Lol@ whatever person just wrote nothing to do once you run out of content. First off, derp? Second, go ahead and do all the content haha. I won't be waiting.
Originally posted by yaminsux I bought CE on ver 1, then got banned. Square Enix login system is just a nightmare.
you know its funny, because I think login/registeration and customer service of SE is driving a number of players away from the game. Yoshida addressed this before in one of his 10923029 interview, saying they are contiously fighting with SE global Legal team to make things work, and mog station is one of them. moving characters from NA to JP server is another.
anyway I do hope that they smooth out those systems asap.
I bought FFXIV 4 days ago now, im currently level 29 and i find myself getting bored now, I`m play a paladin and the combat just feels really slow. and everything that your class has is given to you, you don`t pick and choose what you want, the class system is just so linear. Like ide love to be able to choose between healing pally tank pally or dps pally (yes i know WoW has this kind of pally but i havent played WoW in a long long time and don`t plan to again)
The game itself is beautiful the zones are so well done, the ui is one of the best ive seen. But as of now, I don`t know what im going to do. Also ide like to state that a lot of the leveling gear is ugly AF
This game works a bit differently than WoW, I know you are not trying to bash the game or anything but your experiences with other MMO's shouldn't be a defining point of your experience with new MMO's. All games are different such is this game.
In Final Fantasy it is more to do with the story, and your role within it. As such each class has a function, a lore and a place, purpose in society. As such it expects you to play the roles as determined by the lore.
The best I can offer you is that the classes can take abilities from one another, for example you can use skills from the warrior side, or from a different job to be more viable in the dps front. But ultimately, come raid or dungeon you are a tank.
The class system is a huge strength for FFXIV. As mentioned, each class plays a role, that's important for me unlike games that blend classes like GW2, no designated roles doesn't work for me. What makes it great is being able to play any class if you level it, especially in the new pvp Frontlines where you can switch classes inside of the Frontline. I play BRD, WHM, SCH, DRG, WAR and MNK and depending on what I'm doing I can change to any. In raids I play BRD, WAR and WHM mostly. Soon to be added...Ninja!
As for content, I play daily and have since launch and I still can't keep up with the content so good luck. Sure FFXIV is a "typical" themepark MMO, but it does it really well compared to most(IE. Wildstar, ESO, etc which were garbage)
I am glad you found the game fantastic, I don't know if you are making a statement or looking for justification but its all good. I found the game to be really sloooooow, the first 15 levels horrible, quests silly, map confusing. however it does have a beautiful world
Disappointed FFXI vet reporting in. I wanted this game to be as good as XI so bad that I muted the music and looped the XI soundtrack. I'll let you guess what I think of it.
XIV is great while it last but there is a major wall you hit.
XIV's issues are
1) No horizontal content
2) No guild related content
3) No true allaince content. (The allaince content is 3 8-man partys, cannot even que up as a full group)
4) Extremly linear in everything (Gear, content, leveling)
5) Small world (Well desiged, but probally the smallest AAA mmo world out there currently)
6) Short lived content. It is negated every 3-6 months.
7) Purposly designed meaningless crafting systems. Gear is entree level endgame... the gear above the best crafted gear is actully easier to get then the crafted gear.
8) No uniqueness in anything. (No skill tree, no choice, all jobs deal the same dps, no specilization, no weaknesses on mobs.)
9) Everything is ultra scripted. (Example. Boss mob will use this ability every 20secs on the dot).
If you start new you will have absurd amounts of content, but like all themepark games. There is the 1 raid that drops all the BIS stuff. Once you get to it... that is all youhave left. If you play this game more then 20hrs a week... you will end up being bored or have only coils (1 instanced boss fight - not even raid although they call it that) to do. Currently if your static party is good enough. You can do all the relevant content in 5hrs every week.
It is most likly because I grew up with XI and EQ. XIV is just horribly shallow. My friend who quit said it best. FFXIV is an arcade game you put in a quarter play it for alittle while then leave and come back later. It is all about quick burst of fun. Making sure everyone is equal. And making sure guilds have no advantages over people not in guilds.
I thought WoW was crap for over 7yrs playing XI. XIV is a hell of alot more shallow then WoW, it just has better graphics and animations.
