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[Interview] Life is Feudal: Out to Defy the Odds

24

Comments

  • TalemireTalemire Member UncommonPosts: 842
    Originally posted by Caldrin
    Originally posted by Kost
    Originally posted by Shadanwolf

    Full loot...one word

    NO

    Full loot...one word.

    YES

    THIS

    Or, CAREBEARS (lol), we could take it one more level. One word - PERMADEATH!

    Love the sinner, hate the sin.
  • darkedone02darkedone02 Member UncommonPosts: 581
    Well, I won't be playing this game because of the bullshit feature by the name of Full PvP looting, you just encorage the massive amount of griefing, trolling, and idiocracy in this game, which we DO NOT FUCKING NEED! fucking dumbass developers these days.

    image

  • OlgarkOlgark Member UncommonPosts: 342
    Originally posted by Kost
    Originally posted by Shadanwolf

    Full loot...one word

    NO

    Full loot...one word.

    YES

    At long last pvp will have some consequences to it when you fail.

    image

  • AermordAermord Member Posts: 17

    Best of luck to the team behind this.

    But.. I think it will end up just like Mortal Online by becomming a griefers paradise. The main play style will become killing and looting and targeting weaker players. It will drive away most of the players. All of this happened to Mortal Online.

    I support full PVP, I support full looting and I even support permadeath. I just haven't seen an MMORPG comming up with a system where these things can happen in a realistic way. You need to encourage players forming communities for more reasons than just protection and killing.

    I've only seen one place where it actually worked and that was for the old Neverwinter Nights persistent worlds back in the day.

  • ComanComan Member UncommonPosts: 2,178
    Originally posted by darkedone02
    Well, I won't be playing this game because of the bullshit feature by the name of Full PvP looting, you just encorage the massive amount of griefing, trolling, and idiocracy in this game, which we DO NOT FUCKING NEED! fucking dumbass developers these days.

    It does not, but if you like to think so then go ahead. You really believe people are more likely to troll in a game where someone can do something back as opposed to a game where the player can do nothing against the trolling?

  • XssivXssiv Member UncommonPosts: 359

    I smell another Xsyon...  

     

     

  • AtrusVAtrusV Member UncommonPosts: 305
    Incredible... I just hope it doesn't become one more of the unending list of awesome games which never get released.

    image
  • ZoeMcCloskeyZoeMcCloskey Member UncommonPosts: 1,372
    Interesting, but so far the whole full loot thing just hasn't worked out.  In theory I like it but in practice it draws a certain type of player, the type of player I don't often enjoy playing any game with.  We shall see!

    image
  • ZoeMcCloskeyZoeMcCloskey Member UncommonPosts: 1,372
    Maybe reserve the full loot part for full scale battles?  Or smaller scale battles of at least 5+ vs 5+, something like that so it isn't just a gank fest.

    image
  • sumo0sumo0 Member UncommonPosts: 115
    The problem with Mortal Online was not full loot.. It was that nothing ever really worked as intended.
    Just wanted to point that out.
  • GaladournGaladourn Member RarePosts: 1,813
    sounds interesting...but it will all boil down to implementation.
  • CrucialCrucial Member UncommonPosts: 29
    Originally posted by Shadanwolf

    Full loot...one word

    NO

    Full loot...one word

    YES

    what scared you, attracted me

  • GaladournGaladourn Member RarePosts: 1,813
    Originally posted by Crucial
    Originally posted by Shadanwolf

    Full loot...one word

    NO

    Full loot...one word

    YES

    what scared you, attracted me

    the problem usually is, not many are attracted to such games. And those that are complain about low populations.

  • AethaerynAethaeryn Member RarePosts: 3,150
    Originally posted by Kimo

    Game looks good, but I'll pass because of full loot pvp.  I am also becoming more and more discouraged at the new trend that nearly all the upcoming sandbox games (Life if Fuedal, Pathfinder, etc..) seem to have to have full pvp implemented.  I guess I'm old school and wish to just play a game, not stress on it. :(

     

    I love the sandbox genre, playing Wurm and ATITD for years, but every pvp sandbox I try I end up leaving because of the implemented system allowing for griefers (Haven & Hearth, Eve, Mortal, and Salem).  Sad too, because those games were fun all the way up to the pvp. 

     

    When I think old school I think Meridian, The Realm and UO . . all three had non consentual PvP.  I think Meridian did it best.  I think gamers have changed a bit and some of the sportsmanship has gone out of it.

    Wa min God! Se æx on min heafod is!

  • WizardryWizardry Member LegendaryPosts: 19,332

    The problem is the term "Sandbox".Minecraft is not even close to the ultimate Sandbox game and of course i will tell you why.

    It is EASY to toss around a term like Sandbox,it is no different than calling every a game a MMO.The reality is that a Sandbox is nothing more than a box,that means no sand no tools,that is as bout as shallow as you can get,labeling something Sandbox is meaningless.

