Yes, when Oculus release their non-dev version I'll pick one up. By all accounts the immersion factor when using VR with Elite: Dangerous is the best one can currently get.
Though I have to wonder how Elite and for that matter, Star Citizen, will handle the first person (non vehicle) side of things. There's a much better connection when you and your in-game character are both sat in a chair and both using a HOTAS.
Yes, when Oculus release their non-dev version I'll pick one up. By all accounts the immersion factor when using VR with Elite: Dangerous is the best one can currently get.
Though I have to wonder how Elite and for that matter, Star Citizen, will handle the first person (non vehicle) side of things. There's a much better connection when you and your in-game character are both sat in a chair and both using a HOTAS.
I doubt that any regular gamers need to look at their controllers while playing today's FPS games. Their fingers know where the buttons are, all they have to do is remember what those buttons DO in each game they play. Strapping an OR across your eyes will make no difference whatsoever to your FPS play when using a controller. In fact, having the additional benefit of being able to look freely in any direction "naturally" will be a significant advantage.
If the VR headsets become very popular, it will quite possibly lead to a redesign of the classic console controller to allow greater functionality and control in FPS games. VR headsets will also need to have small cameras to allow viewing the real world without lifting the headset (e.g. when you want to take a quick gulp of coffee/beer/soda).
I use VoiceAttack (speech recognition software) along with a HOTAS currently in single-player, because it makes things easier. Adding a VR device to that setup would make control even easier. However, using VoiceAttack becomes tricky in team-based play when you're yelling battle directions into a mike.
I voted eventually but I would have liked a "maybe - need more information" option. I get motion sickness easy so I would want to try VR in a sample setting first - like set up at Walmart or Gamestop - before I invest. Even if I don't ever get VR I am all for the tech and I might buy it as a present for family.
As for big bulky garbage designed to play like 3 games, 3 4k monitors would be money better spent, less ugly, more practical as in if you need to move or something, or interact with your kids, or wife husband.
To sum up, i think its a joke to call what your talking VR, more like interactive screen on your face lol. VR to me is going to be when they get those contacts and glasses to high processing power, where you can walk out side, and the computer in your eye glasses will take reality, and let you change it. Such as making you think the stick your holding is a sword, and the field has a monster in it.
As for sitting in a chair, and changing the monitor to your face, and adding in some movement sensors, to me is a joke. I know we arent going to see VR like good old Piccard has, but the glasses and contacts giving you the ability to change your reality into what ever you want will be possible in our time.
The scientist stated it as going to rome, and telling the computer to rebuild the roman empire for you as you walk through the ruins, and they quite confident that could happen. So if it can do that, they could def making MMOs out of it. You would jus thave to get off your ass, and go outside, and meet with people in a good spot. O shit it would change the freaking world lol, no more of this garbage internet communication, you would have to talk to people again face to face.
I wear glasses, and I just have this opinion that game devs tend to just suck.
Although I can imagine it might be fun to use a VR device, I just don't think I would find such VR gameplay compelling, because I don't think anyone is interested in actually creating a compelling experience that isn't similar to existing shitty games.
next year some 3D Virtual Reality devices will become available
Sony Morpheus, Oculus Rift and several cheaper Asian knockoffs..
will you buy one for gaming?
The poll should have had a "Maybe or maybe not". That would have been my choice so I did not cast a choice.
While I am very interested in VR, I am still not convinced it will the the "next best thing". I look at things like 3-D movies and think of them now as more gimick then anything special. With VR I think the same thing COULD happen...more gimick and little real value. There are also some minor questions I have about VR. One being long term effect on vision. While I know of no reason that it could be detrimental to vision, I also know of no one that is looking at the effect of the viewing screen being so close to one's eyes over a long term or even many short term sessions.
If VR truly works as they are tauting and hyping and if it has no health risks, I am all for it. Only time will tell. So at this point, I am a "maybe yes, maybe no".
