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So much for AA being disgusting P2W....

BetaBlockaBetaBlocka Member Posts: 222

From the official forums. Nuff said imo. This is nowhere near as bad as people suggested it would be...

 

http://forums.archeagegame.com/showthread.php?16916-Trion-s-Cashshop-Full-list-Prices-(-and-€)-and-Feedback

 

/discuss

«1345

Comments

  • AeonbladesAeonblades Member Posts: 2,083

    I don't see where they changed anything from the original price list to make it less P2W? Maybe I'm missing something, this is the same price list everyone was complaining about already, right? Labor point potions, Salon Certificates (really? Just use in game currency). All kinds of experience boosters, the tax certificates are still there as well.

     

    Really the game is only P2W if you are a crafter though, it shouldn't affect normal players.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • funconfuncon Member UncommonPosts: 279
    The Asian style character graphics is what turned me off from this game. A shame because the game I hear has a lot of great features and the world is open and seamless.
  • BetaBlockaBetaBlocka Member Posts: 222
    Originally posted by Aeonblades

    I don't see where they changed anything from the original price list to make it less P2W? Maybe I'm missing something, this is the same price list everyone was complaining about already, right? Labor point potions, Salon Certificates (really? Just use in game currency). All kinds of experience boosters, the tax certificates are still there as well.

     

    Really the game is only P2W if you are a crafter though, it shouldn't affect normal players.

    I had not seen the list before, hence posting it.

     

    Really, you consider barber shop / salon certs as Pay To WIN?

     

    Yes, the LP pots are still there, with a 12 hour cool down...so where is this unlimited daily LP if your wallet is deep enough that I keep hearing people complain about?

     

    As for XP boosts and things like that, if you read it they are all very small boosts like 10% etc and are almost exactly the same as SWTOR sells in their cash shop (XP boosts etc) and nobody claims SWTOR is P2W...

     

    I was actually very pleasantly surprised, based on the bullshit that gets spread about the game, to find most of the "Pay To Win" cash shop is cosmetic features like costumes and barber shops.

     

    What little "boosts" there are appear to be minor boosts at best.

     

    Also nice to see a decent amount of stuff can be purchased for loyalty tokens...

     

    Not only that I also read that once purchased from the shop, most of this stuff can be sold on the ingame vendors for others to purchase, again like SWTOR.

     

    EDIT: I cannot see even one thing on that list that makes anything P2W....the speed boost look to be like "30% glider speed for 30 seconds" woooooooooaaahhhhh big deal. Even the boosts are like 10% for 60 mins on XP and things like that. It's hardly a difference maker is it?

  • Starbuck1771Starbuck1771 Member UncommonPosts: 375
    Originally posted by Aeonblades

    I don't see where they changed anything from the original price list to make it less P2W? Maybe I'm missing something, this is the same price list everyone was complaining about already, right? Labor point potions, Salon Certificates (really? Just use in game currency). All kinds of experience boosters, the tax certificates are still there as well.

     

    Really the game is only P2W if you are a crafter though, it shouldn't affect normal players.

     

    The problem is crafting is a huge part of the game and a ton of the quests require it and your home will require it. Any loot you get will require LP to open bags or identify gear. Thats the killer everything requires you to use your labor points when they shouldn't.

    image
  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by BetaBlocka
    Originally posted by Aeonblades

    I don't see where they changed anything from the original price list to make it less P2W? Maybe I'm missing something, this is the same price list everyone was complaining about already, right? Labor point potions, Salon Certificates (really? Just use in game currency). All kinds of experience boosters, the tax certificates are still there as well.

     

    Really the game is only P2W if you are a crafter though, it shouldn't affect normal players.

    I had not seen the list before, hence posting it.

     

    Really, you consider barber shop / salon certs as Pay To WIN?

     

    Yes, the LP pots are still there, with a 12 hour cool down...so where is this unlimited daily LP if your wallet is deep enough that I keep hearing people complain about?

     

    As for XP boosts and things like that, if you read it they are all very small boosts like 10% etc and are almost exactly the same as SWTOR sells in their cash shop (XP boosts etc) and nobody claims SWTOR is P2W...

