Just watched the bit about the solo Maelstrom Arena - love the concept! A solo challenge with leader boards. You think you have a good solo build? Show us.
I do. It\s called Blood Flow It's a Nightblade build. I'm recording vids now of it in action. I'll probably edit and put it on the forums this weekend.
Awesome. Especially since at the moment the two alts I'm mostly focusing on building is a Bow and DW stamina NB and a Destro/Resto magicka one.
I've also been having lots of fun with a DW + 2HD Stamina Sorc - got that one up to VR1 and he kicks butt
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
GAIZ! If you want to check the game out now, keep in mind that PSN is selling the premium edition that comes with the imperial edition stuff and 5,500 crowns for %30 off right now if you're a PS Plus member. Guess how much both of the DLCs cost combined? You guessed it, 5,500. So, $70 for the imperial edition of the game plus enough crowns for both DLCs
Also that sale ends today so.....think quickly lol.
I prefer to continue to pay a monthly fee for ESO because I like to just receive all of the DLCs as they release. I also like the monthly allotment of crowns, to spend on the cool clothing and mounts. But in the last few weeks, I have been using some crowns on skill and attribute respecs, because I have been trying out some different specs. It saved me a ton of in-game gold.
But I would recommend either subbing or playing for free. Both have great advantages, depending on your playstyle, time and budget. For me, this is the only game I subscribe to at this time, so it is not that big of an investment. I certainly like the direction Zenimax is taking ESO. If they keep pumping out quality content, especially how they are targetting different playstyles with each DLC, I see the game grab a ton more customers in the future.
Imperial City is mainly for pvp types, with some pve dungeons thrown in, good gear grinding and pvp zergs. Now with Orsinium, we are getting some great solo and small group content to satisfy those people who love to play on their own. They have certainly won me over continuing subscriber.
Pretty impressive stuff from the guys over at ZO. Pretty quick turnaround times for DLC releases. At some point down the road I am willing to bet they'll release an all encompassing edition that has like a years worth of DLC plus base game for a nominal fee. Get the fencesitters to buy and hook em with even more DLC releases.
Well.. I can't figure out how to edit my posts.. but I just wanted to include that I'm impressed that they're sticking with their release schedule. That's a feat in itself!
So....how does this and the imperial city thing work? If you buy the game right now you basically need two DLC?
Either that or a monthly sub. In their system "ESO+ members" (i.e. those who pay a monthly sub) get access to all DLC while subbed.
You CAN buy the DLC outright and not sub which, right now when there is only one DLC to buy, may be a better deal, but as time goes by and more DLCs are released the sub option starts to look like a better deal.
Aye. It's akin to DCUO, but DCUo charges only half the cost. (Usually for less content though.)
Less content? Bill have you played the IC content, not sure how much less you can get for $25.
So....how does this and the imperial city thing work? If you buy the game right now you basically need two DLC? I think if they aren't careful they could should themselves in the foot for the F2P crowd. One of the cool things is you can buy the DLC and not need to sub, but if they're coming out this quick you're adding a larger and larger price tag for those people. If it was just more content you would be fine, but without these you're missing out on QoL improvements as well....
It looks good but no big fan of upscaling/downscaling.
Before you start saying Zenimax is the best and fastest deliverer of content just remember this was supposed to come out more than a year ago and is probably more or less ready since then.
Just delayed for B2P and consolerelease.
There are a few more parts (Murkwire pe) they are working on forever and might be released fairly soon but after that?
just think, now all the have to do is do this every month for 14 yrs straight to match Asheron's Call's update schedule
put that into propective
I am glad ESO is getting the love though
So....how does this and the imperial city thing work? If you buy the game right now you basically need two DLC?
Either that or a monthly sub. In their system "ESO+ members" (i.e. those who pay a monthly sub) get access to all DLC while subbed.
You CAN buy the DLC outright and not sub which, right now when there is only one DLC to buy, may be a better deal, but as time goes by and more DLCs are released the sub option starts to look like a better deal.
Aye. It's akin to DCUO, but DCUo charges only half the cost. (Usually for less content though.)
Less content? Bill have you played the IC content, not sure how much less you can get for $25.
The way I read Bill's commeht is that DCUO's DLC is cheaper but "smaller".
So....how does this and the imperial city thing work? If you buy the game right now you basically need two DLC?
