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VR grind unacceptable

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  • AeonbladesAeonblades Member Posts: 2,083
    I haven't made it to VR ranks yet, so take this with a grain of salt, but personally I'm glad it takes so much time to see everything in the game world. It gives me hope that ESO won't be a 2 month and quit game once I reach level 50. If I get there and the grind is too intense, I may change my tune, but on the outside looking in, it sounds good to me.

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  • AzothAzoth Member UncommonPosts: 840
    Originally posted by ThomasN7
    How much content is actually in this game because it sounds like there isn't a lot so they added some mindless grind to make it look like the game has actual worthy content.

    I'd say there is easily around 500 hours worth of content right now, certainly more than any other mmo ever on launch. If you don't like what you are doing it feels like a grind. You can grind mobs, quests, pvp or dungeons.

    But if it all feels like a chore to you, you should probably move on.

  • ultrastoatultrastoat Member Posts: 172

    I would argue that ES is still a niche genre. It still have a very narrow player type. Skyrim was more mainstream and the more diluted of the serie, prolly the one I loved the least as well. You talk about variety of things to do, what is it exactly that is missing here ? You can explore, there is a huge amount of easter eggs in this game, you can go on solo quest, you can quest with others, you can run the fast public solo or group dungeons, or the slightly bigger group dungeon. You can grind mobs all day if that's what you want, either for mats to craft or just cause you have a urge to kill.

    What you are complaining about is not a lack of diversity, you complaining that the easiest way to reach max level is thru quests. Which isn't actually true.

    My analogy to chess was simply to show that you cannot take a game and say that it is missing options just because you feel like it does. Because others games have different gameplay doesn't mean that this one should have em too .

    I never assumed you rushed anything, you are the ones complaining that the grind in unacceptable. If you enjoy the journey why do you care if it takes 1 week or 12. If the game is fun you should actually be happy that it is taking longer. BTW I am VR6 and I do every quests and listen at all the dialogues. I know of faster ways to level thru grinding mobs, but I don't do it because I don't care about reaching max leveling.

    My main goal is not VR10, it is to actually see everything there is to see.

    As for your fourth point, I wasn't complaining about those barriers I think they did a good job translating the open world of other ES game to the mmo world.

    So again, when you played morrowind or oblivion, what were you doing ? what were you enjoying about the game that you cannot do in this one ?

    I think that by saying I'm complaining, you're hoping that that somehow shames me into saying that I'm wrong and everyone who wants to do 450+ hours of quest grinding is right. The fact is, I AM complaining, but I'm not complaining about the quest grind itself so much as the setting.

    If it were a quest grind to do dailies and the like in Craglorn, that would be one thing. As it stands now, it's forcing me to go to the other starting areas and fulfill ALL OF THE QUESTS FOR THAT FACTION. Not only does that ruin any chance of creating inter-factional tension, it also eliminates the desire to create an alt. 

    And lastly, it's completely lazy game design. They write out and voice act the quests for all three factions, the quests are essentially the same thing, so once you've hit 50 you've seen how the game presents itself to you. Now you've got to do that same quest grind, twice, and it will take you three times longer to complete. There is literally no point RP wise or gameplay wise that they made this design decision, other than to just pad out gameplay and hope to squeeze out a subscription from people who want to complete everything that came in the box.

    Well guess what? I already played the adventure that came in the box, the reason I'm paying a sub fee isn't so that I can continue leveling up in the base game. That would make it no different from any other offline RPG at that point. if I'm going to pay 15 bucks a month it has to be worth my while. WoW does it with Arena seasons, ranked PVP, and raiding. Rift does the same thing. ESO? Yeah, just keep playing your semi-multiplayer adventure for another 300 hours while we figure out what to do with you.

  • JacobinJacobin Member RarePosts: 1,009

    Tons of people complained about not being able to go to the other faction's zones so they tagged on the VR system and turned it into a massive grind with a fake endgame where they make players re-use lowbie content twice.

    I guess their solution to no endgame is to just make people quest from 1-50 three times with each segment being exponentially longer than the last.