For those who have limited time, like lowman/solo content, and like WoW. XIV might be just what you are looking for. Nearly 1million people playing the game now love it. I do not understand how, but they do.
XIV is an advancement is casual and instance content, combat, boss mechanics, graphics, and animation compaired to XI. but everything else this game fail horribly when you compair it to XI. The world, the teamwork, the economy, the longevity of content, the uniqueness of jobs, openworld, the multiplayer content.. They are in a different league in XI compaired to XIV.
Then again the XI comments above are my opinions, and only apply to the pre-abysea XI. It is a steaming heap of garbage now. In the end. If you love WoW, but want something new. And you are not a fan of action combat. I highly recommend trying FFXIV. It is probably the best WoW clone on the market.
I'm glad you can't craft top tier raid gear. It weeds out the casual crafters and allows dedicated crafters the chance to enjoy a true meta crafting mmo.
Originally posted by Xatsh XIV is great while it last but there is a major wall you hit.XIV's issues are1) No horizontal content2) No guild related content3) No true allaince content. (The allaince content is 3 8-man partys, cannot even que up as a full group)4) Extremly linear in everything (Gear, content, leveling)5) Small world (Well desiged, but probally the smallest AAA mmo world out there currently)6) Short lived content. It is negated every 3-6 months.7) Purposly designed meaningless crafting systems. Gear is entree level endgame... the gear above the best crafted gear is actully easier to get then the crafted gear.8) No uniqueness in anything. (No skill tree, no choice, all jobs deal the same dps, no specilization, no weaknesses on mobs.)9) Everything is ultra scripted. (Example. Boss mob will use this ability every 20secs on the dot).If you start new you will have absurd amounts of content, but like all themepark games. There is the 1 raid that drops all the BIS stuff. Once you get to it... that is all youhave left. If you play this game more then 20hrs a week... you will end up being bored or have only coils (1 instanced boss fight - not even raid although they call it that) to do. Currently if your static party is good enough. You can do all the relevant content in 5hrs every week.It is most likly because I grew up with XI and EQ. XIV is just horribly shallow. My friend who quit said it best. FFXIV is an arcade game you put in a quarter play it for alittle while then leave and come back later. It is all about quick burst of fun. Making sure everyone is equal. And making sure guilds have no advantages over people not in guilds.I thought WoW was crap for over 7yrs playing XI. XIV is a hell of alot more shallow then WoW, it just has better graphics and animations.For those who have limited time, like lowman/solo content, and like WoW. XIV might be just what you are looking for. Nearly 1million people playing the game now love it. I do not understand how, but they do.XIV is an advancement is casual and instance content, combat, boss mechanics, graphics, and animation compaired to XI. but everything else this game fail horribly when you compair it to XI. The world, the teamwork, the economy, the longevity of content, the uniqueness of jobs, openworld, the multiplayer content.. They are in a different league in XI compaired to XIV.Then again the XI comments above are my opinions, and only apply to the pre-abysea XI. It is a steaming heap of garbage now. In the end. If you love WoW, but want something new. And you are not a fan of action combat. I highly recommend trying FFXIV. It is probably the best WoW clone on the market.
Cool story but nobody cares about 1.0
Glad they gave us Final Fantasy XIV: A Realm Reborn !!
Xatsh really sums up my problems with the game in a nutshell.
However, no matter how many adjustments and fixes are made, there's on continuous problem I have always had with the game; nobody stays around.
I remember the turnover for players in the first few months. As with all MMO's, people will burnout/get bored/quit. But it was so staggering that I cancelled my sub. My FC of like 119 people ended up keeping around 16 after 2 months.
I resubbed in the Spring for 1 month, just to see what had changed. I found a new FC, made some new friends, etc. But by the end of the month, that FC was already expected to be a ghost town, too. Why? Because the majority of people in it did the same thing I did. They stopped in, looked around, said "Hey, that's nice. Still not good enough for my sub, though" and left.
However, another person said it best. The game is fun to re-visit every few months. dabble in, etc. But for me, MMO's are about community and continuity, and that has just always been something I haven't experienced at all with FF14.
Waiting for something fresh to arrive on the MMO scene...
