o you have a compulsion disorder to click every ! you see sounds like alot of mmorpg players suffer from that.
It's really hard for a new player to find enough xp to level without doing the quests (you get crafting xp but from what I've seen it requires expensive mats or a lot of real life time wait). So yes you are pretty much forced to quest.
I haven't played ArcheAge so I can't judge it but this thread is turning into a "how much questing should you be forced to do before getting to the good content?" Someone want to define "good content?" I personally have yet to see this magical "good content" everyone refers to in mmo's end game. Just what is it?
Originally posted by Jemcrystal I haven't played ArcheAge so I can't judge it but this thread is turning into a "how much questing should you be forced to do before getting to the good content?" Someone want to define "good content?" I personally have yet to see this magical "good content" everyone refers to in mmo's end game. Just what is it?
That's the subjective part... some people like quests, others don't... the good content is just as subjective... they don't define it so much because, get this, a lot of them haven't found it yet and are trying to get others to point them to it. So you see, in the end, as much as "we" claim we don't like being on rails... the moment there aren't any, we're lost and confused.
Originally posted by Jemcrystal I haven't played ArcheAge so I can't judge it but this thread is turning into a "how much questing should you be forced to do before getting to the good content?" Someone want to define "good content?" I personally have yet to see this magical "good content" everyone refers to in mmo's end game. Just what is it?
Good content is simply what you enjoy, surely?
I personally think the content is good right from the start in AA and just gets better as you go.
Anyone who argue that point is just arguing subjective taste, and we may as well argue favourite colours as that.
I felt the need to jump in and explain why people suggest you need to get to lvl 30 in order to "fully experience" Archeage to it's utmost potential. Anyone unfamiliar with or that has yet to try Archeage probably hasn't heard of the Gilda Star. Gildas are an in-game currency separate from gold that can be used to purchase blueprints for housing/ships/gliders etc. So, in short, you need this currency in order to obtain the blueprint for your first ship, the clipper (unless you're content to hitch rides on someone else's ship).
Where does all the questing/lvl 30 come in? Well, the most practical/efficient method of obtaining gilda stars is, you guessed it, questing! Now, can anyone reading this guess what lvl you'll likely have achieved by the time you have enough Gilda Stars to afford your own ship, enabling you to finally get to explore? If you guessed lvl 30 you would be correct!
So please, enough with trying to play Archeage's questing off as optional. It IS the most efficient method of seeing all the game has to offer and it's down-right dull.
So please, enough with trying to play Archeage's questing off as optional. It IS the most efficient method of seeing all the game has to offer and it's down-right dull.
Well 'dull' is just subjective opinion, so I won't try and discuss that, but the mindset that judges viable play activity on what is 'efficient' is what is killing these games in so many ways.
Any player that judges the only path through a game like this based on 'efficiency' is not likely to be the kind of player that has much in common with how I play or what I enjoy.
So please, enough with trying to play Archeage's questing off as optional. It IS the most efficient method of seeing all the game has to offer and it's down-right dull.
Well 'dull' is just subjective opinion, so I won't try and discuss that, but the mindset that judges viable play activity on what is 'efficient' is what is killing these games in so many ways.
Any player that judges the only path through a game like this based on 'efficiency' is not likely to be the kind of player that has much in common with how I play or what I enjoy.
Most proponents of the game have, long ago, conceded the point that the questing/PvE side of Archeage is subpar at its best and tedious at its worst. So I felt dull was a middle ground on that point.
I played to 32 and wanted to like the game, however, the trickle of LP that I got wasn't enough for me to really explore the crafting side of things (my main interest). The issue of crafting was also compounded by the lack of archeum dust available since patch 1.2 (specifically sunlight dust) which practically prohibited some professions from progressing.
So please, enough with trying to play Archeage's questing off as optional. It IS the most efficient method of seeing all the game has to offer and it's down-right dull.
Well 'dull' is just subjective opinion, so I won't try and discuss that, but the mindset that judges viable play activity on what is 'efficient' is what is killing these games in so many ways.
Any player that judges the only path through a game like this based on 'efficiency' is not likely to be the kind of player that has much in common with how I play or what I enjoy.
Most proponents of the game have, long ago, conceded the point that the questing/PvE side of Archeage is subpar at its best and tedious at its worst. So I felt dull was a middle ground on that point.
