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This game is so much fun Why the Hate??

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  • The user and all related content has been deleted.

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    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • ThorbrandThorbrand Member Posts: 1,198

    I hated the game my first 3 beta weekends, way to easy of gameplay (Someday Devs real realize that you can't make dumbed down MMOs and be successful.) but after the new changes and exploring more in depth the crafting system I might actually play this game.

    Yes I still say might but the game is far more than what people are seeing on the surface. Only thing left is to see if there is enough content to play for more than two weeks.

  • evilastroevilastro Member Posts: 4,270
    Originally posted by Knotwood
    Originally posted by Ender4

     


     

    If only this were true. I would love it if I felt it was built for the single player base but it is just standard MMO fair. Quest here quest there nothing to explore.

    The Quests and Exploring are the two most loved features of the game.   If you dint do storyllines and get to the end of them to see how you have to make a critical choice which will spawn a whole new storyline event, or see that person come out of nowhere to give you an adventure to go on.    If you dint read the book on the ground that give you a hint at some exploration feature or place to explore that would reward you for it then YOU probably would think its just same old quests.

     

    If you did not run off in a non liner direction from the quest you were on to explore the world around you, and see the mining nodes hidden in nooks and cranys, or find the chests in hidden areas of the world,  If you did not loot backpacks and campsites found on the map or  come up to a random area where NPC's were interacting with each other and talk to them,  then YOU probably would think there was no exploration. 

     

    To me, all these things I found,  are not in any other MMORPG to date and found very much in past TES single player games.   Some people are so locked into standard MMO way of thinking that they don't know how to explore, adventure or quest anymore.   This was probably the case with you, which seems to be the case with a lot of people who even run by skyshards without paying attention to the fine details in the world that lead to quests,adventure and exploration events.

     

    I love quests and lore, and spent many hours in Skyrim just reading the books and chatting to people.  This game's quests and dialogue? Terrible.  It makes SWTOR's storylines look like an Oscar winning performance.

    Here was my favourite 'immersive' quest.  I met a woman, she bemoaned how her husband had been missing for days, and she went looking for him with her dog, but then her dog went missing! I agreed to help this poor woman out, since luck was obviously not on her side.  Luckily she gave me a whistle to help me find the dog.  Soooo... I walked 10 m away from her and blew the whistle and the dog returned. Umm yeah, pretty sure he would have heard her do it 10 m away.  Then the dog led me to the husband who had washed ashore approximately 30 m away, who proceeded to tell me that he was fine and could walk home.... He had been there for 3 days apparently.

    Well gee, I don't know about you guys, but what an epic quest.  One that I will cherish forever.

    On top of that the voice acting is all monotonous and lacks character.  Skyrim had its forehead slapping moments, but overall the voice acting was pretty decent.  

     

    This game would have worked, if the quests were actually on par with TSW and the combat wasn't so incredibly boring and poorly animated.   The three dungeons I endured were completely forgettable and boring.  The PvP is decent, but the spell effects and animations let it down, although I must say that the actual structure of Cyrodiil and the objectives are pretty good.  Mixes PvE and PvP a lot more successfully than GW2.

  • KnotwoodKnotwood Member CommonPosts: 1,103
    Originally posted by danh2os
    My wife and I found the questing to be really boring and seriously lacking in challenge. We hardly ever had to kill anything because players way outnumber the mobs. We gave up around level 6 and spent the day playing The Secret World.

    You do realize they said that mobs get incredibly stronger at lvl 10?      They made it easy for you not to die every single second.   When you pull two level 10 mobs and your level 10, your going to be running away if you don't have some level of skill.

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431
    Originally posted by Mtibbs1989
    Originally posted by thunderC
     

    Error, sorry.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431
    Originally posted by artemisentr4

     

    10.Does it really matter they packed 150 hours worth of content , How many games are you currently playing endgame on, just stop.

      Typically MMOs should have more than just 150 hours of gameplay in it; lets not mention that it took only 50ish hours for the first person to hit the cap in this game already. So obviously they're fluffing those numbers a bit. I can get more that 150 hours out of any Elder Scrolls game but the fact that this one has that little, Meh...

