The main reason I think is because if you want Everquest to be Everquest as you know it, you play EQ1 or EQ2. They currently have no plans to shut down the existing games for EQN, but keep updating them still. If they made it too much like EQ1 /EQ2 then these probably would get shut down. Now EQN will be different enough for people to play both, instead of people migrate from an existing EQ MMO to EQN.
I think EQN will be an awesome MMO to play In its own right on top of EQ2.
Although I think there is a lot more to show of it, so I am not saying it is not Everquest until EQN officially launches
Originally posted by kasta I think I'll wait 2 months before I start playing. That way the whiners will already be gone.
With this game you can not really wait, as you could miss out on a lot - the game will be forever changing.
Two months after launch you could be getting more whiners saying that events and locations at the start of the game, which is now all destroyed and gone, was better than what we have now, but then 2 months later there could be better events and locations.
This game is going to have its ups and downs, and what was around yesterday will not be the case for today / tomorrow.
How the hell are EQ and EQ2s graphics NOT cartoony?!?
I can understand not wanting action style combat...but cartoony?!?
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Although we don't have the full specification of the game, it is pretty safe to say that the feel and the overall gameplay experience has nothing to do with the Everquest franchise, I think that's pretty obvious to whoever played EQ at some point in their lives.
This is the biggest disappointment about this game, most of us were expecting an EQ evolution, what we got instead is a GW2 evolution.
Someone said it already, EQNext officially started the GW2 cloning era, and in my view that's quite sad.
I really don't understand why SOE had to use the Everquest brand for this game (SoE is not the only one abusing IPs, same thing goes for ESO which doesn't feel like TES)
There are few things that make this game NOT an Everquest game in my opinion.
I think we need to understand this is NOT a reboot of anything in the EverQuest series. This is an entirely new game aimed at totally shifting the paradigm of today's gaming but which still bears many resemblances to earlier EQs. The freedom to be completely different is in fact accounted for by the lore, which posits that Norrath exist in a different plane. The sooner people come to terms with this the better off they'll be. Even before release several were saying not to expect an EQ Sequel or prequel but to have an open mind and consider it a new game.
Originally posted by ste2000
- NON tactictal combat (zerging): It looks like with the Multiclassing, there won't be distinctive Roles that covers the different aspect of the combat (Tanking, healing, CCing, DPSing). It sounds like everyone will go hybrid therefore there will be no tactics involved in combat, everyone will think about themselves which means DPSing the Target to death while trying to stay alive, just like in GW2.
The trinity will be there but just by name (even Arenanet said there was a Trinity in GW2 lol), in fact there will be no Trinity system operating on the battlefield.
My interpretation of the multiclassing aspect is that you commence the game with a certain class only as a rough starting point and then throughout the game you can evolve and morph that class entirely. Basically what that means is you can determine the role you want to be as you are playing; you don't have to decide right of the bat. Yes, they did indicate that you can create a build that does everything you need. But there's also nothing precluding you from specializing your class to healing abilities, or tanking abilities, or DPS.
So if people want to group up as a sort of holy trinity system because they find it more effective in battle then fine, there is nothing preventing that sort of arrangement from happening. The overarching theme here is that you end up playing the way want to play, and that holy trinity arrangements can still naturally form even in the absence of any special implementation or encouragement by the devs. This is the way it is in EQN and the way it is in several other MMOs as well.
Originally posted by ste2000
- No Raids (?): Yes they didn't say anything about this subject, so how would I know? Let's put it this way, i if there were Raids in EQ they would tell us, that's what EQ and EQ2 were about so if Raids was in, it would be one of the first thing they would mention.
Yes, as far as we heard there is no formal large-grouping system for content. But they have stated that there will be much content that is not soloable, so people will end up grouping out of necessity. Dungeons, dynamic events, rallying calls- you will see grouping in all that stuff. So I wouldn't worry about it too much. And if you think about it, raiding is more of a themepark quality anyway- where the game basically formally groups people up and directs them in a linear fashion to some boss to defeat. This is at odds with a sandbox theme where players are empowered to do want they want in the world and roam around as they please to encounter content themselves.
Originally posted by ste2000
- Lore: Old Firiona Vie, a charming and sexy lady VS New Firiona Vie, an angry and bratty teenager. So if that's the way the EQNext Lore is heading to, I don't even want to immagine what's coming next...............
I'll give you that. Firiona Vie certainly has less elegance and classiness, which ties in with the choice of art style.
