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EverQuest Next: Dave Georgeson and Linda Carlson Let Go from Daybreak

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Comments

  • mrneurosismrneurosis Member UncommonPosts: 316
    Originally posted by bcbully
    Originally posted by Acornia
    I wonder is Smedly is going to be added to the list of those being let go?

    Nope Smed wants a pvp focus like the rest of the world.

    Dude you really need to stop with sweeping generalisations in your every post. Seriously, are you always like this? no wonder people don't take what you post seriously.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by mrneurosis
    Originally posted by bcbully
    Originally posted by Acornia
    I wonder is Smedly is going to be added to the list of those being let go?

    Nope Smed wants a pvp focus like the rest of the world.

    Dude you really need to stop with sweeping generalisations in your every post. Seriously, are you always like this? no wonder people don't take what you post seriously.

    Pot meet Kettle image

  • mrneurosismrneurosis Member UncommonPosts: 316
    Originally posted by bcbully
    Originally posted by mrneurosis
    Originally posted by bcbully
    Originally posted by Acornia
    I wonder is Smedly is going to be added to the list of those being let go?

    Nope Smed wants a pvp focus like the rest of the world.

    Dude you really need to stop with sweeping generalisations in your every post. Seriously, are you always like this? no wonder people don't take what you post seriously.

    Pot meet Kettle image

    Is that your retort really? i am not the one who quotes super data and oblivious to what term 'retention' means. And neither do i claim to speak on behalf of rest of the world.

    Just stop please.

  • GrimulaGrimula Member UncommonPosts: 644

    wow that's really sad News to hear, Considering How much Everquest Passion Dave always seems to have, Seemed like he Loved the world of Everquest  =(  Stupid New company Changes peoples lives Forever !!!!

     

    Hope for the best for Dave and Linda         ..  Dave is a cool Funny man  =) I remember one day when I tweeted him about Gnomes and how I cant wait to see the Gnome models for EQ Next....he Actually Tweeted me back and was really funny made my day a little better  getting a real message from a famous Everquest dev haha 

     

    GOOD LUCK WITH YOU GUYS !!  hope you can get to make More games in the future

     

     

     

  • bcbullybcbully Member EpicPosts: 11,843

    Linda Carlson -

    1 hr · 

    Good morning, my friends. Almost exactly six years ago today, I had just lost my job, I posted then, "So, if anyone needs a proper Dwarf..." and my adventure with SOE began.
    Today I post again... so, if anyone needs a proper Dwarf... 
    I have been released from the best and most challenging job I have ever had. I thank you all for being part of that incredible experience. Too many people to thank personally, but know that I am extraordinarily grateful and very curious where life takes me now.

    https://www.facebook.com/Brasse/posts/10153647104869832

     
  • azarhalazarhal Member RarePosts: 1,402
    Originally posted by Nanfoodle

    His tweet is...

    "Yeah, I'm sorry folks but it's true. LM, eqn, eq and eqii are no longer guided by moi. Other dreamers will steer now."

    This does not saying he got a pink slip, they could just be moving him to a new project like mobile games. Or porting current games to Xbox. This is really jumping the gun. Is there other info saying he got a pink slip? 

     

    https://twitter.com/DaveGeorgeson/status/565587111353778179

    He changed his twitter account description, he's not a Daybreak employee anymore.

    Saying, I don't know how much him leaving will affect the EQ games. He was a big PR guy, but it's impossible to say how much of a manager he was...and his job was a managing one.

    Saying that, they kicked out two of the most public face of the company. That's slightly worrisome.

  • djcincydjcincy Member UncommonPosts: 146
    I am very excited to hear Georgeson is gone from the project.  The guy is a glorified car salesman who pushed bad design principals.  Free to play limited action set mmo's were a 5min fad that needs to be exterminated from the genre.  All he did was manage Everquest properties and was not responsible for creating a single good product in almost 20 years of design.
  • NobleNerdNobleNerd Member UncommonPosts: 759
    Originally posted by Rusque
    They didn't get purchased by a publisher or larger game developer. They got picked up by an investment firm, let's not kid ourselves. There's something of value that the investment firm wants to market, it's really really doubtful that it's an MMO. More likely, it's an engine (possibly the one they were building for EQN). Selling licenses for an engine can make lotsa bucks, dare I say, Columbus Nova is interested in money more than gaming.