     

    Once you reach level 50, you have 2 more factions to run. Each with all 50+ mobs and all the quests to do. That is another 150 plus 150 hours for end game. Plus the PvP, elite dungeons, Adventure zones (if in game) and crafting if you like that. So much more than 50 to 150 hours.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • HabitualFrogStompHabitualFrogStomp Member UncommonPosts: 370
    Originally posted by evilastro
    Originally posted by Knotwood
    Originally posted by Ender4

     


     

    If only this were true. I would love it if I felt it was built for the single player base but it is just standard MMO fair. Quest here quest there nothing to explore.

    The Quests and Exploring are the two most loved features of the game.   If you dint do storyllines and get to the end of them to see how you have to make a critical choice which will spawn a whole new storyline event, or see that person come out of nowhere to give you an adventure to go on.    If you dint read the book on the ground that give you a hint at some exploration feature or place to explore that would reward you for it then YOU probably would think its just same old quests.

     

    If you did not run off in a non liner direction from the quest you were on to explore the world around you, and see the mining nodes hidden in nooks and cranys, or find the chests in hidden areas of the world,  If you did not loot backpacks and campsites found on the map or  come up to a random area where NPC's were interacting with each other and talk to them,  then YOU probably would think there was no exploration. 

     

    To me, all these things I found,  are not in any other MMORPG to date and found very much in past TES single player games.   Some people are so locked into standard MMO way of thinking that they don't know how to explore, adventure or quest anymore.   This was probably the case with you, which seems to be the case with a lot of people who even run by skyshards without paying attention to the fine details in the world that lead to quests,adventure and exploration events.

     

     

    Here was my favourite 'immersive' quest.  I met a woman, she bemoaned how her husband had been missing for days, and she went looking for him with her dog, but then her dog went missing! I agreed to help this poor woman out, since luck was obviously not on her side.  Luckily she gave me a whistle to help me find the dog.  Soooo... I walked 10 m away from her and blew the whistle and the dog returned. Umm yeah, pretty sure he would have heard her do it 10 m away.  Then the dog led me to the husband who had washed ashore approximately 30 m away, who proceeded to tell me that he was fine and could walk home.... He had been there for 3 days apparently.

    Obviously you've never been married before. The wife was too lazy to walk 10 meters and blow a whistle, so she got a man to do it for her, par for the course. Try getting them to turn off a light switch and get back to me. And you found the guy just chillin out on the beach, and the moment you mentioned his wife, he ran away. Again pretty standard stuff really.

  • ErdaErda Member UncommonPosts: 211

    I'm very much enjoying ESO.  Yes, it does have elements I don't care for such as the consolish UI.  I hated it in Skyrim too but it didn't prevent me from logging in many hours.  I'm sure there will be other things that bug me too.  However, there are many things I absolutely love.  I'm sure that with enough player input, the developers will improver things over the long term.

    As to the rabid hate--I don't know why folks get so worked up over a game.  Personally Wildstar was a huge let down for me.  I'm sure that tons of players will enjoy it and I wish the game long term success.   I saw one poor soul on these forums calling people out and wanting people to admit that ESO is a bad game.  Sorry but I personally like the game and plan to happily subscribe.  Then again, I'm a player that loves the slow pace and looking around.  I had trouble leaving the prison for goodness sake.  I was like a Hoover vacuum cleaner finding racial style books, lock picks, gear galore.  I came out with a full inventory.  I also very much enjoy the starter islands.  Much to see, craft, explore and take my time.  I am blown away by the detail In the game.  I spent quite a bit of time just looking at the architectural detail in one of the starting areas.  Then again,I tend to play at a very slow pace and can be quite entertained.

    I have trouble understanding some of the complaints (aside from the UI).  I see people bashing the quests.  Sorry but I find them well done.  I don't recall doing a "kill 10 boars" quest yet.  Maybe that will come later.  Graphics terrible and outdated?   Gosh, I stood there on the high elf starter isle and watched a beautiful sunset.  I was fascinated by the woodworking detail on some of the buildings.   I love hearing some of the dialogue between NPCs.  One male NPC was being quite raunchy towards a female.  I did a double take, lol.  I entered a house and found myself another racial crafting book.  Good stuff.   There seems to be stuff tucked away in every corner.  

