You not need tool for players created content , We making RP cabal events where invited players from other faction & cabals.There are great stories make by players for rp events .
You cant play an MMO as asocial solo player,if doing it ,you ll fast to be bored and there you cant make any fun.
You not need tool for players created content , We making RP cabal events where invited players from other faction & cabals.There are great stories make by players for rp events .
You cant play an MMO as asocial solo player,if doing it ,you ll fast to be bored and there you cant make any fun.
MMO's are about social interactions !
TSW is very much a failure at that. If you want to go that route I would suggest this
Funcom. That's what killed it. That and the animations / combat are bloody awful. They did the same thing with Age of Conan - but it has the saving grace of having pretty much the best combat system of any MMO and still very good graphics. Hasn't saved the population though. That's suffering as well. The story and atmosphere of TSW is brilliant, but the usual Funcom bungling has botched this too.
Funcom killed it - having a bad reputation from burning to many early AoC-Players.
The Combat-Wheel is poor - the skills not really differentiate themself enough and feel to generic.
The Quest so far were pretty good but the general non Quest gameplay is boring, crafting a checklist feature...
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
I don't pretend to be the typical MMO consumer and don't really care if I am. But
6. Ugly Characters Lack of Customization/Clothing
was what did it for me. I didn't like having a book strapped to my back and didn't like the customization options.
Shallow, yes, but if you are getting the constant negative feedback from undesirable character customization, it is hard to keep playing. It is just a constant pinging that all is not well with my character if I don't like how they look...
I hear some people talking about the combat wheel and it makes me laugh. The difference between Hammer/Chaos and Hammer/Sword is GIGANTIC and this is from personal experience. Anyone that hasn't gotten to at least Egypt shouldn't really comment on the wheel because they haven't been victim to their own bad decisions until then.
If I'm playing a game where I have to solve complex puzzles then I don't want to wade through the MMO standard clump of mobs every 20 feet.
If I'm running around killing a ton of mobs all the time then I want a rewarding combat system and I don't want to deal with puzzles and research and hard thinking.
TSW had a chance to be something different: an MMO about thinking and exploring and solving and story-telling. But they grafted a crappy combat system and most of the stock MMO features on to their puzzle quest game and ended up with an unhappy hybrid.
My wife, on the other hand, doesn't go through all this complex analysis. She quit playing because she said that she never felt like she was having a relaxing good time when she played.
I hear some people talking about the combat wheel and it makes me laugh. The difference between Hammer/Chaos and Hammer/Sword is GIGANTIC and this is from personal experience. Anyone that hasn't gotten to at least Egypt shouldn't really comment on the wheel because they haven't been victim to their own bad decisions until then.
I have seen you repeatedly defend the game, usually with statements that have less substance than the above, The problem is anyone who has actually played the game knows exactly how at odds with the reality of the game they are.
The game rubs your face in it's shortcomings every time you move up a zone. LOOK ! ! ! at the transitions
1 Kingsmouth -> Savage Coast: You wind up getting owned endlessly by BUGS! not to mention the story quest makes it clear you aren't even toilet paper stuck to Gaia's shoes. Whats the overall effect ? Go back to kingsmouth rinse repeat what you have already done to come up with AP and gear to make a viable build. At least when I leveled up PvP was still viable as a bypass but with Fusang rendered into a recreation of WWI trench warfare thats closed off.
2. Savage Coast -> Blue Mountain: LOL It spawns you at a Lair entrance. I'll bet the developers had a good drunken laugh at that. For those not in the know, Lairs have nightmare + mobs that even players with maxed out wheels and the best gear likely can't deal with. It usually takes full groups. Or there is the road that puts you into the middle of an endless spawn of zombies.
3. Solomon Island -> Egypt: Nobody wants to go to Egypt period. You wind up arms deep in mobs and unable to move without engaging in endless combat. Luckily if you have friends who will help out, you can skip Egypt and come back to it later. If you can't get a little twinking and powerleveling be prepared for pain.
4. Egypt -> Transylvania: If you made it through Egypt to Transylvania you actually get a little reward of some very nice content that you can probably handle. Right up to the point where you start getting heal on glance mobs. At which point it's back to endless repetition to get your glyph stats right.
Toss in things like the Decks Funcom provides as templates being complete rubbish and you have a recipe for a very very frustrating experience for most people.
