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This game is so much fun Why the Hate??

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Comments

  • ShadanwolfShadanwolf Member UncommonPosts: 2,392

    I don't understand the complaints about bugs ?

    The game hasn't even launched yet. It is in testing to find bugs...and stress the server.

     

    something to keep in mind with all these negative comments.....if someone wants to find a reason to criticize....they will find it.This game needs no defending....

  • evilastroevilastro Member Posts: 4,270
    Originally posted by Arataki
    Originally posted by evilastro
    Originally posted by Azzras

    Yup, gotta love those 'go pick up poop' quests.  I hear WildStar is loaded with them...

     

    True, but having spent a fair bit of time in both games, ESO has about 10 times more of these easily. Also Wildstar isn't using immersion and quests as a crutch.  

    What? Wildstar definitely uses quests as a crutch. The whole 'humour' bit and the fact that PvE progression is...all questing. Hub to hub. Even the Paths are additional 'go pick up poop,' you can easily see that from any game play video. If you want to 'call ESO' on what it is, please do the same for Wildstar.

    I don't get how 'immersion' is a crutch. If it's not immersive, then it isn't immersive. Full stop.

     

    Wildstar is focusing on the combat, which is the core of the game, which is why most of the quests unsurprisingly direct you to combat, with a few novelty exceptions.  Its not new or innovative, and to be honest, I probably wont even do them, I will just level through dungeons and PvP like I do in most non-story based or lore heavy MMOs. 

    ESO is relying on the quality of immersion and quests, because the combat is terrible.  I mean TSW also had bad combat, but I managed to deal with that and experience the game in its entirety because the writing and story was so good.  ESO has just failed on both counts.  Its just a pretty game with nothing of substance underneath.

  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Originally posted by Ender4

    To be fair the game is extremely buggy. I had 4 quests in my journal at one point and couldn't complete 3 of them because they were all bugged. They did seem to fix the annoying bug where you lock up in the middle of quest dialog at least.

    The game just isn't good. The combat isn't fun, the quests are awful and the PvP is highly mediocre. They didn't even seem to try to make a good game, they just spit out a MMORPGified version of Skyrim which to be honest isn't as good as Skyrim.

    That isn't hating on the game, it is just the truth from my eyes. It is a bad game. Trust me, I really wanted to like this game. I'm sick of playing in betas and knowing the game is going to crash and burn within a year. I desperately want a playable MMORPG but we just keep getting these shoddy games instead.

    It's not a bad game.  People just have a tendency to use extremes to describe things because they don't have the ability to objective and unbias.  That's a shortcoming of your own, not the games'.   It's a MMO, if you are half intelligent, you knew it wasn't going to be nearly as good as it's single player counterpart.  There's no way it could have been.  

     

    This build is the same as the last build.  I've been in four beta's now, and they are good about fixing bugs.  After all, it still is a beta, so you'll have some bugs.  But bugs are never a concern of mine, and shouldn't be of yours, because they do eventually get fixed in AAA MMO's.  The underlying systems should be a concern, if you don't like them, because they are far less likely to change.  Locking up in quest dialogue still happens, in fact, it happened to me several times and I did what I was supposed to do.  I submitted a bug report.

     

    You say the combat isn't good, yet it's far better than any of the single player games and a lot more active than most MMO's out there, which I view as a plus.  You say the quests are horrible, yet the quest developers are actively trying to make them have more meaning than your typical 'Kill X' quest.  Not to mention, they are truly attempting to change how your generic quest hub system works by promoting exploration, something no MMO has done.  You say the PvP is mediocre, yet I honestly have not heard anything but glowing reviews.  In fact, you are the first person who seems to dislike it.  

     

    I really love when people make generic blanket statements about a game, ie, 'This sucks!', 'This has crappy PvP!', 'This game will fail!', yet be unwilling, or unable to give any justification or insight into why they believe it to be true.  So I'm just going to have to assume that you have no clue as to what you are talking about.  After all, why should I listen to someone who can't even explain themselves?