I played to 32 and wanted to like the game, however, the trickle of LP that I got wasn't enough for me to really explore the crafting side of things (my main interest). The issue of crafting was also compounded by the lack of archeum dust available since patch 1.2 (specifically sunlight dust) which practically prohibited some professions from progressing.
I am sorry, I don't find a claimed anonymous 'most' to be any kind of validator for a subjective opinion. Are you telling me that you chose a word based on what others might have said as opposed to what you felt?
But, yes, crafting is a long term investment in AA, it isn't an instant deliver. This is a good thing IMO. Level 32 is actually very low in terms of character development and I would personally say that anyone that is frustrated that they cannot do everything that they want to by that point is maybe acting in kind of an entitled manner.
I have said before that AA will be hit hard and not enjoyed by the folks that want it all straight away and aren't prepared to invest in it in any meaningful way in order to progress.
I love this argument more and more every time I hear it. It gives me great lulz.
So, let me get this straight...
The weakest part of the game is the questing. That's been the universal opinion of everyone who has played it. Even the people who liked the game.
Yes, the weakest part IS the questing.
But it should be underlined that the questing isn't bad, it is just standard.
So, yes, the weakest part of the game is a standard design. That should really give you a clue as to what the stronger rest of the game is like.
The questing isn't standard. I muddled through it for a week. It's quite sub-standard by today's standards. It doesn't hold a candle to games like TESO, SWTOR, GW2, LOTRO, WoW, Wildstar, or other themepark games in that regard. And I realize it's not strictly a themepark game like those other games are. That's the point: They took a game with many sandbox elements and forced players to themepark it for the first 30 levels. Makes no sense.
And, for cryin' out loud, if you are not going to have voice acting, please, for the love of everything holy, don't have ******* cut scenes. Creepiest shit ever. Not sure if it's the Asian influence, but cut scenes with no sound, but the ridiculous anime characters opening their mouths to texted dialogue has got to go. FFIV:ARR and Archeage are horrible in that respect. Extremely immersion-breaking.
It sounds like your issue with the questing is mainly with the VO... Well, ok, I won't debate that because that is just preference. I don't give a crap about VO. The actual mechanic is very standard though. SWTOR, TESO, LOTR, WoW etc use a very very similar mechanic.
Look, you have obviosuly made your mind up that you don't like the system in place in this game, and that's fine. I won't bother trying to convert you. I hope you find a game that you do enjoy
No, my main issue isn't with the VO. That was kind of a random rant I threw in there. An annoyance more than anything. My apologies, as I don't want it to come off as my main turnoff with this game. I honestly didn't like the quests at all. Whether they were VO'd or not, they'd still be terrible. Lots of "run down the road to the next town, go talk to this guy, go do this mundane task for me, etc." type stuff. It was incredibly dull.
And you know what? This game has some terrific features. Not a big fan of the labor points, but I understand it's a way to gain subs, so I get it. But the crafting is really good. Farming is surprisingly fun, the world is large, fairly open, and explorable, even if the graphics are already starting to show their age a bit. And animal husbandry? Very nice touch that you don't see often in games.
But damn...30 levels of crap just to learn how to do the good stuff. Just bad game design.
I love this argument more and more every time I hear it. It gives me great lulz.
So, let me get this straight...
The weakest part of the game is the questing. That's been the universal opinion of everyone who has played it. Even the people who liked the game.
Yes, the weakest part IS the questing.
But it should be underlined that the questing isn't bad, it is just standard.
So, yes, the weakest part of the game is a standard design. That should really give you a clue as to what the stronger rest of the game is like.
The questing isn't standard. I muddled through it for a week. It's quite sub-standard by today's standards. It doesn't hold a candle to games like TESO, SWTOR, GW2, LOTRO, WoW, Wildstar, or other themepark games in that regard. And I realize it's not strictly a themepark game like those other games are. That's the point: They took a game with many sandbox elements and forced players to themepark it for the first 30 levels. Makes no sense.
And, for cryin' out loud, if you are not going to have voice acting, please, for the love of everything holy, don't have ******* cut scenes. Creepiest shit ever. Not sure if it's the Asian influence, but cut scenes with no sound, but the ridiculous anime characters opening their mouths to texted dialogue has got to go. FFIV:ARR and Archeage are horrible in that respect. Extremely immersion-breaking.
It sounds like your issue with the questing is mainly with the VO... Well, ok, I won't debate that because that is just preference. I don't give a crap about VO. The actual mechanic is very standard though. SWTOR, TESO, LOTR, WoW etc use a very very similar mechanic.
Look, you have obviosuly made your mind up that you don't like the system in place in this game, and that's fine. I won't bother trying to convert you. I hope you find a game that you do enjoy
No, my main issue isn't with the VO. That was kind of a random rant I threw in there. An annoyance more than anything. My apologies, as I don't want it to come off as my main turnoff with this game. I honestly didn't like the quests at all. Whether they were VO'd or not, they'd still be terrible. Lots of "run down the road to the next town, go talk to this guy, go do this mundane task for me, etc." type stuff. It was incredibly dull.
And you know what? This game has some terrific features. Not a big fan of the labor points, but I understand it's a way to gain subs, so I get it. But the crafting is really good. Farming is surprisingly fun, the world is large, fairly open, and explorable, even if the graphics are already starting to show their age a bit. And animal husbandry? Very nice touch that you don't see often in games.
But damn...30 levels of crap just to learn how to do the good stuff. Just bad game design.
That's fine, I wouldn't ever argue subjective opinion on whether that quests are fun or not, we may as well argue our favourite colours as that. You don't enjoy them, I do, and that's fine.
I will argue that just because that you don't like something that it makes the whole thing "bad design" though. I think what you probably mean is "design that doesn't suit my tastes".
I love this argument more and more every time I hear it. It gives me great lulz.
So, let me get this straight...
The weakest part of the game is the questing. That's been the universal opinion of everyone who has played it. Even the people who liked the game.
Yes, the weakest part IS the questing.
But it should be underlined that the questing isn't bad, it is just standard.
So, yes, the weakest part of the game is a standard design. That should really give you a clue as to what the stronger rest of the game is like.
The questing isn't standard. I muddled through it for a week. It's quite sub-standard by today's standards. It doesn't hold a candle to games like TESO, SWTOR, GW2, LOTRO, WoW, Wildstar, or other themepark games in that regard. And I realize it's not strictly a themepark game like those other games are. That's the point: They took a game with many sandbox elements and forced players to themepark it for the first 30 levels. Makes no sense.
And, for cryin' out loud, if you are not going to have voice acting, please, for the love of everything holy, don't have ******* cut scenes. Creepiest shit ever. Not sure if it's the Asian influence, but cut scenes with no sound, but the ridiculous anime characters opening their mouths to texted dialogue has got to go. FFIV:ARR and Archeage are horrible in that respect. Extremely immersion-breaking.
How are they forcing people to quest do you have a compulsion disorder to click every ! you see sounds like alot of mmorpg players suffer from that.
The only cutscene i remember with no vo was the starting cinematic all the green quests cutscenes i saw my roomie do had vo.
You sure there arent anything wrong with your sound drivers mate?
Uhhh, you serious? Are you playing a different game than me? Every time you click on a quest, there is a cut scene of the quest giver talking to you. Except...no sound comes out. He opens his mouth over and over and all you see is quest dialogue. Exactly like FFIV: ARR. And this game has sound everywhere else, so I know I'm not having any issues with my drivers. Hell, I even hear the narrator/tutorial voice describing how the game works while playing. But character voiced dialogue? Nada. Granted, I haven't touched the game in a while, so maybe that's been added and was simply a localization thing?
I'm done playing the game I HAVE to play to get to the game I WANT to play. If the game I want to play is not the same game, I'm just not playing it.
Why cant people understand? There are gamers who just don't feel the need to "push" through something unenjoyable on the hear-say that it gets better.
And on top of that, we are talking about a game that, in it's original market, launched as a subscription game and never really generated the momentum to sustain that model. Sorry, but while I can accept that the game has appeals to certain gamers, I'm just not going to buy into the comments that it gets "awesome" at 30. A measure of improvement maybe, but I have reservations that even then, it would impress.
If the game is a complete sandbox, then the learning curve is too high, and there is too much grind.
If there is a linear quest option, then the game is too much of a themepark, and there is not enough freedom.
People seem unable to comprehend something that falls in the middle. In ArcheAge you don't need to quest to progress, but it is easier if you do. ArcheAge is one of the VERY FEW MMO's where you can COMPLETELY progress your character to max level without doing any quests, without grinding anything, and without even killing a monster.
Heck, it may even be quicker to level up through harvesting and crafting.
ArcheAge is a GREAT combination of sandbox and themepark. There is enough freedom and sand for anyone willing to look for it. and there is enough themepark for everyone else. The only people who are unhappy are those who log in, see a gold exclamation point above an NPC, and instantly go "Lol themepark quest grind game sucks".
If the game is a complete sandbox, then the learning curve is too high, and there is too much grind.
If there is a linear quest option, then the game is too much of a themepark, and there is not enough freedom.
People seem unable to comprehend something that falls in the middle. In ArcheAge you don't need to quest to progress, but it is easier if you do. ArcheAge is one of the VERY FEW MMO's where you can COMPLETELY progress your character to max level without doing any quests, without grinding anything, and without even killing a monster.
Heck, it may even be quicker to level up through harvesting and crafting.
ArcheAge is a GREAT combination of sandbox and themepark. There is enough freedom and sand for anyone willing to look for it. and there is enough themepark for everyone else. The only people who are unhappy are those who log in, see a gold exclamation point above an NPC, and instantly go "Lol themepark quest grind game sucks".
Grow up.
I happen to like themepark questing games. AA just doesn't do it very well. Not sure criticizing people and telling them to "grow up" because we don't share your enthusiasm for this game is an appropriate response, particularly from someone chiding others for not being mature enough to "get" the game.
I can endure the horrible graphics, animations , labor points etc:)
My question is why did Trion choose to hide basic game requirements such as storage behind pay walls.
I can rationalize these walls for the f2p participants , but find it unacceptable for patrons.
In my opinion you get very little for being a patron. Patron benefits listed below.
"Before we discuss how to get it, let’s detail what Patron status means in ArcheAge. Patrons will enjoy the following benefits:
• Bonus online Labor Point regeneration (10 per 5 minutes) • Offline Labor Point regeneration (5 per 5 minutes) • Increased maximum Labor Points cap (5000 maximum) • 10% bonus to all Experience gained through combat or labor usage • 10% discount on Marketplace purchases (available after launch) • 5 Loyalty Tokens per day for use in the Loyalty Store (awarded on first login of the day) • Ability to claim land by placing farms and houses • Ability to pay in-game taxes on owned property • Ability to post auctions on the Auction House by default"
(TLDR)
This is the type of game I would invest time and effort in, but the way they have monetize the game seems as a cash grab to me.
Originally posted by Pepeq Well to be honest, the argument holds merit... because, if you wish to try out WoW, you need to get through 90 levels just to get to the good stuff... can apply it to just about any game in which the end content is considered to be "the" content.
WoW is a 10 year old game, and ArcheAge is still in beta, even though it officially released in Korea and Russia.
In WoW, the first 60 levels were fun (and subsequent expansions), because the majority of MMOs before WoW, didn't have that same experience. All the newer WoW clones copied the "quest-hub" experience with exclamation-questing.
Yes, i know, WoW wasn't the first with quest-hubs, but it made them the standard with all the clones that came out afterwards. This is what people are disappointed in with ArcheAge.
I love this argument more and more every time I hear it. It gives me great lulz.
So, let me get this straight...
The weakest part of the game is the questing. That's been the universal opinion of everyone who has played it. Even the people who liked the game.
So, as a developer, you decide to make the weakest part of your game mandatory for the first 30 levels in order to learn the core gameplay features?
Worst game design ever. That would be like Turbine saying, "You know, our PvP really sucks, but we're going to force players to do it for the first 30 levels in order to learn about the combat needed for PvE while questing."
Does that not sound like horrible game design?
Never said it was good design or wasnt.What I am saying is that the real game opens at about level 30.Whether you want to get there or not is up to you.Those who are determined to try the high level content should take these peoples negative reviews after playing a couple hours of beta with the smallest grain of salt.
You can rant and yell about how good the game gets after 30, but if most can't make it to 30 because of how bad the game is until then it won't be worth it. People will not endure punishment for 30 levels in hopes it gets better!
You can rant and yell about how good the game gets after 30, but if most can't make it to 30 because of how bad the game is until then it won't be worth it. People will not endure punishment for 30 levels in hopes it gets better!
If you have no idea what you are talking about then why chime in? To get to 30 takes about the same number of hours when playing casually. Around 10 or less for experienced players. You will need the items and you will need the lessons about all the game systems later, and also the combat experience you gather with your choice of skill trees and how you assign points in there.
At level 30 you should have a small farm, a donkey, a medium farm and a house (as patron/subscriber) and 50 gilda stars in your pocket. Now you can decide to go the farmer/crafter way and buy a farmhouse with another big farming plot or go for the clipper, the first bigger ship in the game and relatively easy to farm the materials solo. Or you can save up for later and buy a tradeship or a galleon when you earned enough gilda via trade runs to afford them.
You also have multiple possibilities to level after hitting 30. Farming, Gathering, Trading, Crafting, PvP... All give XP. But though the storyline ended, but quests are still the fastest way to level at least until around lvl 40, only that the questing areas are now contested territory and not only can you fight with the enemy faction, but also players of your own faction can decide to go outlaw and attack you to secure resources, defend quest choke points, secure high xp mobs or just for the fun of it. Best is to go in groups..
But you will find that a bad design decision probably. Playing a MMO with others you have to trust? Non instanced? Unhead of!
I love this argument more and more every time I hear it. It gives me great lulz.
So, let me get this straight...
The weakest part of the game is the questing. That's been the universal opinion of everyone who has played it. Even the people who liked the game.
So, as a developer, you decide to make the weakest part of your game mandatory for the first 30 levels in order to learn the core gameplay features?
Worst game design ever. That would be like Turbine saying, "You know, our PvP really sucks, but we're going to force LOTRO players to do it for the first 30 levels in order to learn about the combat needed for PvE while questing."
Does that not sound like horrible game design?
That's why this game will forever be a niche title...at best. Because there aren't enough people wiling to deal with 30 levels of crap in order to get to the "good stuff." Hell, I hear players complain about boring tutorial islands and zones as being major turnoffs in games. You know, the ones that last 5-6 levels or so.
30? Lol.
You still are not straight. This is not a questing game. I dont know why people have a hard time understanding this. The questing is there as a tutorial. If you don't want to do the tutorial then don't do it and continue on to what you like to do. Where does it say or where have you heard you have to do the questing?
You didn't show how you were believeable in game design to determine what is the worst.
The game always was a niche title. When and where did you hear it was a game for the masses? Half of you gamers (here) don't have long attention spans and come across like you want instant gratification. You play a game for 30 minutes then rant how it sucks. Move on to the next game and do the same. Whats the point? Your not real gamers.
This game is a slower, more complex game to get into and enjoy. If you want to achieve then you will have to work for it ... over time. If that is not your playstyle then fine... move on. This game is not for you. You cant stand tab target. Dont play this game. You hate the questing. Dont play this game. No one will miss you.
But at least have the courtesy to allow those who DO like these mechanics and game to enjoy it. To be clear, I am not telling you to not have an opinion (we all have one). I'm saying be open minded to things outside of what you like.
Comments
It's really hard for a new player to find enough xp to level without doing the quests (you get crafting xp but from what I've seen it requires expensive mats or a lot of real life time wait). So yes you are pretty much forced to quest.
거북이는 목을 내밀 때 안 움직입니다
That's the subjective part... some people like quests, others don't... the good content is just as subjective... they don't define it so much because, get this, a lot of them haven't found it yet and are trying to get others to point them to it. So you see, in the end, as much as "we" claim we don't like being on rails... the moment there aren't any, we're lost and confused.
Good content is simply what you enjoy, surely?
I personally think the content is good right from the start in AA and just gets better as you go.
Anyone who argue that point is just arguing subjective taste, and we may as well argue favourite colours as that.
I felt the need to jump in and explain why people suggest you need to get to lvl 30 in order to "fully experience" Archeage to it's utmost potential. Anyone unfamiliar with or that has yet to try Archeage probably hasn't heard of the Gilda Star. Gildas are an in-game currency separate from gold that can be used to purchase blueprints for housing/ships/gliders etc. So, in short, you need this currency in order to obtain the blueprint for your first ship, the clipper (unless you're content to hitch rides on someone else's ship).
Where does all the questing/lvl 30 come in? Well, the most practical/efficient method of obtaining gilda stars is, you guessed it, questing! Now, can anyone reading this guess what lvl you'll likely have achieved by the time you have enough Gilda Stars to afford your own ship, enabling you to finally get to explore? If you guessed lvl 30 you would be correct!
So please, enough with trying to play Archeage's questing off as optional. It IS the most efficient method of seeing all the game has to offer and it's down-right dull.
Well 'dull' is just subjective opinion, so I won't try and discuss that, but the mindset that judges viable play activity on what is 'efficient' is what is killing these games in so many ways.
Any player that judges the only path through a game like this based on 'efficiency' is not likely to be the kind of player that has much in common with how I play or what I enjoy.
