With is a good thing. Both EQ1 and EQ2 is still being expended. You know how hard it would be to expend both games while having them stick to the same lore. It's not even something new either. Comics books pretty often have a lore reboot and just call it multi-verse.
I'm a comic reader-- I'm so weary of all the reboots lol
on a personal note,
I bought the console action game, Champions of Norrath
I bought the stupid RTS game, Lords of Everquest
I bought weak D20 system, EQ the RPG
I have seen EQ in many flavors and EQN is an EQ game to me
It is how SOE branches out. MMO players will not make much of a fuss if Everquest is to make a console game, board game and whatsoever, since it is not what the gamers desire.
Creating a new mmo that is based on Everquest will be scrutinized heavily by current EQ players.
as I also stated, EQ2 disappointed many EQ1 gamers
personally i liked EQ2 better than EQ1
(and i played EQ heavily for 5 years from 1999-2004)
EQN will disappoint mmo gamers of EQ1 but similar disappointments happened w EQ2
Me and my wife have played eq and eq2 for years it is her favorite game bought every expansion for eq 2 and the first 5 years of eq . Now for the last few months all we talked about was the next eq .. the day before the big show on aug 2 she almost took the day off work I even got no sleep from returning home for work wait for the 3pm est time.. then the news and the betrayal .. the people we thought would never turn eq into a wow clone decided to turn it into a gw2 clone... should have known it was bad when the first 20 min was a dumb sand box art show. I download a few vids off youtube for my wife to see and her reaction was ha that's a joke right.. nope when she sat there watching the human face animation she said what now we have eq Disney .. some who that was funny and not
this maybe the first eq game we pass on will keep watching and will play final fantasy arr until or make it the new mmo..
p.s. maybe like they did fable the journey for the kiddies , just maybe we will here eq3 in being made for mmo players..we can wish...
1) They turned EQ2 into a WoW clone years ago.
2) They always said it was going to be nothing like EQ1 or EQ2. Not sure why you were expecting these games with updated graphics.
GAME MECHANICS DO NOT HAVE ANYTHING TO DO WITH THIS BEING OR NOT BEING EVERQUEST. EVERQUEST IS ABOUT THE LORE OR STORY PERIOD.
You can still employ the trinity style gameplay if you wish. But if you can't find a dedicated healer isn't it nice that you might have a character that can add healing to his action bar? So you can keep playing the game rather then sitting around waiting for someone to reply.
The trade off is your identity. Your character is really just a multi-tool at that point and does not have a static set of skills. The utility is undeniable and handy, but the sacrifice is the archetype, which has that Jungian appeal.
Maybe it wont be like that and the sum of your talents will be your identity, but the "Superman Phone Booth" as someone put it does not lend itself to that. If I am a warrior who learned some magic then I am that, i dont have to change my clothes to access my knowledge. The RIFT system is flawed and should not be used imo.
From what I heard in the Q&A, yes you do have to change your clothes.. YOUR starting class might of been warrior, and while adventuring you unlocked "Mage".. Great.. but if you wish to use your NEW learned magic you must wear CLOTH to be AKA Mage.. You can NOT be a Warrior wearing plate casting fireballs.....
EDIT: one gent in the audience actually brought up the "switching" out of gear as you change roles.. and the devs told him they have things planned for that.. Probably like a one button click similar to WoW's switching talent trees..
Actually what they said was your Armor and Weapon are tied to your base character class. They also said that you don't have to multi-class. You may need to watch the Class Panel video again.
I watched it just fine .. maybe you should watch it again.. Armor and Weapons are based on "what" class you have ACTIVE such as Warrior.. If you wish to dabble into your Wizzard skills, you will have to change CLOTHES to do it.. hence switching from Warrior to Wizzard both in armor and weapons.. aka SUPERMAN phone booth
Not true. The first 4 skills, weapons and armour are determined by your primary class.
The last 4 skills can be mixed and matched from any other class. So you can in fact have a warrior who casts wizard spells, just not the first 4 spells that wizards get from their weapons.
What type of skills slots you have available for your secondary abilities (utility, movement, damage or defence) depends on your primary class. They indicated that no class would get 4 damage skills for secondary abilities, to prevent min maxing.
There is a difference between being a Wizard (a reroll if you are currently a Warrior) and adding Wizard character skills (you still carry your sword and wear your plate armor).