    Maybe the game will start to suck later.  I only managed to make it to 8 in any of the betas.  I just rerolled a new character to try out a bow using sorcerer.  Loving it so far and I'm totally immersed .

     

  • SarynSaryn Member Posts: 1
    People fail the realize that ESO is currently BETA.  Beta doesn't mean a finished product.  Yes the game has some hiccups, but rather than raging, go to the ESO forums and voice your bugs, problems and issues with the game.  Raging and trolling about a beta helps nobody :)
  • KnotwoodKnotwood Member CommonPosts: 1,103
    Originally posted by evilastro
    Originally posted by Knotwood
    Originally posted by Ender4

     


     

    If only this were true. I would love it if I felt it was built for the single player base but it is just standard MMO fair. Quest here quest there nothing to explore.

    The Quests and Exploring are the two most loved features of the game.   If you dint do storyllines and get to the end of them to see how you have to make a critical choice which will spawn a whole new storyline event, or see that person come out of nowhere to give you an adventure to go on.    If you dint read the book on the ground that give you a hint at some exploration feature or place to explore that would reward you for it then YOU probably would think its just same old quests.

     

    If you did not run off in a non liner direction from the quest you were on to explore the world around you, and see the mining nodes hidden in nooks and cranys, or find the chests in hidden areas of the world,  If you did not loot backpacks and campsites found on the map or  come up to a random area where NPC's were interacting with each other and talk to them,  then YOU probably would think there was no exploration. 

     

    To me, all these things I found,  are not in any other MMORPG to date and found very much in past TES single player games.   Some people are so locked into standard MMO way of thinking that they don't know how to explore, adventure or quest anymore.   This was probably the case with you, which seems to be the case with a lot of people who even run by skyshards without paying attention to the fine details in the world that lead to quests,adventure and exploration events.

     

    I love quests and lore, and spent many hours in Skyrim just reading the books and chatting to people.  This game's quests and dialogue? Terrible.  It makes SWTOR's storylines look like an Oscar winning performance.

    Here was my favourite 'immersive' quest.  I met a woman, she bemoaned how her husband had been missing for days, and she went looking for him with her dog, but then her dog went missing! I agreed to help this poor woman out, since luck was obviously not on her side.  Luckily she gave me a whistle to help me find the dog.  Soooo... I walked 10 m away from her and blew the whistle and the dog returned. Umm yeah, pretty sure he would have heard her do it 10 m away.  Then the dog led me to the husband who had washed ashore approximately 30 m away, who proceeded to tell me that he was fine and could walk home.... He had been there for 3 days apparently.

    Well gee, I don't know about you guys, but what an epic quest.  One that I will cherish forever.

    On top of that the voice acting is all monotonous and lacks character.  Skyrim had its forehead slapping moments, but overall the voice acting was pretty decent.  

     

    This game would have worked, if the quests were actually on par with TSW and the combat wasn't so incredibly boring and poorly animated.   The three dungeons I endured were completely forgettable and boring.  The PvP is decent, but the spell effects and animations let it down, although I must say that the actual structure of Cyrodiil and the objectives are pretty good.  Mixes PvE and PvP a lot more successfully than GW2.

    That's what we call foreplay,  you must have missed the next part of the series in that storyline or ran away too soon.   There is always a Prologue to all quest storylines.    Something simple leading up to something complex and major in the storyline.   You have to actually play it all the way through,  its like a book.   You don't read the first page of a book and say that story sucked, it builds up the storyline for you,  which is what ESO does.

     

    See also: http://en.wikipedia.org/wiki/Dramatic_Structure

  • AzzrasAzzras Member UncommonPosts: 407
    Originally posted by Mtibbs1989
    Originally posted by HabitualFrogStomp
    Originally posted by Mtibbs1989
    Originally posted by thunderC
    Originally posted by lordshroom420

    ESO 

    1. Bad Grouping

    2.Nothing to kill

    3.have you played AoC?

    4.Dated Graphics

    5.Bad Combat  

    6.Bad Classes 

    7.To0 much blah blah blah....

    8. a SUB! What, no way!

