Originally posted by Bladestrom So what are you going to do :
Play Free and pick up the questlines later with gold
Buy for free and buy the questlines with gems
Wish for the game to be sub based.
Or complain about some free beerz solution over and above the above?
There you go, Im gonna wish the game was sub based and/or let me play at my pace, and be able to play the past quests/world stories with a decent and well made "Phasing System", like Warcraft or Elder Scrolls... (this last one becoming B2P soon)
For now, Im gonna simple give up GW2 and move on, since a game that blocks the story to new/returning players, is not what I would call fair, especially to PvE driven players.
Originally posted by Bladestrom So what are you going to do :
Play Free and pick up the questlines later with gold
Buy for free and buy the questlines with gems
Wish for the game to be sub based.
Or complain about some free beerz solution over and above the above?
There you go, Im gonna wish the game was sub based and/or let me play at my pace, and be able to play the past quests/world stories with a decent and well made "Phasing System", like Warcraft or Elder Scrolls... (this last one becoming B2P soon)
For now, Im gonna simple give up GW2 and move on, since a game that blocks the story to new/returning players, is not what I would call fair, especially to PvE driven players.
Maybe if you're lucky they will start charging a $10-15/month sub, so that you can come back and play content currently available on the store for $20 or in game gold.
As they say, a fool and their money are soon parted.
Originally posted by Kyleran Perhaps some customers are more desirable than others and maybe having an early paywall helps them separate the wheat from the chaff.
A player that can't be arsed to log in once in 2 weeks or pay $2.5 for a few hours of play and some grind option in form of achievements, isn't exactly a customer.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Originally posted by Kyleran Perhaps some customers are more desirable than others and maybe having an early paywall helps them separate the wheat from the chaff.
A player that can't be arsed to log in once in 2 weeks or pay $2.5 for a few hours of play and some grind option in form of achievements, isn't exactly a customer.
They bought the box, right? Just like you did. How does that make them any less of a customer? Just because you play more makes you more entitled?
James T. Kirk: All she's got isn't good enough! What else ya got?
Originally posted by Nanfoodle Dumb move for a B2P game.
It's why I've never considered GW2 a true B2P game. It has always been a special case of F2P with an entry fee... $ > gem > gold conversions that essentially means legalized gold selling by the developer, gambling chests, crippled inventor. bank space and character slots... these are all F2P features.
GW2 started like that - it did not "devolve" into this as some of the forum "experts" around here like to claim is what happens to all cash shops. Here, it started that way as core features of their sales model form day one.
True B2P games in the MMO genre are very rare birds, and even those that are closer to being so, will charge you for value-added DLC as well.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Like the title says, this is ridiculous. Is this their idea of calling players back?
I bought the box, and stopped playing a month after simply because the game had many problems in that time. Now, after seeing that a new Xpansion is arriving I decided to reinstall and retry the game, only to see that I have to pay to play...
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Originally posted by Nanfoodle Dumb move for a B2P game.
It's why I've never considered GW2 a true B2P game. It has always been a special case of F2P with an entry fee... $ > gem > gold conversions that essentially means legalized gold selling by the developer, gambling chests, crippled inventor. bank space and character slots... these are all F2P features.
GW2 started like that - it did not "devolve" into this as some of the forum "experts" around here like to claim is what happens to all cash shops. Here, it started that way as core features of their sales model form day one.
True B2P games in the MMO genre are very rare birds, and even those that are closer to being so, will charge you for value-added DLC as well.
If it was real DLC I could be fine with it. Its free for some and charged for others. Is it that people have spent more to get it free? Nope just logged in at the right time to flag their accounts as active. This makes the pay wall even more of a slap in the face then it normally does. This is coming from a customer that spent about 400 bucks on this game. Thing is I always got to pick when I spent money on gems and cash shop items but because I didnt log in at the right time I get microdinged.
Originally posted by Kyleran Perhaps some customers are more desirable than others and maybe having an early paywall helps them separate the wheat from the chaff.
This,100 times this.
