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It ArcheAge was a non-F2P, western mmo...this could be a WoW killer

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Comments

  • CalexCalex Member UncommonPosts: 99
    I don't think it will get anywhere near WoW numbers and not because of either of your theories, I just think its not that great of game so it will not attract a large audience. I know I will stay away from it since it will be F2P, just major turn off for me so I will not even be downloading it. 
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Originally posted by Gravarg
    Originally posted by flizzer

    ArcheAge will be a griefer's paradise.  I don't see this attracting the numbers of WoW once the larger PvE population understands this.

    It already is, and this is the one thing that turns me off.  I miss and loved the old open world pvp games of the 90s, but today's crowd are a bunch of um...(insert negative here lol).  It worked back then because you had the vast majority of players (like 95% or maybe even more) that would police themselves.  In the videos and blogs and what nots that I've been seeing, people sit at docks with warships waiting for you to come in and grief the fishermen and tradesmen.  This is by design, since you will have to spend money or get an alchemist to make dust to repair your ship, or you'll have to build another ship.  I've seen many videos of people at the coast, and there are so many boats there waiting to kill people (all from same guild) and kill everything that comes in range, then steals their stuff.

     

    Now I know what you're going to say, there is a justice system.  Yes, but that won't stop the griefers from griefing.  It didn't stop the small number of griefers in the early years of MMOs, and it won't stop them now.


    It's not griefing if you know there is a risk involved with venturing into areas during war time or unprotected waters without a group. Stay in the safe areas, and only go out during peace time and get the hell out when it gets thick. 

     

    The conflict is pretty awesome.  I do think that there needs to be way more criminal points for PK'ing your own faction.  The prisoner/pirate transition should happen WAY faster. The game should also be keeping a log of who attacked who first and the circumstance.

    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • mbrodiembrodie Member RarePosts: 1,504
    Originally posted by FlyByKnight
    Originally posted by Gravarg
    Originally posted by flizzer

    ArcheAge will be a griefer's paradise.  I don't see this attracting the numbers of WoW once the larger PvE population understands this.

    It already is, and this is the one thing that turns me off.  I miss and loved the old open world pvp games of the 90s, but today's crowd are a bunch of um...(insert negative here lol).  It worked back then because you had the vast majority of players (like 95% or maybe even more) that would police themselves.  In the videos and blogs and what nots that I've been seeing, people sit at docks with warships waiting for you to come in and grief the fishermen and tradesmen.  This is by design, since you will have to spend money or get an alchemist to make dust to repair your ship, or you'll have to build another ship.  I've seen many videos of people at the coast, and there are so many boats there waiting to kill people (all from same guild) and kill everything that comes in range, then steals their stuff.

     

    Now I know what you're going to say, there is a justice system.  Yes, but that won't stop the griefers from griefing.  It didn't stop the small number of griefers in the early years of MMOs, and it won't stop them now.


    It's not griefing if you know there is a risk involved with venturing into areas during war time or unprotected waters without a group. Stay in the safe areas, and only go out during peace time and get the hell out when it gets thick. 

     

    The conflict is pretty awesome.  I do think that there needs to be way more criminal points for PK'ing your own faction.  The prisoner/pirate transition should happen WAY faster. The game should also be keeping a log of who attacked who first and the circumstance.

    tell that to all the players who have to level in contested areas from level 30 on... because that's basically your only choice...

  • xeniarxeniar Member UncommonPosts: 805
    Originally posted by Quazal.A

    i threw down the £110 andI bought into this game, and so far (level 20) loving every minute - its why im still up at this ungodly uk hour :)

     

    However, a big bone of contention i have, will people STOP calling this a sandbox, this is not a sandbox, its more a muddy hybrid of sand & theme, lets say "themebox" 

    In any sense of the term sandbox you should be open to do what / when / how you want, this game doesn't let you do that, you have to follow some quite strict rules / guidelines

    A true sandbox would allow you to chose the any skill at any time, and not have to do x/y/z to get there.

     

    If i may refer to my own joy , EvE - this is a sandbox because there are little to no rules on how tyou do things, for instance if i want to build a Titan (biggest ship in game) i dont need to build 3000 other things to get the skill to build it. I can choose ftom day 1 of my toons life to skill up without building a single thing and build it.

    This game doesn't offer that, you have to build so many things before hand, from waht i see you also cannot do ANYTHING  you want, you cannto max every crafting skil out, 

    This game is good, but not a sandbox, its almost  hybrid and what it does, it does well 

    why are those limitations? if you want to build stuff you need to first build components wich make up said stuff. it is not a limitation at all. It just comes alot closer to realism.

    i cannot make a tabel without having some screws first. I just need to make the screws myself in archeage. no limitation you just have to actually do something instead oh lololol im gonan craft stuff out ot thin air.

    issnt Eve equally limiting in regards to your class you need to skill up stuff wich takes time right?

    a sandbox would not be able to give you your desired freedom. there are always limitations of some sort you cannot get around that.

