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So every decision you make is going to be recorded by the servers and there will essentially be a 'faction rating' for each NPC depending on how they feel about you.
This is basically karma.
We all know I believe there's going to be a shocking PVP reveal, but I don't want it to be a FFA bloodbath. I really want them to make use of that data and put some serious risk into being a murderer. What if the whole world turns against you and hunts you for bounty and stuff?
I got thinking about this after reading about an upcoming sandbox MMO called "Revival". They're going to have karma system for players, guilds and even cities. Sounds interesting.
http://massively.joystiq.com/2013/07/27/revival-is-a-story-driven-sandbox-in-the-making/
Comments
I hope its not a FFA pvp I know that UO was though and thats what i base my knowledge of what a sandbox is so I guess will see.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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They will, but probably on pvp servers. It would be a poor business decision for them to force their PvE fanbase into non-consensual only servers ala darkfall.
eq had multiple pvp ruleset servers where nonconsentual pvp was the norm
/yawn
over 20 years of mmorpg's and counting...
[mod edit]
If they really wanted to be cool about it, someone should have to see the murder happen, run up and gather some proof from the body, and turn it into a guard. Only then should the killer be punished. So stupid how it's like, "I killed someone, I for some reason and am not as strong as just a minute ago because I lost stats" or some other bullshit.
Game looks interesting, they should team up with the Pathfinder Online people, could make an amazing game together.
While I like the idea of faction-karma-alignment and having lasting consequences, I don't think they can work in the long run, at least not without some short cuts.
The gods don't seem to have as much influence/care this time around so they might not be "watching" so there wouldn't be a logical way for all NPCs to know if you stabbed someone in the middle of the forest (even if they tattled on you to a guard). The world is supposed to be huge and there is no Twitter to post things to everyone (I hope).
Rather they keep it simple, attack someone in a guarded area, get attacked. If you die to a guard, have some short/long term penalties. Beyond that, either have FFA or consensual and let us kill each other and knock down each others sandcastles.
The more rules put in place, the more people will try to exploit and grief. Make it simple and clear from day one and give the option to PVP or not (flag system or different servers). If you sign up for PVP, you accept dying a lot and unfairly.
If some super being is watching you at all times and punishing you for being "bad", you don't think or act as freely. If I'm going to get zapped with lightning if I attack someone, what is the incentive to attack them? Unless killing someone gives more pros then the cons of the punishment, most wouldn't. If the pros are that much better, the karma system is pointless as everyone would just ignore it.
I did like their idea of cities decaying and crime going up. Sounds fun. Interesting that they are almost going FFA/Sandbox, but there appears to be "blessings" to keep people safe from us bad people.
FFA is not bad if they manage to keep griefers at bay. If every fight you find on your travels is a fair fight then im ok with that.
The big issue besides greifers is player loot.
That's consensual PVP.
Installing a game with non-consensual PVP is consensual?
open world FFA PvP without factions KILLS GAMES
I love it, but so few others actually do
Many think they do till they get smacked down for 3 hours with no chance to do anything else.. then they quit.
This was a big part of what killed Age of Conan
A Kama system may fix that but my guess is you would need something far more advanced and integral to the faction/political/racial systems of the game.
you can however... get away with open world PvP WITH FACTIONS
Karma systems are great but don't deal with the types of people that log on to simply prevent someone else enjoying the game. The problem with OW PvP is that the game cannot impose a strong enough deterrent to prevent people acting like dicks. If they kill enough characters they simply re-roll...not really a deterrent. The deterrent in real life is, mess up once and that is it. Unless a game has that kind of system then it will always suffer from random idiots repeatedly griefing simply because they can.
Have an OWPvP server for those that want it and a non OWPvP server for the rest. Job done.
Yup, you enter a game where pvp is non-consensual thus you are consenting to participating in non-consensual PVP, get it? ( you don't baste your ass in bbq sauce, go to a cannibal village and then complain that they ate some of your extremities).
Fights are never fair, ever.
Chi puo dir com'egli arde é in picciol fuoco.
He who can describe the flame does not burn.
Petrarch
1.) public chat channels, /tells, & "/WHO ALL" or "/WHO LVL1 LVL2" to call for reinforcements
2.) a triple faction system FOR ACCESSIBLE ALLIES IN A PICK-UP GROUP POPULATION
3.) moderate faction population character creation caps
3a. timed, small openings to not COMPLETELY shut down creation in a faction
4.) LEVEL RANGES
5.) respawn location OPTIONS
6.) on-the-fly flagging FOR PvE SERVERS >ONLY<
They do exactly that there will be a muiltipal servers all with different rule sets. i would realy like to have a good old PvP team server either 3-4 race teams or good vs evil vs nuets. like the original EQ1
Would be totally unrealistic unless the mobs also claim to fornicate with the players' mom.
Its not a real sandbox unless I can sit in the bushes and wait for you to foolishly take on yet another mob while at half life, and then kill you mercilessly. Then set out a camp fire and wait for you to return, and do it again, and again.
The separate servers concept is like saying someone has an infected wound on their leg. Therefore we should cut the leg off. Surely we have advanced far enough that we can treat the infection (briefing) without losing the limb (open PVP).