Originally posted by ste2000
- The Art Style: Although I don't dislike it, it definetly isn't Everquest. The cartoonish Art-style itself will attract kids rather than the mature gamers it is actually aimed for (the ones that keep the money coming in for years). And if the cartoonish art-style is justified by the need to make obvious the character facial expression, then I will break it to you David (Georgeson)............. No, we didn't need the facial expressions, that's for kids...........I am sure they will love it.
I agree. Personally I'm not a fan of the cartoony and stylized look, and I'm not sure why they decided not to cater to a more mature audience. But taking the devil's advocate position, EQN is a groundbreaking achievement in the gaming industry; there are just too many new and cool things to fixate on one aspect of the game. The gameplay we can envision is just leaps and bounds better, funner, more exciting, more captivating, and more technological than anything else that's out there.
Also, look at how successful some games were like Minecraft with its 8-bit graphics from the 90's, Runescape with its cartoon-like characters, and even WoW with its overdone fantasy theme. This makes you wonder how important realistic graphics actually are.
Originally posted by ste2000
It is a shame since the EQNext has actually good ideas.
The skill system, the orizontal progression, the multilayered world, the crafting, and the dynamic world (Orcs that keep changing their location seems cool), all of this things sounds refreshing and new, and for this reasons I wil give EQNext a shot.
I agree with all this. I happen to like the horizontal progression which is next-gen and sandbox style. One thing is for sure- this is not your typical, traditional, run-of-the-mill MMO. Ultimately I think EQN will soar to the top but we shall have to see...
Your BASE class controls what armor you can wear. Your BASE class controls what weapon(s) you can wield. Your BASE class controls what weapon abilities you have (based on the weapon you are holding). Your BASE class controls the character ability types (Movement, Offensive, Defensive and Utility or other combination of those four)
Your unlocked classes give you the ability to change out the character abilities.
So you can build a Warrior BASE class that wears plate armor, wields a two handed sword and casts fireball because he has also unlocked the class that has the fireball character skill.
In the Class Panel they built a Mage killing Warrior (Magebane)
They didn't really address how you switch out your BASE class.
If you want classes make your character use mainly healing skills from the different healing classes or who knows maybe there will be some bonuses or reason to create a pure class. its so early theres really not enough infomation out to call it a clone of anything. Plus GW2 had no real healing class everyone got a small simple heal..... if I remember correctly.
people are so quick to call someone a clone or copy cat. And all it takes is for one feature to be reused.
Ill give it a try, ive been looking foreward to this to long not to, im not happy witht he direction the game took, but its possible they might change things if theres a big screaming fit on release
it does sound like there is actual vertical progression whats this tier 4 warrior crap sounds like lvl to me disguised
To me, the SOE 2013 EQN presentation looked like fat Elvis in Vegas... Spiritually dead, bloated, creatively bankrupt... Or maybe that was just Smedley... Idk...
Ehehh...........yeah I had the same impression.
By the way only 20% of people thinks EQNext looks like an Everquest game.
Not looking good for SoE, which can't rely on Everquest fans as its rock solid player base.
Now they really need to make something special to attract regular customers............good luck.
On paper they have good ideas, but we all know that not everything that looks good on paper is translated well in reality.
20% of people that are registered on this forum, that are interested in eqn and that bothered to vote on your ridiculous pool. If you think something doesn't look good for a huge company, because a bunch of frustrated people from forums say so you are way to far in your own world.
Don't treat this place as a whole world or any reliable source of statistics at all, this is a hangout spot for a specific minority. Be smarter than that, no matter how much you complain about it, there are hundreds or maybe millions of players that won't ever bother to post in any forums and will enjoy such fresh and innovative game as this one.
And how can you even make any critisism, when so little was shown.
They gave you a tech demo with some random terrain, without monster AI, and with few example skills, in some pre alpha environment, said few things about their ideas, and you critisize that? It's like complaining a car is not running, because it is still in factory... They should make those meetings private, only for people who understand what they are for. You obviously didn't understand what was going on over there.
Some people really need to get over the fact, that another game is not going by their extremely personal expectations.
To me, the SOE 2013 EQN presentation looked like fat Elvis in Vegas... Spiritually dead, bloated, creatively bankrupt... Or maybe that was just Smedley... Idk...
Ehehh...........yeah I had the same impression.
By the way only 20% of people thinks EQNext looks like an Everquest game.
Not looking good for SoE, which can't rely on Everquest fans as its rock solid player base.
Now they really need to make something special to attract regular customers............good luck.
On paper they have good ideas, but we all know that not everything that looks good on paper is translated well in reality.