    9.Bored 

    10. You will find no End Game!! see future!

     

    1. Havent grouped yet, cant comment on that

    2. I don't get this one, I had no problem finding mobs to kill

    3. Yes I did play AOC At launch Was a lot of fun but lost interest in the game after several months or so

    4. Are you kidding? I think this is one of the best looking games on the market, Are you playing on max detail??

    5. This is a fair argument, But eso has never been about great combat you should have known that coming in

    6. Now you are just trolling lol

    7. Ill assume you mean reading text, Ill saty neutral on this one

    8. I hate HATE F2P, After playing Warthunder and Hearstone, My god does cash shop milk you!!!! I love a sub and getting the COMPLETE game for 15 bucks a month

    9. I think you established that with 1-8

    10.Does it really matter they packed 150 hours worth of content , How many games are you currently playing endgame on, just stop.

      Typically MMOs should have more than just 150 hours of gameplay in it; lets not mention that it took only 50ish hours for the first person to hit the cap in this game already. So obviously they're fluffing those numbers a bit much. I can get more that 150 hours out of any Elder Scrolls game but the fact that this one has that little, Meh...

    You can level to 1-92 in EQ2 in a comparable time. It doesnt mean the player didnt just skip over truckloads of content to achieve max level as soon as humanly possible. Pointing out that someone can do it, feasibly, in 50 hours, makes no difference whatsoever.

    I can complete the main quest in Skyrim and be "done" in what, 8 hours? Please.

     You can complete every storyline in Skyrim in 8 hours? I'm doing my playthrough of it again and I've barely finished the Champions guild and Dawnguard.

    If you skip everything, yes you can.

    As for endgame, there are Veteran dungeons and 12m raids in Adventure Zones.  Also in adventure zones, there is suppose to be a lot of 4m content and some hard single player content.  Some of it is instanced, some of it open world.

    Anyway, it's easy to blow through content when you skip through most of it.  That's what they people do who are able to level to max in a week do.  It would be the same with Skyrim if they played it like an MMO rushing to the end.

    image
  • Preacher26Preacher26 Member UncommonPosts: 381

    I really wish they were keeping races faction locked, thats one of my biggest gripes.

    The collection edition perks including a race dont really bother me as much as the playing any faction in any alliance. IMHO they need one faction available per account if AVA has any chance at success.

     

    You hear alot of complaints about the combat, I have a couple RL friends that hated it but they had never played any ES games before so they are used to the normal tab targeting crap. For me I love it for the most part... I just wish it didnt auto aim/lock but still more fun than the generic style(imho of coarse).

    The environments are about what I expected, the graphics as well. It is an mmo, I figured it would be toned down compare to their single player rpgs.

    The animations are not as bad as some state but there is ALOT of room for improvements. Then again if it keeps gameplay smooth for large scale events then it is what it is.

    Personal gripe... when I sprint... the forward lean... just bad.

    I dont know overall.. went in with no real expectations. Im not overly impressed. The first 10 levels felt more like a single player rpg but what mmos dont. Only ran into a few bugs and it is beta.

    I love the attempt at a controlled economy and emphasis on crafting. I just hope you dont need to do one exclusive form of content to get the materials needed to craft the BiS gear.

     

    Ill prob buy it and sub for a month or two and see where it goes. If they start selling stuff in an item shop I will uninstall.. without a doubt. No box price, sub + cash shop games for me. Just greedy. If im a paying a sub I want access to everything. How I feel anyway

  • evilastroevilastro Member Posts: 4,270
    Originally posted by Knotwood
    Originally posted by evilastro
    Originally posted by Knotwood
    Originally posted by Ender4

     


     

    If only this were true. I would love it if I felt it was built for the single player base but it is just standard MMO fair. Quest here quest there nothing to explore.

    The Quests and Exploring are the two most loved features of the game.   If you dint do storyllines and get to the end of them to see how you have to make a critical choice which will spawn a whole new storyline event, or see that person come out of nowhere to give you an adventure to go on.    If you dint read the book on the ground that give you a hint at some exploration feature or place to explore that would reward you for it then YOU probably would think its just same old quests.

     

    If you did not run off in a non liner direction from the quest you were on to explore the world around you, and see the mining nodes hidden in nooks and cranys, or find the chests in hidden areas of the world,  If you did not loot backpacks and campsites found on the map or  come up to a random area where NPC's were interacting with each other and talk to them,  then YOU probably would think there was no exploration. 

