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What's missing?

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  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by Nanfoodle
    Originally posted by Zzad
    Originally posted by Braindome

    Immersion.

    Nothing kills it like gigantic arrows, punctuation marks, little clicky gears and glowy little do-dads everywhere and Wildstar has WAY too many of all of those. Way too many.

    +1 That´s it for me too.

     

    Ya its not for everyone but I will say this. Its not like GW2 where its just get out of the red. Wildstar at higher levels makes this system more and more complex, to the point its far from easy mode. Its just part of the game design and they really put it to work!!! You really have to get to level 20 and do your first dungeon boss to get what I am saying and thats just a small tip of whats to come.

    Watch this vid to get an idea... click HERE!!!!

  • ace80kace80k Member UncommonPosts: 151

    What's missing is that fact that you're not 50. In other MMO's, let's face it, you've seen most of what the game can and will be up until lvl 25 or so. However, with PvE raiding and Warplots in mind, you have to remember that the meat of the content you'll be experiencing, in Wildstar, won't be until end game.

    Raiding takes a lot of work to design and tune. Considering the fact that Wildstar will have 40 man raiding (that's a lot of people) you have to realize what that translates to content wise. Basically they're serious about putting the "Massive" in MMO again. Considering the resources needed to make successful large scale content, you have to believe they're counting on raiding and warplots' popularity. I'd suggest you watch some videos of raids and/or warplots (if you're into PvP) to see if that sparks your interest a bit more because you won't get a good sense of what the game will eventually be at lower lvls.

    edit: check out the video the poster above me posted :) Pretty neat.

  • sintenal84ksintenal84k Member Posts: 17
    "New ideas" are missing in this game. It is the same game, with a new makeover.
  • ace80kace80k Member UncommonPosts: 151
    Originally posted by sintenal84k
    "New ideas" are missing in this game. It is the same game, with a new makeover.

    You just described every MMO released after 1999.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by ace80k
    Originally posted by sintenal84k
    "New ideas" are missing in this game. It is the same game, with a new makeover.

    You just described every MMO released after 1999.

    Thats one thing Wildtstar did not do but they did take what was old and did it different. Like the path system, like lore pick science and you get 25% more lore then anyone else. There player housing is the best player housing ever done and encourages teaming lol. The housing also touches every area of the game from raids to solo and crafting. Even the 80 man battleground mixes it up by letting each side make their own base so you will never see the same thing every time. Its all the little things you dont see till you get into the meat of the game. Im really looking forward to the Elder game in this one. From PvP to PvE. 

  • Xion1985Xion1985 Member UncommonPosts: 229
    I do sort of get the feeling that end game in WildStar has a lot of potential.  I'm just not assured that I'll push through to end game, I'll definitely give it more of a shot then I have though.
  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by Xion1985

    I know that I've only played in one beta weekend, and I realize that an MMO shouldn't usually be judged by a short time investment.  Wildstar seems to have everything feature wise you would expect a modern mmo to have.  The world even seems to have some life to it.  However the entire time I played it this last weekend I just felt there was something missing, there was nothing really pulling me in to keep playing.  

    It's obviously just my opinion, and maybe if I give it more time I will find my reason to keep logging on and give it the time an MMO needs in order to really sink it's teeth into you.  I'm just curious for those who really like Wildstar what is driving them to keep playing?  Or is my lack of initial interest has been a common theme?

    Follow a laid out path that everyone else is following.Along the way look at ugly graphics and cheap models which look more like they belong in a MOBA than a high quality MMORPG.

    All these games are same old same old,some look better than others but nobody is innovative and definitely can't say fun when everything is just the same old.

    Really sad what MMORPG's have become and where they are headed.I do not see any developer advancing this genre for a very long time because it is just too costly to give a 100% effort on a Triple A game.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • VolgoreVolgore Member EpicPosts: 3,872
    Originally posted by Xion1985
    I do sort of get the feeling that end game in WildStar has a lot of potential.  I'm just not assured that I'll push through to end game, I'll definitely give it more of a shot then I have though.