OK.. maybe we are on different pages here and maybe a lot of that is because we both are making assumptions of what will actually be in the game.. I come from the background that plate is stronger then chain, chain is stronger then leather and leather is strong then cloth.... HENCE Squishies.. What I'm saying that IF that holds true, everyone will choose to WEAR plate for the protection that cloth can't give them, yet cast fireballs out their finger tips like Merlin on steroids.. That would kill crafting for everything that isn't plate.....
The ONLY way your position is viable is that armor is ONLY a graphical.. This means that plate offers NO more protection then say leather or cloth.. If that is the case, wow. talk about a broken game mechanics.. I might as well go play Wizzards 101..
This thread reminds me of a discussion that was on these boards a week or so ago where we were discussing how players constantly demand innovation in mmos, but then reject it when companies do it. Seems like another case of that. The 'ole, "It's not what I want, so it sucks (and I speak for everyone)".
If SOE just gave you a reskinned EQ1 everyone would complain, they try to branch in different directions and "it's not EQ". Darned if they do, darned if they don't. Nothing new here...
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
EQ is not an ip w the popularity of LOTRO or Star Wars but its an ip thats branched out to other media regardless
That's not the point...............
When I mentioned the LOTR and Star Wars IPs, I meant that those 2 IP were popular outside of the gaming industry, and they are popular because of the books and the movies....................... not the games (the games becomes popular because of the Lore created outside of the game)
On the opposite, Everquest IP is popular because of the game (gameplay+mechanics)................ players didn't played the game because of the Lore (which was unknown before the game came out), they played it and loved it because the game was addictive and fun to play..................... and that's why Everquest is so much loved by everyone who played it.
GAME MECHANICS DO NOT HAVE ANYTHING TO DO WITH THIS BEING OR NOT BEING EVERQUEST. EVERQUEST IS ABOUT THE LORE OR STORY PERIOD.
You can still employ the trinity style gameplay if you wish. But if you can't find a dedicated healer isn't it nice that you might have a character that can add healing to his action bar? So you can keep playing the game rather then sitting around waiting for someone to reply.
The trade off is your identity. Your character is really just a multi-tool at that point and does not have a static set of skills. The utility is undeniable and handy, but the sacrifice is the archetype, which has that Jungian appeal.
Maybe it wont be like that and the sum of your talents will be your identity, but the "Superman Phone Booth" as someone put it does not lend itself to that. If I am a warrior who learned some magic then I am that, i dont have to change my clothes to access my knowledge. The RIFT system is flawed and should not be used imo.
From what I heard in the Q&A, yes you do have to change your clothes.. YOUR starting class might of been warrior, and while adventuring you unlocked "Mage".. Great.. but if you wish to use your NEW learned magic you must wear CLOTH to be AKA Mage.. You can NOT be a Warrior wearing plate casting fireballs.....
EDIT: one gent in the audience actually brought up the "switching" out of gear as you change roles.. and the devs told him they have things planned for that.. Probably like a one button click similar to WoW's switching talent trees..
Actually what they said was your Armor and Weapon are tied to your base character class. They also said that you don't have to multi-class. You may need to watch the Class Panel video again.
I watched it just fine .. maybe you should watch it again.. Armor and Weapons are based on "what" class you have ACTIVE such as Warrior.. If you wish to dabble into your Wizzard skills, you will have to change CLOTHES to do it.. hence switching from Warrior to Wizzard both in armor and weapons.. aka SUPERMAN phone booth
Not true. The first 4 skills, weapons and armour are determined by your primary class.
The last 4 skills can be mixed and matched from any other class. So you can in fact have a warrior who casts wizard spells, just not the first 4 spells that wizards get from their weapons.
What type of skills slots you have available for your secondary abilities (utility, movement, damage or defence) depends on your primary class. They indicated that no class would get 4 damage skills for secondary abilities, to prevent min maxing.
Wrong.. you might want to go watch it again.. There are 4 slots based on "weapons" and the other 4 slots are based on "class" skills.. There is NO PRIMARY class to speak of.. You are whatever class you unlocked and have active at that time.. And they already said there are limitations to what class skills you can interchange.. I would bet that the ONLY skills that can be swapped out will be "role" related as well as armor related.. I have faith that that SOE will NOT allow a plate wearing character to cast Super Fireball of death at a distance..
This thread reminds me of a discussion that was on these boards a week or so ago where we were discussing how players constantly demand innovation in mmos, but then reject it when companies do it. Seems like another case of that. The 'ole, "It's not what I want, so it sucks (and I speak for everyone)".