     

    I was actually very pleasantly surprised, based on the bullshit that gets spread about the game, to find most of the "Pay To Win" cash shop is cosmetic features like costumes and barber shops.

     

    What little "boosts" there are appear to be minor boosts at best.

     

    Also nice to see a decent amount of stuff can be purchased for loyalty tokens...

     

    Not only that I also read that once purchased from the shop, most of this stuff can be sold on the ingame vendors for others to purchase, again like SWTOR.

     

     

    I guess it's in the eye of the beholder. I and most of my friends that play MMO's consider SWToR heavily P2W. I do have a buddy that still really enjoys SWToR though either way. It's just one of those things. Some people are going to consider cosmetics as P2W, for them the entire game and progression is how their character looks. I'm more concerned about the LP pots and Tax Certificates, I can live with the boosts and cosmetic stuff personally.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • BetaBlockaBetaBlocka Member Posts: 222
    Originally posted by Aeonblades
    Originally posted by BetaBlocka
    Originally posted by Aeonblades

    I don't see where they changed anything from the original price list to make it less P2W? Maybe I'm missing something, this is the same price list everyone was complaining about already, right? Labor point potions, Salon Certificates (really? Just use in game currency). All kinds of experience boosters, the tax certificates are still there as well.

     

    Really the game is only P2W if you are a crafter though, it shouldn't affect normal players.

    I had not seen the list before, hence posting it.

     

    Really, you consider barber shop / salon certs as Pay To WIN?

     

    Yes, the LP pots are still there, with a 12 hour cool down...so where is this unlimited daily LP if your wallet is deep enough that I keep hearing people complain about?

     

    As for XP boosts and things like that, if you read it they are all very small boosts like 10% etc and are almost exactly the same as SWTOR sells in their cash shop (XP boosts etc) and nobody claims SWTOR is P2W...

     

    I was actually very pleasantly surprised, based on the bullshit that gets spread about the game, to find most of the "Pay To Win" cash shop is cosmetic features like costumes and barber shops.

     

    What little "boosts" there are appear to be minor boosts at best.

     

    Also nice to see a decent amount of stuff can be purchased for loyalty tokens...

     

    Not only that I also read that once purchased from the shop, most of this stuff can be sold on the ingame vendors for others to purchase, again like SWTOR.

     

     

    I guess it's in the eye of the beholder. I and most of my friends that play MMO's consider SWToR heavily P2W. I do have a buddy that still really enjoys SWToR though either way. It's just one of those things. Some people are going to consider cosmetics as P2W, for them the entire game and progression is how their character looks. I'm more concerned about the LP pots and Tax Certificates, I can live with the boosts and cosmetic stuff personally.

    Yeah I will never see buying a cosmetic change as winning anything though. What do you WIN exactly by purchasing a new hat?

     

    I can even live with the LP pots to be fair, as a sub LP will be a non issue and even the pots have a 12 hour cooldown per 1,000 LP.

  • botrytisbotrytis Member RarePosts: 3,363
    Basically you have to buy stuff from the CS to play this game. How sad really. Either that or P2P. Why didn't they just make this game a sub only game and be done with it. As it is, it will nickel and dime one to death, even with the sub.


  • OceanhawkOceanhawk Member UncommonPosts: 27

    I think the OP missed the point entirely. It may not be a P2W game in the truest sense but the fact that in order to progress or in fact do anything in game, you need to spend real money. And if you are a very active player you will be spending either a lot of money or a lot of downtime doing nothing. 

     

    This game in my opinion is the worst kind of F2P game. They are gouging customers plain and simple. Why not just turn the game into a subscription based game and do away with the vast majority of things that require LP. I mean who thought using these very valuable LP's to open loot bags. That is such a travesty. There are so many other problems with this game that if there are enough players left to support a server 2 months after the game is officially released I will be surprised.  I wish Trion had opted to make a real game instead of trying to retool a Korean game for the Western market. IT just doesn't work.

  • Starbuck1771Starbuck1771 Member UncommonPosts: 375
    Originally posted by BetaBlocka
    Originally posted by Aeonblades

    I don't see where they changed anything from the original price list to make it less P2W? Maybe I'm missing something, this is the same price list everyone was complaining about already, right? Labor point potions, Salon Certificates (really? Just use in game currency). All kinds of experience boosters, the tax certificates are still there as well.