I said it before, but that combat system needs some tuning. I had everything to 50 before I quit a few months back and revisited via this free login weekend. Its boring to say the least. My only motivation was to level jobs since I kinda like getting new skills and such to test but after you get 50 and do stuff over and over for points/gear, it gets old fast (in any game, but that one more so). If they adjusted the tp system and gave something to affect mana regen via stat, it would feel betterish.
7) Purposly designed meaningless crafting systems. Gear is entree level endgame... the gear above the best crafted gear is actully easier to get then the crafted gear.
Just wanted to point out that crafting is hardly meaningless. Yes, you cannot directly craft the very best gear in most cases, however having maxed out crafters is required to obtain and in some cases improve some of the end game gear. Cant get your relics or upgrades without crafters to meld for example.
I regret not trying it this past weekend, but I was playing TESO and my time is limited.
That said, I've been hearing a lot of good things about FFXIV lately and it's making me want to come back and give it another shot. I left off as a 34 BM and really wish I would have at least got to 50. I don't really remember why I stopped playing. I think it was an issue of time, and the combat didn't feel all to enthralling (maybe I should have gone with a melee class?).
Perhaps once payday rolls around, I'll give it another shot. I'll probably have to start from scratch though because I've forgotten much everything about the game by this point. XD
Originally posted by kaiser3282 Originally posted by Xatsh7) Purposly designed meaningless crafting systems. Gear is entree level endgame... the gear above the best crafted gear is actully easier to get then the crafted gear.
Just wanted to point out that crafting is hardly meaningless. Yes, you cannot directly craft the very best gear in most cases, however having maxed out crafters is required to obtain and in some cases improve some of the end game gear. Cant get your relics or upgrades without crafters to meld for example.
Don't bother. If they don't understand how crafting works in this game by now, they probably never will.
Originally posted by Xatsh7) Purposly designed meaningless crafting systems. Gear is entree level endgame... the gear above the best crafted gear is actully easier to get then the crafted gear.
Just wanted to point out that crafting is hardly meaningless. Yes, you cannot directly craft the very best gear in most cases, however having maxed out crafters is required to obtain and in some cases improve some of the end game gear. Cant get your relics or upgrades without crafters to meld for example.
Don't bother. If they don't understand how crafting works in this game by now, they probably never will.
Are you trying to say that you think grinding an entire games worth of inferior crafted items from 1 to endgame is a good design of the crafting system? Max it out and you get to feel accomplished at the end of the game? That doesn't seem very fun or rewarding. Count me in with the people that expect a game to be designed from the ground up for fun and not time sinks.
Originally posted by Xatsh7) Purposly designed meaningless crafting systems. Gear is entree level endgame... the gear above the best crafted gear is actully easier to get then the crafted gear.
Just wanted to point out that crafting is hardly meaningless. Yes, you cannot directly craft the very best gear in most cases, however having maxed out crafters is required to obtain and in some cases improve some of the end game gear. Cant get your relics or upgrades without crafters to meld for example.
Don't bother. If they don't understand how crafting works in this game by now, they probably never will.
Are you trying to say that you think grinding an entire games worth of inferior crafted items from 1 to endgame is a good design of the crafting system? Max it out and you get to feel accomplished at the end of the game? That doesn't seem very fun or rewarding. Count me in with the people that expect a game to be designed from the ground up for fun and not time sinks.
getting 50 in crafts is probably the easyest thing and doesn't require much of a timesink Get 100 leve's then Ask a friend with max crafts to make HQ items and withen 45 leves you should have a 50 craft i did this and maxed all of them in a month.. Crafting is very fun end game to me anyways
Originally posted by Xatsh7) Purposly designed meaningless crafting systems. Gear is entree level endgame... the gear above the best crafted gear is actully easier to get then the crafted gear.
Just wanted to point out that crafting is hardly meaningless. Yes, you cannot directly craft the very best gear in most cases, however having maxed out crafters is required to obtain and in some cases improve some of the end game gear. Cant get your relics or upgrades without crafters to meld for example.
Don't bother. If they don't understand how crafting works in this game by now, they probably never will.
