Loving ESO, but if it flops and I lose interest I'll just go back to WoW, shut my mouth, and stop looking at other MMO's.
Sad isn't it? So many clones that ultimately can't match up to the original. It's almost like...oh...I dunno...maybe someone should make an MMORPG that isn't a direct clone of WoW. And by this I don't mean that every MMORPG directly copies WoW - but the overall architecture and major elements of all of these games are the same. And the other common feature is that the formula worked for WoW - to extreme excess - which is why it's so heavily cloned - but NONE of the clones can or will ever match WoW for impact and instead actually end up F2P sellouts.
The stuff like different ways of doing combat, having different kinds of fluff (housing, mount customization), etc don't change the fact that having ever easier and ever dumbed down solo idiot mode leveling, optional grouping until group-only endgame, obligatory crappy pvp mini games and/or world PvP (or pvp servers), and of that is just an old formula. Rather than tweaking the application of the formula the formula itself needs to be tweaked. No matter how good the clones using the formula are, they still aren't as good as WoW once the new game smell wears off.
I can't play WoW anymore because it's been dumbed down to match its clones (and 6.5 years with one game was enough) but at the same time I can't play any of the clones for more than a few months without being done with them. What we need is something that isn't a freaking clone - like an MMORPG that actually features grouping at all times (like the original MMORPGs) and that isn't dumbed down to phone app levels (like the old MMORPGs) and if soloists/casuals don't play it - who cares - those people don't stick with the clones once they finish the useless single player content anyways. MMORPGs started as a niche genre and nothing was ever wrong with the original designs - the push for wider appeal has just turned the games the genre cranks out into generic sludge.
IMO, it's a just a lame time for MMORPGs. GW2 isn't really an MMORPG - it's a single player game where you do stuff online beside other soloists for the most part. Just like GW1. It appeals to people who should be playing single player games with chat but it's not what I consider real MMORPG. FFXIV was an insult to anyone with ability or intelligence and a childishly developed MMORPG - but it's SO cute! ESO is an abomination - nothing any real ES fan ever wanted - and is a combination of watered down ES with generic MMORPG.
WildStar is the best of the lot recently - in that it's very good at being a clone at least even if that's a recipe for ultimate failure - very well done game - some fun elements - tons of stuff in the game for launch - packed with goodies many MMORPGs don't have til way after launch - but it's still ultra generic along the lines of the clone formula. The leveling is ultra linear hub-based solo idiot mode. The instances have fun bosses with way too much trash and crappy rewards (like FFXIV). The instanced PvP is more of the same - zero tie to the game and just a sideshow mini game. End game is the same as always - grind and progression (which isn't a bad thing - that's really the only thing end game will ever be, it's more about how you get there and how it's executed).
So with WildStar I don't see how any but people who've never played an MMORPG will feel anything like "been there, done that - repeatedly" - once you get over seeing new content once and you're repeating the same exact things you've been doing in MMORPGs since WoW released, you'll be like, well, it's a good game, but WoW still does all of this better, and then it's either play WoW (since why play an inferior copy) or wait for the next big thing again and hope that somehow it really will be different this time...
It's far easier for Bliz to see something good in another MMORPG and copy it - incorporate it via patch or xpac - than it is for someone making a new MMORPG to copy everything that's good about WoW (including nearly a decade of content and refinement) AND come up with something compelling and different in their own game enough to sway the tide of WoW being the king. It's just not going to happen without someone making a game that is fundamentally different enough from WoW to not be a freaking clone.
I don't know if I'll miss the boat or not. My main criticism of WildStar beyond being totally clone is that CREDD IMO is facilitated cheating (gold for cash) that has no place being in a premium game ($60 + 15/mo). I pre-ordered, find the gameplay very generic, repetitive, and boring (it supposedly gets better AFTER 20, which is the beta weekend limit, and you can't really judge clones based on the forgettable solo idiot mode when the real game is end game) but I've been looking into getting a refund or just eating the $60 since I just cannot accept the CREDD thing (and I realize so many players just don't care - about anything - including CREDD - but I'm weird - I have principles and do care and don't want to play a game where select cheating that gets the hosting company a few extra bucks is OK). I really want a new MMORPG to play, even if it's likely it'll be a 3-6 month stint only but I don't know if I can get over the CREDD thing.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
If this weekend's beta shows that the game is better optimized now than it was in the winter beta, then I will probably be pre-ordering. ESO is fine, but I dont think its what I'm looking for. The stories and questing is fine, but its almost like the other players get in the way of my enjoyment, and the dungeons are very disappointing.