    You MUST have lots of assets to put in the box,simply filling it with sand or LAND textures is not nearly enough to call it a game.You also NEED the TOOLS and the tools are the most important part because without them,you could have thew most expensive gold laden sand in the world,it would be useless to you.

    Personally ,you don't have a game without the developer setting up the tools and assets and doing something with them.It is no different than 20 buddies getting together for a football game,you could pick the teams,but without a football,without rules,without boundaries,without a coring system,without a field and goal lines,you have no game.

    I went about it like i did because far too many people and devs toss around Sandbox like it means something just by tagging your game that.It means nothing,developers MUST do the work,you can't simply toss out some code and say we have a sandbox ,come play.I could terraform sand in a box as well with no tools but my hands,i would hardly call that fun nor would i accomplish much.

    One thing for sure is marketing and chatter is easy to do,once i see the game,nobody is going to fool me with talk,i will see exactly what is being done.I will see the quality in the textures,effects,animations and most importantly the depth of the game and how it all ties together.

    I feel just like EQNext relying on a gimmick,this game is going to do the same,terraform is a gimmick not a game,Minecraft is not a game,noting but a simple set of tools with simple textures and simple assets.I hope this game can pull it off,i wish no game to fail but this market is just full of quantity and very little quality.

    There has been some really good tech around for 15 years now,i am still waiting for one developer to give me a complete game not bits and pieces.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • yangdudeyangdude Member UncommonPosts: 72

    Can someone explain 'Full Loot PVP" to me please - does it mean if I get killed by another char they can take everything I was carrying, maybe including armour, weapons, mounts etc?

     

    I know in PWI the system worked like this:

    Your name changed colour from white through to deep red depending on how much pvp you did and the percentage of loot drops on death corresponded to your name colour.  So if a white was killed by another white or red, then likely you wouldn't drop anything.  But if a white (who obviously never pvp'd) got the jump on a red, then the red would lose some stuff - and this could be countered by carrying a 'protection stone' which of course everyone did - this system worked very well and is likely "partial loot PVP" - am I right?

     

    EDIT - To the DEVS and everyone else above who hates open world PVP, PWI had/has a great system which enhanced their game - they also had balances and protections in place - I never PVP'd and got nailed many times, but it didn't bother me because of the way it was implemented.  DEVS - go study up how PWI did it.

     

    (PPS - PWI died from the change to p2w and rank 9 - the gaming systems in place are still excellent)

     
  • aRtFuLThinGaRtFuLThinG Member UncommonPosts: 1,387
    Originally posted by Galadourn
    Originally posted by Crucial
    Originally posted by Shadanwolf

    Full loot...one word

    NO

    Full loot...one word

    YES

    what scared you, attracted me

    the problem usually is, not many are attracted to such games. And those that are complain about low populations.

    I don't get why gamemakers only go for the "all or nothing" approach - either full loot free for all pvp or no loot limited pvp.

     

    Why can't they just do a hybrid system that only allows you to loot money that is not in bank / harvested resources that is on the person and not actually allow people to loot gears, open pvp?

     

    I'm sure everyone hate to lose all their gears (because no one wants to gear grind for the same gears, all the time) but people generally should be okay with losing some money or resources.

  • yangdudeyangdude Member UncommonPosts: 72
    Originally posted by aRtFuLThinG
    Originally posted by Galadourn
    Originally posted by Crucial
    Originally posted by Shadanwolf

    Full loot...one word

    NO

    Full loot...one word

    YES

    what scared you, attracted me

    the problem usually is, not many are attracted to such games. And those that are complain about low populations.

    I don't get why gamemakers only go for the "all or nothing" approach - either full loot free for all pvp or no loot limited pvp.

     

    Why can't they just do a hybrid system that only allows you to loot money that is not in bank / harvested resources that is on the person and not actually allow people to loot gears, open pvp?

     

    I'm sure everyone hate to lose all their gears (because no one wants to gear grind for the same gears, all the time) but people generally should be okay with losing some money or resources.

     

    As I said above - what you describe is how PWI has done it.

  • bcbullybcbully Member EpicPosts: 11,843

    Can't wait

     

  • HolophonistHolophonist Member UncommonPosts: 2,091
    Originally posted by yangdude

    Can someone explain 'Full Loot PVP" to me please - does it mean if I get killed by another char they can take everything I was carrying, maybe including armour, weapons, mounts etc?

     

    I know in PWI the system worked like this:

    Your name changed colour from white through to deep red depending on how much pvp you did and the percentage of loot drops on death corresponded to your name colour.  So if a white was killed by another white or red, then likely you wouldn't drop anything.  But if a white (who obviously never pvp'd) got the jump on a red, then the red would lose some stuff - and this could be countered by carrying a 'protection stone' which of course everyone did - this system worked very well and is likely "partial loot PVP" - am I right?

     

    EDIT - To the DEVS and everyone else above who hates open world PVP, PWI had/has a great system which enhanced their game - they also had balances and protections in place - I never PVP'd and got nailed many times, but it didn't bother me because of the way it was implemented.  DEVS - go study up how PWI did it.