My Cabal Mates used to joke that the bugs in the game were actually what allowed it to be enjoyable. Things like being able to run Tyler Freeborn without doing any fighting, The bugs in Nightmare Dungeons that allowed you to do months and months of grinding in a few evenings. Then there was the original state of the wheel which had considerably more usable builds and allowed much more substition of knowledge of game mechanics for actual gear. All of that was ripped bloody and screaming from the game. The game that is left is like "It's a small world after all with zombies"
I partly agree with the OP ... end game and the grind in TSW is nasty and the community um for the past 6 months all i have seen is elitist after elitist trolling and bullying lowbies so whats that doing fo the game ?
I like the game yeah needs a few more tweaks combat is a little rough but yeah there are far more evil living shit works out there..
I've tried to progress in this game many times, playing a healer. I play healers, that's my love in mmo's. So it's blood/fist.
Which leads us into melee combat - simply awful - like string puppets having a fight. Crafting - like other features, they seem to have gone out of their way to make this awkward and clumsy.
What TSW got wrong was trying too hard to make everything different. What they should have done was take things that worked well in other games and focused on fewer unique ones.
The great atmosphere generated in the game would have carried this game through with a few new key features. As it is, they had this mindset that all had to be "different" for TSW. Now sometimes that's a good thing, but as seen here, sometimes it isn't.
I hear some people talking about the combat wheel and it makes me laugh. The difference between Hammer/Chaos and Hammer/Sword is GIGANTIC and this is from personal experience. Anyone that hasn't gotten to at least Egypt shouldn't really comment on the wheel because they haven't been victim to their own bad decisions until then.
I have seen you repeatedly defend the game, usually with statements that have less substance than the above, The problem is anyone who has actually played the game knows exactly how at odds with the reality of the game they are.
The game rubs your face in it's shortcomings every time you move up a zone. LOOK ! ! ! at the transitions
1 Kingsmouth -> Savage Coast: You wind up getting owned endlessly by BUGS! not to mention the story quest makes it clear you aren't even toilet paper stuck to Gaia's shoes. Whats the overall effect ? Go back to kingsmouth rinse repeat what you have already done to come up with AP and gear to make a viable build. At least when I leveled up PvP was still viable as a bypass but with Fusang rendered into a recreation of WWI trench warfare thats closed off.
2. Savage Coast -> Blue Mountain: LOL It spawns you at a Lair entrance. I'll bet the developers had a good drunken laugh at that. For those not in the know, Lairs have nightmare + mobs that even players with maxed out wheels and the best gear likely can't deal with. It usually takes full groups. Or there is the road that puts you into the middle of an endless spawn of zombies.
3. Solomon Island -> Egypt: Nobody wants to go to Egypt period. You wind up arms deep in mobs and unable to move without engaging in endless combat. Luckily if you have friends who will help out, you can skip Egypt and come back to it later. If you can't get a little twinking and powerleveling be prepared for pain.
4. Egypt -> Transylvania: If you made it through Egypt to Transylvania you actually get a little reward of some very nice content that you can probably handle. Right up to the point where you start getting heal on glance mobs. At which point it's back to endless repetition to get your glyph stats right.
Toss in things like the Decks Funcom provides as templates being complete rubbish and you have a recipe for a very very frustrating experience for most people.
My Cabal Mates used to joke that the bugs in the game were actually what allowed it to be enjoyable. Things like being able to run Tyler Freeborn without doing any fighting, The bugs in Nightmare Dungeons that allowed you to do months and months of grinding in a few evenings. Then there was the original state of the wheel which had considerably more usable builds and allowed much more substition of knowledge of game mechanics for actual gear. All of that was ripped bloody and screaming from the game. The game that is left is like "It's a small world after all with zombies"
I think you might have been one of those that didnt pay attention to synergy and what mobs did when "afllicted" and what not. A bit of study goes into making the right build. the first toon I ever made in closed beta got to Savage Coast and was destroyed. I went back to the drawing board, this time putting more time into paying attention to how I was building my skillset. Made it all the way through Transylvania with minimal difficulty. Never had to return to an area to get more AP or SP.
It's not that you are "doing it wrong" because there is no such thing. But paying attention to how your skills work together and, while solo'ing/questing, wearing attack gear will open your eyes to what Im talking about.