Also I like a bit more vibrance and variety in the game art style.
IMO, it's a just a lame time for MMORPGs. GW2 isn't really an MMORPG - it's a single player game where you do stuff online beside other soloists for the most part. Just like GW1. It appeals to people who should be playing single player games with chat but it's not what I consider real MMORPG. FFXIV was an insult to anyone with ability or intelligence and a childishly developed MMORPG - but it's SO cute! ESO is an abomination - nothing any real ES fan ever wanted - and is a combination of watered down ES with generic MMORPG.
So with WildStar I don't see how any but people who've never played an MMORPG will feel anything like "been there, done that - repeatedly" - once you get over seeing new content once and you're repeating the same exact things you've been doing in MMORPGs since WoW released, you'll be like, well, it's a good game, but WoW still does all of this better, and then it's either play WoW (since why play an inferior copy) or wait for the next big thing again and hope that somehow it really will be different this time...
TBH it just sounds like you are burnt. Just looking for reasons to not enjoy a MMO.
Despite peoples efforts to the contrary, its not about breaking games down to the very fiber and comparing them to whats been done, or how they were done, or if its wow or whatever. Its just having fun- its just gaming, however you like it with or without people any facet- its just having fun gaming it up.
All I can say to people considering not ONLY this game but any future game, try not to over think it, if you get in and are not having fun, then don't worry about people who say it gets better or whatever they say, if you are not having fun- and especially don't see yourself enjoying it, thats cool, don't play.
I think I'll probably miss this bandwagon since nothing is really been said about how great the quests are, or if there is hidden content in the forms of books like in TESO, and other things like that. There hasn't been anything said in the AI of the game that might be revolutionary or even just immersive enough to feel that Mines of Moria feeling of LOTRO. Or the Quests of TESO where you actually feel like your going through the events of the storylines.
I actually wonder what kind of storyline is this game. It hasn't been said or talked bout as heavily as TESO. Is there even RPG immersive quests in the game like TESO?
I played Guildwars up to eye of the north, NCSoft seems to have a way about it that is still lacking a very in depth ability to tell stories. Also the fact that WoW developers are on it, are kind of a turn off. I quite WoW around 73 because every quest in that game was the same quest and had no adventure in them, nor was there any hidden quests or mystery to the game. I knew exactly what to expect in every towns Inn, what to expect over every hill I went over, and the lack of RPG in the game just killed it for me. Whats so great about wildstar besides well polished dungeons, combat, ect.
Can I say that there is a great storyline to it even, or that I'll run into thigs I could never think of running into? Is every quest going to feel the same? In TESO, almost every quest is so different from the one before it, and the books are hints to secret treasure or a story. I just don't see enough people saying they love the Quests or RPG in this game, so I think I might have to pass on it.
1) NCSoft didn't make the quests or content of Guild Wars 1, that was ArenaNet. There's a difference between a developer who develops content and a publisher who deals with shipping the product to the masses and the legal stuff.
2) There's tons of data pads sprinkled throughout the game in Wildstar. They're more interesting than "books" because some hold hidden door codes to open up otherwise locked and secret areas (there's at least one that I know of on Crimson Isle).
3) The lore of Wildstar has been explored about greatly. The 'Exiles' are a faction of rebellious humans -and other races that joined them- that split from the founding Cassian Empire after a huge class war (i.e. if you're not from one of the main Houses that can trace their lineage back to the original foundation, then you're nothing but servants and dirt). The Cassians are essentially a cult that follows in the steps of the Elden, a now [thought to be] extinct race of super beings that were technologically and biologically advanced from everything else in the Universe. After the Exiles found Nexus -what's thought to be the homeworld of the Elden-, the Cassians find out about it too and send their armada to take it for their cult. There's way more to the lore than that, but I'm just providing a bit summery for you, which takes all of 30sec to Google or maybe less to just find it on the game's website.
4) (Green Text) I really have to approach this. Polished dungeons and combat are a huge thing in these games. Unpolished combat -like that of TESO's, since we're going there- can feel clunky and down right unnatural to use. The "ect." can cover things like the game's oh-so-delicious housing feature that is all inclusive with most every aspect of gameplay that the player partakes in (such as crafting, gathering, killing bosses, PvP, dungeons, raids, and more).