If SOE just gave you a reskinned EQ1 everyone would complain, they try to branch in different directions and "it's not EQ". Darned if they do, darned if they don't. Nothing new here...
Cheers!
Not true , I like a lot of what I saw , what they did was remove the roles from eqnext game now everyone is everything .. we have no roles anymore . we are all the same .. I guess eq2 took the whole collection thing to far now we collect classes not just shines..
It's called EQ because that is what will sell this game. Without the EQ brand behind it, this game would most likely generate mediocre profits at best.
The people behind this game are attention starved egomaniacs. It's always sad to watch the once mighty, grow old & irrelevant. It's even worse to watch them try to reinvent themselves only to miss the mark. I recently saw B.B. King perform. I enjoyed it. The reason I could is because what B.B. does & has always done, is a timeless art form when done correctly. What B.B. King doesn't do is jump on the latest trends & claim to push the envelope. EQ, when done correctly, is an artistic expression we all partake in together, not much different than a group of people playing instruments together as a team, relying on each other for a certain flow within the constrictions set before them.
To me, the SOE 2013 EQN presentation looked like fat Elvis in Vegas... Spiritually dead, bloated, creatively bankrupt... Or maybe that was just Smedley... Idk...
GAME MECHANICS DO NOT HAVE ANYTHING TO DO WITH THIS BEING OR NOT BEING EVERQUEST. EVERQUEST IS ABOUT THE LORE OR STORY PERIOD.
You can still employ the trinity style gameplay if you wish. But if you can't find a dedicated healer isn't it nice that you might have a character that can add healing to his action bar? So you can keep playing the game rather then sitting around waiting for someone to reply.
The trade off is your identity. Your character is really just a multi-tool at that point and does not have a static set of skills. The utility is undeniable and handy, but the sacrifice is the archetype, which has that Jungian appeal.
Maybe it wont be like that and the sum of your talents will be your identity, but the "Superman Phone Booth" as someone put it does not lend itself to that. If I am a warrior who learned some magic then I am that, i dont have to change my clothes to access my knowledge. The RIFT system is flawed and should not be used imo.
From what I heard in the Q&A, yes you do have to change your clothes.. YOUR starting class might of been warrior, and while adventuring you unlocked "Mage".. Great.. but if you wish to use your NEW learned magic you must wear CLOTH to be AKA Mage.. You can NOT be a Warrior wearing plate casting fireballs.....
EDIT: one gent in the audience actually brought up the "switching" out of gear as you change roles.. and the devs told him they have things planned for that.. Probably like a one button click similar to WoW's switching talent trees..
Actually what they said was your Armor and Weapon are tied to your base character class. They also said that you don't have to multi-class. You may need to watch the Class Panel video again.
I watched it just fine .. maybe you should watch it again.. Armor and Weapons are based on "what" class you have ACTIVE such as Warrior.. If you wish to dabble into your Wizzard skills, you will have to change CLOTHES to do it.. hence switching from Warrior to Wizzard both in armor and weapons.. aka SUPERMAN phone booth
Not true. The first 4 skills, weapons and armour are determined by your primary class.
The last 4 skills can be mixed and matched from any other class. So you can in fact have a warrior who casts wizard spells, just not the first 4 spells that wizards get from their weapons.
What type of skills slots you have available for your secondary abilities (utility, movement, damage or defence) depends on your primary class. They indicated that no class would get 4 damage skills for secondary abilities, to prevent min maxing.
Wrong.. you might want to go watch it again.. There are 4 slots based on "weapons" and the other 4 slots are based on "class" skills.. There is NO PRIMARY class to speak of.. You are whatever class you unlocked and have active at that time.. And they already said there are limitations to what class skills you can interchange.. I would bet that the ONLY skills that can be swapped out will be "role" related as well as armor related.. I have faith that that SOE will NOT allow a plate wearing character to cast Super Fireball of death at a distance..
You have your base class - This controls your armor and weapon and skills based on your weapon.
Then you have Character based skills - These can be added from any unlocked class and its character classes based on the slot type dictated by the base class
If you want to change your base class it is a reroll or alt.
To me, the SOE 2013 EQN presentation looked like fat Elvis in Vegas... Spiritually dead, bloated, creatively bankrupt... Or maybe that was just Smedley... Idk...