The only bug I ever ran across in the game, as it stands now, is the Investigation Quest at the beginning of Savage Coast where you have to put the sequence of words into the diagram about 6 times before it actually works.
There were bugs at launch and I remember them vividly, but they didnt stop my progression at all.
I have seen you repeatedly defend the game, usually with statements that have less substance than the above,
Just keep to facts and dont pay attention to troll fanboi posts. Some bits and pieces in this thread are worth a good discussion. You're talking to a guy who called TSW best game/MMO ever and GW2 trash
I just logged in again in GW2 and its a breeze of fresh air compared to TSW. Oh, OP, this is another one for your list. The Events/World bosses are NOT enjoyable and only meant as a tool to get you doing lairs.
Which in the end nobody does. Check out the GW2 world boss timers. Every 10 minutes there is a different world boss with players gathering from all over to farm for loot. It's fun. It's dynamic. It's massive.
No shitty grind for 5 days to get 1 key that gives you a purple Signet of Security.
P.S.: Yes, TSW has events. The most entertaining ones are the quest events that happen a few times a year, the best one during Halloween. However, you shouldnt expect daily events.
Well none of that mattered to me. I bought it when it first came out and the thing that made me leave the game is mainly lack of a good quality endgame. The endgame that was there was way too grindy. I didn't want to just run quests that I had already completed to get more skills. Took too much to get the better runes. Overall the endgame was just boring and I had another game that I was also playing at the time that I was enjoying more. I probably would have stayed if not for the other game because the questing system was awesome, but just a bad launch and updates got pushed back so the game got boring and I never really went back.
I have seen you repeatedly defend the game, usually with statements that have less substance than the above,
Just keep to facts and dont pay attention to troll fanboi posts. Some bits and pieces in this thread are worth a good discussion. You're talking to a guy who called TSW best game/MMO ever and GW2 trash
I just logged in again in GW2 and its a breeze of fresh air compared to TSW. Oh, OP, this is another one for your list. The Events/World bosses are NOT enjoyable and only meant as a tool to get you doing lairs.
Which in the end nobody does. Check out the GW2 world boss timers. Every 10 minutes there is a different world boss with players gathering from all over to farm for loot. It's fun. It's dynamic. It's massive.
No shitty grind for 5 days to get 1 key that gives you a purple Signet of Security.
P.S: Yes, TSW has events.
I must be getting older than a thought because I can't remember me ever saying that TSW was the best MMO ever. Anarchy Online would take that prize if it was up to me.
GW2 on the other hand is garbage. Yay, let's go zerg a world boss again. Who's the tank? What? No Trinity...then what do I do? Just press all the buttons as many times as you can...and move around alot like you are playing an FPS game with gymnasitcs. We'll get'em down easy that way.
If you want to go pump GW2 up like it's the second coming of sliced bread, go to the GW2 forums to do that....please...I beg you
I must be getting older than a thought because I can't remember me ever saying that TSW was the best MMO ever. Anarchy Online would take that prize if it was up to me.
GW2 on the other hand is garbage. Yay, let's go zerg a world boss again. Who's the tank? What? No Trinity...then what do I do?
I can quote you from earlier in this thread if you want. Point is, GW2 earned several rewards in 2012, including best game of the year. TSW didn't even get noticed and was too busy failing.
GW2 with its lack of a Holy Trinity is refreshing. It's has innovative feats just like TSW, however in whole GW2 is a better package and shines boasting on so many areas. TSW has to rely on its quirkyness.
Even if TSW made toons flexible so you could shift classes around, it doesnt change the fact it still based on the good old holy Trinity. Is that bad? Not necessarily. I'm just saying the technical system isn't THAT innovative.
I remember in every zone you got to see multiple vista's in GW2. Combat is fun. Events are numerous. Worldbosses just like everything else ingame induces teaming and working together. The list goes on and on, so let it rest, please.
I can quote you from earlier in this thread if you want. Point is, GW2 earned several rewards in 2012, including best game of the year. TSW didn't even get noticed and was too busy failing.
GW2 with its lack of a Holy Trinity is refreshing. It's has innovative feats just like TSW, however in whole GW2 is a better package and shines boasting on so many areas. TSW has to rely on its quirkyness.
Even if TSW made toons flexible so you could shift classes around, it doesnt change the fact it still based on the good old holy Trinity. Is that bad? Not necessarily. I'm just saying the technical system isn't THAT innovative.
