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What Killed The Secret World

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  • 430005430005 Member Posts: 52
    Originally posted by Vapors
    someone is really not liking the game:D

     

    I speak for myself but I am sure there are more reading through this thread. TSW is a game people want to root for. It has an awesome premise, story and intrigue could splash off your screen in buckets.

     

    But  instead of liking it, you end up getting frustrated while playing the game. That's the deadliest turn a game can make. By mistakes a company like Funcom (this isnt their first MMO) should NOT make.

     

    If I look at the evolution of how FC builds their MMO's, from AO to AoC to TSW, you can see elements been taken over that arent always a good choice and not enough growth. They didnt adapt. And they died.

     

    I'm not saying the game is dead, but Funcom sure as hell isnt the big player it used to be. And you can see that directly translated into their games, in this case TSW. It's a damn shame. It really is. Maybe its karma.

  • Agent_JosephAgent_Joseph Member UncommonPosts: 1,361
    one by best mmo on market , true RPG  in mmo genre  , if dislike TSW game mechanic go play action shooter MP games ,there are few mmo's too
  • YalexyYalexy Member UncommonPosts: 1,058

    TSW is still a great game, and I preordered back then to get a lifetime account.

    However, like in all of these thempark-games after some 6 month there was nothing left to do for me and I had three characters maxed out with 10.4-gear.

    The combat could've been a little better, but all in all it was a very fun 6 month playing the game.

    So, what killed it?

    Lack of interesting stuff to do, once you played through all of the available content.

  • NemeisMercNemeisMerc Member Posts: 36
    Originally posted by 430005
    Originally posted by NemeisMerc

    Not to sure about this one, but one poster has cited the endgame as grindy and targeted at a niche in a niche.

     

    For me there are 2 base ingredients TSW that makes TSW not a bankable game. Gameplay and storytelling.

     

    Greedy payment scheme at launch aside, players are willing to pay a sub if the content is good. Look at WoW and FF. TSW doesn´t hold a candle to those games. And players arent stupid. Trying to rip them off is shooting in your own foot.

     

    If you look at gameplay, if you take GW2 that launched as B2P, just the customisation, combat and animations already create that smooth feel that makes you connect to your character. Pulling up a map is smooth. Nothing like TSW´s `no map for this area´ message. Destiny is a good example where gameplay covers for bad storytelling and MMO features.

     

    The fact that TSW's world is so small and most of it is instanced, doesn't help either. While other games present you jawdropping surroundings, TSW feels confined, although what locations it has, are interesting and atmospheric.

     

    Even if you would not go the route of action based combat, the lack of basic feedback from your attacks and exclusion of smooth fun world events with epic bosses (which are numerous in GW2 and fun) and trivial mechanics like shared loot makes GW2 superior. GW2 encourages teamplay. TSW encourages you to make teams as small as possible.

     

    The grindy scenarios are a good example. It's a boring hoardmode that hands out RNG loot for only 1 of the teammates. It's not a mistake only Funcom makes. Destiny does this as well. And thats a 500 million dollar game.

     

    Storytelling is another. While it has a strong lore (myths and legends that are all true) that it can copy and adapts in its own way into its world, the immersion only goes so far and keeps on jumping context. There's no fixed plot. No character development and no emotional attachment. Missions are interesting but hardly ever do you connect with the NPCs.

     

    These are basic flaws in presenting yoiur world that Funcom did not learn and I doubt has still learned. They were more focussed on trying to make the quests as witty as possible and making cutscenes with shitty dialog. They lost connection with the general audience along the way. If this is intended can be discussed. Calling it niche is a good excuse.

     

    However there are games like Portal 2 that were innovative, had story and make you feel smart while not getting too far ahead of itself. This however i consider a matter of taste. Those are my 2 picks why TSW tanked. It's not specific to TSW, because in the end it's a game. And entertainment has some basic rules you need to follow.

    The game encouraging solo play over team play is a very good point. The same for lack of personal character development. 

    Both added to the list

  • Dave3161Dave3161 Member Posts: 13
    Originally posted by Agent_Joseph
    one by best mmo on market , true RPG  in mmo genre  , if dislike TSW game mechanic go play action shooter MP games ,there are few mmo's too

    These are the idiotic replies that alienate some people. Try to expand on your reply instead of spouting one liner rubbish and tell people to go play something else. Instead address their concerns.

