Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

How can the console be bad for EQN?

1246

Comments

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by Grixxitt

    "How can the console be bad for EQN?"

     

     

    Terrible cartoon graphics - FFXIV proved that wrong

    Only 8 skills -FFXIV Proved that wrong, you can slot up to 32 active skills on the gamepad

    Auto-jump,duck,roll - FFXIV Doesnt have these, but I like these features in games anyway

    Dumbed down UI - FFXIV proved that wrong

    Missing /emotes - FFXIV is loaded with emotes, you can sit on any chair too using emotes

    Clickies! - I dont know what you mean by this every mmo has clickies

    /Hail, /c, %t and other trademark EQ macros -  FFXIV has macros, and FF11 was all about macros

     

     

     

     

    At the end of the day, you can't honestly believe that any of these decisions would have been made had the idea of it being a PC to console port hadn't already been in place.

     

    It wasn't "Let's make a great game and port it over to our new console", more like "What kind of game can we make to satisfy XYZ across both platforms"

     

     

    Having small amount of active skills is no excuse even if its based on gamepad because it can have way more than that.  Devil May Cry for example you can have up to 52 active skills (way more if you include none weapon skills)  and no hotbar required to do any of them. http://www.videogamesblogger.com/2013/01/15/dmc-devil-may-cry-move-list.htm#rebellion

    Here are some in game graphics from mmos that are on consoles or coming to consoles

    imageimage

    image

    image

     

     

  • KarbleKarble Member UncommonPosts: 750

    A good example of done correctly was battlefield 3.

    PC first and console second.

    PC had massive battles, way better graphics over all, freedom of mouse and keyboard for keybinds etc. I wouldn't mind this done all day with whatever games come out if that is the new direction.

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by Foomerang

    /crystal ball

    Ok here's whats going to happen during the next generation of consoles:

    Some dev like Rockstar or Ubisoft is going design a UI that becomes the new console MMO standard. It'll make pc UIs look like clunky spreadsheets and we will wonder how we put up with that design for so long.

    Ubisoft and Capcom is already doing this

    Deep Down

    The Division

  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by Nanfoodle
    Originally posted by jdnyc
    Originally posted by Nanfoodle

    Still the same thing, they keep the updates scaled to PCs a few years old from now. Not from 2000. You cant do that with consoles they are stuck in time. XB1 will use what ever 8 core CPU they can find that fits the budget today and do the same 5 years from now. 

    How does Final Fantasy XI fair looking back on all this?  Do the consoles still run the games with the expansions or did it hit the wall that you are speaking of?

     

    Dont know, I stopped playing that game years ago. I remember using the UI on my controler was very awkward and I was forced to buy a mouse and keyboard. As for their updates Im not sure. Did they scale them to the first xbox? FF fans for the most part are a group that has their own box. Heck they still played FF14 1.0 for a long time when no other MMO fan would not. So I am not sure how to judge that.

    Well just checked.  The latest expansion Seekers of Adoulin is available on the Xbox 360.

    Game is ten years old and they are still able to support it on a game console.

    lol  It's even got an expansion for the PS2, albeit Japan only.

    http://massively.joystiq.com/2012/06/27/final-fantasy-xi-seekers-of-adoulin-not-on-ps2-outside-of-japan/

  • FateFatalityFateFatality Member UncommonPosts: 93
    Originally posted by Karble

    A good example of done correctly was battlefield 3.

    PC first and console second.

    PC had massive battles, way better graphics over all, freedom of mouse and keyboard for keybinds etc. I wouldn't mind this done all day with whatever games come out if that is the new direction.

    i agree graphics are better then consoles, but maps are designed with consoles in mind, reason is 64 players maps on few these maps are just not really in terms of balance or just overall not open enough, some maps like biggers ones caspian boarder are good, but 64 player metro or any of rush maps is when you notice its just a beyond a joke and can tell it was never intended for anymore then 32 players , and im a BF3 fanatic  love that game 

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by tkreep
    Originally posted by Foomerang /crystal ball Ok here's whats going to happen during the next generation of consoles: Some dev like Rockstar or Ubisoft is going design a UI that becomes the new console MMO standard. It'll make pc UIs look like clunky spreadsheets and we will wonder how we put up with that design for so long.
    Ubisoft and Capcom is already doing this

    Deep Down

    The Division


    Shhhhh! ;)

    It doesn't matter. The pc elitist will always think of some way to discriminate. You allow for 32+ hotkeys on a gamepad, intuitive UI, cutting edge graphics, and they'll just complain that console players will ruin the community. Its a no win argument.