I remember in every zone you got to see multiple vista's in GW2. Combat is fun. Events are numerous. Worldbosses just like everything else ingame induces teaming and working together. The list goes on and on, so let it rest, please.
GW2 is a better MMO then TSW. Stay on topic.
Please do quote me...we are on topic. Im proving it hasnt failed.
Again, lots of the same content doesn't mean diverse content...without a trinity there is a complete lack of strategy and furthermore, identity between 2 toons...they are all blasters trying to zerg the next zergfest. The most dynamic part of GW2 is the platform gaming that was inserted. There is no RPG to it. Please don't come at it with all the "Awards" GW2 got from different MMO sites that need a fundraiser...
I must be getting older than a thought because I can't remember me ever saying that TSW was the best MMO ever. Anarchy Online would take that prize if it was up to me.
GW2 on the other hand is garbage. Yay, let's go zerg a world boss again. Who's the tank? What? No Trinity...then what do I do?
I can quote you from earlier in this thread if you want. Point is, GW2 earned several rewards in 2012, including best game of the year. TSW didn't even get noticed and was too busy failing.
GW2 with its lack of a Holy Trinity is refreshing. It's has innovative feats just like TSW, however in whole GW2 is a better package and shines boasting on so many areas. TSW has to rely on its quirkyness.
Even if TSW made toons flexible so you could shift classes around, it doesnt change the fact it still based on the good old holy Trinity. Is that bad? Not necessarily. I'm just saying the technical system isn't THAT innovative.
I remember in every zone you got to see multiple vista's in GW2. Combat is fun. Events are numerous. Worldbosses just like everything else ingame induces teaming and working together. The list goes on and on, so let it rest, please.
GW2 is a better MMO then TSW. Stay on topic.
If you're paying that much attention, why didn't you quote them from earlier in the thread?
It is no secret that The Secret World fell far short of Funcom's expectations when it released. That's part of the reason that Funcom has transitioned from Mid-Tier MMOs to smaller games based on known properties with cross-platform functionality. They've changed their entire business, and it's working. In the present environment, The Secret World is tooling along just fine. It's not a blockbuster hit, but it's making money, and making money at a level that fits with Funcom's current business goals. *shrug* That's not dead and that's not failure. That's adapting to reality with rational thinking.
I can not remember winning or losing a single debate on the internet.
I hear some people talking about the combat wheel and it makes me laugh. The difference between Hammer/Chaos and Hammer/Sword is GIGANTIC and this is from personal experience. Anyone that hasn't gotten to at least Egypt shouldn't really comment on the wheel because they haven't been victim to their own bad decisions until then.
I have seen you repeatedly defend the game, usually with statements that have less substance than the above, The problem is anyone who has actually played the game knows exactly how at odds with the reality of the game they are.
The game rubs your face in it's shortcomings every time you move up a zone. LOOK ! ! ! at the transitions
1 Kingsmouth -> Savage Coast: You wind up getting owned endlessly by BUGS! not to mention the story quest makes it clear you aren't even toilet paper stuck to Gaia's shoes. Whats the overall effect ? Go back to kingsmouth rinse repeat what you have already done to come up with AP and gear to make a viable build. At least when I leveled up PvP was still viable as a bypass but with Fusang rendered into a recreation of WWI trench warfare thats closed off.
2. Savage Coast -> Blue Mountain: LOL It spawns you at a Lair entrance. I'll bet the developers had a good drunken laugh at that. For those not in the know, Lairs have nightmare + mobs that even players with maxed out wheels and the best gear likely can't deal with. It usually takes full groups. Or there is the road that puts you into the middle of an endless spawn of zombies.
3. Solomon Island -> Egypt: Nobody wants to go to Egypt period. You wind up arms deep in mobs and unable to move without engaging in endless combat. Luckily if you have friends who will help out, you can skip Egypt and come back to it later. If you can't get a little twinking and powerleveling be prepared for pain.
4. Egypt -> Transylvania: If you made it through Egypt to Transylvania you actually get a little reward of some very nice content that you can probably handle. Right up to the point where you start getting heal on glance mobs. At which point it's back to endless repetition to get your glyph stats right.
Toss in things like the Decks Funcom provides as templates being complete rubbish and you have a recipe for a very very frustrating experience for most people.
