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WoW Down to 5.6 Million

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  • DijonCyanideDijonCyanide Member UncommonPosts: 586
    I agree with the sentiment that WoW should go to a F2P/B2P tiered model system.  I'd start playing again ... probably ... & input some financial support from time to time.  WoW was always a good game, probably still is, but it's just not worth the investment now & the grind of trying to play catch-up.  Now they're getting 0 from me & it's been that way for the last few years.  Whenever I get my WoW itch now I just replay the free version up to level 20 & that's sufficient.  It's a fun good free trial, but lacks in offering in any real incentive to rejoin the real WoW & re-subscribe.  I think over the last couple of years Blizzard probably became a bit complacent about WoW ... it happens in all facets of life.
  • mayito7777mayito7777 Member UncommonPosts: 768
    I agree with the sentiment that WoW should go to a F2P/B2P tiered model system.  I'd start playing again ... probably ... & input some financial support from time to time.  WoW was always a good game, probably still is, but it's just not worth the investment now & the grind of trying to play catch-up.  Now they're getting 0 from me & it's been that way for the last few years.  Whenever I get my WoW itch now I just replay the free version up to level 20 & that's sufficient.  It's a fun good free trial, but lacks in offering in any real incentive to rejoin the real WoW & re-subscribe.  I think over the last couple of years Blizzard probably became a bit complacent about WoW ... it happens in all facets of life.
    Amen, 100% agreed

    want 7 free days of playing? Try this

    http://www.swtor.com/r/ZptVnY

  • gervaise1gervaise1 Member EpicPosts: 6,919
    NukeGamer said:
     

    Ok first if video game discussion get you so emotional you cant comprehend what you read just stop posting.  I said Lineage=L1 made 1.5 billion oh sorry off by a few million.  So on average that's 120,000,000.  So in 2013 Swtor did 165,000,000 in revenue.  

    http://www.gamebreaker.tv/games/world-of-warcraft-mmorpg/star-wars-the-old-republic-broke-165-million-last-year/

    Ive notice you suck at math and get extremely emotional in these forums so I will help you.  

    165,000,000 > 120,000,000

    BTW 

    > equals greater than. 

    Fact you are an emotional desperate bitter vet. 

    Glad I could come back and report for you....now please settle down maybe go for a walk and when you return read it really really slow you may have a better chance to comprehend it.  

    Again nobody here talks about l1 or l2 I was referring to the games people talk about here like EQ and Swg.  Now if you want to talk l1 or l2 I'm sure there are some Korean sites that won't make you such an emotional wreck I recommend you check them out. 

    So again based on what I was talking about my facts hold up...go cry somewhere else.  
    The 165 million for SWTOR was an estimate - not a fact provided by EA - of the gross sales that SWTOR made at release. Essentially box sales (2.1M then 2.4M reported by EA) x $65 say. And out of that gross revenue sales tax will have been deducted and retailers (Wal-Mart, Amazon etc.) will have taken a big cut. Basically not the money that EA got so not comparing like with like (NCSoft's numbers are what NCSoft got). All we know (EA told us) is that SWTOR didn't meet their financial projections; and beyond that we have no idea - although EA last year said their f2p revenue would have been higher but for a decline of $60M driven primarily by SWTOR and SimCity. (So it must have been decent the year before). SWTOR seems to be doing "OK" however but that is an imo not a fact.

    L1's revenue numbers are factual as formally reported by NCSoft. . Whether you talk about average numbers or annual numbers L1 is huge. Hasn't historically been "WoW big" but - "today" - there is an outside chance that L1's Q3's revenue or maybe Q4's could be greater than WoW's. Wasn't in Q2 but with WoW in decline and L1 growing it could happen. Something I feel sure that won't be lost on Activision Blizzard (informed opinion not fact).

    If Activision were to change WoW's model my guess would be scrap the sub just before the expansion - or maybe with the expansion or possibly just throw in a 6 month "sub" for people who buy Legion. What they won't want is 100M all trying to log in at once - chaos; WS was a recent example. So I think they would gate any change somehow.
  • hikaru77hikaru77 Member UncommonPosts: 1,123
    iixviiiix said:
    5.6 millions still a lots , they only need to worry if it drop below 1 million .
    The 10 mill of subs. Now 5.6, is pretty much a marketing thing. The number include the asian market and the subs system there is a bit tricky. The real question here is ¨how many subs WoW have on the western market¨?
  • MpfiveMpfive Member UncommonPosts: 308
    It's not about the subs anymore, when Blizz are getting people to pay 20euro a month to play, with the tokens
  • KyleranKyleran Member LegendaryPosts: 44,059
    The real question is how low do subs have to drop to before Blizzard stops reporting the figure?

