That is the only real important factor. I mean was there even a single player RPG that launched in 2011 besides ESO? That is pretty narrow lens to look through, even if another did exist. Point is the graphics of skyrim were mediocre to bad, when it launched compared to other games.
Originally posted by Lord.Bachus
The graphics itselves are the best of any mmo so far for realisme, the annimations could still use some work. But graphics quallity is said by reviewers to be above Skyrim, which is surprisingly high for an MMO that claims to be able to put 200 player characters on screen withouth lag.
You obviously dont have a clue about the combat system, its resource based, and its anything but spamy, you fight using your weapon abbilities and you have to carefully time your skills for the best and maximúm effect. There obviously is need for a healer, but tanking is much much harder so dps will get agro as for most tanks it will be i possible to grab and keep all agro.. The healers however can handle this as dps is a bit more sturdy then you are used to be. But you should really read up on the Combat mechanics.
TERA would like to have a word with you.
Actually I have been playing TERA since it was in beta. Graphics are nice, but sorry, they are not better then ESO. Matter of fact, TERA's graphics are a heck of a lot more outdated. Uses DX9 for example. It's running on the same engine as Borderlands.
Also, in that case, 90% of games have bad graphics then if we go by your standards. No offense, but you standards are way to high.
That is the only real important factor. I mean was there even a single player RPG that launched in 2011 besides ESO? That is pretty narrow lens to look through, even if another did exist. Point is the graphics of skyrim were mediocre to bad, when it launched compared to other games.
Originally posted by Lord.Bachus
The graphics itselves are the best of any mmo so far for realisme, the annimations could still use some work. But graphics quallity is said by reviewers to be above Skyrim, which is surprisingly high for an MMO that claims to be able to put 200 player characters on screen withouth lag.
You obviously dont have a clue about the combat system, its resource based, and its anything but spamy, you fight using your weapon abbilities and you have to carefully time your skills for the best and maximúm effect. There obviously is need for a healer, but tanking is much much harder so dps will get agro as for most tanks it will be i possible to grab and keep all agro.. The healers however can handle this as dps is a bit more sturdy then you are used to be. But you should really read up on the Combat mechanics.
TERA would like to have a word with you.
Actually I have been playing TERA since it was in beta. Graphics are nice, but sorry, they are not better then ESO. Matter of fact, TERA's graphics are a heck of a lot more outdated. Uses DX9 for example. It's running on the same engine as Borderlands.
Also, in that case, 90% of games have bad graphics then if we go by your standards. No offense, but you standards are way to high.
Tera is more happy and cartoony... as i said the best part of the ESO graphics is that they make the world look like a dangerous place, dreary and gloomy, a place where one needs to set his feet carefully, the atmosphere they create is sensational..
Where Tera could just have been a world populated with those little ponies..
First of, you cant compare an MMOs graphics to a single player game... 200 characters on screen at the same moment requires a huge amount of resources that cant be used for rendering backgrounds and more detailed graphics..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Originally posted by zenryoku I'd heard a rumour that ESO wasn't going to be much like Morrowind/Oblivion/Skyrim; that I would be disappointed. After watching that video, I'm even more excited to play it. Graphics are fine and I don't base my enjoyment of a game on graphics alone. I'm a function-over-form person.
I hear you, I am sort of the same way, which is why cartoon graphics don't bother me.
Its the animations and combat that are killing it for me. Combat is at the core of MMOS! You got to make that your cornerstone!
They are keeping with the Elder Scrolls combat model as close as possible. If they chose another path they would have alienated most of the ESO fans. You spend half the thread tearing down the graphics, comparing it to Tera's which aren't that great (not bad, but not astounding or anything), and then say your the same as Zenryoku regarding function over form. If thats the case stop making 50% of your posts about graphics.
I think my point is clear, I don't need to spell it out further. You asked a question about footage and I gave you an answer you didn't like and then tried to bait me by characterizing my last 4 pages of posts inaccurately as if someone was to read my last 4 pages of posts you will see tons of Wildstar comments when there was only a compliment in their forums.
Why do you keep throwing out the word question. Do you think the community needs to come to you for your expert opinion or something? I honestly don't care if you like WS or not. I merely asked why do you keep trying to bring it up in this discussion? It is apples and oranges!