Either that or a monthly sub. In their system "ESO+ members" (i.e. those who pay a monthly sub) get access to all DLC while subbed.
You CAN buy the DLC outright and not sub which, right now when there is only one DLC to buy, may be a better deal, but as time goes by and more DLCs are released the sub option starts to look like a better deal.
Absolutely. People have options.
What the future holds ........ ? If in two years time there are 8 DLCs someone may decide to buy the base game, level to max, then sub for a couple of months, "binge" play through "all" the content, leave. Experience all the DLCs for $30 (+base game) or whatever rather than buy them all for $250 (+base game) or whatever.
This gives the company two problems: - they only get a couple of months sub for all the DLC content. (Subscription freeloaders!!!) - the cumulative cost of the DLCs, like the cost of the sub option, creates a "barrier to entry".
The usual ways that companies get around this are a) promotions / flash sales b) price reductions c) bundles - legendary editions etc. This won't necessarily sit well with the sub option but WoW does it so it will no doubt happen with TESO.
Going to love it but hate the bugs that will get released with it.
Unfortunately true but par for the course. Complex systems + big changes = bugs
The IC patch created a bug they've been having a hard time tracking down. You log in (or sometimes just porting to a shrine in a new zone will do it too), take a couple of steps and suddenly you're high above Tamriel falling to your death in the middle of the ocean or other place.
This one has been happening to most players on the PC pretty well daily. On the plus side, it's an easy way to earn the "Slaughtered" achivement for being eaten by slaughterfish
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Let's see, $30 DLC for a mere 20 hours of solo content and a bunch of new bugs (never seen an mmo in history have as many bugs as ESO), no new trials, capping champion points which will make many people quit. (Should be a cardinal rule, never give people something to grind for then take it away). Sorry but ESO is the biggest joke running in the MMO world atm. Outsourced code, devs quitting left and right. Yeah, glad I'm done with that game. Insane that I ever thought it had any potential. Playing ffxiv again and happy, for now. Heavensward is $20 from bestbuy. Don't get scammed by ESO.
Currently playing: Elder Scrolls Online, Elite: Dangerous | Recently played: FFXIV, Rift, LoTRO, Diablo 3, Path of Exile, Guild Wars 2 | Single player RPGs: Dragon Age Inquisition, Skyrim
Let's see, $30 DLC for a mere 20 hours of solo content and a bunch of new bugs (never seen an mmo in history have as many bugs as ESO), no new trials, capping champion points which will make many people quit. (Should be a cardinal rule, never give people something to grind for then take it away). Sorry but ESO is the biggest joke running in the MMO world atm. Outsourced code, devs quitting left and right. Yeah, glad I'm done with that game. Insane that I ever thought it had any potential. Playing ffxiv again and happy, for now. Heavensward is $20 from bestbuy. Don't get scammed by ESO.
Let's see, $30 DLC for a mere 20 hours of solo content and a bunch of new bugs (never seen an mmo in history have as many bugs as ESO), no new trials, capping champion points which will make many people quit. (Should be a cardinal rule, never give people something to grind for then take it away). Sorry but ESO is the biggest joke running in the MMO world atm. Outsourced code, devs quitting left and right. Yeah, glad I'm done with that game. Insane that I ever thought it had any potential. Playing ffxiv again and happy, for now. Heavensward is $20 from bestbuy. Don't get scammed by ESO.
New zone, new trial (Melstrom Arena), 2 public dungeons, 6 world bosses, new gear, new crafting styles, new recipes, new item sets, and a new musical score.
I'm keeping my sub. /shrug.
Let's see, $30 DLC for a mere 20 hours of solo content and a bunch of new bugs (never seen an mmo in history have as many bugs as ESO), no new trials, capping champion points which will make many people quit. (Should be a cardinal rule, never give people something to grind for then take it away). Sorry but ESO is the biggest joke running in the MMO world atm. Outsourced code, devs quitting left and right. Yeah, glad I'm done with that game. Insane that I ever thought it had any potential. Playing ffxiv again and happy, for now. Heavensward is $20 from bestbuy. Don't get scammed by ESO.
Right because any other MMO is releasing 20+ hours of story content per 3 months lol. Even the Heavensward expansion didn't have that much total story content. Not to mention more than 95% of FFXIV quests are NOT voice acted, nor are the quests/story even close to the quality of ESO.
I've seen a lot of MMOs with more bugs than ESO. ESO would be somewhere in between.
