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This Beta Weekend Change Anyone's Mind About the Game?

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  • CarnicideCarnicide Member UncommonPosts: 222
    Nope I already paid it off and can't wait to play it. I haven't had this much fun in a MMO in years.
  • DignaDigna Member UncommonPosts: 1,994

    I'm looking forward to it. Also surprised at how many are in the thread saying they are cancelling.

    I will admit to a bit of surprise at how many 'old' bugs remain but still looking forward to the 30th.

  • CarnicideCarnicide Member UncommonPosts: 222
    Originally posted by Digna

    I'm looking forward to it. Also surprised at how many are in the thread saying they are cancelling.

    I will admit to a bit of surprise at how many 'old' bugs remain but still looking forward to the 30th.

    Same here. I know they will fix them, I can be patient.

  • SiugSiug Member UncommonPosts: 1,257
    Uninstalled beta this morning because I have loads of paper work to do. Pre-ordered and keeping it because I like this game image
  • CirandraCirandra Member UncommonPosts: 46
    Nope I love that game..it have some bugs here & there but what game didn't have them
  • GaladournGaladourn Member RarePosts: 1,813
    i haven't even logged in this time around, dunno if I'll try it out before the weekend beta ends. Having more fun playing AoC atm...
  • edgeaudioedgeaudio Member Posts: 7
    cant thank them enough for allowing me to play these betas... uninstalled and cancelled
  • quixadhalquixadhal Member UncommonPosts: 215
    Originally posted by Zeblade

    For me and this may be just ME but its 2014 not 2004 and still NPC's just stand there. I watched wild life "WOLFS" ALL take 7 steps then turn and repeat. If your looking for that old Morrowind that was empty, no life this is the game for you.

     

    That's part of the issue I have with most MMO's these days.  The people making these things are stuck in the 1999 mindset of Everquest, where every NPC has to stand in place and wait to be slaughtered, or to hand out quests, or to sell stuff... whatever it is the NPC is supposed to do.  Why?

     

    I don't like quest hubs.  They're boring emulations of a supermarket.  Armor vendor, aisle 7, "Fetch-me-20-bear-butts", aisle 3.  What's wrong with having NPC's actually act like normal people or creatures?  If you want a quest, maybe you should wander into a town and ask the citizens who are going about their daily activities.  If one says "Bob needs work done, he's usually at the mill", is it really that hard to wander to the mill outside town and spend a few minutes looking for the guy?  Heck, half the fun of some quests is figuring out HOW to solve them, and tracking down an objective should be fun, not tedius.

     

    I also don't like stupid NPC AI.  Why would a cute bunny rabbit RUSH up to me when I hit it with a stone, and start trying to nibble me to death?  This isn't The Monty Python Scrolls Online.  Creatures should act in a way you'd expect them to act.  Not every creature is going to try to kill you, and everything is NOT going to rush straight at you so you can swing your sword like a golf club at it.  Wolves hunt in packs... they stalk their prey, and only attack when they have the advantage (and have you surrounded and probably also have higher ground).  They don't swarm at you like zerglings.

     

    TLDR version.... I want a game to be fun, not to feel like a job.  The current mindset of "fetch me a spoon" quests and "go kill 50 butterflies" quests feels like busywork, and watching your experience bar is like stocking shelves... every so often you get the "ding" of a paycheck, and then the shelves need to be restocked again, just like last week.

     

  • First beta weekend I got bored really fast playing it. Then when ai played again I got more into it and was even hooked for a short time. Now it's just boring again. I didn't preorder the game to some dubious business decisions on Zenimax's part, and I don't have any plans for preordering or buying it normally right now. Might check in on the game if there's another beta to see if things have improved.

  • Kinh021Kinh021 Member UncommonPosts: 30

    Guys

    If you do not like doing quests, completing dungeons or anything else stop playing mmorpg and go do something else. It's like buying Battlefield and complain that everything you do is kill people. The game is actually very buggy (that is why I will not buy it now). But it's a great game.

  • funconfuncon Member UncommonPosts: 279

    I was all hyped up from the beta two weekends ago and was waiting for this beta to decide if I should pre-order or not. For some reason Im not feeling it this time around. 60 bucks and a sub aint worth it. The animations and control dont feel like an mmo. I guess I am old school and like WoW/Rift/WildStar control/animations more.  I havent tried pvp, so maybe its the pve that sucks?