  • PalaziousPalazious Member Posts: 162
    Originally posted by Sovrath
    Originally posted by BeansnBread
    Originally posted by Sovrath

    I think that's an exception. Somebody figured out "where to go" and "what to kill" in order to do that.

    The game isn't designed around actually doing that. If it were I suspect more people would be doing 1 - 50 without doing a single quest.

    which then brings me back to the "real crux of the issue" which is that the people who want to minimize their quests were probably not the target audience to begin with.

    These people are looking to get to "end game" so they can do "end game". That type of game play/style is "about something else".

    Now, if what one poster said about there not being enough quests is true then that would be a perfectly acceptable complaint. But is that really true or is it that players just aren't finding them?

    Don't get me wrong, I like killing mobs/grinding but as I stated earlier, this is a quest game, it's designed to be a quest game and one with a longer leveling curve.

    The problem with this idea is that it potentially alienates an incredible amount of people. And, in the end, it appears that it is alienating a huge amount of people. When you compare the enormous budget with the amount of people that want to quest 450 hours to be competitive, I'm not sure that it was a good idea.

    And I think that's where another issue lies.

    You have all these people who are really here for the pvp. Except, Zenimax made it so that leveling through pvp is slower essentially sending the message that "this isn't a pvp game".

    Becuase it isn't.

    But people showed up for the pvp and they are discovering it isn't a pvp game.

    It's not really about alienating people, it's about who the target audience is. People can show up and say they want to do x all they want but I suspect they weren't the target audience.

    The question is, is Zenimax clear on their target audience and are they certain this target audience is enough to sustain the game?

    I gotta agree with this.

    I'm here for the PvP....which was pretty fun until they nerfed the ability to progress off of it.

    So I decided to leave the PvP to level then come back to the PvP area....I went and just started running around dungeons and killing mobs...not too bad other then a poor attempt at dungeon making.  Then they nerfed most of the ability to progress off of that.

    It's all about forcing people to quest and forcing their story down your throat.

     

    "Play the way you want" is a line of bs. 

    I do not like quest hub MMOs... no different then rift, swtor, and everything else that has come out lately.

    Level 44 now and not sure if I'll make it through the leveling process so I can get back to the PvP which IMO isn't that bad.

     

    I'd like to know who from Zen is watching players and anytime they stray from their precious quest story gets the development team to nerf any reason to do that.

    "A player isn't questing... find out what they are doing and nerf the hell out of it so they get back to our quest grind"

     

    What sucks and kinda why I'm on a rant is that ESO could easily be a pretty damned good MMO if they would just give players a bit of freedom.

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  • AzothAzoth Member UncommonPosts: 840
    Originally posted by ultrastoat

    I would argue that ES is still a niche genre. It still have a very narrow player type. Skyrim was more mainstream and the more diluted of the serie, prolly the one I loved the least as well. You talk about variety of things to do, what is it exactly that is missing here ? You can explore, there is a huge amount of easter eggs in this game, you can go on solo quest, you can quest with others, you can run the fast public solo or group dungeons, or the slightly bigger group dungeon. You can grind mobs all day if that's what you want, either for mats to craft or just cause you have a urge to kill.

    What you are complaining about is not a lack of diversity, you complaining that the easiest way to reach max level is thru quests. Which isn't actually true.

    My analogy to chess was simply to show that you cannot take a game and say that it is missing options just because you feel like it does. Because others games have different gameplay doesn't mean that this one should have em too .

    I never assumed you rushed anything, you are the ones complaining that the grind in unacceptable. If you enjoy the journey why do you care if it takes 1 week or 12. If the game is fun you should actually be happy that it is taking longer. BTW I am VR6 and I do every quests and listen at all the dialogues. I know of faster ways to level thru grinding mobs, but I don't do it because I don't care about reaching max leveling.

    My main goal is not VR10, it is to actually see everything there is to see.

    As for your fourth point, I wasn't complaining about those barriers I think they did a good job translating the open world of other ES game to the mmo world.

    So again, when you played morrowind or oblivion, what were you doing ? what were you enjoying about the game that you cannot do in this one ?