5) Paths are something in Wildstar that supplements specific types of gameplay (split based on the old RPG Bartle system). Soldier is just killing things and the settler is just expanding on hubs and such. The real RPG style one are the Scientist, which finds tons of lore based information about the game, and Explorer, which find hidden caves, mountain tops, and other things of that sort. I've even seen a Scientist mission in Ellevar that activates an old Elden teleporter/prison that releases a 10-man Open world raid boss....in the 1-15 starting zone.
Overall your post just screams "I don't know anything about Wildstar, so instead I'll gush about how much I love TESO!". I'm not going go into depth your game's system of otherwise generic questing system, because it would take up another 5 paragraphs easy. Just...good luck with that.
Game companies will try to launch a polished game but even Blizzard - infamous for refusing to give out release dates whilst a game is still in testing sometimes drop the ball. When a game gets a release date when its still being heavily tested .... yeah ...
Look at TESO. If you bought the game today rather than at launch do you believe you will have lost out? Sure some will never see themselves buying TESO but you can ask the question.
Same for lots of games not just mmo games as well.
I think I'll probably miss this bandwagon since nothing is really been said about how great the quests are, or if there is hidden content in the forms of books like in TESO, and other things like that. There hasn't been anything said in the AI of the game that might be revolutionary or even just immersive enough to feel that Mines of Moria feeling of LOTRO. Or the Quests of TESO where you actually feel like your going through the events of the storylines.
I actually wonder what kind of storyline is this game. It hasn't been said or talked bout as heavily as TESO. Is there even RPG immersive quests in the game like TESO?
I played Guildwars up to eye of the north, NCSoft seems to have a way about it that is still lacking a very in depth ability to tell stories. Also the fact that WoW developers are on it, are kind of a turn off. I quite WoW around 73 because every quest in that game was the same quest and had no adventure in them, nor was there any hidden quests or mystery to the game. I knew exactly what to expect in every towns Inn, what to expect over every hill I went over, and the lack of RPG in the game just killed it for me. Whats so great about wildstar besides well polished dungeons, combat, ect.
Can I say that there is a great storyline to it even, or that I'll run into thigs I could never think of running into? Is every quest going to feel the same? In TESO, almost every quest is so different from the one before it, and the books are hints to secret treasure or a story. I just don't see enough people saying they love the Quests or RPG in this game, so I think I might have to pass on it.
1) NCSoft didn't make the quests or content of Guild Wars 1, that was ArenaNet. There's a difference between a developer who develops content and a publisher who deals with shipping the product to the masses and the legal stuff.
2) There's tons of data pads sprinkled throughout the game in Wildstar. They're more interesting than "books" because some hold hidden door codes to open up otherwise locked and secret areas (there's at least one that I know of on Crimson Isle).
3) The lore of Wildstar has been explored about greatly. The 'Exiles' are a faction of rebellious humans -and other races that joined them- that split from the founding Cassian Empire after a huge class war (i.e. if you're not from one of the main Houses that can trace their lineage back to the original foundation, then you're nothing but servants and dirt). The Cassians are essentially a cult that follows in the steps of the Elden, a now [thought to be] extinct race of super beings that were technologically and biologically advanced from everything else in the Universe. After the Exiles found Nexus -what's thought to be the homeworld of the Elden-, the Cassians find out about it too and send their armada to take it for their cult. There's way more to the lore than that, but I'm just providing a bit summery for you, which takes all of 30sec to Google or maybe less to just find it on the game's website.
4) (Green Text) I really have to approach this. Polished dungeons and combat are a huge thing in these games. Unpolished combat -like that of TESO's, since we're going there- can feel clunky and down right unnatural to use. The "ect." can cover things like the game's oh-so-delicious housing feature that is all inclusive with most every aspect of gameplay that the player partakes in (such as crafting, gathering, killing bosses, PvP, dungeons, raids, and more).
5) Paths are something in Wildstar that supplements specific types of gameplay (split based on the old RPG Bartle system). Soldier is just killing things and the settler is just expanding on hubs and such. The real RPG style one are the Scientist, which finds tons of lore based information about the game, and Explorer, which find hidden caves, mountain tops, and other things of that sort. I've even seen a Scientist mission in Ellevar that activates an old Elden teleporter/prison that releases a 10-man Open world raid boss....in the 1-15 starting zone.
Overall your post just screams "I don't know anything about Wildstar, so instead I'll gush about how much I love TESO!". I'm not going go into depth your game's system of otherwise generic questing system, because it would take up another 5 paragraphs easy. Just...good luck with that.