Are you trying to say that you think grinding an entire games worth of inferior crafted items from 1 to endgame is a good design of the crafting system? Max it out and you get to feel accomplished at the end of the game? That doesn't seem very fun or rewarding. Count me in with the people that expect a game to be designed from the ground up for fun and not time sinks.
Most crafts sell for a lot more than the materials cost -- and you're even able to gather those materials. Aside from that, you can max out every craft without crafting a single item if you understand crafting. Back in 1.0 it took something like 3-5 months just to max out a single craft -- and you absolutely needed to craft the items with it's laggy 5-10 second input system.
I don't even have any materia in any of my gear (I just convert stuff) and I make 500k a night just from having a Builder of the Realm and Provider of the Realm. That's just from using only four of the retainers all of my characters have, so I'm not even running at max capacity.
To me the meta of crafting is making money and understanding the economy. I even bought out all of the 50 gil items a month ahead of time (and every day thereafter) the moment desynthesis was hinted at and filled up my 16 characters and their retainers with items (two accounts). Maxed out desynth on my three preferred crafts a little while after the patch came out and had some 300+ demimateria to sell at inflated prices.
It's incredibly fun to make millions in a day's time (though it does take work -- 500k is just me being lazy and only spending like 30 minutes if I have my mats in order beforehand for the month). Though even that isn't considered the meta of the game, as most three star crafts elude me since I focus on every craft as opposed to specializing into a few of them.
One just has to understand the system before they are able to incorporate it into their daily activities and goals. It's very complex and complicated when compared to other games, but completely worth it as a whole. I've already bought the 300k guild room for quite a few of my friends already, as well as crafting them all the furniture they wanted to make it look nice. Though that usually barely puts a dent into one night's earnings, much less the stash.
If crafting were "fun" for everyone, then there would be no true meta for it other than gimmicks and mini-games. Instead, it's fun for those who find such things as doing research, understanding market demand, economics, put time into understanding the numbers and how to get them that high, crafting rotations to ensure HQ items and staying ahead of the market -- competitive against others who are thusly. It's a game in of itself to many people who enjoy the economy in MMO games and one can tell they put a lot of work into it with each patch to make sure it stays that way.
Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing). German and French were always easier for me despite my family being U.S. citizens for over a century. Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now). I only debate in English to help me work with it (and limit things). In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while. If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.
Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this. If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own. Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis. Allow me to thank you sincerely for your time.
Originally posted by Neobloodline3d Originally posted by FoomerangOriginally posted by kaiser3282Originally posted by Xatsh7) Purposly designed meaningless crafting systems. Gear is entree level endgame... the gear above the best crafted gear is actully easier to get then the crafted gear.
Just wanted to point out that crafting is hardly meaningless. Yes, you cannot directly craft the very best gear in most cases, however having maxed out crafters is required to obtain and in some cases improve some of the end game gear. Cant get your relics or upgrades without crafters to meld for example.Don't bother. If they don't understand how crafting works in this game by now, they probably never will. Are you trying to say that you think grinding an entire games worth of inferior crafted items from 1 to endgame is a good design of the crafting system? Max it out and you get to feel accomplished at the end of the game? That doesn't seem very fun or rewarding. Count me in with the people that expect a game to be designed from the ground up for fun and not time sinks. No. I'm saying that crafters make more than just raid gear. And if you ever decide to get into it, you'll find that there are more markets for more products in this game than most sandbox mmos and se are constantly adding new markets with each patch. I and many others have explained this in post after post but it always falls on deaf ears cause "derp I can't makes raid gears"
Comments
Lol@ whatever person just wrote nothing to do once you run out of content. First off, derp? Second, go ahead and do all the content haha. I won't be waiting.
you know its funny, because I think login/registeration and customer service of SE is driving a number of players away from the game. Yoshida addressed this before in one of his 10923029 interview, saying they are contiously fighting with SE global Legal team to make things work, and mog station is one of them. moving characters from NA to JP server is another.
anyway I do hope that they smooth out those systems asap.
This game works a bit differently than WoW, I know you are not trying to bash the game or anything but your experiences with other MMO's shouldn't be a defining point of your experience with new MMO's. All games are different such is this game.