But I should be more specific, and use had. I should also be clear that it was Halloween, and I ate the mushrooms, experienced "virtual Reality", felt normal later.
I'm not sure if I'd go right for the Oculus Rift when it launches, but if the Morpheus works with the PS4 and there's more than 2 or 3 games that appeal to me I'd get it.
I want one just cuz it seems like they'd be great screens to game on.
Also the whole idea that 3d-displays strapped on your face = "virtual reality" is a total marketing ploy.
Just saying.
However, It is quite accurate to say that devices like the Oculus Rift are the closest to an affordable "VR experience" that we are likely to get in the near or even medium-term future. Other than things like chemically-assisted VR (aka LSD)...
The next step will most likely be integrating something like gloves that are sensed by the game software and enable the player to see and use their "hands" in the game world. This direction is limited, of course, because the majority of gamers would object if their personal fitness-levels became an issue during a session of Battlefield or Streetfighter, for instance.
On the other hand, that could well lead to the first "true" e-sports implementations...
There's already a few prototypes of all sorts of wearable tech that will enhance the gamer's immersion, but most of it is clunky, uncomfortable and very expensive. Using brainwaves to control ingame actions is already a reality, even if it is still very crude and limited.
Yes, when Oculus release their non-dev version I'll pick one up. By all accounts the immersion factor when using VR with Elite: Dangerous is the best one can currently get.
Though I have to wonder how Elite and for that matter, Star Citizen, will handle the first person (non vehicle) side of things. There's a much better connection when you and your in-game character are both sat in a chair and both using a HOTAS.
I doubt that any regular gamers need to look at their controllers while playing today's FPS games. Their fingers know where the buttons are, all they have to do is remember what those buttons DO in each game they play. Strapping an OR across your eyes will make no difference whatsoever to your FPS play when using a controller. In fact, having the additional benefit of being able to look freely in any direction "naturally" will be a significant advantage.
If the VR headsets become very popular, it will quite possibly lead to a redesign of the classic console controller to allow greater functionality and control in FPS games. VR headsets will also need to have small cameras to allow viewing the real world without lifting the headset (e.g. when you want to take a quick gulp of coffee/beer/soda).
I use VoiceAttack (speech recognition software) along with a HOTAS currently in single-player, because it makes things easier. Adding a VR device to that setup would make control even easier. However, using VoiceAttack becomes tricky in team-based play when you're yelling battle directions into a mike.
I think you're misundertanding me, I'm thinking more about fooling the brain, ie if your character is on foot, climbing steps, jumping low walls, ducking behind crates etc while your physical self is sat in a chair the whole time there's a large disconnect between you and your character.
There's already a few prototypes of all sorts of wearable tech that will enhance the gamer's immersion, but most of it is clunky, uncomfortable and very expensive. Using brainwaves to control ingame actions is already a reality, even if it is still very crude and limited.
That's actually been a thing since the 80s in one form or another.
I'm quite satisfied with being able to have a full screen in my vision and maybe some cool sound gadgetry to help for now.
Yes. Absolutely. I've been waiting for something like this since seeing all those primitive demonstrations in metropolitan video arcades in the 90's, reading Neuromancer, and playing my favorite video game thinking "man, if only those military-grade HMDs were affordable".
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
1) The games I favour use the keyboard for a lot of commands, and if I can't see the keyboard a VR device is of no use to me. In these early days of VR these gadgets are fine for games with limited interactivity such as rollercoaster rides but most of my games use 20+ keys.
2) First gen gadgets are clunky and WAY overpriced. Wait a year and something vastly better gets released and all the people who bought the first gen stuff are left with a fancy doorstop.
I'd like to try one of these headsets for a minute or so, but at the moment they're just basic proof of concept.
1) The games I favour use the keyboard for a lot of commands, and if I can't see the keyboard a VR device is of no use to me. In these early days of VR these gadgets are fine for games with limited interactivity such as rollercoaster rides but most of my games use 20+ keys.