     

    Really the game is only P2W if you are a crafter though, it shouldn't affect normal players.

    I had not seen the list before, hence posting it.

     

    Really, you consider barber shop / salon certs as Pay To WIN?

     

    Yes, the LP pots are still there, with a 12 hour cool down...so where is this unlimited daily LP if your wallet is deep enough that I keep hearing people complain about?

     

    As for XP boosts and things like that, if you read it they are all very small boosts like 10% etc and are almost exactly the same as SWTOR sells in their cash shop (XP boosts etc) and nobody claims SWTOR is P2W...

     

    I was actually very pleasantly surprised, based on the bullshit that gets spread about the game, to find most of the "Pay To Win" cash shop is cosmetic features like costumes and barber shops.

     

    What little "boosts" there are appear to be minor boosts at best.

     

    Also nice to see a decent amount of stuff can be purchased for loyalty tokens...

     

    Not only that I also read that once purchased from the shop, most of this stuff can be sold on the ingame vendors for others to purchase, again like SWTOR.

     

    EDIT: I cannot see even one thing on that list that makes anything P2W....the speed boost look to be like "30% glider speed for 30 seconds" woooooooooaaahhhhh big deal. Even the boosts are like 10% for 60 mins on XP and things like that. It's hardly a difference maker is it?

    For the LP pots the p2w is simple.  LP is shared account wide and you can have 6 characters per account. However you can buy one LP pot per character every 12 hours so you would be able to buy 6k LP every 12 hours which I hear is the max LP. Hence the P2W. If they make it one LP pot per account instead of per character every 12 hours then we will talk til then the game is P2W.

    image
  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by BetaBlocka

    Yeah I will never see buying a cosmetic change as winning anything though. What do you WIN exactly by purchasing a new hat?

     

    I can even live with the LP pots to be fair, as a sub LP will be a non issue and even the pots have a 12 hour cooldown per 1,000 LP.

    Oh I agree. I think calling a game P2W over cosmetics is silly (with one outlying game, GW2. The entire game is based off cosmetics so technically it becomes P2W when you have cash shop exclusive cosmetic items since there is no vertical progression. I still don't think that is what makes GW2 P2W though myself.)

     

    I just learned a long time ago, someone else's "winning" is far different from my own, and I don't feel like it's my place to make judgements on how others play games/ prioritize goals.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • Starbuck1771Starbuck1771 Member UncommonPosts: 375
    Originally posted by Oceanhawk

    I think the OP missed the point entirely. It may not be a P2W game in the truest sense but the fact that in order to progress or in fact do anything in game, you need to spend real money. And if you are a very active player you will be spending either a lot of money or a lot of downtime doing nothing. 

     

    This game in my opinion is the worst kind of F2P game. They are gouging customers plain and simple. Why not just turn the game into a subscription based game and do away with the vast majority of things that require LP. I mean who thought using these very valuable LP's to open loot bags. That is such a travesty. There are so many other problems with this game that if there are enough players left to support a server 2 months after the game is officially released I will be surprised.  I wish Trion had opted to make a real game instead of trying to retool a Korean game for the Western market. IT just doesn't work.

    It is read my last posts. It explains how the game is P2W just by the sales of Labor Point potions.

    image
  • BetaBlockaBetaBlocka Member Posts: 222
    Originally posted by Oceanhawk

    I think the OP missed the point entirely. It may not be a P2W game in the truest sense but the fact that in order to progress or in fact do anything in game, you need to spend real money. And if you are a very active player you will be spending either a lot of money or a lot of downtime doing nothing. 

     

    This game in my opinion is the worst kind of F2P game. They are gouging customers plain and simple. Why not just turn the game into a subscription based game and do away with the vast majority of things that require LP. I mean who thought using these very valuable LP's to open loot bags. That is such a travesty. There are so many other problems with this game that if there are enough players left to support a server 2 months after the game is officially released I will be surprised.  I wish Trion had opted to make a real game instead of trying to retool a Korean game for the Western market. IT just doesn't work.