  • BelgaraathBelgaraath Member UncommonPosts: 3,205

    LETS GET SOME PERSPECTIVE HERE:

    1) People who post here, whether you like it or not, represent less than .00001% of the player base at most, so not exactly a very good sample size of anything. I think there are a few jaded players here who somehow think that anyone gives a crap about the fact that they post 99% of their posts from their forum history in these forums and its somehow going to stop the other 99.9999% player base from playing. My reaction, get a life.

    2) Its seems to be difficult to penetrate the skulls of some folks here to realize this was only a STRESS TEST. If they even did an ounce of research including several threads here, they would see that several of their bigger complaints (skipping tutorials, NPC collision detection, User Interface, etc) will be addressed in Patch V.18 in an upcoming build or via Mods that folks like Tamariel Foundry are already working on. This STRESS test is an old build already.

    3) Me and the 5 friends I was playing with (and still are) couldn't get enough and were completed addicted. Sorry if that bothers anyone lol.

    There Is Always Hope!

  • TelondarielTelondariel Member Posts: 1,001
    Originally posted by evilastro
    Originally posted by Arataki
    Originally posted by evilastro
    Originally posted by Azzras

    Yup, gotta love those 'go pick up poop' quests.  I hear WildStar is loaded with them...

     

    True, but having spent a fair bit of time in both games, ESO has about 10 times more of these easily. Also Wildstar isn't using immersion and quests as a crutch.  

    What? Wildstar definitely uses quests as a crutch. The whole 'humour' bit and the fact that PvE progression is...all questing. Hub to hub. Even the Paths are additional 'go pick up poop,' you can easily see that from any game play video. If you want to 'call ESO' on what it is, please do the same for Wildstar.

    I don't get how 'immersion' is a crutch. If it's not immersive, then it isn't immersive. Full stop.

     

    Wildstar is focusing on the combat, which is the core of the game, which is why most of the quests unsurprisingly direct you to combat, with a few novelty exceptions.  Its not new or innovative, and to be honest, I probably wont even do them, I will just level through dungeons and PvP like I do in most non-story based or lore heavy MMOs. 

    ESO is relying on the quality of immersion and quests, because the combat is terrible.  I mean TSW also had bad combat, but I managed to deal with that and experience the game in its entirety because the writing and story was so good.  ESO has just failed on both counts.  Its just a pretty game with nothing of substance underneath.

    According to you.  In every post you grace this forum with, I'm perplexed why you waste so much time here.  I guess it is your time to waste, but I'm sure there are other bridges calling your name?

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    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • DistopiaDistopia Member EpicPosts: 21,183
    I just can't believe someone said "there's nothing to explore" as it's been quite a while since I played an MMORPG that had as much stuff to find off the beaten path. Granted a lot of what you find are more quests to do and their story-lines, even considering that it's something rare to see in this genre today. Besides the opening dungeon sequence, I haven't felt lead around at all.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • orionblackorionblack Member UncommonPosts: 493
    Originally posted by keithian

    LETS GET SOME PERSPECTIVE HERE:

    1) People who post here, whether you like it or not, represent less than .00001% of the player base at most, so not exactly a very good sample size of anything. I think there are a few jaded players here who somehow think that anyone gives a crap about the fact that they post 99% of their posts from their forum history in these forums and its someone going to stop the other 99.9999% player base from playing. My reaction, get a life.

    2) Its seems to be difficult to penetrate the skulls of some folks here to realize this was only a STRESS TEST. If they even did an ounce of research including several threads here, they would see that several of their bigger complaints (skipping tutorials, NPC collision detection, User Interface, etc) will be addressed in Patch V.18 in an upcoming build or via Mods that folks like Tamariel Foundry are already working on. This STRESS test is an old build already.

    3) Me and the 5 friends I was playing with (and still are) couldn't get enough and were completed addicted. Sorry if that bothers anyone lol.

    This..so much this..+1

    If you are checking the weekend beta..understand that it IS a stress test, and that you are NOT playing the current build of the game. And if you don't believe that, do some research and make yourself smarter.

  • The user and all related content has been deleted.

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    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Exzyz
    Bash on the game for being buggy at launch if the problems havent been solved. 

    In 10 years of MMO releases.......What's buggy now, will be buggy at release. The "It's still in Beta" argument has lost any kind of meaning when it comes to these marketing....errr I mean Beta events.