2) First gen gadgets are clunky and WAY overpriced. Wait a year and something vastly better gets released and all the people who bought the first gen stuff are left with a fancy doorstop.
I'd like to try one of these headsets for a minute or so, but at the moment they're just basic proof of concept.
If you're having to look at the keyboard to use 20+ commands then you're not playing it very efficiently as it is. Maybe having a blinder of sorts can help you commit the commands more to rote? Or perhaps you should look at using some of the keypad peripherals to help you manage more interactivity with the game?
Most of the coming products will not be first gen actually. Headset screens have been a thing for awhile. They'll probably be considered 3rd gen consumer marketed pieces under 300 dollars, which is fairly low end price-wise for screen tech entering into the market. When you consider newer displays and gadgets often start 500 range.
Comments
Some ppl say keep like 50+ centimeter distance from your lcd/led monitor,
is it really good for you to put a panel 5 centimeters away from your eyes?
My only concern about the VR devices.
SexuaLobster's Grease Portal
Yes, when Oculus release their non-dev version I'll pick one up. By all accounts the immersion factor when using VR with Elite: Dangerous is the best one can currently get.
Though I have to wonder how Elite and for that matter, Star Citizen, will handle the first person (non vehicle) side of things. There's a much better connection when you and your in-game character are both sat in a chair and both using a HOTAS.
No thanks, no vomit inducing, neck straining, claustrophobia barraging head gear for me!
Call me when you get that holodeck up and running.
Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk
This is merely first gen of commerical headware.
Still far too early to commit my income into this.
In 3-5 years when market grows and software ( games ) come with native support - maybe
I doubt that any regular gamers need to look at their controllers while playing today's FPS games. Their fingers know where the buttons are, all they have to do is remember what those buttons DO in each game they play. Strapping an OR across your eyes will make no difference whatsoever to your FPS play when using a controller. In fact, having the additional benefit of being able to look freely in any direction "naturally" will be a significant advantage.
If the VR headsets become very popular, it will quite possibly lead to a redesign of the classic console controller to allow greater functionality and control in FPS games. VR headsets will also need to have small cameras to allow viewing the real world without lifting the headset (e.g. when you want to take a quick gulp of coffee/beer/soda).
I use VoiceAttack (speech recognition software) along with a HOTAS currently in single-player, because it makes things easier. Adding a VR device to that setup would make control even easier. However, using VoiceAttack becomes tricky in team-based play when you're yelling battle directions into a mike.
Those vr things look really non practical, so for me def not. It also seems a waste of money, since http://www.businessinsider.com/this-screen-that-fits-on-your-eye-foretells-the-end-of-the-smartphone-era-2012-12, ill buy vr when they hook it up to a contact .
As for big bulky garbage designed to play like 3 games, 3 4k monitors would be money better spent, less ugly, more practical as in if you need to move or something, or interact with your kids, or wife husband.
To sum up, i think its a joke to call what your talking VR, more like interactive screen on your face lol. VR to me is going to be when they get those contacts and glasses to high processing power, where you can walk out side, and the computer in your eye glasses will take reality, and let you change it. Such as making you think the stick your holding is a sword, and the field has a monster in it.
As for sitting in a chair, and changing the monitor to your face, and adding in some movement sensors, to me is a joke. I know we arent going to see VR like good old Piccard has, but the glasses and contacts giving you the ability to change your reality into what ever you want will be possible in our time.
The scientist stated it as going to rome, and telling the computer to rebuild the roman empire for you as you walk through the ruins, and they quite confident that could happen. So if it can do that, they could def making MMOs out of it. You would jus thave to get off your ass, and go outside, and meet with people in a good spot. O shit it would change the freaking world lol, no more of this garbage internet communication, you would have to talk to people again face to face.
Nope
I wear glasses, and I just have this opinion that game devs tend to just suck.