     

    But I dont see myself playing this game. I dont like how the ui, how you control your character, how the mouse cursor is not free to click on npc's, loot etc. Only 5 abilities to use. That will get stale fast.

  • JayFiveAliveJayFiveAlive Member UncommonPosts: 601
    Originally posted by Kinh021

    Guys

    If you do not like doing quests, completing dungeons or anything else stop playing mmorpg and go do something else. It's like buying Battlefield and complain that everything you do is kill people. The game is actually very buggy (that is why I will not buy it now). But it's a great game.

    I think maybe the folks canceling are tired of the same old Zzzz quests and weak dungeons in MMORPGs. People get bored fast these days and when a game just holds your hand and the dungeons are stupidly simple, people get bored :P Just a thought. I don't think because you don't like ESO you should stop playing all MMORPGs, but you should play MMOs that are interesting to you.

    If you want to give stupid analogies, i guess you could say yours is like saying if you don't like how a Honda drives, don't buy a car because all cars drive. How about if you test drive a Honda and don't like it, don't buy it and try a different car that you may like. If you like cars, you just need to find the one that feels right to you.

  • spidiispidii Member UncommonPosts: 143
    Yeah I'm not sure why but this beta weekend hasn't been as good as the previous. The main thing is the amount of bugs that have been ignored for months, I had thought they would fix them but so many quests from 7-15 are completely bugged and the pvp is bugged out too with castles disappearing, stuttering, dismounting etc... The game just isn't ready for release and it was an incredibly frustrating experience once you bypassed the "shiny new game" syndrome. Sucks because I like the game too, it's just relatively unplayable.
  • SunscourSunscour Member UncommonPosts: 186

    I am having a grand time.

    Pre-ordered!

    I haven't encountered any game breaking bugs yet.

    (I did have 1 NPC without a voice.)

    Life is Short, Read a Book.

  • VolgoreVolgore Member EpicPosts: 3,872
    Originally posted by Kinh021

    Guys

    If you do not like doing quests, completing dungeons or anything else stop playing mmorpg and go do something else. It's like buying Battlefield and complain that everything you do is kill people. The game is actually very buggy (that is why I will not buy it now). But it's a great game.

    I guess you hardly find anyone on this website who doesn't like quests. Problem is the way they are presented in most of the games in the last 10 years. I think that vanilla WoW is maybe the last example of quests done well and no other game since then.

    Open a thread like "How would YOU do quests in an mmorpg?" and it will likely explode with ideas of which you wonder why some forum guys can come up with them and the Xth multimilliondollar company with the Yth boring questhub threadmill can not.

    image
  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Volgore
    Originally posted by Kinh021

    Guys

    If you do not like doing quests, completing dungeons or anything else stop playing mmorpg and go do something else. It's like buying Battlefield and complain that everything you do is kill people. The game is actually very buggy (that is why I will not buy it now). But it's a great game.

    I guess you hardly find anyone on this website who doesn't like quests. Problem is the way they are presented in most of the games in the last 10 years. I think that vanilla WoW is maybe the last example of quests done well and no other game since then.

    Open a thread like "How would YOU do quests in an mmorpg?" and i will likely explode with ideas of which you wonder why some forum guys can come up with them and the Xth multimilliondollar company with the Yth boring questhub threadmill can not.

    Are you saying ESO is a quest hub game? IF so you don't know what the term means.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • RattenmannRattenmann Member UncommonPosts: 613
    Same for me. I canceled my preorder since i don't think pvp alone can save this mess for me anymore. I just hate content that is forced on me (*cough* quest, quest and more questing to get skills, levels,...).

    MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.

    Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?

  • WellzyCWellzyC Member UncommonPosts: 599

     

    I played all the betas and was soo  disappointed.  It floors me how NO ONE is trying anything different. 

     

    solo quest grinding? agian? really?   comon. 

     

    I thought gw2's dungeons were dull, but eso is probably a little worse.    

    mmo's are now a cash cow industry,  it is no longer the niche, creative genre it was in the past. Those games were made for the RPGers. Now its just a desperate attempt to copy and make money 

    The way mmo's were: Community, Exploration, Character Development, Conquest.