    Besides performance problems, this is my greatest worry about the game.

    Unless Carbine pulls off a major optimisation of the client, i would at least have to upgrade my video card to squeeze out some more fps. I don't want to do that and then one day log in to my lvl 26 character with the feeling that i just can't do this anymore.

    It happened to my in GW2, a game i followed for years and waited on forever. I ended up with two chars at 25 and 26 before i quit. Luckily i got the game at half price on release day, so all i really wasted on that game was time.

     

    image
  • WhyspreWhyspre Member UncommonPosts: 64
    Originally posted by RudedawgCDN

    Wildstar suffers from the sameness that every other mmo put out today suffers from.

    Are there differences yes...

    But, they are more cosmetic and "surface" level.

    I am waiting for someone to please make a game that is truly innovative, fun and refreshing.

     

     

    Try ArcheAge - it is a fully realized, completely immersive world and even better, has nothing to do with NCSoft....

    Whyspre

  • killion81killion81 Member UncommonPosts: 995
    Originally posted by Wizardry
    Originally posted by Xion1985

    I know that I've only played in one beta weekend, and I realize that an MMO shouldn't usually be judged by a short time investment.  Wildstar seems to have everything feature wise you would expect a modern mmo to have.  The world even seems to have some life to it.  However the entire time I played it this last weekend I just felt there was something missing, there was nothing really pulling me in to keep playing.  

    It's obviously just my opinion, and maybe if I give it more time I will find my reason to keep logging on and give it the time an MMO needs in order to really sink it's teeth into you.  I'm just curious for those who really like Wildstar what is driving them to keep playing?  Or is my lack of initial interest has been a common theme?

    Follow a laid out path that everyone else is following.Along the way look at ugly graphics and cheap models which look more like they belong in a MOBA than a high quality MMORPG.

    All these games are same old same old,some look better than others but nobody is innovative and definitely can't say fun when everything is just the same old.

    Really sad what MMORPG's have become and where they are headed.I do not see any developer advancing this genre for a very long time because it is just too costly to give a 100% effort on a Triple A game.

     

    You really think developers of triple A MMORPGs are not giving 100% effort?  Really?  They are making a game that they think is fun.  I would say more often than not, it's a labor of love, as most positions in a game studio could make far more money in the business world.  Just because they aren't creating your vision of what the perfect MMORPG should be does not mean they aren't giving 100% effort.  It does mean that the effort they are putting forth is going into their vision of a great game, not necessarily your vision.

  • DerrosDerros Member UncommonPosts: 1,216

    I guess I have to ask, how often does a game come around that really shakes up a genre?  Shooter, racer, rpg, adventure, "action adventure", all just seem to be treading the same water for the past 10-15 years.

     

    It seems like we're living in the age of nostalgia, every property is getting a reboot, a remake, a project 'inspired' by something that people liked when they were kids, and money is being thrown at them left and right.

     

    Maybe this is as far as we can go without radical new technology?

     

     

    I've enjoyed what Ive played of wildstar, if I find a good group of people to play with it could last me a couple months at least.

  • Mors-SubitaMors-Subita Member UncommonPosts: 517
    Originally posted by Xion1985

    I know that I've only played in one beta weekend, and I realize that an MMO shouldn't usually be judged by a short time investment.  Wildstar seems to have everything feature wise you would expect a modern mmo to have.  The world even seems to have some life to it.  However the entire time I played it this last weekend I just felt there was something missing, there was nothing really pulling me in to keep playing.  

    It's obviously just my opinion, and maybe if I give it more time I will find my reason to keep logging on and give it the time an MMO needs in order to really sink it's teeth into you.  I'm just curious for those who really like Wildstar what is driving them to keep playing?  Or is my lack of initial interest has been a common theme?

    Did you try both factions?

    Believe me, the entire feel of the game is different from one faction to the other...

    I felt similar when I played exile... The game systems were good and it was solid but it just wasn't drawing me in or doing anything for me.

