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Here is your end game

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  • oldboygameroldboygamer Member Posts: 139
    Originally posted by obake90

    http://www.youtube.com/watch?v=bA7ARufOhdE

     

    I'm happy with this :)

     

    So endgame is going into areas that you previously did with different faction characters at level 8? Sounds like ToR and going back to planets i'd done earlier with Imperials but this time with a higher level Republic character, I think it Balmorra. It was really boring and a game breaker for me. I think that was when I stopped playing ToR, when I realised I had to do Balmorra (the most boring planet in ToR) again at a higher level.

     

    Great if you never play alts I suppose.

  • NomadMorlockNomadMorlock Member UncommonPosts: 815

    Lots more to explore, more sky shards to get, and I keep advancing my character.

     

    Seems pretty solid to me.  I'm not a big alt player.  I prefer to experience as much as possible and continue to advance one toon.  This works perfect for me.

     

    Not only that, but I think at this point it will be time to take along a few friends..  More reason for grouping.  In addition, it will be great to play with friends who got separated in the leveling process.

     

    Once we are at 50, some might be veteran rank 1 and some rank 10, but we'll be playing together again.

  • MyrdynnMyrdynn Member RarePosts: 2,483

    I preorder imperial and going to playing alot, but this looks boring to me

     

  • CirandraCirandra Member UncommonPosts: 46
    Originally posted by DMKano

    I've seen this video before - basically again veteran ranks = forced PvE questing except this time you start in other faction lowbie areas were those level 4 mobs are scaled to 50VR1.

    To me this is pretty lame as an AvA player I feel forced to do something I dislike as its the only efficient way of progressing your character - questing.

    Why can't we level via AvA and earn veteran ranks again via AvA?

    Nerfing XP everywhere except questing = lame.

    My 2c.

     

    ESO is such a bipolar game - one one hand they give you this awesome zone to PvP in - and at the same time they force you to progress via PvE which is dull and boring in comparison - again my opinion.

     

    sorry but who told you that u can't?

  • oldboygameroldboygamer Member Posts: 139
    Originally posted by DMKano
    Originally posted by oldboygamer
    Originally posted by obake90

    http://www.youtube.com/watch?v=bA7ARufOhdE

     

    I'm happy with this :)

     

     

    Er... that's not endgame. He was in Stonefalls. You fight those mobs in there at level 8.

    Believe it or not it is endgame - he was AD - Stonefalls is EB which is an enemy faction to him.

    I think its cheap - just scale up enemy territory to level 50 - cheap way of doing endgame content.

     

     

     

    Yeah it's bad. You end up playing old zones you did earlier at low level with different faction. I'd find it really odd to be playing an alternative Stonefalls where there are no low level Pact characters. Be far more interesting if they were there to gank...

     

  • ArglebargleArglebargle Member EpicPosts: 3,481

    Sorry for you!   But I dislike a lot of the decisions that were made with the RvRvR pvp in mind.   I have to put up with the pvp focus, you have to put up with the present questy design.  

     

    They are more likely to change the XP design than  the underlying PvP focus however.   So there's a chance for you yet....

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by oldboygamer
    Originally posted by obake90

    http://www.youtube.com/watch?v=bA7ARufOhdE

     

    I'm happy with this :)

     

    So endgame is going into areas that you previously did with different faction characters at level 8? Sounds like ToR and going back to planets i'd done earlier with Imperials but this time with a higher level Republic character, I think it Balmorra. It was really boring and a game breaker for me. I think that was when I stopped playing ToR, when I realised I had to do Balmorra (the most boring planet in ToR) again at a higher level.

     

    Great if you never play alts I suppose.

    It was the whole reason it was done due to complaints about having to create alts to see that content.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • CirandraCirandra Member UncommonPosts: 46
    Originally posted by DMKano
    Originally posted by Fenia
    Originally posted by DMKano

    I've seen this video before - basically again veteran ranks = forced PvE questing except this time you start in other faction lowbie areas were those level 4 mobs are scaled to 50VR1.

    To me this is pretty lame as an AvA player I feel forced to do something I dislike as its the only efficient way of progressing your character - questing.

    Why can't we level via AvA and earn veteran ranks again via AvA?

    Nerfing XP everywhere except questing = lame.

    My 2c.

     

    ESO is such a bipolar game - one one hand they give you this awesome zone to PvP in - and at the same time they force you to progress via PvE which is dull and boring in comparison - again my opinion.