Ehehh...........yeah I had the same impression.
By the way only 20% of people thinks EQNext looks like an Everquest game.
Not looking good for SoE, which can't rely on Everquest fans as its rock solid player base.
Now they really need to make something special to attract regular customers............good luck.
On paper they have good ideas, but we all know that not everything that looks good on paper is translated well in reality.
GAME MECHANICS DO NOT HAVE ANYTHING TO DO WITH THIS BEING OR NOT BEING EVERQUEST. EVERQUEST IS ABOUT THE LORE OR STORY PERIOD.
You can still employ the trinity style gameplay if you wish. But if you can't find a dedicated healer isn't it nice that you might have a character that can add healing to his action bar? So you can keep playing the game rather then sitting around waiting for someone to reply.
The trade off is your identity. Your character is really just a multi-tool at that point and does not have a static set of skills. The utility is undeniable and handy, but the sacrifice is the archetype, which has that Jungian appeal.
Maybe it wont be like that and the sum of your talents will be your identity, but the "Superman Phone Booth" as someone put it does not lend itself to that. If I am a warrior who learned some magic then I am that, i dont have to change my clothes to access my knowledge. The RIFT system is flawed and should not be used imo.
From what I heard in the Q&A, yes you do have to change your clothes.. YOUR starting class might of been warrior, and while adventuring you unlocked "Mage".. Great.. but if you wish to use your NEW learned magic you must wear CLOTH to be AKA Mage.. You can NOT be a Warrior wearing plate casting fireballs.....
EDIT: one gent in the audience actually brought up the "switching" out of gear as you change roles.. and the devs told him they have things planned for that.. Probably like a one button click similar to WoW's switching talent trees..
Actually what they said was your Armor and Weapon are tied to your base character class. They also said that you don't have to multi-class. You may need to watch the Class Panel video again.
I watched it just fine .. maybe you should watch it again.. Armor and Weapons are based on "what" class you have ACTIVE such as Warrior.. If you wish to dabble into your Wizzard skills, you will have to change CLOTHES to do it.. hence switching from Warrior to Wizzard both in armor and weapons.. aka SUPERMAN phone booth
Not true. The first 4 skills, weapons and armour are determined by your primary class.
The last 4 skills can be mixed and matched from any other class. So you can in fact have a warrior who casts wizard spells, just not the first 4 spells that wizards get from their weapons.
What type of skills slots you have available for your secondary abilities (utility, movement, damage or defence) depends on your primary class. They indicated that no class would get 4 damage skills for secondary abilities, to prevent min maxing.
Wrong.. you might want to go watch it again.. There are 4 slots based on "weapons" and the other 4 slots are based on "class" skills.. There is NO PRIMARY class to speak of.. You are whatever class you unlocked and have active at that time.. And they already said there are limitations to what class skills you can interchange.. I would bet that the ONLY skills that can be swapped out will be "role" related as well as armor related.. I have faith that that SOE will NOT allow a plate wearing character to cast Super Fireball of death at a distance..
You have your base class - This controls your armor and weapon and skills based on your weapon. Wrong Wrong and Wrong.. There is NO base class.. You have ONE starting class you can pick from a list of 8.. AFTER you pick that starting class, the other 39 become "unlockable".. These as you unlock them will allow you to became a WHOLE new character instantly.. (no phone booth required)..
Then you have Character based skills - These can be added from any unlocked class and its character classes based on the slot type dictated by the base class (there is NO BASE class)
If you want to change your base class it is a reroll or alt.
There is NO rerolling or alts needed.. From what I and others gather is that ALL 40 classes are unlockable by ONE character.. This isn't RIFT, where you start off a cleric and then you unlock the other "chain" classes.. From what I'm hearing in the EQN chats is that I can switch from Warrior to Mage at will.. Let me explain to you what I'm hearing.. You and I can start the game at the same time.. I choose Warrior from the list of 8..... You choose Mage from the list of 8.. AFTER our initial selection we then can unlock the rest of the classes.. The next day I can unlock "mage" which happens to be what you chose as a starter and maybe you unlock warrior the next day.... Guess what? We are now freaking twins.. We both have unlocked Mage and Warrior and have access to the exact same weapons, armor and skills... You pick what you like, and I'll pick what I like...... But in any case there will be RESTICTIONS.. Since I started off with Warrior (aka plate).. great.. and you started off as Mage (aka cloth), with you unlocking Warrior the next day does NOT mean you get to wear plate and start casting fireballs at will..
