Take for instance someone like me, can walk away from each and every fight with nearly if not full HP as a THM, because I fight with manaburn tactic, as opposed to someone who isn't familiar with this tactic, still has to learn it. Anyone that's played ffxi, will find ARR fitting them like a glove, while those that haven't have to go through the learning curve process.
You defnitely made me curious, how do you pull off this manaburn tactic?
so I still play GW2 - because my wife does - and I pretty much think its the easiest and most boring MMO i've ever played, not to mention a ridiculous RNG grind for anything of value but i digress... I really REALLY want a new MMO thats challenging and intense and demands teamwork. Is FF XIV for me? I've never played a FF series game and someone in GW2 chat said FF XIV was "just as lame ass boring as GW2 is"... thoughts?
i'm just about ready to take a very long break from MMOs or just retire completely. I'm a semi-casual player but when i do get a chance to get online, I want to do something epic and challenging. I've listened to alot of commentary and videos but I never hear anyone address this aspect of the FF XIV gameplay.
thanks
Leave the themeparks and go to the sandbox.
I wish folk would really listen and realize what they are saying when they say this. Leave playing "Fallout" and play "Civilization". that is what you're saying. Folks, sandbox mmorpgs and themepark mmorpgs are two different genre of games.
I think you should give it a try OP, Phase 4 will be Open Beta, so what do you have to lose!
Why I think you may like Final Fantasy XIV: A Realm Reborn:
Naoki Yoshida (the director/producer) is an MMO fan, not just a Developer trying to make a product to sell. He is a huge fan of Dark Age of Camelot, and apparently won a super PvP award or something. I have a feeling he has a bit of closer insight into what people want out of an MMO, rather than shareholders and investors who just want a money engine.He has said many times, he wants the endgame and group content to be challenging and engaging, and so far he's kept all of his promises and I trust in him to pull through.
Required Main Story missions will eventually require grouping, for doing dungeons and Primal fights, among other things. In order to even access the dungeon, you must go through the Main Story missions, and then you can queue for it in the Duty Finder. There are some single player instanced battles (that are difficult), but there will also be some Main Story group content, such as the Primals.
Challenging Group Content that Requires Teamwork. I ran the first dungeon (lv 15) on Saturday night, and there was a fight in the dungeon where a bunch of npcs were fighting each other. My party and I mindlessly waded into the melee, horrified to find there were NPC healers in there (two or three of them) that could not be DPS'd down, despite Limit Breaks and our best efforts. They simply out-healed all of our damage. So we had to improvise and the tank allowed one of the DPS to draw aggro on a few NPCs and kite them away, letting us Limit Break one of the healers, allowing us to finally kill everything else. That might not be impressive, but keep in mind this was literally the first intro dungeon. The boss itself involved waves of adds, and I don't mean like one or two adds at every 25% hp, i mean like 5 or 6+ full npc adds every few seconds from all over the room. And they were full powered dungeon adds, not weak trash that could be ignored and AOE'd down (not that we even had any AOE lol ). It was very fun. I can only surmise the content becomes more and more challenging as you progress in levels.
Primals. (This is kind of tied in to the above, but that was getting long lol) Primals are the iconic Final Fantasy Summons, reimagined as powerful god-like bosses, hell-bent on sucking the land dry of its lifeforce. You can look up the Ifrit fight from E3. It has many mechanics I feel are usually reserved fr later game fights at end game, with one hit kill moves that require teamwork to overcome. And the E3 version was a dumbed down version of the easy mode at ~lv 30. In version 1.0, there was a hardmode at level 50 and then an Extreme Mode!!! In Version 1.0, we had Ifrit, Garuda, and Good King Moogle Mog XIIth. Nael van Darnus, while not a Primal, was a similar battle and one of the most challenging in the game before it shutdown. You can look up any of these 1.0 fights on youtube, they all require tactics and have interesting mechanics. From what I have seen A Realm Reborn has only added to that and made each encounter that much better.
