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Karma system to limit griefing

BidwoodBidwood Member Posts: 554

So every decision you make is going to be recorded by the servers and there will essentially be a 'faction rating' for each NPC depending on how they feel about you.

 

This is basically karma.

 

We all know I believe there's going to be a shocking PVP reveal, but I don't want it to be a FFA bloodbath. I really want them to make use of that data and put some serious risk into being a murderer. What if the whole world turns against you and hunts you for bounty and stuff?

 

I got thinking about this after reading about an upcoming sandbox MMO called "Revival". They're going to have karma system for players, guilds and even cities. Sounds interesting.

http://massively.joystiq.com/2013/07/27/revival-is-a-story-driven-sandbox-in-the-making/

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Comments

  • joe2721joe2721 Member UncommonPosts: 171

    I hope its not a FFA pvp I know that UO was though and thats what i base my knowledge of what a sandbox is so I guess will see.

     

    image
  • SephastusSephastus Member UncommonPosts: 455
    If EQNext was supposed to be PvP centric, they would have mentioned it way earlier as one of their "holy grails" in the game. PvP currently has very little information attached to it, but if their battle style has anything to say about it, it will most likely be in arenas where battles of wits can be expressed while the land is destroyed and terrain advantages can be used to their fullest.
     
    How easy would it be to just pre-dig holes with only a slight bit of land on top, hide, wait for someone to pass over it, nuke it, causing the player to fall to depths they can't leave from, and then get nuked like fish in a barrel... Open world Free For All PvP, does not work with terrain fights.
  • MikehaMikeha Member EpicPosts: 9,196
    Open World pvp would be awesome.
  • KyleranKyleran Member LegendaryPosts: 44,079
    No need, because I don't think SOE has the stones to deliver non-consensual PVP.

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • muchavezmuchavez Member UncommonPosts: 199
    Originally posted by Kyleran
    No need, because I don't think SOE has the stones to deliver non-consensual PVP.

    They will, but probably on pvp servers.  It would be a poor business decision for them to force their PvE fanbase into non-consensual only servers ala darkfall.

  • killahhkillahh Member UncommonPosts: 445
    Originally posted by Kyleran
    No need, because I don't think SOE has the stones to deliver non-consensual PVP.

    eq had multiple pvp ruleset servers where nonconsentual pvp was the norm

     

    /yawn

    over 20 years of mmorpg's and counting...

  • ziabatsuziabatsu Member UncommonPosts: 150

    [mod edit]

    If they really wanted to be cool about it, someone should have to see the murder happen, run up and gather some proof from the body, and turn it into a guard. Only then should the killer be punished. So stupid how it's like, "I killed someone, I for some reason and am not as strong as just a minute ago because I lost stats" or some other bullshit.

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Bidwood

    So every decision you make is going to be recorded by the servers and there will essentially be a 'faction rating' for each NPC depending on how they feel about you.

    This is basically karma.

    We all know I believe there's going to be a shocking PVP reveal, but I don't want it to be a FFA bloodbath. I really want them to make use of that data and put some serious risk into being a murderer. What if the whole world turns against you and hunts you for bounty and stuff?

    I got thinking about this after reading about an upcoming sandbox MMO called "Revival". They're going to have karma system for players, guilds and even cities. Sounds interesting.

    http://massively.joystiq.com/2013/07/27/revival-is-a-story-driven-sandbox-in-the-making/

    Game looks interesting, they should team up with the Pathfinder Online people, could make an amazing game together.

    While I like the idea of faction-karma-alignment and having lasting consequences, I don't think they can work in the long run, at least not without some short cuts.

    The gods don't seem to have as much influence/care this time around so they might not be "watching" so there wouldn't be a logical way for all NPCs to know if you stabbed someone in the middle of the forest (even if they tattled on you to a guard). The world is supposed to be huge and there is no Twitter to post things to everyone (I hope).

    Rather they keep it simple, attack someone in a guarded area, get attacked. If you die to a guard, have some short/long term penalties. Beyond that, either have FFA or consensual and let us kill each other and knock down each others sandcastles.