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • exile01exile01 Member RarePosts: 1,089
    who want to play WoW in 2015? most accounts are from china anyway. Let this game die like good ol Shadowbane. RIP.
  • gervaise1gervaise1 Member EpicPosts: 6,919
    Kyleran said:
    The real question is how low do subs have to drop to before Blizzard stops reporting the figure?
    Blizzard also report WoW's net revenue - pretty sure they have to under SEC regulations as it is a significant income generator. The way things have been going however this could soon no longer be the case. We will know in just a few weeks.

    This could be the trigger to switching to non-specific numbers e.g. between 3 and 4M. And then 6 months or so later drop the number entirely. And as a result of tokens the link between subs and revenue will be even more tenuous. Could be soon!
  • simsalabim77simsalabim77 Member RarePosts: 1,607
    Is it time to speculate on when WoW will die or how awful Legion will be? 
  • VolgoreVolgore Member EpicPosts: 3,872
    At this time there is nothing Blizzard could do about it. Even if the game would get a total revamp.
    And even if there was a golden formula to counter the sub losses, they wouldn't be able to pull it off.

    It's what they had coming for their ignorance, greed and attitude throughout the years and now they get it in quarterly doses.

    I love to see all this.

    And to all the "ROFL 5.6mio x 15$ month still is bla bla bla" folks: about time to research some facts, Blizzard isn't remotely raking in 5.6mio x 15 per month.
    And even these 5.6 mio are doubtable, as their numbers have always been polished and inflated.

    image
  • ThaneThane Member EpicPosts: 3,534
    i forgot, how many subscribers do your games have again?
    bc if i do the math, that's 5.6 million x 13 euro... 72,8 million euro per month.

    well i could kinda live with that i guess :)

    "I'll never grow up, never grow up, never grow up! Not me!"

  • NobleNerdNobleNerd Member UncommonPosts: 759
    SO, Show me another MMO that is over 10 years old with even 4 million subscribers.... I'm waiting....

    There is none. Not only that but isn't WoW moving to other sources of revenue besides the subscription? I mean they can't even count China in subscription numbers because of how they market the game there.

    Yes there are players that have lost interest in the game and have moved on to other MMOs, I have myself, but WoW is still a strong MMO and especially for it being over 10 years old.


  • simsalabim77simsalabim77 Member RarePosts: 1,607
    Volgore said:
    It's what they had coming for their ignorance, greed and attitude throughout the years and now they get it in quarterly doses.

    There's a whole lot of developers who would love to have Blizzard's "problems."

    Most successful MMO of all time and a cultural phenomenon that still has 5.6 million subscribers over a decade later. Those bastards had it coming! 
  • VolgoreVolgore Member EpicPosts: 3,872
    Volgore said:
    It's what they had coming for their ignorance, greed and attitude throughout the years and now they get it in quarterly doses.

    There's a whole lot of developers who would love to have Blizzard's "problems."

    Most successful MMO of all time and a cultural phenomenon that still has 5.6 million subscribers over a decade later. Those bastards had it coming! 
    Someone fails to see the bigger picture.

    image
  • ceratop001ceratop001 Member RarePosts: 1,594
    Most games hold a less than 1% share of the mmorpg market. To be blunt about 99% of the games we talk about are not even a factor. At least WoW can boast a 5% share last I checked. Most of the games that dominate the market unfortunately never get talked about on this site.
     
  • NobleNerdNobleNerd Member UncommonPosts: 759
    Volgore said:
    Volgore said:
    It's what they had coming for their ignorance, greed and attitude throughout the years and now they get it in quarterly doses.

    There's a whole lot of developers who would love to have Blizzard's "problems."

    Most successful MMO of all time and a cultural phenomenon that still has 5.6 million subscribers over a decade later. Those bastards had it coming! 
    Someone fails to see the bigger picture.
    Care to elaborate on this "bigger picture" you seem to be seeing?