  • 430005430005 Member Posts: 52
    Originally posted by Dave3161

    Try to expand on your reply instead of spouting one liner rubbish and tell people to go play something else.

     

    Most can't. Either they have to change the subject, start trolling or use these fanboi arguments. Because a lot of comments (at least mine) are from players that have played the game. And thus have arguments that make sense.

     

    Make no mistake, TSW is a decent game, but its far from perfect. Best game? Hell no. Worst game? Also no. As B2P it has enough positives as it has negatives that make it an ok game. Negatives however are in the basics.

     

    You can't change clunky gameplay or non-existant main storyplots. If it were just bugs, non smooth interface, animations, customisations or things like the non shared loot or grindy endgame, that could be fixed.

     

    If you download the game, play a few weeks and decide you dont like the gameplay, then quests, storylore and cutscenes dont matter. And its not like devs can easily change gameplay. You can just focus on the +.

     

    Thus you have an average game with a small dev team that has to put out content with extremely high expectations. The + in my eyes is still the quest and story. I dont play it for the grindy endgame.

     

    The new long awaited Tokyo DLC was "meh". It didnt "wow" me like DLC's from other games have. That Funcom has become smaller doesnt matter to me. I pay the same $20,-.

     

    I understand some changes made (like the lair boss) but it didnt change the way I play TSW. I log on, do the new storyquests, log off. And I see many do exactly that.

     

    Try finding a team. You wont use the teamsearch interface. You'll spam agartha or use channels. So much stuff  just isnt supporting the wonky gameplay. It's just sad.

     

    Long loading times, crashes, my PC can handle Crysis 3 better on Ultra then it can TSW on High. You need patience. And for many thats too much to ask.

  • ArclanArclan Member UncommonPosts: 1,550

    I never tried the game for two primary reasons. The skill wheel and the quirky combat animations; mainly the latter. Both I learned about after extensive review reading. I was hyped about the game when it came out. Shame it tanked.

    Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
    In F2P I think it's more a case of the game's trying to play the player's. -laserit

  • avelarthavelarth Member UncommonPosts: 17

    "what killed the secret world ", for me:

    1- bad client performance.

    2- bad graphics (i think problem is graphic engine, style and modelling is nice).

    3- agatha traveling (for me as bad as windows metro interface.)

    4- pvp is bad (i can play without pvp but it is a negative thing.)

     

    this is beutiful game, if they fix the client i can play this game forever. but i cant play in this situation. 

  • NemeisMercNemeisMerc Member Posts: 36
    Originally posted by 430005
    Originally posted by Dave3161

    Try to expand on your reply instead of spouting one liner rubbish and tell people to go play something else.

     

    Most can't. Either they have to change the subject, start trolling or use these fanboi arguments. Because a lot of comments (at least mine) are from players that have played the game. And thus have arguments that make sense.

     

    Make no mistake, TSW is a decent game, but its far from perfect. Best game? Hell no. Worst game? Also no. As B2P it has enough positives as it has negatives that make it an ok game. Negatives however are in the basics.

     

    You can't change clunky gameplay or non-existant main storyplots. If it were just bugs, non smooth interface, animations, customisations or things like the non shared loot or grindy endgame, that could be fixed.

     

    If you download the game, play a few weeks and decide you dont like the gameplay, then quests, storylore and cutscenes dont matter. And its not like devs can easily change gameplay. You can just focus on the +.

     

    Thus you have an average game with a small dev team that has to put out content with extremely high expectations. The + in my eyes is still the quest and story. I dont play it for the grindy endgame.

     

    The new long awaited Tokyo DLC was "meh". It didnt "wow" me like DLC's from other games have. That Funcom has become smaller doesnt matter to me. I pay the same $20,-.

     

    I understand some changes made (like the lair boss) but it didnt change the way I play TSW. I log on, do the new storyquests, log off. And I see many do exactly that.

     

    Try finding a team. You wont use the teamsearch interface. You'll spam agartha or use channels. So much stuff  just isnt supporting the wonky gameplay. It's just sad.

     

    Long loading times, crashes, my PC can handle Crysis 3 better on Ultra then it can TSW on High. You need patience. And for many thats too much to ask.

