To me wildstar is just another wow clone themepark just with a diffrent combat system that is more action oriented, thats all the game really is to me. Well that and the shit character designs for player races with very little customization allowed to be done to the point it feels like some cheap f2p games char customization. I don't know ow anyone can honestly see the game as anything more than the newest themepark wow clone, it is what sells these days with the market dominated by casuals.
Now it being the newest wow-themepark clone doesn't nesscarally make it a bad game, just another mmorpg that feels like you've been there and done that before but they all feel like that these days sadly.
I, Myself have nearly given up on the hope that a mmo will come out that is actually something diffrent from the normal wow clone/themepark setup they all use. As to whether I am going to buy wildstar, well thats still undecided, If I don't like how any of the races look I cannot get into the game, unless they add some body customization sliders I'll probally not bother with wildstar, I hate the whole wasp waist deal the female characters all seem to use. It takes a pretty special skill to make a generic human race in a mmorpg that I don't like, I don't even know how they managed to screw it up so bad.
Anyway I hope this didn't come off on trolling I was just giving my personal opinion of the game, which is that its nothing special really just the newest wow-clone out there, with a tera-like combat system.. Maybe it'd be actually better to say its a Tera clone?
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Originally posted by Xasapis The game also, from my point of view, doesn't seem to have any defining feature, which is another reason I feel my decision to skip this one feels justified.
Huh? What do you mean?
It has loads of different kinds of PvE and loads of different kinds of PvP.
It has a very defining combat system as well as a monstrous housing system.
Wildstar pretty much has all the defining features of a VERY complete themepark MMO.
No it does not, it has nothing new at all, warplots are just there version of WoW battlegrounds. PvE is just rehashed quest hub PvE, and Housing is still instanced and well its the same as any other game that has it.
Combat is not new, it takes aspects from other games.
I am sorry but this game is catered to one demographic... Raiders, enjoy the raids, i am seriously 100% behind Raiders having there game, i just will not support it, and neither will alot of my friends and family that i game with, it is not appealing to me to have a new game come out, focused around 40 man raids.
Tell me all you want that i don't have to do the raids if i don't want to, but why play the game then if i do not engage in the defining aspect this game promoting ?
Carbine wants to make this game for hardcore raiders, that's fine, i have no qualms about that, but they cannot expect other types of players to be interested in a game that promotes same old same old, and tries to repackage it all as NEW !! EXCITING !! REFRESHING !!
As i stated in another post in this thread i do not mind smaller raid sizes 20 man or less, but 40 man is work, and i want fun not work.
Defining features and brand new stuff that no one has ever done before are two different things. That being said, this plentiful mix of features, polish and a focus on fun has never been done before in an MMORPG. WoW did something similar and it is the most successful MMORPG that has ever existed.
What exactly are you looking for? I have a feeling that you'll be waiting a loooooong time if you are looking for a game that does everything brand new and never before seen, but it also has to fit into the MMORPG genre.
I would play WildStar if it did not focus its attention on 40 man raids, deny it all you want but that is the endgame for this game, i play all sorts of MMO's with all the age old mechanics, but the one i will avoid like the plague is 40 man raiding.
I disagree that WildStar does new things, that would not preclude me from purchasing it, but as i said the thing that keeps me from playing it is the 40 man raids.
So if they moved away from 40 man raids as end game, i would go and pre-purchase this game like i have done with 90% of all other MMO releases.
Telling me i dont have to raid in a game focused on raiding is ridiculous, it makes zero sense to buy a game and then not do what the game wants you to do in the end.
This game is just straight up fun, its one of the most natural feeling games I have played, by this I mean the game play fits the mechanics like a glove, dodging/movement and interrupting are crucial to all the content in the game. To me that is enough right there, its still an MMO, we will likely cap out and run raids, que for PVP, do our dailies.- this doesn't bother me.
For a lot of us this is exactly what we have been waiting for, we like raiding, we liked the action combat in TSW and GW2 but both lacked real PVE depth- so this is a natural evolution for me.
