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SoE, MMORPG.COM and TenTonhammer said people were going to be blown away and see something they had never seen before.
I'm watching the videos just now, what are they talking about.
Vindictus has destructible terrain, the landscaper is just like Minecraft, the combat didn't seem special at all, looked like WoW.
What's so innovative about this title that was going to revolutionalise MMO? Seems like pretty run of the mill to me.
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Didn't you answer your own question?
They mixed all the good stuff and put it in one place!
My entire freaking clan is so freaking excited!
How about content that is discovered through destructible terrain in an MMO? Full on character interaction with the world in an MMO (ie a ledge is a ledge and your character acts according)? NPCs with wants and desires?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Umm. didn't you watch the video? The 4 holy grails.... that's innovative.
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To me it was like Rift and GW2 saying their Dynamic events will change the world. It's something fun for a week and then all the same multi-layered areas, npc interaction etc etc....
I watched from work so I more than likely missed a lot so my understanding can be very off but I was not impressed with what I saw.
The character animations looked good but the fighting seemed bleh.
I have a feeling that those chosen for their private viewing during E3 may have been influenced by the Oooohs and Ahhhhs of the development team surrounding them.
The entire game is made out of voxels and they layed like 4 zones on top of each other that you can dig/blast through.
you realise they have all basically been done before right?
So basically it is MMO building status quo
As far as I'm aware no MMO has pulled that off. Very little of what they showed can rightfully be called a rehash. Whether it is actually fun or good is another question, but it's definitely not a refash of any MMO I'm aware of.
To paraphrase Meatloaf, three out of four ain't bad. The class system (at least so far) is tweaks to existing systems at best.
Minecraft isn't an MMO.
EQN combat is not a button smashing like wow, its more like TERA + GW2, and I loved it! What is so innovative? Log into EQN website and watch the videos, do not jump to conclusions just yet.
multiclass - FXIV maybe not on as grand of scale, but still multiclass
destruction - vindictus... again not on as big of scale but same thing
AI - this has been promised time and time again and never delivered not to mention the slew of issues that can arise from trying to structure your AI in this way, simple quests bug out for no good reason and now you're throwing hundreds of variables into the equation.
rallies - rehash of DE / rifts
still just another single player online game, not an MMORPG... have i forgot anything?
minecraft is by definition an MMO, you can play on servers with many other people online, what it isnt, is really an RPG but it is definitely an MMO
Yes some terrains will reset over time, others will reset real fast and some will be invulnerable to avoid vandalism. That what the devs have said.
I agree that its pretty average, I know those graphics look like they came out 9 years ago when blizz released a certain game. The cat thing looks just like a tauren, especially in its fighting stance. The only thing I got out of watching that video was meh, no thanks. I know its my opinion and all but no thanks, going to have to stay away from this thing until they can upgrade the graphics by at least 9 years.
In a world of sharp knives, you would be a spoon.
By your definition, any game with multiple players on the same server is an MMO, so any FPS with a multiplayer option is an MMO? I'll rephrase the wording then: Minecraft isn't an MMORPG. I'd classify Minecraft more as a puzzle game than to an MMO, but whatever. Point still remains, what EQNext is doing as far as building and destroying terrain has never been done before in an MMORPG.
foooooooor the record, player created "landscapes" are made in the everquest landmark program, which is a standalone player driven game and does not tie into everquest next.
the tie in lies with the devs if t hey deem something worthy or if they need some free labor for a certain landscape etc.. or if you win a competetion they can opt to add your work into the game, by no means can you just willy nilly add content into everquest next, so esentially everquest landmark is minecraft 3D?
your argument is invalid
Innovative stuff in a MMORPG (please not the game type). In most case they took something from another game (no necessarily a MMO) and altered/improved it.