Now if you would like to leave a valid comment, then please do so.
But I refuse to get drawn into an ESO v/s WS argument!
Whats ironic is that you don't want to get into an ESO v/s WS argument, but in your short history you are already litering the Wildstar forums with insults about ESO. Whats even more coincidental is that a poster who just recently posted here almost continuously for a few days with very similar types of posts named "WildaboutWildstar" who would be familiar with some of my posts from a few days ago before your account was created somehow is no longer in the directory just around the time that you are now posting and familiar with my older posts that a new account wouldn't be. Coincidence?
I thought it look good when I compare it to the leaked footage we saw previously, but combat is lacking in animations and impact, it needs some serious work.
Originally posted by Xarko I thought it look good when I compare it to the leaked footage we saw previously, but combat is lacking in animations and impact, it needs some serious work.
I think I saw some interview in the last few days about impact and why they can't replicate the Skyrim version for the online experience, but I forgot what he said or maybe I didn't understand his rationale. Regardless, even as a fan I agree the animations still need some work from what I've seen but with 8+ months to go I think we will see improvements since each build seems like a drastic improvement from a couple of builds ago.
Originally posted by Xarko I thought it look good when I compare it to the leaked footage we saw previously, but combat is lacking in animations and impact, it needs some serious work.
I think I saw some interview in the last few days about impact and why they can't replicate the Skyrim version for the online experience, but I forgot what he said or maybe I didn't understand his rationale. Regardless, even as a fan I agree the animations still need some work from what I've seen but with 8+ months to go I think we will see improvements since each build seems like a drastic improvement from a couple of builds ago.
Well of course it wont be as "good" as in single player ES games, but now it looks like he is swinging the air, not even hitting anything. Also, I think arrows dont stick in the targets when you hit them they just dissapear in them.
A bit dissapointing is also the lack of ragdoll.. NWO has it, I dont see a reason why ESO cant have it.
These are some of things why I found Skyrim's primitive combat system fun. If you take them all out Im afraid all whats left is primitive unfun combat system
I will wait with final judgement till I try the game, tho.
So your complaints are the graficks arent to your standard, the animations are bad, and the combat is clunky. All things to be expected in an alpha state.(Till beta starts this is still considered alpha no?)
What about the actual game systems? You know, what you should be judging at this stage. There were plenty systems to be seen in the demo, and you came with only minor complaints of a game not even into Beta.
If your only complaints are those, then i might look more into this game. I wasn't all that interested before.
So your complaints are the graficks arent to your standard, the animations are bad, and the combat is clunky. All things to be expected in an alpha state.(Till beta starts this is still considered alpha no?)
What about the actual game systems? You know, what you should be judging at this stage. There were plenty systems to be seen in the demo, and you came with only minor complaints of a game not even into Beta.
If your only complaints are those, then i might look more into this game. I wasn't all that interested before.
The game should have a taxi service! The instant teleporting everywhere is a bad design. This looks to be a means to accommodate console players, who play in short bursts.
I also didn't like what I saw in regards to the trinity. I couldn't even make out who was supposed to be the tank from the video. It seemed like everyone was just solo'ing, and the healer topped everyone off in his spare time. Again, to me this screams we have to keep things simple for the console kids.
So your complaints are the graficks arent to your standard, the animations are bad, and the combat is clunky. All things to be expected in an alpha state.(Till beta starts this is still considered alpha no?)
What about the actual game systems? You know, what you should be judging at this stage. There were plenty systems to be seen in the demo, and you came with only minor complaints of a game not even into Beta.
If your only complaints are those, then i might look more into this game. I wasn't all that interested before.
Game is in the beta since like April, yo. Combat is one FUKEN MAJOR(!!) part of every mmo so I wouldnt care about other systems if I dont like the combat. Most of my ingame time would be spend in combat, and if Im bored of it before I finish my tutorial...?
