MMORPG'S in general bore me to tears. I hear here and there that "mmorpg's are dying ", but nah. It's just that every year they are getting a little closer to being a niche market. With mobas, single player and fps games, and mobile games, taking up the majority of the market. Once pvp:ers and raiders where the biggest audience. Then many pvp:ers left for the mobas and now casuals (of who I nowadays belong to) are the largest group. Raiders have decreased in size over the years.
And yet you continue to see mmorpg's that focus on the raiders, (Blizzard does it again with the next exp) which just means the casuals leave. And thus suddenly people complain about it being too few players on servers. Well, duh. Causals stay for the level up, story and a little bit of end game content. After that the devs are stuck with the group lovers and some pvp:ers. Which unfortunately is not enough to maintain adding lot's of new content.
Once I did quite a bit of raiding in WoW. But real life reminded me that I have responsibilities. And so I became a casual and enjoyed mmorpg's more. I hate having a second job, something that WoW turned into. This is the attitude, that most of the ex-players of WoW (and a few other games) I know, now have.
"I hate having a second job" also means hating the constant grinding. Do a dungeon just to get better gear so you can do the next? What the hell is even the point. A never ending story of doing the same boring thing. Now if you excuse me, imma go back and play some more Fallout 4.
MMORPG'S in general bore me to tears. I hear here and there that "mmorpg's are dying ", but nah. It's just that every year they are getting a little closer to being a niche market. With mobas, single player and fps games, and mobile games, taking up the majority of the market. Once pvp:ers and raiders where the biggest audience. Then many pvp:ers left for the mobas and now casuals (of who I nowadays belong to) are the largest group. Raiders have decreased in size over the years.
And yet you continue to see mmorpg's that focus on the raiders, (Blizzard does it again with the next exp) which just means the casuals leave. And thus suddenly people complain about it being too few players on servers. Well, duh. Causals stay for the level up, story and a little bit of end game content. After that the devs are stuck with the group lovers and some pvp:ers. Which unfortunately is not enough to maintain adding lot's of new content.
Once I did quite a bit of raiding in WoW. But real life reminded me that I have responsibilities. And so I became a casual and enjoyed mmorpg's more. I hate having a second job, something that WoW turned into. This is the attitude, that most of the ex-players of WoW (and a few other games) I know, now have.
"I hate having a second job" also means hating the constant grinding. Do a dungeon just to get better gear so you can do the next? What the hell is even the point. A never ending story of doing the same boring thing. Now if you excuse me, imma go back and play some more Fallout 4.
So what you're looking for in your MMORPGs is the single player experience, despite the fact that single player games do a vastly superior job at delivering the single player experience?
The question and answers didn't really seem to tally.
I voted that I preferred the MMO genre 10 years ago, however, that has nothing to do with expectations. I expect most new MMOs to be pretty crap, short lived and badly designed and my expectations are usually met.
I'm now 3 1/2 years since I unsubbed from my last MMO (swtor) and I've not spent money on one since. TOR really burned me out, it was such a shit game despite the ridiculous budget, I was shocked that a developer could get so much so wrong. Since then, I've been much more cagey about spending money on an MMO. Given the nature of MMORPGs, I want to play for a long time (6months+) so I now do far more research before buying, I try to get into betas / try out f2p games to see if they are any good. None have met my standards so far. ESO came damn close, but I didn't enjoy the combat unfortunately.
Having said all that, I live in hope for an MMORPG that will suit my needs, which is why I still hang around here. My prediction is 2020 for a good game that meets my needs. I think the next few years will be the province of the indie dev, so we'll get lots of smaller games which are experimenting with new/improved concepts and this will then be followed by a big developer using similar concepts but with much higher production values.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
Keep waiting to hand over cash to the next marketing department who solemnly swears to recreate 1999.
No, really really, cross our hearts and hope to die. *kaching*
After that one doesn't work out, try the next.
Why is the wait between marketing departments making that promise growing so long? You've got to follow Kickstarters now? Uh oh. Guess we don't need AAA after all...but this is gonna work out, I know it will.
Still waiting.
Why so miserable? Loosen up your rigid standards a little, maybe? Adapt? Sorry, sorry, that was only an idea.
The problem these days is that the amount of money made off an mmo pales in comparison to many mobile games, especially given the horrible development costs.
That's part of the reason fewer and fewer mmo titles are going to be made going forward, on the positive side there are still plenty running that will continue to run for the next 10-20 years.
The Asians are ultimately starting to develop core systems that interest me. However, their culture, IMO, is so sassy that I simply cannot get absorbed, e.g., horrible story, sassy art, kooky music, men that look like women, women that look like little girls, etc.