Most proponents of the game have, long ago, conceded the point that the questing/PvE side of Archeage is subpar at its best and tedious at its worst. So I felt dull was a middle ground on that point.
I played to 32 and wanted to like the game, however, the trickle of LP that I got wasn't enough for me to really explore the crafting side of things (my main interest). The issue of crafting was also compounded by the lack of archeum dust available since patch 1.2 (specifically sunlight dust) which practically prohibited some professions from progressing.
I am sorry, I don't find a claimed anonymous 'most' to be any kind of validator for a subjective opinion. Are you telling me that you chose a word based on what others might have said as opposed to what you felt?
But, yes, crafting is a long term investment in AA, it isn't an instant deliver. This is a good thing IMO. Level 32 is actually very low in terms of character development and I would personally say that anyone that is frustrated that they cannot do everything that they want to by that point is maybe acting in kind of an entitled manner.
I have said before that AA will be hit hard and not enjoyed by the folks that want it all straight away and aren't prepared to invest in it in any meaningful way in order to progress.
No, my main issue isn't with the VO. That was kind of a random rant I threw in there. An annoyance more than anything. My apologies, as I don't want it to come off as my main turnoff with this game. I honestly didn't like the quests at all. Whether they were VO'd or not, they'd still be terrible. Lots of "run down the road to the next town, go talk to this guy, go do this mundane task for me, etc." type stuff. It was incredibly dull.
And you know what? This game has some terrific features. Not a big fan of the labor points, but I understand it's a way to gain subs, so I get it. But the crafting is really good. Farming is surprisingly fun, the world is large, fairly open, and explorable, even if the graphics are already starting to show their age a bit. And animal husbandry? Very nice touch that you don't see often in games.
But damn...30 levels of crap just to learn how to do the good stuff. Just bad game design.
That's fine, I wouldn't ever argue subjective opinion on whether that quests are fun or not, we may as well argue our favourite colours as that. You don't enjoy them, I do, and that's fine.
I will argue that just because that you don't like something that it makes the whole thing "bad design" though. I think what you probably mean is "design that doesn't suit my tastes".
Uhhh, you serious? Are you playing a different game than me? Every time you click on a quest, there is a cut scene of the quest giver talking to you. Except...no sound comes out. He opens his mouth over and over and all you see is quest dialogue. Exactly like FFIV: ARR. And this game has sound everywhere else, so I know I'm not having any issues with my drivers. Hell, I even hear the narrator/tutorial voice describing how the game works while playing. But character voiced dialogue? Nada. Granted, I haven't touched the game in a while, so maybe that's been added and was simply a localization thing?
I'm done playing the game I HAVE to play to get to the game I WANT to play. If the game I want to play is not the same game, I'm just not playing it.
Why cant people understand? There are gamers who just don't feel the need to "push" through something unenjoyable on the hear-say that it gets better.
And on top of that, we are talking about a game that, in it's original market, launched as a subscription game and never really generated the momentum to sustain that model. Sorry, but while I can accept that the game has appeals to certain gamers, I'm just not going to buy into the comments that it gets "awesome" at 30. A measure of improvement maybe, but I have reservations that even then, it would impress.
The fact that you say you need to level to 30 for it to get good. How hard is that to understand that MOST people would say "HUH? to that.
"This may hurt a little, but it's something you'll get used to. Relax....."
People just love to hate games now.
If the game is a complete sandbox, then the learning curve is too high, and there is too much grind.
If there is a linear quest option, then the game is too much of a themepark, and there is not enough freedom.
People seem unable to comprehend something that falls in the middle. In ArcheAge you don't need to quest to progress, but it is easier if you do. ArcheAge is one of the VERY FEW MMO's where you can COMPLETELY progress your character to max level without doing any quests, without grinding anything, and without even killing a monster.
Heck, it may even be quicker to level up through harvesting and crafting.
ArcheAge is a GREAT combination of sandbox and themepark. There is enough freedom and sand for anyone willing to look for it. and there is enough themepark for everyone else. The only people who are unhappy are those who log in, see a gold exclamation point above an NPC, and instantly go "Lol themepark quest grind game sucks".
Grow up.
(Uzik ibnYaraq in game. Always willing to help.)
http://www.youtube.com/user/UzikAlJhamin
I happen to like themepark questing games. AA just doesn't do it very well. Not sure criticizing people and telling them to "grow up" because we don't share your enthusiasm for this game is an appropriate response, particularly from someone chiding others for not being mature enough to "get" the game.