I say if you are not one of those heart set on a sand box of your dreams types, and even barely fit what I mentioned above, and you actually have the money to spare, its worth it. But you can always check it out for yourself.
the trend has been dumbing down in the past years and then there comes this themepark game which takes different kind of approach ,dumbing up,skillbased gameplay ,of course i support it.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014. **On the radar: http://www.cyberpunk.net/ **
Originally posted by Asleep For a lot of us this is exactly what we have been waiting for, we like raiding, we liked the action combat in TSW and GW2 but both lacked real PVE depth- so this is a natural evolution for me.
Imo TSW offers more Depth than Wildstar. They dont differ all that much in other regards either once you look past the PR.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
This game is just straight up fun, its one of the most natural feeling games I have played, by this I mean the game play fits the mechanics like a glove, dodging/movement and interrupting are crucial to all the content in the game. To me that is enough right there, its still an MMO, we will likely cap out and run raids, que for PVP, do our dailies.- this doesn't bother me.
For a lot of us this is exactly what we have been waiting for, we like raiding, we liked the action combat in TSW and GW2 but both lacked real PVE depth- so this is a natural evolution for me.
I say if you are not one of those heart set on a sand box of your dreams types, and even barely fit what I mentioned above, and you actually have the money to spare, its worth it. But you can always check it out for yourself.
Originally posted by Asleep For a lot of us this is exactly what we have been waiting for, we like raiding, we liked the action combat in TSW and GW2 but both lacked real PVE depth- so this is a natural evolution for me.
Imo TSW offers more Depth than Wildstar. They dont differ all that much in other regards either once you look past the PR.
Maybe we are talking about different things, I'm talking about raiding and gearing progression really, I did really like TSWs dungeons some of the most fun I have ever had in a dungeon, and WS has that, but also just has more fleshed out systems. I think when I left they were goin to launch a raid like a 10man, with really 1 boss, maybe I'm wrong and they fully hashed things out now?
Also, I should state I have capped a character in WS beta and done the dungeons and so on, and I did all the I think they were called nightmare modes in TSW before quitting.
Yes I'm going to miss the bandwagon because I'm enthralled with ESO and will easily get 6 months to a year if not longer. I'm not good at playing two MMOs at the same time.
I really wanted WildStar to be my game but can't get past the busy bright graphics and the cluttered world. The quest hubs were excruciating for me. I did love the housing system though and the crafting seemed pretty nice. I just wish that I fell in love with the game but I didn't.
At some future point if I'm done with everything else, I may try it out, especially if there was a free trial. But knowing my gaming preferences, I have doubts that I will ever get pulled in. Immersion into a game world is a big thing for me and I didn't feel any of that in WildStar.
I'm sure that it is going to do very well. I think it does many things well and seems to have a full plate of goodies for the players. Wishing you all the best of luck and happy gaming!. The 40 person raids do sound epic and I see guilds having a great time.
Originally posted by AsleepFor a lot of us this is exactly what we have been waiting for, we like raiding, we liked the action combat in TSW and GW2 but both lacked real PVE depth- so this is a natural evolution for me.
Imo TSW offers more Depth than Wildstar. They dont differ all that much in other regards either once you look past the PR.
Maybe we are talking about different things, I'm talking about raiding and gearing progression really, I did really like TSWs dungeons some of the most fun I have ever had in a dungeon, and WS has that, but also just has more fleshed out systems. I think when I left they were goin to launch a raid like a 10man, with really 1 boss, maybe I'm wrong and they fully hashed things out now?
Also, I should state I have capped a character in WS beta and done the dungeons and so on, and I did all the I think they were called nightmare modes in TSW before quitting.
TSW has 20 man raids, Gear from raiding can be broken down and upgraded on a Stat by stat level basis. Leveling consists of fully voice acted repeatable quests with 2 modes of pvp of which it has its own advancement system. Dungeons consist of 3 modes, Normal, Elite and Nightmare.
