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Pantheon Kickstarter!

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Comments

  • CeythosCeythos Member Posts: 14
    Originally posted by Bjelar

    The problem with kickstarters is they spend all the money they get to pay for the bonuses and extras to the founders pledging.

    Nothing left for game development.

    Valid concern. We're purposefully making our rewards as digital as possible so we don't end up eating a huge portion of the money for anything other than operational costs.

  • Temp0Temp0 Member UncommonPosts: 92

    Personally I really want to see this project happen as it is very close to the kind of game I have been wanting to see for quite some time. (I have played and even enjoyed many MMOs but I always returned to my favorite, FFXI. Sadly it went down hill and finally fell on its face with its last expansion for me)

    I am not an EQ veteran but as I understand it, early everquest was a heavy inspiration for FFXI so I would like to see if Brad can make something like that again.

    I can understand the problems people have with this kind of game but I don't really see why they are seemingly unhappy about it as there are many games that do not follow this kind of model (nothing really that makes me think its similar in the post WoW era of mmorpgs) so whats wrong with having the odd game that strays from the path? (you don't need to worry about it if you arent interested right?)

    The only thing I personally am concerned about for this title is that it will definitely be lacking some of the polish of AAA titles which  will require a little more patience.

  • JacxolopeJacxolope Member UncommonPosts: 1,140

    Well, I am tired of Kickstarters in general (with MMORPG's and high budget games) and my scam radar is going off like crazy on most of these projects.

    I will say this- Already the devs here seem far more open and honest than any of the other projects. Based on the bit of interaction and answers the dev team has provided in the places I have looked- They do NOT seem to be trying to sell hype and seem to be far more realistic in their approach.

     

    IF I was going to help fund an MMORPG- It would probably be this one- Not that I am going to do it- Just saying...

  • yilayila Member UncommonPosts: 29
    Originally posted by Ceythos
    Originally posted by Bjelar

    The problem with kickstarters is they spend all the money they get to pay for the bonuses and extras to the founders pledging.

    Nothing left for game development.

    Valid concern. We're purposefully making our rewards as digital as possible so we don't end up eating a huge portion of the money for anything other than operational costs.

    FYI for those who do not know Ceythos,

     

    this man right here worked very hard on Vanguard saga of heroes when Sony was not dishing much funding or care to the game.  Ceythos came up with a bunch of solid ideas  on minimal resources and was active within the Vanguard community.This kept people playing during the tough times(Pre FTP).  Very happy to see this man along with a bunch of other solid devs working on this project.

     

    Yila

  • CeythosCeythos Member Posts: 14
    Originally posted by Temp0

    Personally I really want to see this project happen as it is very close to the kind of game I have been wanting to see for quite some time. (I have played and even enjoyed many MMOs but I always returned to my favorite, FFXI. Sadly it went down hill and finally fell on its face with its last expansion for me)

    I am not an EQ veteran but as I understand it, early everquest was a heavy inspiration for FFXI so I would like to see if Brad can make something like that again.

    I can understand the problems people have with this kind of game but I don't really see why they are seemingly unhappy about it as there are many games that do not follow this kind of model (nothing really that makes me think its similar in the post WoW era of mmorpgs) so whats wrong with having the odd game that strays from the path? (you don't need to worry about it if you arent interested right?)

    The only thing I personally am concerned about for this title is that it will definitely be lacking some of the polish of AAA titles which  will require a little more patience.

    Thanks for the kind words :) We really think now is the time for this kind of project. Some of the guys on the team really loved FFXI as well, and I think you'll see some themes in Pantheon that might be reminiscent of that.

    Regarding polish, with Unity as our engine we should be able to design much quicker than we had in the past. The end result of that is it should allow us to hit Alpha and then into a long Beta to get it refined in a timely manner.

  • CeythosCeythos Member Posts: 14
    Originally posted by yila
    Originally posted by Ceythos
    Originally posted by Bjelar

    The problem with kickstarters is they spend all the money they get to pay for the bonuses and extras to the founders pledging.

    Nothing left for game development.

    Valid concern. We're purposefully making our rewards as digital as possible so we don't end up eating a huge portion of the money for anything other than operational costs.

    FYI for those who do not know Ceythos,

     

    this man right here worked very hard on Vanguard saga of heroes when Sony was not dishing much funding or care to the game.  Ceythos came up with a bunch of solid ideas  on minimal resources and was active within the Vanguard community.This kept people playing during the tough times(Pre FTP).  Very happy to see this man along with a bunch of other solid devs working on this project.