     

    sorry but who told you that u can't?

    Its literally 100 times slower than PvE questing... its nerfed into uselessness.

    So to any player who wants to get to 50 efficiently there is only one way - PvE.

     

    hmm weird many streamers saying the fastest way to hit VR10 is via AvA..that was 2-3 days ago but i don't have link for the twitch

  • oldboygameroldboygamer Member Posts: 139
    Originally posted by Distopia
    Originally posted by oldboygamer
    Originally posted by obake90

    http://www.youtube.com/watch?v=bA7ARufOhdE

     

    I'm happy with this :)

     

    So endgame is going into areas that you previously did with different faction characters at level 8? Sounds like ToR and going back to planets i'd done earlier with Imperials but this time with a higher level Republic character, I think it Balmorra. It was really boring and a game breaker for me. I think that was when I stopped playing ToR, when I realised I had to do Balmorra (the most boring planet in ToR) again at a higher level.

     

    Great if you never play alts I suppose.

    It was the whole reason it was done due to complaints about having to create alts to see that content.

     

    Are veteran rank players playing in the same instance of the region as level 8 Pact players? If not, that's an immersion breaker for me.

  • DEAD.lineDEAD.line Member Posts: 424
    Originally posted by DMKano
    Originally posted by Fenia
    Originally posted by DMKano
    Originally posted by Fenia
    Originally posted by DMKano

    I've seen this video before - basically again veteran ranks = forced PvE questing except this time you start in other faction lowbie areas were those level 4 mobs are scaled to 50VR1.

    To me this is pretty lame as an AvA player I feel forced to do something I dislike as its the only efficient way of progressing your character - questing.

    Why can't we level via AvA and earn veteran ranks again via AvA?

    Nerfing XP everywhere except questing = lame.

    My 2c.

     

    ESO is such a bipolar game - one one hand they give you this awesome zone to PvP in - and at the same time they force you to progress via PvE which is dull and boring in comparison - again my opinion.

     

    sorry but who told you that u can't?

    Its literally 100 times slower than PvE questing... its nerfed into uselessness.

    So to any player who wants to get to 50 efficiently there is only one way - PvE.

     

    hmm weird many streamers saying the fastest way to hit VR10 is via AvA..that was 2-3 days ago but i don't have link for the twitch

    That's news to me - closed beta testers were hitting VR10 in 30-40 hours of solo PvE in enemy factions.

     

    Don't know about VR, but from my exprience and player responses, pve questing is the best way to level up to 50. So i've always assumed the same would be VR1-10.

    EDIT- The issue with the this mob stat boosting is that it may only end up makign pve longer, but not more challenging. ESO isn't a real action combat, and from what i've seen and experienced, mobs and bosses aren't necessarily that difficult. 

    Increasing their stats so that they 2-3 shot you, while still keeping the same mechanics, aniamtions, movement speed, etc, would only result in delay and annoyance.

  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by DMKano

    I've seen this video before - basically again veteran ranks = forced PvE questing except this time you start in other faction lowbie areas were those level 4 mobs are scaled to 50VR1.

    To me this is pretty lame as an AvA player I feel forced to do something I dislike as its the only efficient way of progressing your character - questing.

    Why can't we level via AvA and earn veteran ranks again via AvA?

    Nerfing XP everywhere except questing = lame.

    My 2c.

     

    ESO is such a bipolar game - one one hand they give you this awesome zone to PvP in - and at the same time they force you to progress via PvE which is dull and boring in comparison - again my opinion.

     

    Honestly, I have no idea why anyone would play one character after lv 50 in another faction? That makes no sense. If I have a level 50 Daggerfall character I may start a new char for Dominion, but with his own backstory. It's nothing I would ever consider.

     

    And yes, not getting any serious XP outside of questing is indeed lame.

    Makes 4 cents already.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • AshendariAshendari Member UncommonPosts: 2
    Adventure zones, AvA, Trading and Veteran Dungeons are actually more accurate for endgame content. The OP is just displaying part of the leveling process and im not sure why they are calling it endgame.
  • BadOrbBadOrb Member UncommonPosts: 791
    Originally posted by oldboygamer
    Originally posted by obake90

    http://www.youtube.com/watch?v=bA7ARufOhdE

     

    I'm happy with this :)

     

    So endgame is going into areas that you previously did with different faction characters at level 8? Sounds like ToR and going back to planets i'd done earlier with Imperials but this time with a higher level Republic character, I think it Balmorra. It was really boring and a game breaker for me. I think that was when I stopped playing ToR, when I realised I had to do Balmorra (the most boring planet in ToR) again at a higher level.