    I think that by saying I'm complaining, you're hoping that that somehow shames me into saying that I'm wrong and everyone who wants to do 450+ hours of quest grinding is right. The fact is, I AM complaining, but I'm not complaining about the quest grind itself so much as the setting.

    If it were a quest grind to do dailies and the like in Craglorn, that would be one thing. As it stands now, it's forcing me to go to the other starting areas and fulfill ALL OF THE QUESTS FOR THAT FACTION. Not only does that ruin any chance of creating inter-factional tension, it also eliminates the desire to create an alt. 

    And lastly, it's completely lazy game design. They write out and voice act the quests for all three factions, the quests are essentially the same thing, so once you've hit 50 you've seen how the game presents itself to you. Now you've got to do that same quest grind, twice, and it will take you three times longer to complete. There is literally no point RP wise or gameplay wise that they made this design decision, other than to just pad out gameplay and hope to squeeze out a subscription from people who want to complete everything that came in the box.

    Well guess what? I already played the adventure that came in the box, the reason I'm paying a sub fee isn't so that I can continue leveling up in the base game. That would make it no different from any other offline RPG at that point. if I'm going to pay 15 bucks a month it has to be worth my while. WoW does it with Arena seasons, ranked PVP, and raiding. Rift does the same thing. ESO? Yeah, just keep playing your semi-multiplayer adventure for another 300 hours while we figure out what to do with you.

    I never tried to shame you, I never try to diminish anyone, just trying to understand.

    BTW you don't have to do all the quests in the other factions, only the main story of those zones. It can be done in about 2 hours per zone. I don't see how you can say that the stories are the same in each alliance.

  • GorillaGorilla Member UncommonPosts: 2,235
    As it stands now VR is just not fun. The pacing is off which makes it really tedious. The PvP guys are really screwed. Either they have changed there core design philosophy or they fucked it up. Also  as VR buffs mobs health stuff takes twice as long to kill more tedium. I Can't see myself staying past 30 days unless this and a couple of other issues I have are addressed. Oh and if they fix the couple of broken things that people are using to make up the shortfall players arriving at VR in the future are going to be in a very bad place.
  • AzothAzoth Member UncommonPosts: 840
    Originally posted by Gorilla
    As it stands now VR is just not fun. The pacing is off which makes it really tedious. The PvP guys are really screwed. Either they have changed there core design philosophy or they fucked it up. Also  as VR buffs mobs health stuff takes twice as long to kill more tedium. I Can't see myself staying past 30 days unless this and a couple of other issues I have are addressed. Oh and if they fix the couple of broken things that people are using to make up the shortfall players arriving at VR in the future are going to be in a very bad place.

    The only one screwed over are people expecting a PVP holy grail from a PVE IP franchise.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by Sovrath
    Originally posted by BeansnBread
    Originally posted by Sovrath

    I think that's an exception. Somebody figured out "where to go" and "what to kill" in order to do that.

    The game isn't designed around actually doing that. If it were I suspect more people would be doing 1 - 50 without doing a single quest.

    which then brings me back to the "real crux of the issue" which is that the people who want to minimize their quests were probably not the target audience to begin with.

    These people are looking to get to "end game" so they can do "end game". That type of game play/style is "about something else".

    Now, if what one poster said about there not being enough quests is true then that would be a perfectly acceptable complaint. But is that really true or is it that players just aren't finding them?

    Don't get me wrong, I like killing mobs/grinding but as I stated earlier, this is a quest game, it's designed to be a quest game and one with a longer leveling curve.

    The problem with this idea is that it potentially alienates an incredible amount of people. And, in the end, it appears that it is alienating a huge amount of people. When you compare the enormous budget with the amount of people that want to quest 450 hours to be competitive, I'm not sure that it was a good idea.

    And I think that's where another issue lies.

    You have all these people who are really here for the pvp. Except, Zenimax made it so that leveling through pvp is slower essentially sending the message that "this isn't a pvp game".

    Becuase it isn't.

    But people showed up for the pvp and they are discovering it isn't a pvp game.

    It's not really about alienating people, it's about who the target audience is. People can show up and say they want to do x all they want but I suspect they weren't the target audience.