Optional Content/Challenge. You have the main story quests, and then there are side quests much like the standard WoW quest (with a more lore based focus). But there are also Levequests (think daily quests, that remove the tedium of talking to multiple quest givers and have a multiude of repeatable quest like missions that you can do for exp and money, but have a limited allowance). Then there are Guildhests, which are group focused, harder versions of Levequests. These two unlock at level 10. Now, if you are looking for a challenge, before initiating a Levequest, you have the option of increasing the difficulty from +0 to +5, so if you want a challenge you are more than welcome. I haven't tried Guildhests yet. None of these are required, but should you get bored of doing the typical questing (which you are only ever required to do the Main Story quests, not all quests) you can shake things up doing something else. Like FATEs.
FATE (Full Active Time Event). These are essentially the Dynamic Events from Rift/WAR/GW2. At low levels they tend to be a bit mindless and zerg-fest-y, but in later levels they become more complex and challenging. For example, there will be two versions of the Primals, the Main Story versions (and their hard modes) and the FATE versions. These will be closer in strength to the Hard modes, due to the fact that whichever Free Company (guild) can defeat it gains the Primal as a one-time use Summon that only they can use on the whole server (if they don't use it in a certain amount of time, the Primal is released, freeing it for others to attempt to capture). When summoned, the weather in a zone will change, letting everyone know an epic clash is about to happen! Then there are the FATEs such as one where monsters will kidnap townsfolk and merchants, and those NPCs will be unavailable until players rescue them from the specific FATE; or the Beastmen Stronghold FATEs that would basically amount to an open-world dungeon. There is the Behemoth FATE, intending for high level characters and Free Companies, requring teamwork to attack certain body parts in order to open the creature up to damage. And then, my favorite, there is Odin . . .
Odin. An Elder Primal, Odin wanders the Black Shroud as a powerful FATE boss, challenging any who consider themselves worthy opponents. Obviously mirroring his Primal brethren, he'll have any boss moves and tacics, BUT should the players not defeat him in a certain amount of time, he will use ZANTETSUKEN - literally cutting everyone in the battle in half, killing them instantly and departing, to search for worthy foes. HOWEVER, the fun does not end here. Should Odin be defeated, he shall return more powerful than before and drop better rewards . . . truly a feature I look forward to.
This has gotten long, so I'll try to wrap up.
Some things to be aware of:
As an experienced MMO player, you likely will find the early game unchallenging and easy. This is intended. A target audience of the game are players new to MMOs in general, the game is great at easing players into the game systems without overwhelming them, and getting them used to the game as a whole. Please keep this in mind if you do try it out, it does get more challenging and complex as you level up.
Grouping is not required before level 15. Tying into the above point, you will not be forced to group until level 15, where you are sent to the first dungeon. I believe this is about the end of the 'tutorial' part of the game, and by this point should be well familiar with everything to function in a group. However, after this, grouping will be a must for lots of content.
If you are used to games with lots of skills, or talent trees the classes may seem dumbed down at first. When in the game, you can open the Actions and Traits window, and actually view all of the skills you will get during the course of the game on your current class. There isn't a talent tree, or anything like that. But do not forget, that in this game you can be every single class, simply by changing your weapon. Each one with their own level and skills. Some of these skills, once earned by levelling up the required class, can be used on the other classes, further customizing your load out and play style. For example, I recommend levelling up Pugilist and Lancer, in order to unlock Second Wind, a mana-less Self-heal, and Invigorate, a move that regens your TP (like mana, but for melee classes to use actions). Want to roll the dps mage class, but be able to heal should the need arise? Level Conjurer and unlock Cure, then equip it.
Classes =/= Jobs. I haven't mentioned Jobs yet. Classes and Jobs are separate, but tied to each other. As I said before, the classes do not have a 'talent tree' like SWTOR, WOW or RIFT. However, you can look at Jobs as being an item you equip, that specializes your class into a specific role much like having to choose a specific talent tree in those other games. For example, as a Lancer - you use polearms, spears and lances to fight. But you may also equip the skills and buff spells of the other classes. Should you equip the Soul Crystal of the Dragoon, however, your damage output with polearms, spears, etc, will skyrocket, but you will lose the ability to pull skills and abilities from the other classes. I think you can only pull skills from Pugilist and Archer while in Dragoon mode. That's how it was in 1.0. Jobs do not have their own level, in fact they are simply a "mode" you class may shift into. It should be noted that classes are meant to be versatile and able to solo easily, while Jobs are tuned for a specific role and meant for party play.