     

    But almost everything on the list is purely cosmetic. Even the boosts are all small beans like 10% for 60 mins.

     

    So as a subscriber tell me, what am I forced to spend real money on in order to do anything?

     

    If I am a F2P player I SHOULD have to spend some real money to achieve the same perks.

     

    This system appears to be more or less like SWTORs cash shop:

     

    a) Subs don't need to pay for any of it unless they want to

    b) In SWTOR that system makes a huge amount of money for the game

    c) Most store items can be purchased and then sold to others on the in game vendors for in game gold

     

    I fail to see a problem with that model.

     

    The only gripe can be the LP imo and as another poster said, if this is tweaked then there is genuinely nothing that can be P2W imo....all these QQ posts about unlimited daily LP etc etc turn out to be pure bullshit....surprise surprise.

  • xeniarxeniar Member UncommonPosts: 805
    Originally posted by botrytis
    Basically you have to buy stuff from the CS to play this game. How sad really. Either that or P2P. Why didn't they just make this game a sub only game and be done with it. As it is, it will nickel and dime one to death, even with the sub.

    you should see it diffrently archage is a subbased game by deafault. people subbing will not have labor point problems.

    People who don't sub are horendously limited, but i dont blame that really you should sub anyway.

    there 2 kinds of people wich dont want to buy the sub.

    cheapskates wich should not have a voice in anything.

    and People who just dont like to be stuck to a monthly price. These are people wich could benefit greatly from the labor points pots. buying them whenever they want too so they can play as much as they want too.

     

    Basicly they are forced to make it a F2P cash shop game because we had a milion titles wich used it and alot of people out there stay clear from sub only games. because omg u know u need to pay.... This is their way to please everyones preferred playstyle.

    There is no P2W in there at all. u don't win by having extra labor points.

  • BetaBlockaBetaBlocka Member Posts: 222
    Originally posted by Starbuck1771
    Originally posted by BetaBlocka
    Originally posted by Aeonblades

    I don't see where they changed anything from the original price list to make it less P2W? Maybe I'm missing something, this is the same price list everyone was complaining about already, right? Labor point potions, Salon Certificates (really? Just use in game currency). All kinds of experience boosters, the tax certificates are still there as well.

     

    Really the game is only P2W if you are a crafter though, it shouldn't affect normal players.

    I had not seen the list before, hence posting it.

     

    Really, you consider barber shop / salon certs as Pay To WIN?

     

    Yes, the LP pots are still there, with a 12 hour cool down...so where is this unlimited daily LP if your wallet is deep enough that I keep hearing people complain about?

     

    As for XP boosts and things like that, if you read it they are all very small boosts like 10% etc and are almost exactly the same as SWTOR sells in their cash shop (XP boosts etc) and nobody claims SWTOR is P2W...

     

    I was actually very pleasantly surprised, based on the bullshit that gets spread about the game, to find most of the "Pay To Win" cash shop is cosmetic features like costumes and barber shops.

     

    What little "boosts" there are appear to be minor boosts at best.

     

    Also nice to see a decent amount of stuff can be purchased for loyalty tokens...

     

    Not only that I also read that once purchased from the shop, most of this stuff can be sold on the ingame vendors for others to purchase, again like SWTOR.

     

    EDIT: I cannot see even one thing on that list that makes anything P2W....the speed boost look to be like "30% glider speed for 30 seconds" woooooooooaaahhhhh big deal. Even the boosts are like 10% for 60 mins on XP and things like that. It's hardly a difference maker is it?

    For the LP pots the p2w is simple.  LP is shared account wide and you can have 6 characters per account. However you can buy one LP pot per character every 12 hours so you would be able to buy 6k LP every 12 hours which I hear is the max LP. Hence the P2W. If they make it one LP pot per account instead of per character every 12 hours then we will talk til then the game is P2W.

    I disagree, primarily based on the fact that it would be considerably cheaper to just pay for and run multiple accounts and acheive the LP gains that way.

     

    Also, if it was truly intended as P2W, why would they put any kind of restriction on LP pot use? Doesn't make sense to me.