I will end up playing it, but I think it will be a 2 month game.
8 buttons will get old fast like it did in GW2. The people I play MMOs with have Pre-Quit the game as they are EQ vets.
Nothing to keep me around long from what I see so far.
I agree. The horizontal progression will feel like no progression at all (just like TSW) and the very limited abilities to use in combat will get very very very monotonous over just a few short months. The world building/destruction is innovative and I just hope another game company will take that and run with it, but instead make a good gameplay game with realistic graphics and vertical progression/raids/group centric role-defined play.
Bottom line EQN looks like a game made for consoles and the console crowd (no deep progression and simplistic combat).
I will give it a try but will be keeping an eye towards the future of the genre hoping other companies might just get it right.
Seriously it's an EQ game. How is this even a question? There's seriously fewer changes to the EQscape with this game in comparison to what's going on with TESO, but a lot of you people are the ones arguing that it is indeed an Elder Scroll game.
It's like logic doesn't dictate opinion or something.
Comments
as I also stated, EQ2 disappointed many EQ1 gamers
personally i liked EQ2 better than EQ1
(and i played EQ heavily for 5 years from 1999-2004)
EQN will disappoint mmo gamers of EQ1 but similar disappointments happened w EQ2
EQ2 fan sites
1) They turned EQ2 into a WoW clone years ago.
2) They always said it was going to be nothing like EQ1 or EQ2. Not sure why you were expecting these games with updated graphics.
Not true. The first 4 skills, weapons and armour are determined by your primary class.
The last 4 skills can be mixed and matched from any other class. So you can in fact have a warrior who casts wizard spells, just not the first 4 spells that wizards get from their weapons.
What type of skills slots you have available for your secondary abilities (utility, movement, damage or defence) depends on your primary class. They indicated that no class would get 4 damage skills for secondary abilities, to prevent min maxing.
OK.. maybe we are on different pages here and maybe a lot of that is because we both are making assumptions of what will actually be in the game.. I come from the background that plate is stronger then chain, chain is stronger then leather and leather is strong then cloth.... HENCE Squishies.. What I'm saying that IF that holds true, everyone will choose to WEAR plate for the protection that cloth can't give them, yet cast fireballs out their finger tips like Merlin on steroids.. That would kill crafting for everything that isn't plate.....
The ONLY way your position is viable is that armor is ONLY a graphical.. This means that plate offers NO more protection then say leather or cloth.. If that is the case, wow. talk about a broken game mechanics.. I might as well go play Wizzards 101..
This thread reminds me of a discussion that was on these boards a week or so ago where we were discussing how players constantly demand innovation in mmos, but then reject it when companies do it. Seems like another case of that. The 'ole, "It's not what I want, so it sucks (and I speak for everyone)".
If SOE just gave you a reskinned EQ1 everyone would complain, they try to branch in different directions and "it's not EQ". Darned if they do, darned if they don't. Nothing new here...
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
Correct. It isn't Everquest....
It is Everquest Next.
Welcome to the new world!
That's not the point...............
When I mentioned the LOTR and Star Wars IPs, I meant that those 2 IP were popular outside of the gaming industry, and they are popular because of the books and the movies....................... not the games (the games becomes popular because of the Lore created outside of the game)
On the opposite, Everquest IP is popular because of the game (gameplay+mechanics)................ players didn't played the game because of the Lore (which was unknown before the game came out), they played it and loved it because the game was addictive and fun to play..................... and that's why Everquest is so much loved by everyone who played it.
Wrong.. you might want to go watch it again.. There are 4 slots based on "weapons" and the other 4 slots are based on "class" skills.. There is NO PRIMARY class to speak of.. You are whatever class you unlocked and have active at that time.. And they already said there are limitations to what class skills you can interchange.. I would bet that the ONLY skills that can be swapped out will be "role" related as well as armor related.. I have faith that that SOE will NOT allow a plate wearing character to cast Super Fireball of death at a distance..
If you played GW2 you played EQN.
Same boring 3 buttan spam with some destructible stuff.
Many people will quit the game 2 months in and say the same stuff about EQN as what have been said about GW2.
Zerg zerg zerg zerg zerg.
Not true , I like a lot of what I saw , what they did was remove the roles from eqnext game now everyone is everything .. we have no roles anymore . we are all the same .. I guess eq2 took the whole collection thing to far now we collect classes not just shines..