  • gervaise1gervaise1 Member EpicPosts: 6,919
    Thane said:
    i forgot, how many subscribers do your games have again?
    bc if i do the math, that's 5.6 million x 13 euro... 72,8 million euro per month.

    well i could kinda live with that i guess :)

    fyi: no need to guess. AB report quarterly net revenue for WoW from all sources: subs, sales, cash shop, royalties. Which makes it easy. And given that people in the US pay in dollars, people in China, Malaysia etc. pay Blizzard nothing (yep nothing - Blizzard get a royalty based on whatever deal they struck) and so on if they didn't well then we would have to guess.
  • KilrainKilrain Member RarePosts: 1,185
    Originally posted by iixviiiix
    5.6 millions still a lots , they only need to worry if it drop below 1 million .

    not quite true.. if you lose nearly half of your income from one source you should be worried.. and start looking at why and who to fire 

    That person would be whoever said, "Hold on the new MMO's, WoW is going to live FOREVER"
  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    It was inevitable that it would decline.  Why people are crowing about it is beyond me.  It will be around for a long time.  Can we have just one thread titled 'Latest WoW numbers'

    I self identify as a monkey.

  • simsalabim77simsalabim77 Member RarePosts: 1,607
    edited October 2015
    Volgore said:
    Volgore said:
    It's what they had coming for their ignorance, greed and attitude throughout the years and now they get it in quarterly doses.

    There's a whole lot of developers who would love to have Blizzard's "problems."

    Most successful MMO of all time and a cultural phenomenon that still has 5.6 million subscribers over a decade later. Those bastards had it coming! 
    Someone fails to see the bigger picture.
    The bigger picture? You mean the one where a game that has been out for over ten years is still one of the most popular and successful MMO's in the world? Maybe I'm blind to the truth. Show me the way prophet of doom. 
  • dotdotdashdotdotdash Member UncommonPosts: 488
    Volgore said:
    Volgore said:
    It's what they had coming for their ignorance, greed and attitude throughout the years and now they get it in quarterly doses.

    There's a whole lot of developers who would love to have Blizzard's "problems."

    Most successful MMO of all time and a cultural phenomenon that still has 5.6 million subscribers over a decade later. Those bastards had it coming! 
    Someone fails to see the bigger picture.
    The bigger picture? You mean the one where a game that has been out for over ten years is still one of the most popular and successful MMO's in the world? Maybe I'm blind to the truth. Show me the way prophet of doom. 
    And that's precisely what he's talking about when he says "someone fails to see the bigger picture".
  • simpliussimplius Member UncommonPosts: 1,134
    Muke said:
    NukeGamer said:
    Sephiroso said:


    If you take WoW out of the equation and compare the following with MMORPGS of today and MMORPGS of 2005.  Today wins hands down.

    Player base?  Today 

    Revenue ? Today

    Competition ? Today 




    For themeparks with 1000 player/server limit: yes.

    For sandbox games: no.

    I love being in a sandbox where the players control the landscape and we have pvp battles from 10 vs 10 to 1000 vs 3000.

    sandbox is on the way out, if you give the new generation of gamers that much freedom, they will use it

    to F... you up

    judging an entire market by the performance of a small part of it is not a good idea either

    that would be like evaluating religion by the actions of ISIS

  • mark2123mark2123 Member UncommonPosts: 450
    edited October 2015
    It's clear Blizzard have WoW on maintenance mode now rather than investing any of their serious income streams into it - they know they can milk the paying customers who will remain in sufficient numbers to keep it all going.

    Blizzard have always released polished games so clearly, they can hire and keep the top talent - because of that, I'd love to see them really push the boat out and build and release a game to beat all games i.e. a 2015+ era game that knocks spots off everything else - I reckon they have the talent, but do they have the balls?
    Post edited by mark2123 on
  • NukeGamerNukeGamer Member, AMA Guest UncommonPosts: 309
    mark2123 said:
    It's clear Blizzard have WoW on maintenance mode now rather than investing any of their serious income streams into it - they know they can milk the paying customers who will remain in sufficient numbers to keep it all going.

    Blizzard have always released polished games so clearly, they can hire and keep the top talent - because of that, I'd love to see them really push the boat out and build and release a game to beat all games i.e. a 2015+ era game that knows spots off everything else - I reckon they have the talent, but do they have the balls?
    Haha except one small FACT...

    They have said Legion will be their largest XPAC yet.  That doesn't sound like "maintenance mode" nice try 

    WoW haters are so fun...
  • grimfallgrimfall Member UncommonPosts: 1,153
    NukeGamer said:
    mark2123 said:
    It's clear Blizzard have WoW on maintenance mode...
    Haha except one small FACT...

    They have said Legion will be their largest XPAC yet.  That doesn't sound like "maintenance mode" nice try 

    WoW haters are so fun...
    Biggest How?  If Everquest next expansion has more (empty) space than any previous expansion, would it mean that EQ is no longer in decline?  It's in the decline cycle of it's product life, it happens to every product out there.  No reason to get worked up about it.  Here's a quick reference for you: http://www.quickmba.com/marketing/product/lifecycle/
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