Originally posted by BetaguyYa I agree, they should just make it super easy and that way everyone can obtain VR10 with only a couple hours game time every day. /rolls_eyes
There is nothing hard about VR grind - you are missing the point entirely.
The issue is how mind numbingly boring and unfun it is to do.
I made it to VR8 - I can honestly say that vr5+ is some of the most uninteresting mmo gaming hours I've spent in the last 15 years of gaming.
If vr questing was interesting I wouldn't mind how long it took.
Ok but "again" it's a quest based game and players are going through the quest chains that everyone goes through from their 1- 50.
My guess is that the "Real Problem" is that players don't want to do quests (understandable) and that is the real complaint.
But that's like playing an old grind game and complaining you don't want to grind. Fine, but that's how those games were put together (presumably with the idea that other things happened during that grind, such as pvp) and anyone not wanting to grind might figure out the game wasn't for them.
The real problem is that after doing 50 levels of quests, many players (myself included) are a bit tired of doing quests.
I would definitely prefer a PvP grind or even a mob grind over another 100+ hours of quests.
Heck, in SWG I used to spend countless hours grinding weapon skills with no complaints. Then when I wanted to switch my build / spec, I would do it all over again. Never had a problem with grinds but I do get tired of questing.
Which again, goes to the crux of the matter.
Some people who played grind games didn't like to grind. And there are many players who just love the idea of quests.
Now, personally, I'd prefer straight grind, period. But ESO is a quest based game. My sense is that players who are "getting tired" probably weren't much into "questing" at all and probably would have preferred a grind game.
My guess is that they are having issues because they want to be HIGH LEVEL NOW! so that they can be more competitive in pvp but they don't want to play the game the wya it was meant to be played in order to get there.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I find it too fast, I am an rpg junkie, I listen at every dialogue. I get immersed in evey story, explore all area, get every achievement I can and try to max every craft. With around 300 hours played I am almost vr6 with 3 maxed craft. In good old EQ I was still in the starting area after 2 weeks!
Originally posted by Horusra I hope the WoW content locust move on. You can not make them happy. No matter what the game did. Seeing as they are just now starting to add in the extra stuff to do at the top end of the game by the time the regular masses get there, there will probably be more to do.
You can visit Craglorn at VR1, but you can't do any of the trials or challenges until you're VR10.
As for "content locusts", I've just played a lot BECAUSE I'VE BEEN ENJOYING MYSELF. The leveling happened more or less by accident.
They can easily solve the issue by letting people do Trials and AZ content with VR5+ characters. And I agree with you, it is an issue.
long term goals...take it as that and there is no grind? ^^
want all maxed instant nao more ways = sure, easier ? nope
No, I don't want 300+ hours of the same exact thing once I hit level cap. I want to get into craglorn and do other things that are more interesting than constant, unending quests.
The quests are very well presented and enjoyable in this game, there's no denying it, but I don't think they really planned endgame at all.
long term goals...take it as that and there is no grind? ^^
want all maxed instant nao more ways = sure, easier ? nope
No, I don't want 300+ hours of the same exact thing once I hit level cap. I want to get into craglorn and do other things that are more interesting than constant, unending quests.
The quests are very well presented and enjoyable in this game, there's no denying it, but I don't think they really planned endgame at all.
So can I guess that your real complaint is "there are no raids at end game"?
never mind, of course that's it. So again, this game really wasn't for you:
from one of your posts.
- No gameplay elements that make me have to sit in the same chair for five hours unless I damn well want to (IE: raid with friends, minigames, etc)
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Originally posted by Horusra No game will satisfy people that sit and play it for 18 hours a day like it is a job.
Those are the people telling us to just suck it up.