It's called EQ because that is what will sell this game. Without the EQ brand behind it, this game would most likely generate mediocre profits at best.
The people behind this game are attention starved egomaniacs. It's always sad to watch the once mighty, grow old & irrelevant. It's even worse to watch them try to reinvent themselves only to miss the mark. I recently saw B.B. King perform. I enjoyed it. The reason I could is because what B.B. does & has always done, is a timeless art form when done correctly. What B.B. King doesn't do is jump on the latest trends & claim to push the envelope. EQ, when done correctly, is an artistic expression we all partake in together, not much different than a group of people playing instruments together as a team, relying on each other for a certain flow within the constrictions set before them.
To me, the SOE 2013 EQN presentation looked like fat Elvis in Vegas... Spiritually dead, bloated, creatively bankrupt... Or maybe that was just Smedley... Idk...
You have your base class - This controls your armor and weapon and skills based on your weapon.
Then you have Character based skills - These can be added from any unlocked class and its character classes based on the slot type dictated by the base class
If you want to change your base class it is a reroll or alt.
I was just waiting for one of the whiney posts to show up, carefully designed as a thoughtfull complaint.
Funny thing is .. I have played EQ1 and EQ2 both since beta with quite a few friends and ALL of us agree
that EQnext looks AWESOME ..
"GW2 evolved" WTH does that even mean ?
Listen I don't want to get baited by this troll but I do want to say:
Find another place to whine ..
Thank you ..
Ehehh...........yeah I had the same impression.
By the way only 20% of people thinks EQNext looks like an Everquest game.
Not looking good for SoE, which can't rely on Everquest fans as its rock solid player base.
Now they really need to make something special to attract regular customers............good luck.
On paper they have good ideas, but we all know that not everything that looks good on paper is translated well in reality.
all my friends that played EQ1 since launch feel the same
none of my friends use game forums except me tho
EQ2 fan sites
There is NO rerolling or alts needed.. From what I and others gather is that ALL 40 classes are unlockable by ONE character.. This isn't RIFT, where you start off a cleric and then you unlock the other "chain" classes.. From what I'm hearing in the EQN chats is that I can switch from Warrior to Mage at will.. Let me explain to you what I'm hearing.. You and I can start the game at the same time.. I choose Warrior from the list of 8..... You choose Mage from the list of 8.. AFTER our initial selection we then can unlock the rest of the classes.. The next day I can unlock "mage" which happens to be what you chose as a starter and maybe you unlock warrior the next day.... Guess what? We are now freaking twins.. We both have unlocked Mage and Warrior and have access to the exact same weapons, armor and skills... You pick what you like, and I'll pick what I like...... But in any case there will be RESTICTIONS.. Since I started off with Warrior (aka plate).. great.. and you started off as Mage (aka cloth), with you unlocking Warrior the next day does NOT mean you get to wear plate and start casting fireballs at will..
correct - watch the TTH inverview for further clarification
http://www.eqhammer.com/interview/eqnext-video-speed-qa
I'm looking forward to never rolling alts
EQ2 fan sites
LOL I guess since you made the statement about eq2 for loving the game
EQ2 seems to be mainly adult oriented wich is one of many reasons Iove the game. No kiddos running around all over the place :P
you will have to find an new reason to love the eqnext since there will be tons of Kiddos want to play the Lion King...lol just a bit of fun
It is funny how all my friends agree with me that this looks bad, and ofcourse they don't post but they do agree with me ALL OF THEM !!!
Lol so true.
I hope those kids have their own credit cards...............
EQ2 fan sites
I agree. The horizontal progression will feel like no progression at all (just like TSW) and the very limited abilities to use in combat will get very very very monotonous over just a few short months. The world building/destruction is innovative and I just hope another game company will take that and run with it, but instead make a good gameplay game with realistic graphics and vertical progression/raids/group centric role-defined play.
Bottom line EQN looks like a game made for consoles and the console crowd (no deep progression and simplistic combat).
I will give it a try but will be keeping an eye towards the future of the genre hoping other companies might just get it right.
Wow, I hope the whiners don't play at all.
Seriously it's an EQ game. How is this even a question? There's seriously fewer changes to the EQscape with this game in comparison to what's going on with TESO, but a lot of you people are the ones arguing that it is indeed an Elder Scroll game.
It's like logic doesn't dictate opinion or something.
a yo ho ho