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668

     Because some people just like to be condescending toward those that like something they do not. Either in an attempt to raise their own preference, or just to insult the one they are replying to.

    Normal discussions are fine, it's when the argument degrades into insults and personal attacks that it shows the fragile state of mind these individuals that cannot stay calm and coherent in these debates.

    These are games, played to have some fun. If you don't have fun in a particular game, move on. Simple as that.

    We've seen it on these forums for many a game, and it won't likely to diminish much in the future. 

    Hell, there are studies being researched on the psychological and emotional nature of 'Fanbois' so some are noticing something not-quite-right with this behavior.

  • danh2osdanh2os Member UncommonPosts: 24
    Originally posted by Knotwood
    Originally posted by danh2os
    My wife and I found the questing to be really boring and seriously lacking in challenge. We hardly ever had to kill anything because players way outnumber the mobs. We gave up around level 6 and spent the day playing The Secret World.

    You do realize they said that mobs get incredibly stronger at lvl 10?      They made it easy for you not to die every single second.   When you pull two level 10 mobs and your level 10, your going to be running away if you don't have some level of skill.

    I don't see how mob difficulty will help with the fact that there aren't enough of them to fight in the first place. Maybe if the quests were more interesting I would be willing to stick around to level 10. We're enjoying the questing in TSW quite a bit. The variety of tasks is great and you have to use your brain a bit. It's my new standard for questing that I was hoping to find in ESO.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by GeezerGamer
    Originally posted by Exzyz
    Bash on the game for being buggy at launch if the problems havent been solved. 

    In 10 years of MMO releases.......What's buggy now, will be buggy at release. The "It's still in Beta" argument has lost any kind of meaning when it comes to these marketing....errr I mean Beta events.

    While it may be buggy at release all should expect that, that doesn't mean that every issue people are seeing will make it's way into the launch build. Especially considering the build we're seeing in the stress test is rather old, we know for certain they have an updated build on the closed beta servers as we speak. What issues are still in that build who knows, besides those seeing it?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • ExiledTyrantExiledTyrant Member UncommonPosts: 69
    Originally posted by GeezerGamer
    Originally posted by Exzyz
    Bash on the game for being buggy at launch if the problems havent been solved. 

    In 10 years of MMO releases.......What's buggy now, will be buggy at release. The "It's still in Beta" argument has lost any kind of meaning when it comes to these marketing....errr I mean Beta events.

    I find this to be very true after all the betas and alphas I've been in. Swotor had stairs on the imperial starting area that required you to move side to side to climb instead of just walk up them. It took them almost 2 years to fix even after I reported the bug 4 times + screen shot. Defiance had several starting tutorial bugs one major training bug still managed to stay in even on launch. The Secret World launched with a mission system that broke every other quest. It was months before they could be considered reliable. It funny how most of this crops up on games released in the last 4 years or so but I've seen little improvement to believe it'll be fixed during beta anymore.

     

    That's also a reason i don't mind people making noise about it because this is the kind of thing that needs to be constantly in the devs face if even half of it is going to be addressed before launch.

    "Do not speak to me of fate!" ~ A fairy tale for the Demon Lord

  • marcustmarcust Member UncommonPosts: 495

    There are people who will do whatever they can to drive this game to free to play asap.

    Hence it is in their interest to talk as many people as possible out of playing this game.

    Sadly, some people will believe them.

     

    In any other industry it would be called slander, here it is called trolling.

    Playing: Darkfall New Dawn (and planning to play Fallout 76)
    Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe

  • ThornrageThornrage Member UncommonPosts: 659
    Originally posted by lordshroom420

    ESO 

    1. Bad Grouping

    Except for some bugs here and there, grouping is just fine. What do you mean bad grouping? Please explain.

    2.Nothing to kill

    What? There is plenty to kill. Get off the road and explore.

    3.have you played AoC?

    Played it for 3 years. Some of the best classes I have ever played.

    4.Dated Graphics

    What are you computer specs? I am running this on Ultra High and the game is beautiful.

    5.Bad Combat  

    Have you been to Cyrodil? Some of the most fun combat I have ever had.

    6.Bad Classes 

    Bad classes = bad player because you don't have a set focus on what you want to be or do.

    7.To0 much blah blah blah....

    Blah Blah Blah

    8. a SUB! What, no way!