  • keenberkeenber Member UncommonPosts: 438

    I don't for one sec think graphics on a console is ever gonna be a problem ( just look at the new GTA for ps3 ). But there is no way to make a console mmo friendly and yes i have seen ff14 controller and its great but even the developer said he will be using his pc as he don't like consoles for ff14. Fighting with a controller is one thing which can be done great on a ps3 but its all the other different things like picking up items and scrolling thorough maps . Even using maps is a pain on a controller. Now maybe the new ps4 with its touch pad may get over a lot of these problems but atm the ps3/xbox360 just cant play a mmo right.

    I personably think the reason for the low poly graphics with cartoon style is for the Asian market which is where the big money is  atm.

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by FateFatality
    Originally posted by Karble

    A good example of done correctly was battlefield 3.

    PC first and console second.

    PC had massive battles, way better graphics over all, freedom of mouse and keyboard for keybinds etc. I wouldn't mind this done all day with whatever games come out if that is the new direction.

    i agree graphics are better then consoles, but maps are designed with consoles in mind, reason is 64 players maps on few these maps are just not really in terms of balance or just overall not open enough, some maps like biggers ones caspian boarder are good, but 64 player metro or any of rush maps is when you notice its just a beyond a joke and can tell it was never intended for anymore then 32 players , and im a BF3 fanatic  love that game 

    The next gen consoles will support 64 players multiplayer so you dont have to worry about that anymore.  This would be nothing still since Planetside 2 will support 2000 players on its sandbox map for PS4 and retain max graphics settings too.

  • Lazarus71Lazarus71 Member UncommonPosts: 1,081
    Originally posted by Foomerang

     


    Originally posted by tkreep

    Originally posted by Foomerang /crystal ball Ok here's whats going to happen during the next generation of consoles: Some dev like Rockstar or Ubisoft is going design a UI that becomes the new console MMO standard. It'll make pc UIs look like clunky spreadsheets and we will wonder how we put up with that design for so long.
    Ubisoft and Capcom is already doing this

     

    Deep Down

    The Division


     

    Shhhhh! ;)

    It doesn't matter. The pc elitist will always think of some way to discriminate. You allow for 32+ hotkeys on a gamepad, intuitive UI, cutting edge graphics, and they'll just complain that console players will ruin the community. Its a no win argument.

    Shhh... no logic allowed here :P

    No signature, I don't have a pen

  • THEchad88THEchad88 Member Posts: 38

    the devil is in the details. If you're wondering how developing for both console and PC can be bad, I believe it lies in the UI (user interface for those who don't know). A great example of this was BATTLEFIELD 3.

    Hated their UI and when I saw it on PS3 it really seemed more turned for the console than PC use. Does it function on the PC? Yes. Does it function well? No.

    The developers need to be careful for EQN as a single developed UI for both PC and Console needs to be tight enough to work well for either setup or created differently for each.

    My two cents.

  • FateFatalityFateFatality Member UncommonPosts: 93

    DICE moved focus from PC to meet release date, reveals GM

     

    The DICE boss shared the news in the latest issue of PSM3, where he revealed that despite Battlefield 3 looking very much like a shooter designed for advanced PC hardware, the latter stages of Battlefield 3's construction lead on PS3 and Xbox 360 in order to meet release on time.

    "We said originally that the PC was the lead SKU of the game, but in mid-production we switched to console as lead platform to make sure we could get all the versions done for release," Troedsson confirmed.

    "Our ambition at DICE is to use the power of each individual platform to get the most out of the game," he added.

    "In the case of the PS3... I understand that if you compare it to a high-end PC, it's not going to look as good. But if you compare it to other games on the PS3, including other games we've done previously, I have to say I'm very happy with how it looks.

    "Hopefully people will agree when they look at it in the same way."