My Cabal Mates used to joke that the bugs in the game were actually what allowed it to be enjoyable. Things like being able to run Tyler Freeborn without doing any fighting, The bugs in Nightmare Dungeons that allowed you to do months and months of grinding in a few evenings. Then there was the original state of the wheel which had considerably more usable builds and allowed much more substition of knowledge of game mechanics for actual gear. All of that was ripped bloody and screaming from the game. The game that is left is like "It's a small world after all with zombies"
I think you might have been one of those that didnt pay attention to synergy and what mobs did when "afllicted" and what not. A bit of study goes into making the right build. the first toon I ever made in closed beta got to Savage Coast and was destroyed. I went back to the drawing board, this time putting more time into paying attention to how I was building my skillset. Made it all the way through Transylvania with minimal difficulty. Never had to return to an area to get more AP or SP.
It's not that you are "doing it wrong" because there is no such thing. But paying attention to how your skills work together and, while solo'ing/questing, wearing attack gear will open your eyes to what Im talking about.
The only bug I ever ran across in the game, as it stands now, is the Investigation Quest at the beginning of Savage Coast where you have to put the sequence of words into the diagram about 6 times before it actually works.
There were bugs at launch and I remember them vividly, but they didnt stop my progression at all.
It's a good idea to read what was written before replying.
vs
1 Kingsmouth -> Savage Coast: You wind up getting owned endlessly by BUGS! not to mention the story quest makes it clear you aren't even toilet paper stuck to Gaia's shoes. Whats the overall effect ? Go back to kingsmouth rinse repeat what you have already done to come up with AP and gear to make a viable build.
If that build isn't in line with your character concept you are stuck playing a FOTM throughout the game.
It's a good idea to read what was written before replying.
vs
1 Kingsmouth -> Savage Coast: You wind up getting owned endlessly by BUGS! not to mention the story quest makes it clear you aren't even toilet paper stuck to Gaia's shoes. Whats the overall effect ? Go back to kingsmouth rinse repeat what you have already done to come up with AP and gear to make a viable build.
If that build isn't in line with your character concept you are stuck playing a FOTM throughout the game.
The difference was that I re-rolled....I wasn't about to bother with going back and trying to recoup AP or SP. Kingsmouth takes no time at all to steamroll through so it's actually a great place to get acclimated with your build. Savage Coast is a great place to find out if your build works.
I guess some people don't like the learning process involved in TSW, but I actually love it...it's one of the main reasons I play the game. You have to read and be careful or you'll find yourself dead.
There is no FOTM in TSW. That's where the misconception might have cropped up for you. Are there builds better than others at certain things? Yes and that is by design...but there really isnt alot of the OP builds going on...I was Hammer/Chaos and now Hammer/Swords and both are different but neither one appears to be more powerful yet. They do different things and have to be utilized differently.
If you are more worried about your character concept so much to the point that a certain weapon won't cut it (rather than a certain role) then I guess you could be in for a letdown. But Im always a tank and don't care what weapons I have to use to be that...cept for a staff...no staff's...Im looking at you ESO
It's a good idea to read what was written before replying.
vs
1 Kingsmouth -> Savage Coast: You wind up getting owned endlessly by BUGS! not to mention the story quest makes it clear you aren't even toilet paper stuck to Gaia's shoes. Whats the overall effect ? Go back to kingsmouth rinse repeat what you have already done to come up with AP and gear to make a viable build.
If that build isn't in line with your character concept you are stuck playing a FOTM throughout the game.
The difference was that I re-rolled....I wasn't about to bother with going back and trying to recoup AP or SP. Kingsmouth takes no time at all to steamroll through so it's actually a great place to get acclimated with your build. Savage Coast is a great place to find out if your build works.
I guess some people don't like the learning process involved in TSW, but I actually love it...it's one of the main reasons I play the game. You have to read and be careful or you'll find yourself dead.
There is no FOTM in TSW. That's where the misconception might have cropped up for you. Are there builds better than others at certain things? Yes and that is by design...but there really isnt alot of the OP builds going on...I was Hammer/Chaos and now Hammer/Swords and both are different but neither one appears to be more powerful yet. They do different things and have to be utilized differently.
If you are more worried about your character concept so much to the point that a certain weapon won't cut it (rather than a certain role) then I guess you could be in for a letdown. But Im always a tank and don't care what weapons I have to use to be that...cept for a staff...no staff's...Im looking at you ESO
It would be a good idea for you to reread what you wrote, and ask yourself how what you are describing could be horribly annoying to most people.