Well said sir! Well said!
All I see here is talk about the Lore and Story but theres no meat to it. Where are all the people and reviewers who say,... wow that was an amazing story or RPG in the game. Every game has lore to it and quests, but theres no public reaction the level of TESO where reviewers were saying they haven't had this much fun questing in years, or people posting how amazing certain adventures were in the storylines... I just don't see it.
All I see is you posting all the lore of the game, not about the magic of it.
Reading different opinions on Wilstar, its so clearly apparent that the consensus is definitely split.. You either love it.. Or you hate it. I haven't seen to many fence sitters, or at least not many that are posting.
I will be honest. When I first got to play the WS beta, on a friends account.. Meh..Did not like it at all. Played 30 min and uninstalled it. To Cartoony for me, plus I got to play TESO beta and loved it. Then a strange thing happened. After playing the TESO Beta for many many hours, I realized I honestly just didn't like the style of game that it was. Dont get me wrong, there are some incredible things about TESO, but it wasn't "My Style", so I uninstalled it. This left me with a quandary. What do now.
So I went back to Wildstar. Since I didn't have a whole lot of options, I figured I would give it til level 10 and then decide. After playing Wildstar I realized it was what I had been looking for. A Game that has both PvE and PvP content, Solid Crafting, and even some things I hadnt seen before..
I was hooked.
Now as Im having withdrawals and reading anything I can find on Wildstar, one thing is apparent.
Wilstar will be one of the most complete MMOs to release in many many years.. If not since WoW.
I was reading an article today from Pax East and it made me giddy. Here is just a simple statement that made the game that much better for me.
Artifacts So you have epic (purple) and legendary (orange) items, but there's also "epics" -- aka pinks. Artifacts are the best of the best. Each class has two types of artifact weapons, one for assault and one for support. Everybody has the ability to earn their artifact weapon assuming they are able to participate in the most difficult content in WildStar. Artifact items have really, really good stats, but if you want to unlock the full potential of these items you are going to have to do some "really crazy" stuff. For example, one artifact quest will require you to kill two 40-person bosses at one time
I mean seriously, how much fun does that sound like.. You have to kill 2 40 man raid bosses at a time to get your artifact weapon. That sounds like its going to be a blast.
Now the question remains.
Are you going to be on the Bandwagon from launch?
Or
Are you going to be one of those who is behind the curve because you waited til you hear from everyone how epic the game is?
The Choice is Yours.
If I'm going to be "behind the curve" just because I decided to wait on this one, then I guess it's not going to be all that "epic" to begin with. A good title shouldn't leave anyone behind. There should be something to offer the player at all levels no matter when they decide to buy it, and if Wildstar doesn't have it, then it's the craptastic title I currently believe it to be.
Pointless professions-- stagnant and over-used quest models circa 2003 carried over from another MMORPG-- an overly elaborate "window dressing" skill system that feels lackluster, low-impact, and uninspired-- and several bad Beta Weekends with a non-optimized application that bogged down a Core i7 CPU and didn't even try to utilize a NVidia GTX 690 (goodbye framerates), and Carbine/NCSoft wants my pre-order dollars?!? You've gotta be kidding me.
I'll prolly sit it out. The "classes" really are what get me in this game....like who seriously still publishes a game (that isn't a cheesy f2p) that only lets you equip 1 type of weapon based on your class. Ugh....soooooo seriously bad...just that one thing alone was enough to put me off.
Other than that....everything in the game was just "meh" to me. Double jump was a nice feature. Combat was...I duno...not my cup of tea and relies on the 1-9 keys instead of mouse. Combat is pretty watered down and there isn't much chance of dying in normal PVE, you "can" dodge attacks if your feeling froggy, or you can just stand there and mash "1" and the result ends about the same.
Over all it pretty much just seemed like they mashed a bunch of pre-existing things into 1 game. It wasn't horrible, it wasn't great.
Disclaimer - I have 0 interest in PVP or Raids of any number, also I did not even manage to make it to level 10 on any of the classes I played in beta for WS, I wanted to try them all, but found no real difference between anything in levels 1-9.
Combat is pretty watered down and there isn't much chance of dying in normal PVE, you "can" dodge attacks if your feeling froggy, or you can just stand there and mash "1" and the result ends about the same.
Yeah this here is proof you haven't really played the game have you?