Has it ever occured to anyone that, maybe, TESO got the leveling curve almost *perfect* up until VR? With maybe four hours of gameplay each night, listening to all the quests, getting emotionally invested in the story, and 90 - 95% clearing every zone in my faction, I hit level 46 in a matter of two weeks. It's not that hard or long to level up in this game unless you really purposefully take it slow.
long term goals...take it as that and there is no grind? ^^
want all maxed instant nao more ways = sure, easier ? nope
No, I don't want 300+ hours of the same exact thing once I hit level cap. I want to get into craglorn and do other things that are more interesting than constant, unending quests.
The quests are very well presented and enjoyable in this game, there's no denying it, but I don't think they really planned endgame at all.
I think they planned for it...they just did not make stuff for people that hit end game in 2 weeks and are alone with not enough in PvP yet. They are making stuff for the regular crowd...the ones that actually stay in games....and will be putting that stuff out as Adventure Zones.
long term goals...take it as that and there is no grind? ^^
want all maxed instant nao more ways = sure, easier ? nope
No, I don't want 300+ hours of the same exact thing once I hit level cap. I want to get into craglorn and do other things that are more interesting than constant, unending quests.
The quests are very well presented and enjoyable in this game, there's no denying it, but I don't think they really planned endgame at all.
So can I guess that your real complaint is "there are no raids at end game"?
"There is nothing but questing" seems to be the issue.
long term goals...take it as that and there is no grind? ^^
want all maxed instant nao more ways = sure, easier ? nope
No, I don't want 300+ hours of the same exact thing once I hit level cap. I want to get into craglorn and do other things that are more interesting than constant, unending quests.
The quests are very well presented and enjoyable in this game, there's no denying it, but I don't think they really planned endgame at all.
So can I guess that your real complaint is "there are no raids at end game"?
Not quite. I honestly prefer smaller-scale dungeons than raids anyways. My main complaint is that there is almost NOTHING to do to grind VR than to do every...other...quest... in the game. After the initial levelling experience, I'd be down for some story-centric questing that furthered my cahracter's max level development, rather than the game essentially pushing a reset button and throwing me into another faction's starting area, telling me to do the quests I'd do on an alt anyways.
Originally posted by Horusra No game will satisfy people that sit and play it for 18 hours a day like it is a job.
Those are the people telling us to just suck it up.
Has it ever occured to anyone that, maybe, TESO got the leveling curve almost *perfect* up until VR? With maybe four hours of gameplay each night, listening to all the quests, getting emotionally invested in the story, and 90 - 95% clearing every zone in my faction, I hit level 46 in a matter of two weeks. It's not that hard or long to level up in this game unless you really purposefully take it slow.
And then you have people who are already VR10 saying it took too long, well what do you want? An 8 hour game?
When you hear people talk about putting 400-1000 hours into a single player ES what is the discrepancy here? The single players titles have two things in them, questing and collecting. You're either collecting stuff for your house or your doing quests. There's no point in grinding mobs in single player ES because you can't out-level the mobs.
But as soon as it goes online, it takes too long? Is it because you feel some type of pressure to keep up with the joneses?
I'm beginning to think Blizzard knows what's best for the MMO community. People might say they want leveling to take longer and "mean" something, but what they really want is to hit level cap, grind dungeons and then grind raids/bg's.
And then you have people who are already VR10 saying it took too long, well what do you want? An 8 hour game?
When you hear people talk about putting 400-1000 hours into a single player ES what is the discrepancy here? The single players titles have two things in them, questing and collecting. You're either collecting stuff for your house or your doing quests. There's no point in grinding mobs in single player ES because you can't out-level the mobs.
But as soon as it goes online, it takes too long? Is it because you feel some type of pressure to keep up with the joneses?
I'm beginning to think Blizzard knows what's best for the MMO community. People might say they want leveling to take longer and "mean" something, but what they really want is to hit level cap, grind dungeons and then grind raids/bg's.
inb4 "go back to WoW', let's be honest here: Hardly anyone says that leveling is their favorite part of WoW, and that's a game that's just turning 10. Most players (I'd say the grand majority) play for endgame, and honestly that's the part of WoW that shines the most.
