I have to disagree with the map. I feel it's incredibly small compared to the Frontiers on DAoC. I feel like DAoC deserves most of the credit for this idea, not GW2. But hey, to each their own opinion. I enjoyed the Cyrodiil ava though. Certainly brought back that DAoC feel. I'm looking forward to this game and I'm an incredibly picky beta tester. The pve could be improved but the ava is spot on but I'm excited for future enhancements like a wider zone possibly?
I really enjoyed the RVR in DAOC and have not since found a MMO with PVP that felt as satisfying. Seeing some of the old DAOC devs are working for ZeniMax this sounds right up my street.
Looking forward to Lvl 10
I used to visit this site a lot however in recent years it has become the home of negative forum posts, illogical opinions and tantrums so I visit less often.
Played or Beta'd: UO / DAOC / Horizons / EQ2 / DDO / EVE / Archlord / PirateKingsOnline / Tabula Rasa / LOTRO / AOC / Champions / Darkfall / Mortal Online / DCUO / Rift / STO / SWTOR / TSW
I was very interested but I was stopped short at a certain point. I had come in thinking that the emperor was crowned by the entire faction making a vote on it, but now it's just a race to see is the best soldier? Pardon me if I'm wrong, but I had thought being emperor meant being a leader, not a soldier. I thought that Emperor would basicly be entitled to the leader of the guild that helped out the most/had the most people that orginized the best way, that the guild would actually like and /want/ to vote for.
May I remind you how the title of Grand Marshal/ High Warlord in WoW went about: "Ok, you all have to do 500 battlegrounds this time, and only the high warlord for this week can do more then that, or else you will be banned." It became less about working to achieve that goal, and more of finding the right guild that will eventually let you have your turn by lessening what everyone else in said guild is allowed to do.
I personally think the vote encouraged leaders to step up, and their followers to do their duty.
The Emperor is commander-in-chief. The leader of the guild approach would create another problem of just having the largest guild always win. I'd have to wonder how points are generated. Is it just through combat, does the healer or siege builder get points.
What if after every keep is successfully taken there's a vote for player of the battle mechanism where everyone involved could take a snap at it.
Its funny to see all the haters slowly changing their opinions from "OMG this game is gonna fail hard" to "well after level 10 it gets waaay better" sooo maybe people should play an MMO for longer than a couple of hours to pass judgement XP
The main downside for me is the floaty / simple combat. They can design the most amazing maplayouts with really cool objectives....but if the combat isnt good enough, i whont play it. I dragged myself to level 12ish with what seems to be a relatively balanced setup with both decent damage and good enough control but it didnt feel right. It felt slow, clunky, detached. And i really really wanted to like it
I think the ability to build siege weapons is way too easy & instant, theres a cap on the amount around each objective but you can just drop a treb no build time, & 19 of ya mates can drop a treb as well. Since there aint no resource option like GW2, they need to add some sort of mechanic to it. Like long deploy & packup times, or resource kits bought from a vendor that go into bulding it which you can only carry so much I think GW2 did this a good way.
And the culling that GW2 use to use, anyidea if its in ESO? I seen they had 2000 player limits on cyrodil, but they also said it optimized for 200 on screen at once? so if cyrodil is capped you can bet ya life on the fact there going be bigger fights than 200, that's why I wonder about the culling.
The thing I'm liking about ESO is that it's not all hype. So far it seems to me that there's a decent balance of appreciation for what's good about the game, and criticism of the typical MMO bullshit (etc). The fact that people are coming down pretty hard on it in on the one hand, and being optimistic on the other seems like a good sign to me. I guess it will all come down to the developers being responsive.
Good to see a lot of positive impressions about the PvP. My biggest concern about the PvP, and the game in general, is the combat. I've been in 4 betas so far and I just don't like it at all.
I actually liked the leveling 1-10 on the Dominion side. Never got an opportunity to get into PvP though as every time I queued for it the loading seemed to lag (at one point I was in the loading screen for 20 minutes). But I'm looking forward to trying some next time I'm in the game.
Here is where PvP and PvP have friction in Cyrodiil. A large guild group enters Cyrodiil to PvE. Less people in the cap PvP'ing impacting the alliance's performance in PvP.
Actually a lot of those problems have been avoided. There is no server stacking, They place guilds in campaigns and make sure they are balanced amonst the 3 alliances.
