I'm actually hoping that this plays similarly to GW2. Would love to add it to my PS4 MMO list
REALLY looking forward to EQN
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
The problem that took me a fair while to figure out is that these rpg games are NEVER going to stray away from meaningless numbers/stats because all they do is manipulate them through formulas.You never really change or advance because the higher you advance the MORE costly spells are and the more HP and armor your foes have so level 1 feels the same as level 51.
So it comes down to abilities and actions and spell abilities and SOE is imo sort of weak in this area.I did not like having 3/4/5 hotbars ,Wow is just as bad full of meaningless stuff that never seems to make any difference to combat.They shoudl learn and take a page from FFXI,that game used more powerful abilities and spells but casting time and timers were longer but it gave combat a much bigger feel.Then every class had a powerful 2 hour,later changed "better imo" to one hour that could really make an impact.I feel games can do even better,maybe 3-4 powerful impact abilities/spells all with maybe 10-15 minute timers.
Then you can create player>player and maybe even add a 3rd into combos so that again it impacts combat MUCH more and gives players options.Long winded point is i rather see a maximum of 2 hotbars with MEANINGFUL stuff and varied timers,not this EQ2/Wow crap with .5-2 sec timers,might as well not even have timers.Also another thing that really ruins each class is SOE has buffs or debuffs last VERY short times,again making for constant spam and why so many players in EQ2 and Wow needed outside programs to help run 4/5 hotbars full of junk.
Again another area SOE fails,i prefer to see in combat gear swapping,it allwos players to move from dps to buffing/debuffing/accuracy defense ect ect.The way SOE designs classes and combat nothing seems to matter period,just follow your yellow marker quests and eventually you will be end level,i don't want anymore of that gaming.
Never forget 3 mile Island and never trust a government official or company spokesman.
Originally posted by kellian1 I just hope this doesn't turn into another GW2 with the combat...that would be most disappointing.
Agreed x10.
I loved GW2's combat, it was done well and had good variety. It was also a good change from the tab based lazy combat style. The game being top among the most played MMOs just goes to show how much the people enjoy the game's mechanics which includes the combat.
its among the top cause its B2P. They still count me and I havent logged in for 2 yrs
They would count you as a player but top played implies time spent gaming by people in GW 2 and as you haven't logged in for 2 years I rather doubt they'd count you there. Just a nitpick really.
As it stands right now, I will say hello to the Cleric, Elementalist, and Tempest as I'm walking, maybe running if things don't improve, away from this game.
The problem that took me a fair while to figure out is that these rpg games are NEVER going to stray away from meaningless numbers/stats because all they do is manipulate them through formulas.You never really change or advance because the higher you advance the MORE costly spells are and the more HP and armor your foes have so level 1 feels the same as level 51.
So it comes down to abilities and actions and spell abilities and SOE is imo sort of weak in this area.I did not like having 3/4/5 hotbars ,Wow is just as bad full of meaningless stuff that never seems to make any difference to combat.They shoudl learn and take a page from FFXI,that game used more powerful abilities and spells but casting time and timers were longer but it gave combat a much bigger feel.Then every class had a powerful 2 hour,later changed "better imo" to one hour that could really make an impact.I feel games can do even better,maybe 3-4 powerful impact abilities/spells all with maybe 10-15 minute timers.
Then you can create player>player and maybe even add a 3rd into combos so that again it impacts combat MUCH more and gives players options.Long winded point is i rather see a maximum of 2 hotbars with MEANINGFUL stuff and varied timers,not this EQ2/Wow crap with .5-2 sec timers,might as well not even have timers.Also another thing that really ruins each class is SOE has buffs or debuffs last VERY short times,again making for constant spam and why so many players in EQ2 and Wow needed outside programs to help run 4/5 hotbars full of junk.
Again another area SOE fails,i prefer to see in combat gear swapping,it allwos players to move from dps to buffing/debuffing/accuracy defense ect ect.The way SOE designs classes and combat nothing seems to matter period,just follow your yellow marker quests and eventually you will be end level,i don't want anymore of that gaming.
Brilliant Interview, .... such an in tune dynamic and the obvious rapport reaps dividends.
Loved the focus on mixing skill-sets / classes so that you could create deadly partnerships...such a good ploy, many folks play in two's from time to time and this will really 'Bonnie and Clyde' it up.