People who play MMOs want endgame more than levelling because, after all is said and done, leveling ends. What you're left to do once it's over is another matter entirely.
Also read my previous posts. I haven't been spending a ridiculous amount of time playing, i've been doing quests and crafting just like any other normal semi-dedicated player. If you're going to blame anyone for leveling too fast, point the finger at those guys who hit VR5 before the pre-launch was over.
Originally posted by Betaguy Ya I agree, they should just make it super easy and that way everyone can obtain VR10 with only a couple hours game time every day. /rolls_eyes
No, just give players something interesting to do. Don't force me to listen to Jim Cummings voicing every other quest for 300 hours before I can even touch the adventure zones.
I mean there is other ways to get XP don't do just quest break it up by doing other activities... Dungeons, exploration, just kill grind mobs, pvp, just change it up so it is not so monotonous. If you are doing only quests from start to finish you are doing it wrong.
I'm not trying to be a hater. If anything, ESO remains one of my favorite MMOs just because of the initial levelling experience.
However, dungeons are pointless once you've done them the first time. Mobs reward 0xp and bosses reward minimally. Exploration XP is laughable for VR, mob grinding is simply not viable, and PVP seems pretty useless for VR experience as well.
Seriously, the only REAL way of gaining sizeable XP for VR is questing.
Yes, working as intended? I came to the game to quest to level cap, sort of expecting it.
Not sure I'll be able to grind to VR10 either, we'll see how it goes, but I can handle going to PVP and getting stomped, pretty much standard OP for me over the years. I just make sure to bring a very big team with me and zerg them to death as necessary.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I've been having a hard time leveling as it is and I'm only level 44... Quests have an interesting enough story and voice acting but they are boring to do. Quest after quest after quest, no other alternative to level up. Quests are easy even if they out level me, dungeons are easy aswell, only the Crucible dungeon proved a good and fun run with a challenge and I've done them all up to my level.
I'm bored out of my mind while questing in ESO so as a result I've been doing a lot of pvp reaching rank 11 in pvp. I do the pvp dailies since its the only time I feel like I'm playing a MMO, questing around Bruma and Cheydinhal with the chance of encountering enemy players is very cool but of course the walking needed to reach those places every time you die is frustrating, not to mention PVP abilities need a lot of tweaking.
People have been dreading the veteran content so much and I'm already bored playing the normal 1-50 leveling quests, guess this game is not for me. Games aren't supposed to be boring, specially ones you pay 15$ a month. I really, really, REALLY tried to enjoy this game. All there's left to do is squeeze a few levels with the remaining free time and hope they make the game fun someday.
4 hours every day is extreme. Most have jobs, school, friends, sleep. 8 hours School/Work, 2 hours commute, 1 dinner, 1 bathroom/dressing, 6 - 8 hours sleep....that is 18 - 20 hours....so all your free time each week day is spent grinding away on one game. How much of that 4 hours is chatting or is it all just grinding quests silently?
Now don't get me wrong, I did the gear grind for WotLK and Cataclysm, had a level 50 in Vanguard: SOH, and a level 85 raiding swashbuckler (last I checked) in EQ2, but I did all of that because there was still a sense of character progression and various activities that were EXCLUSIVE to endgame players.
In TESO, a game that I've enjoyed tremendously for the entire leveling experience, I have absolutely no ambition to do my Veteran Ranks. There is simply no way, none, that I am going to drag myself through every quest for BOTH other factions to get to VR10, especially if dungeons only reward me the first time around. That's just too much time investment for ten "levels".
Now, if VR were optional that would be one thing, but I get stomped routinely by VR5-10 players in PVP, who seem to almost one-shot me.
I'm not much of a PVP player anyways, truth be told, so I was more excited for Craglorn, until I saw that you needed to be VR10 to do anything in it. Sure, they say you can 'visit" at VR1, but I'm guessing that you won't be able to do anything without instantly dying.