     

    To me, all these things I found,  are not in any other MMORPG to date and found very much in past TES single player games.   Some people are so locked into standard MMO way of thinking that they don't know how to explore, adventure or quest anymore.   This was probably the case with you, which seems to be the case with a lot of people who even run by skyshards without paying attention to the fine details in the world that lead to quests,adventure and exploration events.

     

    I love quests and lore, and spent many hours in Skyrim just reading the books and chatting to people.  This game's quests and dialogue? Terrible.  It makes SWTOR's storylines look like an Oscar winning performance.

    Here was my favourite 'immersive' quest.  I met a woman, she bemoaned how her husband had been missing for days, and she went looking for him with her dog, but then her dog went missing! I agreed to help this poor woman out, since luck was obviously not on her side.  Luckily she gave me a whistle to help me find the dog.  Soooo... I walked 10 m away from her and blew the whistle and the dog returned. Umm yeah, pretty sure he would have heard her do it 10 m away.  Then the dog led me to the husband who had washed ashore approximately 30 m away, who proceeded to tell me that he was fine and could walk home.... He had been there for 3 days apparently.

    Well gee, I don't know about you guys, but what an epic quest.  One that I will cherish forever.

    On top of that the voice acting is all monotonous and lacks character.  Skyrim had its forehead slapping moments, but overall the voice acting was pretty decent.  

     

    This game would have worked, if the quests were actually on par with TSW and the combat wasn't so incredibly boring and poorly animated.   The three dungeons I endured were completely forgettable and boring.  The PvP is decent, but the spell effects and animations let it down, although I must say that the actual structure of Cyrodiil and the objectives are pretty good.  Mixes PvE and PvP a lot more successfully than GW2.

    That's what we call foreplay,  you must have missed the next part of the series in that storyline or ran away too soon.   There is always a Prologue to all quest storylines.    Something simple leading up to something complex and major in the storyline.   You have to actually play it all the way through,  its like a book.   You don't read the first page of a book and say that story sucked, it builds up the storyline for you,  which is what ESO does.

     

    See also: http://en.wikipedia.org/wiki/Dramatic_Structure

     

    Are you trying to imply that the quality of writing and voice acting will miraculously improve after level 30?

    Starting out slow isn't a problem, I read a lot.  The problem is just that its really poor writing. For someone who is such an expert in literature I am surprised that you didn't pick up on that.

    The quest example was just making a point that this game still has you running around doing meaningless tasks for peasants that they could have done themselves if they ever moved from that one stationary spot.  Even WoW puts more effort into its quests these days.

  • markyturnipmarkyturnip Member UncommonPosts: 837

    This game is perfectly enjoyable.

    I'll happy buy it and play a month, see where it leads.

    Basically, it's a new online world to explore, with perfectly decent mechanics, and that's always a fun thing.

  • AzzrasAzzras Member UncommonPosts: 407
    Originally posted by Mtibbs1989
    Originally posted by Ikeda

    @Mtdibbs probably but does that make it less true?  I remember how many recruits we dropped at RTC.  I also remember the realities of deploying the first time, looking around, and wondering how half the idiots made it through.  What would it have been like if they HADN'T screened those guys out at RTC? 

    That's the scary part.

     Lol, very true. I wasn't disagreeing about the comment. I just wanted a quick laugh when someone compared the military to a video game. But hey, sometimes you need those "idiots" as meat shields for the more intelligent soldiers.

    The USMC does not use 'meat shields'.  As a former Marine I can tell you that we are all taught to be a marksman and we never leave anyone behind.  Of course about 70% of the people who try to join the Marines ends up dropping out because they can't handle what the drill instructors have for them. 

    Anyway, please do us all a favor and don't disrespect those that served.  They are the reason you have the freedom to play video games and post on this board.  Not asking you to show respect, but I am asking you to not disrespect.

    Semper Fi.

    image
  • AzzrasAzzras Member UncommonPosts: 407
    Originally posted by evilastro
    Originally posted by Knotwood
    Originally posted by evilastro
    Originally posted by Knotwood
    Originally posted by Ender4

     


     

    If only this were true. I would love it if I felt it was built for the single player base but it is just standard MMO fair. Quest here quest there nothing to explore.

