There's a lot to like about Wildstar. And it IS a AAA MMORPG and not an FPS lol.
But the one thing I've never liked about it is it's self-conscious humor. It doesn't take itself very seriously and seems to be aimed at casuals who are not too sure if admitting that they really like MMORPGs is cool or socially acceptable. Like it laughs at itself first so you can say "see? I don't take this seriously either, I know it's just kid stuff." It's sort of like The Bard's Tale in this way: an RPG poking good natured fun at RPGs.
ESO on the other hand is fantasy that takes itself seriously without making excuses. It's more for people who like high-fantasy and don't feel a need to be apologetic about liking it even if it isn't written by Professor Tolkien or C.S. Lewis.
Not that there is anything wrong with humor or parody. But for me, the initial chuckle wears thin after a short while. Wildstar can be fun but it just feels like a game and ESO feels more like a world. They're aimed at two different audiences.
+1
I liken it to: WoW-meets-Borderlands-meets-Torchlight
I disagree with you on point 2, there is another AAA+ MMO comming this year, its wildstar.
Now people disliking or not knowing the games does not mean its not an AAA+ game... It will really apeal a lot to the Gogogo clickerthe click i cant read quests crowd. But i can tell you, that group of players will devour WIldstars content... push directly for their raid content and have fun...
Isn't Wildstar pretty much a WoW clone? That's the impression I got. Which means the game will inevitably bleed subs once WoW comes out with their next expansion.
No Wildstar is nothing like a full WoW clone...
I have never found this term offensive anyway. I think WoW is a very good game and if other MMO's could draw people in like WoW has, the game developers and a lot of players would love it.
1. Archeage released 1.0 which basically pushed the game closer to themepark and boosted their cash p2w show and sold out their player base to make a quick buck
2. There aren't any other AAA mmo's in 2014. If this busts after 6 months big deal, Everquest, Camelot Unchained won't be out for a loonnng time 2015/2016.
3. RvR looks to be huge landwise, lets just hope its not a 5 minute keep flipping circle jerk like gw2 wvwvw where every server rotates each others tires ad naseum
4. Combat is nothing like GW2 thank you very much
5. Very easy to get immersed in this game
So fingers crossed that the 1-2 month euphoria we all feel won't fade away like it did with GW2 & FFXIV & every other AAA mmo that's come out the past 5 years
ESO lore is epic so as long as I feel like i'm in an ESO game and not GW2, Tera, Wildstar, WoW, or any themepark with fotm themes i'll stick around and pay the sub.
BUT PLEASE NO ARENAS OR BGS!!!!! You know how games start out cool, but then sell out (cough cough Archeage). Please ESO don't sell out to the FPS shooter crowd and give arenas and bgs where players whack each other with sticks for points!!!
Keep the action funneled into RvR and/or the DF like dungeon (soon to be released I hope)
Pretty much this. Zenimax should avoid adding BGs at all costs. That's what Cyrodiil AvA is for. Better spend resources in PvE. What TESO needs in the long term is deeper dungeons/secret caves/ruins to explore. A cave that turns into an extensive ruin as one continue to explore, etc. I am craving for a huge cave system/dungeon to get lost. The bigger the better! Doesn't have to be quest related but that's too much to ask I guess. Also more skill lines to discover.
ESO lore is epic so as long as I feel like i'm in an ESO game and not GW2, Tera, Wildstar, WoW, or any themepark with fotm themes i'll stick around and pay the sub.
And that's the thing... I never played ES games, so as a person having completely objective approach, I don't see anything that would want me to play it more, than any other title you mentioned. It is even harder to explain it to people so passionate about the series... it is something more powerful than just fanboism... if it was Fallout mmo, I would be the one, that would like the game no matter how it actually was and try to explain to myself how great it is, despite it being plain.
In WoW, you don't find books every ten minutes detailing some specific part of the world's lore, that are a dozen pages long. A lot of the shit that happened in the world actually makes sense, too. WoW's lore was good until WoW came out (I had a blast reading the inserts in the original game manuals for the RTS games,) and then it became convoluted and completely nonsensical.
