And now no one goes the the campaign with the locked gates except for the faction that locked them. Spending 2-3 hours grinding cyrodiil pvp content that gives only alliance points in order to unlock the IC gate then defend it is a total waste of time. Well the whiners got what they wanted and now only a small fraction of them can use it. Whoever came up with the idea of locked gates does not know much about the way things work in Cyrodiil pvp. I will give you a clue, most campaigns are locked by one faction 80-90% of the time. So locked gates only benefits that one faction.
I lead a large, successful PvP guild and NO THE LOCKED CAMPAIGN WILL NEVER BECOME OUR HOME CAMPAIGN.
And now no one goes the the campaign with the locked gates except for the faction that locked them. Spending 2-3 hours grinding cyrodiil pvp content that gives only alliance points in order to unlock the IC gate then defend it is a total waste of time. Well the whiners got what they wanted and now only a small fraction of them can use it. Whoever came up with the idea of locked gates does not know much about the way things work in Cyrodiil pvp. I will give you a clue, most campaigns are locked by one faction 80-90% of the time. So locked gates only benefits that one faction.
I lead a large, successful PvP guild and NO THE LOCKED CAMPAIGN WILL NEVER BECOME OUR HOME CAMPAIGN.
Its not surprising. The argument for having a locked IC campaign is basically that it will encourage players to fight harder for keeps in Cyrodiil, but that seems somewhat of an overly optimistic assumption. The risk (which I think is more likely) is that you have campaigns still dominated by one faction and the other factions are also locked out of IC.
Even in the open campaigns I find that the faction dominating the map is also running rampant in IC (at least much of the time I log in). But at least I can get a bit of action, trying to pick off the enemy zerg when they are attacking a boss or something.
And now no one goes the the campaign with the locked gates except for the faction that locked them. Spending 2-3 hours grinding cyrodiil pvp content that gives only alliance points in order to unlock the IC gate then defend it is a total waste of time. Well the whiners got what they wanted and now only a small fraction of them can use it. Whoever came up with the idea of locked gates does not know much about the way things work in Cyrodiil pvp. I will give you a clue, most campaigns are locked by one faction 80-90% of the time. So locked gates only benefits that one faction.
I lead a large, successful PvP guild and NO THE LOCKED CAMPAIGN WILL NEVER BECOME OUR HOME CAMPAIGN.
Easily fixed by the developers. If locked by one faction for more than two cycles, doors unlock and NPC's spawn that help opposing factions take back control from the camped faction.
And now no one goes the the campaign with the locked gates except for the faction that locked them. Spending 2-3 hours grinding cyrodiil pvp content that gives only alliance points in order to unlock the IC gate then defend it is a total waste of time. Well the whiners got what they wanted and now only a small fraction of them can use it. Whoever came up with the idea of locked gates does not know much about the way things work in Cyrodiil pvp. I will give you a clue, most campaigns are locked by one faction 80-90% of the time. So locked gates only benefits that one faction.
I lead a large, successful PvP guild and NO THE LOCKED CAMPAIGN WILL NEVER BECOME OUR HOME CAMPAIGN.
Easily fixed by the developers. If locked by one faction for more than two cycles, doors unlock and NPC's spawn that help opposing factions take back control from the camped faction.
Not sure that would be easy to implement, but might be fun.
And now no one goes the the campaign with the locked gates except for the faction that locked them. Spending 2-3 hours grinding cyrodiil pvp content that gives only alliance points in order to unlock the IC gate then defend it is a total waste of time. Well the whiners got what they wanted and now only a small fraction of them can use it. Whoever came up with the idea of locked gates does not know much about the way things work in Cyrodiil pvp. I will give you a clue, most campaigns are locked by one faction 80-90% of the time. So locked gates only benefits that one faction.
I lead a large, successful PvP guild and NO THE LOCKED CAMPAIGN WILL NEVER BECOME OUR HOME CAMPAIGN.
Easily fixed by the developers. If locked by one faction for more than two cycles, doors unlock and NPC's spawn that help opposing factions take back control from the camped faction.
Not sure that would be easy to implement, but might be fun.
Even without bringing the IC into it, something along those lines should have been in all along for alliance balancing.
All they have is bonus XP and AP for under-populated alliances in a campaign which sort of misses the point: players go to Cyrodiil to try to have good, balanced PVP. XP and AP are secondary considerations. Sure getting AP and XP faster is nice and all but it does nothing to compensate for constantly getting rolled by the dominant alliance in the campaign.
IMO, if not NPC spawning, then bolstering the health, weapon and magic power of the underpopulated alliance players and NPCs and buffing their keeps should be part of the mix.
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Comments
Even in the open campaigns I find that the faction dominating the map is also running rampant in IC (at least much of the time I log in). But at least I can get a bit of action, trying to pick off the enemy zerg when they are attacking a boss or something.
Easily fixed by the developers. If locked by one faction for more than two cycles, doors unlock and NPC's spawn that help opposing factions take back control from the camped faction.
All they have is bonus XP and AP for under-populated alliances in a campaign which sort of misses the point: players go to Cyrodiil to try to have good, balanced PVP. XP and AP are secondary considerations. Sure getting AP and XP faster is nice and all but it does nothing to compensate for constantly getting rolled by the dominant alliance in the campaign.
IMO, if not NPC spawning, then bolstering the health, weapon and magic power of the underpopulated alliance players and NPCs and buffing their keeps should be part of the mix.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED