I think this is going to be one project worth following. I think it will educate a whole generation of how a game is made, and how milestones are met.
Pantheon Alpha 1
Brad has always been methodical & builds a solid foundation for his worlds, this is no exception. I think Pantheon will follow the path of early EQ. But on a magnitude that represents populace that is online now, verse 1998-
I see no problems with this game having 500k+ subscriptions by its second year. The game is not billed for the masses, but as a premium MMORPG. Many might flinch at the $25/month, but don't flinch too long, you will be the one missing out. That is, If Visionary Realm can hold true to their word.
If this game can get a solid backing, and true 3+ years of full development, (housing, boats, full crafting, etc) all with full GM's, guides, that Pantheon could easily hold the middleweight belt of MMORPGs. Possibly hitting 2M subs, if they have a full feature release.
Nowhere does it say anything about the monthly cost and if it were to happen that it will be $25/month, then they have lost me as customer for sure. $15/month is what I will pay, no more.
Correct, it doesn't say that, but that is what it will most likely cost. And again, it doesn't matter the monthly price, you will pay it, or be watching on the sidelines. Not like you have a choice, it is either free-to-play kiddy playland, or ante up for a real MMORPG. You get what you pay for and this genre has been stuck doling out children's games.
Again, it is your choice, but don't let a few bucks deter you, it is illogical. (Unless you don't earn an income & rely on others)
I doubt that it will cost $25/month. The standard was set in 1990 and it is a fair price today as well. They will reach low income folks as well. They will lose on having $25/month compared to $15. It's easy math!
If they chose what you suggest, then in this case they will only make the $25/month.
Now, if they will go with the standard fee of $15/month, then they'll get $15 from you and $15 from me. That adds up to $30!
See what I am saying. Already there a profit of $5 just from using you and me. It's as simple as that!
While I think they should stick with $15, your math doesn't add up. At a $25 sub, 100k players = 2.5M/mo. It takes nearly 67,000 additional players @ $15 to make that same amount. Simple business principle states if you provide something unique and create a demand, you can raise the price permitted you have no direct competitors.
Right now, Pantheon is one of very few games in development of its kind. The closest ones are PvP focused. If their game delivers on their promises and is well polished, I believe they could easily get away with it. Pantheon's niche is also way bigger than most people think.
I think this is going to be one project worth following. I think it will educate a whole generation of how a game is made, and how milestones are met.
Pantheon Alpha 1
Brad has always been methodical & builds a solid foundation for his worlds, this is no exception. I think Pantheon will follow the path of early EQ. But on a magnitude that represents populace that is online now, verse 1998-
I see no problems with this game having 500k+ subscriptions by its second year. The game is not billed for the masses, but as a premium MMORPG. Many might flinch at the $25/month, but don't flinch too long, you will be the one missing out. That is, If Visionary Realm can hold true to their word.
If this game can get a solid backing, and true 3+ years of full development, (housing, boats, full crafting, etc) all with full GM's, guides, that Pantheon could easily hold the middleweight belt of MMORPGs. Possibly hitting 2M subs, if they have a full feature release.
Nowhere does it say anything about the monthly cost and if it were to happen that it will be $25/month, then they have lost me as customer for sure. $15/month is what I will pay, no more.
Correct, it doesn't say that, but that is what it will most likely cost. And again, it doesn't matter the monthly price, you will pay it, or be watching on the sidelines. Not like you have a choice, it is either free-to-play kiddy playland, or ante up for a real MMORPG. You get what you pay for and this genre has been stuck doling out children's games.
Again, it is your choice, but don't let a few bucks deter you, it is illogical. (Unless you don't earn an income & rely on others)
I doubt that it will cost $25/month. The standard was set in 1990 and it is a fair price today as well. They will reach low income folks as well. They will lose on having $25/month compared to $15. It's easy math!
If they chose what you suggest, then in this case they will only make the $25/month.
