@Distopia@NukeGamer While I generally concur, I can see people wanting to help a friend level a new 'toon and to go along to move it faster. While maybe they'd not been back to those areas in a long time, I'm sure, it has to be nice to be able to motor the new character quickly. That's why an opt-in would be nice.
I can see that reasoning, yet as @NukeGamer pointed out, this may actually have a positive affect on that. As they may get better XP now. IF that is true of course.
I will hope for an Opt-In system. I played GW2 and I did not like the level scaling in that game, it is one of the reasons I quit playing it and uninstalled it permanently. I sincerely hope SWTOR's system does not in a practical sense work like GW2's does.
In SWTOR I tend to spend quite a bit of time crafting. Not only are there rumors the crafting system is taking a hit with 4.0, but also this level scaling will just take up more time while visiting low level planets to do a resource run. Some might say it will be more fair now, I say the higher levels earned the right to travel quickly through lower level areas harvesting, and mostly without aggro. This is MMO tradition and it is one tradition I am in favor off even if I am the low level guy watching the high level grab all the resources... it is a part of MMO gaming and it is a part I want to see retained.
I can see the system working great when you group up with a friend to do a planet. Opting in for those situations would be great, but those are rare situations, not the norm.
Fantastic Idea! What is the point of have Zones empty? Where is the Challenge in punting puppies across the room, you're still going to be pretty OP.
Pretty much, I'll gladly go back and do an occasional storyline on those planets now as an alternative to doing dailies.
This update also lays the groundwork for future content. If they ever decided to provide some kind of alternate leveling paths now, they wouldn't be wasted on everyone with maxed level characters (like they would've been if they added them earlier).
Then again, this update already more or less counts as "alternate leveling paths" since you'll technically be able to level anywhere you want. (Well, after gaining the level to enter those places anyway)
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
They just put an upper cap on your power there - which, frankly, *adds* immersion rather than subtracts it. Why should I be able to conceivably kill 500 Sandpeople by running around in a circle until I have as many as possible beating on me, then swing my lightsaber in one single AoE attack and kill them all at once? That's just stupid.
Honestly, I wish more MMOs did these kinda changes to preserve some sort of danger/realism in their worlds.
^Absolutely. One shotting hordes of mobs at once has always been one of the sillier elements of MMO gameplay.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Fantastic Idea! What is the point of have Zones empty? Where is the Challenge in punting puppies across the room, you're still going to be pretty OP.
Pretty much, I'll gladly go back and do an occasional storyline on those planets now as an alternative to doing dailies.
This update also lays the groundwork for future content. If they ever decided to provide some kind of alternate leveling paths now, they wouldn't be wasted on everyone with maxed level characters (like they would've been if they added them earlier).
Then again, this update already more or less counts as "alternate leveling paths" since you'll technically be able to level anywhere you want. (Well, after gaining the level to enter those places anyway)
They do provide alternative ways to level. I love the Flashpoints, I do them all the time.
Advancement
There are six different types of player advancement in this category,
each offering five tiers of experience boosts for players to take
advantage of as they progress through the game on their characters.
Improved Warzone Experience - This perk offers boosts for experience gained in all warzones
Improved Flashpoint Experience - This perk offers boosts for experience gained in all flashpoints
Improved Space Mission Experience - This perk offers boosts for
experience gained in space missions that are not part of the Galactic
Starfighter expansion
Improved Class Mission Experience - This perk offers boosts for experience gained in a player character's story missions
Improved Exploration Experience - This perk offers boosts for experience gained unlocking map areas on each world
Improved Fleet Requisition Experience - This perk offers boosts
for experience gained competing content in the Galactic Starfighter
expansion
If done correctly it can be a great thing. It allows me to go back to planets I had over leveled in the past and enjoy that content again. In the past I had to create a new character to revisit lower levels. If done correctly it opens up more of the game world to advanced players, and makes it easier to give new players a hand.