I guess I'm more irritated than anything that they are locking out the brand-spanking-new dungeon and raid from endgame players who won't throw in the extra 230+ hours to grind veteran ranks.
I think as time goes on we will see more options to get from VR1 to VR10 or whatever. I like the option to do the other 2 factions content but I think there should be alternative if equally as time consuming options like PVP and group PVE. The large group content in May might be a alternative depending on how it's designed. At least I certainly hope so.
Originally posted by Horusra 4 hours every day is extreme. Most have jobs, school, friends, sleep. 8 hours School/Work, 2 hours commute, 1 dinner, 1 bathroom/dressing, 6 - 8 hours sleep....that is 18 - 20 hours....so all your free time each week day is spent grinding away on one game. How much of that 4 hours is chatting or is it all just grinding quests silently?
I chat, I do other stuff on the side. I'm a game dev by day so spending 4 hours playing something isn't really that far-fetched for me. I certainly wouldn't call it "extreme", especially not for this genre.
I'm involved in two guilds, go on occasional PVP binges, and group for dungeons with some regulars. Socially I can't fault this game aside from the raging fanboys who love to call people "casual bitches" when you comment on ANY aspect o the game's design.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
There's no doubt the game is very boring at the moment. The new craiglorn content patch looks promising though.
PVE that is actually challenging, class and weapon abilities tweaked, bugs fixed... If that content patch comes out as disappointment than ESO is pretty much screwed in the long run.
In my opinion they should get rid of the megaserver tech and build normal PVE/PVP/RP servers and all future zones should be contested. Don't like PVP? Get your ass in a PVE server. Making players just see their own faction players even in the enemie's faction zones is probably the stupidest thing I've ever seen in a MMO.
This PVE only aspect of the game makes questing very boring.
Yeah, ESO players are going drop off in droves when they hit VR for sure. I was sooo happy when I reached 50, thinking I'd now get to, you know, play with others. Only problem the first set of VR dungeons are for VR5, so now I have to grind yet another 50 hours of "avoid mobs and run to waypoint and press E" unimaginative quests. Seriously, instead of making the world a slightly worse place for 10s of millions of dollars with those gameplay wise aweful quests, why not give it to charity or something. And rid us social MMO players of the single player mindless scourge that is ESO quests.
There's no doubt the game is very boring at the moment. The new craiglorn content patch looks promising though.
PVE that is actually challenging, class and weapon abilities tweaked, bugs fixed... If that content patch comes out as disappointment than ESO is pretty much screwed in the long run.
In my opinion they should get rid of the megaserver tech and build normal PVE/PVP/RP servers and all future zones should be contested. Don't like PVP? Get your ass in a PVE server. Making players just see their own faction players even in the enemie's faction zones is probably the stupidest thing I've ever seen in a MMO.
This PVE only aspect of the game makes questing very boring.
Than quest in the PVP zone. I ran around the PVP zone for a few hours doing quests and getting shards and really that zone feels much more like Skyrim to me in how it's laid out than any of the PVE zones. I do hope they flush out the PVP zone more as it has enormous potential to play like the online Skyrim everyone is bitching ESO isn't.
I don't see the Megaserver tech as the issue as ESO really feels like two games. A theme park quest driven game based in the PVE zones and a open world multiplayer online Skyrim set in the PVP zone. It's not perfect and both games need work but what they have done so far is pretty impressive when you think about it assuming you can take a step back and look at the whole of the game objectively.
Originally posted by Betaguy Ya I agree, they should just make it super easy and that way everyone can obtain VR10 with only a couple hours game time every day. /rolls_eyes
No, just give players something interesting to do. Don't force me to listen to Jim Cummings voicing every other quest for 300 hours before I can even touch the adventure zones.