Combat is pretty watered down and there isn't much chance of dying in normal PVE, you "can" dodge attacks if your feeling froggy, or you can just stand there and mash "1" and the result ends about the same.
Yeah this here is proof you haven't really played the game have you?
Read the disclaimer, I didn't make it very far, not even to level 10 on anything I tried to play. It just didn't keep my interest long enough. I also didn't have much time to invest into a weekend look. Sorry. Maybe the PVE is intentionally easy at low levels. That is about the gist of what my experience consisted of with 0 deaths between any of the classes, played til at least level 6. Hence forth why I added that information to the post, to show, that I did not invest much time in my experience.
Combat is pretty watered down and there isn't much chance of dying in normal PVE, you "can" dodge attacks if your feeling froggy, or you can just stand there and mash "1" and the result ends about the same.
Yeah this here is proof you haven't really played the game have you?
Read the disclaimer, I didn't make it very far, not even to level 10 on anything I tried to play. It just didn't keep my interest long enough. I also didn't have much time to invest into a weekend look. Sorry. Maybe the PVE is intentionally easy at low levels. That is about the gist of what my experience consisted of with 0 deaths between any of the classes, played til at least level 6. Hence forth why I added that information to the post, to show, that I did not invest much time in my experience.
What's the point of posting a completely uneducated opinion then?
You literally just played the game for a few hours and decided you know everything about how PvE is in the game.
Combat is pretty watered down and there isn't much chance of dying in normal PVE, you "can" dodge attacks if your feeling froggy, or you can just stand there and mash "1" and the result ends about the same.
Yeah this here is proof you haven't really played the game have you?
Read the disclaimer, I didn't make it very far, not even to level 10 on anything I tried to play. It just didn't keep my interest long enough. I also didn't have much time to invest into a weekend look. Sorry. Maybe the PVE is intentionally easy at low levels. That is about the gist of what my experience consisted of with 0 deaths between any of the classes, played til at least level 6. Hence forth why I added that information to the post, to show, that I did not invest much time in my experience.
What's the point of posting a completely uneducated opinion then?
You literally just played the game for a few hours and decided you know everything about how PvE is in the game.
Sorry I have to intervene here. The point is simple. If a game fails to captivate and engage the player very early on, it will not get any easier as more time is accumulated. In the back of the player's mind will be lingering thoughts of if things will get better, when they should be anticipating what's coming next. Why are players stopping before they reach level 10? Why aren't players engaged? Why aren't players eager to experience more early on?
This is the crucial data devs are looking for in their assessments to grow their population after the initial influx of players. They are not as crucial as those captivated since day 1. Those players are well aware what's in store and are prepared to deal with lulls between the high points of the game. So again, many people like me take note of just how many players are losing interest at this stage of the game. Especially when it's costing them (the players participating) nothing to do so. If they cannot get players to engage this early on, they will run into the same problem even if they are forced to switch to F2P mode. And that's something that usually leads to shutdowns in camp NCSoft.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
I agree raiders usually get a lot, on trash mobs you have a chance to get sweet epic loot, just for killing random trash!!
There are fabled items on Everquest 2 that never drop, the drop rate is so atrociously low, that I have never even seen a runnyeye the gathering healer and tank cloak (only mage/scout when I solo it), and that zone is several years/expansions outdated!!! I seriously have soloed that zone and never even after 200 or so hours spent in there, have even seen the thing drop once!!!
Yet, on a raid, you can just waltz in, get a cloak to drop easily (off farming 20 or so bosses a week), and have a high chance of winning said cloak if you raid loyally and have high dkps saved up .
On WoW, you are guarenteed a legendary cloak in this instance for doing the quest series. A crafted cloak meanwhile will probably also waste your time by being weaker, and have insanely expensive materials that require many hours of grinding to attain, versus just getting lucky and winning a raid cloak.
Has to do with luck however, sometimes there are so many people wanting the same item, and sometimes there aren't. If you are the only raider wanting it (like scout loot in my raiding guild on Everquest 2), then alts end up getting all of the loot, and any brand new scout recruit gets the hook up for no dkps spent.
If however, you tend to be a healer, you are usually forced to pay rediculous prices with the mages for your loot. No matter how many times a mage item drops, there always seem to be tons more mages!!