But this is something that's hard to judge until you see it implemented, otherwise you just jump to conclusions about the mechanics of the thing.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
So GW2 does this. Even though you're scaled down, you're stronger than if you were at that actual level. In general, it opens up more of the game which you otherwise would never return to. I actually like scaling-to-zone in general. Remains to be seen how it is in this game.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
imo they kinda have to do it now that new players can start at level 60, and personly i think it's a good idea. Mobs on Taris, Hoth or Makeb from a RP point of view should be fairly equal in strenght. The people worrying about beeing to weak to complete content. You're scaled down to the maximum level of that planet, basicly all quest will be green, some might even be grey. (i know quests wont be the same but bare with me) When was the last time you had problems completing a green quest. Also for the players levelling on planets to be able to come together and kill commanders, that cant be a bad thing. All in all i can see alot of positives and not many negatives.
There are pros and cons. If I take Gw2 as example .... can be good being able to do skipped quests being always decently challenging ... but what left me totally disappointed all loot being completely unusable. Also, as in Wow, sometimes can be fun going back in kill some elite mob (that made my life misery once) with single shot. Or help a friend with some hard quest. Here with Swtor, which is currently my no1 game, I do not have fixed position regarding. Will see when it is released if they did it correctly.
I remember level scaling character level in groups in CoX as being a pretty handy feature...
But scaling was designed originally into the game and was well thought out. Most importantly, you had control over it.
This. (though I think it was an update, not built in originally) Have control, and the right times to use it. Suzie writes above that "Several games do the level down thing", well, downscale without any options I can only remember in GW2 and that's a sh.tty game (ok, not just because of level downscale)
TOR has a "traditional", or old-fashioned level-based progression model, with the character getting stronger and stronger as moving through the story. In a such setup downscale is only working if it's optional (first and foremost), and also if it has a well-defined goal (like Mentoring for a dungeon in CoH, or session play in LotRO, etc.)
As for immersion, current setup is more accurate I think. This new: "So, you find it tough to beat those Manka kittens? Lucky for you, you have a talent for the Force, after you graduate you will go several planets, defeating thousands of strong opponents, gaining powers you cannot even imagine right now - but beware, as soon as you set foot on Tython again, those Manka kittens will be waiting for you, and it'd be tough to beat them... Yeah, yeah, it sounds stupid, just like the midi-chlorians, but what can we do, these are the laws the Creators force ( ) upon us." is laughable
(for the record, haven't played since Revan, will go back to check the new update, and almost never go back to lowbie planets, meaning I'm not really affected by this change. I'm arguing the system itself, because a general and forced downscale is simply a dumb idea.)
People always scream doom and act like they spend so much time one shotting low level mobs all day that this some how kills the game for them.
If it's anything like how GW2 did it you'll still be way more powerful than the zone requires but you just won't be roflstomp one shot everything powerful which is far more immersion breaking if you ask me.
It should be optional. That was one of the things that annoyed the heck out of me in GW2. It's an option in Rift and, to some extent, in FFXIV. I MUCH prefer the option. There are times I just want to get through a zone for the sake of exploration or something and just want to avoid having to slog my way through when I've already been there and done that. From an immersion standpoint, you've grown in power and experience. The enemies should be less of a threat.
It's why I left GW2, and went ESO. It makes leveling feel pointless. If I'm high level, but a low level mob can still kill me, then what are we doing here? The leveling was worthless then. Even MORE of a waste of time then.
It's why I left GW2, and went ESO. It makes leveling feel pointless. If I'm high level, but a low level mob can still kill me, then what are we doing here? The leveling was worthless then. Even MORE of a waste of time then.
Yeah what are you doing in the low level planet?
This is nothing more then a reason for the doom and gloomers to complain over nothing.
If in Swtor at level 65 you went to a low level planet with all your new more powerful abilities and died...that is not the games fault that fault will 100% be your own fault for not knowing how to play your class.
My experience with SWTOR's forums is that of a very vocal minority ready to spell doom about everything they do not approve.
Planetary scaling will neither strip players of their acquired abilities nor their fancy end game armor and weapons, tier set bonuses etc. So, a said player will still be pretty OP on any lower level planet.
Many people have answered this try reading the comments.
We have all these threads about how mmos are too easy and people are complaining I can't go back to a lower level planet that I never went back to anyways a destroy low level mobs? Got to love MMORPGS forum communities.