    The question is, is Zenimax clear on their target audience and are they certain this target audience is enough to sustain the game?

    ZM targeted PvPers from the start, they even used comments like pick how you want to level. From level 10 on you can exp only in PvP if you want... but thats not true any more. ZM is really doing a bait and switch. If I had bought the game I would be more then a little upset.

  • AzothAzoth Member UncommonPosts: 840
    Originally posted by Nanfoodle
    Originally posted by Sovrath
    Originally posted by BeansnBread
    Originally posted by Sovrath

    I think that's an exception. Somebody figured out "where to go" and "what to kill" in order to do that.

    The game isn't designed around actually doing that. If it were I suspect more people would be doing 1 - 50 without doing a single quest.

    which then brings me back to the "real crux of the issue" which is that the people who want to minimize their quests were probably not the target audience to begin with.

    These people are looking to get to "end game" so they can do "end game". That type of game play/style is "about something else".

    Now, if what one poster said about there not being enough quests is true then that would be a perfectly acceptable complaint. But is that really true or is it that players just aren't finding them?

    Don't get me wrong, I like killing mobs/grinding but as I stated earlier, this is a quest game, it's designed to be a quest game and one with a longer leveling curve.

    The problem with this idea is that it potentially alienates an incredible amount of people. And, in the end, it appears that it is alienating a huge amount of people. When you compare the enormous budget with the amount of people that want to quest 450 hours to be competitive, I'm not sure that it was a good idea.

    And I think that's where another issue lies.

    You have all these people who are really here for the pvp. Except, Zenimax made it so that leveling through pvp is slower essentially sending the message that "this isn't a pvp game".

    Becuase it isn't.

    But people showed up for the pvp and they are discovering it isn't a pvp game.

    It's not really about alienating people, it's about who the target audience is. People can show up and say they want to do x all they want but I suspect they weren't the target audience.

    The question is, is Zenimax clear on their target audience and are they certain this target audience is enough to sustain the game?

    ZM targeted PvPers from the start, they even used comments like pick how you want to level. From level 10 on you can exp only in PvP if you want... but thats not true any more. ZM is really doing a bait and switch. If I had bought the game I would be more then a little upset.

    I don't remember them saying that leveling with pvp would be the fastest way.  You can still level thru pvp only, I know a lot of people that only pvp and didnt do any quest other than the occasional quest in Cyrodiil.

  • HrimnirHrimnir Member RarePosts: 2,415

    I love it:

    "VR Grind unacceptable!"

    Choices available:

    1. Don't play game, find other game.'

    2. Complain on forums to no avail

    I'll go with option....

    2!!!

     

    In all seriousness, why don't people just start voting with their wallets

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  • MachkeznhoMachkeznho Member UncommonPosts: 429
    Then please for the love of god hit the unsubscribe button and let us folks who dont want everything handed to us on a platter enjoy real progression k thanks bye.
  • CoffeeBreakCoffeeBreak Member Posts: 236
    Originally posted by Nanfoodle
     

    ZM targeted PvPers from the start, they even used comments like pick how you want to level. From level 10 on you can exp only in PvP if you want... but thats not true any more. ZM is really doing a bait and switch. If I had bought the game I would be more then a little upset.

    Slowing down the leveling in pvp isn't even the issue(imo).  The problem that they slowed down leveling after a bunch of people powerleveled to VR10 and now you can't really do it.  

     

    The PVP in concept is pretty good....in practice...it's not very fun getting destroyed by hunting parties of VR10 players.  A VR10 is much stronger than a VR1.(And you can imagine a VR10 compared to a boosted level 30).  Before you could say "screw this I'm gonna powerlevel to VR10 and be on an even playing field" but now to get to that even playing field you need to do they entire games worth of quests.

     

    It's similar to the crap they did in FFXIV:ARR last fall.  All the first max level players got geared by running through the dungeons and resetting the trash(basically, making a 40 min dungeon last 12 min).  Then after all the faster players were already geared they "balanced" it just in time for everyone else making it so you had to pull pretty much every trash pack.