Dungeons on Everquest force you to grind the same dungeons over and over for fabled loot, meanwhile raiders easily got it. You might claim dungeons are easier than raiding, but on Everquest 2 that isn't always the case. Everquest 1 and 2 both have some annoying/ challenging dungeons, where you could still easily wipe. Places where people had to have raid gear, in order to get junk legendary gear, because the zone was so challenging that players wouldn't even win if they brought people without raid gear to the group!! Ravenscale Repository in TSO was like this!! Groups all wanted people insanely geared to beat it, when it never dropped fabled anyway!
I dont care about Bandwagons, reviews, trolls, haters, fanboys, clones etc.
Some may not like graphics or combat. Some others thinks its a WoW 2.0 or clone. Good for them. I hope they find a game closer to their tastes.
I played beta enough to understand this is a polished and solid game, FULL of content and especially Group Content. Its simply a HUGE game in every aspect.
So, all in all this is my cap of tea and i hope i ll be on Nexus for a long time.
Originally posted by Instigator-Jones @Hrimnir - yea, the WHOLE game rests on cup size... Yea, good luck with that, I'm sure There's a developer out there that won't let you down and cave in to those nasty tit-police.
And the award for "I read the first sentence of the post and then responded with a snarky comment" award goes to....
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
I have almost no interest in this game, but since I got a free beta key from this site, I'm going to try it out this weekend. Who knows, mabey it'll be fun...
Already preordered WS a couple of weeks ago, and I can't wait for release. Honestly, it's good that a lot of people don't like the game, too. The more mainstream WS gets, the more toxic it'll get its community. Hopefully WS won't clone WoW in that aspect either, and we can keep our game fun and clean.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
Comments
Sad isn't it? So many clones that ultimately can't match up to the original. It's almost like...oh...I dunno...maybe someone should make an MMORPG that isn't a direct clone of WoW. And by this I don't mean that every MMORPG directly copies WoW - but the overall architecture and major elements of all of these games are the same. And the other common feature is that the formula worked for WoW - to extreme excess - which is why it's so heavily cloned - but NONE of the clones can or will ever match WoW for impact and instead actually end up F2P sellouts.
The stuff like different ways of doing combat, having different kinds of fluff (housing, mount customization), etc don't change the fact that having ever easier and ever dumbed down solo idiot mode leveling, optional grouping until group-only endgame, obligatory crappy pvp mini games and/or world PvP (or pvp servers), and of that is just an old formula. Rather than tweaking the application of the formula the formula itself needs to be tweaked. No matter how good the clones using the formula are, they still aren't as good as WoW once the new game smell wears off.
I can't play WoW anymore because it's been dumbed down to match its clones (and 6.5 years with one game was enough) but at the same time I can't play any of the clones for more than a few months without being done with them. What we need is something that isn't a freaking clone - like an MMORPG that actually features grouping at all times (like the original MMORPGs) and that isn't dumbed down to phone app levels (like the old MMORPGs) and if soloists/casuals don't play it - who cares - those people don't stick with the clones once they finish the useless single player content anyways. MMORPGs started as a niche genre and nothing was ever wrong with the original designs - the push for wider appeal has just turned the games the genre cranks out into generic sludge.
IMO, it's a just a lame time for MMORPGs. GW2 isn't really an MMORPG - it's a single player game where you do stuff online beside other soloists for the most part. Just like GW1. It appeals to people who should be playing single player games with chat but it's not what I consider real MMORPG. FFXIV was an insult to anyone with ability or intelligence and a childishly developed MMORPG - but it's SO cute! ESO is an abomination - nothing any real ES fan ever wanted - and is a combination of watered down ES with generic MMORPG.
WildStar is the best of the lot recently - in that it's very good at being a clone at least even if that's a recipe for ultimate failure - very well done game - some fun elements - tons of stuff in the game for launch - packed with goodies many MMORPGs don't have til way after launch - but it's still ultra generic along the lines of the clone formula. The leveling is ultra linear hub-based solo idiot mode. The instances have fun bosses with way too much trash and crappy rewards (like FFXIV). The instanced PvP is more of the same - zero tie to the game and just a sideshow mini game. End game is the same as always - grind and progression (which isn't a bad thing - that's really the only thing end game will ever be, it's more about how you get there and how it's executed).
So with WildStar I don't see how any but people who've never played an MMORPG will feel anything like "been there, done that - repeatedly" - once you get over seeing new content once and you're repeating the same exact things you've been doing in MMORPGs since WoW released, you'll be like, well, it's a good game, but WoW still does all of this better, and then it's either play WoW (since why play an inferior copy) or wait for the next big thing again and hope that somehow it really will be different this time...