Most people who like this game aren't in it because of the lore though, or because they're fanboys. I like TES games (only after heavily modding them though,) and was not planning on touching this game with a twenty foot pole. Then I tried the beta because I needed something to mess around with, and found myself having far more fun than I ever expected to. I can't remember the last time I picked up an MMO, spent ten hours straight on it, and went, "I want more." Before TES, I generally went, "Bleh, what a waste of time."
There's a lot to like about Wildstar. And it IS a AAA MMORPG and not an FPS lol.
But the one thing I've never liked about it is it's self-conscious humor. It doesn't take itself very seriously and seems to be aimed at casuals who are not too sure if admitting that they really like MMORPGs is cool or socially acceptable.
The issue there is casuals have no use in 40 man raids (nor 20 man raids)
WS is squarely aimed at WoWs playerbase - the thing is to compete with WoW you must outdo WoW in all areas - and frankly WS didn't even come close.
Here's where people start telling you, "But there's plenty of other stuff to do in Wildstar's end game!" Of course they're right, except the dev team has made it clear their focus will be expanding and developing these raids and their support for them, so anyone who doesn't enjoy them is missing out on half a game, and probably better off finding an mmo that does focus on something they enjoy.
There's a lot to like about Wildstar. And it IS a AAA MMORPG and not an FPS lol.
But the one thing I've never liked about it is it's self-conscious humor. It doesn't take itself very seriously and seems to be aimed at casuals who are not too sure if admitting that they really like MMORPGs is cool or socially acceptable.
The issue there is casuals have no use in 40 man raids (nor 20 man raids)
WS is squarely aimed at WoWs playerbase - the thing is to compete with WoW you must outdo WoW in all areas - and frankly WS didn't even come close.
Here's where people start telling you, "But there's plenty of other stuff to do in Wildstar's end game!" Of course they're right, except the dev team has made it clear their focus will be expanding and developing these raids and their support for them, so anyone who doesn't enjoy them is missing out on half a game, and probably better off finding an mmo that does focus on something they enjoy.
Wildstar has an advantage wow does not. Modern technology and a state of the art game engine. I'm not saying its a wow clone but it was developed by former wow devs. They're using the same type of graphics in order for the game to age slower and appeal to younger people also the game runs amazing on any PC. The same cannot be said about ESO.
This is actually a great time to challenge wow directly especially for a company with deep pockets like NCSoft. Blizzard lacks the $ right now they just spent billions to go private again and have nothing saved. If you start taking a huge % of WOWs playerbase you will seriously hurt that company.
I disagree with you on point 2, there is another AAA+ MMO comming this year, its wildstar.
Now people disliking or not knowing the games does not mean its not an AAA+ game... It will really apeal a lot to the Gogogo clickerthe click i cant read quests crowd. But i can tell you, that group of players will devour WIldstars content... push directly for their raid content and have fun...
And I disagree with you as well, as Elder Scrolls Online and the Division will both release this year. I'll agree with Wildstar though, even if I view it as a re-skinned WoW with housing.
Originally posted by CazNeerg I like Wildstar, but calling it AAA seems like an exaggeration. It would have been AAA in 2004, but it isn't 2004.
Yeah, not sure you know what AAA means.
Aside from definition, wildstar has way way WAY more hype and fanbase following it than arch age. Second, what makes wildstar not a AAA mmo in 2014 but in 2004? If you say the graphics I will LOL at you.
Well, there is what the term actually means, and there is how it is generally used. What it actually refers to is just the size of the marketing budget. Under that definition, any game that spends a ton on marketing is a AAA game, no matter how little they spend on actual game features.
How it is actually used by people is generally to refer to the entirety of the budget, as a means of labeling games with budgets that match their ambitions, rather than shoe-string budgets that force them to underdevelop the product. It's this meaning which I don't think Wildstar fits. AAA MMORPGs in 2014 have strong narratives with full voice. The available information shows that Wildstar rarely has voice, and even if it did have full voice the narrative is extremely weak. The text boxes even seem to be specifically designed to be easy to miss and rarely include more than two or three sentences. It's like they realized the game had to have some kind of story, so they had an intern throw something together in between coffee runs and called it good.