     

    It used to be that the powerleveler would get burned out first with these last two launches it's going to be the slower levelers that have to put in three times more effort.

     

    For people like me this isn't a problem.  I was planning on doing all the quest zones anyway(originally on three characters but now just on the one), but I can't deny this will hurt a large chunk of the playerbase.

     

  • Random_mageRandom_mage Member UncommonPosts: 1,093
    What is going on? You mean to tell me I will not be max level in a month????????

    Just did some math.

    The game has been out for 21 days plus head start days of 5. So, 26 days. That is 624 hours.

    If you played straight with 4 hours of sleep... That's 520 hours.

    The complaint is that it takes too long?????

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  • SovrathSovrath Member LegendaryPosts: 32,939
    Originally posted by Nanfoodle
    Originally posted by Sovrath
    Originally posted by BeansnBread
    Originally posted by Sovrath

    I think that's an exception. Somebody figured out "where to go" and "what to kill" in order to do that.

    The game isn't designed around actually doing that. If it were I suspect more people would be doing 1 - 50 without doing a single quest.

    which then brings me back to the "real crux of the issue" which is that the people who want to minimize their quests were probably not the target audience to begin with.

    These people are looking to get to "end game" so they can do "end game". That type of game play/style is "about something else".

    Now, if what one poster said about there not being enough quests is true then that would be a perfectly acceptable complaint. But is that really true or is it that players just aren't finding them?

    Don't get me wrong, I like killing mobs/grinding but as I stated earlier, this is a quest game, it's designed to be a quest game and one with a longer leveling curve.

    The problem with this idea is that it potentially alienates an incredible amount of people. And, in the end, it appears that it is alienating a huge amount of people. When you compare the enormous budget with the amount of people that want to quest 450 hours to be competitive, I'm not sure that it was a good idea.

    And I think that's where another issue lies.

    You have all these people who are really here for the pvp. Except, Zenimax made it so that leveling through pvp is slower essentially sending the message that "this isn't a pvp game".

    Becuase it isn't.

    But people showed up for the pvp and they are discovering it isn't a pvp game.

    It's not really about alienating people, it's about who the target audience is. People can show up and say they want to do x all they want but I suspect they weren't the target audience.

    The question is, is Zenimax clear on their target audience and are they certain this target audience is enough to sustain the game?

    ZM targeted PvPers from the start, they even used comments like pick how you want to level. From level 10 on you can exp only in PvP if you want... but thats not true any more. ZM is really doing a bait and switch. If I had bought the game I would be more then a little upset.

    I remember them saying that you could level through pvp but that it wasn't the fastest way of leveling.

    It's in one of the video interviews.

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  • AngztAngzt Member UncommonPosts: 229

    well, they focused on the story. and they decided that "grinding" is not how they want the players to reach max level.

    imo an awesome idea, and i totaly accepted it ^^

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  • gervaise1gervaise1 Member EpicPosts: 6,919
    Originally posted by Azoth
    Originally posted by ThomasN7
    How much content is actually in this game because it sounds like there isn't a lot so they added some mindless grind to make it look like the game has actual worthy content.

    I'd say there is easily around 500 hours worth of content right now, certainly more than any other mmo ever on launch. If you don't like what you are doing it feels like a grind. You can grind mobs, quests, pvp or dungeons.

    But if it all feels like a chore to you, you should probably move on.

    This thread is not about "lack of content" but about "lack of choice".

    Up to 50 you can grind mobs or do quests; post 50 it shifts to more or less quests only; post VR5 the only meaningful progression is via quests, quests or .... quests.

    There is no choice.

    You are suggesting that people whose play style of choice is PvP should move on is short sighted imo. They are the ones who - potentially - will be around after the PvE content has run out, which it will; or when the PvE players have gotten bored and left - as they will.

     

  • CirandraCirandra Member UncommonPosts: 46

    PTS Patch notes 1.1

    <pre id="code" text;="" plain-text"="">https://www.dropbox.com/s/1fyhyagt143kmsv/1.1%20Patch%20notes.txt

    VR: Additionally, the veteran XP earned from killing enemies has more than doubled.