Wildstar is Raid or die 20/40 man direct loot system, has a text based non repeatable base quest system besides designated daily quests. 2 mode WP/battleground pvp system. Dungeons consist of 2-3 modes (I cant remember what they said in regards to endgame dungeons).
As far as progression goes, imo TSW wins the meta game because Skils drive gear aquision if you have a crit melee character you build your gear from raid encounters to enhance that.
Wildstar is more traditional in the regard that you play the RNG game for a gear that was designed for you.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
I just love this game! Played beta and loved it even more. Cant wait to try new UI 2.0 patch this weekend. I m already on the weagon and i will be for long!!!
Originally posted by Oberholzer I'm on the fence. Considering trying this game out but haven't decided yet so there's a +1 for I don't love it or hate it. Seems like it might be fun.
Yep, not interested the slightest. At least ESO had the rich lore going for it, and even that didn't push me to buy.
I don't give a flying F about wildstar lore or the world and that is a bad thing. They haven't managed to make the game's backstory sound even slightly interesting to me.
So to recap:
- I don't give a damn about the lore/world/backstory.
- I would prefer realistic graphics.
- I am sick of quest grind, and there will be plenty of that here.
- I am sick of endgame gear treadmill via dungeons/raids.
- I am sick of traditional PvP that is segregated into minigames
- Housing is too much lego and too little sandbox
- Overall, there aren't any revolutionary features in this game, it's all just a remake of the old formula with a slightly different take on it.
Not trying to troll BTW. The OP asked if people will miss the bandwagon, and I have a list of reasons why. The straight up simple answer is, I am tired of this type of MMOs. They are still good games and they have their audience, it's simply not for me anymore. 3 years of my life is the maximum I am willing to spend on gear treadmill, 2 of those went to TSW, and one went to Runes of Magic, and I have no desire whatsoever to return.
Originally posted by AsleepFor a lot of us this is exactly what we have been waiting for, we like raiding, we liked the action combat in TSW and GW2 but both lacked real PVE depth- so this is a natural evolution for me.
Imo TSW offers more Depth than Wildstar. They dont differ all that much in other regards either once you look past the PR.
Maybe we are talking about different things, I'm talking about raiding and gearing progression really, I did really like TSWs dungeons some of the most fun I have ever had in a dungeon, and WS has that, but also just has more fleshed out systems. I think when I left they were goin to launch a raid like a 10man, with really 1 boss, maybe I'm wrong and they fully hashed things out now?
Also, I should state I have capped a character in WS beta and done the dungeons and so on, and I did all the I think they were called nightmare modes in TSW before quitting.
TSW has 20 man raids, Gear from raiding can be broken down and upgraded on a Stat by stat level basis. Leveling consists of fully voice acted repeatable quests with 2 modes of pvp of which it has its own advancement system. Dungeons consist of 3 modes, Normal, Elite and Nightmare.
Wildstar is Raid or die 20/40 man direct loot system, has a text based non repeatable base quest system besides designated daily quests. 2 mode WP/battleground pvp system. Dungeons consist of 2-3 modes (I cant remember what they said in regards to endgame dungeons).
As far as progression goes, imo TSW wins the meta game because Skils drive gear aquision if you have a crit melee character you build your gear from raid encounters to enhance that.
Wildstar is more traditional in the regard that you play the RNG game for a gear that was designed for you.
Thats cool, in TSW how many 20mans and how many bosses do they have in them? They didn't have nay at launch.
For WS you can get really good gear from non-drop vendor (but you do need to kill the boss) and its customizable as well with runes and rune sets in WS. The dungeons are normal and Vet (hardmode) there is also slightly different high level 5man content called adventures that can be run on Veteran.
Just to be clear, TSW has 8 traditional 5 man dungeons, two raids for 10 people (lair raid and NY raid). There is no 20 man raid. There is currently a temporary 40 man raid which will lead to the release of the 4th adventure zone, but after that it will be removed. And that thing is hard to call a raid, because anyone can enter it, so the tactics are nearly non-existent other than a few aoes here and there. All it comes down to is wearing the boss down because everyone gets infinite respawns.