     

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by keenber

    I don't for one sec think graphics on a console is ever gonna be a problem ( just look at the new GTA for ps3 ). But there is no way to make a console mmo friendly and yes i have seen ff14 controller and its great but even the developer said he will be using his pc as he don't like consoles for ff14. Fighting with a controller is one thing which can be done great on a ps3 but its all the other different things like picking up items and scrolling thorough maps . Even using maps is a pain on a controller. Now maybe the new ps4 with its touch pad may get over a lot of these problems but atm the ps3/xbox360 just cant play a mmo right.

    I personably think the reason for the low poly graphics with cartoon style is for the Asian market which is where the big money is  atm.

    Thats because hes just as much as a pc elitist him self.  IMO the gamepad controls work very nice in FFXIV, I use it on my PC and dont go back to k/m controls.  Only use the keyboard for chatting.  I grouped up so much in the game and having no problems playing with other who are using k/m.  In this games case, its just a matter of preference just like Yoshida, hes been using k/m for so long in mmos he just prefers it.

  • BidwoodBidwood Member Posts: 554
    Anyone who thinks this game is not being designed for PS4 is in major denial.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by jdnyc
    Originally posted by Nanfoodle
    Originally posted by jdnyc
    Originally posted by Nanfoodle

    Still the same thing, they keep the updates scaled to PCs a few years old from now. Not from 2000. You cant do that with consoles they are stuck in time. XB1 will use what ever 8 core CPU they can find that fits the budget today and do the same 5 years from now. 

    How does Final Fantasy XI fair looking back on all this?  Do the consoles still run the games with the expansions or did it hit the wall that you are speaking of?

     

    Dont know, I stopped playing that game years ago. I remember using the UI on my controler was very awkward and I was forced to buy a mouse and keyboard. As for their updates Im not sure. Did they scale them to the first xbox? FF fans for the most part are a group that has their own box. Heck they still played FF14 1.0 for a long time when no other MMO fan would not. So I am not sure how to judge that.

    Well just checked.  The latest expansion Seekers of Adoulin is available on the Xbox 360.

    Game is ten years old and they are still able to support it on a game console.

    lol  It's even got an expansion for the PS2, albeit Japan only.

    http://massively.joystiq.com/2012/06/27/final-fantasy-xi-seekers-of-adoulin-not-on-ps2-outside-of-japan/

    And thats why as a PC gamer I wont be playing FF14 much past 2 years. As they scale things that far back I lose interest. This IMO is not a good thing. 

  • penandpaperpenandpaper Member UncommonPosts: 174

    Just checked five of the most intense graphic mmo's, AOC being at the top.  A console would handle it's specs without even blinking.  Graphics cannot possibly be an issue.

    As for UI, a little out of the box thinking may be needed.  After all, I don't see a lot complaining that Skyrim is no fun, yet it uses a controller, isn't necessarily twitch based, and houses some good strategic moments in a fight.

    As for the communication, I agree.  It might be an issue.  Maybe something like Siri could be used?   

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by Bidwood
    Anyone who thinks this game is not being designed for PS4 is in major denial.

    They have said very clear, this game is being made for PC, when its optimized for that. They will look into options for other platforms. Thats been said for most MMOs made over the past 8 years. Thats devs speak for long shot.

  • DistopiaDistopia Member EpicPosts: 21,183
    The power rating between PC's and Consoles is really an irrelevant subject, as very few games will take advantage of a PC's extra power, not to mention very few games are made just for a PC. In short awesome rigs are nothing more than bragging rights, you get little advantage from having one. Just about any decent mid-range PC today will play any game just fine.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • grifjgrifj Member Posts: 110
    Originally posted by Burdoc101
    As a PC gamer I see no problem with EQN being on consoles as long as EQN is focused on PC first. New consoles are just going to be glorified PCs with controllers. Dave Georgeson has stated that they are looking at different approaches to the title but he is focusing on PC first. A broader player base, introducing more people to the mmo world and providing revenue for the game. How can the console be bad for EQN?

    I'd be fine if they were requiring a keyboard and mouse for the PS4..  the PS4 is basically a mid-end PC from a year ago, so it's plenty powerful to run a decent game now..  the problem is that when you a design a game for a controller, tab targeting doesn't work nearly as well (because you can't click on a mob to target them first), the movement has to be designed for a keypad instead of a mouse, you have to design the UI to work with a keypad, etc etc.