Multiple Jobs coming. Now, keep in mind that right now each class has only one Job associated with it. At launch, a new class, the Arcanist, will be available. They are a pet class *supposedly* centered around buff/debuff and DoT damage. They will have two Jobs at launch; the Summoner and the Scholar. Summoners transmute the essences of the Primals as pets, and *supposedly* are more of a DPS/DoT damage Job. The Scholar has a fairy pet, and is a buff/Healer Job, based around HoT spells. (Can't wait to try these). Yoshi has said in the past he wants the classes to have multiple Jobs available, so bear in mind more are coming. Yoshi has stated that more Mage classes are needed to balance out the roster, and then possibly a Scout class (like rogue.) Theif, , Dark Knight, Ninja and Samurai are all popular requests, and they are considering everything. Also, new Jobs will come in content patches, and not just expansions.
I will stop here, haha, I wrote way more than I intended too. I hope I could convince you to at least give the game a try when open beta hits! There is so much more info, but I'd have to write a book!
I hope to see you in game!
Kudos to you sir, the best explanation in this thread. Problem with a lot of new testers and those yet to test have not followed any developers notes and have no idea of what the game holds for later levels and the future.
I agree with the OP that GW2 is a shallow and easy game. It's completely soulless. And then I had people tell me to wait til I get to do dungeons, or until I reach xx level. Did the first 2 dungeons and quickly realized that what I was thinking prior was what I would continue to think. Shallow and easy....
The class system is more like a scaled down version of TSW's wheel system. You won't have access to ALL class/job abilities, but you do have some, from each class/job.
Originally posted by Randayn I agree with the OP that GW2 is a shallow and easy game. It's completely soulless. And then I had people tell me to wait til I get to do dungeons, or until I reach xx level. Did the first 2 dungeons and quickly realized that what I was thinking prior was what I would continue to think. Shallow and easy....
I'm sorry FFXI is hard for you I guess? What made it so difficult? Did the devs not put gear in the game for the players to survive the damage? Was the fight different every single time? Apparantly not if the devs put out a video. Seems more like balance was the issue. Yes, imbalance can make something hard, so if that is what you are talking about then fine. However, I never played one MMO yet that I thought was difficult. Sorry, but that's just how it is.
I HAVE come across actual players in PVP though that are difficult to beat.
What made AV difficult is that SE went way outside the box when designing the encounter and switched up their usual array of boss mechanics. They incorporated concepts into the fight that required players to pay attention to things they weren't accustom to paying attention to, or at least dealing with them in a way they weren't used to.
The players, being cocky creatures of habit, just kept throwing their usual tactics at it (stacking BLMs, finding ways to "glitch" the mob, etc.) but found their tactics either proved ineffective, or were found to be exploits.
The whole ordeal was really kind of funny, as I got to see it all happen.
End-game players, with their comically over-inflated egos, would tend to brag a lot about how hardcore they were. They would do so by complaining about everything being too easy. You'd see things along the line of "come on SE, give us something challenging. This game is easy mode".
SE obliged them in the form of Absolute Virtue, an enemy that wiped the floor with them. Were they grateful to have finally met their match and given the challenge they claimed to want? Hell no. After failing a few times, they whined like spoiled babies, accusing SE of deliberately making AV impossible to kill. It never occurred to them that they were simply not doing something right and hadn't covered every possible solution. Nope. They were doing everything right... It's just that SE was trolling them.
SE had called them on their bravado, upped the ante, threw 'em a curve ball... and they fell apart. They were getting their asses kicked and they didn't like it.
Now, personally, I can't stand conceit or arrogance in people, especially over a game. So, seeing these people's mountain-sized egos being roflstomped by a single raid boss was a beautiful thing to behold for me.
So... SE did finally released that clue video. Immediate reaction was "WTF, this isn't showing us anything! This is bogus!". Essentially, the Elite were expecting a step-by-step, "Tank Spot" style video on "How to kill AV". What they got was a video focusing on certain parts of the fight and different actions at different times, involving elements, etc.