20% of people that are registered on this forum, that are interested in eqn and that bothered to vote on your ridiculous pool. If you think something doesn't look good for a huge company, because a bunch of frustrated people from forums say so you are way to far in your own world.
Don't treat this place as a whole world or any reliable source of statistics at all, this is a hangout spot for a specific minority. Be smarter than that, no matter how much you complain about it, there are hundreds or maybe millions of players that won't ever bother to post in any forums and will enjoy such fresh and innovative game as this one.
And how can you even make any critisism, when so little was shown.
They gave you a tech demo with some random terrain, without monster AI, and with few example skills, in some pre alpha environment, said few things about their ideas, and you critisize that? It's like complaining a car is not running, because it is still in factory... They should make those meetings private, only for people who understand what they are for. You obviously didn't understand what was going on over there.
Some people really need to get over the fact, that another game is not going by their extremely personal expectations.
I agree.. so little was shown... but their ideas seem to be headed in a good direction to me.
it's interesting that the same ppl are championing trinity combat.. its so boring and predictable... there is no real essence to it... every encounter plays out basically the same.. with gimmicks like ppl here so like to say... whats fun about doing the same thing in every dungeon... each encounter playing out almost the exact same way?
lol like the freerealms next comment. EQnext doesn't look or sound like EQ at all but, if they are trying to create a game world that we get to shape and have input on, I'm will to give it a shot. I have heard these promises before though so I am very skeptical to believe SOE.
20% of people that are registered on this forum, that are interested in eqn and that bothered to vote on your ridiculous pool. If you think something doesn't look good for a huge company, because a bunch of frustrated people from forums say so you are way to far in your own world.
Don't treat this place as a whole world or any reliable source of statistics at all, this is a hangout spot for a specific minority. Be smarter than that, no matter how much you complain about it, there are hundreds or maybe millions of players that won't ever bother to post in any forums and will enjoy such fresh and innovative game as this one.
And how can you even make any critisism, when so little was shown.
They gave you a tech demo with some random terrain, without monster AI, and with few example skills, in some pre alpha environment, said few things about their ideas, and you critisize that? It's like complaining a car is not running, because it is still in factory... They should make those meetings private, only for people who understand what they are for. You obviously didn't understand what was going on over there.
Some people really need to get over the fact, that another game is not going by their extremely personal expectations.
I think that the person who is taking it a tiny bit too seriously is you to be honest..............
I am not angry or anything, I was just giving my impression on what they shown and what they said so far.
My conclusion is that so far this game has little to do with Everquest except for the name itself (and most of the users on this forums agree with me apparently).
I might change my mind when more info will come my way, this is my first impression view after all.
I said it was my opinion, I said that it was too early to make a final judgement, and I said that I will try the game because of its innovative features, doesn't look like an angry person behaviour to me (bit disappointed yes).
The thread wasn't about telling if the game was good or not, but if EQ fans liked it or not.
Learn to understand what the thread is about, before deploying you angry attitude please.
I will end up playing it, but I think it will be a 2 month game.
8 buttons will get old fast like it did in GW2. The people I play MMOs with have Pre-Quit the game as they are EQ vets.
Nothing to keep me around long from what I see so far.
Didn't the original EQ only allow 8 spells on the hot bar at one time as well?
original EQ had a seperate 'hot bar' just for spells alone, and i think it held 10 out of the spells you had in your spellbook, so you had to choose wisely, but you had a regular 'hot bar' too.
If EQN has combat with many many many abilities and I can use any 8 that I want then I will be less put off. However if it is like like GW2 where you learn all of your main abilities by level 10 then I be very disappointed.
Didn't the original EQ only allow 8 spells on the hot bar at one time as well?
original EQ had a seperate 'hot bar' just for spells alone, and i think it held 10 out of the spells you had in your spellbook, so you had to choose wisely, but you had a regular 'hot bar' too.
what are you smoking?
everquest casters were limited to 8 spell slots for the first 4 years of EQ
please name some abilities for casters
AA didnt even exist in EQ until the third expansion, Shadows of Luclin
I will end up playing it, but I think it will be a 2 month game.
8 buttons will get old fast like it did in GW2. The people I play MMOs with have Pre-Quit the game as they are EQ vets.
Nothing to keep me around long from what I see so far.
Didn't the original EQ only allow 8 spells on the hot bar at one time as well?
original EQ had a seperate 'hot bar' just for spells alone, and i think it held 10 out of the spells you had in your spellbook, so you had to choose wisely, but you had a regular 'hot bar' too.
