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Anyone who can enlighten me on the crafting part in this game? will be complex like Skyrim or even more complex?
Be the change you want to see in the world.
- Mahatma Gandhi
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Not without breaking the NDA. You'll just have to be patient and either try the game when it is released or pray you get invited to beta.
Since when is Tuesday a direction?
im still praying
Be the change you want to see in the world.
- Mahatma Gandhi
They have released bits and pieces of information at various shows and in interviews.
the folks at the Tamriel Foundry have compiled all the info that is not under NDA and have it in their "Development FAQ" each bit has footnote references and the footnotes have links to the source.
look under "Gameplay" "Crafting"
http://tamrielfoundry.com/development-faq/
“Microtransactions? In a single player role-playing game? Are you nuts?”
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http://www.tesoelite.com/2013/05/eso-gear-progression-dynamically-generated-stats/
Essentially it is Dynamically generated random stats on non level based gear based on the interviews and articles I have read. Much like Diablo II or similar Asian Grinders. Then they say you can reverse engineer any piece of gear and make it yourself if you have the components which are area specific which for all intents and purposes will most often simply be cosmetic. So you may either have to run dungeons or pvp to get them in the first place. But it looks like GW2 style gear stats with different weights and thickness by gear type also it looks like some classes wont get certain bonuses so one mans garbage can be another mans gold. You can make all you want of one type of gear however the stat bonuses are not guaranteed or fixed.
It honestly does not look like any of the gear you get or make will have really great stats, you just want the right stats.
This is really the long term hook for me as well.
It's where I spend most of my casual MMO time. Gathering, crafting and expanding my character.
Thank you furbans
Be the change you want to see in the world.
- Mahatma Gandhi
hehe, my thoughts exactly when I read that part. Skyrims wasnt complicated at all, in fact, it felt very halfassed. Like they just tacked it on as an afterthought. Maybe it was a bit tough getting the mats? Even those were just a quick internet search away. I think the toughest part of Skyrim crafting was actually spending the points in a craft over something more apparently useful. Even if ESO just copies any other MMO crafting itd be an improvement over Skyrim. From what I heard though, they are at least planning on really making it useful, even at end game.
Kayo - sounds very interesting, if they improve it and especially useful all the way and at all time
Be the change you want to see in the world.
- Mahatma Gandhi
Does no-one find it slightly disturbing that the game is 105 days from release yet the only info about Crafting is "what they are planning to do"?
No definitive breakdown of the crafting process. No video short of someone going through the making of some armor or a weapon and then equipping it to show what it will look like In Game. Not even a Screenshot of the Crafting Interface.
Just a short list of concepts and ideas.
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With the way they've went about releasing just about all of the information on this game, not really. They've been tight lipped about everything. Crafting isn't something you can just tack on, it's a big part of world/game design. How good or bad it is, is a different story of course. Yet to try and imply "it's not there" which you seemingly are, is taking speculation a little too far.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Actually Im not trying to imply that "its not there". Rather that it is there, but is something that is ,as you say, "just tacked on".
Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.
Games Played: Too Many
Well, I hope the crafting system in ESO will be more complex. You can't get any more basic than in Skyrim. I would hope to see something along the lines of the new Final Fantasy MMO. It at least requires a player to make minimal effort.
I am a huge fan of their endgame gear..... It makes things a lot more interesting and less predictable... If executed well..
another plus for this game, and a killer for the dreaded flavour of the month builds... Now everyone needs to think for themselves..
and with 450 endgame story based raid zones available at release..... This game will rock huge...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
yeah, it's not there
at least with only about 100 days until launch it has not been tested
something to worry about (depending on whether that release date stays written in stone)
What makes you believe that? Simply because they're not hyping up every feature they have? It's not like ZOS has a track record at this point, so you can't really judge them as a company based on anything they've released. I can't see why such a new company has such a stigma already.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
They release information in the order marketing wants. That's it. Wait until you experience it before continuing with your usual doom and gloom.
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Fair enough. Lets see what info is released in the next few months
Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.
Games Played: Too Many
Well, aside from all the previous posts, I'm guessing you want an actual answer and just not a statement about something completely and utterly irrelevant? I must say, you're rather polite in the face of petty sarcasm.
So crafting won't be too easy, I'm afraid. Every piece of equipment will be an empty canvas for you to start your craft on. Let's say you begin with a sword, to begin with you'll be asked to add 1 or more additives (And unless they've changed it, the additives increase with your skill level). Additives are essentially properties. The property of the additive is dependent on what item you're using as the additive.
So I'll make a scenario up. Purely fictional:
You head out to gather the ingredients for your weapon of choice. Maybe some leather for the hilt, some iron ore to the smelter and smelt it down to a workable state.
You've chosen to craft an Iron Sword, you could either leave it plain or insert an item that will give it additional properties. You decide to add a Silver Shard which adds a damage multiplier against undead creatures such as Vampires and Werewolves. You decide what to name your sword and click "craft". Last time I checked you could add up to 3 properties, assuming you have the skill required.
And of course, assuming you have progressed far enough to be able to make a choice, you can choose the cultural look of the weapon (Nordic, Orcish, Altmeri and so on) Possible even customize it further, depending on if ZOS will actually implement more choices or not.
You later decide to enchant your sword of choice. You might want to add lifesteal to your silver coated Iron Sword. I believe you might require certain soulgems for certain enchants. I'm sure they'll be adding rare soulgems required for some of the higher level enchanting.
And now you feel as if you are done with your sword. It's exactly what you wanted it to be, except you just looted a sword that does the same things yours did and you're appalled! How could this have happened?!... But! As the masterful crafter that you are, you just bring it by the forge and upgrade it. All weapons and armours can be upgraded, even rare legendary drops.
It's not very in-depth explanation but it roughly explains the process of crafting. I hope this helped a bit. The thing you might want to keep in mind is that there will be a lot of multipliers, additives, enchants and materials that you can use. Not to forget the cultural differences between all races and what not.
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Malcontent @ EQNexus.com & EQHammer.com
Naming weapons was confirmed by Paul Sage on this very forum. Look around in the ESO forum page.
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Malcontent @ EQNexus.com & EQHammer.com
Probably too long. But I believe it is a free form naming system.
Sounds interesting. Is it possible to create a character that is 100% Crafter? Meaning, can Crafting be leveled independently from Character level? Can you have a Lvl 1 Character but be a Grand Master Armorsmith?
Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.
Games Played: Too Many