In a way the large numbers of bug fixes needed for the MMO fit well with the RPG game as Skyrim had a ton of critical bugs that made me quit it in the end on PS3. Maybe this is a game that needed the extra year of thought as it may get hurt for numbers when the next WoW expansion and other games launch.
action combat, a lot of skills and mix of them, various roles, questing and exploration, living world that changes according to the player actions, nice instanced dungeons, public dungeons with a big/difficult public dungeons per zone per faction, free development of character, TES lore, epic main storyline, very different gameplay based on class. What more could ask a themepark lover. Bots farming dungeons bosses are gone, thanks to the great work of Zenimax GMs, so now even public dungeons are enjoyable at the best!
AESTHETICS – 9
The world of Tamriel is beautiful, and the graphic, even without 20GB of texture packs, is visually great, most of all is very good the realistic feeling of environments, inside house/caves or outside. People still play the 10 years old WoW graphics or the "new" shitty cartoony graphic of Wildstar, I really can't believe how one can look at those graphics and not bleed from eyes.
INNOVATION - 8
Innovation in end game, without dungeon farming but with Veteran Zones questing. Good innovation in character development, not so vast like in DDO but from a different point of view even better (in DDO you could not even make a single mistake in building your character - before reincarnation -, in TESO you can make mistakes and then fix them)
POLISH - 6 for the first release days, 9 now
After the first days of patches/maintenances/bugfixed, now the quests are working flawless and very are very few bugs left. Great work!
LONGEVITY - 9
50 levels, 10 Veteran Zones, plus all the RvR zone. The game can last for lot of years, just like DAoC
SOCIAL - 8
All the greatness and the wonderful world of the TES games, but with multiplayers added. Other players can help complete quests, killing bosses, completing instanced dungeons, trading items. Finally Tamriel full of human players. Great!
VALUE - 9
The usual cost of a good MMO (F2P MMO are not good, just look at Neverwinter Online). It's a low price for all the hours of fun, there is no paywall, in game shop or shitty things like you found in F2P games.
I have not played this game but I am a fan of the Elder Scroll games. (Well, not Arena)
I thought it brave for a studio such as Bethesda to take on an MMO considering no Elder Scroll game ever had a multiplayer portion on a scale like this. So kudos to them. As far as scoring goes I think it is pretty hard to judge an MMO the same way we would judge say Skyrim or Mass Effect.
I think to judge so harshly a game so soon after release is not really fair. This game sounds, from the players who like it, like a game built for the long haul. One that will release content to flesh out the core game and add additional features to make it a more complete experience. This is actually a refreshing way to get back to the way it used to be in creating an MMO. Lately it has just been just churn and burn mentality.
I disagree with this. They charged the same amount of money as the "Big Boys" do for their game. If they want to compete in the "Big Boy" arena, they needed to come out of the gate with the product ready to do that. They didn't. ESO was not ready and it showed. So did the backlash. This market will not tolerate an incomplete or unpolished product, nor should it. There are far to many options to continue playing this game they way it was 15 years ago.
From what I've heard, the game has turned itself around now, but imagine how much more successful it could have been had they released it when it and they were ready.
ive managed to finish the main story at level 46 (DK) with some purples, and now i managed to open up the other faction zones...alot todo in pve.
its not innovative, but its an heavy lore mmo with volumes and volumes of story driven quests. hoping this dosent phase out- to many demands from the masses..
'chat bubbles'?...really???
You don't finish the main story until 50
Actually that's wrong, I finished it at 47, I had to grind pvp till hit 50
Being a big fan of the singleplayer games,i'm spoiled by them. So as much as i tried to get into ESO it just didn't work for me. I enjoy the singleplayer Tes games a lot more. As far as the review went, i thought it was a tad high in some area's but close.
Comments
My votes
GAMEPLAY – 9
action combat, a lot of skills and mix of them, various roles, questing and exploration, living world that changes according to the player actions, nice instanced dungeons, public dungeons with a big/difficult public dungeons per zone per faction, free development of character, TES lore, epic main storyline, very different gameplay based on class. What more could ask a themepark lover. Bots farming dungeons bosses are gone, thanks to the great work of Zenimax GMs, so now even public dungeons are enjoyable at the best!
AESTHETICS – 9
The world of Tamriel is beautiful, and the graphic, even without 20GB of texture packs, is visually great, most of all is very good the realistic feeling of environments, inside house/caves or outside. People still play the 10 years old WoW graphics or the "new" shitty cartoony graphic of Wildstar, I really can't believe how one can look at those graphics and not bleed from eyes.
INNOVATION - 8
Innovation in end game, without dungeon farming but with Veteran Zones questing. Good innovation in character development, not so vast like in DDO but from a different point of view even better (in DDO you could not even make a single mistake in building your character - before reincarnation -, in TESO you can make mistakes and then fix them)
POLISH - 6 for the first release days, 9 now
After the first days of patches/maintenances/bugfixed, now the quests are working flawless and very are very few bugs left. Great work!
LONGEVITY - 9
50 levels, 10 Veteran Zones, plus all the RvR zone. The game can last for lot of years, just like DAoC
SOCIAL - 8
All the greatness and the wonderful world of the TES games, but with multiplayers added. Other players can help complete quests, killing bosses, completing instanced dungeons, trading items. Finally Tamriel full of human players. Great!
VALUE - 9
The usual cost of a good MMO (F2P MMO are not good, just look at Neverwinter Online). It's a low price for all the hours of fun, there is no paywall, in game shop or shitty things like you found in F2P games.
거북이는 목을 내밀 때 안 움직입니다
I disagree with this. They charged the same amount of money as the "Big Boys" do for their game. If they want to compete in the "Big Boy" arena, they needed to come out of the gate with the product ready to do that. They didn't. ESO was not ready and it showed. So did the backlash. This market will not tolerate an incomplete or unpolished product, nor should it. There are far to many options to continue playing this game they way it was 15 years ago.
From what I've heard, the game has turned itself around now, but imagine how much more successful it could have been had they released it when it and they were ready.
Actually that's wrong, I finished it at 47, I had to grind pvp till hit 50