It's why I left GW2, and went ESO. It makes leveling feel pointless. If I'm high level, but a low level mob can still kill me, then what are we doing here? The leveling was worthless then. Even MORE of a waste of time then.
Yeah what are you doing in the low level planet?
This is nothing more then a reason for the doom and gloomers to complain over nothing.
If in Swtor at level 65 you went to a low level planet with all your new more powerful abilities and died...that is not the games fault that fault will 100% be your own fault for not knowing how to play your class.
Your post makes almost no sense. What's the point of even leveling if you design a system that removes some of the benefits of it. I start in Korriban, I leave on a journey, become of a member of the Council, and come back to Korriban only to be down-scaled down to be only slightly stronger then when I left it some 400+ hours ago.
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
Many people have answered this try reading the comments.
We have all these threads about how mmos are too easy and people are complaining I can't go back to a lower level planet that I never went back to anyways a destroy low level mobs? Got to love MMORPGS forum communities.
I guess. Levels have been meaningless for years. Its not like EQ where you had mixed leveling zones and don't want to drag newbie mobs on you or destroying newbie mobs to show off. You don't return to kill the high level crap you could see in the distance but not fight yet.
Right now you're leveling path is carved and you level and scale perfectly towards each mob. If you simply gained power with no leveling your gaming experience doesn't change. But people fail to see 100 vs. 100 = 1000 vs. 1000.
Considering you will retain all of your abilities, passives, armor etc. you will be still quite OP compared to other low-level players in the area. I personally think it's a good thing because you can help out your low level friends with leveling and now they will continue to gain xp, before if you came to help they would not gain xp or they would get very little. And you gain some xp for yourself as well if you are not at max level. Also no more soloing world bosses which i like since it will once again be needed to have a group to do it, which is what MMO's should be all about. So yea, for me personally it's a good thing overall. And if you hate it, just don't go to low level planets, problem solved. After all, no one is forcing you to go and do low-level content, in fact i don't see many people will even do it, especially when they hit level cap unless they wanna help out a friend or do a world boss.
On a side note:
I just don't get it, people say that they are taking away MMO aspect from SWTOR, and when they do something like this to enable people to group up and play together, people bitch about it. Seems to me, whatever devs do, may it be good or bad, people are never happy.
It's why I left GW2, and went ESO. It makes leveling feel pointless. If I'm high level, but a low level mob can still kill me, then what are we doing here? The leveling was worthless then. Even MORE of a waste of time then.
Yeah what are you doing in the low level planet?
This is nothing more then a reason for the doom and gloomers to complain over nothing.
If in Swtor at level 65 you went to a low level planet with all your new more powerful abilities and died...that is not the games fault that fault will 100% be your own fault for not knowing how to play your class.
Your post makes almost no sense. What's the point of even leveling if you design a system that removes some of the benefits of it. I start in Korriban, I leave on a journey, become of a member of the Council, and come back to Korriban only to be down-scaled down to be only slightly stronger then when I left it some 400+ hours ago.
So in Star Wars you see people just be able to tank light sabers because they have more experience while not even paying attention? You can't even claim realism when it comes to levels because they are unrealistic. Its like saying because I have little experience fighting with a gun or even baseball the guy with gear and experience shouldn't be touched by me and if I hit him it should tickle?
It's why I left GW2, and went ESO. It makes leveling feel pointless. If I'm high level, but a low level mob can still kill me, then what are we doing here? The leveling was worthless then. Even MORE of a waste of time then.
Yeah what are you doing in the low level planet?
This is nothing more then a reason for the doom and gloomers to complain over nothing.
If in Swtor at level 65 you went to a low level planet with all your new more powerful abilities and died...that is not the games fault that fault will 100% be your own fault for not knowing how to play your class.
Your post makes almost no sense. What's the point of even leveling if you design a system that removes some of the benefits of it. I start in Korriban, I leave on a journey, become of a member of the Council, and come back to Korriban only to be down-scaled down to be only slightly stronger then when I left it some 400+ hours ago.
And again complaining to be complaining. You are still stronger instead of one shotting low mobs it will take three shots...oh the horror.