    The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...


    www.CeaselessGuild.com

  • RattenmannRattenmann Member UncommonPosts: 613
    Originally posted by Volgore
    Originally posted by Kinh021

    Guys

    If you do not like doing quests, completing dungeons or anything else stop playing mmorpg and go do something else. It's like buying Battlefield and complain that everything you do is kill people. The game is actually very buggy (that is why I will not buy it now). But it's a great game.

    I guess you hardly find anyone on this website who doesn't like quests. Problem is the way they are presented in most of the games in the last 10 years. I think that vanilla WoW is maybe the last example of quests done well and no other game since then.

    Open a thread like "How would YOU do quests in an mmorpg?" and it will likely explode with ideas of which you wonder why some forum guys can come up with them and the Xth multimilliondollar company with the Yth boring questhub threadmill can not.

    I hate quests. Really do. And since this beta they nerfed xp from mobs so basically forced my team to quest to progress. Which in return lead to a handful of canceled preorders. So yes. There are people that don't like quests.

     

    In fact i have no idea why people started to like meaninless quests in the first place. I suppord good quests that have a meaning and reward you accordingly. Take EQ1s Epic quests for example. THOSE are quests. Taking up to months and rewarding a really BIS item. Nowadays all we get for quests is done in 30seconds and invlves running around a lot for no real reason but to do it.

    MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.

    Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Originally posted by the420kid

    I dont know what you guys are waiting for or hoping for.

    Gamers buy and play games especially new games, we consume content in the pursuit of having fun..

    How is this game not worth 60 bones to you?  Stick of truth took me 12 hours to clear and was worth it, ESO guarantees more than 12 hours prob a good solid month minimum of fun times with hope that it holds my attention longer.

    How is that not worth $60 compared to any other game?

    Is it perfect? No.  Did I have fun and want to play more after trying beta?  Hell ya

    I look forward to consuming this game like I do every game and if I bore after a month oh well wildstar it is although I kinda found wildstar a little 2 crazy but I will still buy and play it if I am done with or when I am done with ESO

    $60 for a month of fun is cheap by any standards compared to other ways of having fun, gaming is a very economic hobby I blow more than 60 bones in a night out on the weekend how is ESO not worth 60?  the awsner is it is worth 60 if you dont have the cash thats a diff issue I respect that and wish you well in the next f2p game but if you arent broke buy ESO its worth it, lets have some fun...

    But $60 doesn't buy you a minimum of a month's content or even 12 hours what it buys you is 30 days TIME.

    So comparisons with "most games" are difficult.

    And having a sub will encourage people to eat through content in the first 30 days.

    It does have value though and I hope it doesn't go free-to-buy even if it goes f2p (I don't think it will but ....)

  • sephersepher Member Posts: 3,561

    As someone who's gotten to play well beyond the initial starting zone absent rushed, overcrowded stress test environments, I feel real confident about ESO's future. It doesn't have the totally absent or way too thin end game most MMOs I've loved in the past launched with; like AoC, Champs Online, you name it.

    In the end, while beginning zones and Michael Jackson dances may've helped WoW reach millions of subscribers, its the end game that kept them with millions of subscribers. Impressive beginning areas alone doesn't do it, or else AoC would be at 20 million subscribers or so.

    That said no matter how good ESO's first impressions would be, boards like these were going to have people that didn't like them. Afterall, that's what these boards are for; people not playing games like ESO but instead complaining about them. Which is fine, but it doesn't mean the masses don't like ESO's beginning content, I assure you, there's many more people playing the beta right now than MMORPG.com's present 2,618 visitors. 

    Probably a month and a half from now everyone people will begin judging ESO based on the end game experience which is what really matters; whether they're engaging in it or hearing about it. Afterall, its the end game that we play for months and years, not the levelling process, and definitely not the first couple of days 1 - 15 levelling process. 

    Anyway personally, ESO is the first MMO I've played in over a decade where I don't feel any bit of a con artist recommending it to my friends. With AoC, I -knew- the end game was absent or incomplete. With Vanguard I knew there was a chance it didn't work at all. With Champions Online I knew it had major deficiencies compared to City of Heroes. With Secret World I knew we'd run out of content pretty fast in all likelihood  and character creation was weaksauce. etc. etc. 