ArcheAge Beta was a good breath of fresh air. However, it was completely raped with the worst post-launch Pay2Win / RNG scheme I've ever seen.
We need something similar to ArcheAge... but developed by the West... for the West... and without the blatant form of P2W.
I look at the sheer number of games available now, for all varying tastes and players, and I can't help but say that it's far better now than it was ten years ago. Most of the games available 10 years ago are still available today, plus hundreds more.
But yes, it really can stand to get better. A LOT BETTER.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
Worse than it was 10+ years ago(excluding WoW ofc) although a game I enjoy comes out from time to time; sadly they always fail to live up to expectations or the company somehow messes up; IE DFO, AOC, DCUO, APB.
I wonder where people like me fit into this theory - mostly dissatisfied with current MMOs but not nostalgic for past MMOs or interested in clones of them or high-danger group-focused open worlds with unhelpful UIs and limited questing and NPC interaction.
Ask yourself what do you like about any mmorpg that has ever been out. If none, then you don't like mmorpg's. If there is something, it would be easy to figure out the catagory for you.
Sure I like lots of features of different MMOs that have been out. I like NPC faction reputation in WoW. I like crafting in A Tale In The Desert. I like combat in Dofus. I like flying combat in Perfect World. I like the various MMOs that have capturable monsters and characters that can shapeshift into animals.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
The Asians are ultimately starting to develop core systems that interest me. However, their culture, IMO, is so sassy that I simply cannot get absorbed, e.g., horrible story, sassy art, kooky music, men that look like women, women that look like little girls, etc.
That's interesting, I pretty much feel this in reverse for western high fantasy RPGs - horrible testosterone and blood-soaked story that's freaking _always_ about war with a side of political backstabbery, dull-colored art where the characters tend to be ugly (squat, broad-featured, dirty), and the men either look boring or on steroids, while the women look like pin-ups.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
I wonder if it is how people feel while playing. The games have so many players its hard for someone to feel special or powerful. Human desire is to be admired and its hard to get anything when competing against 10k others who also want to be admired. Then you see who will truly shine and who is just another average player. A single player RPG makes you feel like everything evolves around your character. It makes you feel like the strongest, fastest, smartest person in the universe and you always get the girl in the process. Meanwhile mmorpg's almost completely take that away because although you killed the Emperor in SWTOR, so did 10k other players.
Right the opposite: if I wanted to be admired or feel special in my gaming, I'd join a small-team based competitive PvP group and work towards becoming a really good player or I'd play a single player RPG where my role will always be "the chosen one."
I want to feel like a singular part of a larger world when I play MMORPGs. Which is why, other than for avoiding technical things such as spawn camping, instances and phasing are detrimental to what I value in an MMORPG. If I want to be the savior, I'll play Dragon Age. When I play MMORPGs, I want to feel like a soldier in an army of like-minded individuals.
Ask yourself what do you like about any mmorpg that has ever been out. If none, then you don't like mmorpg's. If there is something, it would be easy to figure out the catagory for you.
Marvel Heroes .. good combat with characters that I like.
I thought i would add something a lil ummm well you know.. Games are most certainly living up to expectations,i expect them to come out crap and they are,so expectations have been met :P
When they start delivering some good ones then i might go into shock .Just kidding on delivering good ones,there are some good games just not very many in the mmorpg genre.
Never forget 3 mile Island and never trust a government official or company spokesman.
I wonder where people like me fit into this theory - mostly dissatisfied with current MMOs but not nostalgic for past MMOs or interested in clones of them or high-danger group-focused open worlds with unhelpful UIs and limited questing and NPC interaction.
Ask yourself what do you like about any mmorpg that has ever been out. If none, then you don't like mmorpg's. If there is something, it would be easy to figure out the catagory for you.
Sure I like lots of features of different MMOs that have been out. I like NPC faction reputation in WoW. I like crafting in A Tale In The Desert. I like combat in Dofus. I like flying combat in Perfect World. I like the various MMOs that have capturable monsters and characters that can shapeshift into animals.
Hmmm, I don't know of a game that has all of those unique characteristics together, but I know a few like them: Atlantica online - also turn based combat (and I think the enchanting system is really nice). Although in general I don't think you can mix turn based combat with flying combat like perfect world. Tera - has npc reputations Aion - has flying combat ArcheAge - has different pets you can have that you can grow, Lineage 2 has (had) buffer pets and other pets you can grow, and I think rappelz has a nice pet system too.
I would try any of those.