  • Starbuck1771Starbuck1771 Member UncommonPosts: 375
    Originally posted by BetaBlocka
    Originally posted by Oceanhawk

    I think the OP missed the point entirely. It may not be a P2W game in the truest sense but the fact that in order to progress or in fact do anything in game, you need to spend real money. And if you are a very active player you will be spending either a lot of money or a lot of downtime doing nothing. 

     

    This game in my opinion is the worst kind of F2P game. They are gouging customers plain and simple. Why not just turn the game into a subscription based game and do away with the vast majority of things that require LP. I mean who thought using these very valuable LP's to open loot bags. That is such a travesty. There are so many other problems with this game that if there are enough players left to support a server 2 months after the game is officially released I will be surprised.  I wish Trion had opted to make a real game instead of trying to retool a Korean game for the Western market. IT just doesn't work.

     

    But almost everything on the list is purely cosmetic. Even the boosts are all small beans like 10% for 60 mins.

     

    So as a subscriber tell me, what am I forced to spend real money on in order to do anything?

     

    If I am a F2P player I SHOULD have to spend some real money to achieve the same perks.

     

    This system appears to be more or less like SWTORs cash shop:

     

    a) Subs don't need to pay for any of it unless they want to

    b) In SWTOR that system makes a huge amount of money for the game

    c) Most store items can be purchased and then sold in the in game vendors for in game gold

     

    I fail to see a problem with that model.

     

    The only gripe can be the LP imo and as another poster said, if this is tweaked then there is genuinely nothing that can be P2W imo....all these QQ posts about unlimited daily LP etc etc turn out to be pure bullshit....surprise surprise.

    I explained how it is not. Patrons get ten lp every five minutes plus if they have the loyalty points or money 6k LP every twelve hours. So a person who pays gets a huge advantage in the game as they can potentialy have 13.4k LP a day. A F2P player doesnt regen LP offline and must resort to macros or afking to regen LP when not playing. Players are already doing this during closed beta and the Koreans are ignoring the situation.

    image
  • deavyindeavyin Member Posts: 68
    Every single one of those potions is by definition pay to win since they give you a benefit over someone who doesn't have one that can only be purchased from the shop and people who pay with real world money will always be able to get potions faster than those who use their in game tokens.
  • TankYou88TankYou88 Member Posts: 310
    Originally posted by deavyin
    Every single one of those potions is by definition pay to win since they give you a benefit over someone who doesn't have one that can only be purchased from the shop and people who pay with real world money will always be able to get potions faster than those who use their in game tokens.

    an unfair advantage that free players cant get? No because you can get that all in game without spending a cent.

  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by TankYou88
    Originally posted by deavyin
    Every single one of those potions is by definition pay to win since they give you a benefit over someone who doesn't have one that can only be purchased from the shop and people who pay with real world money will always be able to get potions faster than those who use their in game tokens.

    an unfair advantage that free players cant get? No because you can get that all in game without spending a cent.

    It is unfair, if free players can't get it as fast as sub players, with out using RL money.

     

    There would be no issue if the game was just a sub only game. All these complaints would go away.


  • deavyindeavyin Member Posts: 68
    Originally posted by TankYou88
    Originally posted by deavyin
    Every single one of those potions is by definition pay to win since they give you a benefit over someone who doesn't have one that can only be purchased from the shop and people who pay with real world money will always be able to get potions faster than those who use their in game tokens.

    an unfair advantage that free players cant get? No because you can get that all in game without spending a cent.

    You are re-defining what it means to be P2W and YES it is an unfair advantage.  A person who uses money to purchase an XP potion can do so each time they want only limited by their ability to pay money.

    A person who wants to use coins is limited by the amount of coins they can get (which is 5 per day).

    Not only is there an incentive to use real world money, but a person with more money, and the willingness to pay it, will always have a significant leg up over a person using coins.

     

    Would you change your argument if:

    Xp boost was 100%, lasted for 24 hours, cost 5 dollars real world money and 500 in game coins and you only got 1 coin per day when you logged in (500 days of loggin in).

    I mean, by your logic, you can purchase it with in game currency so it's clearly not P2W.