Now, if they will go with the standard fee of $15/month, then they'll get $15 from you and $15 from me. That adds up to $30!
See what I am saying. Already there a profit of $5 just from using you and me. It's as simple as that!
While I think they should stick with $15, your math doesn't add up. At a $25 sub, 100k players = 2.5M/mo. It takes nearly 67,000 additional players @ $15 to make that same amount. Simple business principle states if you provide something unique and create a demand, you can raise the price permitted you have no direct competitors.
Right now, Pantheon is one of very few games in development of its kind. The closest ones are PvP focused. If their game delivers on their promises and is well polished, I believe they could easily get away with it. Pantheon's niche is also way bigger than most people think.
Yes, but, I based my calculations of facts and the only facts that I knew for sure at this time was that fractal would pay $25 and I would not, but, we would both pay $15.
Now, what the result will be once the game releases, how many will see it my way or fractals remain to be seen. It could go either way.
World of Warcraft is a $15'ish/ month game. Pantheon is aimed at a different crowd, an older crowd whom do not want to exist within a $13/month world. (It is a waste of their time).
That is where Pantheon: Rise of the Fallen, a premium, full fledged MMORPG comes in. With active Game Master and guides. If you do not understand, that is ok.
Like I said, watch and learn. This game will re-establish the MMORPG era.
World of Warcraft is a $15'ish/ month game. Pantheon is aimed at a different crowd, an older crowd whom do not want to exist within a $13/month world. (It is a waste of their time).
That is where Pantheon: Rise of the Fallen, a premium, full fledged MMORPG comes in. With active Game Master and guides. If you do not understand, that is ok.
Like I said, watch and learn. This game will re-establish the MMORPG era.
You're a funny guy Fractal, I'll give you that!
We'll return to this thread once the game releases with whatever $$$ they charge per month and we will see who was right!
Make no misstake though, I am a die hard Pantheon Fan. I pledged when most did not after the kickstarter failed. But, when it comes to monthly fees on MMOs, I put my foot down and I stick to what I believe is right!
World of Warcraft is a $15'ish/ month game. Pantheon is aimed at a different crowd, an older crowd whom do not want to exist within a $13/month world. (It is a waste of their time).
That is where Pantheon: Rise of the Fallen, a premium, full fledged MMORPG comes in. With active Game Master and guides. If you do not understand, that is ok.
Like I said, watch and learn. This game will re-establish the MMORPG era.
You're a funny guy Fractal, I'll give you that!
We'll return to this thread once the game releases with whatever $$$ they charge per month and we will see who was right!
Make no misstake though, I am a die hard Pantheon Fan. I pledged when most did not after the kickstarter failed. But, when it comes to monthly fees on MMOs, I put my foot down and I stick to what I believe is right!
I still think $15 is the way to go if it pays their bills and funds future development. It will all depend on how large the playerbase becomes by open beta. I really hope as many people get to try Pantheon as possible so it has the biggest impact. Permitted they stay on course and produce a polished product, it will open a lot of eyes and abolish much of the ignorance surrounding what was really different about earlier games in this genre.
World of Warcraft is a $15'ish/ month game. Pantheon is aimed at a different crowd, an older crowd whom do not want to exist within a $13/month world. (It is a waste of their time).
That is where Pantheon: Rise of the Fallen, a premium, full fledged MMORPG comes in. With active Game Master and guides. If you do not understand, that is ok.
Like I said, watch and learn. This game will re-establish the MMORPG era.
You're a funny guy Fractal, I'll give you that!
We'll return to this thread once the game releases with whatever $$$ they charge per month and we will see who was right!
Make no misstake though, I am a die hard Pantheon Fan. I pledged when most did not after the kickstarter failed. But, when it comes to monthly fees on MMOs, I put my foot down and I stick to what I believe is right!
I still think $15 is the way to go if it pays their bills and funds future development. It will all depend on how large the playerbase becomes by open beta. I really hope as many people get to try Pantheon as possible so it has the biggest impact. Permitted they stay on course and produce a polished product, it will open a lot of eyes and abolish much of the ignorance surrounding what was really different about earlier games in this genre.
Visionary Realms has a product that I think could possibly pull in 2 million people and hold them 4 to 7 years. They, nor anyone within in their staff needs 10 million patrons. It just becomes added noise and dilutes the roleplaying (F2P). (once the pantheon hooopla starts, everyone is going to wanna take a peak, and scream and holler about a free weekend pass, trial islands, etc You want, you pay. )
Even being conservative and saying 500,000 Subscribers. That is still $12.5Million a month or $150 Million/year!
But if they get the proper backing and Brad does indeed release a full version of Pantheon? , I do think 1 to 2 million Patrons of Pantheon is entirely possible. I think spikes of 5M are possible, depending. (That is a true full-on Pantheon production: alpha/beta/open-beta(by invite only)/ full release.)
It is the difference between 3 years of development, or 4. Simple as that.
Those extra years and funding can/could be the difference of billions later. I am following this project closely.
I'm not convinced that this will be the end all suffering (or lack thereof) savior of the MMORPG genre but I'm excited for the fans and really hope it works out for them. I may or may not participate depending on how things hash out by launch.
On an unrelated note, I just noticed for the first time that MMORPG is caught by the spell checker on this forum. Ironic?
Originally posted by Letsinod 250k? Vanguard which was everything this is didn't have that.
While I don't think Dullhan is correct because a company doesn't buy a product and keep it going for years if the main reason they are buying it is to keep it from competing with another prodcut (they would just close it down) I do think Nightbringer has the right of it.
Had vanguard been made better and aggressively developed I think it would have been a lot more popular.
Though I don't think Pantheon is going to get 250k "subs". 250 k players is what the mainstream games seem to be getting. I think Secret World has about that.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Originally posted by Letsinod 250k? Vanguard which was everything this is didn't have that.
While I don't think Dullhan is correct because a company doesn't buy a product and keep it going for years if the main reason they are buying it is to keep it from competing with another prodcut (they would just close it down) I do think Nightbringer has the right of it.
Had vanguard been made better and aggressively developed I think it would have been a lot more popular.
Though I don't think Pantheon is going to get 250k "subs". 250 k players is what the mainstream games seem to be getting. I think Secret World has about that.
I think Brad has said somewhere they aim to get at least 20-25k active subscribers. I feel also it can be unrealistic with a goal of 250k. However if they make the game feel really deep, interresting and fun then everything can happen.
Originally posted by Letsinod 250k? Vanguard which was everything this is didn't have that.
While I don't think Dullhan is correct because a company doesn't buy a product and keep it going for years if the main reason they are buying it is to keep it from competing with another prodcut (they would just close it down) I do think Nightbringer has the right of it.
Had vanguard been made better and aggressively developed I think it would have been a lot more popular.
Though I don't think Pantheon is going to get 250k "subs". 250 k players is what the mainstream games seem to be getting. I think Secret World has about that.
I think Brad has said somewhere they aim to get at least 20-25k active subscribers. I feel also it can be unrealistic with a goal of 250k. However if they make the game feel really deep, interresting and fun then everything can happen.
That sounds about right.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Originally posted by Kumapon Once again, Brad McQuaid is our only hope. The accumulated filth of all our instances and color coded loot will foam up about our waists and we'll look up and shout "Save us!" and he'll look down and whisper, "This is gonna rock!".
Brad always seems to pull it out of a hat can't knock the game for balls and determination.
Originally posted by Letsinod 250k? Vanguard which was everything this is didn't have that.
While I don't think Dullhan is correct because a company doesn't buy a product and keep it going for years if the main reason they are buying it is to keep it from competing with another prodcut (they would just close it down) I do think Nightbringer has the right of it.
Had vanguard been made better and aggressively developed I think it would have been a lot more popular.