I got the word from a very jaded mmo vet that Wildstar would be worth checking out. First time in over two years I'm interested enough to d/l beta and sort registration hassles (including this site to get a beta key).
Worst Online Communities: WoW/WoD(the OG MMO Trolls), DayZ/WarZ, SMITE/LoL/DOTA, EVE Online, APB
"Im ready for All the comparisons I think its dumb and its embarrassing Im switching off No longer listening Ive had enough of persecution and conditioning Maybe its instinct- Were only animal" - Lily Allen, Sheezus
I think I'll probably miss this bandwagon since nothing is really been said about how great the quests are, or if there is hidden content in the forms of books like in TESO, and other things like that. There hasn't been anything said in the AI of the game that might be revolutionary or even just immersive enough to feel that Mines of Moria feeling of LOTRO. Or the Quests of TESO where you actually feel like your going through the events of the storylines.
I actually wonder what kind of storyline is this game. It hasn't been said or talked bout as heavily as TESO. Is there even RPG immersive quests in the game like TESO?
I played Guildwars up to eye of the north, NCSoft seems to have a way about it that is still lacking a very in depth ability to tell stories. Also the fact that WoW developers are on it, are kind of a turn off. I quite WoW around 73 because every quest in that game was the same quest and had no adventure in them, nor was there any hidden quests or mystery to the game. I knew exactly what to expect in every towns Inn, what to expect over every hill I went over, and the lack of RPG in the game just killed it for me. Whats so great about wildstar besides well polished dungeons, combat, ect.
Can I say that there is a great storyline to it even, or that I'll run into thigs I could never think of running into? Is every quest going to feel the same? In TESO, almost every quest is so different from the one before it, and the books are hints to secret treasure or a story. I just don't see enough people saying they love the Quests or RPG in this game, so I think I might have to pass on it.
I think I'll probably miss this bandwagon since nothing is really been said about how great the quests are, or if there is hidden content in the forms of books like in TESO, and other things like that. There hasn't been anything said in the AI of the game that might be revolutionary or even just immersive enough to feel that Mines of Moria feeling of LOTRO. Or the Quests of TESO where you actually feel like your going through the events of the storylines.
I actually wonder what kind of storyline is this game. It hasn't been said or talked bout as heavily as TESO. Is there even RPG immersive quests in the game like TESO?
I played Guildwars up to eye of the north, NCSoft seems to have a way about it that is still lacking a very in depth ability to tell stories. Also the fact that WoW developers are on it, are kind of a turn off. I quite WoW around 73 because every quest in that game was the same quest and had no adventure in them, nor was there any hidden quests or mystery to the game. I knew exactly what to expect in every towns Inn, what to expect over every hill I went over, and the lack of RPG in the game just killed it for me. Whats so great about wildstar besides well polished dungeons, combat, ect.
Can I say that there is a great storyline to it even, or that I'll run into thigs I could never think of running into? Is every quest going to feel the same? In TESO, almost every quest is so different from the one before it, and the books are hints to secret treasure or a story. I just don't see enough people saying they love the Quests or RPG in this game, so I think I might have to pass on it.
Well of course you're going to miss it Knotwood, you are on a one man ESO PR campaign and it's biggest fan.
With that in mind I suppose you should be congratulated on only mentioning TESO five times in a Wildstar post.
I think I'll probably miss this bandwagon since nothing is really been said about how great the quests are, or if there is hidden content in the forms of books like in TESO, and other things like that. There hasn't been anything said in the AI of the game that might be revolutionary or even just immersive enough to feel that Mines of Moria feeling of LOTRO. Or the Quests of TESO where you actually feel like your going through the events of the storylines.
I actually wonder what kind of storyline is this game. It hasn't been said or talked bout as heavily as TESO. Is there even RPG immersive quests in the game like TESO?