     

    Yila

    Thanks for the kind words, Yila :) I miss my time over on Vanguard (especially because of the community!). There's already been a host of familiar faces showing interest in Pantheon though, so it's almost like coming 'home' again. Really looking forward to seeing as many of you in Terminus as possible, and getting to know all the new folks as well!

  • ConvoConvo Member UncommonPosts: 160

    Updated FAQ: 

     

    Will there be many quests? 

    Story and lore elements are essential to our Quest system – they need to be meaningful and give purpose. But as a player you should never feel overwhelmed with a bunch of quests that are nothing but mundane tasks. When you get a quest the intent is that it will be epic in nature and reinforce the fact that you are a resurrected hero.

     

    Will there be epic quests? 

    ABSOPOSILUTELY!!! Some of our most memorable gaming experiences stem from the adventure that was getting our epic weapons. These quests were class defining moments that filled you with a major sense of accomplishment when completed. Whether it was hunting for clues to start them or trying to figure out the right thing to say or do to get to the next step, epic quests were a significant social module and we plan to make them a part of Pantheon. But they will not be limited to just weapons, I mean how is a fallen hero supposed to rise again if he does not have his weapon, armor, and mighty steed?

     

    How will I know an NPC has a quest? 

    This one is easy. If you want to find out if an npc has a quest all you have to do is… talk to him. That's right, we will NOT be utilizing the over the head icon tech. We want you investigate your surroundings and gather information, talking to NPCs is a big part of that. So don’t be shy get out there and make some friends

  • BlinkennBlinkenn Member UncommonPosts: 166
    Originally posted by Convo
    How will I know an NPC has a quest? 

    This one is easy. If you want to find out if an npc has a quest all you have to do is… talk to him. That's right, we will NOT be utilizing the over the head icon tech. We want you investigate your surroundings and gather information, talking to NPCs is a big part of that. So don’t be shy get out there and make some friends

    Shroud of the Avatar is doing something similar, in addition to hailing though, the npc's can talk to you based on proximity, using chat bubbles.

  • JoomaJooma Member Posts: 25

    I miss Hailing mobs and talking to them to get the quest info.  I bought "my kids" an Ouya for Xmas and loaded up a bunch of emulators and roms. My eldest son is 7 and started Breath of Fire. He asked "what do I do?". I said go talk to the people. Learn.  He was totally okay with that. So there is still a chance his generation won't be entitled ungrateful brats!

    I originally only agreed to have kids so that I could have a pocket Druid. By the time Pantheon is released they should be old enough that I'll have an entire group of support characters healing and buffing my ass. Great Success!

  • BjelarBjelar Member UncommonPosts: 398
    Originally posted by yila
    Originally posted by Ceythos
    Originally posted by Bjelar

    The problem with kickstarters is they spend all the money they get to pay for the bonuses and extras to the founders pledging.

    Nothing left for game development.

    Valid concern. We're purposefully making our rewards as digital as possible so we don't end up eating a huge portion of the money for anything other than operational costs.

    FYI for those who do not know Ceythos,

     

    this man right here worked very hard on Vanguard saga of heroes when Sony was not dishing much funding or care to the game.  Ceythos came up with a bunch of solid ideas  on minimal resources and was active within the Vanguard community.This kept people playing during the tough times(Pre FTP).  Very happy to see this man along with a bunch of other solid devs working on this project.

     

    Yila

    OK, I will bite and send them some $.

    It does sound like a game I would like to play.

    Just keep the bonuses and extras, the game will be enough for me thank you very much.

  • lafaiellafaiel Member UncommonPosts: 93

    Backed, ever since FFXI changed way too much for my tastes I've been looking for a good group oriented game thats not like all these instant gratification MMOs.  I just want a game where you can lean on the community if you're in a tight spot because well they're probably going to lean on you too when  stuff needs to be done.

       MMOs these days have no accountability, everything is so easy and instant I miss good group mob grind for xp and that long trek to endgame, I play casually but at the same time I enjoyed games like FFXI and the old EQ2 at release, the days when you could actually die in a starter area. Played VG at release and it had some great concepts but just too many technical problems.

      Hoping for the best here, I could spend my money on worse things.

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    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • MaquiameMaquiame Member UncommonPosts: 1,073
    Originally posted by Mtibbs1989

    I believe that Brad is asking for way to much as far as a kickstarter. I mean seriously

     These are extremely high cost goals in comparison to other companies who've asked for significantly less while producing a similar amount of features in return. Seriously if we don't reach these goals could you all imagine how empty this game would be?