    I prefer Sub. Too many kids here who prefer crappy F2P. Guild Wars 2 was the most boring game.

    9.Bored 

    Did I mention Cyrodil?

    10. You will find no End Game!! see future!

    Watch this video and tell me there isnt more than PvP to do 

    http://www.youtube.com/watch?v=KzmmUAX1qII 

    Come back when you have something substantial to post.

    "I don't give a sh*t what other people say. I play what I like and I'll pay to do it too!" - SerialMMOist

  • Stuka1000Stuka1000 Member UncommonPosts: 955
    Originally posted by Ender4

     


    Originally posted by GuyClinch
    Its not extremely buggy. Here is a tip most lockups can be solved by hitting the quote key. Its just your UI locking up. The quote key opens the mail function.

     


    Yes it is. All 3 of those quests had a big group of people waiting around because the mobs wouldn't spawn. And no you can't fix the quest dialog lockup, you have to exit the game to fix it. Normal lockups are fine.

    This game is very buggy which is fine since it is beta but if it releases like this people are going to be pissed.

    What you are failing to understand is firstly, all 3 of those are the same bug.  Which is the quest trigger getting overloaded 'for want of a better term', this can be fixed by relogging although you may need to relog a number of times.  This bug has already been fixed on the private test server btw.   Secondly, you are not seeing the latest build that has many of these problems fixed.  The patch notes for the latest build are freely available if you want to look at them.

    This public beta is simply a stress test to push the servers.  last night we succeeded in breaking them which is good, as it shows where the weaknesses lie.  Still, you would be amazed at all the hate and venom that spewed out over many forums because of it.  If the game goes live and is plagued with hundreds of bugs, server lockups and crashes I will be just as pissed off as the rest of you but while I am playing a test version I expect bugs and crashes and would be very surprised if there were none.

  • FandinFandin Member UncommonPosts: 55

    Just the way she goes, I guess. I loved what I played (For once in a very long time.) and pre-ordered it. The reasons I loved it and why I was convinced to part with my money, are just my own.

     

    But I think it's silly on both sides of this love-hate war in every game. You either like it, or you don't. Play or move on.

  • MalevilMalevil Member Posts: 468
    Originally posted by marcust

    There are people who will do whatever they can to drive this game to free to play asap.

    Hence it is in their interest to talk as many people as possible out of playing this game.

    Sadly, some people will believe them.

     

    In any other industry it would be called slander, here it is called trolling.

    LOL you realy believe that some random ramblings on forums can drive game to F2P ? hahaha ...

    Most players dont read forums like these and those who do will ussualy know what to take from post of both haters and fanboys.

    The only thing which will drive ESO to F2P are subscription numbers, not posts from haters, ppl will vote with their vallets.

  • GolelornGolelorn Member RarePosts: 1,395
    What you consider hate is what rational people just consider a lukewarm reception. You hit the nail on the head. It offers nothing new,  and its more of the same. How has that gone the past 10 years? 
  • BelgaraathBelgaraath Member UncommonPosts: 3,205
    Originally posted by orionblack
    Originally posted by keithian

    LETS GET SOME PERSPECTIVE HERE:

    1) People who post here, whether you like it or not, represent less than .00001% of the player base at most, so not exactly a very good sample size of anything. I think there are a few jaded players here who somehow think that anyone gives a crap about the fact that they post 99% of their posts from their forum history in these forums and its somehow going to stop the other 99.9999% player base from playing. My reaction, get a life.

    2) Its seems to be difficult to penetrate the skulls of some folks here to realize this was only a STRESS TEST. If they even did an ounce of research including several threads here, they would see that several of their bigger complaints (skipping tutorials, NPC collision detection, User Interface, etc) will be addressed in Patch V.18 in an upcoming build or via Mods that folks like Tamariel Foundry are already working on. This STRESS test is an old build already.

    3) Me and the 5 friends I was playing with (and still are) couldn't get enough and were completed addicted. Sorry if that bothers anyone lol.

    This..so much this..+1

    If you are checking the weekend beta..understand that it IS a stress test, and that you are NOT playing the current build of the game. And if you don't believe that, do some research and make yourself smarter.