I played Guildwars up to eye of the north, NCSoft seems to have a way about it that is still lacking a very in depth ability to tell stories. Also the fact that WoW developers are on it, are kind of a turn off. I quite WoW around 73 because every quest in that game was the same quest and had no adventure in them, nor was there any hidden quests or mystery to the game. I knew exactly what to expect in every towns Inn, what to expect over every hill I went over, and the lack of RPG in the game just killed it for me. Whats so great about wildstar besides well polished dungeons, combat, ect.
Can I say that there is a great storyline to it even, or that I'll run into thigs I could never think of running into? Is every quest going to feel the same? In TESO, almost every quest is so different from the one before it, and the books are hints to secret treasure or a story. I just don't see enough people saying they love the Quests or RPG in this game, so I think I might have to pass on it.
Ncsoft is publisher and not developer, ncsoft west handle the game servers. Carbine and arenanet has nothing to do with one another except for when it comes to the game engine. The actual game is carbine's creation.
The story is about what became of the Eldan which you will discover more about as you do quests. There are also pieces of lore that can be found throughout the game.
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
Originally posted by crasset15 Just to be clear, TSW has 8 traditional 5 man dungeons, two raids for 10 people (lair raid and NY raid). There is no 20 man raid. There is currently a temporary 40 man raid which will lead to the release of the 4th adventure zone, but after that it will be removed. And that thing is hard to call a raid, because anyone can enter it, so the tactics are nearly non-existent other than a few aoes here and there. All it comes down to is wearing the boss down because everyone gets infinite respawns.
Yeh this is what I kinda found out after posting that, its just not really on the same level of what we typically call a raid. That being said TSW was a blast to play threw and I loved their dungeons- its one of the reasons I like WS dungeons and PVE content.
I think I'll probably miss this bandwagon since nothing is really been said about how great the quests are, or if there is hidden content in the forms of books like in TESO, and other things like that. There hasn't been anything said in the AI of the game that might be revolutionary or even just immersive enough to feel that Mines of Moria feeling of LOTRO. Or the Quests of TESO where you actually feel like your going through the events of the storylines.
I actually wonder what kind of storyline is this game. It hasn't been said or talked bout as heavily as TESO. Is there even RPG immersive quests in the game like TESO?
I played Guildwars up to eye of the north, NCSoft seems to have a way about it that is still lacking a very in depth ability to tell stories. Also the fact that WoW developers are on it, are kind of a turn off. I quite WoW around 73 because every quest in that game was the same quest and had no adventure in them, nor was there any hidden quests or mystery to the game. I knew exactly what to expect in every towns Inn, what to expect over every hill I went over, and the lack of RPG in the game just killed it for me. Whats so great about wildstar besides well polished dungeons, combat, ect.
Can I say that there is a great storyline to it even, or that I'll run into thigs I could never think of running into? Is every quest going to feel the same? In TESO, almost every quest is so different from the one before it, and the books are hints to secret treasure or a story. I just don't see enough people saying they love the Quests or RPG in this game, so I think I might have to pass on it.
1) NCSoft didn't make the quests or content of Guild Wars 1, that was ArenaNet. There's a difference between a developer who develops content and a publisher who deals with shipping the product to the masses and the legal stuff.
2) There's tons of data pads sprinkled throughout the game in Wildstar. They're more interesting than "books" because some hold hidden door codes to open up otherwise locked and secret areas (there's at least one that I know of on Crimson Isle).
3) The lore of Wildstar has been explored about greatly. The 'Exiles' are a faction of rebellious humans -and other races that joined them- that split from the founding Cassian Empire after a huge class war (i.e. if you're not from one of the main Houses that can trace their lineage back to the original foundation, then you're nothing but servants and dirt). The Cassians are essentially a cult that follows in the steps of the Elden, a now [thought to be] extinct race of super beings that were technologically and biologically advanced from everything else in the Universe. After the Exiles found Nexus -what's thought to be the homeworld of the Elden-, the Cassians find out about it too and send their armada to take it for their cult. There's way more to the lore than that, but I'm just providing a bit summery for you, which takes all of 30sec to Google or maybe less to just find it on the game's website.