Instead of focusing in and trying to figure out what SE was cluing them into, many (though not all) dealt with their insecurity at not being able to figure it out by turning it around and making fun of SE, calling the video a fraud, etc. You can still see some such comments on the YT videos of it.
So yeah... AV was an epic, and much needed, dose of humble pie for much of FFXI's so-called "Elite" - though they'll never admit it. They'll just keep blaming SE.
Thing is, I would legitimately call AV a difficult and challenging encounter because, let's face it... it's one thing to follow a walkthrough, a "tank spot" video, or use an addon, created by others who already did the footwork and figured it out. It's something else altogether to go into a fight completely new and having to learn the fight, pay attention to what the boss does, determine the correct way to deal with it... and then actually do so successfully. Knowing how is only part of the equation. The other half is execution.
thats challenging and intense and demands teamwork. Is FF XIV for me? I've never played a FF series game and someone in GW2 chat said FF XIV was "just as lame ass boring as GW2 is"... thoughts?
Originally posted by rodingo Yeh I really don't get people claiming one mmo is easier or harder than another. If you can read then playing an MMO should be a snap unless you have a physical or mental disability. I can understand some people having a hard time with the more recent action combat based games because that requires a little more hand-eye coordination, timing, and attention span but as a whole all MMOs are easy. If this game is, or any MMO for that matter is hard for you, then like the poster above said, maybe you should take a break for a while.
^ must have never played Everquest or at least rodingo didn't raid in it...
I stopped raiding a long time ago. It just became way to tedious. I realized I didn't feel the draw to raid for gear, so I could raid for gear, so I could raid for gear, so I could for gear anymore.
And no, I didn't raid in EQ. What was so hard about it? Before you answer, just know that I don't consider scripted boss fights and skill rotations difficult.
You must of never played endgame in FFXI either...
Two Words:
Absolute Virtue.
One word:
Huh?
I did play FFVII on the PS1 though. Does that count?
Don't claim all MMO's are easy when you haven't even experienced some of the more difficult MMO's out there.
Absolute Virtue was such a hard encounter that it went un-killed for nearly 5-6 years. The developers made videos giving players hints about how to down him and he still went undefeated. If I remember right Everquest had a similar encounter that took a ton of people to down and right before they did a GM reset him... I could be thinking of a different game though.
Was it the Sleeper? I remember hearing rumors that when someone awoke him, he'd go through all zones killing everything it came across. That's pretty sick if that really happened.
apparently you've never fought lupicus and wth is GW2 discussion doing in FFXIV? Most of the end dungeons are very hard and with updates I bet they are going to make some hard modes anyways you could post this in the GW2 forums where you'll be eaten alive.
Don't claim all MMO's are easy when you haven't even experienced some of the more difficult MMO's out there.
Absolute Virtue was such a hard encounter that it went un-killed for nearly 5-6 years. The developers made videos giving players hints about how to down him and he still went undefeated. If I remember right Everquest had a similar encounter that took a ton of people to down and right before they did a GM reset him... I could be thinking of a different game though.
I would like to add in Final Fantasy XI's Pandemonium Warden If you've ever tried to run into this? Back in the days where XI had them here super boss as AV and PW it was definitely a challenge but SE was cleaning the floor with us.
People tried to challenge PW which they did and it ended up that they gave up after 18 hours just fighting. People began to feel ill, Physically ill. I can not think of another game that has the exact same end game content.
But this does not work today and I would not have time to sit so long on a single boss.
Although people thought when CoP came to the XI for the first time to us. But people began qq in the community that it was too difficult and SE were forced to nerf everything so everyone could pull this off.
I hope they make the game a bit like Rift raid instance where you have bosses that are difficult. There are not many guild that can kill the hardest bosses.
And that's enough. I think there should be different levels of difficulty in XIV.Leveling is easy, dungeon have easy medium and hard and maybe even harder.
Take for instance someone like me, can walk away from each and every fight with nearly if not full HP as a THM, because I fight with manaburn tactic, as opposed to someone who isn't familiar with this tactic, still has to learn it. Anyone that's played ffxi, will find ARR fitting them like a glove, while those that haven't have to go through the learning curve process.