I have played 2 CBs and my toon is at level 18. I am the type of player that reads all the quests etc: (casual gamer)
I have spent many hours in the game. I could actually enjoy this game
I am looking for a game I can invest my time in. This game offers a lot compared to the average AAA games currently available.
I guess I am the type of player that would be describe as a completionist
(http://www.urbandictionary.com/define.php?term=Completionist)
I can endure the horrible graphics, animations , labor points etc:)
My question is why did Trion choose to hide basic game requirements such as storage behind pay walls.
I can rationalize these walls for the f2p participants , but find it unacceptable for patrons.
In my opinion you get very little for being a patron. Patron benefits listed below.
"Before we discuss how to get it, let’s detail what Patron status means in ArcheAge. Patrons will enjoy the following benefits:
• Bonus online Labor Point regeneration (10 per 5 minutes)
• Offline Labor Point regeneration (5 per 5 minutes)
• Increased maximum Labor Points cap (5000 maximum)
• 10% bonus to all Experience gained through combat or labor usage
• 10% discount on Marketplace purchases (available after launch)
• 5 Loyalty Tokens per day for use in the Loyalty Store (awarded on first login of the day)
• Ability to claim land by placing farms and houses
• Ability to pay in-game taxes on owned property
• Ability to post auctions on the Auction House by default"
(TLDR)
This is the type of game I would invest time and effort in, but the way they have monetize the game seems as a cash grab to me.
http://www.entropiapartners.com/?r=22415
WoW is a 10 year old game, and ArcheAge is still in beta, even though it officially released in Korea and Russia.
In WoW, the first 60 levels were fun (and subsequent expansions), because the majority of MMOs before WoW, didn't have that same experience. All the newer WoW clones copied the "quest-hub" experience with exclamation-questing.
Yes, i know, WoW wasn't the first with quest-hubs, but it made them the standard with all the clones that came out afterwards. This is what people are disappointed in with ArcheAge.
Noob Question What is knee -jerking?????
edit: Sounds Hot!
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You can rant and yell about how good the game gets after 30, but if most can't make it to 30 because of how bad the game is until then it won't be worth it. People will not endure punishment for 30 levels in hopes it gets better!
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If you have no idea what you are talking about then why chime in? To get to 30 takes about the same number of hours when playing casually. Around 10 or less for experienced players. You will need the items and you will need the lessons about all the game systems later, and also the combat experience you gather with your choice of skill trees and how you assign points in there.
At level 30 you should have a small farm, a donkey, a medium farm and a house (as patron/subscriber) and 50 gilda stars in your pocket. Now you can decide to go the farmer/crafter way and buy a farmhouse with another big farming plot or go for the clipper, the first bigger ship in the game and relatively easy to farm the materials solo. Or you can save up for later and buy a tradeship or a galleon when you earned enough gilda via trade runs to afford them.
You also have multiple possibilities to level after hitting 30. Farming, Gathering, Trading, Crafting, PvP... All give XP. But though the storyline ended, but quests are still the fastest way to level at least until around lvl 40, only that the questing areas are now contested territory and not only can you fight with the enemy faction, but also players of your own faction can decide to go outlaw and attack you to secure resources, defend quest choke points, secure high xp mobs or just for the fun of it. Best is to go in groups..
But you will find that a bad design decision probably. Playing a MMO with others you have to trust? Non instanced? Unhead of!
You still are not straight. This is not a questing game. I dont know why people have a hard time understanding this. The questing is there as a tutorial. If you don't want to do the tutorial then don't do it and continue on to what you like to do. Where does it say or where have you heard you have to do the questing?
You didn't show how you were believeable in game design to determine what is the worst.
The game always was a niche title. When and where did you hear it was a game for the masses? Half of you gamers (here) don't have long attention spans and come across like you want instant gratification. You play a game for 30 minutes then rant how it sucks. Move on to the next game and do the same. Whats the point? Your not real gamers.
This game is a slower, more complex game to get into and enjoy. If you want to achieve then you will have to work for it ... over time. If that is not your playstyle then fine... move on. This game is not for you. You cant stand tab target. Dont play this game. You hate the questing. Dont play this game. No one will miss you.
But at least have the courtesy to allow those who DO like these mechanics and game to enjoy it. To be clear, I am not telling you to not have an opinion (we all have one). I'm saying be open minded to things outside of what you like.