2v1 in Gw2 didn't work because it was a system of racing for the most points. 2nd place wanted points so 3rd place was an easier target. In ESO its about controlling and defending keeps for their bonuses. to get the first bonus you must control all your home territory keeps. SO if 1 side is dominating and controlling most of the keeps and Elder Scrolls that means they have what the other 2 sides want and now the Dominate side has to defend on 2 fronts and dive its forces in half.
karma train.... there is no keep trading in ESO. you actually get very little rewards for taking a keep. get far more rewards for killing enemy players and defending. Holding onto the keeps is the bonus you really want. and you must have all your home keeps for any bonus. Even if 1 alliance starts dominating and has many bonuses from controlling a lot the map another alliance can neutralize those bonuses by going to the enemies home territory and takinga and defending one of their keeps.
Also groups will make much better rewards because playe rkill points are based off of damage done, not tagging like in GW2. You wont make as many rewards by zerging.
well these are some valid arguments from which GW2 devs should learn.
but its a double edge, this is very possible to cause a static battleground. and the only disagree is the tag mechanic which in GW2 works awesome, but the rewards from the WvW even its developers agreed they sucked
Originally posted by udon I find it interesting that the 2nd wave of previews that came from people who played the game past the tutorial zones are much more positive.
It's probably the game's biggest hurdle right now. The first 5-7 levels or so are a handheld snoozefest. But once you break into the wider world, and then AVA at level 10, and dual hotbars at 15... well, the game's true scope can be seen.
Perfectly said
"This may hurt a little, but it's something you'll get used to. Relax....."
Originally posted by MysteryB Its funny to see all the haters slowly changing their opinions from "OMG this game is gonna fail hard" to "well after level 10 it gets waaay better" sooo maybe people should play an MMO for longer than a couple of hours to pass judgement XP
The sheer badness of those levels though is unprecedented. By far the worst experience in any game I have ever played, and I have played some real stinkers.
Saying it gets 'waaayyy better' is also relative, I mean, the game could have suddenly turned into Call of Duty 17 or SWTOR and everyone still would have commented about how it became way better.
Soooo maybe developers shouldn't make starter experiences that bore people to death?
Only the hardcore ES faithful or MMO fanatics would put up with that experience to get to the good stuff.
AvA was ok but remember Warhammer? That game that just went tits up? It was way better than this. I'm talking about when it was populated of course. The keep taking allowed you to be a hero or from the other side a villain. This is more like an undetailed zerg with no outside action. Very monotonous. Very much time spent getting there not enough to do once that's done. If this is all ESO brings to the table it will be a sad day. Such dull and unheroic gameplay from a game that could have been epic.
I can say with complete honesty that the 1-7 grind in ESO is the single worst grind in any game i've EVER PLAYED.
It's Long, The quests are pointless and dull and without all of your skill bar filled the combat is completely mindless.
Once i got to 7 I started with Wyrd Sister quest line which is really well done. That filled up my skill bar And that got me to 10 so i Could PvP. Which is where things improved ALOT, to the point that I pre-ordered even though I said i wan't going to.
You must not have played many MMOs or actually read the quests if you think leveling 1-7 is the worst "EVER PLAYED" and a grind?.. thats lol. How can you consider 1-7 a grind.. . it takes a few hours if you know what you are doing. And if you actually follow the storyline i.e. read the quests, it's not that bad. I do not like the starting tutorial though, it was fun the first time through but each additional run through I gets worse and worse; we need the option to skip it.
I have pre-ordered as well and am looking forward to it.
why is the PvP any good if the combat is terrible? the combat is still the same combat from the Elder Scroll series which is historically the worst aspect of the game. you can't praise it now when everyone through it under the bus before
I think the ability to build siege weapons is way too easy & instant, theres a cap on the amount around each objective but you can just drop a treb no build time, & 19 of ya mates can drop a treb as well. Since there aint no resource option like GW2, they need to add some sort of mechanic to it. Like long deploy & packup times, or resource kits bought from a vendor that go into bulding it which you can only carry so much I think GW2 did this a good way.
And the culling that GW2 use to use, anyidea if its in ESO? I seen they had 2000 player limits on cyrodil, but they also said it optimized for 200 on screen at once? so if cyrodil is capped you can bet ya life on the fact there going be bigger fights than 200, that's why I wonder about the culling.
Warhammer had the same system, where you just need to buy the weapon and drop it on the battlefield, same with the doors and the need of a ram to break it. Warhammer had really a lot of problem, how fast you can build a sigue weapong, wasnt one of them. So i wont be worried about that, there is also another reason about why is that fast, siege weapons help you to fight zergs, i mean, if you need 10 min to build a single weapon by the time you did it the biggest zerg already took the castle.