  • FusionFusion Member UncommonPosts: 1,398
    Originally posted by TankYou88
    Originally posted by deavyin
    Every single one of those potions is by definition pay to win since they give you a benefit over someone who doesn't have one that can only be purchased from the shop and people who pay with real world money will always be able to get potions faster than those who use their in game tokens.

    an unfair advantage that free players cant get? No because you can get that all in game without spending a cent.

    That is, IF someone decides to buy from cash-shop and then resell it on the ingame market boards and only IF another player does that.

    http://neocron-game.com/ - now totally F2P no cash-shops or micro transactions at all.
  • Starbuck1771Starbuck1771 Member UncommonPosts: 375
    Originally posted by TankYou88
    Originally posted by deavyin
    Every single one of those potions is by definition pay to win since they give you a benefit over someone who doesn't have one that can only be purchased from the shop and people who pay with real world money will always be able to get potions faster than those who use their in game tokens.

    an unfair advantage that free players cant get? No because you can get that all in game without spending a cent.

    No because you have to build up your gold and if someone sells labor pots on the AH they will not be cheap. Beta has already shown that there is no cap to how much gold a patron will charge on the AH even for the most trivial items. You have to be a patron/subscriber to sell on the AH. Hence P2W. BTW patron also required to make a house or place farms/gardens given to you via quests. So if you dont sub you might as well play another game. If you plant at a public farm or in the wild people will steal your crops or just uproot them for fun. By forcing you to sub to actually be productive and be able to use quest rewards makes the game P2W. Nowhere is the game actually F2P because you always run into a pay wall.

    image
  • vallhall74vallhall74 Member UncommonPosts: 4
    Originally posted by Oceanhawk

    I think the OP missed the point entirely. It may not be a P2W game in the truest sense but the fact that in order to progress or in fact do anything in game, you need to spend real money. And if you are a very active player you will be spending either a lot of money or a lot of downtime doing nothing. 

     

    This game in my opinion is the worst kind of F2P game. They are gouging customers plain and simple. Why not just turn the game into a subscription based game and do away with the vast majority of things that require LP. I mean who thought using these very valuable LP's to open loot bags. That is such a travesty. There are so many other problems with this game that if there are enough players left to support a server 2 months after the game is officially released I will be surprised.  I wish Trion had opted to make a real game instead of trying to retool a Korean game for the Western market. IT just doesn't work.

    hehe ...have you heard about trying before buying? I recon thats what this is. They want a restricted free2play model so that ppl can try out their game, interact with others and if they like it they buy it. Its a well known marketing strategy in many markets. I personally have no problems with it. the developers have to make their bread and butter somehow, and if you value their hard work, then put your money where your mouth is. Art costs money, and the people behind it need money to bring home too, just like you :)

  • BetaBlockaBetaBlocka Member Posts: 222
    Originally posted by Starbuck1771
    Originally posted by BetaBlocka
    Originally posted by Oceanhawk

    I think the OP missed the point entirely. It may not be a P2W game in the truest sense but the fact that in order to progress or in fact do anything in game, you need to spend real money. And if you are a very active player you will be spending either a lot of money or a lot of downtime doing nothing. 

     

    This game in my opinion is the worst kind of F2P game. They are gouging customers plain and simple. Why not just turn the game into a subscription based game and do away with the vast majority of things that require LP. I mean who thought using these very valuable LP's to open loot bags. That is such a travesty. There are so many other problems with this game that if there are enough players left to support a server 2 months after the game is officially released I will be surprised.  I wish Trion had opted to make a real game instead of trying to retool a Korean game for the Western market. IT just doesn't work.

     

    But almost everything on the list is purely cosmetic. Even the boosts are all small beans like 10% for 60 mins.

     

    So as a subscriber tell me, what am I forced to spend real money on in order to do anything?

     

    If I am a F2P player I SHOULD have to spend some real money to achieve the same perks.

     

    This system appears to be more or less like SWTORs cash shop:

     

    a) Subs don't need to pay for any of it unless they want to

    b) In SWTOR that system makes a huge amount of money for the game

    c) Most store items can be purchased and then sold in the in game vendors for in game gold

     

    I fail to see a problem with that model.