     

    (PPS - PWI died from the change to p2w and rank 9 - the gaming systems in place are still excellent)

     

    Yeah typically full loot means whatever you have on you when you die is lootable by other players. If done right the game should be built around that fact. In other words, you'd never want a full loot WoW because of how much time it takes to get gear. Nobody would waste time grinding for gear if you could lose it so easily.

  • SovrathSovrath Member LegendaryPosts: 32,936
    Originally posted by Holophonist
     

    Yeah typically full loot means whatever you have on you when you die is lootable by other players. If done right the game should be built around that fact. In other words, you'd never want a full loot WoW because of how much time it takes to get gear. Nobody would waste time grinding for gear if you could lose it so easily.

    pretty much "this".

    I get the feeling that when people read "full loot" they think of games like WoW and start projecting.

    From my brief stint in DArk Fall (I didn't end up playing it as I felt that it would eat up/require too much time) full loot was hardly a "sting" at all.

    gear dropped from goblins and I would store it. Someone would kill me and I would run back to my vault and gear up again.

    it was almost too gentle of a death penalty. I don't really see why people think it's "hardcore'.

    Havnig said that I imagine there must be some hard to get items and it would be those items that would offer "the sting".

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  • darkedone02darkedone02 Member UncommonPosts: 581

    I have bad experiance with the full PvP looting feature, back during the beta test of Darkfall Online when I never heard of the feature, is when people was attacking one another left and right, that those that attack somebody is immediately dog piled, after I died, I noticed all of the stuff that I had was gone... I've gone back to see if I could get back my equipment somehow by killing npc's if I could, but once I got it back again, here come the same circle jerking people dog piling me and killing me once again.

    This is why I don't like Full PvP looting is because of people, I see the whole world is nothing more then villains, out to get you, your money, your gear, and take pleasure of killing you over and over again, forcing you to quit the game entirely or continue getting killed, trolled, animatedly pissed on, bullied, and all shorts of evil, bad shit. You will never find people out there that will protect you, will you never find people to fight against this, you only see people who support this evil actions, you see people encouraging the bully for a job well done on eliminating the noobs, like the elite bigot that they are.

    This is why I don't like Full PvP Feature, it's supporting the assholes of the world, it's support bullying, idiots, and all kinds of filithy people, and this is going to be the major downfall of this mmo because nobody like this system, nobody like this bullshit and this game will be dead like Darkfall, dead like Mortal Online, and Dead like Ultima Online, and never be mentioned in the front page of this website ever again unless it's the news that this game will be shutting down.

    I highly advise that the developers of this mmo will cease support of this feature if they ever wish to make this game great.

    image

  • HolophonistHolophonist Member UncommonPosts: 2,091
    Originally posted by Sovrath
    Originally posted by Holophonist
     

    Yeah typically full loot means whatever you have on you when you die is lootable by other players. If done right the game should be built around that fact. In other words, you'd never want a full loot WoW because of how much time it takes to get gear. Nobody would waste time grinding for gear if you could lose it so easily.

    pretty much "this".

    I get the feeling that when people read "full loot" they think of games like WoW and start projecting.

    From my brief stint in DArk Fall (I didn't end up playing it as I felt that it would eat up/require too much time) full loot was hardly a "sting" at all.

    gear dropped from goblins and I would store it. Someone would kill me and I would run back to my vault and gear up again.

    it was almost too gentle of a death penalty. I don't really see why people think it's "hardcore'.

    Havnig said that I imagine there must be some hard to get items and it would be those items that would offer "the sting".

    Darkfall does it especially right. There are like half a dozen tiers of gear. The lowest gear is obviously insanely cheap and abundant and the highest tier is incredibly expensive. The good thing is that there isn't a HUGE different between tiers. So you can spend a little extra to wear better gear, but it's not 100% necessary. Player skill is much more of a factor than gear.

     

    So in that sense if you don't like losing gear, you don't have to wear super expensive stuff. You'll be at a slight disadvantage, but not much. But if you're going to an important siege or just feel like rolling the dice, you can wear more expensive gear, and that definitely would hurt if you lost it. 

     

    But yeah the reason I enjoy ow pvp full loot games isn't because it makes me "hardcore", it's because I enjoy having a sense of risk/reward. I like being able to build up a cache of gear and supplies that will get used up. That means I can't just pvp all the time. I have to also either harvest/craft to constnatly make myself more armor, or I have to do other things to make money so I can buy it.

  • freejackmackfreejackmack Member Posts: 378
    More minecraft less tab-targeting. That's just what the doctor ordered.
  • FearumFearum Member UncommonPosts: 1,175

    Sounds pretty cool so far. I like the idea of the no fantasy more medieval setting, I like open PvP with full loot, I like the whole true sandbox thing, don't really care about the terraforming and free building as much but it will make it interesting.

     

    Got one eye on this one with some hopes they can turn it out. 

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