See, ES games are mostly about killing shit, face it
I am sure you have all seen this video, The graphics and combat in this game look absolutely terrible. I had to check to see if clicked on the right link? For a minute, I thought I was watching an oblivion video! This is pathetic! I was really hyped for this game until I saw this video. The realistic graphics looks extremely dated, like sub unmodded Skyrim level! It is bad, and it isn't even out yet. This is why the realistic graphics style doesn't work for MMOs!Secondly, the combat looks absolutely atrocious. It is spammy and clunky, and the animations OMG the animations are horrid.I also failed to see any resemblance of the trinity within that dungeon they ran. It just looked like 4 people playing solo. I got to say my hype for this game went from 8 to about 4 after this video!What do you guys think?
I would say it's almost a safer bet not to make a game with realistic graphics. For a handful of people they will never be good enough, and another handful just don't like them, and another handful will get tired of looking at them in less than a month ....and so on
So your complaints are the graficks arent to your standard, the animations are bad, and the combat is clunky. All things to be expected in an alpha state.(Till beta starts this is still considered alpha no?)
What about the actual game systems? You know, what you should be judging at this stage. There were plenty systems to be seen in the demo, and you came with only minor complaints of a game not even into Beta.
If your only complaints are those, then i might look more into this game. I wasn't all that interested before.
The game should have a taxi service! The instant teleporting everywhere is a bad design. This looks to be a means to accommodate console players, who play in short bursts.
I also didn't like what I saw in regards to the trinity. I couldn't even make out who was supposed to be the tank from the video. It seemed like everyone was just solo'ing, and the healer topped everyone off in his spare time.
I know some will agree wholeheartedly with your thoughts on the teleporting system, but it doesn't make it a bad design decision. You can't just whisk away to wherever you want to go, you have to first find a wayshrine before you can teleport to it(and there is a cost to do so, as seen in the video, so that makes for a good gold sink) Every MMO i've played(yes, even the older ones) had similar ways to return to a place you'd visited freely. So many MMO's have done it and been successfull that i can't deem it a 'bad design decision'
As for the healing, as shown in the video, you have a freeform class system. I dont expect any heavy trinity to be had here, nor do i recall them having said there would be(could be very wrong, like i said, not too into it)
What did you think of the skill systems shown? What about finding the skystones(think thats what they called) to gather skill points? Do you agree with exploration based progression?
So your complaints are the graficks arent to your standard, the animations are bad, and the combat is clunky. All things to be expected in an alpha state.(Till beta starts this is still considered alpha no?)
What about the actual game systems? You know, what you should be judging at this stage. There were plenty systems to be seen in the demo, and you came with only minor complaints of a game not even into Beta.
If your only complaints are those, then i might look more into this game. I wasn't all that interested before.
The game should have a taxi service! The instant teleporting everywhere is a bad design. This looks to be a means to accommodate console players, who play in short bursts.
I also didn't like what I saw in regards to the trinity. I couldn't even make out who was supposed to be the tank from the video. It seemed like everyone was just solo'ing, and the healer topped everyone off in his spare time.
I know some will agree wholeheartedly with your thoughts on the teleporting system, but it doesn't make it a bad design decision. You can't just whisk away to wherever you want to go, you have to first find a wayshrine before you can teleport to it(and there is a cost to do so, as seen in the video, so that makes for a good gold sink) Every MMO i've played(yes, even the older ones) had similar ways to return to a place you'd visited freely. So many MMO's have done it and been successfull that i can't deem it a 'bad design decision'
As for the healing, as shown in the video, you have a freeform class system. I dont expect any heavy trinity to be had here, nor do i recall them having said there would be(could be very wrong, like i said, not too into it)
What did you think of the skill systems shown? What about finding the skystones(think thats what they called) to gather skill points? Do you agree with exploration based progression?
Does anyone remember daggerfall, the game was so freaking huge, that you used a non real time travel option, and sometimes you got random encounters on the way.. but even back then they realised that a huge world requires fast travel to keep the majorrity of people happy.
Personally i think fast travel in some form fits a themepark game well. But so far, it hink its a bit overdone, teleporting from shrine to shrine is okay with me, teleporting from everywhere in the world to any shrine is overdone. But building games is allways a drade off. this is one of those features to sattisfy the very very casual players.
I think however that casual players would be better served with a system that does not have them running back to the questgiver after every single quest, and i suspect they have such a thing in place too, which makes the full free teleporting system over done... i think they should replace it with a spell, that allows players that mastered this kind of magic to teleport to any shrine they want...This way it would feel more natural.. and in the end everyone will master some kinds of magic in an Elder scrolls game.