Group Endgame is dying so I don't see a reason for any MMO to focus on Raids than rather Solo Endgame with few options for Group Endgame. Rewards should be the same either way. Capping Champion Point at 501 will affect less than 1% of players, even if ESO loses those, they'll replace them with another 20% who love this change.
I'm glad that the biggest joke running in the MMO world managed to beat most MMOs on PC in 1.5 years, while also being the king on Consoles by a big margin.
Let's see, $30 DLC for a mere 20 hours of solo content and a bunch of new bugs (never seen an mmo in history have as many bugs as ESO), no new trials, capping champion points which will make many people quit. (Should be a cardinal rule, never give people something to grind for then take it away). Sorry but ESO is the biggest joke running in the MMO world atm. Outsourced code, devs quitting left and right. Yeah, glad I'm done with that game. Insane that I ever thought it had any potential. Playing ffxiv again and happy, for now. Heavensward is $20 from bestbuy. Don't get scammed by ESO.
Right because any other MMO is releasing 20+ hours of story content per 3 months lol. Even the Heavensward expansion didn't have that much total story content. Not to mention more than 95% of FFXIV quests are NOT voice acted, nor are the quests/story even close to the quality of ESO.
I've seen a lot of MMOs with more bugs than ESO. ESO would be somewhere in between.
Group Endgame is dying so I don't see a reason for any MMO to focus on Raids than rather Solo Endgame with few options for Group Endgame. Rewards should be the same either way. Capping Champion Point at 501 will affect less than 1% of players, even if ESO loses those, they'll replace them with another 20% who love this change.
I'm glad that the biggest joke running in the MMO world managed to beat most MMOs on PC in 1.5 years, while also being the king on Consoles by a big margin.
Voice acting costs a lot of money which means you're paying for voice acting vs content. Would I like voice acting in quests? Sure, but not at the cost of content. ESO is known for doing things like this, hence why they spent millions on trailers but failed at producing a quality game at launch.
Quests/story not even close to the same quality? That's your opinion, but I will note that ESO ended their main story at launch which is a terrible decision for an MMO. One of the key ingredients to keep people interested is to keep the story going, and they decided to end it right off the bat. More genius decision making.
Group endgame is dying? Says who? afaik I know WoW is still the most popular MMO and has several different tiers of raids which most of the playerbase participate in one way or another. Doesn't seem to be dying to me, maybe in your mind.
An MMO without group content is not an MMO. It's a single player game with chat.
And I seriously doubt you've seen an MMO with more bugs than ESO. I've played lots of MMOs and even LOTRO didn't come close to how terrible ESO's programming team is.
Open your eyes.
Currently playing: Elder Scrolls Online, Elite: Dangerous | Recently played: FFXIV, Rift, LoTRO, Diablo 3, Path of Exile, Guild Wars 2 | Single player RPGs: Dragon Age Inquisition, Skyrim
Let's see, $30 DLC for a mere 20 hours of solo content and a bunch of new bugs (never seen an mmo in history have as many bugs as ESO), no new trials, capping champion points which will make many people quit. (Should be a cardinal rule, never give people something to grind for then take it away). Sorry but ESO is the biggest joke running in the MMO world atm. Outsourced code, devs quitting left and right. Yeah, glad I'm done with that game. Insane that I ever thought it had any potential. Playing ffxiv again and happy, for now. Heavensward is $20 from bestbuy. Don't get scammed by ESO.
Right because any other MMO is releasing 20+ hours of story content per 3 months lol. Even the Heavensward expansion didn't have that much total story content. Not to mention more than 95% of FFXIV quests are NOT voice acted, nor are the quests/story even close to the quality of ESO.
I've seen a lot of MMOs with more bugs than ESO. ESO would be somewhere in between.
Group Endgame is dying so I don't see a reason for any MMO to focus on Raids than rather Solo Endgame with few options for Group Endgame. Rewards should be the same either way. Capping Champion Point at 501 will affect less than 1% of players, even if ESO loses those, they'll replace them with another 20% who love this change.
I'm glad that the biggest joke running in the MMO world managed to beat most MMOs on PC in 1.5 years, while also being the king on Consoles by a big margin.
Voice acting costs a lot of money which means you're paying for voice acting vs content. Would I like voice acting in quests? Sure, but not at the cost of content. ESO is known for doing things like this, hence why they spent millions on trailers but failed at producing a quality game at launch.
