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Reddit asks Terry Michaels Questions: Trinity, Boats, Classes, PvP and more

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  • CaldrinCaldrin Member UncommonPosts: 4,505
    Originally posted by DeserttFoxx

    Not sure why any one believes open world pvp would return in this next gen era of casual fuckery.

    Casual players dont like Open world pvp. There is no way in hell pvp ina casual playground like EQnext will exist outside of battlegrounds, or whatever the fuck SoE decided to call their battlegrounds.

    I am a casual player and love open world pvp games.. I played Darkfall for years only a few hours a week and enjoyed every minute of it.. and that was a game that took a very long time to do anything..

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402
    Originally posted by Caldrin
    Originally posted by DeserttFoxx

    Not sure why any one believes open world pvp would return in this next gen era of casual fuckery.

    Casual players dont like Open world pvp. There is no way in hell pvp ina casual playground like EQnext will exist outside of battlegrounds, or whatever the fuck SoE decided to call their battlegrounds.

    I am a casual player and love open world pvp games.. I played Darkfall for years only a few hours a week and enjoyed every minute of it.. and that was a game that took a very long time to do anything..

    List some open world pvp MMOs youve played. Please.

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  • CaldrinCaldrin Member UncommonPosts: 4,505
    Originally posted by DeserttFoxx
    Originally posted by Caldrin
    Originally posted by DeserttFoxx

    Not sure why any one believes open world pvp would return in this next gen era of casual fuckery.

    Casual players dont like Open world pvp. There is no way in hell pvp ina casual playground like EQnext will exist outside of battlegrounds, or whatever the fuck SoE decided to call their battlegrounds.

    I am a casual player and love open world pvp games.. I played Darkfall for years only a few hours a week and enjoyed every minute of it.. and that was a game that took a very long time to do anything..

    List some open world pvp MMOs youve played. Please.

    Mortal Online, Darkfall are the ones i enjoyed te most.. dont like DF:UW.. Mortal was a bit better for the casual player tho as it was a lot quicker to level your chracter up.

     

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by DeserttFoxx

    Not sure why any one believes open world pvp would return in this next gen era of casual fuckery.

    Casual players dont like Open world pvp. There is no way in hell pvp ina casual playground like EQnext will exist outside of battlegrounds, or whatever the fuck SoE decided to call their battlegrounds.

    I agree completely.

    Unless SOE are happy to have 100K players in EQNext (with the majority spending zip in the Cash Shop).

    F2P + niche = dead game (like playing football with a cube-shaped ball)

     

    We see the same thing time and time again in mass market MMO's. The vast majority of "PVP'ers" will only fight in instances/battlegrounds and only if there is a direct reward offered (gear and/or char progression). Any game with "open world" PVP zones and instances/BG's usually ends up closing the "open world" part because nobody ever goes there.

    Those who genuinely want to PVP in an "open world" go to games that are dedicated to that playstyle, like DFUW or PS2 or MO.

  • trinixtrinix Member UncommonPosts: 51
    why play on a pvp server if you only want to battleground? I don't understand the need for pvp servers if people only want to use the battlegrounds. EQN will make pve servers, as their base players are PVE players. There will be pvp servers like they always had with team, god and ffa, that everyone can choose which server they like. Let's hope for a return of the Firiona Vie RP server as well, that was awesome.
  • NadiaNadia Member UncommonPosts: 11,798
    thanks for the link Op
  • kitaradkitarad Member LegendaryPosts: 8,178

    "Yeah! They can jump right in and be like, 'Oh, my god. I am going to save you!' or 'Oh, my god, I'm going to see what you just found and try to take it from you"

     

    Is this the quote meant to indicate open world PvP can it mean kill stealing ?

  • MarkusrindMarkusrind Member Posts: 359
    Originally posted by trinix
    why play on a pvp server if you only want to battleground? I don't understand the need for pvp servers if people only want to use the battlegrounds. EQN will make pve servers, as their base players are PVE players. There will be pvp servers like they always had with team, god and ffa, that everyone can choose which server they like. Let's hope for a return of the Firiona Vie RP server as well, that was awesome.