Actually, I'm surprised nobody has mentioned it till now. You don't want/can't spend 20 bucks every 6 months, then, well... you're not the kind of customer we're looking for.
Originally posted by Kyleran Perhaps some customers are more desirable than others and maybe having an early paywall helps them separate the wheat from the chaff.
This,100 times this.
Actually, I'm surprised nobody has mentioned it till now. You don't want/can't spend 20 bucks every 6 months, then, well... you're not the kind of customer we're looking for.
And btw, I totally support this model.
Ah yes. The good ole country club for special players model... alive and well and still a great sales gimmick in 2015
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Originally posted by Kyleran Perhaps some customers are more desirable than others and maybe having an early paywall helps them separate the wheat from the chaff.
A player that can't be arsed to log in once in 2 weeks or pay $2.5 for a few hours of play and some grind option in form of achievements, isn't exactly a customer.
They bought the box, right? Just like you did. How does that make them any less of a customer? Just because you play more makes you more entitled?
But everyone have access to the original content. You want more? Then pay for it (hence B2P). Simply as that.
Originally posted by Nanfoodle Dumb move for a B2P game.
It's why I've never considered GW2 a true B2P game. It has always been a special case of F2P with an entry fee... $ > gem > gold conversions that essentially means legalized gold selling by the developer, gambling chests, crippled inventor. bank space and character slots... these are all F2P features.
GW2 started like that - it did not "devolve" into this as some of the forum "experts" around here like to claim is what happens to all cash shops. Here, it started that way as core features of their sales model form day one.
True B2P games in the MMO genre are very rare birds, and even those that are closer to being so, will charge you for value-added DLC as well.
If it was real DLC I could be fine with it. Its free for some and charged for others. Is it that people have spent more to get it free? Nope just logged in at the right time to flag their accounts as active. This makes the pay wall even more of a slap in the face then it normally does. This is coming from a customer that spent about 400 bucks on this game. Thing is I always got to pick when I spent money on gems and cash shop items but because I didnt log in at the right time I get microdinged.
$400? Well you do have a right to be 4 times more annoyed than me about it
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Originally posted by Kyleran Perhaps some customers are more desirable than others and maybe having an early paywall helps them separate the wheat from the chaff.
A player that can't be arsed to log in once in 2 weeks or pay $2.5 for a few hours of play and some grind option in form of achievements, isn't exactly a customer.
They bought the box, right? Just like you did. How does that make them any less of a customer? Just because you play more makes you more entitled?
We bought the same box and we got exactly the same content from that box.
The Living World Story is paid by the Cash Shop revenue, not by the box price.
The community expressed to Arenanet the interest in having a more permanent Season 2 that could be played at everyone's own pace.
Arenanet explained we can do that but the objective of the Living World is to keep people logging in so if you log in you get this content permanently, if you don't you might buy it at a later time.
People that log in spend more money apparently and/or keep the game alive for those that spend.
I chose to log in every 2 weeks at least once when Living World was on - I got the content free of charge.
He chose not to do so. He has some of the content, including the main meat of Living World Season 2, Dry top and Silverwastes free of charge and some other he can buy it at his own pace, with in game money or real world money.
This is a balanced relation between customer and service provider.
What you and the OP are claiming is "who cares about Arenanet as a business? It is all about me!".
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Originally posted by Bladestrom So what are you going to do :
Play Free and pick up the questlines later with gold
Buy for free and buy the questlines with gems
Wish for the game to be sub based.
Or complain about some free beerz solution over and above the above?
There you go, Im gonna wish the game was sub based and/or let me play at my pace, and be able to play the past quests/world stories with a decent and well made "Phasing System", like Warcraft or Elder Scrolls... (this last one becoming B2P soon)
For now, Im gonna simple give up GW2 and move on, since a game that blocks the story to new/returning players, is not what I would call fair, especially to PvE driven players.
Maybe if you're lucky they will start charging a $10-15/month sub, so that you can come back and play content currently available on the store for $20 or in game gold.