The OP obviously did not understand anything from the combat system, or he should have noticed that the players where overgeared and above the level for that dungeon, which was a run to show how attractive combat could be.. As long as they did not overpull these players where safe, allowing DPS to do some tanking and Healers to do some DPS.
Next to that, heales will allways be doing some resource free DPS, as in this game, its the timing that makes a healer top knotch. its not a game where a healer (or any other clas) can mindlessly spam skills that cost resources. On top of that, mobs have more AI, and a tank has to carefully choose how and when to taunt mobs to give players some leeway. If a tank tries to taunt all, he will get out of resources and not be able to taunt anything at all, with all agro going wild.. Tanks need to carefully choose what and when to taunt without going out of resources.
If you compare the combat system to all those other games with rotations and cooldowns, you jump to the wrong conclusions as we just noted from our OP.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
The OP obviously did not understand anything from the combat system, or he should have noticed that the players where overgeared and above the level for that dungeon, which was a run to show how attractive combat could be.. As long as they did not overpull these players where safe, allowing DPS to do some tanking and Healers to do some DPS.
Next to that, heales will allways be doing some resource free DPS, as in this game, its the timing that makes a healer top knotch. its not a game where a healer (or any other clas) can mindlessly spam skills that cost resources. On top of that, mobs have more AI, and a tank has to carefully choose how and when to taunt mobs to give players some leeway. If a tank tries to taunt all, he will get out of resources and not be able to taunt anything at all, with all agro going wild.. Tanks need to carefully choose what and when to taunt without going out of resources.
If you compare the combat system to all those other games with rotations and cooldowns, you jump to the wrong conclusions as we just noted from our OP.
They were taking considerable damage at times, and the healer even died.
How do you know they were overgeared?
So what good is the tank if he can only hold aggro on maybe one mob without running of resources?
The graphics in that video don't even look good by today's standards of realistic MMOs.
We have standards? Who's the governing body in charge of adjudication?
Oh, right, amateur art critics don't have any formal organization.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
The OP obviously did not understand anything from the combat system, or he should have noticed that the players where overgeared and above the level for that dungeon, which was a run to show how attractive combat could be.. As long as they did not overpull these players where safe, allowing DPS to do some tanking and Healers to do some DPS.
Next to that, heales will allways be doing some resource free DPS, as in this game, its the timing that makes a healer top knotch. its not a game where a healer (or any other clas) can mindlessly spam skills that cost resources. On top of that, mobs have more AI, and a tank has to carefully choose how and when to taunt mobs to give players some leeway. If a tank tries to taunt all, he will get out of resources and not be able to taunt anything at all, with all agro going wild.. Tanks need to carefully choose what and when to taunt without going out of resources.
If you compare the combat system to all those other games with rotations and cooldowns, you jump to the wrong conclusions as we just noted from our OP.
They were taking considerable damage at times, and the healer even died.
How do you know they were overgeared?
So what good is the tank if he can only hold aggro on maybe one mob without running of resources?
Seems you dont want to understand... i did not say that a tank could agro just a single mob, i said he would have too choose which mobs to agro and which to leave for the DPS...
But then you seem to be only reading what you want to read, and pulling stuff others write out of context.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
The OP obviously did not understand anything from the combat system, or he should have noticed that the players where overgeared and above the level for that dungeon, which was a run to show how attractive combat could be.. As long as they did not overpull these players where safe, allowing DPS to do some tanking and Healers to do some DPS.
Next to that, heales will allways be doing some resource free DPS, as in this game, its the timing that makes a healer top knotch. its not a game where a healer (or any other clas) can mindlessly spam skills that cost resources. On top of that, mobs have more AI, and a tank has to carefully choose how and when to taunt mobs to give players some leeway. If a tank tries to taunt all, he will get out of resources and not be able to taunt anything at all, with all agro going wild.. Tanks need to carefully choose what and when to taunt without going out of resources.
If you compare the combat system to all those other games with rotations and cooldowns, you jump to the wrong conclusions as we just noted from our OP.
They were taking considerable damage at times, and the healer even died.
How do you know they were overgeared?
So what good is the tank if he can only hold aggro on maybe one mob without running of resources?