Although I can imagine it might be fun to use a VR device, I just don't think I would find such VR gameplay compelling, because I don't think anyone is interested in actually creating a compelling experience that isn't similar to existing shitty games.
The poll should have had a "Maybe or maybe not". That would have been my choice so I did not cast a choice.
While I am very interested in VR, I am still not convinced it will the the "next best thing". I look at things like 3-D movies and think of them now as more gimick then anything special. With VR I think the same thing COULD happen...more gimick and little real value. There are also some minor questions I have about VR. One being long term effect on vision. While I know of no reason that it could be detrimental to vision, I also know of no one that is looking at the effect of the viewing screen being so close to one's eyes over a long term or even many short term sessions.
If VR truly works as they are tauting and hyping and if it has no health risks, I am all for it. Only time will tell. So at this point, I am a "maybe yes, maybe no".
Let's party like it is 1863!
Already have one.
But I should be more specific, and use had. I should also be clear that it was Halloween, and I ate the mushrooms, experienced "virtual Reality", felt normal later.
I agree. They need to develop a bit more before I make the plunge. I'm usually an early adopter, but this time, I'm gonna wait.
I self identify as a monkey.
I'm not sure if I'd go right for the Oculus Rift when it launches, but if the Morpheus works with the PS4 and there's more than 2 or 3 games that appeal to me I'd get it.
I want one just cuz it seems like they'd be great screens to game on.
However, It is quite accurate to say that devices like the Oculus Rift are the closest to an affordable "VR experience" that we are likely to get in the near or even medium-term future. Other than things like chemically-assisted VR (aka LSD)...
The next step will most likely be integrating something like gloves that are sensed by the game software and enable the player to see and use their "hands" in the game world. This direction is limited, of course, because the majority of gamers would object if their personal fitness-levels became an issue during a session of Battlefield or Streetfighter, for instance.
On the other hand, that could well lead to the first "true" e-sports implementations...
There's already a few prototypes of all sorts of wearable tech that will enhance the gamer's immersion, but most of it is clunky, uncomfortable and very expensive. Using brainwaves to control ingame actions is already a reality, even if it is still very crude and limited.
I think you're misundertanding me, I'm thinking more about fooling the brain, ie if your character is on foot, climbing steps, jumping low walls, ducking behind crates etc while your physical self is sat in a chair the whole time there's a large disconnect between you and your character.
want 7 free days of playing? Try this
http://www.swtor.com/r/ZptVnY
That's actually been a thing since the 80s in one form or another.
I'm quite satisfied with being able to have a full screen in my vision and maybe some cool sound gadgetry to help for now.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
I would already own one (my willigness to have it dates back to more than 10 years ago) if I had the money.
So the answer, is YES, if I have the money to do it.
I will, but not to use in the regular sense of gaming as i am looking in to using it for educational games and similar products.
It has much more use as such then as a frilly addition to your gaming rig.
This have been a good conversation
No, not currently interested because...
1) The games I favour use the keyboard for a lot of commands, and if I can't see the keyboard a VR device is of no use to me. In these early days of VR these gadgets are fine for games with limited interactivity such as rollercoaster rides but most of my games use 20+ keys.
2) First gen gadgets are clunky and WAY overpriced. Wait a year and something vastly better gets released and all the people who bought the first gen stuff are left with a fancy doorstop.
I'd like to try one of these headsets for a minute or so, but at the moment they're just basic proof of concept.
If you're having to look at the keyboard to use 20+ commands then you're not playing it very efficiently as it is. Maybe having a blinder of sorts can help you commit the commands more to rote? Or perhaps you should look at using some of the keypad peripherals to help you manage more interactivity with the game?
Most of the coming products will not be first gen actually. Headset screens have been a thing for awhile. They'll probably be considered 3rd gen consumer marketed pieces under 300 dollars, which is fairly low end price-wise for screen tech entering into the market. When you consider newer displays and gadgets often start 500 range.