4) (Green Text) I really have to approach this. Polished dungeons and combat are a huge thing in these games. Unpolished combat -like that of TESO's, since we're going there- can feel clunky and down right unnatural to use. The "ect." can cover things like the game's oh-so-delicious housing feature that is all inclusive with most every aspect of gameplay that the player partakes in (such as crafting, gathering, killing bosses, PvP, dungeons, raids, and more).
5) Paths are something in Wildstar that supplements specific types of gameplay (split based on the old RPG Bartle system). Soldier is just killing things and the settler is just expanding on hubs and such. The real RPG style one are the Scientist, which finds tons of lore based information about the game, and Explorer, which find hidden caves, mountain tops, and other things of that sort. I've even seen a Scientist mission in Ellevar that activates an old Elden teleporter/prison that releases a 10-man Open world raid boss....in the 1-15 starting zone.
Overall your post just screams "I don't know anything about Wildstar, so instead I'll gush about how much I love TESO!". I'm not going go into depth your game's system of otherwise generic questing system, because it would take up another 5 paragraphs easy. Just...good luck with that.
Comments
To me wildstar is just another wow clone themepark just with a diffrent combat system that is more action oriented, thats all the game really is to me. Well that and the shit character designs for player races with very little customization allowed to be done to the point it feels like some cheap f2p games char customization. I don't know ow anyone can honestly see the game as anything more than the newest themepark wow clone, it is what sells these days with the market dominated by casuals.
Now it being the newest wow-themepark clone doesn't nesscarally make it a bad game, just another mmorpg that feels like you've been there and done that before but they all feel like that these days sadly.
I, Myself have nearly given up on the hope that a mmo will come out that is actually something diffrent from the normal wow clone/themepark setup they all use. As to whether I am going to buy wildstar, well thats still undecided, If I don't like how any of the races look I cannot get into the game, unless they add some body customization sliders I'll probally not bother with wildstar, I hate the whole wasp waist deal the female characters all seem to use. It takes a pretty special skill to make a generic human race in a mmorpg that I don't like, I don't even know how they managed to screw it up so bad.
Anyway I hope this didn't come off on trolling I was just giving my personal opinion of the game, which is that its nothing special really just the newest wow-clone out there, with a tera-like combat system.. Maybe it'd be actually better to say its a Tera clone?
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
I would play WildStar if it did not focus its attention on 40 man raids, deny it all you want but that is the endgame for this game, i play all sorts of MMO's with all the age old mechanics, but the one i will avoid like the plague is 40 man raiding.
I disagree that WildStar does new things, that would not preclude me from purchasing it, but as i said the thing that keeps me from playing it is the 40 man raids.
So if they moved away from 40 man raids as end game, i would go and pre-purchase this game like i have done with 90% of all other MMO releases.
Telling me i dont have to raid in a game focused on raiding is ridiculous, it makes zero sense to buy a game and then not do what the game wants you to do in the end.
Lolipops !
This game is just straight up fun, its one of the most natural feeling games I have played, by this I mean the game play fits the mechanics like a glove, dodging/movement and interrupting are crucial to all the content in the game. To me that is enough right there, its still an MMO, we will likely cap out and run raids, que for PVP, do our dailies.- this doesn't bother me.
For a lot of us this is exactly what we have been waiting for, we like raiding, we liked the action combat in TSW and GW2 but both lacked real PVE depth- so this is a natural evolution for me.
I say if you are not one of those heart set on a sand box of your dreams types, and even barely fit what I mentioned above, and you actually have the money to spare, its worth it. But you can always check it out for yourself.
the trend has been dumbing down in the past years and then there comes this themepark game which takes different kind of approach ,dumbing up,skillbased gameplay ,of course i support it.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Imo TSW offers more Depth than Wildstar. They dont differ all that much in other regards either once you look past the PR.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
This is exactly how I feel to the Tee.
Maybe we are talking about different things, I'm talking about raiding and gearing progression really, I did really like TSWs dungeons some of the most fun I have ever had in a dungeon, and WS has that, but also just has more fleshed out systems. I think when I left they were goin to launch a raid like a 10man, with really 1 boss, maybe I'm wrong and they fully hashed things out now?