Seems you dont want to understand... i did not say that a tank could agro just a single mob, i said he would have too choose which mobs to agro and which to leave for the DPS...
But then you seem to be only reading what you want to read, and pulling stuff others write out of context.
In the video there was usually only 3-4 mobs, and they were fairly evenly spread out.
So what exactly is this assessment of yours based on?
I just watched the dungeon portion again, and the mobs seem to always be split amongst all the party members. I can't for the life of me figure out who the tank is. I don't see any particular member doing anything that would make me think they are trying to soak up damage.
The only member of consequence seems to be the healer who has to do dmg, and at the same time keep 3 meat shields alive.
The OP obviously did not understand anything from the combat system, or he should have noticed that the players where overgeared and above the level for that dungeon, which was a run to show how attractive combat could be.. As long as they did not overpull these players where safe, allowing DPS to do some tanking and Healers to do some DPS.
Next to that, heales will allways be doing some resource free DPS, as in this game, its the timing that makes a healer top knotch. its not a game where a healer (or any other clas) can mindlessly spam skills that cost resources. On top of that, mobs have more AI, and a tank has to carefully choose how and when to taunt mobs to give players some leeway. If a tank tries to taunt all, he will get out of resources and not be able to taunt anything at all, with all agro going wild.. Tanks need to carefully choose what and when to taunt without going out of resources.
If you compare the combat system to all those other games with rotations and cooldowns, you jump to the wrong conclusions as we just noted from our OP.
They were taking considerable damage at times, and the healer even died.
How do you know they were overgeared?
So what good is the tank if he can only hold aggro on maybe one mob without running of resources?
Seems you dont want to understand... i did not say that a tank could agro just a single mob, i said he would have too choose which mobs to agro and which to leave for the DPS...
But then you seem to be only reading what you want to read, and pulling stuff others write out of context.
In the video there was usually only 3-4 mobs, and they were fairly evenly spread out.
So what exactly is this assessment of yours based on?
I just watched the dungeon portion again, and the mobs seem to always be split amongst all the party members. I can't for the life of me figure out who the tank is. I don't see any particular member doing anything that would make me think they are trying to soak up damage.
The only member of consequence seems to be the healer who has to do dmg, and at the same time keep 3 meat shields alive.
Just watch these 2 videos and you might understand how combat works in TESO... no more cooldowns and extra tactical layers. People reacting to monsters instead of watching a UI.
this is gonna be one of those games that Im just gonna wait til a little after release to see if I want to play or not in a probable futile attempt to ignore the hype XD
Playing: TSW, D&D NW, Defiance (more the tv show than game >.> ) LotRO, DCUO
The graphics in that video don't even look good by today's standards of realistic MMOs.
We have standards? Who's the governing body in charge of adjudication?
Oh, right, amateur art critics don't have any formal organization.
The consumer is the governing body! Ohh Burn!
And some few of them might conceivably be swayed by this brand of analysis...but I can't imagine many would.
P.S. People still say "Burn!" somewhere?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
The graphics in that video don't even look good by today's standards of realistic MMOs.
We have standards? Who's the governing body in charge of adjudication?
Oh, right, amateur art critics don't have any formal organization.
The consumer is the governing body! Ohh Burn!
P.S. People still say "Burn!" somewhere?
Only smart people are afforded the luxury of saying it.
Originally posted by sado2020 this is gonna be one of those games that Im just gonna wait til a little after release to see if I want to play or not in a probable futile attempt to ignore the hype XD
Good plan. Never can be too safe anymore!
Though I think I got burnt on TSW, even after getting it on sale for $15 on steam. I feel really bad for the people who bought a lifetime membership.
Comments
Actually I have been playing TERA since it was in beta. Graphics are nice, but sorry, they are not better then ESO. Matter of fact, TERA's graphics are a heck of a lot more outdated. Uses DX9 for example. It's running on the same engine as Borderlands.
Also, in that case, 90% of games have bad graphics then if we go by your standards. No offense, but you standards are way to high.
Tera is more happy and cartoony... as i said the best part of the ESO graphics is that they make the world look like a dangerous place, dreary and gloomy, a place where one needs to set his feet carefully, the atmosphere they create is sensational..