And I say this all as someone who actually enjoys what I've seen from Wildstar. I just try to be realistic about what games do poorly in addition to what they do well, and all the available information about Wildstar points at it being a very good MMO, but an absolutely terrible RPG, and I find it hard to label a product that ignores half of the genre designation because they didn't have a large enough budget to do both sides well as "AAA." And I like to give them the benefit of the doubt and assume they skimped on the narrative front due to lack of funds, not lack of interest.
At least hard to call it a AAA MMORPG. Maybe a AAA MMO (not RPG), if you want to treat that as it's own distinct category.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
I was not interested in the game .. then I got a beta key and played two days, and I was very pleasantly surprised! Now I have the CE pre-ordered and can not wait!
I pre-ordered after I hit lvl 10 and played for about an hour in cyrodil was instantly hooked. Was already loving the customization / crafting / questing but once trying AvAvA it pushed my sold button :P
Originally posted by CazNeerg I like Wildstar, but calling it AAA seems like an exaggeration. It would have been AAA in 2004, but it isn't 2004.
I'm not sure you know what AAA means..
Well I would consider Wildstar a MMOFPS so that's why I didn't put it in my consideration. But I should have said MMORPG instead of just "mmo" like I wrote. My bad. But it is one cool looking cartoon that I might try if I was still in elementary school.
Wildstar??? A FPS??? I'm not sure you know what a FPS is. Have you even played it? Wildstar is mostly traditional tab target combat with actiony type features. It most certainly is NOT a FPS. Planetside 2 is an mmofps. Global Agenda is an mmofps. Wildstar is not.
Have you played it? Wildstar has absolutely no tab targeted skills.
You might want to look up what the word FPS means, Wildstar is in no way an FPS.
Never said it was a FPS, but it's not a "traditional tab target combat" MMO either.
Originally posted by Eighteen16 Great bait thread, although most of those points are valid. This year lacks big name releases and there isn't too much to look forward to next year either other than the latest joke upon MMO community called EQN.
Irony mean anything to you dude?
Irony? Certainly a F2P disney trash posing as an MMO is not something relevant to this discussion.
Originally posted by CazNeerg I like Wildstar, but calling it AAA seems like an exaggeration. It would have been AAA in 2004, but it isn't 2004.
it might be AAA but the cartoony look won't be everyone's cup of tea. Wildstar might primarily attract a very young audience(i.e., not me)
Just like World of warcraft.
yep. Which I'm also not playing ;-p
Millions of people seem to have accepted and enjoyed WoW's art style for close to 10 years now. Just because you don't doesn't mean WoW isn't a "AAA" MMO. Same principle applies to Wildstar.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
BUT PLEASE NO ARENAS OR BGS!!!!! You know how games start out cool, but then sell out (cough cough Archeage). Please ESO don't sell out to the FPS shooter crowd and give arenas and bgs where players whack each other with sticks for points!!!
Keep the action funneled into RvR and/or the DF like dungeon (soon to be released I hope)
Don't see why the hate on for bgs/arenas. The great thing about bgs is its optional - you don't like it don't queue for it. And I wish ESO has that.
I like it because its a nice change of pace. Granted my main pvp focus will be AvA but after doing that or pveing for 3 hrs it's a nice change of pace to drop into a bg. Its all about offering the player more options.
Quit whining about something you wont step foot in anyway. Ofc doesnt surprise me this coming from someone who thinks Wildstar is a MMOFPS.
BUT PLEASE NO ARENAS OR BGS!!!!! You know how games start out cool, but then sell out (cough cough Archeage). Please ESO don't sell out to the FPS shooter crowd and give arenas and bgs where players whack each other with sticks for points!!!
Keep the action funneled into RvR and/or the DF like dungeon (soon to be released I hope)
Don't see why the hate on for bgs/arenas. The great thing about bgs is its optional - you don't like it don't queue for it. And I wish ESO has that.
I like it because its a nice change of pace. Granted my main pvp focus will be AvA but after doing that or pveing for 3 hrs it's a nice change of pace to drop into a bg. Its all about offering the player more options.