    Just guessing here but....

    In a game where PvP equipment, levels or any other 'earnable' advantage can make a difference, people can participate in battlegrounds, grind up their skills, equipment etc....then head into the big world and kill level 1 harvesters to proclaim just how good a PvP'er they are.

     

     

  • MontaronxMontaronx Member UncommonPosts: 273
    Boats? Can we make them too in landmark? That would be so awesome

    image

  • kitaradkitarad Member LegendaryPosts: 8,178
    I kinda get how the game is going to use the F2P .Thanks but no thanks. See you all on the flipside.

  • trinixtrinix Member UncommonPosts: 51
    Originally posted by Markusrind
    Originally posted by trinix
    why play on a pvp server if you only want to battleground? I don't understand the need for pvp servers if people only want to use the battlegrounds. EQN will make pve servers, as their base players are PVE players. There will be pvp servers like they always had with team, god and ffa, that everyone can choose which server they like. Let's hope for a return of the Firiona Vie RP server as well, that was awesome.

    Just guessing here but....

    In a game where PvP equipment, levels or any other 'earnable' advantage can make a difference, people can participate in battlegrounds, grind up their skills, equipment etc....then head into the big world and kill level 1 harvesters to proclaim just how good a PvP'er they are.

     

     

    And people who don't like that can join a pve server and not be bothered by this pvp crowd outside of BG's. 

  • ariestearieste Member UncommonPosts: 3,309
    Originally posted by Telondariel

    I just caught this article from a tweet from Brasse.  

     

    Cassandra Khaw from USGamer arranged an interview with Senior Producer Terry Michaels and Programmer Steve Klug.  They thought they were going to get a standard interview, but in a 15 minute flurry, Cassandra bombarded them with some of the top questions from Reddit (at that time).  Very interesting read.  I don't think they were prepared for the onslaught.

     

    Article

    The video game reporting world needs more people that ask these kinds of questions.   Great interview.

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  • AnthurAnthur Member UncommonPosts: 961

    The interview was quite good. At least the interviewer tried to get answers for the questions. And she asked some good questions too. Except the question about axes in EQN which was totally ridiculous but not her fault.

    What I also recognized is that there was not really any emphasis (except one questions which didn't get answered) on pvp in that interview. Nevertheless nearly all comments here are about pvp. I don't know why people try to see EQN as a pvp game. EQ,EQ2 weren't focused on pvp, it was just some secondary attachement. Nor was there any hint that pvp will be a vital part of EQN in any demo/show/interview till now.

    The interview also added to my impression that SOE still has no answer/concept for many important game mechanics. Might be a long wait till release.

    edit: change he/his to she/her. Sorry, should have paid mor attention to that. ;)

  • cheyanecheyane Member LegendaryPosts: 9,407
    It is not a 'he' it is a 'she' I have seen pictures of her on the internet. Women power yay ! Being an old lady myself and the only gamer among my age group of friends it is quite nice  to see female interviewer rocking it.
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  • AntariousAntarious Member UncommonPosts: 2,846
    Originally posted by Aelious
    Originally posted by Rydeson
    Originally posted by Aelious
    Originally posted by Rydeson
    Originally posted by evilastro
    Hah I knew they would have owpvp. They are just trying to build pve hype before announcing it. Tbh the game just wouldn't work without it.

         That was the impression I got from that little PvP slip.. And in my opinion, if they are designing this game as OWPvP destructible  twitch combat, I can't even begin to see how LOW the account numbers will be.. This is NO where close to GW2 now.. It sounds pretty much Planetside 2 with swords.. This is one hell of a gamble that SOE is taking, we'll see if they stick to their guns, or change their focus later down the road..

     

    All that quote told me was that OWPvP would happen in some places, most likely on a PvP server.  I agree with you though, it would be crazy for them to do it on all servers and would go against everything else we've seen so far.

    I thought of that too.. BUT..  wait for it.. wait for it.. If they were talking about PvP server, why would the enemy even consider "saving you".. ?? that was the catch..  So it makes you wonder, at least for me.. I'm not sure that EQN is going to differentiate between the two now..