    User interface, thank you. I had forgotten how bad the out of the box interface is. I suppose it's because I have something like 20 mods and it's still  problematical. Popping that onto the list.

     

  • 430005430005 Member Posts: 52
    Originally posted by NemeisMerc

    Popping that onto the list.

     

    Just curious, but what list might that be?

  • NemeisMercNemeisMerc Member Posts: 36
    Originally posted by 430005
    Originally posted by NemeisMerc

    Popping that onto the list.

     

    Just curious, but what list might that be?

    I update the list in the first post as people bring up new/forgotten problems with the game. The game has many problems that people work through but internalize. A good example is the UI. I had forgotten how bad it was because I had mods out the wazoo to make it work right. Another thing that struck me just recently is how horribly bad travel is in the game. It's one of the things the devs promised to improve with a market/veteran item but never actually did. I suppose that may be something of a plus. If you look at how they make the portable bank work (limited charges and far too few for it to be very useful unless you are willing to drop large amounts of funds) a travel ability like that would just be one more thing that most players would avoid.

     

  • Gregor999Gregor999 Member Posts: 86

    You can't kill something that was never alive.

     

    /thread

  • KingCarebearKingCarebear Member UncommonPosts: 103
    Originally posted by natpick
    what a load of garbage,why make a thread about a game saying what killed it when it is clearly doing ok with a smallish but loyal following,and then say dont take it up with me.you posted it you take the flak,this what and who killed games stuff is bullshit,stop it now.

    That wasn't a very nice thing to say Mr. Natpick, I suggest you watch your tone and consider other people's feelings before using foul language in such a sacred place to one of your fellow gamers...

     

    KingCarebear

  • Instigator-JonesInstigator-Jones Member UncommonPosts: 530
    TSW is dead?! That's odd, I just logged and played for about an hour. You might want to call your ISP, or check your gaming rig. I think the problem is on your end OP

    /sarcasm
  • KingCarebearKingCarebear Member UncommonPosts: 103
    Originally posted by DocBrody

     

    this thread is bad and you should feel bad.

     

    TSW is great

     

    Why don't you take the initiative and make him feel good my child? Belittling him with your childish cartoons vile retorts will do nothing improve his psyche and well-being.

     

    KingCarebear

  • KingCarebearKingCarebear Member UncommonPosts: 103
    Originally posted by Margrave
    Combat killed it for me.

    It killed me as well my friend

  • DfourDfour Member UncommonPosts: 5
    image
  • kosackosac Member UncommonPosts: 206

    - funcom

    - canceling monthly updates

    - FPS drop

    - PvP ignorance frome funcom

    - content created by Ragnar (desert)

    - no mounts .. as Joel says.. Ragnar dosnt want mounts so we respect it

    Wasted tons of potencial...

  • shadow9d9shadow9d9 Member UncommonPosts: 374
    8 miniscule sized zones, followed by a chat room and repeating a handful of dungeons.  That is not an mmo.  It is a coop, super short, rpg.
  • kikoodutroa8kikoodutroa8 Member RarePosts: 565
    TSW was is not a really good game, period. It did pretty good in terms of sales considering that.
  • RobsolfRobsolf Member RarePosts: 4,607
    Originally posted by lizardbones
    The combat wasn't great, but I could live with it.  Ditto for the skill wheel that I can't seem to reset (has this changed?).  In fact, every gripe I had about the game was pretty minor.  However, it really was the loading times that ended the game for me.  Especially the initial loading times of the game when first starting out.  By the time the game actually loads and I can see my character I've lost my desire to play.

    I put up with the combat because of the story and the genre.  I involuntarily groan and roll my eyes every time I'm running along and hear that telltale drumbeat that indicates I picked up aggro.  Fortunately, I'm at full sprint now, so I can usually outrun it.

    I ground the skill wheel to find that many skills were identical in effect, and so the tediousness of combat couldn't be prevented. Maybe there are amazing decks out there that end combat in less than 30 seconds, but I'm not interested in making a FotM.  Bugged me in SWG, it would bug me here.

    I was annoyed that Agartha was considered a "feature", when it's a bad implementation of a standard portal system.  It reminds me of the early days of DVD, where you had to wait for various "interesting the first time, annoying the rest" animations to get to the content you're looking for.  Or worse, CDi Burncycle, floating to your next option.  Sure, it's clever as a concept, but EXCRUCIATING as implemented.  It was in Agartha that I wondered, "Is anyone at Funcom playing this game?".