     

    Great if you never play alts I suppose.

    Balmorra was in a different timeline on the Republic side than the Imperial side and nothing like each other. Different missions and you started somewhere really odd. On the Imperial side , well that planet was easy. From the video it sounded nothing like SWTOR at all. Still if you have alts on ESO then maybe it would be very boring to do your veteran ranks in the same place but just against tougher mobs , again nothing like SWTOR.

    Cheers,

    BadOrb.

    PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
    "SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
    The original propoganda pixie dust villain :[]

  • RattenmannRattenmann Member UncommonPosts: 613

    xp was recently nerfed in every single area but questing. Actually it is not even "you are forced to PvE", but really a "you are forced to do ONE task that is related to PvE"... namly: Questing.

    • You can do dungeons and will be WAY slower then people questing.
    • You can do PvP and will reach lvl 50 like a year later then with questing.
    • You can do open world grinding and you will be just as "fast" as pvping.

     

    As has been said: Trying to please both worlds never worked. And certainly ESO is not even good at trying FOR NOW (might change, but currently it is a very weak try).

    MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.

    Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by DMKano

    Its literally 100 times slower than PvE questing... its nerfed into uselessness.

    So to any player who wants to get to 50 efficiently there is only one way - PvE.

    You can travel from San Francisco to New York City on foot - how many people are gonna do that?

    If your argument is going to be that it CAN be done ignoring how ludicrously inefficient it is, then its a flawed argument.

     

     How much xp do you get per kill? Are there quests similar to WAR's in PVP (ie kill this many players)? I know they nerfed XP but that was to balance it out with quest XP, which says to me people were leveling too fast with the combination of all forms of gaining XP, (IE)those questing, PVPing and killing mobs. Personally I'm not really one who cares about efficient vs inefficient as long as I'm having fun. IF people are beating me at the leveling game, it really doesn't bug me. I know you said in another thread you're a power leveler. That would certainly explain the wording you're using and the opinion.

    I'm just curious how "inefficient" it really is. To a person who is in no rush...

    People should also keep in mind doing quests takes time, you don't get the XP until you finish said quest, which some are quite long. I certainly would hope people don't expect the same amount of XP for killing a mob as completing a quest.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • kage71kage71 Member UncommonPosts: 123

    I find it so amusing how people are complaining about how they upscaled the noobie areas for the toons yet if they didn't do it they would complain their characters can't get to the enemies noobie areas. Any of you are doing so much complaining ever think why they would do this? Maybe because there are more sky shards in these areas you toon has to collect? Or just maybe because this game hasn't even came out yet for you to be demanding so much on release.

    I know most of you would try and compare this to that old and outdated WoW saying that oh look at WoW they have more areas than this (and let me stop you now). In 2004 WoW didn't have as much as this game has because the end game you could have gotten from WoW was Motlen Core and Onyxia (raid wise) and a few world bosses. Yet again it still remains that most players in WoW did in fact go to the noobie areas just because it was there. Now this game gives you are reason to go yet people are complaining about it.

    I do think they should have made it open pvp and just created a penalty for attacking and killing lowbies. Penalties have been requested for years in these type of games. I have no clue why no company has ever bother to implement some sort of it into their games.

  • RattenmannRattenmann Member UncommonPosts: 613
    Originally posted by Distopia
    Originally posted by DMKano

    Its literally 100 times slower than PvE questing... its nerfed into uselessness.

    So to any player who wants to get to 50 efficiently there is only one way - PvE.

    You can travel from San Francisco to New York City on foot - how many people are gonna do that?

    If your argument is going to be that it CAN be done ignoring how ludicrously inefficient it is, then its a flawed argument.

     

     How much xp do you get per kill? Are there quests similar to WAR's in PVP (ie kill this many players)? I know they nerfed XP but that was to balance it out with quest XP, which says to me people were leveling too fast with the combination of all forms of gaining XP, (IE)those questing, PVPing and killing mobs. Personally I'm not really one who cares about efficient vs inefficient as long as I'm having fun. IF people are beating me at the leveling game, it really doesn't bug me. I know you said in another thread you're a power leveler. That would certainly explain the wording you're using and the opinion.