You defnitely made me curious, how do you pull off this manaburn tactic?
Back in ffxi we had manaburn partys, 5 black mages and either a red mage or a bard for skeles. Bard or red mage would pull the mob then sleep it once it got to the party camp (some partys would just use gravity instead of sleep). All black mages would cast their hardest hitting spell at the same time, then the red mage or bard would follow through with a sleep, rinse repeat until dead. Very much the non trinity party play.
So baiscally its a kite, nuke,sleep,regen mana, rinse repeat. You can manage a couple few mobs at a time this way, in case you pull aggro. Making sure you keep max distance. Very little health lost. The FFXIV version of THM rekindled my love for BLM.
So baiscally its a kite, nuke,sleep,regen mana, rinse repeat. You can manage a couple few mobs at a time this way, in case you pull aggro. Making sure you keep max distance. Very little health lost. The FFXIV version of THM rekindled my love for BLM.
Thank you for the description, that's what I figured from the skill tooltip, and how I played THM but wasn't sure we're talking about the same thing.
So baiscally its a kite, nuke,sleep,regen mana, rinse repeat. You can manage a couple few mobs at a time this way, in case you pull aggro. Making sure you keep max distance. Very little health lost. The FFXIV version of THM rekindled my love for BLM.
Thank you for the description, that's what I figured from the skill tooltip, and how I played THM but wasn't sure we're talking about the same thing.
Can't wait for those manaburn partys to resurface, a solid alternative to the trinity.
How much of a future do you see for yourself in an MMO, which was released, then UN-released a few weeks later because the game was so bad, and is now being re-released...
Doesn't exactly inspire me to play this game...
Now there is something I really disagree with. Let's reverse it and ask you this...
How many MMO developers have ever taken the time to acknowledge their mistakes with their game after it is released and care enough about their product to completely re-vamp the game to make it a better product? Almost nil. The fact they took that time, that energy, those financial resources to do this speaks more to what is being put into this game than your viewpoint. Most games just leave it as is or try for this 'Miracle Patch' that never pans out. So I am going to applaud them for this instead of using it against them.
so I still play GW2 - because my wife does - and I pretty much think its the easiest and most boring MMO i've ever played, not to mention a ridiculous RNG grind for anything of value but i digress... I really REALLY want a new MMO thats challenging and intense and demands teamwork. Is FF XIV for me? I've never played a FF series game and someone in GW2 chat said FF XIV was "just as lame ass boring as GW2 is"... thoughts?
i'm just about ready to take a very long break from MMOs or just retire completely. I'm a semi-casual player but when i do get a chance to get online, I want to do something epic and challenging. I've listened to alot of commentary and videos but I never hear anyone address this aspect of the FF XIV gameplay.
thanks
The game is super easy mode. There is no difficulty to it, made for soloing
Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing. PS3
so I still play GW2 - because my wife does - and I pretty much think its the easiest and most boring MMO i've ever played, not to mention a ridiculous RNG grind for anything of value but i digress... I really REALLY want a new MMO thats challenging and intense and demands teamwork. Is FF XIV for me? I've never played a FF series game and someone in GW2 chat said FF XIV was "just as lame ass boring as GW2 is"... thoughts?
i'm just about ready to take a very long break from MMOs or just retire completely. I'm a semi-casual player but when i do get a chance to get online, I want to do something epic and challenging. I've listened to alot of commentary and videos but I never hear anyone address this aspect of the FF XIV gameplay.
thanks
The game is super easy mode. There is no difficulty to it, made for soloing
except for the part where the main story quests that unlock fundamental parts of the game start requiring you to party with people.
so I still play GW2 - because my wife does - and I pretty much think its the easiest and most boring MMO i've ever played, not to mention a ridiculous RNG grind for anything of value but i digress... I really REALLY want a new MMO thats challenging and intense and demands teamwork. Is FF XIV for me? I've never played a FF series game and someone in GW2 chat said FF XIV was "just as lame ass boring as GW2 is"... thoughts?
i'm just about ready to take a very long break from MMOs or just retire completely. I'm a semi-casual player but when i do get a chance to get online, I want to do something epic and challenging. I've listened to alot of commentary and videos but I never hear anyone address this aspect of the FF XIV gameplay.
thanks
The game is super easy mode. There is no difficulty to it, made for soloing
except for the part where the main story quests that unlock fundamental parts of the game start requiring you to party with people.