     No housing

     No crafting

     No PvP

     No UI mod functionality

      Fewer armor and weapons

      1-3 Fewer Zones "Adventure, Sky, and water"

      1-4 Fewer races "Gnome, Halfling, Elemental, and Reptile"

      1-4 Fewer classes "Ranger, Druid, Monk, and Bard"

      

     If you don't meet the extremely high goals it seems you'll get very little returns for your investment. 

    The big picture returns out weigh any of these. I invested due to wanting to see more of these types of games being developed. Its not about Brad in  the long run, its about the industry recognizing that our playerbase is viable and start making more of these types of games.

    Otherwise as I've said we should just shush and welcome the impending console made fast food mmo's without the rpg that are on the way.

    I'm sure that is easy to understand.

     

    And as far as his stretch goals? He basically wants the game to be completely self funded without a publisher's involvement at all.

     

    I'm sure that is pretty easy to understand too.   I am more than willing to give up fifty bucks than put my investment in recycled or boring trash ala Wildstar and TESO

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

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    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • MaquiameMaquiame Member UncommonPosts: 1,073
    Originally posted by Mtibbs1989
    Originally posted by Maquiame
    Originally posted by Mtibbs1989

    I believe that Brad is asking for way to much as far as a kickstarter. I mean seriously

     These are extremely high cost goals in comparison to other companies who've asked for significantly less while producing a similar amount of features in return. Seriously if we don't reach these goals could you all imagine how empty this game would be?

     No housing

     No crafting

     No PvP

     No UI mod functionality

      Fewer armor and weapons

      1-3 Fewer Zones "Adventure, Sky, and water"

      1-4 Fewer races "Gnome, Halfling, Elemental, and Reptile"

      1-4 Fewer classes "Ranger, Druid, Monk, and Bard"

      

     If you don't meet the extremely high goals it seems you'll get very little returns for your investment. 

    The big picture returns out weigh any of these. I invested due to wanting to see more of these types of games being developed. Its not about Brad in  the long run, its about the industry recognizing that our playerbase is viable and start making more of these types of games.

     

    I'm sure that is easy to understand.

     I think you've missed the big picture, it's about the game possibly missing so much content unless we make enough to meet these  outlandishly high price requirements.

    So lets hear your better investment. I'd love to know what mmo you would suggest is a better one.

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • ZieglerZiegler Member Posts: 159
    Originally posted by WickedStorm

    Hey Guys,

         One of the DEVS here, my name is Vu and I work on the EQ and EQ2 as long as some others at SOE.  I am now with the Visionary Realms team and want to thank you all for you support and pledges.  We wan to bring back those fun days of large dungeons and fun times.  We look forward to working with the community to bring back the game they want.  

     

    thanks,

    Vu Nguyen

    Senior Artist

    Visionary Realms, Inc

     

    I wish you the best of luck.... but for your sake, I would keep a close eye on your boss. Make sure he is clean and attending his meetings to stay sober or this will end up the same as VG.

  • BjelarBjelar Member UncommonPosts: 398

    The 5 mill pluss goals they can keep :p

    To me it seems like nothing like enough, but then again I assume they are looking at multiple sources for founding, not that I know of course but it seems like a reasonable thing to do. Players will only pay that much up front, but it helps I guess.

  • ConvoConvo Member UncommonPosts: 160

    A Note on Post Kickstarter Funding

     

    This has come up in a few places so we want to make sure we address this. Our project starts with Kickstarter but that is not the end of it. If we get funded the campaign will continue on our website while we continue game development. When we sat down to look at what we wanted in the game we first had to consider our resources and what we would do with the money you all donate. What we came up with is a list of features that we feel are required to produce the core experience while allowing you to continue to back us like so many other projects have.

     

    We believe that there is room for this type of game in the industry and, while we would all love to get everything at the minimum fund price, we know it will take more to include all of them. So please do not fret over those stretch goals because the opportunity to get them is not going away and neither is our need for your support. So lets consider this a call to arms we need everyone, who is willing, to rise up and get the word out on every social front you can. Lets ring the bells and bang the drums, separate we are but a lowly design team and some backers, together we are the heroes of Pantheon and the time has come for us to rise and make Terminus real.

     

    Salim Grant, Director of Development

     

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    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • DamonVileDamonVile Member UncommonPosts: 4,818

    How do you know you're actually getting them ? Those games aren't launched. Maybe this one just has a more realistic feature list for the actual cost of developing them. I'd agree that if they don't get them....that would suck but I wouldn't fault someone for giving a realistic list instead of what I want to see....but may never get.