    I then tried dominion and found that it was much much better...

    image

  • makasouleater69makasouleater69 Member UncommonPosts: 1,096
    Originally posted by Svarcanum
    To me it has everything I want in an MMO right now. Nice systems! I could care less about the world or (failed) innovation. I just want it to work, and I want developers that understand that systems is what brings players back, not gimmicks, pretty gfx or voiced quests.

    Well good graphics are what keep me in a game. I didnt buy a water cooled 290x to play mario.

  • makasouleater69makasouleater69 Member UncommonPosts: 1,096
    Originally posted by Insurgent99

    I want a true sandbox MMO like SWG pre-nerf was. MMOs these days seem to be on-rails gameplay that funnels you from one quest hub to the next, in a prescribed order.

    It seems to me as if MMOs have actually gotten LESS innovative and more restricting as the industry has matured!

    That is not a MMO. What your looking for is a constructive alternate life, not a game. The games that mmos try to be, are more advanced version of like candy crush or farm ville. They arent worlds, they are just games. In order to find what your seeking you would need to look for niche games, that create worlds. With just stuff in it that helps players make the world better. Uo is a good one, I spent more time in UO playing around with people doing made up stuff, and living a new life, then actually playing the game, such as hunting monsters, pvping or casting spells. Wildstars, and ESOs are just games. I mean you can create your own life in it, but they just arent really designed to do that.

     

  • makasouleater69makasouleater69 Member UncommonPosts: 1,096
    Originally posted by Volgore

    Besides some mechanics, the very PvP and raid centric endgame (that will backfire hard on Carbine) to me Wildstar feels way too much like a "game" instead of a "world".

    Unlike the veteran mmorpgs, today no one creates worlds anymore. It's all a constant chase from one event to another, keeping people busy with twitch and fluff. Jumpgames here, interactable objects everywhere in my face etc... i do like this -in certain games though.

    In an mmorpg, i prefer a world to roam and get lost in and find my own adventure instead of not being able to walk 10 meters without having gimmicks thrown at a kinky pink squeeking bouncing something resembling my character.

    You put it much better than i did lol. Find one of these games yet, besides uo and dead SWG lol.

  • WellzyCWellzyC Member UncommonPosts: 599
    Originally posted by Insurgent99

    I want a true sandbox MMO like SWG pre-nerf was. MMOs these days seem to be on-rails gameplay that funnels you from one quest hub to the next, in a prescribed order.

    It seems to me as if MMOs have actually gotten LESS innovative and more restricting as the industry has matured!

    yup

    The way mmo's were: Community, Exploration, Character Development, Conquest.

    The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...


    www.CeaselessGuild.com

  • Eir_SEir_S Member UncommonPosts: 4,440

    I really don't think there's anything missing, per se, just that I feel what's there has already been done in other games.  It has everything you'd want from a game in 2006.

    Bear in mind that I, personally, already have a main MMORPG and an alternate, and am currently looking for a sandbox so the fact that I have no room on my plate for Wildstar doesn't mean I don't think it could be a good game.

  • RaquisRaquis Member RarePosts: 1,029

    you will see when you get to like level 12 it stays the same and is boring and only 4 dungeons not great.

    I would have bought it if there were no sub.fee maybe but there is too mush better games out there like ESO,dark souls2.

    if it released last year where the only crap out there was FFXIV I would have bought and subbed,their timing could not have been worse-going to be a epic fail.

  • DestaiDestai Member Posts: 574
    Originally posted by RudedawgCDN

    Wildstar suffers from the sameness that every other mmo put out today suffers from.

    Are there differences yes...

    But, they are more cosmetic and "surface" level.

    I am waiting for someone to please make a game that is truly innovative, fun and refreshing.

     

     

    And what would that look like? I find it so ridiculous that every single game is accused of this, despite the fact that core systems are different than other games. Do you not want quests? Do you not want raids, dungeons, etc.? 