    Let's not kid ourselves here.... investment companies have NO interest in games, gaming or design! What a Wall Street company does care about is the bottom line, profit margins and appeal for resell. 

     

    They are cleaning house and making things lean, more than likely in about a year they will turn around and sell the company for a profit or divide it into pieces and sell worthwhile parts.


  • NobleNerdNobleNerd Member UncommonPosts: 759
    I do wish Dave and Linda the best. I have fond memories of Dave especially with many of his videos. He is a great presenter and brings life to whatever he does. There is a passion he projects and he is truly a lover of the genre.


  • BlinkennBlinkenn Member UncommonPosts: 166

    Bill's foreshadowing - Everything is not alright

  • NanfoodleNanfoodle Member LegendaryPosts: 10,903
    Originally posted by NobleNerd
    I do wish Dave and Linda the best. I have fond memories of Dave especially with many of his videos. He is a great presenter and brings life to whatever he does. There is a passion he projects and he is truly a lover of the genre.

    Thats about it in a nut shell. Where ever he lands I will be looking into that new project keenly. 

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Remember all the disappointment when EQN was announced?

    It was even worse than the Mists of Pandaria announcement! 

    EQN / Landmark (as they stand now) is the EQ game no EQ fan wanted. 

    Hell, EQ2 was disappointing enough for EQ players.

     

    You know what EQ fans are nostalgic about?

    Actual challenge, class variety and distinction, great community, epic achievement, an immersive, role-playing world...

     

    When people saw cartoony graphics and a voxel building blocks world... what is EQ about that?

     

    You know what I see EQ fans wanting?

    EQ fans WANT an immersive, what would be considered a more "hardcore" PVE sandbox world, with as hyper realistic of graphics as they can push their maxed out PC's to.

    They want class distinction and variety, a focus on grouping and social, community driven gameplay. They want a game that doesn't senselessly punish them with arbitrary time sinks and tedious grinding, but offers some true challenge to make the achievements they earn more memorable. 

     

    Maybe people like Dave and Linda were holding EQ back too much. I was always a UO fan, never got into EQ, but I know how important it was/is to the genre as a whole, and I know that WoW's success was because they took what they LEARNED from EQ and made it better (what they felt was better at least) instead of trying to go in a completely different direction.

  • MargraveMargrave Member RarePosts: 1,371
    And the Bloodletting begins . . .
  • NanfoodleNanfoodle Member LegendaryPosts: 10,903
    Originally posted by BadSpock

    Remember all the disappointment when EQN was announced?

    It was even worse than the Mists of Pandaria announcement! 

    EQN / Landmark (as they stand now) is the EQ game no EQ fan wanted. 

    Hell, EQ2 was disappointing enough for EQ players.

     

    You know what EQ fans are nostalgic about?

    Actual challenge, class variety and distinction, great community, epic achievement, an immersive, role-playing world...

     

    When people saw cartoony graphics and a voxel building blocks world... what is EQ about that?

     

    You know what I see EQ fans wanting?

    EQ fans WANT an immersive, what would be considered a more "hardcore" PVE sandbox world, with as hyper realistic of graphics as they can push their maxed out PC's to.

    They want class distinction and variety, a focus on grouping and social, community driven gameplay. They want a game that doesn't senselessly punish them with arbitrary time sinks and tedious grinding, but offers some true challenge to make the achievements they earn more memorable. 

     

    Maybe people like Dave and Linda were holding EQ back too much. I was always a UO fan, never got into EQ, but I know how important it was/is to the genre as a whole, and I know that WoW's success was because they took what they LEARNED from EQ and made it better (what they felt was better at least) instead of trying to go in a completely different direction.

    Wrong thread for this, this is not about calling out Daybreak for breaking EQ. This is about some great staff being let go. 

  • Nightbringe1Nightbringe1 Member UncommonPosts: 1,335
    Originally posted by Rusque

    http://www.theverge.com/2015/2/2/7964263/sony-online-entertainment-sold-daybreak

    "I know most of the people we're laying off today. Some of them have been with us here since the beginning. None of them deserved this. Our goal as a company needs to be to make incredible games and grow again so we can bring our friends back."