Though I don't think Pantheon is going to get 250k "subs". 250 k players is what the mainstream games seem to be getting. I think Secret World has about that.
I think Brad has said somewhere they aim to get at least 20-25k active subscribers. I feel also it can be unrealistic with a goal of 250k. However if they make the game feel really deep, interresting and fun then everything can happen.
That sounds about right.
As long as the game can afford to continue developing new content I will be happy.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
Visionary Realms has a product that I think could possibly pull in 2 million people and hold them 4 to 7 years. They, nor anyone within in their staff needs 10 million patrons. It just becomes added noise and dilutes the roleplaying (F2P). (once the pantheon hooopla starts, everyone is going to wanna take a peak, and scream and holler about a free weekend pass, trial islands, etc You want, you pay. )
Even being conservative and saying 500,000 Subscribers. That is still $12.5Million a month or $150 Million/year!
But if they get the proper backing and Brad does indeed release a full version of Pantheon? , I do think 1 to 2 million Patrons of Pantheon is entirely possible. I think spikes of 5M are possible, depending. (That is a true full-on Pantheon production: alpha/beta/open-beta(by invite only)/ full release.)
It is the difference between 3 years of development, or 4. Simple as that.
Those extra years and funding can/could be the difference of billions later. I am following this project closely.
I'm as excited as anyone about the possibilities of this game, but your numbers are bordering on the edge of insanity.
I hope this gets to fruition. I'll try an open beta if close to release or follow it after release, but I won't pledge before hand - I have been disappointed too many times
Looks like this fall will have some serious progression and maybe even a change to play both CU and Pantheon which are at the top of my list to watch atm. Winter is when I turn to mmos more to eat up the downtime and should align nicely.
My main interest with Pantheon though is how they are securing funding. They shut down their store and KS failed but I have read of 3rd party investors being talked about by them. Will a new KS begin after solid Alpha footage can be revealed, will they bring on site donations or perhaps did the 3rd party investment offer what they needed? It was an odd interview I read not long ago where budget was down played as if it wasn't an issue anymore. Odd way to bring up the subject without revealing much.
I think this is going to be one project worth following. I think it will educate a whole generation of how a game is made, and how milestones are met.
Pantheon Alpha 1
Brad has always been methodical & builds a solid foundation for his worlds, this is no exception. I think Pantheon will follow the path of early EQ. But on a magnitude that represents populace that is online now, verse 1998-
I see no problems with this game having 500k+ subscriptions by its second year. The game is not billed for the masses, but as a premium MMORPG. Many might flinch at the $25/month, but don't flinch too long, you will be the one missing out. That is, If Visionary Realm can hold true to their word.
If this game can get a solid backing, and true 3+ years of full development, (housing, boats, full crafting, etc) all with full GM's, guides, that Pantheon could easily hold the middleweight belt of MMORPGs. Possibly hitting 2M subs, if they have a full feature release.
My sides.........I can't breathe. That was the funniest crap I've ever seen. I'm telling you right now, if this game hits 100k subs, that would be like amazing for them. I honestly don't see them ever getting above 50k. First off they are appealing to a niche market. Second, it's Brad McQuaid. [mod edit]
A million subs.....hahaha, and thinking they could charge 25 a month.............hahahahahaha
Visionary Realms has a product that I think could possibly pull in 2 million people and hold them 4 to 7 years. They, nor anyone within in their staff needs 10 million patrons. It just becomes added noise and dilutes the roleplaying (F2P). (once the pantheon hooopla starts, everyone is going to wanna take a peak, and scream and holler about a free weekend pass, trial islands, etc You want, you pay. )
Even being conservative and saying 500,000 Subscribers. That is still $12.5Million a month or $150 Million/year!
But if they get the proper backing and Brad does indeed release a full version of Pantheon? , I do think 1 to 2 million Patrons of Pantheon is entirely possible. I think spikes of 5M are possible, depending. (That is a true full-on Pantheon production: alpha/beta/open-beta(by invite only)/ full release.)