  • VoiidiinVoiidiin Member Posts: 817
    Originally posted by Nanfoodle
    Originally posted by Zzad
    Originally posted by Braindome

    Immersion.

    Nothing kills it like gigantic arrows, punctuation marks, little clicky gears and glowy little do-dads everywhere and Wildstar has WAY too many of all of those. Way too many.

    +1 That´s it for me too.

     

    Ya its not for everyone but I will say this. Its not like GW2 where its just get out of the red. Wildstar at higher levels makes this system more and more complex, to the point its far from easy mode. Its just part of the game design and they really put it to work!!! You really have to get to level 20 and do your first dungeon boss to get what I am saying and thats just a small tip of whats to come.

    How is Wildstar not a "get out of the red" game ??? it is just as telegraphed as GW2. 

    What is missing ???

    I can sum it all up in 1 word... Innovation. Everything in WS is done... done and done and done, none of it is a new idea, they may have ginned up some aspects of things but it is all same ole same ole. 

    Wildstar will be my first new MMO i do not pre-order, and might be my first i do not buy at all. 

    No matter how you twist it, it has all been done before, and most of it has been done before in WoW, as so many have said, if i want WoW i will play WoW. If i want WoW with a different look i will take a hammer and hit my screen once and then i can look at the new graphics.

    Oh, umm 40 MAN RAIDS, nuff said.

    Lolipops !

  • KaladinKaladin Member Posts: 468
    Originally posted by DMKano

    Whats missing?

    Thinking outside the box.

    The game is made by ex-wow devs and other than graphics, the gameplay is basically vanilla wow (yes the best iteration of wow, but still its the same old game).

    Making a game based on 10 year old template - not exactly very exciting, and their delivery is average at best, its not even as good as Vanilla WoW, so they didn't even hit their baseline IMO.

    At least they didn't spend 200mil so maybe they'll make some money even wwithWS being so mediocre.

     

     

    Seriously?

    You must have played a COMPLETLY different game than I have been.  Wildstar is to WoW, as Apples are to Steak.  It's just ridiculous to even think that anybody could even conjur the thought of them being THAT similar.  The similarities end at the art style and the fact that they are both MMORPGs.

    Unless you got through the opening cutscene and stopped there, I guess.

    I can fly higher than an aeroplane.
    And I have the voice of a thousand hurricanes.
    Hurt - Wars

  • KaladinKaladin Member Posts: 468
    Originally posted by Voiidiin
    Originally posted by Nanfoodle
    Originally posted by Zzad
    Originally posted by Braindome

    Immersion.

    Nothing kills it like gigantic arrows, punctuation marks, little clicky gears and glowy little do-dads everywhere and Wildstar has WAY too many of all of those. Way too many.

    +1 That´s it for me too.

     

    Ya its not for everyone but I will say this. Its not like GW2 where its just get out of the red. Wildstar at higher levels makes this system more and more complex, to the point its far from easy mode. Its just part of the game design and they really put it to work!!! You really have to get to level 20 and do your first dungeon boss to get what I am saying and thats just a small tip of whats to come.

    How is Wildstar not a "get out of the red" game ??? it is just a telegraphed as GW2. 

    What is missing ???

    I can sum it all up in 1 word... Innovation. Everything in WS is done... done and done and done, none of it is a new idea, they may have ginned up some aspects of things but it is all same ole same ole. 

    Wildstar will be my first new MMO i do not pre-order, and might be my first i do not buy at all. 

    No matter how you twist it, it has all been done before, and most of it has been done before in WoW, as so many have said, if i want WoW i will play WoW. If i want WoW with a different look i will take a hammer and hit my screen once and then i can look at the new graphics.

    Oh, umm 40 MAN RAIDS, nuff said.

    This might be in other games, I don't know, but do others allow you to summon raid bosses you've killed to fight for you on a Warplot battlefield?

    I can fly higher than an aeroplane.
    And I have the voice of a thousand hurricanes.
    Hurt - Wars

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Kaladin
    Originally posted by DMKano

    Whats missing?