     

    Smed Tweet:

    John Smedley        ? @j_smedley

    can't wait to make Xbox One games!

     

    Guys . . . it's done guys.

    You do realize Xbone will be running Windows 10.

    Any fool can criticize, condemn and complain and most fools do.
    Benjamin Franklin

  • majiin1980majiin1980 Member Posts: 1
    Originally posted by BadSpock

    Remember all the disappointment when EQN was announced?

    It was even worse than the Mists of Pandaria announcement! 

    EQN / Landmark (as they stand now) is the EQ game no EQ fan wanted. 

    Hell, EQ2 was disappointing enough for EQ players.

     

    You know what EQ fans are nostalgic about?

    Actual challenge, class variety and distinction, great community, epic achievement, an immersive, role-playing world...

     

    When people saw cartoony graphics and a voxel building blocks world... what is EQ about that?

     

    You know what I see EQ fans wanting?

    EQ fans WANT an immersive, what would be considered a more "hardcore" PVE sandbox world, with as hyper realistic of graphics as they can push their maxed out PC's to.

    They want class distinction and variety, a focus on grouping and social, community driven gameplay. They want a game that doesn't senselessly punish them with arbitrary time sinks and tedious grinding, but offers some true challenge to make the achievements they earn more memorable. 

     

    Maybe people like Dave and Linda were holding EQ back too much. I was always a UO fan, never got into EQ, but I know how important it was/is to the genre as a whole, and I know that WoW's success was because they took what they LEARNED from EQ and made it better (what they felt was better at least) instead of trying to go in a completely different direction.

     

    Never played EQ. Knows what EQ players want.

     

    K

  • tixylixtixylix Member UncommonPosts: 1,288
    Tbh I just want them to make Project 1999 EverQuest, not this new bullshit Disney thing they're doing.
  • BadSpockBadSpock Member UncommonPosts: 7,979
    Originally posted by Nanfoodle
    Originally posted by BadSpock

    Maybe people like Dave and Linda were holding EQ back too much. I was always a UO fan, never got into EQ, but I know how important it was/is to the genre as a whole, and I know that WoW's success was because they took what they LEARNED from EQ and made it better (what they felt was better at least) instead of trying to go in a completely different direction.

    Wrong thread for this, this is not about calling out Daybreak for breaking EQ. This is about some great staff being let go. 

    I'm sure they are wonderful, talented, exceptional people and I wish them the best in their next endeavor...

    but "great" staff don't get let go.

    Seriously EQ hasn't been a major player/name in the MMO market beyond whispers and nostalgia in 11+ years. It needs new leadership, new direction.

    As to my original point, EQN/Landmark is NOT the direction EQ fans wanted. 

     

  • BadSpockBadSpock Member UncommonPosts: 7,979
    Originally posted by majiin1980
    Originally posted by BadSpock

    You know what I see EQ fans wanting?

    EQ fans WANT an immersive, what would be considered a more "hardcore" PVE sandbox world, with as hyper realistic of graphics as they can push their maxed out PC's to.

    They want class distinction and variety, a focus on grouping and social, community driven gameplay. They want a game that doesn't senselessly punish them with arbitrary time sinks and tedious grinding, but offers some true challenge to make the achievements they earn more memorable. 

    Maybe people like Dave and Linda were holding EQ back too much. I was always a UO fan, never got into EQ, but I know how important it was/is to the genre as a whole, and I know that WoW's success was because they took what they LEARNED from EQ and made it better (what they felt was better at least) instead of trying to go in a completely different direction.

    Never played EQ. Knows what EQ players want.

    K

    Yes, like all history - you can only understand it and learn from it if you were there. Right...

    I've kind of been around this genre for a long time... not hard to see the sentiments, the changes, the successes and the failures...

  • Damage99Damage99 Member UncommonPosts: 202
    Georgeson was a stain on the EQ name from day 1.
  • kostanzakostanza Member UncommonPosts: 59
    This should probably now be under the category of General instead of Everquest Next. There has been 0 indication for quite some time that it has really even been in the design stage since claiming they finished but were starting all over again.
  • Damage99Damage99 Member UncommonPosts: 202
    Originally posted by majiin1980
    Originally posted by BadSpock

    Remember all the disappointment when EQN was announced?