    The Quests and Exploring are the two most loved features of the game.   If you dint do storyllines and get to the end of them to see how you have to make a critical choice which will spawn a whole new storyline event, or see that person come out of nowhere to give you an adventure to go on.    If you dint read the book on the ground that give you a hint at some exploration feature or place to explore that would reward you for it then YOU probably would think its just same old quests.

     

    If you did not run off in a non liner direction from the quest you were on to explore the world around you, and see the mining nodes hidden in nooks and cranys, or find the chests in hidden areas of the world,  If you did not loot backpacks and campsites found on the map or  come up to a random area where NPC's were interacting with each other and talk to them,  then YOU probably would think there was no exploration. 

     

    To me, all these things I found,  are not in any other MMORPG to date and found very much in past TES single player games.   Some people are so locked into standard MMO way of thinking that they don't know how to explore, adventure or quest anymore.   This was probably the case with you, which seems to be the case with a lot of people who even run by skyshards without paying attention to the fine details in the world that lead to quests,adventure and exploration events.

     

    I love quests and lore, and spent many hours in Skyrim just reading the books and chatting to people.  This game's quests and dialogue? Terrible.  It makes SWTOR's storylines look like an Oscar winning performance.

    Here was my favourite 'immersive' quest.  I met a woman, she bemoaned how her husband had been missing for days, and she went looking for him with her dog, but then her dog went missing! I agreed to help this poor woman out, since luck was obviously not on her side.  Luckily she gave me a whistle to help me find the dog.  Soooo... I walked 10 m away from her and blew the whistle and the dog returned. Umm yeah, pretty sure he would have heard her do it 10 m away.  Then the dog led me to the husband who had washed ashore approximately 30 m away, who proceeded to tell me that he was fine and could walk home.... He had been there for 3 days apparently.

    Well gee, I don't know about you guys, but what an epic quest.  One that I will cherish forever.

    On top of that the voice acting is all monotonous and lacks character.  Skyrim had its forehead slapping moments, but overall the voice acting was pretty decent.  

     

    This game would have worked, if the quests were actually on par with TSW and the combat wasn't so incredibly boring and poorly animated.   The three dungeons I endured were completely forgettable and boring.  The PvP is decent, but the spell effects and animations let it down, although I must say that the actual structure of Cyrodiil and the objectives are pretty good.  Mixes PvE and PvP a lot more successfully than GW2.

    That's what we call foreplay,  you must have missed the next part of the series in that storyline or ran away too soon.   There is always a Prologue to all quest storylines.    Something simple leading up to something complex and major in the storyline.   You have to actually play it all the way through,  its like a book.   You don't read the first page of a book and say that story sucked, it builds up the storyline for you,  which is what ESO does.

     

    See also: http://en.wikipedia.org/wiki/Dramatic_Structure

     

    Are you trying to imply that the quality of writing and voice acting will miraculously improve after level 30?

    Starting out slow isn't a problem, I read a lot.  The problem is just that its really poor writing. For someone who is such an expert in literature I am surprised that you didn't pick up on that.

    The quest example was just making a point that this game still has you running around doing meaningless tasks for peasants that they could have done themselves if they ever moved from that one stationary spot.  Even WoW puts more effort into its quests these days.

    Yup, gotta love those 'go pick up poop' quests.  I hear WildStar is loaded with them...

    image
  • NewfrNewfr Member UncommonPosts: 133
    Originally posted by Knotwood

    You do realize they said that mobs get incredibly stronger at lvl 10?      They made it easy for you not to die every single second.   When you pull two level 10 mobs and your level 10, your going to be running away if you don't have some level of skill.

    And do you realize that some people don't like to force themselves to play game they don't like for like 5-6 hours? For what? Oh, it can be better after 10 lvl. Or maybe not. But why waste your time on it if they clearly have the game they like (TSW) and can play it instead?

    As for me - i don't hate ESO. But i don't like it. It's just not my game. Yes, i think ES singleplayer games are more of everything than ESO is.

  • evilastroevilastro Member Posts: 4,270
    Originally posted by Azzras

    Yup, gotta love those 'go pick up poop' quests.  I hear WildStar is loaded with them...