Quit whining about something you wont step foot in anyway. Ofc doesnt surprise me this coming from someone who thinks Wildstar is a MMOFPS.
The problem with instanced pvp in an MMO is pretty obvious. It's basically the path of least resistance when it comes to progression in PvP. And because people flow down the path of least resistance, it only ends up sucking the energy out of world pvp. This is how WoW pretty much killed open world pvp early on before the bg days. We used to have some great open world fights in certain areas of the world until WoW opened the floodgates to these lame "capture the flag" bgs that made pvp progression far easier and more efficient. The end result was a dead open world pvp.
What I don't get is why certain people choose to play an MMO pvp like it's a single player PvP? If that's your preference, why not just stick with single player games that have those internet type lobbies for sports like competition? It would certainly be cheaper in the long run since you wouldn't have to pay a monthly subscription.
You lost me when you called Wildstar an FPS, and likened the art style to something for kids. Pretty much invalidates not only your opinion here, but everywhere else.
I suppose you probably think all anime is for kids too, huh? After all, it's only a cartoon! /facepalm
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
BUT PLEASE NO ARENAS OR BGS!!!!! You know how games start out cool, but then sell out (cough cough Archeage). Please ESO don't sell out to the FPS shooter crowd and give arenas and bgs where players whack each other with sticks for points!!!
Keep the action funneled into RvR and/or the DF like dungeon (soon to be released I hope)
Don't see why the hate on for bgs/arenas. The great thing about bgs is its optional - you don't like it don't queue for it. And I wish ESO has that.
I like it because its a nice change of pace. Granted my main pvp focus will be AvA but after doing that or pveing for 3 hrs it's a nice change of pace to drop into a bg. Its all about offering the player more options.
Quit whining about something you wont step foot in anyway. Ofc doesnt surprise me this coming from someone who thinks Wildstar is a MMOFPS.
The problem with instanced pvp in an MMO is pretty obvious. It's basically the path of least resistance when it comes to progression in PvP. And because people flow down the path of least resistance, it only ends up sucking the energy out of world pvp. This is how WoW pretty much killed open world pvp early on before the bg days. We used to have some great open world fights in certain areas of the world until WoW opened the floodgates to these lame "capture the flag" bgs that made pvp progression far easier and more efficient. The end result was a dead open world pvp.
What I don't get is why certain people choose to play an MMO pvp like it's a single player PvP? If that's your preference, why not just stick with single player games that have those internet type lobbies for sports like competition? It would certainly be cheaper in the long run since you wouldn't have to pay a monthly subscription.
And why must WoW be the model for everything? The problem with the genre is noone thinks outside the box anymore, and blindly follow the status quo and that seems to be WoW. Besides I never mentioned anything about progression. And where do you get the idea that I'd only pay a sub to experience instanced pvp. I feel like I have to repeat what I posted.
I pay my sub for pve and AvA but dont see any wrong with having some instanced pvp on the side. If you dont like it , there's tons of other things you can keep busy with - that's what your $15/mth goes to.
And besides if you think the pvp in ESO is world pvp you're kidding yourself, not even close. It's still instanced but bigger and more persistant. It'll be world pvp if pvp is allowed in the open world.
So your point about it taking away from world pvp is moot because there is no world pvp to begin with.
And why must WoW be the model for everything? The problem with the genre is noone thinks outside the box anymore, and blindly follow the status quo and that seems to be WoW. Besides I never mentioned anything about progression. And where do you get the idea that I'd only pay a sub to experience instanced pvp. I feel like I have to repeat what I posted.
I pay my sub for pve and AvA but dont see any wrong with having some instanced pvp on the side. If you dont like it , there's tons of other things you can keep busy with - that's what your $15/mth goes to.