I mean there is other ways to get XP don't do just quest break it up by doing other activities... Dungeons, exploration, just kill grind mobs, pvp, just change it up so it is not so monotonous. If you are doing only quests from start to finish you are doing it wrong.
I Guess you don't play the game or never got the memo?
Shortly after launch, when People were exploiting Dungeons and hitting lvl50 within a day, Zenimax went way overboard and smashed the nerf hammer in the Dungeons and obliterated the XP gain.
The only way to Level up, without smashing your head into the wall, is leveling via quests now. It's the only way now.
A lot of People have been and still complain about it that right now the only way to Level is Quest. That's it!
Comments
Which again, goes to the crux of the matter.
Some people who played grind games didn't like to grind. And there are many players who just love the idea of quests.
Now, personally, I'd prefer straight grind, period. But ESO is a quest based game. My sense is that players who are "getting tired" probably weren't much into "questing" at all and probably would have preferred a grind game.
My guess is that they are having issues because they want to be HIGH LEVEL NOW! so that they can be more competitive in pvp but they don't want to play the game the wya it was meant to be played in order to get there.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
This, always this! Also crying when there's no endgame fast enough to feed the locust. The crying never ends.
They can easily solve the issue by letting people do Trials and AZ content with VR5+ characters. And I agree with you, it is an issue.
long term goals...take it as that and there is no grind? ^^
want all maxed instant nao more ways = sure, easier ? nope
No, I don't want 300+ hours of the same exact thing once I hit level cap. I want to get into craglorn and do other things that are more interesting than constant, unending quests.
The quests are very well presented and enjoyable in this game, there's no denying it, but I don't think they really planned endgame at all.
So can I guess that your real complaint is "there are no raids at end game"?
never mind, of course that's it. So again, this game really wasn't for you:
from one of your posts.- No gameplay elements that make me have to sit in the same chair for five hours unless I damn well want to (IE: raid with friends, minigames, etc)
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Those are the people telling us to just suck it up.
Has it ever occured to anyone that, maybe, TESO got the leveling curve almost *perfect* up until VR? With maybe four hours of gameplay each night, listening to all the quests, getting emotionally invested in the story, and 90 - 95% clearing every zone in my faction, I hit level 46 in a matter of two weeks. It's not that hard or long to level up in this game unless you really purposefully take it slow.
I think they planned for it...they just did not make stuff for people that hit end game in 2 weeks and are alone with not enough in PvP yet. They are making stuff for the regular crowd...the ones that actually stay in games....and will be putting that stuff out as Adventure Zones.
"There is nothing but questing" seems to be the issue.
Not quite. I honestly prefer smaller-scale dungeons than raids anyways. My main complaint is that there is almost NOTHING to do to grind VR than to do every...other...quest... in the game. After the initial levelling experience, I'd be down for some story-centric questing that furthered my cahracter's max level development, rather than the game essentially pushing a reset button and throwing me into another faction's starting area, telling me to do the quests I'd do on an alt anyways.
4 hours every night......
The game hasn't been out a month . . .
And then you have people who are already VR10 saying it took too long, well what do you want? An 8 hour game?
When you hear people talk about putting 400-1000 hours into a single player ES what is the discrepancy here? The single players titles have two things in them, questing and collecting. You're either collecting stuff for your house or your doing quests. There's no point in grinding mobs in single player ES because you can't out-level the mobs.
But as soon as it goes online, it takes too long? Is it because you feel some type of pressure to keep up with the joneses?
I'm beginning to think Blizzard knows what's best for the MMO community. People might say they want leveling to take longer and "mean" something, but what they really want is to hit level cap, grind dungeons and then grind raids/bg's.
inb4 "go back to WoW', let's be honest here: Hardly anyone says that leveling is their favorite part of WoW, and that's a game that's just turning 10. Most players (I'd say the grand majority) play for endgame, and honestly that's the part of WoW that shines the most.