In Final Fantasy it is more to do with the story, and your role within it. As such each class has a function, a lore and a place, purpose in society. As such it expects you to play the roles as determined by the lore.
The best I can offer you is that the classes can take abilities from one another, for example you can use skills from the warrior side, or from a different job to be more viable in the dps front. But ultimately, come raid or dungeon you are a tank.
The class system is a huge strength for FFXIV. As mentioned, each class plays a role, that's important for me unlike games that blend classes like GW2, no designated roles doesn't work for me. What makes it great is being able to play any class if you level it, especially in the new pvp Frontlines where you can switch classes inside of the Frontline. I play BRD, WHM, SCH, DRG, WAR and MNK and depending on what I'm doing I can change to any. In raids I play BRD, WAR and WHM mostly. Soon to be added...Ninja!
As for content, I play daily and have since launch and I still can't keep up with the content so good luck. Sure FFXIV is a "typical" themepark MMO, but it does it really well compared to most(IE. Wildstar, ESO, etc which were garbage)
XIV is great while it last but there is a major wall you hit.
XIV's issues are
1) No horizontal content
2) No guild related content
3) No true allaince content. (The allaince content is 3 8-man partys, cannot even que up as a full group)
4) Extremly linear in everything (Gear, content, leveling)
5) Small world (Well desiged, but probally the smallest AAA mmo world out there currently)
6) Short lived content. It is negated every 3-6 months.
7) Purposly designed meaningless crafting systems. Gear is entree level endgame... the gear above the best crafted gear is actully easier to get then the crafted gear.
8) No uniqueness in anything. (No skill tree, no choice, all jobs deal the same dps, no specilization, no weaknesses on mobs.)
9) Everything is ultra scripted. (Example. Boss mob will use this ability every 20secs on the dot).
If you start new you will have absurd amounts of content, but like all themepark games. There is the 1 raid that drops all the BIS stuff. Once you get to it... that is all youhave left. If you play this game more then 20hrs a week... you will end up being bored or have only coils (1 instanced boss fight - not even raid although they call it that) to do. Currently if your static party is good enough. You can do all the relevant content in 5hrs every week.
It is most likly because I grew up with XI and EQ. XIV is just horribly shallow. My friend who quit said it best. FFXIV is an arcade game you put in a quarter play it for alittle while then leave and come back later. It is all about quick burst of fun. Making sure everyone is equal. And making sure guilds have no advantages over people not in guilds.
I thought WoW was crap for over 7yrs playing XI. XIV is a hell of alot more shallow then WoW, it just has better graphics and animations.
For those who have limited time, like lowman/solo content, and like WoW. XIV might be just what you are looking for. Nearly 1million people playing the game now love it. I do not understand how, but they do.
XIV is an advancement is casual and instance content, combat, boss mechanics, graphics, and animation compaired to XI. but everything else this game fail horribly when you compair it to XI. The world, the teamwork, the economy, the longevity of content, the uniqueness of jobs, openworld, the multiplayer content.. They are in a different league in XI compaired to XIV.
Then again the XI comments above are my opinions, and only apply to the pre-abysea XI. It is a steaming heap of garbage now. In the end. If you love WoW, but want something new. And you are not a fan of action combat. I highly recommend trying FFXIV. It is probably the best WoW clone on the market.
I'm glad you can't craft top tier raid gear. It weeds out the casual crafters and allows dedicated crafters the chance to enjoy a true meta crafting mmo.
Cool story but nobody cares about 1.0
Glad they gave us Final Fantasy XIV: A Realm Reborn !!
Xatsh really sums up my problems with the game in a nutshell.
However, no matter how many adjustments and fixes are made, there's on continuous problem I have always had with the game; nobody stays around.
I remember the turnover for players in the first few months. As with all MMO's, people will burnout/get bored/quit. But it was so staggering that I cancelled my sub. My FC of like 119 people ended up keeping around 16 after 2 months.
I resubbed in the Spring for 1 month, just to see what had changed. I found a new FC, made some new friends, etc. But by the end of the month, that FC was already expected to be a ghost town, too. Why? Because the majority of people in it did the same thing I did. They stopped in, looked around, said "Hey, that's nice. Still not good enough for my sub, though" and left.