    I'm just curious how "inefficient" it really is. To a person who is no rush...

    People should also keep in mind doing quests takes time, you don't get the XP until you finish said quest, which some are quite long.

    In a team of 4 people we got between 4 (!) and 32 xp per mob. Also there is no mob that is not assosiated with any kind of quest, so there is always the issue of actually finding stuff to kill (outsite of a dungeon instance).

    I guess you can do the math if lvl 6 -> 7 already takes about 10.000 xp.

     

    As soon as our group parted and went soloing quests we have hit lvl 15 in 1/4th the time it took us to reach lvl 6. So much for balanced leveling speed. Forced soloing, forced questing. God forbit you want to group with friends or play with *gasp* other people, real ones! (the prophet does not count as a real one *hint*)

     

     

    Edit for comparisons sake: At level 15 we teamed up again and still only got 4-33 xp per mob. Not sure if that upper limit of 1 extra xp indicates an increase in mob xp, or we just had less luck at lvl 1-6. Either way: The xp needed for a level went up quite dramatically, tho i don't remember the value... i am sure a perma tester can help us out here tho.

    MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.

    Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by DMKano
    Originally posted by Rattenmann

    xp was recently nerfed in every single area but questing. Actually it is not even "you are forced to PvE", but really a "you are forced to do ONE task that is related to PvE"... namly: Questing.

    • You can do dungeons and will be WAY slower then people questing.
    • You can do PvP and will reach lvl 50 like a year later then with questing.
    • You can do open world grinding and you will be just as "fast" as pvping.

     

    As has been said: Trying to please both worlds never worked. And certainly ESO is not even good at trying FOR NOW (might change, but currently it is a very weak try).

    Which really is baffling to me - because questing in ESO is one of the weakest aspects of the game.

    If ESO had some kind of revolutionary or really new take on questing, something that sets questing apart in ESO from the rest of MMOs, - this move by Zenimax would make sense.

    I am so confused by their decision making - they built this amazing engine that supports 200 players on screen and probably has the best large scale PvP battles I've ever seen - but let's make questing the shining part of the game????

    I am so confused by Zenimax and their decision process.

     

     

    Honestly how can you not see the difference between quests in ESO vs quests in even TOR? Let alone what came before that in games similar to WOW. The types of activities you're doing and the plots are much different. Quests play out like they do in most similar RPG's. YOu typically don't have to kill anything (unless it's a boss mob) there's a story that makes sense to what you're doing, and the objective isn't something like collecting pies or killing rabbits in farmer browns field.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • RattenmannRattenmann Member UncommonPosts: 613
    Originally posted by Distopia
    Originally posted by DMKano
    Originally posted by Rattenmann

    xp was recently nerfed in every single area but questing. Actually it is not even "you are forced to PvE", but really a "you are forced to do ONE task that is related to PvE"... namly: Questing.

    • You can do dungeons and will be WAY slower then people questing.
    • You can do PvP and will reach lvl 50 like a year later then with questing.
    • You can do open world grinding and you will be just as "fast" as pvping.

     

    As has been said: Trying to please both worlds never worked. And certainly ESO is not even good at trying FOR NOW (might change, but currently it is a very weak try).

    Which really is baffling to me - because questing in ESO is one of the weakest aspects of the game.

    If ESO had some kind of revolutionary or really new take on questing, something that sets questing apart in ESO from the rest of MMOs, - this move by Zenimax would make sense.

    I am so confused by their decision making - they built this amazing engine that supports 200 players on screen and probably has the best large scale PvP battles I've ever seen - but let's make questing the shining part of the game????

    I am so confused by Zenimax and their decision process.

     

     

    Honestly how can you not see the difference between quests in ESO vs quests in even TOR? Let alone what came before that in games similar to WOW. The types of activities you're doing and the plots are much different. Quests play out like they do in most similar RPG's. YOu typically don't have to kill anything (unless it's a boss mob) there's a story that makes sense to what you're doing, and the objective isn't something like collecting pies or killing rabbits in farmer browns field.

     

    Honestly how can you not see the same stuff in ESO?

     

    I really tried to see a difference. But it was all "go to NPC, click trough dialoge, go fetch a dirty towl, move back". I hear the story is great... oh well. I don't care for medicore story. Even less so if it is forced on me.