As they say, a fool and their money are soon parted.
LOL that would be some funny shyt and a first. GW2, the first MMO to go from b2p to sub! At least that I know of... Maybe GW2 and ESO will give each other high fives as they switch places.
Originally posted by Kyleran Perhaps some customers are more desirable than others and maybe having an early paywall helps them separate the wheat from the chaff.
This,100 times this.
Actually, I'm surprised nobody has mentioned it till now. You don't want/can't spend 20 bucks every 6 months, then, well... you're not the kind of customer we're looking for.
And btw, I totally support this model.
Ah yes. The good ole country club for special players model... alive and well and still a great sales gimmick in 2015
Hmm, well, I don't think that paying 20 dollars for game content makes you part of a special player's club or anything. Space ships in SC or property deeds in SotA... that's a completely different story
Originally posted by Kyleran Perhaps some customers are more desirable than others and maybe having an early paywall helps them separate the wheat from the chaff.
This,100 times this.
Actually, I'm surprised nobody has mentioned it till now. You don't want/can't spend 20 bucks every 6 months, then, well... you're not the kind of customer we're looking for.
And btw, I totally support this model.
Ah yes. The good ole country club for special players model... alive and well and still a great sales gimmick in 2015
Hmm, well, I don't think that paying 20 dollars for game content makes you part of a special player's club or anything. Space ships in SC or property deeds in SotA... that's a completely different story
Originally posted by Kyleran Perhaps some customers are more desirable than others and maybe having an early paywall helps them separate the wheat from the chaff.
This,100 times this.
Actually, I'm surprised nobody has mentioned it till now. You don't want/can't spend 20 bucks every 6 months, then, well... you're not the kind of customer we're looking for.
And btw, I totally support this model.
Ah yes. The good ole country club for special players model... alive and well and still a great sales gimmick in 2015
Hmm, well, I don't think that paying 20 dollars for game content makes you part of a special player's club or anything. Space ships in SC or property deeds in SotA... that's a completely different story
How is it different?
Really? You want me to compare $20 every 6 months to $500 for a spaceship? I truly think the difference is obvious IF we're are talking about "special clubs".
(I know you will be able to buy ships using in-game currency... and the same applies to GW2 in terms of content. No difference there.)
I agree with the OP that it is a silly move from Anet. Having to pay because you missed some log in deadline makes no sense. Many ppl create a new email address just for a game for security reasons and when you are not active in it, you simply don't make use of that emailaddress. There is no way of knowing about that deadline in this situation.
So when you are then coming back, maybe because you read something about the upcoming expansion which got you excited and then find the nickle and diming of the story content (again just because you missed some deadline), that could feel quite disappointing. Also because it basically expects you to start in the middle of the story if you missed season 1 for the same reason.
I havent payed money in GW2 for am long time..I was gone for months to play WOW...I got back to game and it plays the same as it did months ago..I havent had to pay for anything and im lvling my story just fine...I dont see the big deal. Im still having fun with this game and havent payed a dime in months
Originally posted by Bladestrom So what are you going to do :
Play Free and pick up the questlines later with gold
Buy for free and buy the questlines with gems
Wish for the game to be sub based.
Or complain about some free beerz solution over and above the above?
There you go, Im gonna wish the game was sub based and/or let me play at my pace, and be able to play the past quests/world stories with a decent and well made "Phasing System", like Warcraft or Elder Scrolls... (this last one becoming B2P soon)
For now, Im gonna simple give up GW2 and move on, since a game that blocks the story to new/returning players, is not what I would call fair, especially to PvE driven players.
You keep using the word unfair, but I think you're wrong. They were more than fair. They offered an option to get the content at no additional charge. They let you just buy it with money and they also let you convert in game resources to gems and purchase through game play. On top of that the game you purchased with the box fee is still completely available plus there is more that has been added at no additional charge outside of the LS updates.
They sent out emails when they were going to launch an update. They sent out emails when they launched an update. You had about 2 weeks to log in and get it for free. All it took was logging in and clicking on the green star in the UI. Log back out and you're done.