I agree that you probably can't mix flying combat and tactical combat. Atlantica's combat is not actually tactical, and I dislike human units, those are the reasons I haven't tried that one. Similarly I have heard such bad things about ArchAge's pay structure that I haven't tried that one. Tera I played about 30 levels of but did not encounter NPC reputations in a noticable way. To be fair it's not relevant at low levels in WoW either. Aion, hmm, maybe. Was that B2P though? I don't play B2P games.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
Not even close. No developer seems to have the budget and vision to take them to the next level and make WOW completely irrelevant. GW2 is the biggest disappointment of them all. Wildstar and SWTOR are close behind. They all had the budgets to do something special.
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And yet you continue to see mmorpg's that focus on the raiders, (Blizzard does it again with the next exp) which just means the casuals leave. And thus suddenly people complain about it being too few players on servers. Well, duh. Causals stay for the level up, story and a little bit of end game content. After that the devs are stuck with the group lovers and some pvp:ers. Which unfortunately is not enough to maintain adding lot's of new content.
Once I did quite a bit of raiding in WoW. But real life reminded me that I have responsibilities. And so I became a casual and enjoyed mmorpg's more. I hate having a second job, something that WoW turned into. This is the attitude, that most of the ex-players of WoW (and a few other games) I know, now have.
"I hate having a second job" also means hating the constant grinding. Do a dungeon just to get better gear so you can do the next? What the hell is even the point. A never ending story of doing the same boring thing. Now if you excuse me, imma go back and play some more Fallout 4.
I voted that I preferred the MMO genre 10 years ago, however, that has nothing to do with expectations. I expect most new MMOs to be pretty crap, short lived and badly designed and my expectations are usually met.
I'm now 3 1/2 years since I unsubbed from my last MMO (swtor) and I've not spent money on one since. TOR really burned me out, it was such a shit game despite the ridiculous budget, I was shocked that a developer could get so much so wrong. Since then, I've been much more cagey about spending money on an MMO. Given the nature of MMORPGs, I want to play for a long time (6months+) so I now do far more research before buying, I try to get into betas / try out f2p games to see if they are any good. None have met my standards so far. ESO came damn close, but I didn't enjoy the combat unfortunately.
Having said all that, I live in hope for an MMORPG that will suit my needs, which is why I still hang around here. My prediction is 2020 for a good game that meets my needs. I think the next few years will be the province of the indie dev, so we'll get lots of smaller games which are experimenting with new/improved concepts and this will then be followed by a big developer using similar concepts but with much higher production values.
No, really really, cross our hearts and hope to die. *kaching*
After that one doesn't work out, try the next.
Why is the wait between marketing departments making that promise growing so long? You've got to follow Kickstarters now? Uh oh. Guess we don't need AAA after all...but this is gonna work out, I know it will.
Still waiting.
Why so miserable? Loosen up your rigid standards a little, maybe? Adapt? Sorry, sorry, that was only an idea.
That's part of the reason fewer and fewer mmo titles are going to be made going forward, on the positive side there are still plenty running that will continue to run for the next 10-20 years.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
The Asians are ultimately starting to develop core systems that interest me. However, their culture, IMO, is so sassy that I simply cannot get absorbed, e.g., horrible story, sassy art, kooky music, men that look like women, women that look like little girls, etc.
ArcheAge Beta was a good breath of fresh air. However, it was completely raped with the worst post-launch Pay2Win / RNG scheme I've ever seen.
We need something similar to ArcheAge... but developed by the West... for the West... and without the blatant form of P2W.
But yes, it really can stand to get better. A LOT BETTER.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
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MurderHerd
I want to feel like a singular part of a larger world when I play MMORPGs. Which is why, other than for avoiding technical things such as spawn camping, instances and phasing are detrimental to what I value in an MMORPG. If I want to be the savior, I'll play Dragon Age. When I play MMORPGs, I want to feel like a soldier in an army of like-minded individuals.
Lost Ark & Lineage Eternal looks good too.
Without too much rose tinted filter, the older games seemed to have much better communities and the rpg element was present.
I think mainstream killed the community and rpg.
However with social gaming becoming boomingly popular I can't help but hold out hope.
I miss things like logging in to COX and seeing costume contests with prizes from established players, daoc old skool relic raids, wow tbc.
Games are most certainly living up to expectations,i expect them to come out crap and they are,so expectations have been met :P
When they start delivering some good ones then i might go into shock .Just kidding on delivering good ones,there are some good games just not very many in the mmorpg genre.
Never forget 3 mile Island and never trust a government official or company spokesman.
It's the rest that is so sorely lacking.