     

    For god sake, this is how the main story... the shining glory of ESO questing goes:

    • Search the prophet!
    • Talk to the prophet!
    • Follow the prophet!
    • Listen to the prophet!
    • Follow him again!
    • Talk to him again!
    • ...
    I prefered WOWs quest hubs. At least i could collect some useless quests and do them all at once, without running for 10 minutes in an empty world. Also i could quest with my friends TOGETHER.
     
     
    Don't even dare to compare to TOR. I hated TOR, but the questing was awesome. The only MMO i have ever listened to story, the only MMO i loved questing in. It felt like it was YOUR journey and for some reason i even liked the "you are the hero"-thing. No idea how TOR did it, but all the things i hate about MMOs nowadays where fun.

    MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.

    Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Rattenmann
    Originally posted by Distopia
     

    In a team of 4 people we got between 4 (!) and 32 xp per mob. Also there is no mob that is not assosiated with any kind of quest, so there is always the issue of actually finding stuff to kill (outsite of a dungeon instance).

    I guess you can do the math if lvl 6 -> 7 already takes about 10.000 xp.

     

    As soon as our group parted and went soloing quests we have hit lvl 15 in 1/4th the time it took us to reach lvl 6. So much for balanced leveling speed. Forced soloing, forced questing. God forbit you want to group with friends or play with *gasp* other people, real ones! (the prophet does not count as a real one *hint*)

     

     

    Edit for comparisons sake: At level 15 we teamed up again and still only got 4-33 xp per mob. Not sure if that upper limit of 1 extra xp indicates an increase in mob xp, or we just had less luck at lvl 1-6. Either way: The xp needed for a level went up quite dramatically, tho i don't remember the value... i am sure a perma tester can help us out here tho.

    I was actually referring to PVP xp, and if there are ways to supplement that XP, IE like war and tor had, player kill tasks. When I said they balanced to quest XP I meant they nerfed it because it was causing people to level too fast given the combination. I understand that could be ruining it for those who just want to mob grind. Yet at the same time given it's a sub game I also understand wanting to slow people down. Especially those in it only for the PVE.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Rattenmann
    Originally posted by Distopia
    Originally posted by DMKano
    Originally posted by Rattenmann

    xp was recently nerfed in every single area but questing. Actually it is not even "you are forced to PvE", but really a "you are forced to do ONE task that is related to PvE"... namly: Questing.

    • You can do dungeons and will be WAY slower then people questing.
    • You can do PvP and will reach lvl 50 like a year later then with questing.
    • You can do open world grinding and you will be just as "fast" as pvping.

     

    As has been said: Trying to please both worlds never worked. And certainly ESO is not even good at trying FOR NOW (might change, but currently it is a very weak try).

    Which really is baffling to me - because questing in ESO is one of the weakest aspects of the game.

    If ESO had some kind of revolutionary or really new take on questing, something that sets questing apart in ESO from the rest of MMOs, - this move by Zenimax would make sense.

    I am so confused by their decision making - they built this amazing engine that supports 200 players on screen and probably has the best large scale PvP battles I've ever seen - but let's make questing the shining part of the game????

    I am so confused by Zenimax and their decision process.

     

     

    Honestly how can you not see the difference between quests in ESO vs quests in even TOR? Let alone what came before that in games similar to WOW. The types of activities you're doing and the plots are much different. Quests play out like they do in most similar RPG's. YOu typically don't have to kill anything (unless it's a boss mob) there's a story that makes sense to what you're doing, and the objective isn't something like collecting pies or killing rabbits in farmer browns field.

     

    Honestly how can you not see the same stuff in ESO?

     

    I really tried to see a difference. But it was all "go to NPC, click trough dialoge, go fetch a dirty towl, move back". I hear the story is great... oh well. I don't care for medicore story. Even less so if it is forced on me.

     

    For god sake, this is how the main story... the shining glory of ESO questing goes:

    • Search the prophet!
    • Talk to the prophet!
    • Follow the prophet!
    • Listen to the prophet!
    • Follow him again!
    • Talk to him again!
    • ...
    I prefered WOWs quest hubs. At least i could collect some useless quests and do them all at once, without running for 10 minutes in an empty world. Also i could quest with my friends TOGETHER.
     