    I'm also convinced they're going with the graphics they did to target the younger PS4 playerbase.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by Distopia
    The power rating between PC's and Consoles is really an irrelevant subject, as very few games will take advantage of a PC's extra power, not to mention very few games are made just for a PC. In short awesome rigs are nothing more than bragging rights, you get little advantage from having one. Just about any decent mid-range PC today will play any game just fine.

    MMOs running well breaks down to just 2 factors. CPU power and bus speed. You dont need a fancy rig to have that. Most games take under a gig of ram to run. SSD drive can help as that sits in the same boat as bus speed. I can build you a rig for 1/4 the cost of a gaming rig that will run most MMOs the same as a 2k gaming rig. That rig I built you would do as well as or better then the new consoles. 2 years from now, they wont touch the rigs I build. You dont need what most top of the line fancy game rigs give you to run a MMO well.

  • solochoowookiesolochoowookie Member UncommonPosts: 54
    Originally posted by Burdoc101
    As a PC gamer I see no problem with EQN being on consoles as long as EQN is focused on PC first. New consoles are just going to be glorified PCs with controllers. Dave Georgeson has stated that they are looking at different approaches to the title but he is focusing on PC first. A broader player base, introducing more people to the mmo world and providing revenue for the game. How can the console be bad for EQN?

    Consoles will always be the 'slow cousin' of the PC. Fun to hang with, but a bit sloppy, and not going to the same college you do.  

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by solochoowookie
    Originally posted by Burdoc101 As a PC gamer I see no problem with EQN being on consoles as long as EQN is focused on PC first. New consoles are just going to be glorified PCs with controllers. Dave Georgeson has stated that they are looking at different approaches to the title but he is focusing on PC first. A broader player base, introducing more people to the mmo world and providing revenue for the game. How can the console be bad for EQN?
    Consoles will always be the 'slow cousin' of the PC. Fun to hang with, but a bit sloppy, and not going to the same college you do.  

    But pc is butthurt cause console gets all the chicks.

  • DauzqulDauzqul Member RarePosts: 1,982

    A console can be EXTREMELY bad for the game. It might not be a big impact on graphics, but will certainly be a big impact on the depth and complexity of the game.

     

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by Dauzqul

    A console can be EXTREMELY bad for the game. It might not be a big impact on graphics, but will certainly be a big impact on the depth and complexity of the game.

     

    I played DCU on the PC and the UI was so designed for the console it was unplayable. I cancelled my order really fast on that one just because of the dumb console UI. Games that end up on a console should be designed first for PC gamers, consoles really need to come second if they want to make it in the market. Most people who play MMOs are PC gamers and in the hopes of getting a few console gamers they alienate the PC gamers, thats not a win.

  • EvolvedMonkyEvolvedMonky Member Posts: 549
    Originally posted by FateFatality
    this has turned into console vs pc debate, and all i have to say is this, HD 7970 GHZ crossfired that means 2 of them, with intel quad core CPU , mine is i5 2500k OC to 4.5ghz , umm...... PS4 is 8 core? AMD cpu, and architecture of AMD CPU's are horrid , next is people are all suggesting performance going be 7870 or 7850 or GTX 660, let me just tell you this, compute power does not mean anything in gaming performance, now everyone know's its APU on 8core jagure CPU by AMD, and based on that, AMD GPU CGN architecture is good, on Desktop , but in APU form that completely different story, AMD GPU use 
    • GCN Architecture
      • compute units 
      • Texture Units
      • Z/Stencil ROP Units
      •  Color ROP Units
      • Dual Geometry Engines
      • Dual Asynchronous Compute Engines (ACE)
    Now APU on ps4 in computer power as that's what we know is 1.84 tflops, in reality that just factor compute power, amount of texture units and compute units and rops ect are determined factor of performance of AMD GPU's.
     
    So lets say it has HD7870 compute units but has HD 7850 texture units and possibly even lower ROP's then stand HD7850, more Texture units and ROP more heat its tends to produce, so reducing these down = less power draw and less heat. So what am i getting at?
     
    Most likely the next gen console's are not as "good" as most people like to think, with out these factors performance of these console is still up in the air, and i can say this, as a PC hardware engineer , and CPU architecture engineer for IBM ,  the performance of ps4 is and will be better then xbox1 i can tell you that, due to GDDR5 .
     