It is the difference between 3 years of development, or 4. Simple as that.
Those extra years and funding can/could be the difference of billions later. I am following this project closely.
I'm as excited as anyone about the possibilities of this game, but your numbers are bordering on the edge of insanity.
I would go even further and say he is bordering rabid fanboy with super unrealistic expectations. But, it will be great to drink his tears if the game flops lol.
It is Brad we are talking about. Can't believe there are so many naive people who think this game will be great.
Oh and for the uneducated, it is not "hating", that is being rational and being a critic.
Some years ago I might have joined the chorus on this one. The truth is that imperfection is everywhere. What makes the world plug along is overcoming our mistakes and finding ways to move forward positively.
Lots of great talent found their "vision" with a little help. For me, Brad offers a vision of gaming that I want to experience. At least now it looks like he's stepped back from the operational elements and is focusing his talents where they belong.
All of the moves Pantheon has made recently has been met with a lot of support and optimism. Those of us who are following this game with interest care about the results, the current reality and future potential. Everyone else is beating a dead horse.
It's useless to waste energy hating someone you don't know and have no personal accounting for. The few people I know who have met Brad in person speak of a man who is passionate about his vision and overall a well meaning person. He's made some mistakes, got it, but that doesn't negate the vision for Pantheon and the off chance that this game could be great.
I am looking forward to the day that I can pay my $15 a month for the spiritual successor of EQ.
Del Cabon A US Army ('Just Cause') Vet and MMORPG Native formerly of Trinsic, Norath and Dereth. Currently playing LOTRO.
I think this is going to be one project worth following. I think it will educate a whole generation of how a game is made, and how milestones are met.
Pantheon Alpha 1
Brad has always been methodical & builds a solid foundation for his worlds, this is no exception. I think Pantheon will follow the path of early EQ. But on a magnitude that represents populace that is online now, verse 1998-
I see no problems with this game having 500k+ subscriptions by its second year. The game is not billed for the masses, but as a premium MMORPG. Many might flinch at the $25/month, but don't flinch too long, you will be the one missing out. That is, If Visionary Realm can hold true to their word.
If this game can get a solid backing, and true 3+ years of full development, (housing, boats, full crafting, etc) all with full GM's, guides, that Pantheon could easily hold the middleweight belt of MMORPGs. Possibly hitting 2M subs, if they have a full feature release.
My sides.........I can't breathe. That was the funniest crap I've ever seen. I'm telling you right now, if this game hits 100k subs, that would be like amazing for them. I honestly don't see them ever getting above 50k. First off they are appealing to a niche market. Second, it's Brad McQuaid. He's a drug addict who has a history of very poorly managing money, lot's of people (like myself) will never give this guy any money.
A million subs.....hahaha, and thinking they could charge 25 a month.............hahahahahaha
??
Attack the messenger is a troll tactic. Try instead to refute my posts. Your angle of attack illustrates how ignorant you are of the facts. Yes Facts.
There are a good many people who have been collecting data, long before free to play was a thingy. They know where the money comes from and what lies in the dark corners of the MMO space. You can only laugh at yourself because without revealing too much of the demographic, essentially any and all whom have played EQ, or WoW and are still active on MMO space, will eventually want to try Pantheon. Not to mention any EQn fan and those whom attended SOE Live events.
Understand, I don't even mean all of them, only a small portion of those MMORPG players need to join Pantheon to hit 250k.
Heck, lets be uber conservative and say only 5% of WoW's subscribers tries Pantheon, plus only a small portion of EQ, EQ2, VG, etc fans and you are still easily hitting 1 million possible using a conservative approach.
So I think it is safe to say, unless this game sucks, or Visionary Realms underperforms, Pantheon will have a healthy subscriber base of 250k+.