It's far easier for Bliz to see something good in another MMORPG and copy it - incorporate it via patch or xpac - than it is for someone making a new MMORPG to copy everything that's good about WoW (including nearly a decade of content and refinement) AND come up with something compelling and different in their own game enough to sway the tide of WoW being the king. It's just not going to happen without someone making a game that is fundamentally different enough from WoW to not be a freaking clone.
I don't know if I'll miss the boat or not. My main criticism of WildStar beyond being totally clone is that CREDD IMO is facilitated cheating (gold for cash) that has no place being in a premium game ($60 + 15/mo). I pre-ordered, find the gameplay very generic, repetitive, and boring (it supposedly gets better AFTER 20, which is the beta weekend limit, and you can't really judge clones based on the forgettable solo idiot mode when the real game is end game) but I've been looking into getting a refund or just eating the $60 since I just cannot accept the CREDD thing (and I realize so many players just don't care - about anything - including CREDD - but I'm weird - I have principles and do care and don't want to play a game where select cheating that gets the hosting company a few extra bucks is OK). I really want a new MMORPG to play, even if it's likely it'll be a 3-6 month stint only but I don't know if I can get over the CREDD thing.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
If this weekend's beta shows that the game is better optimized now than it was in the winter beta, then I will probably be pre-ordering. ESO is fine, but I dont think its what I'm looking for. The stories and questing is fine, but its almost like the other players get in the way of my enjoyment, and the dungeons are very disappointing.
Also I like a bit more vibrance and variety in the game art style.
TBH it just sounds like you are burnt. Just looking for reasons to not enjoy a MMO.
Despite peoples efforts to the contrary, its not about breaking games down to the very fiber and comparing them to whats been done, or how they were done, or if its wow or whatever. Its just having fun- its just gaming, however you like it with or without people any facet- its just having fun gaming it up.
All I can say to people considering not ONLY this game but any future game, try not to over think it, if you get in and are not having fun, then don't worry about people who say it gets better or whatever they say, if you are not having fun- and especially don't see yourself enjoying it, thats cool, don't play.
+1 Siphaed
Awesome response.
..Cake..
"This is not a game to be tossed aside lightly.
It should be thrown with great force"
Well said sir! Well said!
I am actually quite surprised. I woul have imagine that it was quite popular on mmorpg.com.
On the other hand, mmorpg.com hates World of Warcraft etc.
Game companies will try to launch a polished game but even Blizzard - infamous for refusing to give out release dates whilst a game is still in testing sometimes drop the ball. When a game gets a release date when its still being heavily tested .... yeah ...
Look at TESO. If you bought the game today rather than at launch do you believe you will have lost out? Sure some will never see themselves buying TESO but you can ask the question.
Same for lots of games not just mmo games as well.
All I see here is talk about the Lore and Story but theres no meat to it. Where are all the people and reviewers who say,... wow that was an amazing story or RPG in the game. Every game has lore to it and quests, but theres no public reaction the level of TESO where reviewers were saying they haven't had this much fun questing in years, or people posting how amazing certain adventures were in the storylines... I just don't see it.
All I see is you posting all the lore of the game, not about the magic of it.
If I'm going to be "behind the curve" just because I decided to wait on this one, then I guess it's not going to be all that "epic" to begin with. A good title shouldn't leave anyone behind. There should be something to offer the player at all levels no matter when they decide to buy it, and if Wildstar doesn't have it, then it's the craptastic title I currently believe it to be.
Pointless professions-- stagnant and over-used quest models circa 2003 carried over from another MMORPG-- an overly elaborate "window dressing" skill system that feels lackluster, low-impact, and uninspired-- and several bad Beta Weekends with a non-optimized application that bogged down a Core i7 CPU and didn't even try to utilize a NVidia GTX 690 (goodbye framerates), and Carbine/NCSoft wants my pre-order dollars?!? You've gotta be kidding me.
I'll prolly sit it out. The "classes" really are what get me in this game....like who seriously still publishes a game (that isn't a cheesy f2p) that only lets you equip 1 type of weapon based on your class. Ugh....soooooo seriously bad...just that one thing alone was enough to put me off.
Other than that....everything in the game was just "meh" to me. Double jump was a nice feature. Combat was...I duno...not my cup of tea and relies on the 1-9 keys instead of mouse. Combat is pretty watered down and there isn't much chance of dying in normal PVE, you "can" dodge attacks if your feeling froggy, or you can just stand there and mash "1" and the result ends about the same.