It's a good idea to read what was written before replying.
vs
1 Kingsmouth -> Savage Coast: You wind up getting owned endlessly by BUGS! not to mention the story quest makes it clear you aren't even toilet paper stuck to Gaia's shoes. Whats the overall effect ? Go back to kingsmouth rinse repeat what you have already done to come up with AP and gear to make a viable build.
If that build isn't in line with your character concept you are stuck playing a FOTM throughout the game.
The difference was that I re-rolled....I wasn't about to bother with going back and trying to recoup AP or SP. Kingsmouth takes no time at all to steamroll through so it's actually a great place to get acclimated with your build. Savage Coast is a great place to find out if your build works.
I guess some people don't like the learning process involved in TSW, but I actually love it...it's one of the main reasons I play the game. You have to read and be careful or you'll find yourself dead.
There is no FOTM in TSW. That's where the misconception might have cropped up for you. Are there builds better than others at certain things? Yes and that is by design...but there really isnt alot of the OP builds going on...I was Hammer/Chaos and now Hammer/Swords and both are different but neither one appears to be more powerful yet. They do different things and have to be utilized differently.
If you are more worried about your character concept so much to the point that a certain weapon won't cut it (rather than a certain role) then I guess you could be in for a letdown. But Im always a tank and don't care what weapons I have to use to be that...cept for a staff...no staff's...Im looking at you ESO
It would be a good idea for you to reread what you wrote, and ask yourself how what you are describing could be horribly annoying to most people.
Its the price to pay for not paying attention and reading the skills to make them meld together. but I'm used to and like this type of gaming...Anarchy Online was my first and still favorite MMO and if you think TSW is unforgiving, you haven't seen anything.
Its the price to pay for not paying attention and reading the skills to make them meld together. but I'm used to and like this type of gaming...Anarchy Online was my first and still favorite MMO and if you think TSW is unforgiving, you haven't seen anything.
Is that what it is ?
So your position is it isn't the game
It isn't any of the numerous problems the OP compiled from people relating their experience in this thread
It's stupid players that can't appreciate the game ?
Comments
You not need tool for players created content , We making RP cabal events where invited players from other faction & cabals.There are great stories make by players for rp events .
You cant play an MMO as asocial solo player,if doing it ,you ll fast to be bored and there you cant make any fun.
MMO's are about social interactions !
TSW is very much a failure at that. If you want to go that route I would suggest this
http://roll20.net/
It's a far better venue for social gaming than trying to use a MMO that isn't meant for the task.
Funcom killed it - having a bad reputation from burning to many early AoC-Players.
The Combat-Wheel is poor - the skills not really differentiate themself enough and feel to generic.
The Quest so far were pretty good but the general non Quest gameplay is boring, crafting a checklist feature...
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
Johnny Cash - The Man Comes Around: https://www.youtube.com/watch?v=Y0x2iwK0BKM
I don't pretend to be the typical MMO consumer and don't really care if I am. But
6. Ugly Characters Lack of Customization/Clothing
was what did it for me. I didn't like having a book strapped to my back and didn't like the customization options.
Shallow, yes, but if you are getting the constant negative feedback from undesirable character customization, it is hard to keep playing. It is just a constant pinging that all is not well with my character if I don't like how they look...
I hear some people talking about the combat wheel and it makes me laugh. The difference between Hammer/Chaos and Hammer/Sword is GIGANTIC and this is from personal experience. Anyone that hasn't gotten to at least Egypt shouldn't really comment on the wheel because they haven't been victim to their own bad decisions until then.
If I'm playing a game where I have to solve complex puzzles then I don't want to wade through the MMO standard clump of mobs every 20 feet.
If I'm running around killing a ton of mobs all the time then I want a rewarding combat system and I don't want to deal with puzzles and research and hard thinking.
TSW had a chance to be something different: an MMO about thinking and exploring and solving and story-telling. But they grafted a crappy combat system and most of the stock MMO features on to their puzzle quest game and ended up with an unhappy hybrid.
My wife, on the other hand, doesn't go through all this complex analysis. She quit playing because she said that she never felt like she was having a relaxing good time when she played.
I have seen you repeatedly defend the game, usually with statements that have less substance than the above, The problem is anyone who has actually played the game knows exactly how at odds with the reality of the game they are.