The only way they could implement some sort of instanced BG or Arena that doesn't adversely affect Open World PvP is if it had zero PvP progression rewards. In other words, you can play around in these team sport BG instances all you want, but it doesn't give you any Alliance points or any rewards that you earn in open world pvp. I liked the way DaoC implemented BGs since they were more of a "training grounds" for the main event in the open world than a direct competitor. Except that DaoC did it a little differently in that the BGs were essentially low level versions of the main endgame pvp. So there was no direct conflict between the two. Make instanced BGs a "training ground" type area with no rewards that you can get in open world pvp, and I'll be OK with it.
And why must WoW be the model for everything? The problem with the genre is noone thinks outside the box anymore, and blindly follow the status quo and that seems to be WoW. Besides I never mentioned anything about progression. And where do you get the idea that I'd only pay a sub to experience instanced pvp. I feel like I have to repeat what I posted.
I pay my sub for pve and AvA but dont see any wrong with having some instanced pvp on the side. If you dont like it , there's tons of other things you can keep busy with - that's what your $15/mth goes to.
The only way they could implement some sort of instanced BG or Arena that doesn't adversely affect Open World PvP is if it had zero PvP progression rewards. In other words, you can play around in these team sport BG instances all you want, but it doesn't give you any Alliance points or any rewards that you earn in open world pvp. I liked the way DaoC implemented BGs since they were more of a "training grounds" for the main event in the open world than a direct competitor. Make instanced BGs a "training ground" type area with no rewards that you can get in open world pvp, and I'll be OK with it.
Exactly. you get a cookie.
Then again I dont really view the pvp in ESO world pvp but that's beyond the scope of this thread.
I also preordered ESO, even after disliking it in the betas i have been in. Simply due to the lack of alternatives and the great looking pvp. (That and i finally found a game that my GF wants to play as well, so we can finally play together again haha)
I don't see Wildstar as a AAA game tho, not by a longshot. Nothing i saw in Videos, Beta, Reviews made me think this is an expensive and huge game. The artstyle is aimed at very young players. Most i saw resembeled disney movies and according to current data (that i fail to find now, not really that important anyways) MMO player are over 80% made of adults in their 30s-40s.
Apart from the obvious cheap grafic the game offers nothing that has not been done. More importantly: All it copys is done worse then it has been done before.
Hard to call that a AAA game. IF so, then it is only the pricetag and maybe the production costs (no idea how high they are), but certainly not the quality.
Please...at least be honest.
If you had researched and/or played WS you would know that despite the cartoon aesthetic, there is actually some genuinely adult humour in the game...what you are suggesting amounts to saying there is no adult content in programs like the Simpsons...WS seems to have a bit of a rock star attitude to what it does, does not seem to take itself "too" seriously and from what I have seen there is some fairly adult humour and content underneath the visuals.
Additionally, whilst trying to attract the WoW crowd, the devs seem to have added in some refreshing mechanics such as the Path system and Warplots, which I have never seen in a MMORPG before....so to say that all its content is simply copied and copied badly is disingenuous at best.
The game also looks to have a nice version of player housing, 40 man raids, unique classes/races, interesting PvP etc.
Not sure I will be playing it, but what I have seen appears to be polished and there seems to be a lot that will appeal to the WoW type player....
In fact the only negative I have read about the game so far is that the start zones are boring, much like ESO's starter zones.
Elder Scrolls Online is pretty much the only AAA mmo we have coming from the west that's for sure. Wildstar is ftp mmo trying to act like a AAA ptp mmo.
Lol...
WS is very much a P2P MMORPG, thats why it will be launching as a subscription based payment model. Unlike ESO however, you can also earn in game tokens that you can exchange for monthly game time.
Try reading the payment model page on the official WS forum before commenting on the WS payment model??
Comments
+1
I liken it to: WoW-meets-Borderlands-meets-Torchlight
p.s. absolutely not an FPS
"Be water my friend" - Bruce Lee
I have never found this term offensive anyway. I think WoW is a very good game and if other MMO's could draw people in like WoW has, the game developers and a lot of players would love it.
Pretty much this. Zenimax should avoid adding BGs at all costs. That's what Cyrodiil AvA is for. Better spend resources in PvE. What TESO needs in the long term is deeper dungeons/secret caves/ruins to explore. A cave that turns into an extensive ruin as one continue to explore, etc. I am craving for a huge cave system/dungeon to get lost. The bigger the better! Doesn't have to be quest related but that's too much to ask I guess. Also more skill lines to discover.