     

    I'm not sure either until official word has come through.

     

    As far as the article, this quote:

    "Yeah! They can jump right in and be like, 'Oh, my god. I am going to save you!' or 'Oh, my god, I'm going to see what you just found and try to take it from you'"

    Sounded like it came from the interviewer, not the devs and it was before the question about PvP even came up.  Even if the quote did come from the devs it doesn't seem to be a PvP reference at all.  The term "saving you" could be from whatever is in there such as teh Void Goliath.  The term "seeing what you just found and taking it" would be trying to get him down before you and loot what the Goliath has.

     

    The jokes are going to come back out now every time new EQN info comes out: " ____, must mean OWPvP" image

     

    When reading the article that part was really quite open ...   To not only jump through a hole but to a conclusion as well.   I thought that line was part of an answer... but I didn't see "kill them and take it from them..." which would lead me to the PvP conclusion.. as it was written it could simply mean.. get to the shiny awesome loot thing down the tunnel before them.

     

    The only thing related to PvP I even noticed in the article was...the comment about breaking into a tunnel and run screaming down it.   To which they said in theory its possible and the interviewer says its like they said something they shouldn't have.... as if people running down a tunnel screaming was a big slip....   as opposed to a non effective PvP tactic..

  • MargulisMargulis Member CommonPosts: 1,614
    I think a lot of you are reading into it what you want to hear.  It's clear so much of this is theoretical and just based on ideas.  We'll see how this actually materializes, because if you look at the history of mmo releases it's almost never that a game matches up with what they talked about before release.  Especially one that has yet to even really develop most of the ideas being discussed.  And of course they are going to mention pvp, even if they really don't know how they are going to handle it which is my guess as to why they aren't talking in detail, because they wouldn't want that crowd to feel like they are being excluded from the plans.
  • kyssarikyssari Member Posts: 142
    Originally posted by Margulis
    I think a lot of you are reading into it what you want to hear.  It's clear so much of this is theoretical and just based on ideas.  We'll see how this actually materializes, because if you look at the history of mmo releases it's almost never that a game matches up with what they talked about before release.  Especially one that has yet to even really develop most of the ideas being discussed.  And of course they are going to mention pvp, even if they really don't know how they are going to handle it which is my guess as to why they aren't talking in detail, because they wouldn't want that crowd to feel like they are being excluded from the plans.

    Exactly this. Theres still a lot that has not been confirmed yet and we have no idea how those thigns are gonna work and on top of that its so far from even Closed beta yet let alone release that even the things we have been told could easily change. Only time will tell and I'll reserve judgement on the game until that time comes.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,922
    Dave said EQN combat is not like GW2, this makes it sounds more like GW2. He better get that response to us soon. Cuse if there is no tanking and healing at all. Im not interested. 
  • Monamia222Monamia222 Member Posts: 53
    That would put a damper on my enthusiasm also.  The owpvp would kill it entirely.

    image
  • KyllienKyllien Member UncommonPosts: 315
    Originally posted by Margulis
    I think a lot of you are reading into it what you want to hear.  It's clear so much of this is theoretical and just based on ideas.  We'll see how this actually materializes, because if you look at the history of mmo releases it's almost never that a game matches up with what they talked about before release.  Especially one that has yet to even really develop most of the ideas being discussed.  And of course they are going to mention pvp, even if they really don't know how they are going to handle it which is my guess as to why they aren't talking in detail, because they wouldn't want that crowd to feel like they are being excluded from the plans.

    They seem to be commited to releasing EQN Landmark this winter.  My bet is that the world mechanics are just about done and they are moving on to content, content and more content.  And finalizing the classes and skills and items and weapons and (more content)

    PVP is easy, they will most likely do it the same way they have in the past.  It is more important to keep the PVE players happy and unbothered as they are the biggest customer group.  So PVP being the niche that it is will be either flagged or seperate servers.  But they have not release but a couple little stiches of information so we all wait.

    But again with Landmark coming out (releasing, not beta) this winter it is a good bet that most of the game is complete and only needs a content fill.