The game rubs your face in it's shortcomings every time you move up a zone. LOOK ! ! ! at the transitions
1 Kingsmouth -> Savage Coast: You wind up getting owned endlessly by BUGS! not to mention the story quest makes it clear you aren't even toilet paper stuck to Gaia's shoes. Whats the overall effect ? Go back to kingsmouth rinse repeat what you have already done to come up with AP and gear to make a viable build. At least when I leveled up PvP was still viable as a bypass but with Fusang rendered into a recreation of WWI trench warfare thats closed off.
2. Savage Coast -> Blue Mountain: LOL It spawns you at a Lair entrance. I'll bet the developers had a good drunken laugh at that. For those not in the know, Lairs have nightmare + mobs that even players with maxed out wheels and the best gear likely can't deal with. It usually takes full groups. Or there is the road that puts you into the middle of an endless spawn of zombies.
3. Solomon Island -> Egypt: Nobody wants to go to Egypt period. You wind up arms deep in mobs and unable to move without engaging in endless combat. Luckily if you have friends who will help out, you can skip Egypt and come back to it later. If you can't get a little twinking and powerleveling be prepared for pain.
4. Egypt -> Transylvania: If you made it through Egypt to Transylvania you actually get a little reward of some very nice content that you can probably handle. Right up to the point where you start getting heal on glance mobs. At which point it's back to endless repetition to get your glyph stats right.
Toss in things like the Decks Funcom provides as templates being complete rubbish and you have a recipe for a very very frustrating experience for most people.
My Cabal Mates used to joke that the bugs in the game were actually what allowed it to be enjoyable. Things like being able to run Tyler Freeborn without doing any fighting, The bugs in Nightmare Dungeons that allowed you to do months and months of grinding in a few evenings. Then there was the original state of the wheel which had considerably more usable builds and allowed much more substition of knowledge of game mechanics for actual gear. All of that was ripped bloody and screaming from the game. The game that is left is like "It's a small world after all with zombies"
I partly agree with the OP ... end game and the grind in TSW is nasty and the community um for the past 6 months all i have seen is elitist after elitist trolling and bullying lowbies so whats that doing fo the game ?
I like the game yeah needs a few more tweaks combat is a little rough but yeah there are far more evil living shit works out there..
I've tried to progress in this game many times, playing a healer. I play healers, that's my love in mmo's. So it's blood/fist.
Which leads us into melee combat - simply awful - like string puppets having a fight. Crafting - like other features, they seem to have gone out of their way to make this awkward and clumsy.
What TSW got wrong was trying too hard to make everything different. What they should have done was take things that worked well in other games and focused on fewer unique ones.
The great atmosphere generated in the game would have carried this game through with a few new key features. As it is, they had this mindset that all had to be "different" for TSW. Now sometimes that's a good thing, but as seen here, sometimes it isn't.
I think you might have been one of those that didnt pay attention to synergy and what mobs did when "afllicted" and what not. A bit of study goes into making the right build. the first toon I ever made in closed beta got to Savage Coast and was destroyed. I went back to the drawing board, this time putting more time into paying attention to how I was building my skillset. Made it all the way through Transylvania with minimal difficulty. Never had to return to an area to get more AP or SP.
It's not that you are "doing it wrong" because there is no such thing. But paying attention to how your skills work together and, while solo'ing/questing, wearing attack gear will open your eyes to what Im talking about.
The only bug I ever ran across in the game, as it stands now, is the Investigation Quest at the beginning of Savage Coast where you have to put the sequence of words into the diagram about 6 times before it actually works.
There were bugs at launch and I remember them vividly, but they didnt stop my progression at all.
Just keep to facts and dont pay attention to troll fanboi posts. Some bits and pieces in this thread are worth a good discussion. You're talking to a guy who called TSW best game/MMO ever and GW2 trash
I just logged in again in GW2 and its a breeze of fresh air compared to TSW. Oh, OP, this is another one for your list. The Events/World bosses are NOT enjoyable and only meant as a tool to get you doing lairs.
Which in the end nobody does. Check out the GW2 world boss timers. Every 10 minutes there is a different world boss with players gathering from all over to farm for loot. It's fun. It's dynamic. It's massive.
No shitty grind for 5 days to get 1 key that gives you a purple Signet of Security.