Why do you assume the more skills the better? I know tons of games, with entire game window filled with unnecessary skill bars, that bring nothing interesting to the game, only boring additional work in game and cover the screen. And there are so many games with simple mechanics that can be fun for many years. It all depends on execution. How can you assume the more the better......
"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson
From what I've seen and heard.. Its not EQ at all.. Its more like GW2 meets minecraft... I just cant wait til they open more forums on their eqnext sight.. So I can tell them how I feel about it.. How they are just using the EQ brand to draw people into something thats not even EQ..
Comments
if the games good enough - i wont be on game forums anymore
EQ2 fan sites
The main reason I think is because if you want Everquest to be Everquest as you know it, you play EQ1 or EQ2. They currently have no plans to shut down the existing games for EQN, but keep updating them still. If they made it too much like EQ1 /EQ2 then these probably would get shut down. Now EQN will be different enough for people to play both, instead of people migrate from an existing EQ MMO to EQN.
I think EQN will be an awesome MMO to play In its own right on top of EQ2.
Although I think there is a lot more to show of it, so I am not saying it is not Everquest until EQN officially launches
Star Trek Online - Best Free MMORPG of 2012
With this game you can not really wait, as you could miss out on a lot - the game will be forever changing.
Two months after launch you could be getting more whiners saying that events and locations at the start of the game, which is now all destroyed and gone, was better than what we have now, but then 2 months later there could be better events and locations.
This game is going to have its ups and downs, and what was around yesterday will not be the case for today / tomorrow.
Star Trek Online - Best Free MMORPG of 2012
After watching the panels there's one thing that I found funny in a sad way.
The only times applause was given was when the SOE people asked for it.
How the hell are EQ and EQ2s graphics NOT cartoony?!?
I can understand not wanting action style combat...but cartoony?!?
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
I think we need to understand this is NOT a reboot of anything in the EverQuest series. This is an entirely new game aimed at totally shifting the paradigm of today's gaming but which still bears many resemblances to earlier EQs. The freedom to be completely different is in fact accounted for by the lore, which posits that Norrath exist in a different plane. The sooner people come to terms with this the better off they'll be. Even before release several were saying not to expect an EQ Sequel or prequel but to have an open mind and consider it a new game.
My interpretation of the multiclassing aspect is that you commence the game with a certain class only as a rough starting point and then throughout the game you can evolve and morph that class entirely. Basically what that means is you can determine the role you want to be as you are playing; you don't have to decide right of the bat. Yes, they did indicate that you can create a build that does everything you need. But there's also nothing precluding you from specializing your class to healing abilities, or tanking abilities, or DPS.
So if people want to group up as a sort of holy trinity system because they find it more effective in battle then fine, there is nothing preventing that sort of arrangement from happening. The overarching theme here is that you end up playing the way want to play, and that holy trinity arrangements can still naturally form even in the absence of any special implementation or encouragement by the devs. This is the way it is in EQN and the way it is in several other MMOs as well.
Yes, as far as we heard there is no formal large-grouping system for content. But they have stated that there will be much content that is not soloable, so people will end up grouping out of necessity. Dungeons, dynamic events, rallying calls- you will see grouping in all that stuff. So I wouldn't worry about it too much. And if you think about it, raiding is more of a themepark quality anyway- where the game basically formally groups people up and directs them in a linear fashion to some boss to defeat. This is at odds with a sandbox theme where players are empowered to do want they want in the world and roam around as they please to encounter content themselves.
I'll give you that. Firiona Vie certainly has less elegance and classiness, which ties in with the choice of art style.
I agree. Personally I'm not a fan of the cartoony and stylized look, and I'm not sure why they decided not to cater to a more mature audience. But taking the devil's advocate position, EQN is a groundbreaking achievement in the gaming industry; there are just too many new and cool things to fixate on one aspect of the game. The gameplay we can envision is just leaps and bounds better, funner, more exciting, more captivating, and more technological than anything else that's out there.
Also, look at how successful some games were like Minecraft with its 8-bit graphics from the 90's, Runescape with its cartoon-like characters, and even WoW with its overdone fantasy theme. This makes you wonder how important realistic graphics actually are.
I agree with all this. I happen to like the horizontal progression which is next-gen and sandbox style. One thing is for sure- this is not your typical, traditional, run-of-the-mill MMO. Ultimately I think EQN will soar to the top but we shall have to see...
People seems to be confused.
Your BASE class controls what armor you can wear. Your BASE class controls what weapon(s) you can wield. Your BASE class controls what weapon abilities you have (based on the weapon you are holding). Your BASE class controls the character ability types (Movement, Offensive, Defensive and Utility or other combination of those four)
Your unlocked classes give you the ability to change out the character abilities.