Also, I should state I have capped a character in WS beta and done the dungeons and so on, and I did all the I think they were called nightmare modes in TSW before quitting.
Yes I'm going to miss the bandwagon because I'm enthralled with ESO and will easily get 6 months to a year if not longer. I'm not good at playing two MMOs at the same time.
I really wanted WildStar to be my game but can't get past the busy bright graphics and the cluttered world. The quest hubs were excruciating for me. I did love the housing system though and the crafting seemed pretty nice. I just wish that I fell in love with the game but I didn't.
At some future point if I'm done with everything else, I may try it out, especially if there was a free trial. But knowing my gaming preferences, I have doubts that I will ever get pulled in. Immersion into a game world is a big thing for me and I didn't feel any of that in WildStar.
I'm sure that it is going to do very well. I think it does many things well and seems to have a full plate of goodies for the players. Wishing you all the best of luck and happy gaming!. The 40 person raids do sound epic and I see guilds having a great time.
TSW has 20 man raids, Gear from raiding can be broken down and upgraded on a Stat by stat level basis. Leveling consists of fully voice acted repeatable quests with 2 modes of pvp of which it has its own advancement system.
Dungeons consist of 3 modes, Normal, Elite and Nightmare.
Wildstar is Raid or die 20/40 man direct loot system, has a text based non repeatable base quest system besides designated daily quests. 2 mode WP/battleground pvp system.
Dungeons consist of 2-3 modes (I cant remember what they said in regards to endgame dungeons).
As far as progression goes, imo TSW wins the meta game because Skils drive gear aquision if you have a crit melee character you build your gear from raid encounters to enhance that.
Wildstar is more traditional in the regard that you play the RNG game for a gear that was designed for you.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Yup I will be missing that wagon. Already have what I need in dailies, dungeons and raids in WOW.
But the next months I will be playing ESO, and having a really good time.
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^^THIS^^
Yep, not interested the slightest. At least ESO had the rich lore going for it, and even that didn't push me to buy.
I don't give a flying F about wildstar lore or the world and that is a bad thing. They haven't managed to make the game's backstory sound even slightly interesting to me.
So to recap:
- I don't give a damn about the lore/world/backstory.
- I would prefer realistic graphics.
- I am sick of quest grind, and there will be plenty of that here.
- I am sick of endgame gear treadmill via dungeons/raids.
- I am sick of traditional PvP that is segregated into minigames
- Housing is too much lego and too little sandbox
- Overall, there aren't any revolutionary features in this game, it's all just a remake of the old formula with a slightly different take on it.
Thats cool, in TSW how many 20mans and how many bosses do they have in them? They didn't have nay at launch.
For WS you can get really good gear from non-drop vendor (but you do need to kill the boss) and its customizable as well with runes and rune sets in WS. The dungeons are normal and Vet (hardmode) there is also slightly different high level 5man content called adventures that can be run on Veteran.
Sorry WildStar missed the bandwagon for some of you guys. And, true to form, glad you guys didn't miss the bandwagon for hating on it.
Been following WildStar since it's inception, pre-ordered and yadda yadda ya. Can't wait for this weekend- a week is too long to wait! ;0
Loves: SMITE, WildStar, Project Zomboid, PSO2, DCUO,
Worst Online Communities: WoW/WoD(the OG MMO Trolls), DayZ/WarZ, SMITE/LoL/DOTA, EVE Online, APB
"Im ready for
All the comparisons
I think its dumb and its embarrassing
Im switching off
No longer listening
Ive had enough of persecution and conditioning
Maybe its instinct- Were only animal" - Lily Allen, Sheezus
I think I'll probably miss this bandwagon since nothing is really been said about how great the quests are, or if there is hidden content in the forms of books like in TESO, and other things like that. There hasn't been anything said in the AI of the game that might be revolutionary or even just immersive enough to feel that Mines of Moria feeling of LOTRO. Or the Quests of TESO where you actually feel like your going through the events of the storylines.