What is unrealistic is to expect a flexible system to cater to your personal whims or needs. At some point you need to take responsibility for your own choices. The free option was there but you ignored it.
I agree with Torv...You had many oportunities to get the content for free...Do you expect to get it for free when its convient for you and only you??
I think what is rubbing people wrong with this is not so much that you are paying for content as much as you are paying for content that was given free to others. If Anet had charged everyone for this content like DLC all along it would have come across differently. But then, I don't think the community would have much liked the idea of being charged every 2 weeks for a tiny bit of new content. Charging people now for this content on a per chapter basis is basically the same thing but with the added rub of making people who had to put the game on hold feel like they are being punished for doing so. A lot of people bought this game because they felt that the B2P model would give them the flexibility to set the game aside at will without feeling like they were wasting money on a subscription that was ticking only to find out that they were going to be charged after the fact for having the temerity to do other things for a while.
The point is that this charge leaves people feeling a bit swindled. It is immaterial if they were swindled in fact or not. Making your customers feel stupid or cheated is not the best way to keep them.
Instead of charging per episode I think it would have come off much better if Anet had done a one time charge off say $20 to unlock access to the whole story journal. Then they would have been selling a major feature rather than the content itself which would have worked better with the whole B2P concept. Never mind that it is a feature that allows them access to that content. The perception would have been much more positive. They kind of blew that opportunity with this who have already returned but they could still pull it off with those yet to return.
Wow this was great post. Forget if you agree or not. This is an eloquent expression of one side of the issue.
Originally posted by Kyleran Perhaps some customers are more desirable than others and maybe having an early paywall helps them separate the wheat from the chaff.
This,100 times this.
Actually, I'm surprised nobody has mentioned it till now. You don't want/can't spend 20 bucks every 6 months, then, well... you're not the kind of customer we're looking for.
And btw, I totally support this model.
Ah yes. The good ole country club for special players model... alive and well and still a great sales gimmick in 2015
Hmm, well, I don't think that paying 20 dollars for game content makes you part of a special player's club or anything. Space ships in SC or property deeds in SotA... that's a completely different story
How is it different?
Really? You want me to compare $20 every 6 months to $500 for a spaceship? I truly think the difference is obvious IF we're are talking about "special clubs".
(I know you will be able to buy ships using in-game currency... and the same applies to GW2 in terms of content. No difference there.)
Thats crazy, good thing I am not into space games (Star Wars is the exception)
Not quite, I've played Guild Wars 1 until the release of GW2 and I never had to pay for anything except when new expansion were released, and I would have gladly payed for HoT, and I already spent some money on the in game store for pets and clothes.
I just dont think it's fair to pay 200 gems for each quest of the main story.
? You didn't buy any of the optional GW1 missions?
Because they did sell those, you know. The bonus mission packs?
... with extra story? In the cash shop?
Is this ringing a bell yet?
I mean, it's okay that you didn't buy it, but they most definitely existed in GW1.
Comments
There you go, Im gonna wish the game was sub based and/or let me play at my pace, and be able to play the past quests/world stories with a decent and well made "Phasing System", like Warcraft or Elder Scrolls... (this last one becoming B2P soon)
For now, Im gonna simple give up GW2 and move on, since a game that blocks the story to new/returning players, is not what I would call fair, especially to PvE driven players.
Maybe if you're lucky they will start charging a $10-15/month sub, so that you can come back and play content currently available on the store for $20 or in game gold.
As they say, a fool and their money are soon parted.
A player that can't be arsed to log in once in 2 weeks or pay $2.5 for a few hours of play and some grind option in form of achievements, isn't exactly a customer.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
They bought the box, right? Just like you did. How does that make them any less of a customer? Just because you play more makes you more entitled?
James T. Kirk: All she's got isn't good enough! What else ya got?
It's why I've never considered GW2 a true B2P game. It has always been a special case of F2P with an entry fee... $ > gem > gold conversions that essentially means legalized gold selling by the developer, gambling chests, crippled inventor. bank space and character slots... these are all F2P features.
