting at.  I have also found  myself not being answered in group chat when in dungeons.  Maybe for some it is their first MMO.  Ive repeatedly seen players running around attacking everything in sight and then running back to the group, or at least whatever is left.  Half the problem is keeping the group together.  Once i popped in to a dungeon to find one guy trying to open a chest, two more getting mobbed by  skeletons and one guy seemed afk at the fire. 

    I usually always PUG in MMOs and have gotten used to this type of behavior.  The not talking , however , is a bit disconcerting.  I guess I find PUGs interesting because you never know what you are going to get. Ive made friends through PUGS and, of course, come across those people you want to put on ignore forever.  I'm on Mindflayer so if you know of any friendly, casual guilds that love doing Foundry missions because THEY ARE FUN and not trying to exploit for xp, let me know. 

  • DahkohtDahkoht Member UncommonPosts: 479
    Sounds like we can use Seanlau as a prime example of what the OP is stating.

  • ProfGetzProfGetz Member UncommonPosts: 182

    I see this a LOT in most MMOS I have played. It seems more common in F2P games however. Best advice I can give is find a good guild and run with them. PUGs are full of special snowflakes who can't see past their own needs.

    Best of luck to you

    Every MMORPG is AWESOME, until it's released!
    I don't want a game so much as I want a WORLD!
    --
    o·pin·ion –noun
    1. a belief or judgment that rests on grounds insufficient to produce complete certainty.
    2. a personal view, attitude, or appraisal.

  • SulaaSulaa Member UncommonPosts: 1,329

    @OP

    Don't expect people behaving good in matchmaking lobby-like game.  

    Do you expect good community in League of Legends or Call of Duty or World of Warcraft?

     

    People behave good in games - when there is social and actual game pressure to do so. That is in games where you have to take time and effort to group and travel and in which if you're ostracized by community - then it will affect your future gameplay.

    Otherwise many will not.

     

    You cannot have the cake and eat it.   Either you have convenience of fast machmaking games or you have better behaviour.  Not both.

  • MentatMentat Member UncommonPosts: 516
    Originally posted by Seunlau
    (mod edit)
    (mod edit)

    On topic:

    The replies here have been really informative - me and a couple buddies are looking for a good mmo - looks like this one might be it - just gotta be weary of loot ninjas and typical mmo pug community and the quoted anus above.

  • XepherdXepherd Member UncommonPosts: 105

    As a GM back in the day (pen & paper RPG) I had 2 players fighting for potions one time.

     

    - Hey, I don't have full HP, I need this potion to heal myself

    - Then drink the one you already have in your inventory, I don't have any

    (FIGHT STARTED!)

    What you experienced is just what can happen in Dungeons & Dragons - the pen & paper RPG - pretty realistic IMHO! :D

     

  • archisisarchisis Member UncommonPosts: 58
    I feel for you. Unfortunately, this is the gaming community today, and why I solo games today. I remember the days of EQ1 when ppl were courteous, friendly and thoughtful and it was so much fun to play. I couldn't wait to get online to meet new players and group up for dungeon runs. I have been in so many groups where ppl are like you described. It is very sad. :(
     

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  • WraithoneWraithone Member RarePosts: 3,806

    Thats fairly typical of the crowd I've seen. They need on almost everything.  CW rush ahead and start nuking before the tank has established aggro, then howl like banshees when they die.  But its not just Neverwinter.  I'm seeing this pretty much across the board.

    Impatient, thoughtless, ignorant and foul mouthed pretty much describes most of these people.  Given that the gaming audience is becoming more and more a cross section of the general population, thats pretty much to be expected.

    The loot system needs to be refined, so that one can only need on something used by your current class.  Beyond that, just say NO to PUG's.

    "If you can't kill it, don't make it mad."
  • MadDemon64MadDemon64 Member UncommonPosts: 1,102

    Yea yea bad experience in a dungeon we all have either heard or experienced this story.

    Of course, this doesn't necessarily mean that the community sucks, just that you had bad luck getting teamed up with these jerks.

    Every game has them, but not every game's community is accurately reflected by them.  I personally haven't dealt with anyone like that, but then again I might just be very lucky when it comes to groups (or maybe I haven't been paying attention).

    Since when is Tuesday a direction?

  • AldersAlders Member RarePosts: 2,207

    It's a vicious cycle unfortunately.

    I've had this happen many times, which leads to me not wanting to PUG, which then leads to not wanting to communicate with anyone i don't know, which leads to friends and guilds keeping to themselves and not making friends, which ultimately leads to cliques and a fragmented community.