Where Tera could just have been a world populated with those little ponies..
First of, you cant compare an MMOs graphics to a single player game... 200 characters on screen at the same moment requires a huge amount of resources that cant be used for rendering backgrounds and more detailed graphics..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
They are keeping with the Elder Scrolls combat model as close as possible. If they chose another path they would have alienated most of the ESO fans. You spend half the thread tearing down the graphics, comparing it to Tera's which aren't that great (not bad, but not astounding or anything), and then say your the same as Zenryoku regarding function over form. If thats the case stop making 50% of your posts about graphics.
There Is Always Hope!
Whats ironic is that you don't want to get into an ESO v/s WS argument, but in your short history you are already litering the Wildstar forums with insults about ESO. Whats even more coincidental is that a poster who just recently posted here almost continuously for a few days with very similar types of posts named "WildaboutWildstar" who would be familiar with some of my posts from a few days ago before your account was created somehow is no longer in the directory just around the time that you are now posting and familiar with my older posts that a new account wouldn't be. Coincidence?
There Is Always Hope!
I think I saw some interview in the last few days about impact and why they can't replicate the Skyrim version for the online experience, but I forgot what he said or maybe I didn't understand his rationale. Regardless, even as a fan I agree the animations still need some work from what I've seen but with 8+ months to go I think we will see improvements since each build seems like a drastic improvement from a couple of builds ago.
There Is Always Hope!
Well of course it wont be as "good" as in single player ES games, but now it looks like he is swinging the air, not even hitting anything. Also, I think arrows dont stick in the targets when you hit them they just dissapear in them.
A bit dissapointing is also the lack of ragdoll.. NWO has it, I dont see a reason why ESO cant have it.
These are some of things why I found Skyrim's primitive combat system fun. If you take them all out Im afraid all whats left is primitive unfun combat system
I will wait with final judgement till I try the game, tho.
So your complaints are the graficks arent to your standard, the animations are bad, and the combat is clunky. All things to be expected in an alpha state.(Till beta starts this is still considered alpha no?)
What about the actual game systems? You know, what you should be judging at this stage. There were plenty systems to be seen in the demo, and you came with only minor complaints of a game not even into Beta.
If your only complaints are those, then i might look more into this game. I wasn't all that interested before.
The Deep Web is sca-ry.
The game should have a taxi service! The instant teleporting everywhere is a bad design. This looks to be a means to accommodate console players, who play in short bursts.
I also didn't like what I saw in regards to the trinity. I couldn't even make out who was supposed to be the tank from the video. It seemed like everyone was just solo'ing, and the healer topped everyone off in his spare time. Again, to me this screams we have to keep things simple for the console kids.
Game is in the beta since like April, yo. Combat is one FUKEN MAJOR(!!) part of every mmo so I wouldnt care about other systems if I dont like the combat. Most of my ingame time would be spend in combat, and if Im bored of it before I finish my tutorial...?
See, ES games are mostly about killing shit, face it
I know some will agree wholeheartedly with your thoughts on the teleporting system, but it doesn't make it a bad design decision. You can't just whisk away to wherever you want to go, you have to first find a wayshrine before you can teleport to it(and there is a cost to do so, as seen in the video, so that makes for a good gold sink) Every MMO i've played(yes, even the older ones) had similar ways to return to a place you'd visited freely. So many MMO's have done it and been successfull that i can't deem it a 'bad design decision'
As for the healing, as shown in the video, you have a freeform class system. I dont expect any heavy trinity to be had here, nor do i recall them having said there would be(could be very wrong, like i said, not too into it)
What did you think of the skill systems shown? What about finding the skystones(think thats what they called) to gather skill points? Do you agree with exploration based progression?
The Deep Web is sca-ry.
Does anyone remember daggerfall, the game was so freaking huge, that you used a non real time travel option, and sometimes you got random encounters on the way.. but even back then they realised that a huge world requires fast travel to keep the majorrity of people happy.
Personally i think fast travel in some form fits a themepark game well. But so far, it hink its a bit overdone, teleporting from shrine to shrine is okay with me, teleporting from everywhere in the world to any shrine is overdone. But building games is allways a drade off. this is one of those features to sattisfy the very very casual players.