GW2 started like that - it did not "devolve" into this as some of the forum "experts" around here like to claim is what happens to all cash shops. Here, it started that way as core features of their sales model form day one.
True B2P games in the MMO genre are very rare birds, and even those that are closer to being so, will charge you for value-added DLC as well.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I don't see a problem with this.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
If it was real DLC I could be fine with it. Its free for some and charged for others. Is it that people have spent more to get it free? Nope just logged in at the right time to flag their accounts as active. This makes the pay wall even more of a slap in the face then it normally does. This is coming from a customer that spent about 400 bucks on this game. Thing is I always got to pick when I spent money on gems and cash shop items but because I didnt log in at the right time I get microdinged.
This,100 times this.
Actually, I'm surprised nobody has mentioned it till now. You don't want/can't spend 20 bucks every 6 months, then, well... you're not the kind of customer we're looking for.
And btw, I totally support this model.
Ah yes. The good ole country club for special players model... alive and well and still a great sales gimmick in 2015
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
But everyone have access to the original content. You want more? Then pay for it (hence B2P). Simply as that.
$400? Well you do have a right to be 4 times more annoyed than me about it
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
We bought the same box and we got exactly the same content from that box.
The Living World Story is paid by the Cash Shop revenue, not by the box price.
The community expressed to Arenanet the interest in having a more permanent Season 2 that could be played at everyone's own pace.
Arenanet explained we can do that but the objective of the Living World is to keep people logging in so if you log in you get this content permanently, if you don't you might buy it at a later time.
People that log in spend more money apparently and/or keep the game alive for those that spend.
I chose to log in every 2 weeks at least once when Living World was on - I got the content free of charge.
He chose not to do so. He has some of the content, including the main meat of Living World Season 2, Dry top and Silverwastes free of charge and some other he can buy it at his own pace, with in game money or real world money.
This is a balanced relation between customer and service provider.
What you and the OP are claiming is "who cares about Arenanet as a business? It is all about me!".
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
LOL that would be some funny shyt and a first. GW2, the first MMO to go from b2p to sub! At least that I know of... Maybe GW2 and ESO will give each other high fives as they switch places.
"If I offended you, you needed it" -Corey Taylor
Hmm, well, I don't think that paying 20 dollars for game content makes you part of a special player's club or anything. Space ships in SC or property deeds in SotA... that's a completely different story
How is it different?
Really? You want me to compare $20 every 6 months to $500 for a spaceship? I truly think the difference is obvious IF we're are talking about "special clubs".
(I know you will be able to buy ships using in-game currency... and the same applies to GW2 in terms of content. No difference there.)
I agree with the OP that it is a silly move from Anet. Having to pay because you missed some log in deadline makes no sense. Many ppl create a new email address just for a game for security reasons and when you are not active in it, you simply don't make use of that emailaddress. There is no way of knowing about that deadline in this situation.
So when you are then coming back, maybe because you read something about the upcoming expansion which got you excited and then find the nickle and diming of the story content (again just because you missed some deadline), that could feel quite disappointing. Also because it basically expects you to start in the middle of the story if you missed season 1 for the same reason.
I havent payed money in GW2 for am long time..I was gone for months to play WOW...I got back to game and it plays the same as it did months ago..I havent had to pay for anything and im lvling my story just fine...I dont see the big deal. Im still having fun with this game and havent payed a dime in months
I agree with Torv...You had many oportunities to get the content for free...Do you expect to get it for free when its convient for you and only you??
Wow this was great post. Forget if you agree or not. This is an eloquent expression of one side of the issue.
Thats crazy, good thing I am not into space games (Star Wars is the exception)
? You didn't buy any of the optional GW1 missions?
Because they did sell those, you know. The bonus mission packs?
... with extra story? In the cash shop?
Is this ringing a bell yet?
I mean, it's okay that you didn't buy it, but they most definitely existed in GW1.