And that my friend was my point. That 250K is all Visionary Realms need to become filthy rich & thus allowing them to pump out an expanding & challenging game world. How they go about getting those others 500k+, depends on their development path & funding.
Comments
While I think they should stick with $15, your math doesn't add up. At a $25 sub, 100k players = 2.5M/mo. It takes nearly 67,000 additional players @ $15 to make that same amount. Simple business principle states if you provide something unique and create a demand, you can raise the price permitted you have no direct competitors.
Right now, Pantheon is one of very few games in development of its kind. The closest ones are PvP focused. If their game delivers on their promises and is well polished, I believe they could easily get away with it. Pantheon's niche is also way bigger than most people think.
Yes, but, I based my calculations of facts and the only facts that I knew for sure at this time was that fractal would pay $25 and I would not, but, we would both pay $15.
Now, what the result will be once the game releases, how many will see it my way or fractals remain to be seen. It could go either way.
There is no calculations.
World of Warcraft is a $15'ish/ month game. Pantheon is aimed at a different crowd, an older crowd whom do not want to exist within a $13/month world. (It is a waste of their time).
That is where Pantheon: Rise of the Fallen, a premium, full fledged MMORPG comes in. With active Game Master and guides. If you do not understand, that is ok.
Like I said, watch and learn. This game will re-establish the MMORPG era.
You're a funny guy Fractal, I'll give you that!
We'll return to this thread once the game releases with whatever $$$ they charge per month and we will see who was right!
Make no misstake though, I am a die hard Pantheon Fan. I pledged when most did not after the kickstarter failed. But, when it comes to monthly fees on MMOs, I put my foot down and I stick to what I believe is right!
Or too difficult, and you will have a game worth dieing for
I still think $15 is the way to go if it pays their bills and funds future development. It will all depend on how large the playerbase becomes by open beta. I really hope as many people get to try Pantheon as possible so it has the biggest impact. Permitted they stay on course and produce a polished product, it will open a lot of eyes and abolish much of the ignorance surrounding what was really different about earlier games in this genre.
I agree!
I will put it this way.
Visionary Realms has a product that I think could possibly pull in 2 million people and hold them 4 to 7 years. They, nor anyone within in their staff needs 10 million patrons. It just becomes added noise and dilutes the roleplaying (F2P). (once the pantheon hooopla starts, everyone is going to wanna take a peak, and scream and holler about a free weekend pass, trial islands, etc You want, you pay. )
Even being conservative and saying 500,000 Subscribers. That is still $12.5Million a month or $150 Million/year!
But if they get the proper backing and Brad does indeed release a full version of Pantheon? , I do think 1 to 2 million Patrons of Pantheon is entirely possible. I think spikes of 5M are possible, depending. (That is a true full-on Pantheon production: alpha/beta/open-beta(by invite only)/ full release.)
It is the difference between 3 years of development, or 4. Simple as that.
Those extra years and funding can/could be the difference of billions later. I am following this project closely.
I'm not convinced that this will be the end all suffering (or lack thereof) savior of the MMORPG genre but I'm excited for the fans and really hope it works out for them. I may or may not participate depending on how things hash out by launch.
On an unrelated note, I just noticed for the first time that MMORPG is caught by the spell checker on this forum. Ironic?
While I don't think Dullhan is correct because a company doesn't buy a product and keep it going for years if the main reason they are buying it is to keep it from competing with another prodcut (they would just close it down) I do think Nightbringer has the right of it.
Had vanguard been made better and aggressively developed I think it would have been a lot more popular.
Though I don't think Pantheon is going to get 250k "subs". 250 k players is what the mainstream games seem to be getting. I think Secret World has about that.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I think Brad has said somewhere they aim to get at least 20-25k active subscribers. I feel also it can be unrealistic with a goal of 250k. However if they make the game feel really deep, interresting and fun then everything can happen.
That sounds about right.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Brad always seems to pull it out of a hat can't knock the game for balls and determination.