I think however that casual players would be better served with a system that does not have them running back to the questgiver after every single quest, and i suspect they have such a thing in place too, which makes the full free teleporting system over done... i think they should replace it with a spell, that allows players that mastered this kind of magic to teleport to any shrine they want...This way it would feel more natural.. and in the end everyone will master some kinds of magic in an Elder scrolls game.
The OP obviously did not understand anything from the combat system, or he should have noticed that the players where overgeared and above the level for that dungeon, which was a run to show how attractive combat could be.. As long as they did not overpull these players where safe, allowing DPS to do some tanking and Healers to do some DPS.
Next to that, heales will allways be doing some resource free DPS, as in this game, its the timing that makes a healer top knotch. its not a game where a healer (or any other clas) can mindlessly spam skills that cost resources. On top of that, mobs have more AI, and a tank has to carefully choose how and when to taunt mobs to give players some leeway. If a tank tries to taunt all, he will get out of resources and not be able to taunt anything at all, with all agro going wild.. Tanks need to carefully choose what and when to taunt without going out of resources.
If you compare the combat system to all those other games with rotations and cooldowns, you jump to the wrong conclusions as we just noted from our OP.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
They were taking considerable damage at times, and the healer even died.
How do you know they were overgeared?
So what good is the tank if he can only hold aggro on maybe one mob without running of resources?
We have standards? Who's the governing body in charge of adjudication?
Oh, right, amateur art critics don't have any formal organization.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Damn people still watch that show?
The consumer is the governing body! Ohh Burn!
I still say Tera is better, and it was released 2.5 years ago. By the time ESO is on the shelf it will be 3+ years.
For a multiplayer RPG game I just expected more from it graphically.
Seems you dont want to understand... i did not say that a tank could agro just a single mob, i said he would have too choose which mobs to agro and which to leave for the DPS...
But then you seem to be only reading what you want to read, and pulling stuff others write out of context.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
In the video there was usually only 3-4 mobs, and they were fairly evenly spread out.
So what exactly is this assessment of yours based on?
I just watched the dungeon portion again, and the mobs seem to always be split amongst all the party members. I can't for the life of me figure out who the tank is. I don't see any particular member doing anything that would make me think they are trying to soak up damage.
The only member of consequence seems to be the healer who has to do dmg, and at the same time keep 3 meat shields alive.
Just watch these 2 videos and you might understand how combat works in TESO... no more cooldowns and extra tactical layers. People reacting to monsters instead of watching a UI.
http://admin.brightcove.com/viewer/us20130806.0907/BrightcoveBootloader.swf?playerID=1437116750001&playerKey=AQ%7E%7E%2CAAAAoc2oABE%7E%2CIUzEHGPD39saIEVvaP5ftuWBPP3iKw7w&purl=http%3A%2F%2Ftamrielfoundry.com%2Fdevelopment-faq%2F&%40videoPlayer=1640551649001&autoStart=&bgcolor=%23FFFFFF&debuggerID=&dynamicStreaming=false&flashID=myExperience1640551649001&height=343&isUI=true&isVid=true&startTime=1345052111313&width=610&wmode=opaque
http://admin.brightcove.com/viewer/us20130806.0907/BrightcoveBootloader.swf?playerID=1437116750001&playerKey=AQ%7E%7E%2CAAAAoc2oABE%7E%2CIUzEHGPD39saIEVvaP5ftuWBPP3iKw7w&purl=http%3A%2F%2Ftamrielfoundry.com%2Fdevelopment-faq%2F&%40videoPlayer=1640810408001&autoStart=&bgcolor=%23FFFFFF&debuggerID=&dynamicStreaming=false&flashID=myExperience1640810408001&height=343&isUI=true&isVid=true&startTime=1345052112154&width=610&wmode=opaque
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Playing: TSW, D&D NW, Defiance (more the tv show than game >.> ) LotRO, DCUO
And some few of them might conceivably be swayed by this brand of analysis...but I can't imagine many would.
P.S. People still say "Burn!" somewhere?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Only smart people are afforded the luxury of saying it.
Good plan. Never can be too safe anymore!
Though I think I got burnt on TSW, even after getting it on sale for $15 on steam. I feel really bad for the people who bought a lifetime membership.