Whomp whomp nice try
Easily soloable as well
Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing. PS3
so I still play GW2 - because my wife does - and I pretty much think its the easiest and most boring MMO i've ever played, not to mention a ridiculous RNG grind for anything of value but i digress... I really REALLY want a new MMO thats challenging and intense and demands teamwork. Is FF XIV for me? I've never played a FF series game and someone in GW2 chat said FF XIV was "just as lame ass boring as GW2 is"... thoughts?
i'm just about ready to take a very long break from MMOs or just retire completely. I'm a semi-casual player but when i do get a chance to get online, I want to do something epic and challenging. I've listened to alot of commentary and videos but I never hear anyone address this aspect of the FF XIV gameplay.
thanks
The game is super easy mode. There is no difficulty to it, made for soloing
except for the part where the main story quests that unlock fundamental parts of the game start requiring you to party with people.
Whomp whomp nice try
Oh the tears that will be shed from the community about that little fact.
so I still play GW2 - because my wife does - and I pretty much think its the easiest and most boring MMO i've ever played, not to mention a ridiculous RNG grind for anything of value but i digress... I really REALLY want a new MMO thats challenging and intense and demands teamwork. Is FF XIV for me? I've never played a FF series game and someone in GW2 chat said FF XIV was "just as lame ass boring as GW2 is"... thoughts?
i'm just about ready to take a very long break from MMOs or just retire completely. I'm a semi-casual player but when i do get a chance to get online, I want to do something epic and challenging. I've listened to alot of commentary and videos but I never hear anyone address this aspect of the FF XIV gameplay.
thanks
The game is super easy mode. There is no difficulty to it, made for soloing
except for the part where the main story quests that unlock fundamental parts of the game start requiring you to party with people.
Whomp whomp nice try
Easily soloable as well
Dude, you obviously don't know what you're talking about. You have to do Dungeons to advance the main story quest. So no it's not easily soloable. LOL
so I still play GW2 - because my wife does - and I pretty much think its the easiest and most boring MMO i've ever played, not to mention a ridiculous RNG grind for anything of value but i digress... I really REALLY want a new MMO thats challenging and intense and demands teamwork. Is FF XIV for me? I've never played a FF series game and someone in GW2 chat said FF XIV was "just as lame ass boring as GW2 is"... thoughts?
i'm just about ready to take a very long break from MMOs or just retire completely. I'm a semi-casual player but when i do get a chance to get online, I want to do something epic and challenging. I've listened to alot of commentary and videos but I never hear anyone address this aspect of the FF XIV gameplay.
thanks
The game is super easy mode. There is no difficulty to it, made for soloing
I dont know how you would solo through the 18 dungeons at release and some are required for the main story to progress. And the primal fights.
so I still play GW2 - because my wife does - and I pretty much think its the easiest and most boring MMO i've ever played, not to mention a ridiculous RNG grind for anything of value but i digress... I really REALLY want a new MMO thats challenging and intense and demands teamwork. Is FF XIV for me? I've never played a FF series game and someone in GW2 chat said FF XIV was "just as lame ass boring as GW2 is"... thoughts?
i'm just about ready to take a very long break from MMOs or just retire completely. I'm a semi-casual player but when i do get a chance to get online, I want to do something epic and challenging. I've listened to alot of commentary and videos but I never hear anyone address this aspect of the FF XIV gameplay.
thanks
The game is super easy mode. There is no difficulty to it, made for soloing
except for the part where the main story quests that unlock fundamental parts of the game start requiring you to party with people.
Whomp whomp nice try
Easily soloable as well
The class quests are in a series and quickly ramp up in difficulty. Though they are solo, the level 15 one required several tries for me on Pugilist. I was not paying enough attention, and it forced me to do so.