    But don't be thinking these console are at any league to PC's in last 2 or 3 or even 4 years, even x58 1366 is better then next gen consoles, CPU power is also big factor for mmo's not GPU power, AI and amount of players that on display are limited by amount of CPU power you got, in there no MMO can use GPU over CPU, it always been CPU over GPU and it will always belike  that, with cloud or not CPU is huge factor of performance of MMO.
     
    Now no next gen console stands a chance to PC not now not ever and only until tech  reach's a wall. but were going in different direction were enthuist market will start see Dual socket motherboards cater for non server use and that will be in 2 years this will be mean 6+6 CPU = total of 12 cores hell single CPU can have 8 core and alot of threads for what i can remeber for ever 1 core there is 2 threads = threads are vitrual cores btw. for the X series CPU/MOBO

    CPUs do instructions or in other words crunch numbers, threading is a series of instructions. Multi-threading is a technique to speed up time,  the idea came about that cpus were waiting for other things to do there stuff and were just siting there doing nothing. So they came up with the idea that while one thread didnt need the cpu yet the cpu would do what it needed on another thread and switch back. Also what most threading is used for is while one thread waits for user input or data from across the net the program could continue to run instead of waiting, or handle multiple TCP connections. Now this is a very laymens explanation of threading its a lil bit more complicated and alot cooler to use in your program. How many threads per core uhhh i have no idea cause it realy depends on your os. For instance recently I have to upgrade this old old archaic server and the software the devs wrote is in dot.net and its running xp(they set this up way before I worked there) the problem is xp will only do 5 threads a program while server 2008 (lol im making em recompile for 2012 and they hate it) its unlimited threads.

    Dont believe the marketing bs about clouds and multi cores.  Most consumer software still use one core or two at most, its not like the computer magicaly knows wtf its doing. If you had 6 cores and 8+gigs of DDR5 theres nothing a computer in another time zone can do that your rig couldnt if the software was designed to use all your cores ofcourse there would be other factors that would bottleneck it. 

    One of my jobs has a 12 core server. 2 cpus 6 core each, and F*ck Microsoft on there new server pricing policy with cpus. That thing runs the same as all the other servers. Only time I use all the cores is with this one program you can use other comps as slaves to crunch numbers faster. I only do this for cracking passwords and the sh*t still takes days. 12 cores running doesnt turn it into some nasa computer. Oh and the cracking is legal, forensic stuff.

     

    And a GPU depends on how many players you have on the screen; textures, particles and resolution is what the GPU is for, now back in the day before they put PU's in Graphics card it was mostly the cpu.  Also the biggest hit on cpus specialy for a game like EQN would be physics which usualy uses CPU but a dev could use the full power of the dark side errr I mean Nvidia's physx and the gpu would do the work ofcourse most games only use a few physx instruction sets or non at all.  AI instructions which most AI is basic would use the servers hardware not yours.

     

    Edit: Sorry I messed up XP does 10 threads a program. Now this is just a scientific guess I dont know what officialy MS says but the devs try to set the thread count to 15  but the program always does 10 (waits till the 10 are done and then processes 10 more) it craps out at 8 now because they added more work to the server but its messing up due to not enough ram. The program running on server 2003 or 2008 will do unlimited (but im sure there is a limit  due to hardware). Ofcourse I woulda wrote the prog different and thread count would never even be a factor but whatever.

    image
  • solochoowookiesolochoowookie Member UncommonPosts: 54
    Originally posted by Foomerang

     


    Originally posted by solochoowookie

    Originally posted by Burdoc101 As a PC gamer I see no problem with EQN being on consoles as long as EQN is focused on PC first. New consoles are just going to be glorified PCs with controllers. Dave Georgeson has stated that they are looking at different approaches to the title but he is focusing on PC first. A broader player base, introducing more people to the mmo world and providing revenue for the game. How can the console be bad for EQN?
    Consoles will always be the 'slow cousin' of the PC. Fun to hang with, but a bit sloppy, and not going to the same college you do.  

     

    But pc is butthurt cause console gets all the chicks.

    Too true... too true. Console is the Jersey shore 'brah'.

Sign In or Register to comment.