So you can build a Warrior BASE class that wears plate armor, wields a two handed sword and casts fireball because he has also unlocked the class that has the fireball character skill.
In the Class Panel they built a Mage killing Warrior (Magebane)
They didn't really address how you switch out your BASE class.
If you want classes make your character use mainly healing skills from the different healing classes or who knows maybe there will be some bonuses or reason to create a pure class. its so early theres really not enough infomation out to call it a clone of anything. Plus GW2 had no real healing class everyone got a small simple heal..... if I remember correctly.
people are so quick to call someone a clone or copy cat. And all it takes is for one feature to be reused.
Ill give it a try, ive been looking foreward to this to long not to, im not happy witht he direction the game took, but its possible they might change things if theres a big screaming fit on release
it does sound like there is actual vertical progression whats this tier 4 warrior crap sounds like lvl to me disguised
20% of people that are registered on this forum, that are interested in eqn and that bothered to vote on your ridiculous pool. If you think something doesn't look good for a huge company, because a bunch of frustrated people from forums say so you are way to far in your own world.
Don't treat this place as a whole world or any reliable source of statistics at all, this is a hangout spot for a specific minority. Be smarter than that, no matter how much you complain about it, there are hundreds or maybe millions of players that won't ever bother to post in any forums and will enjoy such fresh and innovative game as this one.
And how can you even make any critisism, when so little was shown.
They gave you a tech demo with some random terrain, without monster AI, and with few example skills, in some pre alpha environment, said few things about their ideas, and you critisize that? It's like complaining a car is not running, because it is still in factory... They should make those meetings private, only for people who understand what they are for. You obviously didn't understand what was going on over there.
Some people really need to get over the fact, that another game is not going by their extremely personal expectations.
I agree.. so little was shown... but their ideas seem to be headed in a good direction to me.
it's interesting that the same ppl are championing trinity combat.. its so boring and predictable... there is no real essence to it... every encounter plays out basically the same.. with gimmicks like ppl here so like to say... whats fun about doing the same thing in every dungeon... each encounter playing out almost the exact same way?
Its not. Seems there was a typo sometime back in development it was actually supposed to read Freerealms next
Didn't the original EQ only allow 8 spells on the hot bar at one time as well?
i didnt get that impression
https://twitter.com/IADaveMark/status/363761417821749250
Much applause for comment that #EQnext "enemies won't be stupid enough to attack the same person over and over while everyone attacks him."
I'm glad to see taunt buried 6 feet under
EQ2 fan sites
I think that the person who is taking it a tiny bit too seriously is you to be honest..............
I am not angry or anything, I was just giving my impression on what they shown and what they said so far.
My conclusion is that so far this game has little to do with Everquest except for the name itself (and most of the users on this forums agree with me apparently).
I might change my mind when more info will come my way, this is my first impression view after all.
I said it was my opinion, I said that it was too early to make a final judgement, and I said that I will try the game because of its innovative features, doesn't look like an angry person behaviour to me (bit disappointed yes).
The thread wasn't about telling if the game was good or not, but if EQ fans liked it or not.
Learn to understand what the thread is about, before deploying you angry attitude please.
original EQ had a seperate 'hot bar' just for spells alone, and i think it held 10 out of the spells you had in your spellbook, so you had to choose wisely, but you had a regular 'hot bar' too.
If EQN has combat with many many many abilities and I can use any 8 that I want then I will be less put off. However if it is like like GW2 where you learn all of your main abilities by level 10 then I be very disappointed.
what are you smoking?
everquest casters were limited to 8 spell slots for the first 4 years of EQ
please name some abilities for casters
AA didnt even exist in EQ until the third expansion, Shadows of Luclin
EQ2 fan sites
Why do you assume the more skills the better? I know tons of games, with entire game window filled with unnecessary skill bars, that bring nothing interesting to the game, only boring additional work in game and cover the screen. And there are so many games with simple mechanics that can be fun for many years. It all depends on execution. How can you assume the more the better......
Absolutely! this is by no means a clone.
“This isn’t a reinvention of the wheel, it’s the unveiling of a hovercar.” – Rock Paper Shotgun
http://www.rockpapershotgun.com/2013/08/02/first-look-everquest-next/
"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson
Sounds like combat is going to be super casual action combat.
gone is the need for stratergy. Crowd control not required just leap and spin to win
Same. Me and my EQ2 buddies think EQNext looks very exciting.
Looking at those stats, these endless polls are flogging a dead horse.
Bit like hoping that they can't step in the same river twice.