    The more rules put in place, the more people will try to exploit and grief. Make it simple and clear from day one and give the option to PVP or not (flag system or different servers). If you sign up for PVP, you accept dying a lot and unfairly.

    If some super being is watching you at all times and punishing you for being "bad", you don't think or act as freely. If I'm going to get zapped with lightning if I attack someone, what is the incentive to attack them? Unless killing someone gives more pros then the cons of the punishment, most wouldn't. If the pros are that much better, the karma system is pointless as everyone would just ignore it.

    I did like their idea of cities decaying and crime going up. Sounds fun. Interesting that they are almost going FFA/Sandbox, but there appears to be "blessings" to keep people safe from us bad people.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by joe2721

    I hope its not a FFA pvp I know that UO was though and thats what i base my knowledge of what a sandbox is so I guess will see.

     

    FFA is not bad if they manage to keep griefers at bay. If every fight you find on your travels is a fair fight then im ok with that.

     

    The big issue besides greifers is player loot.





  • DihoruDihoru Member Posts: 2,731
    Originally posted by killahh
    Originally posted by Kyleran
    No need, because I don't think SOE has the stones to deliver non-consensual PVP.

    eq had multiple pvp ruleset servers where nonconsentual pvp was the norm

     

    /yawn

    That's consensual PVP.

    image
  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Dihoru
    Originally posted by killahh
    Originally posted by Kyleran
    No need, because I don't think SOE has the stones to deliver non-consensual PVP.

    eq had multiple pvp ruleset servers where nonconsentual pvp was the norm

     

    /yawn

    That's consensual PVP.

    Installing a game with non-consensual PVP is consensual?

  • thinlizzythinlizzy Member Posts: 68

    open world FFA PvP without factions KILLS GAMES

    I love it, but so few others actually do

    Many think they do till they get smacked down for 3 hours with no chance to do anything else.. then they quit.

    This was a big part of what killed Age of Conan

     

    A Kama system may fix that but my guess is you would need something far more advanced and integral to the faction/political/racial systems of the game.

     

    you can however... get away with open world PvP WITH FACTIONS

     

  • KyllienKyllien Member UncommonPosts: 315
    Separate rule-set servers eliminate griefing for those that don't want to deal with it.
  • MarkusrindMarkusrind Member Posts: 359

    Karma systems are great but don't deal with the types of people that log on to simply prevent someone else enjoying the game. The problem with OW PvP is that the game cannot impose a strong enough deterrent to prevent people acting like dicks. If they kill enough characters they simply re-roll...not really a deterrent. The deterrent in real life is, mess up once and that is it. Unless a game has that kind of system then it will always suffer from random idiots repeatedly griefing simply because they can.

    Have an OWPvP server for those that want it and a non OWPvP server for the rest. Job done.

  • DihoruDihoru Member Posts: 2,731
    Originally posted by Allein
    Originally posted by Dihoru
    Originally posted by killahh
    Originally posted by Kyleran
    No need, because I don't think SOE has the stones to deliver non-consensual PVP.

    eq had multiple pvp ruleset servers where nonconsentual pvp was the norm

     

    /yawn

    That's consensual PVP.

    Installing a game with non-consensual PVP is consensual?

    Yup, you enter a game where pvp is non-consensual thus you are consenting to participating in non-consensual PVP, get it? ( you don't baste your ass in bbq sauce, go to a cannibal village and then complain that they ate some of your extremities).

    image
  • FusionFusion Member UncommonPosts: 1,398
    Originally posted by rojo6934
    Originally posted by joe2721

    I hope its not a FFA pvp I know that UO was though and thats what i base my knowledge of what a sandbox is so I guess will see.

     

    FFA is not bad if they manage to keep griefers at bay. If every fight you find on your travels is a fair fight then im ok with that.

     

    The big issue besides greifers is player loot.