  • thinlizzythinlizzy Member Posts: 68
    Originally posted by Nanfoodle
    Dave said EQN combat is not like GW2, this makes it sounds more like GW2. He better get that response to us soon. Cuse if there is no tanking and healing at all. Im not interested. 

    Whilst initial announcements left open the possibility that they had some sort of new structure to combat.

    Every quote, statement and release since that point has confirmed their commitment to removing the need for any group to have any class.

    This makes all 40 classes (+ any others they add later) POINTLESS

    Collecting them will be like collecting different colored robes that all do the same thing.

    It is a shame, with so many promising things in the tool set they have that this has been the choice.

     

    For those of you who have responded to this sort of criticism by suggesting you can still play a healer or a tank but ...the game is so great you will just not NEED to have heals/tanks/CC/support.

    Think about this...

    In any other game that has a structure to combat (including games that have action combat) HOW would you make an encounter that no longer needs heals/tanks/CC/support.

     

    I will tell you how.

    You make its so damn easy that a group of DPS can dot it without those other classes

    At which point DPS is the only class build worth having.

     

    There is NO magic bullet to this.

    Arguing that other games that tried and failed and that EQN will get it right... is like arguing that National Socialism was a great idea its just that everyone who tried it was stupid.

    It has fundamental flaws in the IDEA, not the execution.

  • cheyanecheyane Member LegendaryPosts: 9,407
    It's the everybody can heal and dodge attack model . Seems to be all the rage .Well hope other games do not follow this trend too.
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  • trinixtrinix Member UncommonPosts: 51

    I'm not going to deny I think it's a great idea to remove Trinity. Think it was a great invention to begin with. And I'm very worried when they use words like if 2 people walk into a dungeon it's scaled to their capabilities.

    I just hope somehow they will find a great way to make it work, but I doubt it. Games require trinity and class interdependancy to make people help each other. 

    Really wish I knew where the key to Brad's cage was, so he could help these guys without the vision.

  • bcbullybcbully Member EpicPosts: 11,843

    "Yeah! They can jump right in and be like, 'Oh, my god. I am going to save you!' or 'Oh, my god, I'm going to see what you just found and try to take it from you'"

     

    FFA just makes since.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,922
    Originally posted by thinlizzy
    Originally posted by Nanfoodle
    Dave said EQN combat is not like GW2, this makes it sounds more like GW2. He better get that response to us soon. Cuse if there is no tanking and healing at all. Im not interested. 

    Whilst initial announcements left open the possibility that they had some sort of new structure to combat.

    Every quote, statement and release since that point has confirmed their commitment to removing the need for any group to have any class.

    This makes all 40 classes (+ any others they add later) POINTLESS

    Collecting them will be like collecting different colored robes that all do the same thing.

    It is a shame, with so many promising things in the tool set they have that this has been the choice.

     

    For those of you who have responded to this sort of criticism by suggesting you can still play a healer or a tank but ...the game is so great you will just not NEED to have heals/tanks/CC/support.

    Think about this...

    In any other game that has a structure to combat (including games that have action combat) HOW would you make an encounter that no longer needs heals/tanks/CC/support.

     

    I will tell you how.

    You make its so damn easy that a group of DPS can dot it without those other classes

    At which point DPS is the only class build worth having.

     

    There is NO magic bullet to this.

    Arguing that other games that tried and failed and that EQN will get it right... is like arguing that National Socialism was a great idea its just that everyone who tried it was stupid.

    It has fundamental flaws in the IDEA, not the execution.

    GW2 had no roles, it was support/DPS or just DPS and the support was so light you could never call any class a healer or a tank. Teams turned into zergs and doing a dungeon run was a team running from one boss to the next and not playing at all. This was so painful to play my wife now only log into GW2 to play WvW. If there is no strong roles in EQN I am going to need a ground breaking new combat system that makes teams work together and not be all about twitch dodge to stay a live. Dodge in a MMO was fun for a while till you had to hit it every 3rd click of the keyboard. Where is my Everquest I have loved for so long? Do I have to wait another 14 years for a new EQ game to give me what I need as a gamer?

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