    AA is a sandpark that name has arrisen quite awhile ago. And it is on the right track it needs to be more sandbox tho. removing the quests would make it more sandbox

  • mbrodiembrodie Member RarePosts: 1,504
    actually.. a literal apocalypse would also kill WoW technically.
  • delete5230delete5230 Member EpicPosts: 7,081
    Originally posted by Gravarg
    Originally posted by bingbongbros

    I stay far away from f2p mmo's because the company running the game only cares about getting as much money from each player as possible through the cash shop.  I know they need money to stay in business but from the sub to f2p mmo transitions I've witnessed it always turns the game into a cash grab.

    Swtor is a perfect example of this.  The game went from adding updates directly into the game to pumping them directly into the cartel market.  I don't know much about AA but I'll probably only play it for a few days to check it out.  I have always been a firm supporter of SUB ONLY mmo's, and the only reason why they failed so miserably is because half wit companies thought nobody would care if they launched every single mmo half finished.

    I've always said that development on F2P games is all about creating fluffy bunny ears or a unicorn.  P2P development is about getting people to stay and play new content.  If you compare just about any F2P game vs a P2P game, P2P comes out with content at least twice as fast.  Where F2P has a new item every other day or so.

    Here is at least two people that get it.

    It's amazing how shallow people are, This game has not gone live yet with its cash shop. All they see is a good alpha.

    Sure it doesent have problems yet.........NO CASH SHOP, HALF THE BIG PROBLEM IS NOT IMPLIMENTED YET !!!!!

     

    The other problem " Not a Western game " Will show its face way later on when players will not see major updates.

  • CleverjackCleverjack Member UncommonPosts: 72
    AA is a fun game for what it is...A massive time sink! If you love to micromanage then yay, even if you don't like to micromanage you still find yaself logging in to feed ya live stock and tend to your farm. Heck chopping down and replanting my trees after work has become apart of my daily routine, but the combat is dull as heck. The great draw of the game is the vehichles, raising ya mount and pet. Doing trade pack runs with your guild, thats fun, but honestly all you do is grind mobs, and do trade runs. Honestly there is way more content in Rift than there is in AA, and don't lie to yourself and say other wise. Stop using the term WoW killer, cause honestly wow died a long time ago and the real WoW killer was wow itself.

    image

  • muffins89muffins89 Member UncommonPosts: 1,585

    the game is bad. clunky movement, dated graphics, same old formula. the only way this game will survive is if it is f2p.

  • MothanosMothanos Member UncommonPosts: 1,910


    Originally posted by Cleverjack
    AA is a fun game for what it is...A massive time sink! If you love to micromanage then yay, even if you don't like to micromanage you still find yaself logging in to feed ya live stock and tend to your farm. Heck chopping down and replanting my trees after work has become apart of my daily routine, but the combat is dull as heck. The great draw of the game is the vehichles, raising ya mount and pet. Doing trade pack runs with your guild, thats fun, but honestly all you do is grind mobs, and do trade runs. Honestly there is way more content in Rift than there is in AA, and don't lie to yourself and say other wise. Stop using the term WoW killer, cause honestly wow died a long time ago and the real WoW killer was wow itself.

    You clearly missed the point....a massive timesink.....oh dude pls stop posting.
    its actualy fun to have so many timesinks compared to all these fail themeparks mmo's that hold your hand without any risk.

    Archeage screams play with friends or die alone.
    And what mmo doesnt make you grind mobs or collect tokens or force you to do daily's quests ?
    More contend then Rift ? orly ? you know its the players in AA that create the contend right ? not the developers !

    Whats wrong with raising your pets and mounts ?
    Whats wrong with running tradepacks ?
    Whats wrong with tab target ?
    Whats wrong with grinding mobs ?
    Whats wrong with building crops or chop tree's and build your own things or build as a guild ?
    Whats wrong with putting effort into building large castles ?
    Whats wrong with building a fleet to roam the sea ?

    Did it ever occur to you that people might find this a epic way to play ?
    Sure man maybe not your kind of mmo !
    But there is a market out there for people who are tired of these themepark failures for the last decade.

    So what do we see in Archeage ? a sandbox ! not 100% sandbox like Eve ! but a solid mmo where you can be anything you want.
    1 big open world !

    You should not think that people have your vieuw about mmo's as we dont.
    Diffrent people diffrent flavors.

  • CleverjackCleverjack Member UncommonPosts: 72

    @Mothanos

    I paid for AA and have enjoyed it alot more than ESO. It is a time sink, and nothing is wrong with that. I played back in UO I remember the mob grinding in that game, and it doesn'tt bug me in AA. Today I had planned on just replannting my trees and logging out, but the tax man came calling so I had to walk to a lvl appropriate area that had mobs that drop silver coi. I made a trade pack since it was a long distance and I used my elk to get me there since its only lvl 5. Took me 30 minutes to walk to that area and turn in trade pack, then another 30 farming mobs. I helpped some guy defend himself from the enemy faction and he was impresed with my heals that he asled me to heal a dungeon for him and some of his guildies. 10 minutes of my time turned into an entire afternoon. MMo's just don't give you that any more, the randomness.

