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Tower zerg, open field zerg, scouting for their zerg...
Does that about sum it up?
Sell me.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
Comments
No.
Watching Royalty twitch stream from MMORPG right now.
Pretty much zergfest. Imagine? No need to imagine anything. As soon as the guy dies he beelines it straight back to the crowd.
Watched other streams and it's pretty much the same. In fact the one video I saw of a DK soloing a camp was met with a lot of disbelief from the other viewers.
This is a legitimate question given the sources available.
Yea, this what I am seeing. Obviously you can choose to play against the grain, but from what you say and from what I have seen the big groups faceroll just like all the other PvP endgame MMOs.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
As MikeB said, No. There are plenty of youtube videos out there that show small groups taking out stragglers.
You make of the game what you will. If all you do is run to zerg-fests and hack and slash at anything that moves, that's what you're going to get. If you prefer smarter & organized large scale WAR with a good leader, that's what you'll get. If you prefer small group fights and take out the people running back to the zergs, that's what you'll get. It doesn't get served up to you on a platter. You have to MAKE your preferred pvp gaming style happen. Plain and simple.
So a smaller zerg?
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
Ok, this is getting a bit defensive.
here's a better way of saying it...
Can a small group set up a defense or pick an area and hold out to a much larger group.
Whether the defenders are 3 vs. 12 or 30 vs. 120... is there mechanics in place to make defense multiply your forces or will it always be numbers win?
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
Yes. Check out this video.
Yes, there are mechanics to allow smaller forces to take on larger zergs and win. There's even been videos of this posted on this same site.
However, you seem determined to write the game off as a zerg-fest, so what's the point in trying to 'sell you'.
If you want / enjoy epic PvP, then dealing w/ 'the zerg' is a fact of life. It doesn't mean you have to play as one, but it does mean you have to play around it. It's not all that different from actual warfare. You have the main offensive (the zerg force), and you have smaller combat groups operating here and there or on specialized missions. Gathering numbers on your opponent is one of the oldest tactics ever used. You not only see it in most battles / wars, but in most PvP games as well. The only games that don't have this are games focused around duels (1v1).
That said the game has no AoE cap, and there are multiple types of siege equipment effective for killing groups of players. This is all common knowledge that one can find just by googling PvP vids for TESO. Heck, earlier today someone posted a vid on this site of him & a couple friends holding off an enitre zerg w/ mostly just hot oil.
Thanks for this and thanks Satarious for the previous link, I am watching it now, and for shooting straight and not taking my question defensively or as trolling. This was what I was looking for.
For the rest of you, just answer the question folks, no reason to take shots at people. I have a right to believe what my own eyes have told me. At least now I have more information to make my own decision on thanks to Kano/Satarius.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
Oh, please. This game is nothing like GW2. In GW2, they are WAY too lenient on the death penalty. People can just pop back into battle after being killed since any of the players can rezz you with no drawbacks. And on top of that, their maps are a fraction of the size of ESO. So, again, it makes it easier for the losing side to simply run back into battle and keep the thing going on forever no matter how badly they play. You need a solid death penalty and a huge map to make strategy work in a game like this. "Zerg-fest" definitely applies to GW2 more than any other MMO, imho.
No, it is not a zerg-fest. If you are watching streams or vids of zerg, that is what you will see. The large scale battles can be flashy with the siege equipment, fun to watch and intense, so it is no surprise that these vids are popular.
If you want to play and archer and stealth around solo picking people off, you can do that.
If you want to join a 5 man team and roam, do that.
If you want to join an all stealth ambush group, they are out there.
If you want to collect mats and craft in the pvp zone, do it.
If you want to run solo pvp quests, you can do that too.
I participated in all of the above scenarios and each one was fun, and each type of play style is viable and easy to get into.
gw2 had some mechanics that ensured anyone wishing to take on much larger groups were at a severe disadvantage.
the aoe target limit, control spells(including walls) just not working on large groups, culling, etc..
i'm not sure if ESO has similar issues, but with gw2 much of their systems led to some pretty ridiculous gameplay in large scale pvp that quite often led to the game systems themselves favoring larger groups over more skilled and organized small groups.
Some made it work at times, but they did so in spite of the game actively working against them.
Actually all of those examples are still zerg wins examples. If a larger group finds you in all those cases you listed, you're done.
But Satarious showed me that video of a bridge defense. That is what I mean by defenders using something to multiply their numbers a chokepoint that funneled the zerg into a killing field where AoEs made their numbers useless.
THAT is what I am talking about folks. Hiding and smaller groups and all that is still zerging, you're still hunting the smaller group. In the bridge defense the SMALLER group was hunting the zerg. THAT is fun in my PvP book.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
Yeah. All the way down to zergs of one.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Ok, finished watching it and while it was a fun watch. I don't trust videos with a lot of cuts in them. They could be cutting out the parts where they lost.
It's like those man on the street videos where they ask the average Joe easy questions and if they answer right they cut them out of the final but if they answer wrong and look stupid they keep that footage so in the end it looks like everyone they asked is stupid. Here if all the losses are edited out, they look like a total badass, even though they may have only won 1 in 4 or less all you see are the wins.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
3 out of 5 of the scenarios I posted involved soloing, so I am unsure why you believe they are all zerg scenarios...
Actually, the guys in that vid ARE zerging according to your own definition. They had a large group bottle-necked into a small room and were ganking people 1 or 2 at a time as they walked in the door.
The smaller group scenarios I posted above were not "small zergs" purposely looking to gank "smaller zergs" as you say. They frequently take on larger groups, same size groups or smaller; it's open pvp. If you want 100% flat numbers, you need to play some 5 v 5 arena game or something.
I was in that recorded bridge battle, fighting down below/outside. It lasted around 1 hour and there were 100s of players outside the bridge that they did not show on camera. A zerg will simply use large numbers to roll over people. Below the bridge a real large-scale battle was taking place for a very long time. Large player numbers had nothing to do with it being a zerg, unlike the 10v1 gank-fest up top in the vid.
Mostly zerg.
My suggestion to those who cry about zergs: Go back to the team sport PvP in WoW or the many MMOs like it. War is never fair and it's certainly never exactly equally divided between sides. You either learn to deal with being rolled by a zerg every once in awhile, or don't even bother playing at all and stick with the 99% of MMOs out there that offer the e-sports, watered down version of it.
Is that so?
Lol. That wasn't the point (and she/he did leave one death at the very end, btw.)
The point is that Cyrodiil is big enough to essentially be an open world PVP server all on its own. Where solo, small group or large group can all happen. You may have noticed that she was also camping a couple of quest givers and a Sky Shard location. There''s tons of PVE there as well.
Totally up to you what you want to do there. Don't like "zergs" and Keep sieges/defense with a couple of hundred? Don't do them.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The difference is without that chokepoint the larger group you were a a part of would have rolled those 17 without much thought. They used a defensible position to stymie you. And they did it effectively. They turned the tables on what should have been the hands down winner.
PvP always needs more of this to break up the constant zerg roll.
But yea, mostly when I get my PvP fix it isn't an MMO it's an FPS and the sides are pretty much equal. Unless the FPS has a cool defensible position like the old BF42 map Omaha Beach. The Germans had a huge map advantage so we stacked the teams 3 to 1 for the US.. it was always a good game.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
Ahh, ok. Then it seems you have missed my point. I'm not talking about running away from zergs, I am talking about using terrain or a defensible position to turn the tables on the zerg.
Rock-paper-scissors. Big group beats medium group, medium group beats small group... wheres the full circle? What lets the small group turn the tables on the big group?
Defenses. Just like the bridge fight. Full circle.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.