    This is also why i don't read in game chat anymore and put all my focus into TS/Vent. 

     

    Bring back the days when you could ostracize douchebags to the point where their only option was to quit the game.  You can't really do that when it's so easy to hit a button and join any content available.

  • MadDemon64MadDemon64 Member UncommonPosts: 1,102
    Originally posted by Alders

    It's a vicious cycle unfortunately.

    I've had this happen many times, which leads to me not wanting to PUG, which then leads to not wanting to communicate with anyone i don't know, which leads to friends and guilds keeping to themselves and not making friends, which ultimately leads to cliques and a fragmented community.

    This is also why i don't read in game chat anymore and put all my focus into TS/Vent. 

     

    Bring back the days when you could ostracize douchebags to the point where their only option was to quit the game.  You can't really do that when it's so easy to hit a button and join any content available.

    I would make a comment saying that some of these problems are fixed in games like GW2 (the loot part at least), and would recommend that a loot system like GW2 would improve NW, but then everyone would complain that NW is now a Gw2 clone.

    Since when is Tuesday a direction?

  • timtracktimtrack Member UncommonPosts: 541
    Had a similar experience. Nobody said a word until the Cleric rolled on some CW loot, then i asked why and got the reply "it's for a friend". The rest of the group proceeded to roll need on all the Cleric loot and he didn't win a thing after that.
  • sado2020sado2020 Member Posts: 112

    One moment still sticks in my mind for bad and kinda of funny gaming experiences. 

     

    The first I was using the dungeon finder in WOW right when Cata was released.  The group had formed and when we all entered the dungeon we started to greet each other.  So far so good until I greeted everyone by saying "Howdy all".  Suddenly the main tank starts to go on a tirade about how Southerners were illiterate small minded bigots.  Despite me living in the South, I brushed it off wanting to start on the dungeon.  When the tank realized he couldn't make me mad he left. 

    To OP I just feel its something a lot of games right in that beta/release period experience en masse.  Players who don't plan to invest time into the game or its community hope aboard just to make play time miserable for others.  With this being an FTP I say we'll probably see more of it.  But eventually things will work out.  Just gotta have some faith and hold out XD

    Playing: TSW, D&D NW, Defiance (more the tv show than game >.> ) LotRO, DCUO

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  • TsumoroTsumoro Member UncommonPosts: 435

    Sadly this trend is not unique to Neverwinter, in fact I have noticed this form of behavior from a lot of games where auto-match making is in place. 

    In those peoples eyes, you are essentially a 'tool' to which they use to complete the content. They don't want to react or talk to you, they just want to do the task at hand. Sadly, there is a lot of ninja like behavior going on as well which is disappointing.  I have found that asking for a group in zone chat in the area where the dungeon is yields not only swift responses and team queuing but I have also added a good number of people as 'friends' to whom I like to match up with. 

    Since then, I don't really have any trouble and we tend to move on quite quickly and have a laugh. 

     

    MMO's by their nature are 'social' games, but they have been geared to help causal players (which I can understand) so interaction with others is becoming less and less a requirement to progress. However, if you start to weed out these people that behave as such then they will either reform to be more social and jovial or they will leave all together. 

     

     

  • jesteralwaysjesteralways Member RarePosts: 2,560
    PWE community have always been like this, it is also same with AGE. you must be new to PWE games. their community is as bad as their cash shop.

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • sado2020sado2020 Member Posts: 112
    Originally posted by Tsumoro

    Sadly this trend is not unique to Neverwinter, in fact I have noticed this form of behavior from a lot of games where auto-match making is in place. 

    In those peoples eyes, you are essentially a 'tool' to which they use to complete the content. They don't want to react or talk to you, they just want to do the task at hand. Sadly, there is a lot of ninja like behavior going on as well which is disappointing.  I have found that asking for a group in zone chat in the area where the dungeon is yields not only swift responses and team queuing but I have also added a good number of people as 'friends' to whom I like to match up with. 

    Since then, I don't really have any trouble and we tend to move on quite quickly and have a laugh. 

     

    MMO's by their nature are 'social' games, but they have been geared to help causal players (which I can understand) so interaction with others is becoming less and less a requirement to progress. However, if you start to weed out these people that behave as such then they will either reform to be more social and jovial or they will leave all together. 

     

     

     

     

    What I hate is when the tanks or healers essentially try to hold the other players hostage using their role as a way to get what they want.  I've seen that in multiple games

    Playing: TSW, D&D NW, Defiance (more the tv show than game >.> ) LotRO, DCUO

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  • KostKost Member CommonPosts: 1,975
    Welcome to the internet.
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