However, another person said it best. The game is fun to re-visit every few months. dabble in, etc. But for me, MMO's are about community and continuity, and that has just always been something I haven't experienced at all with FF14.
Waiting for something fresh to arrive on the MMO scene...
Just wanted to point out that crafting is hardly meaningless. Yes, you cannot directly craft the very best gear in most cases, however having maxed out crafters is required to obtain and in some cases improve some of the end game gear. Cant get your relics or upgrades without crafters to meld for example.
I regret not trying it this past weekend, but I was playing TESO and my time is limited.
That said, I've been hearing a lot of good things about FFXIV lately and it's making me want to come back and give it another shot. I left off as a 34 BM and really wish I would have at least got to 50. I don't really remember why I stopped playing. I think it was an issue of time, and the combat didn't feel all to enthralling (maybe I should have gone with a melee class?).
Perhaps once payday rolls around, I'll give it another shot. I'll probably have to start from scratch though because I've forgotten much everything about the game by this point. XD
Don't bother. If they don't understand how crafting works in this game by now, they probably never will.
Are you trying to say that you think grinding an entire games worth of inferior crafted items from 1 to endgame is a good design of the crafting system? Max it out and you get to feel accomplished at the end of the game? That doesn't seem very fun or rewarding. Count me in with the people that expect a game to be designed from the ground up for fun and not time sinks.
getting 50 in crafts is probably the easyest thing and doesn't require much of a timesink Get 100 leve's then Ask a friend with max crafts to make HQ items and withen 45 leves you should have a 50 craft i did this and maxed all of them in a month.. Crafting is very fun end game to me anyways
Most crafts sell for a lot more than the materials cost -- and you're even able to gather those materials. Aside from that, you can max out every craft without crafting a single item if you understand crafting. Back in 1.0 it took something like 3-5 months just to max out a single craft -- and you absolutely needed to craft the items with it's laggy 5-10 second input system.
I don't even have any materia in any of my gear (I just convert stuff) and I make 500k a night just from having a Builder of the Realm and Provider of the Realm. That's just from using only four of the retainers all of my characters have, so I'm not even running at max capacity.
To me the meta of crafting is making money and understanding the economy. I even bought out all of the 50 gil items a month ahead of time (and every day thereafter) the moment desynthesis was hinted at and filled up my 16 characters and their retainers with items (two accounts). Maxed out desynth on my three preferred crafts a little while after the patch came out and had some 300+ demimateria to sell at inflated prices.
It's incredibly fun to make millions in a day's time (though it does take work -- 500k is just me being lazy and only spending like 30 minutes if I have my mats in order beforehand for the month). Though even that isn't considered the meta of the game, as most three star crafts elude me since I focus on every craft as opposed to specializing into a few of them.
One just has to understand the system before they are able to incorporate it into their daily activities and goals. It's very complex and complicated when compared to other games, but completely worth it as a whole. I've already bought the 300k guild room for quite a few of my friends already, as well as crafting them all the furniture they wanted to make it look nice. Though that usually barely puts a dent into one night's earnings, much less the stash.
If crafting were "fun" for everyone, then there would be no true meta for it other than gimmicks and mini-games. Instead, it's fun for those who find such things as doing research, understanding market demand, economics, put time into understanding the numbers and how to get them that high, crafting rotations to ensure HQ items and staying ahead of the market -- competitive against others who are thusly. It's a game in of itself to many people who enjoy the economy in MMO games and one can tell they put a lot of work into it with each patch to make sure it stays that way.
Don't bother. If they don't understand how crafting works in this game by now, they probably never will.
Are you trying to say that you think grinding an entire games worth of inferior crafted items from 1 to endgame is a good design of the crafting system? Max it out and you get to feel accomplished at the end of the game? That doesn't seem very fun or rewarding. Count me in with the people that expect a game to be designed from the ground up for fun and not time sinks.
No. I'm saying that crafters make more than just raid gear. And if you ever decide to get into it, you'll find that there are more markets for more products in this game than most sandbox mmos and se are constantly adding new markets with each patch. I and many others have explained this in post after post but it always falls on deaf ears cause "derp I can't makes raid gears"