     
    Don't even dare to compare to TOR. I hated TOR, but the questing was awesome. The only MMO i have ever listened to story, the only MMO i loved questing in. It felt like it was YOUR journey and for some reason i even liked the "you are the hero"-thing. No idea how TOR did it, but all the things i hate about MMOs nowadays where fun.

    See that's just the thing. YOu just described exactly what you'd do in any single player games quests.

    AGain there's a huge difference between what I've seen here and what I typically see in an MMO the only other game that has close or better is TSW IMO. TOR's problem was combining stories with the same old MMO tasks, go switch off 222 generators, or kill 555 enemy troops.

     

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Bad.dogBad.dog Member UncommonPosts: 1,131
    Originally posted by DMKano

    To me this is pretty lame as an AvA player I feel forced to do something I dislike as its the only efficient way of progressing your character - questing.

    Why can't we level via AvA and earn veteran ranks again via AvA

    ESO is such a bipolar game - one one hand they give you this awesome zone to PvP in - and at the same time they force you to progress via PvE which is dull and boring in comparison - again my opinion.

     

     Sorry bud this isn't just an AvA game , it called Elder Scrolls Online which involves PVE,Crafting and AvA and the only efficient way of progressing your character is to be versatile enough to advance all aspects of the game to a stage where your character is fully developed . It's a pretty simple concept a well balanced and fully developed character is going to surpass an AvA  only specialist at some stage of the game so either adapt a more flexible style or move on when you start getting your ass handed to you ...quite simple actually -in my opinion

  • LisaFlexy22LisaFlexy22 Member UncommonPosts: 450

    Here is your real end game content - not the 50+ 50++ stuff

    http://esohead.com/zones/603-craglorn

  • v_Vev_Ve Member UncommonPosts: 312
    Originally posted by kage71

    I find it so amusing how people are complaining about how they upscaled the noobie areas for the toons yet if they didn't do it they would complain their characters can't get to the enemies noobie areas. Any of you are doing so much complaining ever think why they would do this? Maybe because there are more sky shards in these areas you toon has to collect? Or just maybe because this game hasn't even came out yet for you to be demanding so much on release.

    I know most of you would try and compare this to that old and outdated WoW saying that oh look at WoW they have more areas than this (and let me stop you now). In 2004 WoW didn't have as much as this game has because the end game you could have gotten from WoW was Motlen Core and Onyxia (raid wise) and a few world bosses. Yet again it still remains that most players in WoW did in fact go to the noobie areas just because it was there. Now this game gives you are reason to go yet people are complaining about it.

    I do think they should have made it open pvp and just created a penalty for attacking and killing lowbies. Penalties have been requested for years in these type of games. I have no clue why no company has ever bother to implement some sort of it into their games.

    The main reason i see they cant put open world pvp is because they gave them-self's a double edge sword with the big bg map, now they cant have pvp outside of it and the pvp inside of it is very lack-luster with no incentives, also they know (and dont even act people) that trolls and rpers and the like would go to the other fractions zones and kill lower lvl people because they wanna feel like a god or king, and then lots of people would do that and the big bg's pop wouldn't be where they would like it,like i said double-edge sword really.

    Witty & Wicked >:)

  • oldboygameroldboygamer Member Posts: 139
     
    Originally posted by kage71

    I find it so amusing how people are complaining about how they upscaled the noobie areas for the toons yet if they didn't do it they would complain their characters can't get to the enemies noobie areas. Any of you are doing so much complaining ever think why they would do this? Maybe because there are more sky shards in these areas you toon has to collect? Or just maybe because this game hasn't even came out yet for you to be demanding so much on release.

    I know most of you would try and compare this to that old and outdated WoW saying that oh look at WoW they have more areas than this (and let me stop you now). In 2004 WoW didn't have as much as this game has because the end game you could have gotten from WoW was Motlen Core and Onyxia (raid wise) and a few world bosses. Yet again it still remains that most players in WoW did in fact go to the noobie areas just because it was there. Now this game gives you are reason to go yet people are complaining about it.

    I do think they should have made it open pvp and just created a penalty for attacking and killing lowbies. Penalties have been requested for years in these type of games. I have no clue why no company has ever bother to implement some sort of it into their games.

     

    You seem to be some kind of mind reader, but let me put you right. No I wouldn't complain if I couldn't get into the opposing faction newbie areas. But if they are going to allow that then, as you say, we should be there with the newbies the same as in WoW and not in a separate instance, which to me just feels weird.

     

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