    ESO though? Probably the only caveats I tell anyone is that there's no stealing like Elder Scrolls, no house ownership, and spells don't blow things around everywhere. Other than that its a giant little compromising dose of Elder Scrolls and more importantly, a solid MMO that's well thoughout in design and content-complete from 1 to 50 and beyond with veteran content. 

  • MikehaMikeha Member EpicPosts: 9,196
    In the process of canceling mine now. ESO is a good game but I am going to wait it out for ArcheAge since it looks like its may be on the way soon.
  • ArskaaaArskaaa Member RarePosts: 1,265

    dint played tis weekend beta. too busy enjoy Diablo 3 new patch and waiting actually expasion more then TESO atm...

    maeby i skip lauch day or more...

  • sephersepher Member Posts: 3,561
    Originally posted by WellzyC

     

    I played all the betas and was soo  disappointed.  It floors me how NO ONE is trying anything different. 

     

    solo quest grinding? agian? really?   comon. 

     

    I thought gw2's dungeons were dull, but eso is probably a little worse.    

    mmo's are now a cash cow industry,  it is no longer the niche, creative genre it was in the past. Those games were made for the RPGers. Now its just a desperate attempt to copy and make money 

    Comments like these I don't understand.

    "NO ONE is trying anything different". What do you mean exactly?

    Let's take the one example you gave, "solo quest grinding": 

    Why not group up and group quest grind? From the get-go there's content you can ONLY do with a group; like the Dark Anchors and new to this beta, Dark Fissures. There's also the group only dungeons via the Undaunted that you can join and gain their skill line. But group content like this is more of the same you say? I don't recall an MMO where I gained a Fighter's Guild skill line that improves only from fighting Daedra, and an Undaunted skill line that improves only from completing group dungeons. It's not exactly standard-fare. 

    I'm not saying the above is absolutely mind-blowing. Anchors and Fissures are pretty similar to WAR's public quests or Rift's invasions, but it IS different due in large part to the acquireable skill line aspects. You're doing things for more than loot, zone and story progression (which are all fun and rewarding things in their own right).

     

    Anyway, pretty odd seeing people on these boards calling ESO more of the same where all beta long people on the official forums are BEGGING for more of the same in the form of nameplates, minimaps, exploding damage numbers and etc.  

  • CarnicideCarnicide Member UncommonPosts: 222
    Originally posted by sepher

    As someone who's gotten to play well beyond the initial starting zone absent rushed, overcrowded stress test environments, I feel real confident about ESO's future. It doesn't have the totally absent or way too thin end game most MMOs I've loved in the past launched with; like AoC, Champs Online, you name it.

    In the end, while beginning zones and Michael Jackson dances may've helped WoW reach millions of subscribers, its the end game that kept them with millions of subscribers. Impressive beginning areas alone doesn't do it, or else AoC would be at 20 million subscribers or so.

    That said no matter how good ESO's first impressions would be, boards like these were going to have people that didn't like them. Afterall, that's what these boards are for; people not playing games like ESO but instead complaining about them. Which is fine, but it doesn't mean the masses don't like ESO's beginning content, I assure you, there's many more people playing the beta right now than MMORPG.com's present 2,618 visitors. 

    Probably a month and a half from now everyone people will begin judging ESO based on the end game experience which is what really matters; whether they're engaging in it or hearing about it. Afterall, its the end game that we play for months and years, not the levelling process, and definitely not the first couple of days 1 - 15 levelling process. 

    Anyway personally, ESO is the first MMO I've played in over a decade where I don't feel any bit of a con artist recommending it to my friends. With AoC, I -knew- the end game was absent or incomplete. With Vanguard I knew there was a chance it didn't work at all. With Champions Online I knew it had major deficiencies compared to City of Heroes. With Secret World I knew we'd run out of content pretty fast in all likelihood  and character creation was weaksauce. etc. etc. 

    ESO though? Probably the only caveats I tell anyone is that there's no stealing like Elder Scrolls, no house ownership, and spells don't blow things around everywhere. Other than that its a giant little compromising dose of Elder Scrolls and more importantly, a solid MMO that's well thoughout in design and content-complete from 1 to 50 and beyond with veteran content. 

    That's good to hear I can't wait to play it. I even schedule my vacation around the release date. I probably should of waited a few weeks after release, but I couldn't wait any longer. 

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