The level 15 Main story quest (required), while solo only, was difficult enough that numerous people kept dying to it, since you needed ((SPOILER, not really, just a hint)) an Antidote to counter the effects of a DoT the boss puts on you, potent enough that the DoT coupled with the boss's attacks were too much to handle. I won on my frist try, only because of how many people were dying to it (and talking about it in the zone chat)
Amusingly, the quest is bugged so it only allowed a certian number of people to do it simulatensouly, and so an immense line formed of players waiting in line to do it. Kind of impressive.
The one dungeon I did, though somewhat easy as is expected of the first dungeon, did require teamwork and co-operation . One of the pulls had several healer NPCs in it, and no matter how much damage we did our dmg couldn't mindlessly out damage their heals. Had to let some of the DPS pull aggro and kite the other healers across the room and separate the NPCs (that started out all as one clustered group) so we could take them out one by one.
Of note, this was all of our first entry into the dungeon and we knew nothing about it going in.
Comments
You defnitely made me curious, how do you pull off this manaburn tactic?
I wish folk would really listen and realize what they are saying when they say this. Leave playing "Fallout" and play "Civilization". that is what you're saying. Folks, sandbox mmorpgs and themepark mmorpgs are two different genre of games.
Kudos to you sir, the best explanation in this thread. Problem with a lot of new testers and those yet to test have not followed any developers notes and have no idea of what the game holds for later levels and the future.
Let's stay on topic here.
What made AV difficult is that SE went way outside the box when designing the encounter and switched up their usual array of boss mechanics. They incorporated concepts into the fight that required players to pay attention to things they weren't accustom to paying attention to, or at least dealing with them in a way they weren't used to.
The players, being cocky creatures of habit, just kept throwing their usual tactics at it (stacking BLMs, finding ways to "glitch" the mob, etc.) but found their tactics either proved ineffective, or were found to be exploits.
The whole ordeal was really kind of funny, as I got to see it all happen.
End-game players, with their comically over-inflated egos, would tend to brag a lot about how hardcore they were. They would do so by complaining about everything being too easy. You'd see things along the line of "come on SE, give us something challenging. This game is easy mode".
SE obliged them in the form of Absolute Virtue, an enemy that wiped the floor with them. Were they grateful to have finally met their match and given the challenge they claimed to want? Hell no. After failing a few times, they whined like spoiled babies, accusing SE of deliberately making AV impossible to kill. It never occurred to them that they were simply not doing something right and hadn't covered every possible solution. Nope. They were doing everything right... It's just that SE was trolling them.
SE had called them on their bravado, upped the ante, threw 'em a curve ball... and they fell apart. They were getting their asses kicked and they didn't like it.
Now, personally, I can't stand conceit or arrogance in people, especially over a game. So, seeing these people's mountain-sized egos being roflstomped by a single raid boss was a beautiful thing to behold for me.
So... SE did finally released that clue video. Immediate reaction was "WTF, this isn't showing us anything! This is bogus!". Essentially, the Elite were expecting a step-by-step, "Tank Spot" style video on "How to kill AV". What they got was a video focusing on certain parts of the fight and different actions at different times, involving elements, etc.
Instead of focusing in and trying to figure out what SE was cluing them into, many (though not all) dealt with their insecurity at not being able to figure it out by turning it around and making fun of SE, calling the video a fraud, etc. You can still see some such comments on the YT videos of it.
So yeah... AV was an epic, and much needed, dose of humble pie for much of FFXI's so-called "Elite" - though they'll never admit it. They'll just keep blaming SE.
Thing is, I would legitimately call AV a difficult and challenging encounter because, let's face it... it's one thing to follow a walkthrough, a "tank spot" video, or use an addon, created by others who already did the footwork and figured it out. It's something else altogether to go into a fight completely new and having to learn the fight, pay attention to what the boss does, determine the correct way to deal with it... and then actually do so successfully. Knowing how is only part of the equation. The other half is execution.
Who knows, maybe is not game boring.
What did you do in GW2 OP? Try playing tournaments or switch to a high tier WvW server.
I can also recommend you a few explorable modes that will roll your face, instead of the other way around.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
I know where you are coming from. i see posts all over about gw2 is SO EZ mode! But then ask them what they are doing and its open world zerg stuff.