I think that down scaling is fantastic. It will allow me to level my character on any planet I want. For example, if I'm level 45 and dislike Voss, I can hang out and level up on Tatooine for as long as I desire. It will make heroic quests on any planet fresh. I just hope they will adjust the rewards to my actual level. Also, it will prevent ganking. I really can't see any downside to this system.
Comments
In SWTOR I tend to spend quite a bit of time crafting. Not only are there rumors the crafting system is taking a hit with 4.0, but also this level scaling will just take up more time while visiting low level planets to do a resource run. Some might say it will be more fair now, I say the higher levels earned the right to travel quickly through lower level areas harvesting, and mostly without aggro. This is MMO tradition and it is one tradition I am in favor off even if I am the low level guy watching the high level grab all the resources... it is a part of MMO gaming and it is a part I want to see retained.
I can see the system working great when you group up with a friend to do a planet. Opting in for those situations would be great, but those are rare situations, not the norm.
This update also lays the groundwork for future content. If they ever decided to provide some kind of alternate leveling paths now, they wouldn't be wasted on everyone with maxed level characters (like they would've been if they added them earlier).
Then again, this update already more or less counts as "alternate leveling paths" since you'll technically be able to level anywhere you want. (Well, after gaining the level to enter those places anyway)
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
^Absolutely. One shotting hordes of mobs at once has always been one of the sillier elements of MMO gameplay.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Advancement
There are six different types of player advancement in this category, each offering five tiers of experience boosts for players to take advantage of as they progress through the game on their characters.
Legacy System
Burger King had "Have It Your Way!"
SWTOR has "Level Your Way"
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
But scaling was designed originally into the game and was well thought out. Most importantly, you had control over it.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Suzie writes above that "Several games do the level down thing", well, downscale without any options I can only remember in GW2 and that's a sh.tty game (ok, not just because of level downscale)
TOR has a "traditional", or old-fashioned level-based progression model, with the character getting stronger and stronger as moving through the story. In a such setup downscale is only working if it's optional (first and foremost), and also if it has a well-defined goal (like Mentoring for a dungeon in CoH, or session play in LotRO, etc.)
As for immersion, current setup is more accurate I think. This new:
"So, you find it tough to beat those Manka kittens? Lucky for you, you have a talent for the Force, after you graduate you will go several planets, defeating thousands of strong opponents, gaining powers you cannot even imagine right now - but beware, as soon as you set foot on Tython again, those Manka kittens will be waiting for you, and it'd be tough to beat them... Yeah, yeah, it sounds stupid, just like the midi-chlorians, but what can we do, these are the laws the Creators force ( ) upon us." is laughable
(for the record, haven't played since Revan, will go back to check the new update, and almost never go back to lowbie planets, meaning I'm not really affected by this change. I'm arguing the system itself, because a general and forced downscale is simply a dumb idea.)
It's why I left GW2, and went ESO. It makes leveling feel pointless. If I'm high level, but a low level mob can still kill me, then what are we doing here? The leveling was worthless then. Even MORE of a waste of time then.
This is nothing more then a reason for the doom and gloomers to complain over nothing.
If in Swtor at level 65 you went to a low level planet with all your new more powerful abilities and died...that is not the games fault that fault will 100% be your own fault for not knowing how to play your class.
Planetary scaling will neither strip players of their acquired abilities nor their fancy end game armor and weapons, tier set bonuses etc. So, a said player will still be pretty OP on any lower level planet.
Personally, i like this feature.
We have all these threads about how mmos are too easy and people are complaining I can't go back to a lower level planet that I never went back to anyways a destroy low level mobs? Got to love MMORPGS forum communities.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
Right now you're leveling path is carved and you level and scale perfectly towards each mob. If you simply gained power with no leveling your gaming experience doesn't change. But people fail to see 100 vs. 100 = 1000 vs. 1000.
It will allow me to level my character on any planet I want. For example, if I'm level 45 and dislike Voss, I can hang out and level up on Tatooine for as long as I desire. It will make heroic quests on any planet fresh.
I just hope they will adjust the rewards to my actual level.
Also, it will prevent ganking.
I really can't see any downside to this system.