    PVP: The XP awarded for killing enemy player characters has been doubled.

  • GoldenArrowGoldenArrow Member UncommonPosts: 1,186

    From ESO PTS.

    "Additionally, the veteran XP earned from killing enemies has more than doubled."

    Guess we were right all along. o(

  • QuesaQuesa Member UncommonPosts: 1,432

    VR is a distraction.  It means nothing at all.  What it really is is the next level to level cap, which is 60.  The hardest pill to swallow with this is that they completely destroyed the flow of the game after you hit VR1.  The main and guild quests are compelling and you want to complete them to see the end, to me it WAS fun and I enjoyed most of my time playing through VR1.

    When you do hit VR, everything ends.  There is no compelling storyline to push you further, it's a black hole in the game.

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  • AzothAzoth Member UncommonPosts: 840
    Originally posted by gervaise1
    Originally posted by Azoth
    Originally posted by ThomasN7
    How much content is actually in this game because it sounds like there isn't a lot so they added some mindless grind to make it look like the game has actual worthy content.

    I'd say there is easily around 500 hours worth of content right now, certainly more than any other mmo ever on launch. If you don't like what you are doing it feels like a grind. You can grind mobs, quests, pvp or dungeons.

    But if it all feels like a chore to you, you should probably move on.

    This thread is not about "lack of content" but about "lack of choice".

    Up to 50 you can grind mobs or do quests; post 50 it shifts to more or less quests only; post VR5 the only meaningful progression is via quests, quests or .... quests.

    There is no choice.

    You are suggesting that people whose play style of choice is PvP should move on is short sighted imo. They are the ones who - potentially - will be around after the PvE content has run out, which it will; or when the PvE players have gotten bored and left - as they will.

     

    First I was answering the guy, and I never told anyone that playstyle was pvp to move on. I am saying that anyone that feel like playing this game is a chore should do. You can pvp at level 10, you don't need max to do it. The 3 alliances, if balanced, will each have their share of low level and high level. So in the end it doesn't matter if you get stomped by a VR10, just pick your target according to the level of challenge you seek. And btw level 30 can still kill VR players, they too run out of ressources and they don't have 10 times the hp of lower levels.

    Most themepark game don't keep there players for their PVP content. Each major game still out there gets a major boost in sub each time they release an expansion with more pve content.

     

  • MalaboogaMalabooga Member UncommonPosts: 2,977

    My opinion is that they shot themselves in the foot with VR which are by no means optional.

    While its illusion of "extended" play, what motivation will player have to make another character in different alliance as he is pretty much forced to play that same exact content for VR.

  • rwyanrwyan Member UncommonPosts: 468

    What ever happened to the joy of building and growing a character over time? I mean seriously.  Yeah, it must suck that the "only" valid way of marching through VR is by questing.  When are players like you going to finally "get it".  Developers can't cater to your lifestyle.  It just isn't possible to stay ahead of you content locusts (you know who you are

  • QuesaQuesa Member UncommonPosts: 1,432
    Originally posted by rwyan

    What ever happened to the joy of building and growing a character over time? I mean seriously.  Yeah, it must suck that the "only" valid way of marching through VR is by questing.  When are players like you going to finally "get it".  Developers can't cater to your lifestyle.  It just isn't possible to stay ahead of you content locusts (you know who you are

    This isn't about being a 'content locust' or 'rushing to the end'.  There is a massive disconnect between 1-49 and VR1-VR10.  It's a completely different game.  1-49 you have compelling main and guild questlines.  Once you finish Coldharbour you ... run the other starter zones at a drastically slower pace.

    It wouldn't be so bad if VR wasn't just another level grind which was mandatory to participate in end-game content.

    It really feels as though level 50 was the end and late in the game development figured they needed to add more content so they slapped on VR.  It's completely inconsistent and throws off immersion.

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  • reeereeereeereee Member UncommonPosts: 1,636

    Where did Zenimax even come up with this idea? 

     

    Gate character progression behind hundreds of hours of solo content?  Really?

     

    I guess they were just that desperate to slow people down.

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