Ironically I am a bit of a Lone Wolf gaming wise but this makes me think out of my box.
Love the fact that you can 'dig' through the earth / ground surface in order to drop through different points the ceiling into a dungeon .... profoundly exciting and the freedoms suggested are just breath taking.
Never been sure on the Art Style of characters .. BUT.. I cannot imagine that when the game is launched and the dust settles that Everquest Next is nothing short of marvelous and everything will make perfect sense.
I wonder what leveless class means. Is everyone equal from the first time you log in and you choose weapon A instead of weapon B, or is it like Secret World where you're just leveling gear instead of the character.
Originally posted by kellian1 I just hope this doesn't turn into another GW2 with the combat...that would be most disappointing.
Agreed x10.
I loved GW2's combat, it was done well and had good variety. It was also a good change from the tab based lazy combat style. The game being top among the most played MMOs just goes to show how much the people enjoy the game's mechanics which includes the combat.
Diversity in what people think is better is why not everyone will be pleased regardless what they do as the two comments above show.
I never played either of the original games but I'm not sure how people find just doing crowd control is any different than doing just damage. It is still a role you're locked into. Unless I am missing something?
The fewer skills because of limitations on consoles argument is really getting old.
FFXI and FFXIV proved you can have as many skills as you want in a console MMO. This PC superiority complex really needs to stop. console games can be just as complex as a PC game.
Just because you don't like a design choice doesn't mean you need to try and knock it down. Let's at least try and be adults here people.
The tempest seems very cool and I do love me some control classes as well.
It will be wait and see how this game's combat turns out for me though. I'm not generally a fan of limited hotkeys and options, which is likely to be the case for EQN, since it will also release on consoles.
was about to post the same thing, while I dont want the RIFT/WOW approach of 100 skills to chose from, I dont want the boring GW2, NWN, TERA, ESO under 10 skills
but today at least they have perked my interest once again....call it desperation for a game
Umm.. Tera is not a limited action bar type mmo. I think you might of accidently put that in there. If not, then you are just talking out of your ass.
Originally posted by Daessar I thought one of the features of the game was that all players can collect every skill/spell, so I'm confused about defining roles and character classes, did they change their mind about that feature? Why do you need to "bring an Elementalist" if everyone can have those spells?
If EQ Next doesnt have this feature i will pass completely. I was excited to explore and find skills to develop a class but if you just start out with a predetermined class im not interested
Ugh, those running animations are horrible. Second big issue for me were the annoying huge flashes of light constantly obscuring the screen. But it's only Alpha, so I'm not too worried yet.
I still don't see all the promise.. In fact I see a lot of hamstringing and problems to come.. The combat is like a hybrid mix of Diablo 3 and GW2.. Since there is no tab targeting, combat will be all skill and that will become a huge problem in PvP.. We all know how players don't stand still in PvP, so most skills will be useless and a waste of energy.. Just like they showed in video where the warrior tried to rush charge the cleric.. I can see MORE players becoming frustrated and leave the game because of this, then staying and playing..
And honestly I don't see a lot of old school support roles.. Even the cleric is a combat class that has buffs associated with the skills.. This is very much like Diablo 3.. As for the destructible world.. I still see that more of a problem then a building/selling tool.. This will be funny to see how many players (Free to Play) will grieve others by using skills to break holes in the ground forcing others to fall through it.. or destroying structures and such causing players to take detours.. Trust me, it will happen, then what?
Comments
I'm actually hoping that this plays similarly to GW2. Would love to add it to my PS4 MMO list
REALLY looking forward to EQN
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
The problem that took me a fair while to figure out is that these rpg games are NEVER going to stray away from meaningless numbers/stats because all they do is manipulate them through formulas.You never really change or advance because the higher you advance the MORE costly spells are and the more HP and armor your foes have so level 1 feels the same as level 51.
So it comes down to abilities and actions and spell abilities and SOE is imo sort of weak in this area.I did not like having 3/4/5 hotbars ,Wow is just as bad full of meaningless stuff that never seems to make any difference to combat.They shoudl learn and take a page from FFXI,that game used more powerful abilities and spells but casting time and timers were longer but it gave combat a much bigger feel.Then every class had a powerful 2 hour,later changed "better imo" to one hour that could really make an impact.I feel games can do even better,maybe 3-4 powerful impact abilities/spells all with maybe 10-15 minute timers.