In WoW, you don't find books every ten minutes detailing some specific part of the world's lore, that are a dozen pages long. A lot of the shit that happened in the world actually makes sense, too. WoW's lore was good until WoW came out (I had a blast reading the inserts in the original game manuals for the RTS games,) and then it became convoluted and completely nonsensical.
Most people who like this game aren't in it because of the lore though, or because they're fanboys. I like TES games (only after heavily modding them though,) and was not planning on touching this game with a twenty foot pole. Then I tried the beta because I needed something to mess around with, and found myself having far more fun than I ever expected to. I can't remember the last time I picked up an MMO, spent ten hours straight on it, and went, "I want more." Before TES, I generally went, "Bleh, what a waste of time."
Here's where people start telling you, "But there's plenty of other stuff to do in Wildstar's end game!" Of course they're right, except the dev team has made it clear their focus will be expanding and developing these raids and their support for them, so anyone who doesn't enjoy them is missing out on half a game, and probably better off finding an mmo that does focus on something they enjoy.
Wildstar has an advantage wow does not. Modern technology and a state of the art game engine. I'm not saying its a wow clone but it was developed by former wow devs. They're using the same type of graphics in order for the game to age slower and appeal to younger people also the game runs amazing on any PC. The same cannot be said about ESO.
This is actually a great time to challenge wow directly especially for a company with deep pockets like NCSoft. Blizzard lacks the $ right now they just spent billions to go private again and have nothing saved. If you start taking a huge % of WOWs playerbase you will seriously hurt that company.
All this talk about Wildstar being an AAA MMORPG makes me wonder if anybody here has even played the beta.
Its a crappier futuristic version of WoW and feels more like one of those garbage japanese F2P games like Aika Online.
It does not compare whatsoever to the ESO beta. Not even on the same planet. And this was me going into both planning on playing both at release.
You have no clue what AAA means then. AAA doesn't mean just games you like.
And I disagree with you as well, as Elder Scrolls Online and the Division will both release this year. I'll agree with Wildstar though, even if I view it as a re-skinned WoW with housing.
Well, there is what the term actually means, and there is how it is generally used. What it actually refers to is just the size of the marketing budget. Under that definition, any game that spends a ton on marketing is a AAA game, no matter how little they spend on actual game features.
How it is actually used by people is generally to refer to the entirety of the budget, as a means of labeling games with budgets that match their ambitions, rather than shoe-string budgets that force them to underdevelop the product. It's this meaning which I don't think Wildstar fits. AAA MMORPGs in 2014 have strong narratives with full voice. The available information shows that Wildstar rarely has voice, and even if it did have full voice the narrative is extremely weak. The text boxes even seem to be specifically designed to be easy to miss and rarely include more than two or three sentences. It's like they realized the game had to have some kind of story, so they had an intern throw something together in between coffee runs and called it good.
And I say this all as someone who actually enjoys what I've seen from Wildstar. I just try to be realistic about what games do poorly in addition to what they do well, and all the available information about Wildstar points at it being a very good MMO, but an absolutely terrible RPG, and I find it hard to label a product that ignores half of the genre designation because they didn't have a large enough budget to do both sides well as "AAA." And I like to give them the benefit of the doubt and assume they skimped on the narrative front due to lack of funds, not lack of interest.
At least hard to call it a AAA MMORPG. Maybe a AAA MMO (not RPG), if you want to treat that as it's own distinct category.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
I was not interested in the game .. then I got a beta key and played two days, and I was very pleasantly surprised! Now I have the CE pre-ordered and can not wait!
ESO is epic
Never said it was a FPS, but it's not a "traditional tab target combat" MMO either.
Irony? Certainly a F2P disney trash posing as an MMO is not something relevant to this discussion.
Millions of people seem to have accepted and enjoyed WoW's art style for close to 10 years now. Just because you don't doesn't mean WoW isn't a "AAA" MMO. Same principle applies to Wildstar.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
All I see is a pattern.