People who play MMOs want endgame more than levelling because, after all is said and done, leveling ends. What you're left to do once it's over is another matter entirely.
Also read my previous posts. I haven't been spending a ridiculous amount of time playing, i've been doing quests and crafting just like any other normal semi-dedicated player. If you're going to blame anyone for leveling too fast, point the finger at those guys who hit VR5 before the pre-launch was over.
Yes, working as intended? I came to the game to quest to level cap, sort of expecting it.
Not sure I'll be able to grind to VR10 either, we'll see how it goes, but I can handle going to PVP and getting stomped, pretty much standard OP for me over the years. I just make sure to bring a very big team with me and zerg them to death as necessary.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I've been having a hard time leveling as it is and I'm only level 44... Quests have an interesting enough story and voice acting but they are boring to do. Quest after quest after quest, no other alternative to level up. Quests are easy even if they out level me, dungeons are easy aswell, only the Crucible dungeon proved a good and fun run with a challenge and I've done them all up to my level.
I'm bored out of my mind while questing in ESO so as a result I've been doing a lot of pvp reaching rank 11 in pvp. I do the pvp dailies since its the only time I feel like I'm playing a MMO, questing around Bruma and Cheydinhal with the chance of encountering enemy players is very cool but of course the walking needed to reach those places every time you die is frustrating, not to mention PVP abilities need a lot of tweaking.
People have been dreading the veteran content so much and I'm already bored playing the normal 1-50 leveling quests, guess this game is not for me. Games aren't supposed to be boring, specially ones you pay 15$ a month. I really, really, REALLY tried to enjoy this game. All there's left to do is squeeze a few levels with the remaining free time and hope they make the game fun someday.
Massive disappointment.
I think as time goes on we will see more options to get from VR1 to VR10 or whatever. I like the option to do the other 2 factions content but I think there should be alternative if equally as time consuming options like PVP and group PVE. The large group content in May might be a alternative depending on how it's designed. At least I certainly hope so.
I chat, I do other stuff on the side. I'm a game dev by day so spending 4 hours playing something isn't really that far-fetched for me. I certainly wouldn't call it "extreme", especially not for this genre.
I'm involved in two guilds, go on occasional PVP binges, and group for dungeons with some regulars. Socially I can't fault this game aside from the raging fanboys who love to call people "casual bitches" when you comment on ANY aspect o the game's design.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
There's no doubt the game is very boring at the moment. The new craiglorn content patch looks promising though.
PVE that is actually challenging, class and weapon abilities tweaked, bugs fixed... If that content patch comes out as disappointment than ESO is pretty much screwed in the long run.
In my opinion they should get rid of the megaserver tech and build normal PVE/PVP/RP servers and all future zones should be contested. Don't like PVP? Get your ass in a PVE server. Making players just see their own faction players even in the enemie's faction zones is probably the stupidest thing I've ever seen in a MMO.
This PVE only aspect of the game makes questing very boring.
Than quest in the PVP zone. I ran around the PVP zone for a few hours doing quests and getting shards and really that zone feels much more like Skyrim to me in how it's laid out than any of the PVE zones. I do hope they flush out the PVP zone more as it has enormous potential to play like the online Skyrim everyone is bitching ESO isn't.
I don't see the Megaserver tech as the issue as ESO really feels like two games. A theme park quest driven game based in the PVE zones and a open world multiplayer online Skyrim set in the PVP zone. It's not perfect and both games need work but what they have done so far is pretty impressive when you think about it assuming you can take a step back and look at the whole of the game objectively.
I Guess you don't play the game or never got the memo?
Shortly after launch, when People were exploiting Dungeons and hitting lvl50 within a day, Zenimax went way overboard and smashed the nerf hammer in the Dungeons and obliterated the XP gain.
The only way to Level up, without smashing your head into the wall, is leveling via quests now. It's the only way now.
A lot of People have been and still complain about it that right now the only way to Level is Quest. That's it!