P.S.: Yes, TSW has events. The most entertaining ones are the quest events that happen a few times a year, the best one during Halloween. However, you shouldnt expect daily events.
I must be getting older than a thought because I can't remember me ever saying that TSW was the best MMO ever. Anarchy Online would take that prize if it was up to me.
GW2 on the other hand is garbage. Yay, let's go zerg a world boss again. Who's the tank? What? No Trinity...then what do I do? Just press all the buttons as many times as you can...and move around alot like you are playing an FPS game with gymnasitcs. We'll get'em down easy that way.
If you want to go pump GW2 up like it's the second coming of sliced bread, go to the GW2 forums to do that....please...I beg you
I can quote you from earlier in this thread if you want. Point is, GW2 earned several rewards in 2012, including best game of the year. TSW didn't even get noticed and was too busy failing.
GW2 with its lack of a Holy Trinity is refreshing. It's has innovative feats just like TSW, however in whole GW2 is a better package and shines boasting on so many areas. TSW has to rely on its quirkyness.
Even if TSW made toons flexible so you could shift classes around, it doesnt change the fact it still based on the good old holy Trinity. Is that bad? Not necessarily. I'm just saying the technical system isn't THAT innovative.
I remember in every zone you got to see multiple vista's in GW2. Combat is fun. Events are numerous. Worldbosses just like everything else ingame induces teaming and working together. The list goes on and on, so let it rest, please.
GW2 is a better MMO then TSW. Stay on topic.
Please do quote me...we are on topic. Im proving it hasnt failed.
Again, lots of the same content doesn't mean diverse content...without a trinity there is a complete lack of strategy and furthermore, identity between 2 toons...they are all blasters trying to zerg the next zergfest. The most dynamic part of GW2 is the platform gaming that was inserted. There is no RPG to it. Please don't come at it with all the "Awards" GW2 got from different MMO sites that need a fundraiser...
But, i must stop feeding the troll now, sorry
If you're paying that much attention, why didn't you quote them from earlier in the thread?
It is no secret that The Secret World fell far short of Funcom's expectations when it released. That's part of the reason that Funcom has transitioned from Mid-Tier MMOs to smaller games based on known properties with cross-platform functionality. They've changed their entire business, and it's working. In the present environment, The Secret World is tooling along just fine. It's not a blockbuster hit, but it's making money, and making money at a level that fits with Funcom's current business goals. *shrug* That's not dead and that's not failure. That's adapting to reality with rational thinking.
I can not remember winning or losing a single debate on the internet.
It's a good idea to read what was written before replying.
vs
1 Kingsmouth -> Savage Coast: You wind up getting owned endlessly by BUGS! not to mention the story quest makes it clear you aren't even toilet paper stuck to Gaia's shoes. Whats the overall effect ? Go back to kingsmouth rinse repeat what you have already done to come up with AP and gear to make a viable build.
If that build isn't in line with your character concept you are stuck playing a FOTM throughout the game.
The difference was that I re-rolled....I wasn't about to bother with going back and trying to recoup AP or SP. Kingsmouth takes no time at all to steamroll through so it's actually a great place to get acclimated with your build. Savage Coast is a great place to find out if your build works.
I guess some people don't like the learning process involved in TSW, but I actually love it...it's one of the main reasons I play the game. You have to read and be careful or you'll find yourself dead.
There is no FOTM in TSW. That's where the misconception might have cropped up for you. Are there builds better than others at certain things? Yes and that is by design...but there really isnt alot of the OP builds going on...I was Hammer/Chaos and now Hammer/Swords and both are different but neither one appears to be more powerful yet. They do different things and have to be utilized differently.
If you are more worried about your character concept so much to the point that a certain weapon won't cut it (rather than a certain role) then I guess you could be in for a letdown. But Im always a tank and don't care what weapons I have to use to be that...cept for a staff...no staff's...Im looking at you ESO
It would be a good idea for you to reread what you wrote, and ask yourself how what you are describing could be horribly annoying to most people.
Its the price to pay for not paying attention and reading the skills to make them meld together. but I'm used to and like this type of gaming...Anarchy Online was my first and still favorite MMO and if you think TSW is unforgiving, you haven't seen anything.
Is that what it is ?
So your position is it isn't the game
It isn't any of the numerous problems the OP compiled from people relating their experience in this thread
It's stupid players that can't appreciate the game ?