Grab you a party and give high level fractals of the mists a shot. I promise i wont tell anyone you raging on their forums for a nerf
The Deep Web is sca-ry.
Was it the Sleeper? I remember hearing rumors that when someone awoke him, he'd go through all zones killing everything it came across. That's pretty sick if that really happened.
EDIT: Someone beat me to it...
I would like to add in Final Fantasy XI's Pandemonium Warden If you've ever tried to run into this? Back in the days where XI had them here super boss as AV and PW it was definitely a challenge but SE was cleaning the floor with us.
People tried to challenge PW which they did and it ended up that they gave up after 18 hours just fighting. People began to feel ill, Physically ill. I can not think of another game that has the exact same end game content.
But this does not work today and I would not have time to sit so long on a single boss.
Although people thought when CoP came to the XI for the first time to us. But people began qq in the community that it was too difficult and SE were forced to nerf everything so everyone could pull this off.
I hope they make the game a bit like Rift raid instance where you have bosses that are difficult. There are not many guild that can kill the hardest bosses.
And that's enough. I think there should be different levels of difficulty in XIV.Leveling is easy, dungeon have easy medium and hard and maybe even harder.
Back in ffxi we had manaburn partys, 5 black mages and either a red mage or a bard for skeles. Bard or red mage would pull the mob then sleep it once it got to the party camp (some partys would just use gravity instead of sleep). All black mages would cast their hardest hitting spell at the same time, then the red mage or bard would follow through with a sleep, rinse repeat until dead. Very much the non trinity party play.
So baiscally its a kite, nuke,sleep,regen mana, rinse repeat. You can manage a couple few mobs at a time this way, in case you pull aggro. Making sure you keep max distance. Very little health lost. The FFXIV version of THM rekindled my love for BLM.
Thank you for the description, that's what I figured from the skill tooltip, and how I played THM but wasn't sure we're talking about the same thing.
Can't wait for those manaburn partys to resurface, a solid alternative to the trinity.
Now there is something I really disagree with. Let's reverse it and ask you this...
How many MMO developers have ever taken the time to acknowledge their mistakes with their game after it is released and care enough about their product to completely re-vamp the game to make it a better product? Almost nil. The fact they took that time, that energy, those financial resources to do this speaks more to what is being put into this game than your viewpoint. Most games just leave it as is or try for this 'Miracle Patch' that never pans out. So I am going to applaud them for this instead of using it against them.
The game is super easy mode. There is no difficulty to it, made for soloing
Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
PS3
except for the part where the main story quests that unlock fundamental parts of the game start requiring you to party with people.
Whomp whomp nice try
Easily soloable as well
Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
PS3
Oh the tears that will be shed from the community about that little fact.
Dude, you obviously don't know what you're talking about. You have to do Dungeons to advance the main story quest. So no it's not easily soloable. LOL
I dont know how you would solo through the 18 dungeons at release and some are required for the main story to progress. And the primal fights.
The class quests are in a series and quickly ramp up in difficulty. Though they are solo, the level 15 one required several tries for me on Pugilist. I was not paying enough attention, and it forced me to do so.
The level 15 Main story quest (required), while solo only, was difficult enough that numerous people kept dying to it, since you needed ((SPOILER, not really, just a hint)) an Antidote to counter the effects of a DoT the boss puts on you, potent enough that the DoT coupled with the boss's attacks were too much to handle. I won on my frist try, only because of how many people were dying to it (and talking about it in the zone chat)
Amusingly, the quest is bugged so it only allowed a certian number of people to do it simulatensouly, and so an immense line formed of players waiting in line to do it. Kind of impressive.
The one dungeon I did, though somewhat easy as is expected of the first dungeon, did require teamwork and co-operation . One of the pulls had several healer NPCs in it, and no matter how much damage we did our dmg couldn't mindlessly out damage their heals. Had to let some of the DPS pull aggro and kite the other healers across the room and separate the NPCs (that started out all as one clustered group) so we could take them out one by one.
Of note, this was all of our first entry into the dungeon and we knew nothing about it going in.