Then you can create player>player and maybe even add a 3rd into combos so that again it impacts combat MUCH more and gives players options.Long winded point is i rather see a maximum of 2 hotbars with MEANINGFUL stuff and varied timers,not this EQ2/Wow crap with .5-2 sec timers,might as well not even have timers.Also another thing that really ruins each class is SOE has buffs or debuffs last VERY short times,again making for constant spam and why so many players in EQ2 and Wow needed outside programs to help run 4/5 hotbars full of junk.
Again another area SOE fails,i prefer to see in combat gear swapping,it allwos players to move from dps to buffing/debuffing/accuracy defense ect ect.The way SOE designs classes and combat nothing seems to matter period,just follow your yellow marker quests and eventually you will be end level,i don't want anymore of that gaming.
Never forget 3 mile Island and never trust a government official or company spokesman.
They would count you as a player but top played implies time spent gaming by people in GW 2 and as you haven't logged in for 2 years I rather doubt they'd count you there. Just a nitpick really.
As it stands right now, I will say hello to the Cleric, Elementalist, and Tempest as I'm walking, maybe running if things don't improve, away from this game.
Break the system.
Brilliant Interview, .... such an in tune dynamic and the obvious rapport reaps dividends.
Loved the focus on mixing skill-sets / classes so that you could create deadly partnerships...such a good ploy, many folks play in two's from time to time and this will really 'Bonnie and Clyde' it up.
Ironically I am a bit of a Lone Wolf gaming wise but this makes me think out of my box.
Love the fact that you can 'dig' through the earth / ground surface in order to drop through different points the ceiling into a dungeon .... profoundly exciting and the freedoms suggested are just breath taking.
Never been sure on the Art Style of characters .. BUT.. I cannot imagine that when the game is launched and the dust settles that Everquest Next is nothing short of marvelous and everything will make perfect sense.
Stoked.
Ugh, Dark Elves. An off-short of humans with ears. Too many 'brooding angsty mysterious' types. There are not enough axes in the world ><
Diversity in what people think is better is why not everyone will be pleased regardless what they do as the two comments above show.
I never played either of the original games but I'm not sure how people find just doing crowd control is any different than doing just damage. It is still a role you're locked into. Unless I am missing something?
Bill, no offence, but you're getting kinda 'chunky' ... lay of the diet pepsi and hit the gym
You was so skinny back yonder
FFXI and FFXIV proved you can have as many skills as you want in a console MMO. This PC superiority complex really needs to stop. console games can be just as complex as a PC game.
Just because you don't like a design choice doesn't mean you need to try and knock it down. Let's at least try and be adults here people.
Most of the ability concepts seem to be straight from MOBA's.
Wonder how much classes are gonna cost (like champions in LoL) on the cash shop.
Yeah but watch the video again at 45 seconds. His actions created a hole in the ground. A HOLE IN THE GROUND! Unprecedented.
Umm.. Tera is not a limited action bar type mmo. I think you might of accidently put that in there. If not, then you are just talking out of your ass.
If EQ Next doesnt have this feature i will pass completely. I was excited to explore and find skills to develop a class but if you just start out with a predetermined class im not interested
Guys/ Gals,
Slow down, this game could NEVER live up to EQ1 hype.. don't do this to yourselves..
ROFL at the running, good to see SOE still doesn't have competent animators.
Ugh, those running animations are horrible. Second big issue for me were the annoying huge flashes of light constantly obscuring the screen. But it's only Alpha, so I'm not too worried yet.
I still don't see all the promise.. In fact I see a lot of hamstringing and problems to come.. The combat is like a hybrid mix of Diablo 3 and GW2.. Since there is no tab targeting, combat will be all skill and that will become a huge problem in PvP.. We all know how players don't stand still in PvP, so most skills will be useless and a waste of energy.. Just like they showed in video where the warrior tried to rush charge the cleric.. I can see MORE players becoming frustrated and leave the game because of this, then staying and playing..
And honestly I don't see a lot of old school support roles.. Even the cleric is a combat class that has buffs associated with the skills.. This is very much like Diablo 3.. As for the destructible world.. I still see that more of a problem then a building/selling tool.. This will be funny to see how many players (Free to Play) will grieve others by using skills to break holes in the ground forcing others to fall through it.. or destroying structures and such causing players to take detours.. Trust me, it will happen, then what?