Quests/story not even close to the same quality? That's your opinion, but I will note that ESO ended their main story at launch which is a terrible decision for an MMO. One of the key ingredients to keep people interested is to keep the story going, and they decided to end it right off the bat. More genius decision making.
Group endgame is dying? Says who? afaik I know WoW is still the most popular MMO and has several different tiers of raids which most of the playerbase participate in one way or another. Doesn't seem to be dying to me, maybe in your mind.
An MMO without group content is not an MMO. It's a single player game with chat.
And I seriously doubt you've seen an MMO with more bugs than ESO. I've played lots of MMOs and even LOTRO didn't come close to how terrible ESO's programming team is.
Open your eyes.
I wouldn't call 50 hours of gameplay the same as story. I'm pretty sure Orsinium has at least 50 hours of gameplay too and it's a DLC not an Expansion. While Imperial City's gameplay value is infinite for example, just as Cyrodiil.
Either way FFXIV's quests are so badly writen than almost everyone skips them, so instead of 2mins to read something, average person takes 10 sec at best, which brings your Heavensward story to barely 6 hours for average person if it's story would be 50 hours long which it isn't.
However ESO handles it different and 20 hours for Orsinium's Story should be about average, some will need 5 hours others 50. Considering it's a TES game, with probably the best Story of any TES game to date, superb voice acting, the majority of players actually bother reading/listening during quests. And no it's not subjective, ESO is one of the best Story-driven MMOs in history, while FFXIV wouldn't even reach the top 20 list for that. Story and Quests are just not FFXIV's strenghts.
You might have a point that Zenimax should have focused more on Story after launch, but even in the base content there is 500+ hours of fully voiced story content, which casuals need more than a year to complete. ESO launched with hell of a lot solo content, the most I've ever seen in any MMO to date.
Raided Highmaul on Normal -> 952k players (9.52%) Completed Highmaul on Heroic -> 330k players (3.30%) Completed Highmaul on Mythic -> 40k players (0.40%)
Completed Blackrock Foundry on Heroic -> 214k players (2.14%) Completed Blackrock Foundry on Mythic -> 14k players (0.14%)
Raided Hellfire Citadel on Normal -> 554k players (5.54%) Completed Hellfire Citadel on Heroic -> 86k players (0.86%) Completed Hellfire Citadel on Mythic -> 3k players (0.03%)
WoD has just Raids and nothing else. It was either Raid or go away. And yet less than 10% of those 10mil bothered to Raid? Raiding is a niche, more now than ever. It's not worth giving so much resources into it, when most players hate group interactions of that scale. Keeping a 10-20man raid together requires too much work, so it's not odd that players today don't want to bother with it.
MMORPG doesn't mean group or go away. It should be a game with a ton of solo content, solo endgame, with other players running around, and optionally some group dungeons/raids too, which don't reward better gear than solo endgame. Times are changing, players don't want forced group interactions nor forced group endgame, they only want it as an option.
Comments
I've also been having lots of fun with a DW + 2HD Stamina Sorc - got that one up to VR1 and he kicks butt
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Also that sale ends today so.....think quickly lol.
LFG improvements – cross-alliance dungeons
I hope this means people will use the grouping tool after this.
It looks good but no big fan of upscaling/downscaling.
Before you start saying Zenimax is the best and fastest deliverer of content just remember this was supposed to come out more than a year ago and is probably more or less ready since then.
Just delayed for B2P and consolerelease.
There are a few more parts (Murkwire pe) they are working on forever and might be released fairly soon but after that?
We ll just have to see.
The way I read Bill's commeht is that DCUO's DLC is cheaper but "smaller".
Absolutely. People have options.
What the future holds ........ ? If in two years time there are 8 DLCs someone may decide to buy the base game, level to max, then sub for a couple of months, "binge" play through "all" the content, leave. Experience all the DLCs for $30 (+base game) or whatever rather than buy them all for $250 (+base game) or whatever.
This gives the company two problems:
- they only get a couple of months sub for all the DLC content. (Subscription freeloaders!!!)
- the cumulative cost of the DLCs, like the cost of the sub option, creates a "barrier to entry".
The usual ways that companies get around this are a) promotions / flash sales b) price reductions c) bundles - legendary editions etc. This won't necessarily sit well with the sub option but WoW does it so it will no doubt happen with TESO.