     

    True, but having spent a fair bit of time in both games, ESO has about 10 times more of these easily. Also Wildstar isn't using immersion and quests as a crutch.  

  • KnotwoodKnotwood Member CommonPosts: 1,103
    Originally posted by Newfr
    Originally posted by Knotwood

    You do realize they said that mobs get incredibly stronger at lvl 10?      They made it easy for you not to die every single second.   When you pull two level 10 mobs and your level 10, your going to be running away if you don't have some level of skill.

    And do you realize that some people don't like to force themselves to play game they don't like for like 5-6 hours? For what? Oh, it can be better after 10 lvl. Or maybe not. But why waste your time on it if they clearly have the game they like (TSW) and can play it instead?

    As for me - i don't hate ESO. But i don't like it. It's just not my game. Yes, i think ES singleplayer games are more of everything than ESO is.

    I'd agree with you, IF the only thing I cared about in a game was combat.   I'm a PVE and care mainly about the adventure, storyliens and crafting, so for me quiting over combat 1-10, isn't even close to justified reason for quiting a game over.

  • SalengerSalenger Member UncommonPosts: 554

    The game is trash....just another themepark MMO with shitty questing and meaningless gameplay...the combat is terrible, the pvp is terrible...game is a bust.

    Only thing good I will say about it is that the world is really nice...but everything else just sucks, massive let down and I will not spend 60  on this piece of trash.

  • SalengerSalenger Member UncommonPosts: 554
    Originally posted by evilastro
    Originally posted by Azzras

    Yup, gotta love those 'go pick up poop' quests.  I hear WildStar is loaded with them...

     

    True, but having spent a fair bit of time in both games, ESO has about 10 times more of these easily. Also Wildstar isn't using immersion and quests as a crutch.  

    IMHO both games are trash...MMO genre is not revived by either.

  • AratakiArataki Member UncommonPosts: 239
    Originally posted by evilastro
    Originally posted by Azzras

    Yup, gotta love those 'go pick up poop' quests.  I hear WildStar is loaded with them...

     

    True, but having spent a fair bit of time in both games, ESO has about 10 times more of these easily. Also Wildstar isn't using immersion and quests as a crutch.  

    What? Wildstar definitely uses quests as a crutch. The whole 'humour' bit and the fact that PvE progression is...all questing. Hub to hub. Even the Paths are additional 'go pick up poop,' you can easily see that from any game play video. If you want to 'call ESO' on what it is, please do the same for Wildstar.

    I don't get how 'immersion' is a crutch. If it's not immersive, then it isn't immersive. Full stop.

  • NewfrNewfr Member UncommonPosts: 133
    Originally posted by Azzras

    Yup, gotta love those 'go pick up poop' quests.  I hear WildStar is loaded with them...

    "This game is so much fun Why the Hate??"(c)OP

    Also no one mentioned WS before that... And evilastro actually said about very good reason. Quests like this or when you go to lighthouse just to find out a few minutes later that town is occupied by a dozen of NPC (MIGHTY INVASION!), everything on fire and so on. Yea, the very same town that was packed with about 30-40 other "mighty heroes that will save universe (i saw that in Elder Scroll, no shit!)" when you left it that few minutes ago. Sorry, but 'go pick up poop' is equally bad as such unbelievable quests for me.
  • CanibalolerCanibaloler Member UncommonPosts: 136
    Originally posted by Salenger
    Originally posted by evilastro
    Originally posted by Azzras

    Yup, gotta love those 'go pick up poop' quests.  I hear WildStar is loaded with them...

     

    True, but having spent a fair bit of time in both games, ESO has about 10 times more of these easily. Also Wildstar isn't using immersion and quests as a crutch.  

    IMHO both games are trash...MMO genre is not revived by either.

    "Sad but True" - Metallica

  • Heavy-armor-warriorHeavy-armor-warrior Member Posts: 222
    Originally posted by Salenger

    The game is trash....just another themepark MMO with shitty questing and meaningless gameplay...the combat is terrible, the pvp is terrible...game is a bust.

    Only thing good I will say about it is that the world is really nice...but everything else just sucks, massive let down and I will not spend 60  on this piece of trash.

    You sound like an angry tween. 

    Can you please tell us why you think this game suck?

    And how you think the PvP sucks?

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