    Its a shame people didn't read the patch notes in many cases or understand what a Stress Test is....SIGH! lol. I will say it probably wasn't a great decision though to introduce to hundreds of thousands a build that is already greatly improved upon by V18

    There Is Always Hope!

  • TholdarianTholdarian Member UncommonPosts: 67

    I, personally, was bored after about 5 mins; that 'tutorial area' was godawful gameplay-wise, but it was very immersive, I'll give it that.

    Although the game really is pretty and the voice acting is surprisingly well done, I could't get over the combat system. It was acceptable in Skyrim and even there it was basic at best; skills don't really improve it from what I've seen.

    TESO vanished pretty fast from my harddrive and won't return there. Ever.

  • ElikalElikal Member UncommonPosts: 7,912

    I can tell you precisley why I hate this so much.

    First, like Star Wars, Elder Scrolls is an IP I am a fan of. I love Star Wars and Elder Scrolls, so when SWTOR failed I was PISSED, just as I am now, because I always wanted an ES MMO, and seeing that IP fails bugs me. If Wildstar fails, I don't care, because the IP means nothing to me. But Star Wars and ES are my Number One fandoms.

    Second, same as Bioware, Zenimax had TONS of money. 200- 300 million dollar or so. With that much cash, I expect something better. Where the hell did all that money go?

    Third, both SWTOR and ESO had testers and critics who told the companies - Bioware and ZOS - time and again what to improve and what to change. Both Bioware and ZOS had many changes to listen to good and detailled critique, and both Bioware with SWTOR and ZOS with ESO totally ignored almost all critique. They mostly didn't even respond.

    Forth, both companies, Bioware and Zenimax (ZOS) developed a MMO totally ignoring there ever was another MMO developed before. They acted as is their MMO was the first MMO ever. All things gamers liked, all things gamers hated - the entire 10-12 years of MMO development was tossed out of the window, as we had NO experience with MMO development whatsoever. If you fail to learn from others you are simply and idiot.

     

    It's these four points why I hated SWTOR/Bioware so much, and why my hate towards ESO/ZOS is so strong right now. Not because their MMOs are so bad, but they had such a big chance, their MMOs SHOULD have been great, and they dropped the ball, despite so many good opportunities to make it better.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • AratakiArataki Member UncommonPosts: 239
    Originally posted by danh2os
    Originally posted by Knotwood
    Originally posted by danh2os
    My wife and I found the questing to be really boring and seriously lacking in challenge. We hardly ever had to kill anything because players way outnumber the mobs. We gave up around level 6 and spent the day playing The Secret World.

    You do realize they said that mobs get incredibly stronger at lvl 10?      They made it easy for you not to die every single second.   When you pull two level 10 mobs and your level 10, your going to be running away if you don't have some level of skill.

    I don't see how mob difficulty will help with the fact that there aren't enough of them to fight in the first place. Maybe if the quests were more interesting I would be willing to stick around to level 10. We're enjoying the questing in TSW quite a bit. The variety of tasks is great and you have to use your brain a bit. It's my new standard for questing that I was hoping to find in ESO.

    Why?

    It's pretty much exactly the same type of quests, for good or ill,  that been in the big three ES games, Oblivion, Morrowind and Skyrim especially. TSW's questing system was a result of the type of game they wanted to make. An MMO 'ARG' and the quests reflect that. Do you really see translating Morse Code, Googling musicians or transcribing Hebrew and Arabic type of activities as part of Elder Scrolls?

    Honest question.

    The Action missions were 'standard' MMO fare. Subterfuge = stealth and we'll have to wait for the Thieves Guild, DB update for those. Okay, no big deal to wait until then if its a must for you, right? Sidequests were also fairly unremarkable. Pick this up and go here. Kill this.

    TSW told stories through people. Elder Scrolls already has a set narrative centered on the player. 

    I think the main difference of opinion, is that I take each game as it is. Examine what it's trying to accomplish on it's own terms. I don't drag potentially irrelevant systems or objective from other games into it. I'm not going to bring my expectations for good raiding into a game built around AvAvA, for example.

    What's the point?

  • mari3kmari3k Member Posts: 135
    just ignore the damn haters… even Angry Joe like the game, nuff said.

    Step in the arena and break the wall down

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