    THe combat is still meh, and yes its a bunch of timesinks. ITs not bad, its just the way the devs made it, and yes Rift does have more content in it than AA but is it as fun? Fuck no! This game is good, but its not a bloody god send, People are so blinded by the honeymoon phase and its silly. Thiis game keeps you sucked in because of the damn time it takes to get anything done. I agrre with the guy that argues why can't his toon just craft the damn things he wants it to, why must he build up all this useless crap first. WHy, because the devs need you there watching your damn cooldowns on those 14h aspen trees you got so you can make that lumber pack to build a boat you already paid for and spent time to get. That is a time sink.

    image

  • QuesaQuesa Member UncommonPosts: 1,432
    Originally posted by DMKano

    There is no WoW killer, people who truly love WoW are not looking for another game.

    ArcheAge is a PvP game - people need to get that through their heads - PVP is a core mechanic, its not something that was added on at some point.

    PvP games will always have a more limited appeal in NA, but AA will still be very successful (as in operationally profitable) even if it only has several 100k players.

     

    No game will kill WoW ever - time and Blizzard will kill WoW.

     

    This all being true, you can hit end-level without touching PvP.

    Star Citizen Referral Code: STAR-DPBM-Z2P4
  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by Quesa
    Originally posted by DMKano

    There is no WoW killer, people who truly love WoW are not looking for another game.

    ArcheAge is a PvP game - people need to get that through their heads - PVP is a core mechanic, its not something that was added on at some point.

    PvP games will always have a more limited appeal in NA, but AA will still be very successful (as in operationally profitable) even if it only has several 100k players.

     

    No game will kill WoW ever - time and Blizzard will kill WoW.

     

    This all being true, you can hit end-level without touching PvP.

    That may be the case, but because the overall game is PvP focused, it means that it will have a very limited appeal in the West, not just NA, but UK and Europe too. It has all the makings of a 'niche' game that may draw in a few 100k players, but not millions. image

  • SirBalinSirBalin Member UncommonPosts: 1,300
    There are some major restrictions for people that don't pay, like not being able to claim land.  As far as imbalancing in factions...not true at all...clans can create their own factions.  The reasons a lot of Koreans left the game were the 1.0 patch, which is being resolved.  Get stories straight...lol

    Incognito
    www.incognito-gaming.us
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  • codifiercodifier Member UncommonPosts: 47
    Originally posted by delete5230

    Please let me finish first....

    - I'm not knocking Asian games, But because it's not a western mmo, developers (Trion ) will have to take a back seat on updating the game to cater to our players.

    - F2P simply scares players......Sure, many here are looking for a free game.  But the serious ones that are looking for a long awaited mmo that could be played for years and call it home COULD possibly be in for a let down no matter how good this mmo is.......I understand that they will have a sub option too.  But the F2P option could have bad effects.....F2P knocks it down a few pegs from being a long standing game.  

     

    Here is a good example :

    Say YOU at a personal level love the game, your making all kinds of friends, you belong to that perfect guild. Yet you friends are always leaving because it's free to play.

     

     

     

    I just wish we had a long awaited full, rich sandbox mmo that we can call our own.

    I don't know what to say, I just want to point out that Asian games will not survive in western as P2P model, simply because it's Asian. If Trion handles botters and goldsellers well, we can actually enjoy the game to the fullest. It's hard to also judge the F2P yet, because we haven't seen Trion's localization finished yet and what  they're gonna add in cash shop. Btw, I don't think there will be an MMO anymore what you could call a home, simply because WoW burned out people in MMOs, even true MMO fans. Those MMO players will prolly play new MMOs for 1 year or so.

  • greatskysgreatskys Member UncommonPosts: 451
    Originally posted by mbrodie
    actually.. a literal apocalypse would also kill WoW technically.

    I doubt it . The zombies would still play :P 

  • JoeyMMOJoeyMMO Member UncommonPosts: 1,326

    No sandbox is going to kill WoW ever. Eastern, Western, Northern, Southern, all over the place it doesn't matter one bit. Some people, read this as most people, don't want a sandbox. Face it, it's true. If you think all those WoW players are going to start playing a sandbox just because that's something that appeals to you, you're gravely mistaken.

    Player driven content can be crap for a lot of people too. With dev driven content people know what they're getting into.

    imageimage
  • BeelzebobbieBeelzebobbie Member UncommonPosts: 430
    After so many years and still people think there is gonna be a wow killer. There will never be a wow killer unless Blizzard closes it's servers and release WOW2 then you would have a wow killer.
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