    It was even worse than the Mists of Pandaria announcement! 

    EQN / Landmark (as they stand now) is the EQ game no EQ fan wanted. 

    Hell, EQ2 was disappointing enough for EQ players.

     

    You know what EQ fans are nostalgic about?

    Actual challenge, class variety and distinction, great community, epic achievement, an immersive, role-playing world...

     

    When people saw cartoony graphics and a voxel building blocks world... what is EQ about that?

     

    You know what I see EQ fans wanting?

    EQ fans WANT an immersive, what would be considered a more "hardcore" PVE sandbox world, with as hyper realistic of graphics as they can push their maxed out PC's to.

    They want class distinction and variety, a focus on grouping and social, community driven gameplay. They want a game that doesn't senselessly punish them with arbitrary time sinks and tedious grinding, but offers some true challenge to make the achievements they earn more memorable. 

     

    Maybe people like Dave and Linda were holding EQ back too much. I was always a UO fan, never got into EQ, but I know how important it was/is to the genre as a whole, and I know that WoW's success was because they took what they LEARNED from EQ and made it better (what they felt was better at least) instead of trying to go in a completely different direction.

     

    Never played EQ. Knows what EQ players want.

     

    K

     

    Well, he's right.
  • FistyMayhemFistyMayhem Member UncommonPosts: 61
    I liked Dave, I adored Linda...  I hope she finds another good position soon.
  • NobleNerdNobleNerd Member UncommonPosts: 759
    Originally posted by Nanfoodle
    Originally posted by BadSpock

    Remember all the disappointment when EQN was announced?

    It was even worse than the Mists of Pandaria announcement! 

    EQN / Landmark (as they stand now) is the EQ game no EQ fan wanted. 

    Hell, EQ2 was disappointing enough for EQ players.

     

    You know what EQ fans are nostalgic about?

    Actual challenge, class variety and distinction, great community, epic achievement, an immersive, role-playing world...

     

    When people saw cartoony graphics and a voxel building blocks world... what is EQ about that?

     

    You know what I see EQ fans wanting?

    EQ fans WANT an immersive, what would be considered a more "hardcore" PVE sandbox world, with as hyper realistic of graphics as they can push their maxed out PC's to.

    They want class distinction and variety, a focus on grouping and social, community driven gameplay. They want a game that doesn't senselessly punish them with arbitrary time sinks and tedious grinding, but offers some true challenge to make the achievements they earn more memorable. 

     

    Maybe people like Dave and Linda were holding EQ back too much. I was always a UO fan, never got into EQ, but I know how important it was/is to the genre as a whole, and I know that WoW's success was because they took what they LEARNED from EQ and made it better (what they felt was better at least) instead of trying to go in a completely different direction.

    Wrong thread for this, this is not about calling out Daybreak for breaking EQ. This is about some great staff being let go. 

    Completely wrong thread for this. 


  • askdabossaskdaboss Member UncommonPosts: 631
    Originally posted by SBFord

    When SOE turned into Daybreak Game Studio after being acquired by investment company Columbus Nova, readers began to speculate when staff shake ups would begin. A week later and rumors are beginning to float our way that at least two major players at Daybreak have received pink slips.

    Posts on social media for both David Georgeson and Linda Carlson indicate that each major player in the SOE (now Daybreak Games) group have been let go from their work at the studio. Dave was the franchise lead behind all EverQuest titles, while Linda was the head of all community at SOE/Daybreak.

     

    It's OK guys.

    They are just "better positioning the company for future success" and... believe it or not, but they are "committed to delivering the best online games".

    Plus they are not really fired: it's just a "realignment of resources" - staff is simply being "adjusted". And don't forget they "deeply value their employees", so it's not all that bad.

     

    In the name of everyone - no doubt:

    "I want to show my sincere appreciation to CN/Daybreak for keeping our interests as players at the heart of their decisions and resulting adjustments.

    We all remain fully committed to purchasing your products, and offer our unconditional support so that we can all continue to play, side-by-side, the best online games on multiple platforms.

    These unfortunate realignments, reductions and other recent events do not hinder in any shape or form our commitment to contribute to the future growth and success of your portfolio of products.

    Thank you for your continued gratefulness in our continued support.

    Sincerely, a consumer."

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