Roll on Pantheon.
As long as the game can afford to continue developing new content I will be happy.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
I'm as excited as anyone about the possibilities of this game, but your numbers are bordering on the edge of insanity.
This is more a game then Everquest Next is. Call me crazy but I am actually debating backing it.
You're my only hope McQuaid.
If it has more of this:
I would pay $25, easily. The more like a modern EQ, the more I would pay.
Looks like this fall will have some serious progression and maybe even a change to play both CU and Pantheon which are at the top of my list to watch atm. Winter is when I turn to mmos more to eat up the downtime and should align nicely.
My main interest with Pantheon though is how they are securing funding. They shut down their store and KS failed but I have read of 3rd party investors being talked about by them. Will a new KS begin after solid Alpha footage can be revealed, will they bring on site donations or perhaps did the 3rd party investment offer what they needed? It was an odd interview I read not long ago where budget was down played as if it wasn't an issue anymore. Odd way to bring up the subject without revealing much.
You stay sassy!
Yes, this is what EQN should have been. Pantheon will definitely be the next EQ game, at least for me.
My sides.........I can't breathe. That was the funniest crap I've ever seen. I'm telling you right now, if this game hits 100k subs, that would be like amazing for them. I honestly don't see them ever getting above 50k. First off they are appealing to a niche market. Second, it's Brad McQuaid. [mod edit]
A million subs.....hahaha, and thinking they could charge 25 a month.............hahahahahaha
I would go even further and say he is bordering rabid fanboy with super unrealistic expectations. But, it will be great to drink his tears if the game flops lol.
It is Brad we are talking about. Can't believe there are so many naive people who think this game will be great.
Oh and for the uneducated, it is not "hating", that is being rational and being a critic.
Some years ago I might have joined the chorus on this one. The truth is that imperfection is everywhere. What makes the world plug along is overcoming our mistakes and finding ways to move forward positively.
Lots of great talent found their "vision" with a little help. For me, Brad offers a vision of gaming that I want to experience. At least now it looks like he's stepped back from the operational elements and is focusing his talents where they belong.
All of the moves Pantheon has made recently has been met with a lot of support and optimism. Those of us who are following this game with interest care about the results, the current reality and future potential. Everyone else is beating a dead horse.
It's useless to waste energy hating someone you don't know and have no personal accounting for. The few people I know who have met Brad in person speak of a man who is passionate about his vision and overall a well meaning person. He's made some mistakes, got it, but that doesn't negate the vision for Pantheon and the off chance that this game could be great.
I am looking forward to the day that I can pay my $15 a month for the spiritual successor of EQ.
Del Cabon
A US Army ('Just Cause') Vet and MMORPG Native formerly of Trinsic, Norath and Dereth. Currently playing LOTRO.
??
Attack the messenger is a troll tactic. Try instead to refute my posts. Your angle of attack illustrates how ignorant you are of the facts. Yes Facts.
There are a good many people who have been collecting data, long before free to play was a thingy. They know where the money comes from and what lies in the dark corners of the MMO space. You can only laugh at yourself because without revealing too much of the demographic, essentially any and all whom have played EQ, or WoW and are still active on MMO space, will eventually want to try Pantheon. Not to mention any EQn fan and those whom attended SOE Live events.
Understand, I don't even mean all of them, only a small portion of those MMORPG players need to join Pantheon to hit 250k.
Heck, lets be uber conservative and say only 5% of WoW's subscribers tries Pantheon, plus only a small portion of EQ, EQ2, VG, etc fans and you are still easily hitting 1 million possible using a conservative approach.
So I think it is safe to say, unless this game sucks, or Visionary Realms underperforms, Pantheon will have a healthy subscriber base of 250k+.
And that my friend was my point. That 250K is all Visionary Realms need to become filthy rich & thus allowing them to pump out an expanding & challenging game world. How they go about getting those others 500k+, depends on their development path & funding.
Watch and learn.