    So why did I put up with it at all?

    The missions/quests are, IMO, the best there have ever been in an MMO.  And a great main story.  Totally sucked in.

    Even so, it wasn't enough to get me to buy Tokyo, even when it was on sale.

  • ArchlyteArchlyte Member RarePosts: 1,405
    I really appreciated the game, but after a while the mood of it became kind of tiring for me. Kind of felt like the tension of the horror thing wore off and then it was just dreary, so I stopped playing. Hard to sustain the elements of horror long term, but some of the spooky moments in the game were top notch.
    MMORPG players are often like Hobbits: They don't like Adventures
  • ZhirocZhiroc Member UncommonPosts: 220

    I played it for a few weeks near the start using free trials, and by the time I got to Egypt, I had had enough.

    The worst thing to me was that storywise it plays like a shooter, not an RPG--your character doesn't get to say anything, and except for one case, makes no decisions. And the decision you make seems to have no immediate effect.

    I ended up really disliking the ability system. The problem is that due to the way you have to build synergies between "types" (sorry, been a couple of years now at least so the terms are fuzzy), there comes a point when you really just can't improve a build, you have to start over. And at least at the time, you couldn't respec so you had just grind out more points to buy your new trees.

    Also, while the special effects are different, the general "build/dump" mechanic of combat gets repetitive and old over time.

  • aSynchroaSynchro Member UncommonPosts: 194

    I would have love to love TSW but the game is too much themepark and too much about combat.

    What would have been amazing, imho: would have been to GIVE EVERY PLAYER THE ABILITY TO CREATE CUSTOM QUESTS ! They should have no reward of course, but the fun to explore and play a mysterious adventure, like in any pen & paper rpg. So you could play your own custom X-Files/Buffy/Shadowmancer game with your friends. Don't have to wait for some monthly update anymore ! Bored ? Try to become a game master and write a twisted story to share with others ! The best ones will be upvoted so players can find them easily while exploring the world (could be a fresh cadaver in some dark alley for example). Worst ones or trollish attempts will be downvoted and/or removed. 

    How would this work ? Well I never play STO so I can't tell how the Foundry does it, but there's a addon in WoW ("Total RP 2") that allows just that: you create items and scenarios that are triggered when a player  perform some actions ("talk to this npc", "enter this room", "kill this mobs" etc). Then you keep them private (for you and your friends) or share them in the "public pool".

    If even 1% of the players create quests, that would add hundreds of adventures of all kind !

  • NemeisMercNemeisMerc Member Posts: 36
    Originally posted by aSynchro

    I would have love to love TSW but the game is too much themepark and too much about combat.

    What would have been amazing, imho: would have been to GIVE EVERY PLAYER THE ABILITY TO CREATE CUSTOM QUESTS ! They should have no reward of course, but the fun to explore and play a mysterious adventure, like in any pen & paper rpg. So you could play your own custom X-Files/Buffy/Shadowmancer game with your friends. Don't have to wait for some monthly update anymore ! Bored ? Try to become a game master and write a twisted story to share with others ! The best ones will be upvoted so players can find them easily while exploring the world (could be a fresh cadaver in some dark alley for example). Worst ones or trollish attempts will be downvoted and/or removed. 

    How would this work ? Well I never play STO so I can't tell how the Foundry does it, but there's a addon in WoW ("Total RP 2") that allows just that: you create items and scenarios that are triggered when a player  perform some actions ("talk to this npc", "enter this room", "kill this mobs" etc). Then you keep them private (for you and your friends) or share them in the "public pool".

    If even 1% of the players create quests, that would add hundreds of adventures of all kind !

    I have to agree the game is very themepark oriented. I don't know if that is sufficiently different or is precise enough to put on the list.  It does however add a refinement to the designed to eject people. 

    I also am uncertain about "Lacks an outlet for creative expression". TSW has mods for this and text adventures (yes i understand how bad that is) are officially included as well.  I can't speak from personal knowledge but the forums for the RP Mods make it clear they aren't on the same level as previous user generated content tools, like the Foundry in NWN and Star Trek Online.

     

     

This discussion has been closed.