    I think if you want to compare what others have given, it should be launched games, not promised features. I can think of at least one kickstarter game that promised a whole lot for very little money...and so far has delivered nothing.

  • MaquiameMaquiame Member UncommonPosts: 1,073

    I'm not interested in either one, both are even more niche than this one is. Not to mention there is a difference in the type of investment I am talking about.

     

    Repopulation gets made and the money it needs, we get a great science fiction mmo

     

    Camelot gets made we get a great pvp mmo (Unforunately being African American I have no desire to play in another World of Europe mmorpg with no non white races - so no this is not a good investment to me at all personally)

     

    Pantheon gets funded - because of the name behind the project more mmos like this get made. Most people do not like pvp. Everquest was and still is one of the best pve experiences of all time. Not to mention I can make a non white human with their own culture, lands and gods. Sounds like a good investment to me since I did not want to be one of three shades of white in DAOC or in CU.

     

    Sounds like I made a good investment.

     

    Pantheon doing well due to Brad's name on it gets more attention by more people with money which benefits ALL indie mmos. The other two, not so much. 

    And I'm biased against games that don't let me make a character that looks like myself and that is not simply just an englishman in blackface

     

    I'm a bit biased towards mmorpg designers who make -worlds- and not the -world of Europe-

     

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • JacxolopeJacxolope Member UncommonPosts: 1,140
    Originally posted by DamonVile

    How do you know you're actually getting them ? Those games aren't launched. Maybe this one just has a more realistic feature list for the actual cost of developing them. I'd agree that if they don't get them....that would suck but I wouldn't fault someone for giving a realistic list instead of what I want to see....but may never get.

    I think if you want to compare what others have given, it should be launched games, not promised features. I can think of at least one kickstarter game that promised a whole lot for very little money...and so far has delivered nothing.

    -Exactly.

    Anyone could list these features (and more) for 50K and people would be jumping on that bandwagon and acting like they already have the game with all features working.

    What I see here is far more honest and realistic. Hype and promises seem to be what more crowdfunding companies are great at and then going back for more and more money because they "underestimated". What we have here is still probably even a bit of hype but at least with a realistic premise.

    This probably has the best chance of the Kickstarted MMORPGs to see the light of day with working features. The Team seems really good, the goals and funding more realistic rather than hype, etc...etc...

    Like I said before- If I was going to donate to any MMORPG this would be the one. This one will probably actually come out  with what is promised intact and working. I will be keeping an eye on this and hope it ends up working out.

  • DefectorSaryrnDefectorSaryrn Member UncommonPosts: 5
    The strech goals are what they will promise to get into game for launch.  They intend to meet all the strech goals, even if the kickstart doesnt get them funded - they just may not be in for launch.  - I heard this directly from Brad in another topic.
  • BjelarBjelar Member UncommonPosts: 398

    In a quick couple minutes these two come to mind. You're getting much more for your returns.

    Old news. Those games seems very very very different to me.

    About kickstarter, it is getting unfashionable and maybe that is a good thing.

    I became discusted by it when pledgers started demanding stuff, saying things like "not a box? What do you mean? For 10$ I get a box and a mount and blah-blah in this other game. How can you expect me to pay 10$ just for a thank you e-mail?"

    It is completely missing the point imo.

  • MaquiameMaquiame Member UncommonPosts: 1,073
    Originally posted by Jacxolope
    Originally posted by DamonVile

    How do you know you're actually getting them ? Those games aren't launched. Maybe this one just has a more realistic feature list for the actual cost of developing them. I'd agree that if they don't get them....that would suck but I wouldn't fault someone for giving a realistic list instead of what I want to see....but may never get.

    I think if you want to compare what others have given, it should be launched games, not promised features. I can think of at least one kickstarter game that promised a whole lot for very little money...and so far has delivered nothing.

    -Exactly.

    Anyone could list these features (and more) for 50K and people would be jumping on that bandwagon and acting like they already have the game with all features working.

    What I see here is far more honest and realistic. Hype and promises seem to be what more crowdfunding companies are great at and then going back for more and more money because they "underestimated". What we have here is still probably even a bit of hype but at least with a realistic premise.

    This probably has the best chance of the Kickstarted MMORPGs to see the light of day with working features. The Team seems really good, the goals and funding more realistic rather than hype, etc...etc...

    Like I said before- If I was going to donate to any MMORPG this would be the one. This one will probably actually come out  with what is promised intact and working. I will be keeping an eye on this and hope it ends up working out.

    Exactly.  I'd rather be told the honest truth up front. And personally I liked both EQ and Vanguard as games.

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

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