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
The IC patch created a bug they've been having a hard time tracking down. You log in (or sometimes just porting to a shrine in a new zone will do it too), take a couple of steps and suddenly you're high above Tamriel falling to your death in the middle of the ocean or other place.
This one has been happening to most players on the PC pretty well daily. On the plus side, it's an easy way to earn the "Slaughtered" achivement for being eaten by slaughterfish
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Currently playing: Elder Scrolls Online, Elite: Dangerous | Recently played: FFXIV, Rift, LoTRO, Diablo 3, Path of Exile, Guild Wars 2 | Single player RPGs: Dragon Age Inquisition, Skyrim
I've seen a lot of MMOs with more bugs than ESO. ESO would be somewhere in between.
Group Endgame is dying so I don't see a reason for any MMO to focus on Raids than rather Solo Endgame with few options for Group Endgame. Rewards should be the same either way. Capping Champion Point at 501 will affect less than 1% of players, even if ESO loses those, they'll replace them with another 20% who love this change.
I'm glad that the biggest joke running in the MMO world managed to beat most MMOs on PC in 1.5 years, while also being the king on Consoles by a big margin.
Voice acting costs a lot of money which means you're paying for voice acting vs content. Would I like voice acting in quests? Sure, but not at the cost of content. ESO is known for doing things like this, hence why they spent millions on trailers but failed at producing a quality game at launch.
Quests/story not even close to the same quality? That's your opinion, but I will note that ESO ended their main story at launch which is a terrible decision for an MMO. One of the key ingredients to keep people interested is to keep the story going, and they decided to end it right off the bat. More genius decision making.
Group endgame is dying? Says who? afaik I know WoW is still the most popular MMO and has several different tiers of raids which most of the playerbase participate in one way or another. Doesn't seem to be dying to me, maybe in your mind.
An MMO without group content is not an MMO. It's a single player game with chat.
And I seriously doubt you've seen an MMO with more bugs than ESO. I've played lots of MMOs and even LOTRO didn't come close to how terrible ESO's programming team is.
Open your eyes.
Currently playing: Elder Scrolls Online, Elite: Dangerous | Recently played: FFXIV, Rift, LoTRO, Diablo 3, Path of Exile, Guild Wars 2 | Single player RPGs: Dragon Age Inquisition, Skyrim
Either way FFXIV's quests are so badly writen than almost everyone skips them, so instead of 2mins to read something, average person takes 10 sec at best, which brings your Heavensward story to barely 6 hours for average person if it's story would be 50 hours long which it isn't.
However ESO handles it different and 20 hours for Orsinium's Story should be about average, some will need 5 hours others 50. Considering it's a TES game, with probably the best Story of any TES game to date, superb voice acting, the majority of players actually bother reading/listening during quests. And no it's not subjective, ESO is one of the best Story-driven MMOs in history, while FFXIV wouldn't even reach the top 20 list for that. Story and Quests are just not FFXIV's strenghts.
You might have a point that Zenimax should have focused more on Story after launch, but even in the base content there is 500+ hours of fully voiced story content, which casuals need more than a year to complete.
ESO launched with hell of a lot solo content, the most I've ever seen in any MMO to date.
Raided Highmaul on Normal -> 952k players (9.52%)
Completed Highmaul on Heroic -> 330k players (3.30%)
Completed Highmaul on Mythic -> 40k players (0.40%)
Completed Blackrock Foundry on Heroic -> 214k players (2.14%)
Completed Blackrock Foundry on Mythic -> 14k players (0.14%)
Raided Hellfire Citadel on Normal -> 554k players (5.54%)
Completed Hellfire Citadel on Heroic -> 86k players (0.86%)
Completed Hellfire Citadel on Mythic -> 3k players (0.03%)
WoD has just Raids and nothing else. It was either Raid or go away. And yet less than 10% of those 10mil bothered to Raid? Raiding is a niche, more now than ever. It's not worth giving so much resources into it, when most players hate group interactions of that scale. Keeping a 10-20man raid together requires too much work, so it's not odd that players today don't want to bother with it.
MMORPG doesn't mean group or go away. It should be a game with a ton of solo content, solo endgame, with other players running around, and optionally some group dungeons/raids too, which don't reward better gear than solo endgame. Times are changing, players don't want forced group interactions nor forced group endgame, they only want it as an option.