And about culling, no, there is not culling on TESO
there simply aren’t any other contemporary MMORPGs out there that are pushing large-scale three-faction warfare
Excuse me? Dark Ages of Camelot is still around and that's where Three Realm Warfare originated! Hell, That's what ESO's 3 Faction Warefare was based on in the first place!
Originally posted by Nephaerius Just cause there are allot of people on your screen and a big map doesn't make the pvp good
Experience tells me this couldn't be any more true. It's called blobbing in the other 'epic battle' MMO and it sucks.
Alpha dps becomes the only strategy and blob size dictates battles.
I'm not saying that's how ESO is going to go down but if it becomes a zerg of alpha dps the lines will be drawn very early and there will never be a shift in power at the PvP realm. The biggest blob will control it, everyone else will entertain them with mini raids.
there simply aren’t any other contemporary MMORPGs out there that are pushing large-scale three-faction warfare
Excuse me? Dark Ages of Camelot is still around and that's where Three Realm Warfare originated! Hell, That's what ESO's 3 Faction Warefare was based on in the first place!
I was already beyond pumped for this game after playing the beta last weekend, which incidentally I only got to level 8, and I was having such a blast exploring, gathering materials, trying out all the crafting, talking to random npcs, reading books and doing quests all while loving the scenery along the way. This was all pre-level 10 so I'm still wondering why you're calling it a "snoozefest"? That's all I've played of the game so far and this is what has hooked me and convinced me to pre-order my physical imperial edition. Under level 10 for me was anything but a snoozefest, I'm guessing it just seems that way because after level 10 it's just that much better? Anyways I was already beyond pumped, and this article, which was great by the way, has me pretty much foaming at the mouth for launch. The fact that Cyrodiil in ESO is still the same size as it was in Oblivion is incredible, and it is all a gargantuan seamless PvP playground with tons and tons and tons of content. All of your experiences from being in a big "blob"(lol), to playing lone wolf and finding smaller skirmishes, or sneaking around pulling off quick solo kills sounds ridiculously fun. Hopefully the performance continues to hold up even after release, but I'm confident it will if it is in a beta. And what's going to make it guaranteed to be awesome is because of their megaserver technology. We won't have to worry about downtimes, or less populated servers causing Cyrodiil to be empty because the tech will make sure there's always enough players together in the zone to have awesome battles. Hopefully this all ends up as great as it's sounding so far.
Originally posted by dreycraft I was already beyond pumped for this game after playing the beta last weekend, which incidentally I only got to level 8, and I was having such a blast exploring, gathering materials, trying out all the crafting, talking to random npcs, reading books and doing quests all while loving the scenery along the way. This was all pre-level 10 so I'm still wondering why you're calling it a "snoozefest"? That's all I've played of the game so far and this is what has hooked me and convinced me to pre-order my physical imperial edition. Under level 10 for me was anything but a snoozefest, I'm guessing it just seems that way because after level 10 it's just that much better? Anyways I was already beyond pumped, and this article, which was great by the way, has me pretty much foaming at the mouth for launch. The fact that Cyrodiil in ESO is still the same size as it was in Oblivion is incredible, and it is all a PvP playground with tons and tons and tons of content. All of your experiences from being in a big "blob"(lol), to playing lone wolf and finding smaller skirmishes, or sneaking around pulling off quick solo kills sounds ridiculously fun. Hopefully the performance continues to hold up even after release, but I'm confident it will if it is in a beta. And what's going to make it guaranteed to be awesome is because of their megaserver technology. We won't have to worry about downtimes, or less populated servers causing Cyrodiil to be empty because the tech will make sure there's always enough players together in the zone to have awesome battles. Hopefully this all ends up as great as it's sounding so far.
i think most call it a snooze fest because they want to hurry up and level as fast as they can, so they can try to be the first to level 50, like the life of the game is only a month instead of years, or they think its a race instead of an MMORPG. i was the same as you, i loved going off exploring, talking to every NPC, and not just the ones with a quest marker over there heads (which by the way, i found even more quests that way) , crafting, finding resources for crafting..there is more to this game than just following the main quests and to race to the finish. the last 2 beta's convinced me to pre order this game and cant wait for launch..great game.
Comments
I really enjoyed the RVR in DAOC and have not since found a MMO with PVP that felt as satisfying. Seeing some of the old DAOC devs are working for ZeniMax this sounds right up my street.
Looking forward to Lvl 10
I used to visit this site a lot however in recent years it has become the home of negative forum posts, illogical opinions and tantrums so I visit less often.