Every game is "so good" before it is released. And when it is released people start talking trash about it.
Don't see why the hate on for bgs/arenas. The great thing about bgs is its optional - you don't like it don't queue for it. And I wish ESO has that.
I like it because its a nice change of pace. Granted my main pvp focus will be AvA but after doing that or pveing for 3 hrs it's a nice change of pace to drop into a bg. Its all about offering the player more options.
Quit whining about something you wont step foot in anyway. Ofc doesnt surprise me this coming from someone who thinks Wildstar is a MMOFPS.
The problem with instanced pvp in an MMO is pretty obvious. It's basically the path of least resistance when it comes to progression in PvP. And because people flow down the path of least resistance, it only ends up sucking the energy out of world pvp. This is how WoW pretty much killed open world pvp early on before the bg days. We used to have some great open world fights in certain areas of the world until WoW opened the floodgates to these lame "capture the flag" bgs that made pvp progression far easier and more efficient. The end result was a dead open world pvp.
What I don't get is why certain people choose to play an MMO pvp like it's a single player PvP? If that's your preference, why not just stick with single player games that have those internet type lobbies for sports like competition? It would certainly be cheaper in the long run since you wouldn't have to pay a monthly subscription.
You lost me when you called Wildstar an FPS, and likened the art style to something for kids. Pretty much invalidates not only your opinion here, but everywhere else.
I suppose you probably think all anime is for kids too, huh? After all, it's only a cartoon! /facepalm
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
And why must WoW be the model for everything? The problem with the genre is noone thinks outside the box anymore, and blindly follow the status quo and that seems to be WoW. Besides I never mentioned anything about progression. And where do you get the idea that I'd only pay a sub to experience instanced pvp. I feel like I have to repeat what I posted.
I pay my sub for pve and AvA but dont see any wrong with having some instanced pvp on the side. If you dont like it , there's tons of other things you can keep busy with - that's what your $15/mth goes to.
And besides if you think the pvp in ESO is world pvp you're kidding yourself, not even close. It's still instanced but bigger and more persistant. It'll be world pvp if pvp is allowed in the open world.
So your point about it taking away from world pvp is moot because there is no world pvp to begin with.
The only way they could implement some sort of instanced BG or Arena that doesn't adversely affect Open World PvP is if it had zero PvP progression rewards. In other words, you can play around in these team sport BG instances all you want, but it doesn't give you any Alliance points or any rewards that you earn in open world pvp. I liked the way DaoC implemented BGs since they were more of a "training grounds" for the main event in the open world than a direct competitor. Except that DaoC did it a little differently in that the BGs were essentially low level versions of the main endgame pvp. So there was no direct conflict between the two. Make instanced BGs a "training ground" type area with no rewards that you can get in open world pvp, and I'll be OK with it.
Exactly. you get a cookie.
Then again I dont really view the pvp in ESO world pvp but that's beyond the scope of this thread.
Please...at least be honest.
If you had researched and/or played WS you would know that despite the cartoon aesthetic, there is actually some genuinely adult humour in the game...what you are suggesting amounts to saying there is no adult content in programs like the Simpsons...WS seems to have a bit of a rock star attitude to what it does, does not seem to take itself "too" seriously and from what I have seen there is some fairly adult humour and content underneath the visuals.
Additionally, whilst trying to attract the WoW crowd, the devs seem to have added in some refreshing mechanics such as the Path system and Warplots, which I have never seen in a MMORPG before....so to say that all its content is simply copied and copied badly is disingenuous at best.
The game also looks to have a nice version of player housing, 40 man raids, unique classes/races, interesting PvP etc.
Not sure I will be playing it, but what I have seen appears to be polished and there seems to be a lot that will appeal to the WoW type player....
In fact the only negative I have read about the game so far is that the start zones are boring, much like ESO's starter zones.
Driz
Lol...
WS is very much a P2P MMORPG, thats why it will be launching as a subscription based payment model. Unlike ESO however, you can also earn in game tokens that you can exchange for monthly game time.
Try reading the payment model page on the official WS forum before commenting on the WS payment model??
Driz