    Fights are never fair, ever.

    http://neocron-game.com/ - now totally F2P no cash-shops or micro transactions at all.
  • SiugSiug Member UncommonPosts: 1,257
    EQN won't be full open PvP so I don't care about karma or any other "system". Personally I think that the best solution is a separate server or servers for griefers and psychos. PvE crowd can play without them so it's one sided love. PvPers should adapt finally :)
  • rosleckrosleck Member UncommonPosts: 28
    Originally posted by Piiritus

    EQN won't be full open PvP so I don't care about karma or any other "system". Personally I think that the best solution is a separate server or servers for griefers and psychos. PvE crowd can play without them so it's one sided love. PvPers should adapt finally :)

     

    Keep the PVP to the Zek servers and let them grief away.
  • KnyttaKnytta Member UncommonPosts: 414
    The best solution would be to use the advanced AI of the mobs so the mobs could loot players, corpse camp and teabag, and of course ambush players fighting mobs or players. It is easy to get the impression from many posting about PVP is that would be "challenging" and good "risk vs reward" for PVP players.

    Chi puo dir com'egli arde é in picciol fuoco.

    He who can describe the flame does not burn.

    Petrarch


  • ujbeenujbeen Member Posts: 16
    Basic, proper PvP ruleset:  
    1.) public chat channels, /tells, & "/WHO ALL" or "/WHO LVL1 LVL2" to call for reinforcements    
    2.) a triple faction system FOR ACCESSIBLE ALLIES IN A PICK-UP GROUP POPULATION  
    3.) moderate faction population character creation caps  
    3a. timed, small openings to not COMPLETELY shut down creation in a faction
    4.) LEVEL RANGES  
    5.) respawn location OPTIONS  
    6.) on-the-fly flagging FOR PvE SERVERS >ONLY<
  • JustsomenoobJustsomenoob Member UncommonPosts: 880
    The future of gaming is SOEmote allowing people to get just the right angle for teabagging along with on the fly adjustments in game to account for the contours of the targets face.
  • sanshi44sanshi44 Member UncommonPosts: 1,187
    Originally posted by rosleck
    Originally posted by Piiritus
    EQN won't be full open PvP so I don't care about karma or any other "system". Personally I think that the best solution is a separate server or servers for griefers and psychos. PvE crowd can play without them so it's one sided love. PvPers should adapt finally :)

     

    Keep the PVP to the Zek servers and let them grief away.

     They do exactly that there will be a muiltipal servers all with different rule sets. i would realy like to have a good old PvP team server either 3-4 race teams or good vs evil vs nuets. like the original EQ1

  • NaqajNaqaj Member UncommonPosts: 1,673
    Originally posted by Knytta
    The best solution would be to use the advanced AI of the mobs so the mobs could loot players, corpse camp and teabag, and of course ambush players fighting mobs or players. It is easy to get the impression from many posting about PVP is that would be "challenging" and good "risk vs reward" for PVP players.

    Would be totally unrealistic unless the mobs also claim to fornicate with the players' mom.

  • jesusjuice69jesusjuice69 Member Posts: 276
    Originally posted by Bidwood

    So every decision you make is going to be recorded by the servers and there will essentially be a 'faction rating' for each NPC depending on how they feel about you.

     

    This is basically karma.

     

    We all know I believe there's going to be a shocking PVP reveal, but I don't want it to be a FFA bloodbath. I really want them to make use of that data and put some serious risk into being a murderer. What if the whole world turns against you and hunts you for bounty and stuff?

     

    I got thinking about this after reading about an upcoming sandbox MMO called "Revival". They're going to have karma system for players, guilds and even cities. Sounds interesting.

    http://massively.joystiq.com/2013/07/27/revival-is-a-story-driven-sandbox-in-the-making/

    Its not a real sandbox unless I can sit in the bushes and wait for you to foolishly take on yet another mob while at half life, and then kill you mercilessly.  Then set out a camp fire and wait for you to return, and do it again, and again.

  • BidwoodBidwood Member Posts: 554
    Separate servers is not the answer. It is part of the crap that has been going on for the last decade that needs to change.

    The separate servers concept is like saying someone has an infected wound on their leg. Therefore we should cut the leg off. Surely we have advanced far enough that we can treat the infection (briefing) without losing the limb (open PVP).
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