Over all it pretty much just seemed like they mashed a bunch of pre-existing things into 1 game. It wasn't horrible, it wasn't great.
Disclaimer - I have 0 interest in PVP or Raids of any number, also I did not even manage to make it to level 10 on any of the classes I played in beta for WS, I wanted to try them all, but found no real difference between anything in levels 1-9.
~I am Many~
I'm going to buy it before I even try it. I've watched some videos and it looks FUN!
Yeah this here is proof you haven't really played the game have you?
..Cake..
Read the disclaimer, I didn't make it very far, not even to level 10 on anything I tried to play. It just didn't keep my interest long enough. I also didn't have much time to invest into a weekend look. Sorry. Maybe the PVE is intentionally easy at low levels. That is about the gist of what my experience consisted of with 0 deaths between any of the classes, played til at least level 6. Hence forth why I added that information to the post, to show, that I did not invest much time in my experience.
~I am Many~
What's the point of posting a completely uneducated opinion then?
You literally just played the game for a few hours and decided you know everything about how PvE is in the game.
..Cake..
Sorry I have to intervene here. The point is simple. If a game fails to captivate and engage the player very early on, it will not get any easier as more time is accumulated. In the back of the player's mind will be lingering thoughts of if things will get better, when they should be anticipating what's coming next. Why are players stopping before they reach level 10? Why aren't players engaged? Why aren't players eager to experience more early on?
This is the crucial data devs are looking for in their assessments to grow their population after the initial influx of players. They are not as crucial as those captivated since day 1. Those players are well aware what's in store and are prepared to deal with lulls between the high points of the game. So again, many people like me take note of just how many players are losing interest at this stage of the game. Especially when it's costing them (the players participating) nothing to do so. If they cannot get players to engage this early on, they will run into the same problem even if they are forced to switch to F2P mode. And that's something that usually leads to shutdowns in camp NCSoft.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
"All I see is you posting all the lore of the game, not about the magic of it."
He even states that he just posted the generalities of the lore... Do some research man; asking to be fed "magic" seems ... Odd.
I agree raiders usually get a lot, on trash mobs you have a chance to get sweet epic loot, just for killing random trash!!
There are fabled items on Everquest 2 that never drop, the drop rate is so atrociously low, that I have never even seen a runnyeye the gathering healer and tank cloak (only mage/scout when I solo it), and that zone is several years/expansions outdated!!! I seriously have soloed that zone and never even after 200 or so hours spent in there, have even seen the thing drop once!!!
Yet, on a raid, you can just waltz in, get a cloak to drop easily (off farming 20 or so bosses a week), and have a high chance of winning said cloak if you raid loyally and have high dkps saved up .
On WoW, you are guarenteed a legendary cloak in this instance for doing the quest series. A crafted cloak meanwhile will probably also waste your time by being weaker, and have insanely expensive materials that require many hours of grinding to attain, versus just getting lucky and winning a raid cloak.
Has to do with luck however, sometimes there are so many people wanting the same item, and sometimes there aren't. If you are the only raider wanting it (like scout loot in my raiding guild on Everquest 2), then alts end up getting all of the loot, and any brand new scout recruit gets the hook up for no dkps spent.
If however, you tend to be a healer, you are usually forced to pay rediculous prices with the mages for your loot. No matter how many times a mage item drops, there always seem to be tons more mages!!
Dungeons on Everquest force you to grind the same dungeons over and over for fabled loot, meanwhile raiders easily got it. You might claim dungeons are easier than raiding, but on Everquest 2 that isn't always the case. Everquest 1 and 2 both have some annoying/ challenging dungeons, where you could still easily wipe. Places where people had to have raid gear, in order to get junk legendary gear, because the zone was so challenging that players wouldn't even win if they brought people without raid gear to the group!! Ravenscale Repository in TSO was like this!! Groups all wanted people insanely geared to beat it, when it never dropped fabled anyway!
I dont care about Bandwagons, reviews, trolls, haters, fanboys, clones etc.
Some may not like graphics or combat. Some others thinks its a WoW 2.0 or clone. Good for them. I hope they find a game closer to their tastes.
I played beta enough to understand this is a polished and solid game, FULL of content and especially Group Content. Its simply a HUGE game in every aspect.
So, all in all this is my cap of tea and i hope i ll be on Nexus for a long time.
And the award for "I read the first sentence of the post and then responded with a snarky comment" award goes to....
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.