    Thinking outside the box.

    The game is made by ex-wow devs and other than graphics, the gameplay is basically vanilla wow (yes the best iteration of wow, but still its the same old game).

    Making a game based on 10 year old template - not exactly very exciting, and their delivery is average at best, its not even as good as Vanilla WoW, so they didn't even hit their baseline IMO.

    At least they didn't spend 200mil so maybe they'll make some money even wwithWS being so mediocre.

     

     

    Seriously?

    You must have played a COMPLETLY different game than I have been.  Wildstar is to WoW, as Apples are to Steak.  It's just ridiculous to even think that anybody could even conjur the thought of them being THAT similar.  The similarities end at the art style and the fact that they are both MMORPGs.

    Unless you got through the opening cutscene and stopped there, I guess.

    He's right.  The game actually reminds me a LOT of Allods, not WoW.  I'm not sure that's much better but there it is...

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Voiidiin
    Originally posted by Nanfoodle
    Originally posted by Zzad
    Originally posted by Braindome

    Immersion.

    Nothing kills it like gigantic arrows, punctuation marks, little clicky gears and glowy little do-dads everywhere and Wildstar has WAY too many of all of those. Way too many.

    +1 That´s it for me too.

     

    Ya its not for everyone but I will say this. Its not like GW2 where its just get out of the red. Wildstar at higher levels makes this system more and more complex, to the point its far from easy mode. Its just part of the game design and they really put it to work!!! You really have to get to level 20 and do your first dungeon boss to get what I am saying and thats just a small tip of whats to come.

    How is Wildstar not a "get out of the red" game ??? it is just a telegraphed as GW2. 

    What is missing ???

    Actually, GW2 is much less telegraphed than Wildstar from what I've seen.  Unless WS changes later so there are absolutely NO indicators on screen of where an attack will go, GW2 will still kill you if you don't pay attention to several factors including:

    -boons the enemy has on them (ie: try Edge of the Mists and watch people die because they don't pay attention to the damage buff on enemy bosses which eventually goes away so you can kill it easier)

    -wind-up (or even subtler) movements made by enemies with almost no time to make a choice to dodge.  No red circles involved, just eyesight or insta-death.

    -AOE condition damage that can only be avoided if you have a clear view of the mob (easier said than done with about 40 people surrounding said boss and 5 FPS).  As an example, I'll use the dual Champion Wraiths in Cursed Shore.  Watch people die because they fail to interrupt the boss (again, no red circles, just brains).

    I didn't see anything nearly as complex when I played WS.  Maybe someone can enlighten me (and no, videos showing a boss using red squares or dots instead of circles does not count).

     

  • VoiidiinVoiidiin Member Posts: 817
    Originally posted by Eir_S
    Originally posted by Kaladin
    Originally posted by DMKano

    Whats missing?

    Thinking outside the box.

    The game is made by ex-wow devs and other than graphics, the gameplay is basically vanilla wow (yes the best iteration of wow, but still its the same old game).

    Making a game based on 10 year old template - not exactly very exciting, and their delivery is average at best, its not even as good as Vanilla WoW, so they didn't even hit their baseline IMO.

    At least they didn't spend 200mil so maybe they'll make some money even wwithWS being so mediocre.

     

     

    Seriously?

    You must have played a COMPLETLY different game than I have been.  Wildstar is to WoW, as Apples are to Steak.  It's just ridiculous to even think that anybody could even conjur the thought of them being THAT similar.  The similarities end at the art style and the fact that they are both MMORPGs.

    Unless you got through the opening cutscene and stopped there, I guess.

    He's right.  The game actually reminds me a LOT of Allods, not WoW.  I'm not sure that's much better but there it is...

    I could have sworn when Allods was coming out... before the stupid cash shop fiasco... it was being called F2P WoW. 

    Sooooo, if Wildstar is like Allods, and Allods is like WoW, then Wildstar is like WoW also... Right ?

    Lolipops !

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