I actually wonder what kind of storyline is this game. It hasn't been said or talked bout as heavily as TESO. Is there even RPG immersive quests in the game like TESO?
I played Guildwars up to eye of the north, NCSoft seems to have a way about it that is still lacking a very in depth ability to tell stories. Also the fact that WoW developers are on it, are kind of a turn off. I quite WoW around 73 because every quest in that game was the same quest and had no adventure in them, nor was there any hidden quests or mystery to the game. I knew exactly what to expect in every towns Inn, what to expect over every hill I went over, and the lack of RPG in the game just killed it for me. Whats so great about wildstar besides well polished dungeons, combat, ect.
Can I say that there is a great storyline to it even, or that I'll run into thigs I could never think of running into? Is every quest going to feel the same? In TESO, almost every quest is so different from the one before it, and the books are hints to secret treasure or a story. I just don't see enough people saying they love the Quests or RPG in this game, so I think I might have to pass on it.
Well of course you're going to miss it Knotwood, you are on a one man ESO PR campaign and it's biggest fan.
With that in mind I suppose you should be congratulated on only mentioning TESO five times in a Wildstar post.
Ncsoft is publisher and not developer, ncsoft west handle the game servers. Carbine and arenanet has nothing to do with one another except for when it comes to the game engine. The actual game is carbine's creation.
The story is about what became of the Eldan which you will discover more about as you do quests. There are also pieces of lore that can be found throughout the game.
Yeh this is what I kinda found out after posting that, its just not really on the same level of what we typically call a raid. That being said TSW was a blast to play threw and I loved their dungeons- its one of the reasons I like WS dungeons and PVE content.
1) NCSoft didn't make the quests or content of Guild Wars 1, that was ArenaNet. There's a difference between a developer who develops content and a publisher who deals with shipping the product to the masses and the legal stuff.
2) There's tons of data pads sprinkled throughout the game in Wildstar. They're more interesting than "books" because some hold hidden door codes to open up otherwise locked and secret areas (there's at least one that I know of on Crimson Isle).
3) The lore of Wildstar has been explored about greatly. The 'Exiles' are a faction of rebellious humans -and other races that joined them- that split from the founding Cassian Empire after a huge class war (i.e. if you're not from one of the main Houses that can trace their lineage back to the original foundation, then you're nothing but servants and dirt). The Cassians are essentially a cult that follows in the steps of the Elden, a now [thought to be] extinct race of super beings that were technologically and biologically advanced from everything else in the Universe. After the Exiles found Nexus -what's thought to be the homeworld of the Elden-, the Cassians find out about it too and send their armada to take it for their cult. There's way more to the lore than that, but I'm just providing a bit summery for you, which takes all of 30sec to Google or maybe less to just find it on the game's website.
4) (Green Text) I really have to approach this. Polished dungeons and combat are a huge thing in these games. Unpolished combat -like that of TESO's, since we're going there- can feel clunky and down right unnatural to use. The "ect." can cover things like the game's oh-so-delicious housing feature that is all inclusive with most every aspect of gameplay that the player partakes in (such as crafting, gathering, killing bosses, PvP, dungeons, raids, and more).
5) Paths are something in Wildstar that supplements specific types of gameplay (split based on the old RPG Bartle system). Soldier is just killing things and the settler is just expanding on hubs and such. The real RPG style one are the Scientist, which finds tons of lore based information about the game, and Explorer, which find hidden caves, mountain tops, and other things of that sort. I've even seen a Scientist mission in Ellevar that activates an old Elden teleporter/prison that releases a 10-man Open world raid boss....in the 1-15 starting zone.
Overall your post just screams "I don't know anything about Wildstar, so instead I'll gush about how much I love TESO!". I'm not going go into depth your game's system of otherwise generic questing system, because it would take up another 5 paragraphs easy. Just...good luck with that.
Great Response Siphaed.
Extremely well said.
Lets see your Battle Stations /r/battlestations
Battle Station