Played or Beta'd: UO / DAOC / Horizons / EQ2 / DDO / EVE / Archlord / PirateKingsOnline / Tabula Rasa / LOTRO / AOC / Champions / Darkfall / Mortal Online / DCUO / Rift / STO / SWTOR / TSW
The Emperor is commander-in-chief. The leader of the guild approach would create another problem of just having the largest guild always win. I'd have to wonder how points are generated. Is it just through combat, does the healer or siege builder get points.
What if after every keep is successfully taken there's a vote for player of the battle mechanism where everyone involved could take a snap at it.
Mystery Bounty
I think the ability to build siege weapons is way too easy & instant, theres a cap on the amount around each objective but you can just drop a treb no build time, & 19 of ya mates can drop a treb as well. Since there aint no resource option like GW2, they need to add some sort of mechanic to it. Like long deploy & packup times, or resource kits bought from a vendor that go into bulding it which you can only carry so much I think GW2 did this a good way.
And the culling that GW2 use to use, anyidea if its in ESO? I seen they had 2000 player limits on cyrodil, but they also said it optimized for 200 on screen at once? so if cyrodil is capped you can bet ya life on the fact there going be bigger fights than 200, that's why I wonder about the culling.
Good to see a lot of positive impressions about the PvP. My biggest concern about the PvP, and the game in general, is the combat. I've been in 4 betas so far and I just don't like it at all.
I actually liked the leveling 1-10 on the Dominion side. Never got an opportunity to get into PvP though as every time I queued for it the loading seemed to lag (at one point I was in the loading screen for 20 minutes). But I'm looking forward to trying some next time I'm in the game.
You get bolstered similar to how other games work.
well these are some valid arguments from which GW2 devs should learn.
but its a double edge, this is very possible to cause a static battleground. and the only disagree is the tag mechanic which in GW2 works awesome, but the rewards from the WvW even its developers agreed they sucked
Perfectly said
"This may hurt a little, but it's something you'll get used to. Relax....."
The sheer badness of those levels though is unprecedented. By far the worst experience in any game I have ever played, and I have played some real stinkers.
Saying it gets 'waaayyy better' is also relative, I mean, the game could have suddenly turned into Call of Duty 17 or SWTOR and everyone still would have commented about how it became way better.
Soooo maybe developers shouldn't make starter experiences that bore people to death?
Only the hardcore ES faithful or MMO fanatics would put up with that experience to get to the good stuff.
You must not have played many MMOs or actually read the quests if you think leveling 1-7 is the worst "EVER PLAYED" and a grind?.. thats lol. How can you consider 1-7 a grind.. . it takes a few hours if you know what you are doing. And if you actually follow the storyline i.e. read the quests, it's not that bad. I do not like the starting tutorial though, it was fun the first time through but each additional run through I gets worse and worse; we need the option to skip it.
I have pre-ordered as well and am looking forward to it.
Steam: Neph
Steam: Neph
Warhammer had the same system, where you just need to buy the weapon and drop it on the battlefield, same with the doors and the need of a ram to break it. Warhammer had really a lot of problem, how fast you can build a sigue weapong, wasnt one of them. So i wont be worried about that, there is also another reason about why is that fast, siege weapons help you to fight zergs, i mean, if you need 10 min to build a single weapon by the time you did it the biggest zerg already took the castle.
And about culling, no, there is not culling on TESO
Excuse me? Dark Ages of Camelot is still around and that's where Three Realm Warfare originated! Hell, That's what ESO's 3 Faction Warefare was based on in the first place!
Experience tells me this couldn't be any more true. It's called blobbing in the other 'epic battle' MMO and it sucks.
Alpha dps becomes the only strategy and blob size dictates battles.
I'm not saying that's how ESO is going to go down but if it becomes a zerg of alpha dps the lines will be drawn very early and there will never be a shift in power at the PvP realm. The biggest blob will control it, everyone else will entertain them with mini raids.
"contemporary MMORPGs"
DAOC Release Date: 2001.
i think most call it a snooze fest because they want to hurry up and level as fast as they can, so they can try to be the first to level 50, like the life of the game is only a month instead of years, or they think its a race instead of an MMORPG. i was the same as you, i loved going off exploring, talking to every NPC, and not just the ones with a quest marker over there heads (which by the way, i found even more quests that way) , crafting, finding resources for crafting..there is more to this game than just following the main quests and to race to the finish. the last 2 beta's convinced me to pre order this game and cant wait for launch..great game.