     

    The only gripe can be the LP imo and as another poster said, if this is tweaked then there is genuinely nothing that can be P2W imo....all these QQ posts about unlimited daily LP etc etc turn out to be pure bullshit....surprise surprise.

    I explained how it is not. Patrons get ten lp every five minutes plus if they have the loyalty points or money 6k LP every twelve hours. So a person who pays gets a huge advantage in the game as they can potentialy have 13.4k LP a day. A F2P player doesnt regen LP offline and must resort to macros or afking to regen LP when not playing. Players are already doing this during closed beta and the Koreans are ignoring the situation.

    That F2P player you describe SHOULD be at a disadvantage versus a pying customer, nothing wrong with that.

     

    If you are talking about subs having an advantage over subs based on real world wealth then fine, tweak it's 12 hour cool down per account. However with online regen, offline regen, 25% of cap regen from resting at a tavern etc I don't see subs as really needing to buy LP pots ever....and if they do, if they can afford it, so be it....it IS a sandbox style of gameplay after all.

     

    Not everything HAS to be equal.

  • deavyindeavyin Member Posts: 68
    Originally posted by BetaBlocka
    Originally posted by Starbuck1771
    Originally posted by BetaBlocka
    Originally posted by Oceanhawk

    I think the OP missed the point entirely. It may not be a P2W game in the truest sense but the fact that in order to progress or in fact do anything in game, you need to spend real money. And if you are a very active player you will be spending either a lot of money or a lot of downtime doing nothing. 

     

    This game in my opinion is the worst kind of F2P game. They are gouging customers plain and simple. Why not just turn the game into a subscription based game and do away with the vast majority of things that require LP. I mean who thought using these very valuable LP's to open loot bags. That is such a travesty. There are so many other problems with this game that if there are enough players left to support a server 2 months after the game is officially released I will be surprised.  I wish Trion had opted to make a real game instead of trying to retool a Korean game for the Western market. IT just doesn't work.

     

    But almost everything on the list is purely cosmetic. Even the boosts are all small beans like 10% for 60 mins.

     

    So as a subscriber tell me, what am I forced to spend real money on in order to do anything?

     

    If I am a F2P player I SHOULD have to spend some real money to achieve the same perks.

     

    This system appears to be more or less like SWTORs cash shop:

     

    a) Subs don't need to pay for any of it unless they want to

    b) In SWTOR that system makes a huge amount of money for the game

    c) Most store items can be purchased and then sold in the in game vendors for in game gold

     

    I fail to see a problem with that model.

     

    The only gripe can be the LP imo and as another poster said, if this is tweaked then there is genuinely nothing that can be P2W imo....all these QQ posts about unlimited daily LP etc etc turn out to be pure bullshit....surprise surprise.

    I explained how it is not. Patrons get ten lp every five minutes plus if they have the loyalty points or money 6k LP every twelve hours. So a person who pays gets a huge advantage in the game as they can potentialy have 13.4k LP a day. A F2P player doesnt regen LP offline and must resort to macros or afking to regen LP when not playing. Players are already doing this during closed beta and the Koreans are ignoring the situation.

    That F2P player you describe SHOULD be at a disadvantage versus a pying customer, nothing wrong with that.

     

    If you are talking about subs having an advantage over subs based on real world wealth then fine, tweak it's 12 hour cool down per account. However with online regen, offline regen, 25% of cap regen from resting at a tavern etc I don't see subs as really needing to buy LP pots ever....and if they do, if they can afford it, so be it....it IS a sandbox style of gameplay after all.

     

    Not everything HAS to be equal.

    So, you are saying that you are ok with the game having pay to win elements?

     

    That's fine...just admit it though and don't say they game isn't P2W when it clearly is.

  • CopperfieldCopperfield Member RarePosts: 654

    i fail to see aswell that is is p2w..

     

    op needs to read first instead posting..

     

    P2W-- gives you advances that others can't have.. for example and epic sword that you can only buy from the cashshop..

     

    What they are selling in the cashshop is only timed based items and cosmetics and fluff

     

    Time based items: Lp potions just make the time shorter ingame to adchieve something..

     

    best gear/weopons ingame are all crafted.. which takes a f2p player lots of time compared to a patron player.. 

     

    The only difference is TIME

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